Soulcalibur 5 Is Being Delisted From PS3 and Xbox 360 Digital Stores This Month

Bandai Namco announced that Soulcalibur V will be delisted from the PlayStation 3 and Xbox 360 digital storefronts on June 19, 2023.

In a statement on Twitter, the official Soulcalibur account said, “Valiant Warriors – Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support.”

While the game will no longer be available for purchase digitally after the June 19 date, players can still find physical copies and play them. However, all of its DLC will be gone from storefronts. Thankfully, Bandai Namco didn’t mention anything about server closures, so that means players can still enjoy the game’s online functions.

Soulcalibur V was first released for PlayStation 3 and Xbox 360 in 2012. The latest entry in the franchise, Soulcalibur VI, launched in 2018 for PC, PlayStation 4, and Xbox One.

In IGN’s Soulcalibur V review, we said, “Soulcalibur V is at its absolute best with friends, when it’s testing your skill, reaction times, and trash talking ability. The combat is still great and the graphics are still beautiful. Outside of that, it’s a slight disappointment, as this is the weakest single player experience in the series yet.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Elder Scrolls 6: Todd Howard Admits Upcoming Sequel Could Be His Last

The Elder Scrolls 6 may be the last game in the fantasy series Todd Howard makes, the Bethesda boss has said. Speaking to IGN ahead of Starfield Direct, 52-year-old Howard discussed the length of time it takes for Bethesda Game Studios to make its games.

Starfield is Bethesda Game Studios’ first new intellectual property in over 25 years, and its first major release since Fallout 4 came out eight years ago in 2015.

While Bethesda Game Studios has grown bigger since those days, with four studios (Rockville, Montreal, Austin, and Dallas) set up and contracts with multiple partners in place, this expansion does not necessarily speed up development, Howard insisted.

The Elder Scrolls 6 was announced in 2018 with a teaser video, below. Howard has confirmed it will follow Starfield, although a release window has yet to be announced.

In a 2022 interview with IGN, Howard said Fallout 5 would be Bethesda Game Studios’ next game after The Elder Scrolls 6, but he clarified that comment, saying now: “it [Fallout 5] will clearly be after Elder Scrolls 6 at some point… At some point in the future.”

What’s clear is Bethesda Game Studios titles take many years to develop, something Howard has bemoaned in the past. But Howard insists the most important thing is to give these games the time they need, pointing to the long gap between the launch of games like Rockstar’s Grand Theft Auto as not negatively impacting their series.

“I think Half-Life 3 will do fine, right?” Howard said. “So even though in the moment, how do I bring that closer to reality today, because I want to play it, those gaps, these are still evergreen franchises that I think when they come, it’s about just doing it right.

“I want to be faster, but speed isn’t the goal.”

In that context, and with planned long-term support for Starfield and The Elder Scrolls 6 in mind, Howard has begun to think about how many games he has left in him.

I want to be faster, but speed isn’t the goal

“So our ability, like we talked about, to support Starfield… Whereas maybe in the old days, you would put it out and then you’d go on to a sequel, now we can support that game for a much longer period of time, which is what our plan is.

“And then as we look to an Elder Scrolls 6, that is one where… I probably shouldn’t say this. But if I do the math, I’m not getting any younger. How long do people play Elder Scrolls for? That may be the last one I do. I don’t know.”

Based on Bethesda’s track record for development timescales, The Elder Scrolls 6 may end up skipping the current generation of consoles entirely. It seems certain that whatever Bethesda Game Studios releases after The Elder Scrolls 6, whether it be Fallout 5 or something else, it will launch on Microsoft’s next-generation console. And after that? Assuming The Elder Scrolls 7 is a game Bethesda Game Studios intends to make, we could be looking at it coming out 20 years from now.

For more from Todd Howard, check out the interview in full. We’ve also got a roundup of Starfield Direct, and a Summer of Gaming 2023 schedule if you’re wondering what’s coming up next.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. Send news tips to wesley_yinpoole@ign.com.

Bethesda Clarifies Doom Developer Id Software’s Involvement With Starfield

Bethesda has clarified Doom developer Id Software’s involvement in Starfield’s development in the wake of a May rumor claiming the fellow Zenimax-owned studio had stepped in to overhaul Starfield’s combat.

In an interview with IGN ahead of the Xbox Showcase and Starfield Direct, Bethesda boss Todd Howard confirmed Id Software had helped out with Starfield’s graphics, but “they did not help us with the combat.”

“Well, first of all, I’d say being in the company, knowing the folks at Id Software for a long time, I’m a huge Doom fan,” Howard said. “They’re the absolute best. Doom Eternal is one of my favorite games.

“So with Fallout 4, they did give us a few tips on how to handle combat. And Starfield, we redid the combat ourselves and it’s really feeling great. But Id has helped us really more on the graphics side.”

Howard said Bethesda wanted to “bring over” some aspects of the Id Tech engine into the Creation Engine in a bid to improve Starfield’s look and feel. Id Software is of course well-known for its first-person shooters, and Starfield, like the Bethesda’s Fallout games, incorporates this type of action into its combat.

“So we get into motion blur,” Howard explained. “It’s just how the game feels smooth. Some other things that they do in id Tech that we wanted to bring over into Creation Engine 2, and they helped us do that, and it’s great.”

Howard then teased Id Software’s unannounced next game, but stopped short of saying anything meaningful about it.

“And I’m such a fan of what they do. So being able to get an early look at what they’re doing next… Not here to talk about that, but it’s just…”

Id Software’s last major release was 2020’s Doom Eternal, although it launched the full version of Quake Champions in 2022 after five years of early access. The studio has been quiet since.

Check out IGN’s roundup of the Xbox Showcase, IGN’s roundup of the Starfield Direct, and be sure to check out our Summer of Gaming 2023 schedule to find out what’s coming next.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. Send news tips to wesley_yinpoole@ign.com.

Starfield Xbox Accessories Guide: Everything Available and Where to Buy

Starfield is officially getting its own limited edition Xbox accessories, and they’re all available to order right now, shipping within a few days. There’s a Starfield-themed Xbox controller, wireless headset, and external hard drive available right now.

We’re expecting these accessories to be incredibly popular and sell out fast, so we’ll leave some handy links just below if you’re looking to preorder ASAP. Preorders for the Constellation Edition ($299.99) are also live at GameStop for Pro Members, plus see everything else related to Starfield in our dedicated preorder guide. Plus, for more updates on preorders from other retailers like Amazon or Best Buy, stay tuned, or follow @IGNDeals on Twitter.

Where to Preorder Starfield Xbox Wireless Headset (Limited Edition)

Xbox Wireless Headset is also now available from Best Buy for $124.99, or the Microsoft Store as well for $124.99 / £114.99.

Where to Preorder Starfield Xbox Controller (Limited Edition)

The Starfield Xbox Controller is now available from Best Buy for $79.99, as well as the Microsoft Store for $79.99 / £69.99. The Starfield controller unfortunately leaked before the Xbox Games Showcase, but now it has been officially announced and looks to be a stylish if minimalist controller that should be a great addition to any collection.

Preorder Starfield Special Edition HDD (2TB-8TB)

The portable hard drives are externally based, featuring USB A and USB C ports, and are compatible with Xbox One or Xbox Series X|S. Each HDD also features Starfield’s signature logo and crisp white design. Preorders are now live.

More Xbox Deals

Xbox Deals Unlocked sale is also currently live, with deals on Xbox games, alongside various other discounts including the Electric Volt Xbox Controller coming down to just $39.99, dropping $25 in total during the sale. Best Buy also has the standard Seagate Game Drive for Xbox 2TB (without the Starfield theming) down to just $79.99 at the moment.

Starfield was originally planned to be released on November 11, 2022, but it was delayed back in May 2022. For more, check out Starfield’s official gameplay reveal from June 2022, everything we learned from our interview with Bethesda Game Studios’ Todd Howard about the game, and why we believe Starfield has to have a perfect landing, especially after the troubles of Redfall.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Xbox Game Studios Head Says Xbox Has ‘Turned the Corner’ on First-Party Releases

Xbox Game Studios head Matt Booty told an audience of media and content creators today that he believes Xbox has “turned the corner” on first-party releases, stating that the company is moving closer to a goal of four first-party releases per year.

In an Xbox panel entitled “What’s Next for Gaming?”, Booty was questioned about the company’s first-party slate, which has been under criticism throughout the last year due to a perceived dearth of major releases and weaker showings from major pillars such as Redfall.

Booty replied by acknowledging that Xbox “had some gaps last year,” but added, “I think we’ve turned the corner.”

He called out Hi-Fi Rush, Minecraft Legends, Age of Empires, and the coming releases of Forza Motorsport and Starfield later this year as examples of recent benchmarks. And he pointed out that in the last five years, Xbox has shipped ten games with over 10 million players life to date apiece.

But then, Booty noted that in 2024, Xbox’s first-party slate “really kicks into gear.”

I think we’ve turned the corner.

He mentioned Towerborne, Senua’s Saga: Hellblade 2, Avowed, Microsoft Flight Simulator, and “some other things we haven’t really talked about so far” planned for next year. Booty also called out Obsidian’s Avowed, inXile’s Clockwork Revolution, and Compulsion’s South by Midnight as the first games each studio has shown that “are beginning, middle, and end under the Xbox banner.”

“All of that is really part of our goal to get to at least four games a year,” Booty concluded.

Xbox’s showcase today featured a number of new announcements included, besides what Booty mentioned, the first look at Fable and a deep dive into Starfield gameplay and features. You can check out a full roundup of everything we saw right here.

Photo credit: Rebekah Valentine / IGN.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Starfield Direct: Everything Revealed, Including Space Travel, Character Creation, Companions, and More

The long-awaited Starfield Direct has arrived following the Xbox Games Showcase and it gave us an extensive look at the much-anticipated game from Bethesda Game Studios.

The Starfield Direct lasted over 40 minutes and was packed with gameplay footage and developers discussing many of the game’s features, including combat, exploration, space travel, character creation, companions, outpost building, and so much more. It was a lot to take in, and this guide will break it all down for you!

Starfield Welcomes You to Visit Over 1,000 Planets and Fly Through the Stars on Your Own Ship

Starfield is going to be huge, there is no doubt about that, especially considering Bethesda has re-confirmed there will be over 1,000 planets for players to visit. While every planet won’t be filled with life-changing quests and some will barren besides some resources to collect, Bethesda has crafted a galaxy that is filled to the brim with places to go.

These planets will be a sight to behold, as well, as they will be filled with alien flora and fauna and the lighting on the planet will be determined by the type of star in the system and the atmosphere on the planet.

Bethesda also wants players to have unique experiences that are still hand-crafted, which means players may have different experiences from their friends who have visited the same planet. Bethesda’s planet tech generates the planet “as procedural content, but the hand-crafted content itself comes as the player explores.”

This means that Starfield will build a planet as players approach it by stitching together “a block of terrain.” Following that process, the game will add interesting places to explore and creatures to encounter and more around the planet that will keep things fresh and unique to each player. There will obviously be main story missions that all players will experience the same way, but exploring will be a whole different ball game.

Once on a planet, players will have the choice to build an outpost that can be a home base of sorts. These can be built most anywhere on any given planet and can also be customized to make it a perfect place to relax among the stars. Building has also been given an upgrade and players can craft their outposts via a top down isometric view for building placement and big changes and via first-person for getting those finer details right.

Once they are built, players can assign their crew and companions to work there, set up Extractors to harvest resources, set up a system to send cargo between your outposts, and house crafting and research stations.

As if that wasn’t enough, players will also be able to fly through the stars on their very own ship that can be customized in a variety of ways. To give an example of how flexible the ship crafting system is, the Starfield Direct basically showed someone building a ship that looked like Optimus Prime.

Ships can be obtained in a variety of ways, including simply purchasing them as any upstanding citizen would or by stealing them if you want to get your hands a bit dirty. Once a ship is obtained, players will be able to actually pilot it and travel to their next destination, as opposed to simply pressing a button to fast-travel to a planet, which you actually can do as well.

Space isn’t always safe, and ship battles will come with the territory. Bethesda wants these combat encounters to feel “exciting and dangerous” while also giving players a ton of control with a power allocation system. This allows for players to boost power to the engines to make their ships faster or sacrificing some systems to keep their shields strong. Players also be able to target specific parts of enemy ships for some strategic victories.

Oh, and if players don’t feel like engaging in a dogfight, they can head to an enemy ship and board it to take down the enemies within. After, they can claim the ship as their own and access it at any spaceport.

Creating Your Very Own Explorer, Building a Team, and Fighting Your Way Through the Galaxy

Bethesda games aim to put you as the main character in a world that feels as real as possible and allows you to live out your dream of living in a fantastical world. Living through those virtual dreams is wonderful, but its made even more special when you get to do it with a character you create that looks like you or a design you choose.

Starfield is no different and features Bethesda’s “most in-depth and diverse character creation system yet.” Players will be able to choose from 40 preset templates to be their starting point in character creation, and the customization just expands so greatly from there.

Character creation is also “more than how you look,” as players will be able to also choose their background and traits that will help define who you are in the world of Starfield. The backgrounds give you a little backstory along with three skills. For example, the Explorer starts with the skills Lasers, Astrodynamics, and Surveying. Some others include Beast Hunter, Bouncer, Chef, Cyber Runner, Gangster, Pilgrim, and Ronin.

Players will then be able to choose, if they want, three more traits to further customize their character. These traits come with advantages and disadvantages, so the choice is a bit tougher. One of these includes Hero Worshiped, which will cause an “adoring fan” to “show up randomly and jabber at you incessantly.” on the bright side, however, he can join your ship’s crew and give you gifts!

Starfield also has skills that players can earn through gameplay, and completing challenges tied to them will level up their rank and make them better. For example, the Security Skill can be improved by picking locks, and each rank gained will let you pick even tougher locks.

There are five skill categories – Physical, Social, Combat, Science, and Tech – and they all do their part in making you… well… you!

Getting all powerful and exploring the galaxy is great, but it’s so much better when you have friends beside you. In Starfield, you will encounter a ton of people and robots who can join your crew and come with you on your adventures. These crew members will have unique skills that will be invaluable to you, and some of them are Sarah Morgan (Astrodynamics and Lasers), Sam Coe (Piloting and Rifle Certification), and Barrett (Starship Engineering and Particle Beam Weapon Systems). Some companions can even join you in the field, like Vasco – a robot who was designed “around the core basics of a NASA machine.”

You’ll encounter some crew members as you progress the story, and more can be recruited at spaceports and other areas. And don’t worry, there will be romance options for companions.

Combat also got an overhaul in Starfield and is much faster paced that that found in Fallout. As is clearly a pattern, there is a ton of customization and options in regards to weapons, and this is seen in an extensive mod system, energy and mag weapons, different types of rounds like the explosive type, jetpacks you can use to your advantage in battle, and more.

Battles, and the whole game for that matter, can be player in either first-person or third-person, and some weapons will even shoot you back when you are in zero-g, so it’s important to take into consideration a ton of factors before engaging a foe.

There is so much more to Starfield, and this is only a short look at what will be waiting for players on September 6, 2023.

For more, check out the details from the gameplay trailer at the Xbox Games Showcase, how Bethesda made the watch from Starfield in real life, and the news that Starfield’s more expensive editions grant five days early access.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Persona 3 Reload Won’t Include Content from FES or Portable, Including the Female Protagonist

The Persona 3 remake has long been one of Atlus’ worst-kept secrets, but Persona 3 Reload was finally officially announced at today’s Xbox and Bethesda Games Showcase. The game’s first trailer showed combat and graphics updated to resemble Persona 5, but fans noticed that something big was missing.

Namely, Persona 3 Reload appears to miss the additional content from Persona 3 FES and Persona 3 Portable, which includes the option to play as the female protagonist. In an interview with IGN, Persona 3 Reload producer Ryota Niitsuma and chief director Kazuhisa Wada confirmed that Persona 3 Reload only features content present in the original release of Persona 3.

“So first I’d like to mention that since the basic concept of the Persona 3 remake was to remake the Persona 3, we don’t have the FES and Portable contents included,” Niitsuma said. “We wanted to really genuinely work on recreating the Persona 3 experience.”

Persona 3 originally released on the PlayStation 2 in 2006. Persona 3 FES is a 2007 add-on disc with updates to the original game, while Persona 3 Portable is a PSP release that added features like directly controlling party members beyond the main character. The female protagonist also first appeared in Persona 3 Portable, but it seems players won’t have the choice to play as her in Persona 3 Reload.

“So we can’t really go into the details at this point yet, but we have remade basically everything from scratch as for Persona 3 the original version,” Niitsuma said. “So we have newly recorded voices, we have new scenes and events. We also have both new and arranged music. We’ll be kind of releasing that information, following everything. So please look forward to that.”

“We wanted to really genuinely work on recreating the Persona 3 experience.

Persona 3 Reload will be a faithful remake of the original version, which is sure to be disappointing for fans hoping to play as the female protagonist, and players who wanted to experience all of the content different versions of Persona 3 have offered over the years.

It’s certainly possible Atlus will release another version of Persona 3 a few years from now that features the missing content — as they’ve done with Persona 5 Royal and Persona 4 Golden — but Atlus obviously isn’t saying anything about that now.

Instead, Niitsuma and Wada are focusing on the updates added to the original version of Persona 3 that make it more in line with Persona 5.

“So the basic concept of recreating the Persona story was that we wanted to keep everything from the original version, but update everything to the modern day,” Wada said. “So at the same level of Persona 5, basically. So we have the newest graphics, we have updated the system to the newest usability… We have the voice lines in [both Japanese and English.] We also have the text available in 13 languages. So you should be able to have similar experiences to that of Persona 5.”

Persona 3 Reload is set to launch in early 2024 on Xbox and PC, although more console announcements may be forthcoming. It’ll also be available day one on Game Pass. For more, check out everything announced at the Xbox and Bethesda Games Showcase.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Bethesda Made the Watch From Starfield in Real Life

Announced today during Xbox’s Starfield Direct, the Collector’s Edition of Starfield will come with an actual, functional watch modeled after the same one you get in-game.

During the presentation, Bethesda said that they wanted to make the watch feel as realistic as possible, matching the item that acts as part of your HUD. The real life watch comes in a special case they said was modeled after NASA cases with a special latch, a patch, a watch band, and the watch itself.

A Starfield-themed controller and Xbox headset were also shown off alongside the watch, in addition to a metric ton of gameplay and a brand new trailer.

This story is developing…

Persona 5 Tactica Officially Announced at Xbox Showcase

Persona 5 Tactica, a spin-off title that looks to be a grid-based tactical game similar to Fire Emblem or XCOM, has been announced with a gameplay trailer.

It’ll be available on Xbox consoles, PC, and Game Pass on Nov. 17, 2023. It was announced shortly after Persona 3 Reload, the much-anticipated remake of Persona 3. Unfortunately, both games leaked before the Xbox Games Showcase.

This new spin-off features many of our favorite Persona 5 characters, but they appear in a more chibi art style. They also seem very confused and think they are in a palace of some sort. They don’t have much time to think, however, as they are quickly attacked.

Unlike Persona 5’s turn-based combat, Persona 5 Tactica’s battles look to be much more strategy focused and will see players running characters around the battlefield, choosing how to attack various enemies and who should strike the blow, and deciding where they should be positioned.

The trailer shows Joker running up to a foe and he is given the option to either use a skill (Persona) or take aim (Gun). He chooses to use a skill and can choose between Eiha or Phantom Judge. Arsene then jumps down and does their thing.

It also appears that Joker and the rest of the Phantom Thieves will be fighting alongside a group called Rebel Corp, and players will also be able to fuse Persona and utilize a Triple Threat all-out attack to bring their team together for an ultimate attack of sorts.

For more, check out our review of Persona 5 Royal and its other spin-off, Persona 5 Strikers.

7 New Details From the Mortal Kombat 1 Gameplay Trailer

NetherRealm Studios shared the first gameplay trailer for Mortal Kombat 1, a new game in the famed fighting game series that will reset the timeline (again). While all your favorite characters like Scorpion and Sub-Zero are set to return, the new timeline means there’s a lot we still don’t know about these familiar faces.

On the gameplay front, Mortal Kombat 1 is shaking things up with its biggest new mechanic yet: Kameos, which introduces a tag system to Mortal Kombat for the first time ever. With that in mind, we poured over the new trailer to see what new secrets we could glean from the gameplay trailer.

Tag You’re It

The big new gameplay reveal in the new trailer was Kameo, a new system where players pick a second character to assist them in Kombat. Similar to games like Marvel vs. Capcom, players can summon their Kameo partners using a button press to do a quick attack, and then jump back off-screen. What’s unique about the system seems to be that there are a number of different commands you can issue to your Kameo partner, depending on the input used. We’ve seen Kameos extend combos, aid with throws, used as a breaker to get their partner out of a combo, and even participate in what appear to be MK1’s new X-Ray/Fatal Blow attacks.

Who’s That Kameo?

While we don’t know the full roster just yet, it seems like NetherRealm Studios is being very deliberate with its Kameo characters. Instead of just letting you choose anyone on the main roster to be your tag partner, there will be an entire separate roster of Kameos, similar to how assist-only characters worked in Marvel vs Capcom 1. So far, it seems like only pre-reset characters from past Mortal Kombat games are in the roster such as Mortal Kombat 1 Sonya, Mortal Kombat 1 Kano, Mortal Kombat 2 Jax, Mortal Kombat 3 Stryker, Mortal Kombat 2 Kung Lao, and Goro.

During the stage presentation, NetherRealm Chief Creative Officer Ed Boon came on stage to talk more about Kameo and said there will be some characters who are available as main roster characters and Kameo fighters. But “many of our Kameos are nods to our first game,” Boon says.

Timeline Shenanigans

Mortal Kombat 1 is a true and proper sequel to Mortal Kombat 11, but because of Liu Kang’s decision to reset the timeline in his own vision, the Mortal Kombat universe begins anew, and there are plenty of changes to the characters as a result.

We already know that mortal enemies Scorpion and Sub-Zero are now brothers who seemingly get along, but Mileena’s teeth get a new backstory as they’re now the result of a disease rather than Mileena being created as a clone of Kitana with Tarkatan blood mixed in. Other changes include the fact that Kenshi can see, Kung Lao’s fights without his signature bladed hat, and Raiden is mortal following the events from Mortal Kombat 11.

Blast From the Past

Just as how the Kameo fighters are nods to the series’ past, so too are their fatalities. Kano’s heart rip is an iconic, classic fatality that seems downright tame compared to what NetherRealms has cooked up in recent years, but the Kameo system seems very much a way to combine the newer Mortal Kombat games with callbacks to the past, which should leave both new and old fans alike happy.

New Shaolin Monks

Liu Kang’s ideal universe is under threat as we learned from the first Mortal Kombat 1 trailer. But he’s not going to save the universe by himself. Along with the Scorpion and Sub-Zero brothers who seem to be on Liu Kang’s side, the now-human Raiden and Kenshi appear to be sparring as Shaolin monks, much like Liu Kang and Kung Lao used to in the previous timeline.

Up in the Air

While it’s not confirmed just yet how Mortal Kombat 1 will play differently from its predecessors, one apparent change that we can see in the gameplay trailer is a new emphasis on air combos. Multiple characters are seen launching opponents up into the air, and following up with a quick series of hits while still suspended mid airs. Kameos are also used to extend these combos for maximum juggling.

Where are the New Faces?

So far NetherRealm is emphasizing the returning characters from past Mortal Kombat games. While we’ve seen plenty of Fire God Liu Kang, Raiden, Kung Lao, Mileena, Kitana, Kenshi, and Johnny Cage, we have yet to see any new faces this time around (other than some leaked guest characters).

Not that we’re complaining. Because of the timeline reset, many of these characters have completely different origin stories and we can’t wait to be reintroduced to our favorite characters again, some of whom seem completely different from how we’ve known them previously.

These are some of the biggest details we noticed from the Mortal Kombat 1 gameplay trailer. Be sure to check back with IGN for more Summer of Games coverage.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.