Blaseball, an Absurdist Cult Favorite, Is Officially Ending

Blaseball, the horror fantasy baseball game that gained a cult following, is officially ending after a turbulent hiatus.

Today, in a post on Medium, Blaseball makers The Game Band announced that Blaseball is not going ahead with the Coronation Era, its current iteration, as planned and is instead ending permanently. The Game Band, which also faced layoffs, attributed Blaseball’s ending to a lack of financial sustainability.

“We are making the decision to end it here instead of changing Blaseball into something unrecognizable,” the post reads. “Part of this loss is many of our incredible team members. Our team size has to change to give us enough runway to even begin to make something new. We are losing so many good people, and we will miss them terribly. They changed the game, literally.”

In the post, The Game Band pledged to support employees affected by layoffs and discussed Blaseball’s impact. Released during the height of the pandemic in July 2020, it gained a loyal following and inspired quite a few fanmade works of art.

“To Fans of Blaseball, who have cheered and cried with us, who watched Suns die and Eras pass, who have defied the Gods and death itself, who have been with us through the end of the world as we knew it and then what came after: thank you,” the post continues. “It has been one of the great joys of our lives to make Blaseball for you, and we will grieve its loss like everything else — together.”

Blaseball initially went on hiatus in 2021 after its lore quickly expanded, which culminated in a black hole swallowing every player to give the game a clean slate. The game returned in January 2023, though it quickly went on another hiatus less than a month later after its new format received mixed feedback. Blaseball was slated to return in the spring.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Street Fighter 6 Has Already Broken a Major Steam Fighting Game Record

Street Fighter 6 hasn’t even been out for a full day, and it’s already off to a flaming hot start.

Capcom’s latest entry in the Street Fighter franchise has already become Steam’s most-played fighting game of all time by concurrent player count. At 9 a.m. PT this morning, SteamDB‘s numbers show that 66,317 people were playing Street Fighter 6 on Steam alone. According to industry analyst Benji-Sales on Twitter, this figure has broken Steam’s all-time concurrent players record for a fighting game by nearly double.

For context, concurrent player count means the number of people playing a game at the same time. Here are some of the other numbers:

  • Street Fighter 6: 66,317
  • Mortal Kombat 11 – 35,147
  • Tekken 7 – 18,966
  • Mortal Kombat X – 15,743
  • Street Fighter V- 14,783

It’s a huge start for Street Fighter 6, which has also been performing very well critically. We awarded the game a 9 in our Street Fighter 6 review, saying, “Street Fighter 6 is the most feature-rich a Street Fighter has ever been at launch, but even beyond that, it’s roster of 18 characters is excellent, the new mechanics revitalize the one-on-one fighting formula, and it absolutely nails all of the little things that make for a stellar fighting game.”

It seems Capcom has done all the right things leading up to the launch of Street Fighter 6, as this success story is different from 2016’s Street Fighter V, which missed its initial sales targets. We’ll have to wait and see how well Street FIghter 6 sells, but all signs indicate that Capcom will be happy with the launch.

If you’re planning on jumping into Street Fighter 6 this weekend, check out the full Street Fighter timeline explained.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Stardew Valley Creator Teases Long-Requested Update

Stardew Valley allows players to upgrade their tools through a few different methods, with the highest tier for every tool being the rare purple mineral iridium. That is, every tool except one — the scythe only has a standard and gold variant and can’t be upgraded to iridium, which has left players with unsatisfyingly incomplete toolbars for years. However, players might soon be able to complete their shiny purple set of tools.

On Wednesday, Stardew Valley developer Eric Barone, also known as ConcernedApe, teased the long-requested iridum scythe update in a tweet.

If the Stardew community’s reaction is any indication of things, this is a big deal. “FINALLY ALL PURPLE,” one fan responded.

While he didn’t officially announce the scythe in this tweet, it could mean that the coveted tool is headed to Stardew Valley’s upcoming 1.6 update. Barone announced the update in April, and while it will mostly include support for modders, it will also feature some new content (though he noted that it’ll include less than the game’s massive 1.5 update).

He is also taking a break from developing the Haunted Chocolatier, his next game that will include boss battles and, like Stardew, will accommodate “different playstyles,” to focus on developing Stardew’s next update.

We gave Stardew Valley a 9.5 in our 2018 re-review, praising its charming residents and exploration.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

PlayStation Plus Days of Play Deal: Save 25% Off 12-Month Subscriptions

PlayStation’s big Days of Play sale is finally here. It features sizable discounts on games and accessories, particularly on big first-party PS5 titles. But one of the best deals available during the sale, which runs June 2 – 12, is an across-the-board 25% discount on 12-month subscriptions to PlayStation Plus. This PS Plus deal works for new, existing, and returning members, so anyone can take advantage. Let’s dig into the details.

Save 25% Off PS Plus Memberships

As mentioned above, you can save 25% off a 12-year membership to any PlayStation Plus membership of your choosing, be it Essential, Extra, or Premium. Current customers can add a year to their subscription and take advantage of the discount. New and returning customers can load up at the discounted rate as well.

If you’re a lapsed PS Plus member, you might not know that Sony’s subscription service has gotten more features (and more complicated) in recent years. There are now three tiers to the PlayStation Plus subscription service, each of which offers its own batch of features. Thankfully, the 25% discount applies to all three tiers.

The Essential PS Plus tier grants you online multiplayer, cloud storage, exclusive access to discounts, and free monthly games. A year of Essential normally costs $59.99, but this deal brings it down to $44.99.

The Extra tier gives you all that, plus access to Ubisoft+ Classics and hundreds of games in the Game Catalog. A year of Extra normally costs $99.99 for a year, but is now available for $74.99.

Premium, the most expensive tier, gets you everything in the Extra tier, plus game trials, cloud streaming, and access to the Classics Catalog, which features games from previous generations of PlayStation consoles. Premium normally runs $119.99 per year, but is currently on sale for $89.99.

It’s kinda complicated, to be honest, so if you want a deeper understanding of what you get from each tier, check out our big PS Plus explainer article.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Twitter @_chrislreed or on Mastodon @chrislreed.

Nintendo Announces Collection of Pastel Coloured Switch Joy-Cons

Nintendo has revealed a collection of four new Joy-Cons that will be available for the Switch on June 30, letting players add pastel pink, yellow, purple, and green to their gamepad collections.

“Start off your summer in style with this new line of pastel Joy-Con controllers,” reads the Joy-Cons’ Nintendo Store page. “Whether you’re on vacation or at a family barbecue, you’ll be looking cool with these colorful controllers.”

These Joy-Cons appear to be the first in a while that haven’t been a special limited edition variety and come in at the standard $79.99 price point.

The controllers are currently available in two distinct pairs, with one featuring the pastel pink and pastel yellow Joy-Cons and the other containing the pastel purple and pastel green variants. Both packs come with the standard black Joy-Con straps.

Though perhaps most reminiscent of the limited edition Animal Crossing Joy-Cons, the new colours are completely brand new and have never been released before.

June 30 will also see the surprise release of Everybody 1-2 Switch, a follow-up to the Nintendo Switch launch title. Nintendo revealed the sequel seemingly out of nowhere, promising that it will be just as wacky as the original and feature everything from balloons and aliens.

Image Credit: Nintendo of America

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

PlayStation Players Are Reporting a Diablo 4 Error That Locks Them Out of the Early Access Launch Period

Some PlayStation 5 players who purchased deluxe versions of Diablo 4 are still unable to play the game thanks to a persistent “invalid licence” error.

“We are seeing reports regarding PlayStation users experiencing Invalid License errors,” read a tweet from the official Diablo account. “The team is looking into this right now and will update once we have more information.”

Diablo 4’s early access period began on June 1 at 4pm Pacific for those who had purchased the $89.99 Digital Deluxe Edition, or the $99.99 Ultimate Edition of the game, but some PlayStation gamers were met with an “unable to find a valid license for Diablo IV” error.

“$140 (Canadian) dollars for a game to play early,” read a post from Twitter user @courtlalonde.. “The game doesn’t work, and gives an error code. Priceless.” Others seemingly recalled the launch issues of previous Diablo titles. “Streamers playing and having fun while I stare at the login screen,” replied user Ardim to an official Diablo forum post. “Hello darkness, my old friend…”

Twitter user @KevlarMack expressed their frustration too: “After over 2 hours of waiting, this is becoming annoying. People literally paid extra money for four days of early access to Diablo 4. Where is our compensation then?”

Many users are reporting an unofficial workaround for the issue, however, saying that redeeming a free game or demo from the PlayStation Store will let the system remember that the user does have a valid license, and so allow them to access the game.

Elsewhere, many PC players seem to have been enjoying a much smoother early access experience. “I just completed Act 1 at level 16, stayed connected the whole time and not even a bit of lag,” wrote Reddit user u/AbraKdabra in a post with 1.4 thousand upvotes. “Blizzard really outdid themselves and this game feels f**king amazing, now it’s time for the new content.”

In IGN’s 9/10 review we described Diablo 4 as a “stunning sequel with near perfect endgame progression design that makes it absolutely excruciating to put down”. Be sure to check out our Wiki guide to stay up to date with tips and tricks that’ll help you get the most out of your journey through hell.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Nintendo Announces Everybody 1-2 Switch for Launch at End of June

Nintendo announced that Everybody 1-2 Switch will launch on June 30 for Nintendo Switch. The game is a follow-up to 2017’s 1-2 Switch.

While there weren’t many specific details about the kinds of multiplayer mini-games it’ll have, the eShop listing says that it’ll involve wacky objects like balloons and aliens. Players can use both Joy-Con controllers and smart devices to play. Additionally, many of the mini-games have different variations to change up the rules or add extra challenges.

For those who want to use a compatible smart device, a Nintendo account is required, as well as internet access. Only certain mini-games are available in smart device mode and players must be in the same room to play them.

There were also new Joy-Con colors revealed, including pastel pink, pastel green, pastel purple, and pastel yellow.

Back in July 2022, Fanbyte reported that Everybody 1-2 Switch was in development, but the current crop of mini-games didn’t test well internally. Playtests allegedly concluded that the mini-games were boring, like Bingo and a Musical Chairs-type game.

Nintendo was also reportedly considering charging $60 for Everybody 1-2 Switch, but the eShop lists it for $30.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Tears of the Kingdom’s Depths Hides One of the Biggest Zelda Secrets Ever

The Legend of Zelda: Tears of the Kingdom has been out now for weeks, but players are still finding tons of incredible secrets, easter eggs, and lore tidbits throughout the game. One of the most interesting and enormous of these secrets involves the Depths, and it’s taken players until just recently to fully begin to uncover just how deep (heh) the rabbit hole goes.

Warning: This article discusses some pretty major spoilers regarding the layout and locations in the Depths. If you haven’t explored a sizeable portion of the map yet, read on at your own risk!

Early on in Tears of the Kingdom, you might start to get hints as to what’s really going on with the Depths. For instance, you might notice that Lightroots in the Depths seem to correspond to Shrine locations on the surface, and that their names reflect the Shrine names backwards. So Mayachin Shrine on the surface is Nihcayam Lightroot in the Depths. Neat, right?

But it goes so much farther than that. In fact, the Depths appears to be a literal dark mirror of the surface above, with all its major locations and landmarks corresponding to ones on the surface.

A recent Reddit thread has catalogued a number of these parallels, and IGN has been able to confirm they’re true. For instance, Goddess Statues on the surface correspond to Bargainer Statues in the Depths, and towns correspond to Grand Mines. Forests on the surface are groves in the Depths, and leviathan skeletons on the surface line up with dark skeletons underground. The similarities are remarkably striking. Some Redditors are even suggesting at least some boss locations match up between the two maps.

What’s more, the topography seems to mirror itself too. Tall mountains on the surface seem to be deep valleys with mines in the Depths. Those giant walls you keep running into underground tat are hindering your progress? Those tend to line up with rivers and other bodies of water above ground. Essentially, to navigate the Depths, you can use your surface map and keep an eye out for Shrines that will correspond to Lightroots to light the way, and avoid rivers, since they’ll generally block off progress.

The level of detail here is genuinely incredible, as this means that Nintendo essentially created a “Dark World” version of Hyrule ala Link to the Past, but underground instead of through a mirror. It’s a truly mind-blowing secret once you realize what’s really going on.

If you still need a little help getting to the Depths in the first place, check out our guide to the Camera Work in the Depths quest that will get you there.

And for help with everything Tears of the Kingdom, take a look at our Tears of the Kingdom Walkthrough and Guide about making your way through Hyrule. In fact, you can start here:

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Nintendo Officially Shuts Down eShop Sales in Russia

Editor’s Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind.

Nintendo has officially ceased all eShop sales to players in Russia effective immediately.

Nintendo of Europe made the announcement yesterday that users living in Russia will no longer be able to make purchases or redeem digital codes on the eShop, and that their credit card information and PayPal details will be deleted for security purposes. However, they will still be able to download games and DLC they previously bought for a while longer.

“As of May 31, 2023, and for the foreseeable future, Russian customers with an existing Nintendo Account will be able to redownload digital content that they have previously purchased,” the company said in the announcement (translated by Engadget). “It will not be possible to make any new purchases or use download codes within [the] Nintendo eShop in Russia.”

How much longer Russian users will still be able to access their previously purchased content from the eShop is unknown. Nintendo also noted that customers will not be able to make new Nintendo accounts as long as they have Russia set as their country of residence.

This announcement comes over a year after Nintendo put the Russian eShop into “maintenance mode,” explaining that the payment service the company uses on the eShop was no longer processing rubles. That came on the heels of its previous measure to halt shipments of its games and hardware to the country after other gaming companies, including other Big 3 members Microsoft and Sony, did the same as a result of its invasion of Ukraine, which is ongoing.

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Final Fantasy 16: Exclusive Mid-Game Boss Battle Gameplay – IGN First

Final Fantasy 16 is June 2023’s IGN First! We’ll be bringing you tons of exclusive content all the way up to the game’s release on June 22. To kick things off, check out this lava-hot boss battle against Liquid Flame. “Liquid Flame awaits you at the Inner Sanctum of Drake’s Breath, a location you visit somewhere mid-game,” Director Hiroshi Takai tells IGN.

For longtime fans of the 35-year-running series, the name Liquid Flame might sound familiar. That’s because Liquid Flame is one of the most iconic bosses of Final Fantasy V, which was also the first game in the series Takai worked on as a developer. Takai was not the one who decided to include this nostalgic foe in Final Fantasy XVI, though, as Creative Director Kazutoyo Maehiro came up with the idea. Maehiro also wrote Final Fantasy XVI’s story, and he says that Final Fantasy V was the game that inspired him to become a creator himself.

Producer Naoki Yoshida explains: “Takai was one of the original developers for Final Fantasy V, so it is a title he has very strong feelings for. And Maehiro, well, he’s a real nerd – he’s a Final Fantasy nerd, a game nerd, and he’s crazy about detailed scenarios. Just as with Final Fantasy XIV, the many references to the series’ history come from these two guys. It’s just their touch.”

Explaining why he wanted to include Liquid Flame, Maehiro adds, “There are various reasons. First of all, I’m just a huge fan of Final Fantasy V. For me, Liquid Flame left a lasting impression because of how the character takes many different forms and shapes during battle. Drake’s Breath is a volcano stage with lava as its main concept, so for this area’s boss I thought, ‘Who else but Liquid Flame!’”

That being said, Final Fantasy XVI’s boss battle against Liquid Flame is more than just a cool reference. According to Maehiro, there’s a solid reason for why it appears. “It’s not like it appears out of nowhere,” says Maehiro. “Liquid Flame has a purpose of its own. If you play the game casually, it might be no more than, ‘Oh, here’s a tough enemy!’, but if you think it through you might be able to figure out why Liquid Flame appears.”

Final Fantasy XVI’s boss battle against Liquid Flame is more than just a cool reference. According to Maehiro, there’s a solid reason for why it appears.

As can be seen in our gameplay video, Liquid Flame’s characteristic of changing shapes during battle was faithfully implemented into Final Fantasy XVI’s real-time action. “Sometimes it’s standing on two feet, but then it transforms into a beast-like form standing on four feet, only to change into a flying enemy later,” explains Combat Director Ryota Suzuki. “So yes, we’ve definitely incorporated that unique trait.”

“It’s an enemy with the element of fire,” Suzuki continues. “When standing on four feet, it will charge at the player with agile attacks. When in the air, it becomes out of range and attacks protagonist Clive with a breath of flame. When it’s standing on two feet, it becomes a more traditional melee encounter. We designed the battle so that the player has to react to these different forms.”

According to Suzuki, many of Final Fantasy XVI’s bosses consist of multiple phases. “We’ve designed it so that heading into a new phase of a boss battle doesn’t only become more difficult, but it also functions as a change in flow that keeps the player engaged,” says Suzuki. “With cutscenes in between, the attack patterns and other characteristics of a boss will change, which demands the player fight it in different ways and use different Eikon abilities.”

Eikon abilities are special attacks that stand central in Final Fantasy XVI’s combat. Clive will learn new Eikon abilities over the course of his adventure. The player can equip multiple Eikon abilities and switch between them during battle. “Even if you lose, you can change your build directly from the game over screen before you head back in,” says Suzuki. “You can learn from the attack patterns on your first playthrough, and then equip Eikon abilities accordingly. For the battle with Liquid Flame, I think you’ll be able to work out which Eikon abilities are a good match.”

Suzuki says that the team has made sure that Final Fantasy XVI’s battles never become so difficult that they make you want to give up.

Suzuki says that the team has made sure that Final Fantasy XVI’s battles never become so difficult that they make you want to give up. If you are defeated by a boss during one of its later phases, the battle starts from that phase on your next try. This is true for both of the difficulty settings that you can choose from on your first playthrough.

“The game’s main pull is its story, and we want our players to see Clive’s life through to the end,” says Takai. “This is why we made sure that both Story-focused Mode and Action focused Mode – the difficulty settings you can choose between on your first playthrough – aren’t too difficult.”

“As you enjoy the story in your first playthrough, Clive will naturally grow stronger and learn many different moves and Eikon abilities,” says Suzuki. “We made sure that enemies aren’t so difficult that some players might want to give up, and even when you are defeated we do our best to make it a bit more manageable on your next attempt. For those who are looking for more challenging action, a new difficulty setting called Final Fantasy Mode unlocks on your second playthrough. Here, you will be able to take the version of Clive from your first playthrough with everything you unlocked to enjoy the game’s action to the fullest.”

Stay tuned for many more exclusive content drops before Final Fantasy XVI lands on PlayStation 5 on June 22.

Esra Krabbe is an editor at IGN Japan. He usually stands on two feet.