Destiny 2: Where Is Xur Today? Location and Exotic Items for June 9-13

The anthropomorphic coupon, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location today can be found at Watcher’s Grave on Nessus on June 9 through June 13. To reach him, travel to the landing point at Watcher’s Grave. When you arrive, make for the red moss-covered tree straight ahead. Climb up the roots and you’ll find Xûr waiting at the top to sell you exotic items and legendary weapons.

What Is Xûr Selling This Weekend?

Exotic Engram

Graviton Lance – Exotic Pulse Rifle

Orpheus Rig – Exotic Hunter Leg Armor

  • 13 Mobility
  • 10 Resilience
  • 10 Recovery
  • 9 Discipline
  • 12 Intellect
  • 9 Strength
  • Total: 63

Crest of Alpha Lupi – Exotic Titan Chest Armor

  • 16 Mobility
  • 11 Resilience
  • 7 Recovery
  • 20 Discipline
  • 6 Intellect
  • 7 Strength
  • Total: 67

Claws of Ahamkara – Exotic Warlock Gauntlets

  • 10 Mobility
  • 12 Resilience
  • 13 Recovery
  • 9 Discipline
  • 7 Intellect
  • 14 Strength
  • Total: 65

Titans and Warlocks have some decently high stat totals this week, though the Titan chestpiece has woefully high Mobility that makes it pretty much a bust. Warlock is similarly underwhelmin with a pretty poor (and not at all spiky) distribution.

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Fluted Barrel
  • Alloy Magazine
  • Killing Wind
  • Combat Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Smallbore
  • Lightmag
  • Fourth Time’s The Charm
  • Hand-Laid Stock

Hawkmoon has a fairly mid roll this week, and Dead Man Tale’s is actively pretty bad, so I’d say it’s a pretty easy “wait and see” unless you really need one for some reason.

Legendary Weapons

Gnawing Hunger – Auto Rifle

  • Arrowhead Brake/Full Bore
  • Accurized Rounds/Steady Rounds
  • Zen Moment
  • Rampage
  • Stability Masterwork

Cartesian Coordinate – Fusion Rifle

  • Clean Shot IS/Red Dot Micro
  • Accelerated Coils/Enhanced Battery
  • Under Pressure
  • Swashbuckler
  • Reload Speed Masterwork

Threaded Needle – Linear Fusion Rifle

  • Extended Barrel/Full Bore
  • Enhanced Battery/Liquid Coils
  • Rangefinder
  • Demolitionist
  • Reload Speed Masterwork

Cold Denial – Pulse Rifle

  • Extended Barrel/Full Bore
  • Armor-Piercing Rounds/Ricochet Rounds
  • Zen Moment
  • Sympathetic Arsenal
  • Range Masterwork

Tears of Contrition – Scout Rifle

  • Extended Barrel/Smallbore
  • Accurized Rounds/Tactical Mag
  • Triple Tap
  • Mulligan
  • Extrovert
  • Handling Masterwork

Seventh Seraph CQC-12 – Shotgun

  • Smoothbore/Full Choke
  • Appended Mag/Tactical Mag
  • Lead From Gold
  • Shield Disorient
  • Reload Speed Masterwork

Brass Attacks – Sidearm

  • Full Bore/Polygonal Rifling
  • Extended Mag/Flared Magwell
  • Surplus
  • Wellspring
  • Reload Speed Masterwork

My top picks this week are Gnawing Hunger with a delicious Zen Moment and Rampage combo (not very original, but you can’t argue with the classics), and Tears of Contrition with Triple Tap and Mulligan, for those among you who enjoy a good scout rifle.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Kairos Function set which include:

Kairos Function Gloves

  • 12 Mobility
  • 14 Resilience
  • 7 Recovery
  • 16 Discipline
  • 6 Intellect
  • 10 Strength
  • Total: 65

Kairos Function Chest Armor

  • 14 Mobility
  • 6 Resilience
  • 12 Recovery
  • 2 Discipline
  • 14 Intellect
  • 17 Strength
  • Total: 65

Kairos Function Helmet

  • 16 Mobility
  • 6 Resilience
  • 12 Recovery
  • 15 Discipline
  • 7 Intellect
  • 10 Strength
  • Total: 66

Kairos Function Leg Armor

  • 18 Mobility
  • 6 Resilience
  • 7 Recovery
  • 16 Discipline
  • 10 Intellect
  • 6 Strength
  • Total: 63

Kairos Function Bond

Warlocks have some nice high-stat rolls this week, but unfortunately they won’t be of much use to you unless you’re one of those fancy Warlocks who enjoys building into Mobility. Otherwise, the distributions make these otherwise high stat rolls not super useful.

Titan Legendary Armor

For Titans, Xûr is selling the Kairos Function set which include:

Kairos Function Gauntlets

  • 20 Mobility
  • 6 Resilience
  • 6 Recovery
  • 7 Discipline
  • 14 Intellect
  • 10 Strength
  • Total: 63

Kairos Function Chest Armor

  • 2 Mobility
  • 6 Resilience
  • 25 Recovery
  • 19 Discipline
  • 2 Intellect
  • 12 Strength
  • Total: 66

Kairos Function Helmet

  • 2 Mobility
  • 6 Resilience
  • 25 Recovery
  • 20 Discipline
  • 12 Intellect
  • 2 Strength
  • Total: 67

Kairos Function Leg Armor

  • 6 Mobility
  • 10 Resilience
  • 16 Recovery
  • 6 Discipline
  • 16 Intellect
  • 12 Strength
  • Total: 66

Kairos Function Mark

My word — this might be some of the best Titan armor Xur has ever brought! Not one, but TWO high-stat pieces with the lowest Mobility possible. The only issue is that Resilience isn’t focused on in either piece, but I will absolutely take the W without complaint.

Hunter Legendary Armor

For Hunters, Xûr is selling the Kairos Function set which include:

Kairos Function Grips

  • 6 Mobility
  • 10 Resilience
  • 16 Recovery
  • 15 Discipline
  • 6 Intellect
  • 10 Strength
  • Total: 63

Kairos Function Chest Armor

  • 10 Mobility
  • 12 Resilience
  • 11 Recovery
  • 6 Discipline
  • 22 Intellect
  • 6 Strength
  • Total: 67

Kairos Function Helmet

  • 6 Mobility
  • 6 Resilience
  • 20 Recovery
  • 14 Discipline
  • 2 Intellect
  • 14 Strength
  • Total: 62

Kairos Function Leg Armor

  • 6 Mobility
  • 20 Resilience
  • 6 Recovery
  • 6 Discipline
  • 7 Intellect
  • 18 Strength
  • Total: 63

Kairos Function Cloak

Hunters have one pretty great roll this week with the chest armor, which are high stat, and have spiky Intellect. Not too shabby!

That’s a wrap on Xûr for this week, Guardians! Have you tried out Destiny 2’s new Dungeon yet? Let us know in the comments! You might also want to check out the raid guide we put together to guide guardians through Lightfall’s endgame activity.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

10 Hardest Shrines Stumping Players In Tears of the Kingdom

We’ve got guides and locations for all 152 Shrines in Tears of the Kingdom, and it was a long haul for our experts to get here. We noticed along the way that some shrines are getting a lot more attention than others: These may be “early game” shrines, being somewhat near to Lookout Landing and Hyrule Castle, but they are either annoying, puzzling, or just not meant for novice players. Below are the most searched-for Shrines that have people stumped: And how to beat them.

Mayachin Shrine: The Baseball One

(A Fixed Device) Mayachin Shrine is probably the most hated shrine in TOTK. Mayachin Shrine is located in Central Hyrule so you might come across it on your way to the nearby Hyrule Field Skyview Tower. Inside you’ll find a rolling ball, an unmarked switch, and a Zonai device you’ve probably never seen before — a stake that can be placed anywhere. It’s hard to know you even need to make a baseball bat here, harder to get the timing, but really hard to figure out the bonus puzzle for a chest.

Orochium Shrine: The One Where You Need to Get Hit By Lasers

(Courage to Fall) Most Shrines teach you things, but Orochium Shrine throws all that out. Have you been avoiding lasers? In this shrine, you need to run right into them to fall through the floor to a secret chamber (the subtitle of the shrine is “Courage to Fall;” get it?). To make things worse, the end of the shrine seems like an easy glide down to the exit – just don’t forget the sphere you need to bring with you, like everyone we know did.

Tenmaten Shrine: The One That’s Right Below You… Somewhere

There are several shrines below the ground in caves, but Tenmaten Shrine one is technically in a well. Whether you used our interactive map to get there or had your Shrine Sensor beeping like mad, the well entrance is an unexpected twist: And oh yeah, there are two wells, and one leads to a grate where you can just peek at the shrine on the other side. Grrr.

Tadarok Shrine: The One With the Metal, Wood, and Ice Cubes

(Fire and Water) Tadarok Shrine is your unofficial stint as a materials scientist: Not only do you have to rescue cubes from destruction, but you need to eventually stack them in a really clever way to get to the shrine exit. Furthermore, a lot of players are stumped by Ascension puzzles, and this is pretty near the starting area, and actually in the starting area of the previous game, on the Great Plateau. It’s also in a cave that is a bit confusing to reach!

Makasura Shrine: This One Is Flipping Tough

(An Upright Device) If you wander east towards West Necluda you will likely come across Makasura shrine in Kakariko Village. Inside you’ll find a Zonai device that wants to stay upright when you activate it. Attach it to a platform and that tendency to go upright serves as a catapult. But it’s really not apparent that that’s what’s going on in this Shrine, so people get hung up here – and especially on how to get the chest with the Fairy Tonic inside.

Ishodag Shrine: You Won’t Be a Fan

(A Windy Device) Ishodag Shrine’s puzzles aren’t that tough once you’ve attached fans to all manner of things over dozens of hours of gameplay, but if you stumble across it on your first trip to Rito Village as part of the main storyline, then you might not be ready for the… creativity of its puzzles. Attaching a fan to a platform to reveal a chest on the underside is especially tricky.

Jiukoum Shrine: The One With a Gap in the Tracks

(Built for Rails) Jukoum Shrine is a total stumper for many: You are left to construct a device that travels on a series of rails with fan power. The final rail set has a gap in it like some monstrous Tony Hawk level and to clear it you need to build the perfect M-shaped device.

Mayaumekis Shrine – The One With A Switch You Don’t Know About

(Downward Force) You do a LOT of bouncing and floating in Mayaumekis Shrine in the Hebra Sky, and since these concepts are drilled into you mostly in events following the discovery of this shrine, it can be super confusing to realize how much you can get done by bouncing and floating. And you have to hit a switch through some bars, which just has some players totally reeling.

Kyokugon Shrine: The One You Can’t Find on The Great Plateau

(Alignment of the Circles) If you were to walk due south from Lookout Landing just to check in on The Great Plateau, and you have some inkling that there’s a shrine nearby (or you have your have your shrine detector equipped and its going crazy), you would naturally begin by looking for a cave near the Forest of Spirits. But that would be futile, since, while Kyokugan Shrine is in a cave, it’s in one at the base of The Great Plateau, not up top. And its covered in boulders. And the Shrine has a really confusing puzzle with four spheres and a ton of holes to put them in. Hint: Look up!

The Proving Grounds Shrines – The Ones Where You Are Naked

Depending on which direction you go at the start of TOTK, you might come across Sifumin Shrine (Proving Grounds: Flow), Mayachideg Shrine (Proving Grounds: The Hunt), Eutoum Shrine (Proving Grounds: Infiltration) with oh, five, maybe six hearts. That’s bad, since everything BUT your health and stamina is stripped away at the start of these shrines. Sure, all the speedrunners love this challenge, but it’s probably best for most players to come back with 8 or so hearts so you don’t get one-shotted by an electric arrow from behind, forcing you to start completely over. But, if you must prove yourself, as the challenge suggests, we’ve got guides to cheese the enemies.

Shrines aren’t the only place people get stuck. Here are the most popular guides our experts have created for Tears of the Kingdom, beginning with a most exciting TOP SECRET SECTION:

Final Fantasy 7 Rebirth: 7 Major Details From the New Trailer

Almost an entire year after we last saw Final Fantasy 7 Rebirth, we’ve finally got a brand new trailer for the second chapter in the remake trilogy. The big closing number for Summer Game Fest gave us a huge look at the story, gameplay, and locations from beyond the walls of Midgar, and there’s plenty for fans to recognise alongside some unexpected surprises.

We’ve studied the entire trailer and compared its scenes against the original game, and these are the seven major details that you need to know.

Tifa and the Nibelheim Incident

Let’s start at the end with the trailer’s big finale. We see the classic scene of young Tifa approaching Sephiroth in the Nibelheim reactor, where she tries to kill him in vengeance for her father’s murder and the burning of the town. Just like in the original, Sephiroth cuts Tifa down. New for this Rebirth trailer, though, is Sephiroth’s voice over: “You know that I killed her, so who is she?”

This links back to the first trailer for Rebirth, which featured a fraught conversation between Cloud and Tifa. “I saw you lying there, I figured it was too late,” said Cloud, in reference to the original scene where he found Tifa’s body in the reactor on his way to confront Sephiroth. “What are you implying, that I died? That I’m some kind of imposter?” asked Tifa.

So, is Tifa actually dead? Possibly. We know that the remake trilogy is all about changing the original story, and that would be a fun twist considering that we’re all expecting Cloud to be the imposter. However, it seems more likely that this is a tactic from Sephiroth to manipulate Cloud and make him distrustful of his comrades. Sephiroth will eventually force Cloud to hand over the Black Materia, so perhaps this sowing of doubt is all in aid of weakening him ahead of that big moment.

Did Avalanche fail?

The trailer opens on the surprising image of Shinra guards loading the unconscious – or perhaps even dead? – bodies of Avalanche into helicopters. A huge chunk of Midgar, stretching across sectors zero, one, and two, lies in flaming ruins around them, and the initial impression is that the team has once again been captured by Shinra. But we know that the group escaped Midgar at the end of FF7 Remake, so what gives? Well, we can see that only Barret, Tifa, Red XIII, and Aerith have been captured. Where is Cloud? This scene could well be from the new timeline established at the end of Remake, where Zack survived his battle with Shinra. With Zack alive, it may be that Cloud never joined Barret’s team, and without Cloud the group may well have failed to stop Sephiroth at the end of the game. It seems likely that the Zack timeline will play a significant role in FF7 Rebirth, and this is our first hint at that.

A Big New World

We know that Cloud and the group definitely escape Midgar because the majority of this trailer shows them traveling across a world with much more variety than that seen within the walls of the steel city. Fans of the original will recognise many places in this trailer; there’s Bugenhagen’s planetarium at Cosmo Canyon, the Mythril Mine, the Cargo Ship, the inn at Kalm, and the Nibelheim Reactor. There’s also shots of what appears to be the mako pipeline that runs up to Mount Corel, and what could well be the Northern Crater with its many glowing rocks and stalactites. We’ll also be paying a visit to Junon, and you can see the Highwind airship moored above the town’s iconic cannon.

Before all that, though, we’ll be stopping by the chocobo farm, as teased in the post-credits of Remake’s Intermission DLC.

Chocobo Riding

Speaking of chocobos, we’ll be able to use them as mounts this time around. Now we’re outside of Midgar we’ll be exploring what look like much, much larger scale environments, and so the added speed of a chocobo will come in handy. The HUD command seen in the bottom of one of the clips makes it look like we can call upon them at any time while in the more open regions. While riding them, the contextual chocobo HUD also shows that the big birds can ‘scent’ and ‘scour’, suggesting that they can be used for scouting. Perhaps there’s a treasure hunting system, or some kind of bounty tracking side activity? The big question, of course, is will there be chocobo breeding? Please, Square, don’t make us go through all that tedium again…

Cloud’s Mystery History

Early in the trailer we hear Tifa ask Aerith “What’s Cloud been doing these past five years? Where has he been? […] This is going to sound crazy, but as far as I know Cloud was never in Nibelheim five years ago.”

In the final hours of Remake we were given the first indication that Cloud isn’t who he thinks he is when a soldier in the Shinra building recognised him. It looks like Rebirth will further explore Cloud’s fractured memory and expand upon Tifa’s perspective. We know from the original game that Cloud was at Nibelheim five years ago, but Tifa didn’t recognise him because he was a Shinra guard wearing a helmet, not the SOLDIER he thinks he was. What wasn’t in the original game, however, was the scene in which Cloud appears as a robed Sephiroth clone taking part in the Jenova Reunion ritual. Could this be Cloud’s fate in the new timeline where Zack survives?

New Characters and New Moves

This trailer finally confirms that, after being just a guest party member in FF7 Remake, Red XIII will be a fully playable character in Rebirth. He’s joined by Yuffie, who returns from the Intermission DLC, to create a full party of six. There’s still no sign of Cait Sith, Cid, or Vincent, so let’s hope they’ll be revealed later rather than held back for the third game.

While the fantastic combat from Remake remains, we can see it’s had a few tweaks since we last saw it. Combos moves from the DLC have now been fully integrated into the system, and we can see several flashy attacks such as this one where Aerith creates a magical dome that Tifa punches down through. There’s also a new icon on the battle HUD – a series of five horizontal bars – but it’s not yet clear what new system they are linked to.

Old and Fresh Enemies

We may be missing Cait Sith, Cid, and Vincent, but there are some other fun (and less fun) familiar faces in this trailer. We meet the remake version of Elena, the youngest member of the Turks, in what is clearly the encounter from the Mythril Mine. And, later on, we see the grotesque form of Jenova Birth, which now seems to hang from the ceiling of the Cargo Ship like some kind of cancerous barnacle.

As with the first game in the remake trilogy, we’ll also be seeing a range of new bosses. Here we see Barret and Red XIII fighting some form of giant rock golem, potentially down in the Mythril Mine. The lack of Cloud in this fight suggests that there will be story sequences in which the party splits up and travels separate paths, too.

And those are the seven major details that you need to know from the Final Fantasy 7 Rebirth trailer. Did you spot any other cool details? Let us know about them in the comments. For more, check out the full FF7 Rebirth trailer and the news that it’ll be delivered on two discs for the physical version.

Matt Purslow is IGN’s UK News and Features Editor.

IGN UK Podcast 700: Geoff’s Big Night

A big number for the podcast and a big week for gaming. Mat and Matt welcome a newcomer to the show, IGN UK’s News Editor Wesley to chat about why The X Files is the best TV show ever made, all the big reveals from Summer Game Fest and how much we’re loving Street Fighter 6.

Let us know what you think by dropping us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 700: Geoff’s Big Night

Street Fighter 6 Most-Popular Character List Includes a Few Surprises

It’s early days for Street Fighter 6 but fans are already working out character popularity with interesting results.

Redditor geco_420 created a handy character popularity chart based on Capcom ID registration from the official Street Fighter 6 website, and it provides a snapshot of Street Fighter 6 online play as of June 8.

So, who comes out on top? Ken has the biggest piece of the pie, beating out close friend and fellow projectile specialist Ryu.

In third is Cammy, an already popular Street Fighter character boosted in Street Fighter 6 by a new, superb design.

The heavy-hitting Marisa and Manon are fourth and fifth respectively, which is a strong showing for brand new characters. Typically, new characters aren’t the most popular at the launch of Street Fighter games, although Juri, who made her debut in Street Fighter 4, was an instant hit.

Grappler Zangief is in at sixth (he’s particularly strong in Street Fighter 6). Luke, in at seven, potentially benefits from being the default character for newcomers. Newcomer Jamie is eighth.

Surprises include Dee Jay, usually one of Street Fighter’s weaker characters, at nine, and Guile, one of Street Fighter’s most famous and strongest characters so low at 16.

Chun-Li is also surprisingly low, given her popularity within the Street Fighter fanbase, but she’s a little trickier to play in this game than in previous entries, so perhaps she will climb the popularity ladder in the months to come as players get to grips with her kit. Poor old Dhalsim is in last place, despite experts considering the stretchy-limbed zoner strong in Street Fighter 6.

Street Fighter 6’s most-popular characters list will of course shift over the years, with Capcom expected to issue balance changes in response to what it sees online. It will be interesting to see what Capcom does first in this regard; Street Fighter 6 antagonist and frustrating keep-away specialist JP is already considered extremely powerful in the right hands, but as we can see from the data isn’t the most popular character.

If you’re wondering which character’s for you, IGN has a Street Fighter 6 character guide, as well as individual character guides to hand.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. Send news tips to wesley_yinpoole@ign.com.

Blizzard Reveals Diablo 4’s Most–Played Class

Diablo 4 has been out for just over a week and developer Blizzard has revealed its most-played class.

According to Diablo development chief Rod Fergusson, Diablo 4’s most-played class is the Sorcerer/Sorceress.

“Pssst!,” Fergusson wrote in a tweet. “I didn’t ask for permission to share this but I thought you might be interested to know that right now, the number one most played class in Diablo 4 is the Sorcerer/Sorceress!

“But you didn’t hear it from me. In case someone from PR or Marketing asks…”

That’s as of June 9, but with a surge of players expected this weekend, the data may soon change.

Diablo 4 launched with five classes: the aforementioned Sorcerer/Sorceress, the Barbarian, the Necromancer, the Rogue, and the Druid.

What’s fuelling the popularity of the Sorcerer/Sorceress? Players are understandably drawn to a class generally considered more powerful than the others, and the Sorcerer fits the bill.

The magic user harnesses the elements of fire, lightning, and ice to output huge damage at range, although at the cost of lower health and armour compared to the other classes. (Check out IGN’s dedicated Diablo 4 Sorcerer guide to find out more.)

But the Sorcerer is also one of the more fun classes to play in Diablo 4, with flashy spells and some cool-looking armour to hunt down (or buy, if you’re not put off by Diablo 4’s costly microtransactions).

Diablo 4 is Blizzard’s fastest-selling game ever. It is also a hit with critics, and, generally, has gone down well with fans despite some server issues this week.

Check out our interactive Diablo 4 map to start tracking your progress as you play.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. Send news tips to wesley_yinpoole@ign.com.

Diablo 4 Fans Fear Big Queues and Server Trouble as Blizzard Prepares for ‘Expected Surge’ This Weekend

Blizzard and Diablo 4 players are bracing themselves for an “expected surge” this weekend, with some fearful of big queues and potential downtime.

Blizzard apologised to disgruntled Diablo 4 players yesterday, June 8, after servers went down and login attempts resulted in error code 300202.

“I apologize again for the downtime but we should be good to go again,” Diablo development chief Rod Fergusson tweeted yesterday after Blizzard got Diablo 4 back up and running.

“Really appreciate your patience as we continue to hit record highs for concurrency and prepare for the expected surge this weekend. Thank you!”

Diablo 4 is Blizzard’s fastest-selling game and a hit with critics, but as an always-online action role-playing game server issues are a constant threat.

The dreaded error code 300202 is approaching meme territory, with the Diablo 4 community expressing its concern about the weekend to come.

“I’m expecting the worst…” one redditor wrote following yesterday’s server issues.

“Yeah it’s gonna be down all weekend,” said another.

Diablo fans continue to call for an offline mode for Diablo 4, although this seems unlikely given the online features that permeate the game.

Diablo 4 features lite-MMO elements that enable player-versus-player combat, shared social spaces and party-based dungeon crawling. Blizzard has said it is a big fan of these elements, and encourages occasional unplanned interactions between players.

This week, the first Diablo 4 player to hit Level 100 in Hardcore mode was left speechless after his character was lost forever following a disconnect.

Apart from yesterday’s extended downtime, Diablo 4 has enjoyed a relatively smooth launch. It seems this weekend will provide Blizzard’s servers with their sternest test yet.

When Diablo 4 online, check out our interactive Diablo 4 map to start tracking your progress as you play.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. Send news tips to wesley_yinpoole@ign.com.

How to Increase Stamina Without Shrines in Zelda: Tears of the Kingdom

The two resources in The Legend of Zelda: Tears of the Kingdom that feel as though they’re always running out are rupees and, arguably more importantly, stamina – the pesky green circle that allows you to run, climb, swim, tame horses, and paraglide. Getting more green stamina rings in TotK requires players to complete four shrines and trade the earned Light of Blessings for a marginal stamina upgrade. If you’re not down to complete a ton of shrines in TotK or would rather save them for later, there are a few ways to boost your stamina through other means.

Using Elixirs and Food to Boost Stamina

The easiest way to recover and boost stamina temporarily is through elixirs and recipes. While neither of these is permanent, they can be helpful for extended exploration and for taking on other stamina-heavy challenges, like taming giant horses.

To best make use of these, be sure to have a lot in your inventory before setting out on your next adventure. Elixirs and meals can be made better by using more ingredients, though you’ll occasionally get a random boost. This boost is nearly guaranteed if you make something during or in the moments after a Blood Moon.

Then, while you’re out and about, simply throw open the menu and use your elixir or meal of choice to recover stamina – you can eat a meal mid-climb or during any activity to refill your stamina meter. It can be a little cumbersome to have to constantly throw open the menu for more stamina, but it’s a decent stopgap until you have the time or interest to complete more shrines.

There are two stamina elixirs in TotK: the Energizing Elixir and the Enduring Elixir. The Energizing Elixir refills your stamina bar but won’t extend it into the yellow “bonus stamina” zone. It’s helpful to have a few of these on hand if you expect to do a lot of gliding and climbing or need to tame powerful horses.

Energizing Elixir Recipe:

Restless Crickets can be found in tall grass (chop it down with a sword and be ready to mash A to grab them!) and periodically under rocks. Energetic Rhino Beetle are found on the trees on the Great Sky Island and around West Necluda. Learn more about both on their guide pages.

The Enduring Elixir is harder to make, but better to have since it actually extends your stamina bar beyond what you have unlocked.

Enduring Elixir Recipe:

  • Tireless Frog – Found in cave streams and rivers around Hyrule, speciallfically the Zora River and around Hyrule Field.
  • Any Monster Part

See how to make all elixirs with our guide.

Meals made with certain ingredients can also restore stamina, but they’ll also restore hearts. It’s best to save these for a fight or somewhere you’re taking damage, otherwise you’re wasting half the resource. Either way, though, wasting the heart regeneration is worth it if you’re in a spot where stamina is essential!

Note that these ingredients must be cooked in order to activate their restorative properties. Otherwise, you’ll only get hearts.

Stamina Restoring Ingredients:

  • Staminoka Bass – Found in lakes and rivers of Hyrule Field and West Necluda.
  • Stamella Shroom – These can be found near Fort Hateno and in Upland Zorana.
  • Stambulb – One of the new greens in the game, Stambulb can be found on islands across the Hyrule Sky.

Stamina Extension Ingredients:

  • Endura Shroom – You’ll find these rare mushrooms in the North Tabantha Sky Archipelago and North Necluda Sky Archipelago.
  • Endura Carrot – These can be reliably found beneath the cherry blossom trees with the shrine and on the plateau east of the Horse God Bridge in Faron.

Movement Speed Buff Ingredients:

While these won’t restore your stamina, they will make the most of your stamina as you’ll move faster.

  • Rushroom – You can find these around the Great Sky Island.
  • Swift Carrot – These can be purchased from various merchants, but they’re easiest to get at Hateno Village’s East Wind General Goods shop.
  • Swift Violet – These can be found on cliffsides, but are easy to purchase at The Coral Reef in Zora’s Domain too.
  • Fleet-Lotus Seeds – Find these on Linebeck Island and near the Rabella Wetlands Skyview Tower.

If you want to learn how to use these ingredients beyond basic fried greens, mushroom skewers, and other simple combinations, check out the Tears of the Kingdom recipe guide.

Helpful Armor

There is no armor that improves your stamina that we know of, but you can use armor for perpetual speed buffs and to reduce how much stamina is used for select activities.

  • Climbing Gear Set – The Climber’s set improves climbing speed, but even better, reduces climbing jump stamina consumption after the set has been upgraded to level 2!
  • Zora Set – Improve your swim speed!
  • Fierce Deity Armor – You’ll need to do some farming to upgrade it, but if you do you’ll get the charge attack stamina bonus.
  • Dark Armor – Improved movement speed at night.
  • Snow Boots – Improve movement speed in deep snow.
  • Sand Boots – Improved movement speed in sand.
  • Opal Earrings – Improved swim speed.
  • Vah Ruta Divine Helm – Improved swim speed.
  • Ravio Hood – Increased sideways climbing speed.

You can make all these armor even more effective or at least provide more protection by upgrading them after finding and unlocking great fairy fountains.

A Few Quick and Easy Shrines

And, of course and already mentioned, you’ll eventually want to do as many shrines as you can to boost that stamina bar permanently! Below are eight easy shrines (mostly shrines featuring Rauru’s Blessing) throughout Hyrule to hopefully get you at least two more increases to stamina.

Be sure to drop any easy shrines you’ve completed in the comments below to help others snag the ones that can be done quickly.

There’s plenty more to boost, improve, and find in Tears of the Kingdom, though, and you can learn more about all of it quick with our guide written by Zelda experts. Below are a few recommended guides to check out next that can help you gear up for your next adventure in Hyrule.

Miranda Sanchez is the executive editor of guides at IGN and a member of Podcast Unlocked. She’s a big fan of stationery and fountain pens. You can sometimes find her on Twitter.

Devolver Direct 2023: Everything Announced

The Devolver Direct has returned for another hilarious showcase, and this year it featured a presentation from Volv-E, a company that is totally real and not fake at all and promises to build games with “generative algorithms and deep-learning techniques” that doesn’t need any real-life developers at all! What could go wrong with that!?

In all seriousness though, 2023’s Devolver Direct featured new looks at four exciting games -Baby Steps, Human Fall Flat 2, The Talos Principle 2, and Wizard With a Gun. This roundup will share all you need to know about these new titles alongside the trailers of the gameplay so you can see how the look for yourself.

Ape Out Creators Announce Baby Steps, a Literal Walking Simulator

Baby Steps is a new game from Gabe Cuzillo, Ape Out’s Maxi Boch, and QWOP’s Bennett Foddy, and it stars Nate – a 35-year-old ‘failson’ who lives in his parents’ basement and hasn’t done much with his life. That all changes when, one day, he gets transported to another world and learns he can walk and put “one foot in front of the other.”

Players will not only need to take each step for Nate, but also deal with the hilarious physics the game features that will make this task anything but a… well… walk in the park.

Baby Steps, which really is a literal walking simulator and features a “fully dynamic onesie soilage system,” will be released on PS5 and PC in 2024.

Human Fall Flat 2 Is Officially ‘Under Construction’

Human Fall Flat was first released in 2016 and No Brakes Games has just confirmed that Human Fall Flat 2 is officially “under construction.” This game promises to be the “bigger, better, and clumsier sequel” to the original and will feature new levels, customizable characters, and so much more. Human Fall Flat will also let players complete puzzles by themselves or with up to seven other friends.

We still don’t know exactly when Human Fall Flat 2 will be released, but a new trailer shows the improved visuals and teases some of the physics-based fun players will be having at some point in the future.

The Talos Principle 2 Looks to Build Upon the Stellar Foundation Set From the 2014 Original

The Talos Principle 2 was first announced at the latest PlayStation Showcase, and Summer Game Fest gave fans a new look at the sequel to the orginal from 2014. We already knew The Talos Principle is planned for 2023 on PS5, Xbox Series X/S, and PC, but this trailer helped reveal the new game will feature “more mind-bending puzzles to solve, new puzzle mechanics, a richer storyline, more secrets to uncover, and the biggest, weirdest world Croteam has ever built.”

Some of these new mechanics include mind transference and gravity manipulation, and the story will have players discovering the history of this world where humankind went extinct and left robots of their image in their stead.

While you wait for the sequel, be sure to check out our The Talos Principle review from 2014.

Wizard With A Gun Is a Survival Game Set in a World ‘Invaded by Chaos’

Wizard With a Gun takes place in a world that “slowly being invaded by chaos,” and you and your friends will need to survive in it by collecting resources, building up a base, defeating countless enemies, and much more. The game is also filled with many different biomes, a ton of powerful loot, a full crafting system, and a sandbox just waiting to be explored.

Wizard With a Gun will be released on PC and a single-player demo is available now.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Final Fantasy 7 Rebirth Revealed in Summer Game Fest Trailer Alongside Release Window

Following a series of cryptic teases, Square Enix officially revealed the first trailer for Final Fantasy VII Rebirth at Summer Game Fest, setting a release window for “early 2024” and revealing the physical edition would be split across two discs.

Picking up from Final Fantasy VII Remake and last year’s Crisis Core remake, the Final Fantasy VII Rebirth trailer shown at Summer Game Fest finally showed the party outside the walls of Midgar, riding chocobos and discussing where Cloud has been for the last five years. It also confirmed that Red XIII will be a playable character this time around, with Yuffie also making a brief appearance..

Final Fantasy VII Rebirth has been hotly-anticipated by fans ever since Final Fantasy VII Remake’s surprise ending. It was first revealed during last year’s Final Fantasy VII 25th Anniversary Celebration Stream, with a release date originally set for 2023. Square Enix had previously said it was on track for this year, but this trailer now confirms it will arrive early next year.

Final Fantasy VII Rebirth continues the story started by Final Fantasy VII Remake, which was largely contained with Midgar. The follow-up steps beyond Shinra’s capital and into the wider world. It’s the second in a planned trilogy, with the third game’s development already underway.

Square Enix has been dropping various tidbits about the anticipated sequel throughout the week, confirming among other things that its world will offer a “high degree of freedom” and that it will see new characters joining the game. It all led up to the big reveal at Summer Game Fest, which happened today.

This is shaping up to be a big year for Final Fantasy overall, with Final Fantasy XVI set to release on June 22 and a closed beta for Final Fantasy VII: Ever Crisis beginning today. As for Final Fantasy VII Rebirth, we’re still waiting on a firm release date, but we should hear more soon. For everything else revealed as Summer Game Fest, check out our full recap right here.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.