Here’s What Netflix’s Big Video Game Push Looks Like One Year Later

In its sophomore year of video game development, Netflix has pulled back the curtain on the future of its gaming service.

During a recent press event, Netflix spoke about some of its plans for video games in the rest of 2023 and beyond. The company said it has 70 games in development with external partners, in addition to the 16 games Netflix’s in-house studios are developing. Netflix said it will release around 40 games throughout the remainder of 2023, with new games hitting the service at least every month. Currently, Netflix’s gaming platform houses 55 games.

However, when it came to actually showing some of the games in development for Netflix, the company didn’t have as much to say. Netflix announced that Monument Valley 1 and 2 — the isometric mobile puzzle games from 2014 and 2017, respectively — are coming to Netflix sometime in 2024.

In addition, Netflix revealed that a new Too Hot to Handle game is coming later this year alongside a new season of the reality dating show. Plus, Netflix teased the next game in its previously-announced three-game deal with Ubisoft. It’s called Mighty Quest: Rogue Palace, and it’s a rogue-lite follow-up to The Mighty Quest for Epic Loot, Ubisoft’s PC and mobile game that combined castle building and dungeon crawling. Rogue Palace is coming to Netflix on April 18.

Finally, the studio revealed that Vainglory and Catalyst Black developer Super Evil Megacorp is working on an exclusive game based on an unannounced Netflix IP. The studio plans to share more on this release sometime later this year.

Netflix ‘very happy with progress so far’

Netflix also declined to provide any concrete numbers about how its games service is performing among Netflix subscribers. When asked for specifics, Netflix’s vice president of external games Leanne Loombe said the company was “very happy with the progress so far” on user growth, adding that games like Too Hot to Handle are seeing more players over time.

Netflix’s game initiative hasn’t caught on with the vast majority of Netflix users. Last August, less than 1% of Netflix subscribers were interacting with the service’s games regularly. But the company said it’s hoping to entice its users to play games on their mobile devices by providing games with no microtransactions, recognizable franchises, and games that tie in to Netflix shows. Netflix has previously announced tie-in games for The Queen’s Gambit, Shadow and Bone, and more.

In 2022, Netflix said it was aiming to have “the absolute best” gaming service for its customers. The streaming giant began rolling out games in November 2021, where Netflix subscribers can access the catalog of available games for no additional cost.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

YouTuber Spends $22,000 to Buy Every Wii U and 3DS Game Ahead of Nintendo eShop Shutdown

A YouTuber has spent more than $22,000 digitally purchasing every Wii U and 3DS game ahead of their Nintendo eShop shutdowns next week.

As reported by VGC, The Completionist uploaded a video sharing the endeavour which took 328 days to complete. Including DSi Ware, the Virtual Console, and DLC, the project saw 866 Wii U and 1,547 3DS games purchased in total.

The completed project, totalling a Wii U with three external hard drives and a 3DS with four micro SD cards, will be donated to the Video Game History Foundation to preserve the digital offerings that will otherwise cease to exist when the stores shut down on March 27.

The Completionist spent $22,791 spread across 464 eShop cards, which amassed to 1.2 terabytes of Wii U games and 267 gigabytes of 3DS, translated to 2,136,689 blocks (Nintendo’s own data measurement system).

These incredible numbers were just half the battle for The Completionist, however, as the Nintendo eShops of old don’t run as smoothly as the Switch’s version. The software is clunkier, slower, has limited search functionality, and even adding funds can get complicated.

Limits to purchasing eShop gift cards exist to prevent scams and such, meaning The Competionist’s team had to visit a ton of different stores to acquire the amount needed. The eShop also has $250 cap, meaning only so much could be added at a time before they had to start buying games.

Additionally, only around ten games could be purchased at a time before the 3DS forces users to download them, and it also restricts the total spend per day. Purchasing DLC on the 3DS must also be done in-game, with some games requiring partial or total completion before any additional content can be purchased.

The Competionist explains every hiccup in the video, but needless to say the process wasn’t plain sailing.

For those who do still have their Wii U or 3DS, be sure to purchase anything left on the wishlist ahead of March 27. IGN has compiled lists of the best Wii U games, which includes Super Mario Maker and The Legend of Zelda: The Wind Waker HD, and the best 3DS games, which includes Fire Emblem Awakening and Bravely Default.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Destiny 2 Players Are Gathering In the Tower to Honor Lance Reddick

Destiny 2 players have been gathering en masse at the Tower to honor the late Lance Reddick, who passed away yesterday at the age of 60.

After the news broke yesterday, Guardians began flocking to Commander Zavala, who Reddick famously voiced, to pay their respects. News traveled quickly in the Destiny community as Reddick was not only an avid fan of Destiny, but would occasionally engage with players on social media as Commander Zavala.

Although it’s a bit quieter in the Tower today, just about every instance had Guardians standing stoically in a circle around Zavala yesterday using the “Humanity’s Sheild” emote to signify his character’s larger-than-life presence, or sitting amongst their fellow Guardians while attending a impromptu candlelight vigil.

Over on the /r/DestinyTheGame subreddit, the post honoring Reddick quickly rose to become the 2nd most popular post across all of Reddit, with plenty of community members and former Bungie developers sharing their favorite memories of Zavala, or Reddick himself.

Reddick’s passing hit especially close to home for Guardians, as they’ve spent the past nine years alongside his character in-game. As I popped into various livestreams on Twitch yesterday, it seemed like it was all people were talking about. Likewise on Twitter, where just about everyone in the Destiny community was sharing screenshots of the Tower, or posting videos showcasing all the Guardians that had gathered to pay tribute to Zavala.

Bungie also put out an official statement following the news stating that “Lance Reddick was an iconic presence on screen, in Destiny, and most importantly, in person. His love for our community shined through in Commander Zavala, in his uncompromising dedication to his craft, and out of the radiating kindness that touched those around him. To say he will be missed is a profound understatement, yet no less true. Rest in peace, Lance.”

In the words of Commander Zavala, “Eyes up, Guardian.”

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Diablo 4 Beta Players Are Experiencing Long Wait Times and Server Issues

Those hoping to get an early start on slaying the queen of Succubi have had to wait longer than anticipated, as many players logged on to the Diablo 4 beta servers today to discover long queue times and error codes preventing them from jumping into the ARPG.

Today marks the start of the early access beta available to those who preordered the full game or got a code by eating Kentucky Fried Chicken, while next weekend will host anyone looking to start their adventures early in the open beta.

But many players were greeted by long wait times to log into the server, error codes, and other issues.

Taking to Twitter while facing wait times of upwards of an hour, players took the opportunity to warn their fellow demon slayers and make light of the situation.

The overloaded servers and long wait times have persisted into the afternoon. The official Diablo Twitter account recently commented on the issues, saying, “We are aware of the issues impacting Open Beta Early Access, leading to long queue times and server disconnections. The team is managing the rate of players entering the game until we have a full fix for the connection issues.”

Players can monitor the known issues and fixes on Blizzard’s website.

Previously, Blizzard had warned players to anticipate wait times and warned that players should not leave the queue even if they remain stuck on a waiting screen after the queue timer has elapsed:

“Users may experience a queue while logging into Diablo IV during Early Access Beta Weekend. Please note that the countdown may finish and go beyond the duration listed on the queue timer. Do NOT leave the queue as this will restart the queue. We will have more accurate timers in place for Open Beta Weekend.”

Meanwhile, Blizzard forums have been overflowing with users posting their issues and frustrations, including a thread of console players who have been repeatedly booted after waiting the duration of the queue’s wait time.

Wait times and server issues are not new for betas, which are particially intended as stress tests before a full launch, especially for games as hotly anticipated as the next entry in Blizzard’s longrunning ARPG franchise.

Still, wait times never feel good. Here’s hoping the issues clear up soon so I can begin recruiting my undead necromancer army. For more, check out the first 17 minutes of Diablo IV’s beta.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

WWE 2K23 Review

“Even Stronger” is the perfect tagline for WWE 2K23. Last year’s reinvention laid a solid foundation, and every aspect of it has been refined for the better this year. Combat is flexible without becoming burdensome, and the MyRise campaign mode focuses on telling more focused stories without compromising its open-ended gameplay. MyGM is more user friendly and lets you invite a larger number friends to get in on the action, too. Even the 2K Showcase, which has maybe the most glaring inconsistencies of all the modes, subverts expectations in creative ways. The pickings are slim for full sim-style pro-grappling alternatives, but WWE’s flagship game has never been more deserving of its spot at the head of the wrestling game table.

2K wrestling games have been largely hit or miss when it comes to how they look and sound, but 2K23 has to be the best “hit” this series has had in years. There are still several characters who’ve adopted newer looks and attitudes than the ones captured here, but with only a handful of exceptions everyone at least looks good. Cover boy John Cena and the son of a son of a plumber, Cody Rhodes, are standouts on the high end, which ironically makes some of the low-end models like poor Dana Brooke feel like that much more of a missed opportunity. New lighting effects and reflections give an overall boost that make stages shine and title belts sparkle. Menus are clean and colorful, a step up from last year’s bland layouts, all without sacrificing legibility. Visually, 2K23 is a grand slam.

Literally no one should be surprised that combat in the squared circle of 2K23 is much like it was in 2K22. This is an annual sports game, after all, and the wheel has not been reinvented, especially when last year’s big overhaul was widely considered a huge success. The simplified grappling layouts and a combo-based striking system add a bit of depth to each of the close to 200 wrestlers that are either available to play at launch or unlocked with in-game currency. There are a few noticeable changes, though: the pin minigame now has an optional stick-flick mechanic instead of simple button-mashing, which is one of my favorite improvements. 2K22 had a timing-based button press alternative, but flicking a stick up at the right time mimics the dramatic kick out in a very satisfying way, which stylishly solves the problem of fatiguing yourself in real life by bashing a button manically. It would have been nice if the philosophy of removing button-mashing were consistent, though. You still need to mash to recover back to your feet after getting dropped, and when fighting your way out of submissions.

Stamina – and specifically the lack there off – is a way bigger deal.

Stamina – and specifically the lack there off – is a way bigger deal as matches go on. Without it, it’s tough to run faster than a crawl, and you become way easier to counter and beat down. Spamming offense relentlessly risks tiring you out early, and the only way to regain your energy is to hang back and idle for a few seconds. Knowing when to slow your roll and when to hit the gas can give matches between evenly skilled opponents a fun rhythm.

The payback system, a set of special abilities individual characters have that can have massive consequences on matches, has been expanded as well. Each wrestler can have up to two abilities, giving them more flexible options in a pinch compared to last year. They’re still only one use per match, but now you have a secondary scenario in which you can turn the tables. Using your Resiliency to instantly win a pin or submission minigame doesn’t have to be the only trick up your sleeve anymore.

Some old payback options that were missing last year are back as general defensive options that you can spend a portion of your special bar to use. Being able to instantly recover from attacks or play possum for a quick hit or surprise roll-up pin helps keep you in the match even when you’re on the wrong end of a mud-hole stomping. The risk-reward relationship of the special bar makes you think as well: these defenses can be used to great effect to stop taking damage during vital moments, but if you fill that bar completely, either by dealing or receiving damage, the Signature move you unleash could do more to turn the tide in your favor. This is the kind of resource management usually only seen in traditional fighting games like Mortal Kombat and Street Fighter, but it fits like the perfect pair of boots in 2K23.

Being able to instantly recover from attacks or play possum helps keep you in the match.

This year’s 2K Showcase focuses on John Cena’s biggest losses, which is an interesting take on the marquee game mode. Cena’s spent so much of his 20-plus-year career winning that it’s refreshing to see him run down the monumental Ls he’s occasionally taken from greats like Kurt Angle, Brock Lesnar, and Triple H. I enjoyed the winding trip down memory lane, though there were a few notable bumps in the road. A few omissions are understandable, as some of the major names involved are currently contracted outside of the WWE and not willing or able to play ball, but it was strange not to see folks like JBL and The Miz. Cena himself also provides some moments of reflection on the ones that made it in, but they are oddly sterile and surface level considering he is known for being a deep thinker when it comes to pro wrestling. His monologues between matches offer no real insight beyond largely juvenile “I went in there and tried my best” mantras, which is a shame because it doesn’t do some of his best character work any justice.

The structure of the Showcase is similar to past ones, but there’s a great twist: since this is all about Cena losing, you get to play the gauntlet of matches as his opponents. This keeps the action fresh from match to match, but it will mean you’ll need to relearn character movesets every time, which could be a little jarring – especially when different versions of the same character (The Undertaker circa 2003 versus 2014, for instance) may have similar moves but mapped to different buttons. Thankfully, the objectives you’re given do a good job of laying out exactly what’s being asked of you, down to the exact button combinations needed to execute a particular maneuver.

Since this is all about Cena losing, you get to play the gauntlet of matches as his opponents.

At the same time, the interlacing of old WWE footage into gameplay doesn’t feel as clever as it used to, especially when the live-action video has awkward music playing over it with no commentary, fake crowd reactions, and censored referee and commentator faces. Also, the objectives are a bit inconsistent with how it attempts to get you to reenact some of the old classic matches. Sometimes you’ll need to hit a specific move, and when you do it will trigger an old clip to fill in what happens next. Other times you just have to stand someone up and attack, and the match will play out a whole sequence of moves like AJ Styles hitting his signature Pele kick and crushing Cena with his patented Styles Clash that would have probably have been more fun to do yourself than they are to watch. On more than one occasion a simple attempt to attack or grapple started a clip that led directly into the end of a match, with no further input required.

The tail end of the showcase throws a few fun curveballs that you won’t see coming, but the overall package remains an earnest but rough attempt to do the impossible. It would seem that you can’t truly recreate specific wrestling moments and capture the drama and magic in a playable way.

The other major single-player mode, MyRise, is split into two separate stories. Of the two, I preferred The Lock, which has you jump into the boots of a global sensation whose talents have finally elevated him to the WWE. Its tale about the conflict between attempting to be yourself versus trying to be what the machine of the WWE wants you to be clicked with me more. The Legacy, a story about debuting in the shadow of your Hall of Fame aunt, is also a solid tale about living up to expectations, and the various ways that old rivalries and bad decisions in and out of your control can make that challenging.

The conflict between attempting to be yourself vs what the WWE wants you to be clicked with me more.

Both modes give your progression to the top of the card some real focus. Where last year’s MyRise often felt like I was just running around doing quests simply because they were there, this year the main thread wrangles you into very clear-cut chapters. Instead of running between different locations to find the proper NPC or scrolling through the in-game social media feed to start beef with people, your main and side objectives are laid out clearly in the story progress menu, and all of the appropriate people to talk to in order to initiate these quests are all in one area. The story is also separated by acts, and the progress menu will show you all the distractions you could get into before moving on to the next one.

The open-endedness of last year’s MyRise still exists, though. Between matches during the main storyline you can interact with accessory characters and make choices that can determine how story arcs end, or what kind of side quests you end up on. Some of them are simply one-off matches that net you some points for customizing your character, while others can be whole multi-match feuds. I wish that the back and forth you have to do to start many of the side feuds were more than text blocks on a fake social media platform, but the parts that are voice acted feel more consistent across the board than last year. I’m not sure any of this will make you a MyRise fan if you weren’t already, but a strong story mode is a wrestling game staple, and I’m glad it finally feels worth the time again.

For folks looking for more of a sandbox approach to superstardom, Universe is back and, with the exception of some slight tweaks in the story building tools, it’s practically identical to 2K22’s version. For Classic Mode fans, this means you can have a field day tweaking every single detail of your own version of the WWE, from the shows you produce, the stars and feuds between them, and even the belts they can win and defend. Its top-down approach is a little too big for my tastes, with too many knobs to twist and not enough reward outside of the satisfaction of simply doing the thing. I preferred Superstar Mode during the relative time I spent with Universe, so I could put my created grappler through an endless career of rivalries and title shots.

GM Mode is my preferred management sim mode, and this year’s version is even bigger and more robust than ever. Besides giving us more brands to control, managers to work with, and power cards to choose from, now up to four players can try to out-promote each other across multiple season games. New surprises like the Shake Up – big, game-altering passive abilities that you can select after big shows – helps keep your opponents on their toes. Bonuses like lowering the stamina cost it takes for wrestlers involved in certain kinds of matches may seem like a small buff, until you realize that it means you can pull more risky matches off more often, pulling in better match ratings and more fans with fewer injuries.

Finally, little quality-of-life changes help make it easier to see the benefits of certain actions over others. Something like popularity bonuses you’ll receive for booking a certain arena were in the previous game, but it’s much clearer here. Specific match types can also accelerate the ferociousness of a rivalry better than others, and now that’s clearly identified as well. But figuring out how to make popular, highly rated matches over long periods of time is still a steep learning curve.

Destiny 2: Where Is Xur Today? Location and Exotic Items for March 17-21

The freaky little hooded creature, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Located Today?

Xûr’s location can be found at Winding Cove in the EDZ on March 17 through March 21. To reach him, travel to the landing point at Winding Cove. When you arrive, make for the rock cliffs at the far end of the cove and look for a cave winding up to a platform next to some Fallen. There you’ll find the retail monster who inspires us all.

What’s Xûr Selling Today?

Exotic Engram

Lord of Wolves – Exotic Shotgun

Lucky Raspberry – Exotic Hunter Chest Armor

  • 14 Mobility
  • 8 Resilience
  • 13 Recovery
  • 21 Discipline
  • 10 Intellect
  • 2 Strength
  • Total: 68

Crest of Alpha Lupi – Exotic Titan Chest Armor

  • 3 Mobility
  • 17 Resilience
  • 11 Recovery
  • 2 Discipline
  • 21 Intellect
  • 10 Strength
  • Total: 64

Geong Stabilizers – Exotic Warlock Boots

  • 22 Mobility
  • 8 Resilience
  • 4 Recovery
  • 10 Discipline
  • 6 Intellect
  • 17 Strength
  • Total: 67

Hunters and Warlocks have some truly cool rolls, both spikey and useful in a variety of builds (though I sure wish Resilience were higher on both). Still, with stats that high, I’d say either of these is worth picking up!

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Arrowhead Brake
  • Alloy Magazine
  • Rangefinder
  • Heavy Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Corkscrew Rifling
  • Flared Magwell
  • Outlaw
  • Composite Stock

Both rolls for these exotics this week are just okay. Hawkmoon with Alloy Magazine and Rangefinder is nothing to turn your nose at (though Xur’s definitely offered better rolls), and DMT is much more exciting to me, though Outlaw is always good to have.

Legendary Weapons

Firefright – Auto Rifle

  • Corkscrew Rifling/Polygonal Rifling
  • Extended Mag/Armor-Piercing Rounds
  • Fragile Focus
  • Surrounded
  • Extrovert
  • Range Masterwork

Judgement of Kelgorath – Glaive

  • Tempered Truss Rod/Lightweight Emitter
  • Alloy Magazine/Light Mag
  • Immovable Object
  • Close to Melee
  • Ambush
  • Charge Time/Shield Duration Masterwork

Blast Battue – Grenade Launcher

  • Countermass/Smart Drift Control
  • Spike Grenades/High-Explosive Ordnance
  • Threat Detector
  • Wellspring
  • Reload Speed Masterwork

Deafening Whisper – Grenade Launcher

  • Volatile Launch/Linear Compensator
  • High-Velocity Rounds/Implosion Rounds
  • Killing Wind
  • Threat Detector
  • Blast Radius Masterwork

Death Adder – Submachine Gun

  • Arrowhead Brake/Hammer-Forged Rifling
  • Appended Mag/Steady Rounds
  • Feeding Frenzy
  • Quickdraw
  • Handling Masterwork

IKELOS_SMG_V1.0.3 – Submachine Gun

  • Arrowhead Brake/Hammer-Forged Rifling
  • Extended Mag/Alloy Magazine
  • Killing Wind
  • Tap The Trigger
  • Rasputin’s Arsenal
  • Handling Masterwork

Eternity’s Edge/Crown-Splitter/Quickfang – Class Sword

  • Sword & Perks vary by class

My top picks this week are Death Adder and Judgement of Kelgorath. Death Adder with Feeding Frenzy and Quickdraw are a great synergistic set of perks that will get you into the fight fast and keep your ammo stores stocked up. Judgement of Kelgorath is an extremely rare glaive drop from Xur that’s a nice change of pace from his usual stock. Plus, with Close to Melee and Immovable Object are both great glaive perks!

Warlock Legendary Armor

For Warlocks, Xûr is selling the Pathfinder set which includes:

Pathfinder Gauntlets

  • 12 Mobility
  • 10 Resilience
  • 2 Recovery
  • 10 Discipline
  • 16 Intellect
  • 2 Strength
  • Total: 52

Pathfinder Chest Armor

  • 14 Mobility
  • 12 Resilience
  • 2 Recovery
  • 10 Discipline
  • 13 Intellect
  • 2 Strength
  • Total: 53

Pathfinder Helmet

  • 8 Mobility
  • 6 Resilience
  • 12 Recovery
  • 7 Discipline
  • 12 Intellect
  • 6 Strength
  • Total: 51

Pathfinder Leg Armor

  • 6 Mobility
  • 2 Resilience
  • 18 Recovery
  • 12 Discipline
  • 12 Intellect
  • 2 Strength
  • Total: 52

Pathfinder Bond

Warlocks have some extremely bad armor this week and you shouldn’t consider any of it even a little!

Titan Legendary Armor

For Titans, Xûr is selling the Pathfinder set which includes:

Pathfinder Gauntlets

  • 7 Mobility
  • 7 Resilience
  • 11 Recovery
  • 9 Discipline
  • 2 Intellect
  • 16 Strength
  • Total: 52

Pathfinder Chest Armor

  • 2 Mobility
  • 10 Resilience
  • 12 Recovery
  • 25 Discipline
  • 2 Intellect
  • 2 Strength
  • Total: 53

Pathfinder Helmet

  • 7 Mobility
  • 20 Resilience
  • 2 Recovery
  • 12 Discipline
  • 2 Intellect
  • 15 Strength
  • Total: 58

Pathfinder Leg Armor

  • 6 Mobility
  • 8 Resilience
  • 12 Recovery
  • 6 Discipline
  • 6 Intellect
  • 13 Strength
  • Total: 51

Pathfinder Mark

Titans got shafted this week as well, folks. The only interesting roll is the chestpiece with 25 Discipline, but the stats are so low otherwise it’s really not worth considering.

Hunter Legendary Armor

For Hunters, Xûr is selling the Pathfinder set which includes:

Pathfinder Gauntlets

  • 6 Mobility
  • 2 Resilience
  • 19 Recovery
  • 15 Discipline
  • 2 Intellect
  • 12 Strength
  • Total: 56

Pathfinder Chest Armor

  • 17 Mobility
  • 6 Resilience
  • 2 Recovery
  • 13 Discipline
  • 2 Intellect
  • 13 Strength
  • Total: 53

Pathfinder Helmet

  • 2 Mobility
  • 6 Resilience
  • 19 Recovery
  • 6 Discipline
  • 7 Intellect
  • 14 Strength
  • Total: 54

Pathfinder Leg Armor

  • 26 Mobility
  • 2 Resilience
  • 2 Recovery
  • 6 Discipline
  • 11 Intellect
  • 6 Strength
  • Total: 53

PathfinderCloak

And to wrap things up, Hunters got a big ol’ goose egg as well. The 26 Mobility boots would be interesting if they weren’t terrible in every other category. Too bad!

That’s a wrap on Xûr for this week, Guardians! What are your impressions of Lightfall so far? Have you taken on Nezarec in the Root of Nightmares raid yet? Let us know in the comments! For more on Destiny, check out some of the new weapons and gear you can find in Lightfall or our walkthrough of Lightfall’s campaign.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

People Are Freaking Out About KFC’s Diablo 4 Beta Codes

Blizzard fans are freaking out about the only current way to access the long-awaited Diablo 4 beta: ordering KFC.

As the beta kicks off today, March 17, hopeful players are taking to the game’s Reddit to express their surprise, frustration, and amusement over the KFC beta code promotion. Players could previously preorder Diablo 4 to get a beta code, but this is no longer available now that the beta has begun.

Some users are ordering KFC simply for the beta code, with no intentions to eat the chicken sandwich, while some are protesting it altogether.

Reddit user kuroineko666 posted an “anti vegan beta key” post, asking why the only way to access Diablo 4’s beta other than preordering is “to order a dead chicken from KFC”.

Another user, MahiMatt, falls into the latter category. “Just ordered my KFC chicken sandwich with the Diablo promotion,” they said. “Question: do I actually have to pick up the sandwich to get the code?” Other users have expressed similar plans, while one called the collaboration a “dystopian nightmare”.

The beta code is available to anyone in the United States who orders a Double Down sandwich or other valid options, though a vegan or vegetarian meal is absent from the list.

Diablo 4 launches on June 6, 2023, with another, completely open to the public beta taking place next week from March 24 to 26.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

IGN UK Podcast 688: What is the Best Shape of Doughnut?

Cardy, Emma, and Mat are here once again to talk absolute nonsense. In amongst that, though, Emma has played 5 hours of Dead Island 2 and tells us all about its delicious gore. Mat has had the pleasure and relative displeasure of seeing both John Wick 4 and Shazam Fury of the Gods. Plus, Cardy has finished Death Stranding so has some 3 year-delayed thoughts.

Got a game for us to play, or just want to tell us the weirdest thing you’ve eaten for breakfast? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 688: What is the Best Shape of Doughnut?

Resident Evil 4 Review

In light of the high-quality remakes of Resident Evil 2 and 3 released in 2019 and 2020, it felt like a safe bet that Capcom would do an equally admirable job of rebuilding Resident Evil 4. Even so, when I hit the start button on this 2023 remake of the legendary 2005 action-horror game I wasn’t prepared for how forcefully it would knock my knees out from under me and suplex me headfirst into 16 hours of sustained tension and exhilaration. This fully revitalised campaign dramatically one-ups the original in almost every conceivable way. Its Spanish countryside setting is substantially more sinister, its pacing has been tightened to the point where hardly a single minute is wasted, and its controls have been modernised in order to allow its signature dynamic shooting mechanics to really shine. I’ve been waiting 18 years for a game to thrill me in the same way as Resident Evil 4; as it turns out, this whole time I’ve just been waiting for another Resident Evil 4.

The original Resident Evil 4 is a landmark installment in Capcom’s seminal survival-horror series that, for many, would need no introduction. However, considering it came out back when we assumed that Episode III would be the last Star Wars film and iPhones didn’t even exist yet, I should probably give it some context. At the time it was a big deal for Resident Evil to switch from the series’ traditional fixed-camera perspectives to a then radical over-the-shoulder viewpoint that brought us uncomfortably close to the gore and put the emphasis on reflexes and precision targeting, and as a result Resident Evil 4 was an action-horror epic without peer. Its influence has subsequently been felt in countless other third-person classics like Gears of War, Dead Space, and The Last of Us, and now its original DNA has been extracted, synthesised, and injected into a state-of-the-art host game, mutating it into a menacing new monster that’s breathtaking to behold and immensely intimidating to encounter.

In preparation for this review I returned to the original game for the first time in years and was shocked at how badly this remake was needed. The movement of main star Leon Kennedy felt ridiculously restricted; he struggles to get around as though he’s wearing an old pair of skinny jeans that haven’t fit him since his police academy days, and is immobilised anytime he gets his gun out as though he’s incapable of independent control over his hands and feet at the same time. By modern standards it’s absurd, and would absolutely put off a lot of newcomers before they could begin to understand why this game is so highly regarded.

Sight for Saw Guys

Thankfully, those days are gone. Not unlike the recent Metroid Prime Remastered, this Resident Evil 4 remake plays like a 2023 game. Luxuries like simultaneous twin-stick movement and targeting mean that you can cautiously back away while still keeping your gun trained on the advancing hordes, or side-step out of the way of an incoming crossbow bolt without having to remove your eye from the scope of your rifle. This newfound freedom of movement makes you better equipped to really make the most of the immensely satisfying area-specific damage effects; blowing kneecaps out to expose an enemy to a melee finisher, blasting sticks of dynamite held in the hands of attackers before they have a chance to throw them, or simply reveling in some of the grisliest headshots in the history of video game shotguns.

Resident Evil 4’s original DNA has been extracted, synthesised, and injected into a state-of-the-art host game, mutating it into a menacing new monster.

None of this will shock you if you never played the original, but trust me, it’s a big deal to those of us who are back for round two: the rough edges of a number of other interactions have been filed down, like how crates and barrels can be quickly smashed at the tap of a button rather than having to clumsily line up a knife swing, making it much faster to scramble for ammo and health pickups in the heat of a battle. Weapon switching is now performed instantly with a tap of the D-pad rather than having to pause to hop in and out of the inventory screen, and Leon’s combat knife can also be used to parry enemy attacks or bring a swift finish to staggered foes, or to take enemies out silently after he’s crept up on them with his new ability to crouch. (It must be those looser fitting jeans).

Crucially, though, this overhauled control setup makes combat more enjoyably fluid without compromising any of the challenge when played on the Hardcore setting recommended for returning players. (‘Standard’ and ‘Assisted’ modes are included if you want an easier time of it.) The added benefits of the knife are balanced by the fact that it takes damage with each use, so you can only rely on it sparingly – otherwise it will break like a tiny Master Sword and must be repaired at a merchant before you can resume stabbing.

Meanwhile, enemies move in dangerously erratic ways and have a tendency to quickly overwhelm in numbers, so you still have to make snap decisions when it comes to prioritising targets. They’ve also learnt a few cunning new tricks to trip you up with, like the sneaky way the homicidal villagers will lay down bear traps in the middle of a fight to keep you on your toes while you’re busy flexing your trigger finger. Resident Evil 4 may well give you a more expansive toolset to aid Leon’s survival, but you still need to keep your wits and reflexes sharp – because losing your head amidst a crowd crawling with a murderous mind-controlling parasite can swiftly result in Leon literally losing his. Thankfully, a new checkpoint save system minimises any arduous backtracking from your last manual typewriter save should Leon perish – but purists should take note that the unlockable Professional difficulty mode removes that safety net if you prefer a more punishing run the next time through.

No matter what difficulty you choose, a major strength of Resident Evil 4 is that enemy types are continually shuffled so that you can never really settle into a one-size fits all strategy. Just as you’re comfortably pulling off headshots, they start wearing helmets to force you to target their legs. Then, once you’ve busted more kneecaps than a debt collector, they start coming back to life with deadly whipping tendrils sprouting out of their shoulders. Then, when you’ve figured out how to take out these terrifying mutations efficiently, you come face to face with a seemingly unstoppable waddling tub of nightmare fuel that can regenerate every blown off body part like a T-1000 that was hand-sculpted by Clive Barker. Resident Evil 4 gives you a growing number of guns that all feel great to use, from submachine guns to rocket launchers and the especially powerful magnums, and does its absolute best to ensure you’re leaving very little in the chamber after each frenzied firefight.

I also love how the tactile nature of almost every element in your surroundings can be used as a tactical advantage, provided you can think fast enough on your feet. The chainsaw attacks from the terrifying, sack-hooded Dr. Salvador are just as deadly to Leon as they are to every other enemy in the vicinity, so baiting him into lunging at you and then steering him into a crowd of his own minions is a great way to thin the herd. Meanwhile, dangling oil lanterns can be shot and dropped onto an angry mob to set them all ablaze, but they can also be used to ignite hapless animals like cows who will rage out of control and scorch everyone in their path. When ammunition is always at a premium, it’s both practical and ridiculously entertaining to let a flaming hunk of hamburger do your dirty work.

Spanish Castle Magic

Many of you under 30 might have no clue what Resident Evil 4 is about: it’s perhaps best described as riding a rollercoaster that’s careening off the rails to crash through a row of spectacular haunted houses. What starts as a fairly straightforward rescue mission, with Leon sent into a small Spanish village in search of the US President’s missing daughter Ashley, soon hurtles into a heart-stopping series of battles against giant sea monsters and towering trolls, desperate defenses against crazed hordes in boarded up cabins, outrageous assaults on a heavily fortified castle, skulking sections through shadowy laboratories, explosive minecart chases, and countless run-ins with some truly twisted freaks infected with the mutating Las Plagas parasite, all of which look consistently incredible reimagined on Capcom’s RE Engine (which also powered the last two remakes). The original RE4’s famously flabby final third has been tightened up considerably, and it all builds towards an improved and genuinely imposing final boss fight that took all of my skill and ammo reserves to topple.

Of equal importance to its renovated environments and enemies is the anxiety-inducing audio design. It can’t be overstated how effective the sounds of Resident Evil 4 are when it comes to cultivating a genuine sense of dread. Whether it’s the manic chanting of its parasite-riddled peasant farmers when you enter a new area, the snarl of wolves as they whip through the leaves around you in the castle’s hedge maze, or the throaty rumble of a chainsaw motor idling in the distance, just listening to it all routinely had me inching towards the edge of my seat in anticipation for each enemy encounter, so when the the carnage kicked off and the tension spiked I had hardly any couch left to cling to.

Resident Evil 4 is like riding a rollercoaster that’s careening off the rails to crash through a row of spectacular haunted houses.

At every step of the journey there are enhancements, both big and small. The original’s gimmicky, quicktime-event-heavy knife battle against Major Krauser has been transformed into a gripping blend of parries and counter-attacks, while the frustration of escorting Ashley through certain sections has been reduced significantly by ditching her health bar so you don’t need to waste valuable green herbs on healing her, and her intelligence has been improved so she’s less prone to foolishly stumble into the hands of a bloodthirsty mob. Elsewhere, there have been considerable structural changes that make the environment feel more cohesive. For instance, in the original game the lake area primarily served as the backdrop to a boss fight, but now you can fully explore the lake and its surroundings by boat, docking at various inlets to scour cabins and caves for additional puzzles, valuable treasures, and hidden horrors lying in wait.

In fact, despite having played the original several times over, there still seemed to be something that surprised me around each and every corner, and the pacing of Leon’s plight never gets bogged down in the sort of storytime stroll that’s become so common in a lot of big-budget single-player adventures. With all due respect to the likes of The Last of Us and God of War Ragnarok – which are both excellent in their own ways – Resident Evil 4 has no time for dialogue-heavy deep and meaningfuls. Leon’s foppish haircut might scream noughties emo but his stoic attitude is all-out ‘80s action hero, and no matter how much I had to Tetris-swap the expanding selection of guns and ammo to fit his inventory case he always seemed to have plenty of room left up his sleeve for a winking one-liner to whip out after a thoroughly insane action sequence before sliding a fresh clip into his submachine gun and running headlong into the next.

The pacing of Leon’s plight never gets bogged down in the sort of storytime stroll that’s become so common in a lot of big-budget single-player adventures.

Stranger’s Things

When you do need to take a breather, the mysterious merchant returns to keep Leon topped up with a suite of dangerous devices like a quaint form of Q Branch, along with new recipes that allow you to craft the exact ammo types you want when out in the world rather than having to rely on randomised drops. He also pays the bounties on the optional side quests that have been added throughout the campaign, like shooting down hidden blue medallions or tracking down a rare golden chicken egg, which proved to be fun little diversions away from the story’s murderous main path. These bounties are paid in spinel gemstones which can be traded for unique items and upgrades outside of his standard inventory of wares, so although I was initially sad to see the iconic red dot sight removed from Leon’s starting pistol, it only took me a few short quests to be able to buy one and satisfyingly fit it myself.

One thing in particular that I appreciate about the remake’s merchant is that he’s a lot more generous when it comes to the trade-in value of your weapons. In the original it never really made sense to invest too heavily in upgrading the base pistol and shotgun early on, only for their value to drop dramatically when it came time to trade up for some beefier boomsticks. However, in the remake you’re effectively refunded close to the full value of each weapon along with the cost of any upgrades you’ve added to it, so you can re-spec your favourite guns and boost them towards their optimal forms without copping as big a penalty to your purse of Spanish pesetas.

The merchant also gives you access to the new bolt thrower weapon during your first encounter, and its reusable bolts come in handy in the story’s early hours when you’re still finding your feet as far as managing ammunition reserves and crafting resources goes. Yet despite his generous prices and fabulous wares, I couldn’t help but feel a little shortchanged after each transaction; his re-recorded dialogue isn’t delivered with quite the same kind of goofy charm as that of the grizzled original. However, in the scheme of things it says a lot for the overall quality of this remake when the only minor black mark I can give it is for its slightly blander black market dealer – and if this is your first time playing it won’t bother you in the slightest.

It’s also a shame that The Mercenaries mode isn’t included at launch, although it’s reassuring to know that it will be coming as part of a free update sometime in the future, and I’m extremely keen to tackle its frantic time attack challenges with the benefits of Leon’s more malleable move set. In the meantime there’s a New Game+ mode and a lengthy list of in-game challenges to complete in order to unlock additional weapons, costumes, and concept art, though it seems that bonus modes Assignment Ada and Separate Ways that were present in older versions of Resident Evil 4 have either been scrapped or potentially saved for DLC. Their loss isn’t that big of a deal since they were never as huge a draw as The Mercenaries for me personally, but when a campaign is consistently this amazing, it’s hard not to feel greedy for a little bit more.

Starfield Gets Restricted Rating in Australia Due to ‘Interactive Drug Use,’ Strong Violence

Bethesda’s upcoming RPG Starfield has received a Restricted rating due to its depiction of “interactive drug use,” the Australian Classification Board has announced. It is Australia’s strongest classification, meaning sales of Bethesda’s new RPG will be restricted to adults over 18 in Australia.

Violence was classified as having a “Strong Impact,” while nudity and sex received very low ratings. Drug use did the most to drive Starfield’s ratings, which its depiction being classified as “High Impact.” Starfield’s rating is stronger than Fallout 4, which received an MA-15 rating for its violence when it was released back in 2015.

Bethesda’s RPGs have long been known for their explicit content, including featuring a fictional drug called “Jet” that your character can get addicted to in-game. This is the strongest rating to date, though, offering a hint of what to expect when it’s eventually released later this year.

A little more insight into Starfield

While Bethesda has delved into some of Starfield’s systems and gameplay, there’s still a good deal we don’t known. Back in 2022 we interviewed director Todd Howard, where he talked about how it would mix handcrafted content with a procedurally-generated galaxy, among other features.

Starfield was originally supposed in late 2022, but was subsequently delayed into 2023. Xbox boss Phil Spencer supported the delay and said “the decision to give the team the time to build the game that they feel they should be building is just the right thing to do.”

Starfield is currently slated to release September 6 on PC and Xbox Series X|S, and has been confirmed to be available Day 1 on Xbox Game Pass.

Luis Gutierrez is a freelance writer at IGN.