In a panel “Campfire Chat” discussion via Twitch and YouTube, Diablo 4 devs addressed one of the game’s more annoying issues: inventory clutter.
Many Diablo 4 players have discovered that endgame looting requires numerous visits back to town to sell and store one’s goods, due to a high level of clutter. Chief among the list of things that quickly fill up a player’s limited inventory space is gems.
“There are many colors of Gems, there are many qualities of Gems, and this can have the effect of taking up lots of inventory space,” explained Game Director Joe Shely.
Thankfully, Blizzard has plans to address this issue in a future patch, which would remove those upgrade materials from your inventory altogether.
“The idea is to change the way you acquire Gems so they are a shelve in your materials or currency tab, rather than your inventory.”
“The idea is to change the way you acquire Gems so they are a shelf in your materials or currency tab, rather than your inventory. The way that would work is you go to craft your Gem in the same way you do today and you just use a certain amount of that material,” said Shely.
While this would go a long way to alleviating some of the irritation that comes alongside multiple teleports back to town when completing a single dungeon, players should not expect that relief in the near future. True to their messaging prior to launch, Blizzard remains focused on fixing only the most crucial issues and creating new content, with quality of life improvements being added to later updates.
“We’re looking to get it in around season two,” Shely said.
In an extensive Diablo 4 “Campfire Chat” on Twitch and YouTube, Blizzard discussed, among other things, the community concerns around server disconnects, and their plans for the first “real patch” due before the launch of the game’s first season.
It’s not been uncommon for players to get disconnected from Diablo 4’s servers in the few short weeks since they began exploring Sanctuary, and while only a minor inconvenience to most, it’s been a real problem for the game’s most hardcore players who play on the aptly named “Hardcore” mode. In this mode, a single character death results in that character’s permanent deletion, and Hardcore players have reported losing those characters due to disconnects from the server resulting in their character standing idle until killed.
The panel, which included Franchise General Manager Rod Fergusson and Game Director Joe Shely, talked about the issue and their plans to fix it.
“These can be some of the must frustrating situations for a Hardcore player, because in many cases it’s completely outside of your control,” Skely explained. “We have already a mechanism in the game that allows players to escape from boss fights that has very strict controls on it, called the Scroll of Escape. Because it has these controls in terms of being consumable and being a rare drop, this is the place where we want to add disconnect protection.”
“Basically the way this will work is: if you get disconnected, for any reason, if you have one of these Scrolls of Escape it will trigger even though you weren’t there to trigger it, and it will teleport you to town,” Shely added.
“We already have a big ‘real patch’ coming.”
Skely specified that the team wants this mechanic to be limited, so it can’t be abused by those who might want to pull the plug on their computer every time they find themselves in a bind, to be consumed only in the rare, emergency situation.
Since Diablo 4 launched, a number of hotfixes (11 to be exact) have been deployed to address balance changes, improve game stability, and more, but Blizzard is already preparing for their first “real patch,” which may require server downtime to perform maintenance.
“We already have a big ‘real patch’ coming,” Fergusson announced. “That’s something that’s gone through certification. It’s out there. It’s going to address a lot of things, including performance issues.”
That patch, according to Blizzard, contains a whopping 13 pages of fixes and improvements that Blizzard didn’t delve into on-stream, but said would get a full set of patch notes once deployed. No specific date for the patch was given, but Blizzard shared it plans to deploy it before season one is launched and it may require server downtime.
The sack o’ mystery, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.
Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.
We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.
Where Is Xûr Today?
Xûr’s location can be found at The Tower on June 16 through June 20. To reach him, travel to the landing point at The Courtyard and make your way to the Hangar. Hang a left when entering the hangar and you’ll come face-to-face with space Amazon.com.
What’s Xûr Selling Today?
Exotic Engram
Hard Light – Exotic Auto Rifle
Sealed Ahamkara Grasps – Exotic Hunter Gauntlets
11 Mobility
13 Resilience
10 Recovery
7 Discipline
6 Intellect
20 Strength
Total: 67
Actium War Rig – Exotic Titan Chest Armor
17 Mobility
17 Resilience
3 Recovery
6 Discipline
23 Intellect
2 Strength
Total: 68
Eye of Another World – Exotic Warlock Helmet
2 Mobility
18 Resilience
13 Recovery
19 Discipline
10 Intellect
2 Strength
Total: 64
Hunters have quite a nice roll for their gauntlets this week, while Titans have a very high-stat piece that’s messed up by a whopping 17 Mobility. Warlocks stand alone with their low-stat, non-spiky roll.
Exotic Weapons
Hawkmoon – Exotic Hand Cannon
Paracausal Shot
Extended Barrel
Alloy Magazine
Snapshot Sights
Heavy Grip
Dead Man’s Tale – Exotic Scout Rifle
Cranial Spike
Corkscrew Rifling
Flared Magwell
Outlaw
Short-Action Stock
Neither of the rolls for these iconic weapons is all that great this week. Probably best to wait for some better options!
Legendary Weapons
Hollow Words – Fusion Rifle
Hammer-Forged Rifling/Polygonal Rifling
Liquid Coils/Particle Repeater
Under Pressure
Backup Plan
Charge Time Masterwork
Sailspy Pitchglass – Linear Fusion Rifle
Polygonal Rifling/Smallbore
Accelerated Coils/Ionized Battery
Rapid Hit
Vlotshot
Right Hook
Reload Speed Masterwork
Piece of Mind – Pule Rifle
Corkscrew Rifling/Fluted Barrel
Alloy Magazine/Light Mag
Perpetual Motion
Vorpal Weapon
Land Tank
Stability Masterwork
Disparity – Pulse Rifle
Arrowhead Brake/Hammer-Forged Rifling
Appended Mag/Steady Rounds
Rapid Hit
Desperado
Ambush
Handling Masterwork
Night Watch – Scout Rifle
Arrowhead Brake/Corkscrew Rifling
Extended Mag/Flared Magwell
Outlaw
Rampage
Range Masterwork
No Reprieve – Shotgun
Chambered Compensator/Extended Barrel
Extended Mag/Accurized Rounds
Steady Hands
Wellspring
Right Hook
Stability Masterwork
Last Man Standing – Shotgun
Corkscrew Rifling/Full Choke
Assault Mag/Extended Mag
Subsistence
Discord
Disaster Plan
Reload Speed Masterwork
My picks this week would be Disparity and Night Watch, which both have fairly unoriginal, but reliably good rolls. I’d also suggest maybe checking out Last Man Standing to get a look at the recently added Discord trait that I think has quite a bit of potential (at least on paper).
Warlock Legendary Armor
For Warlocks, Xûr is selling the Lost Pacific set which includes:
Lost Pacific Gauntlets
18 Mobility
6 Resilience
7 Recovery
6 Discipline
16 Intellect
12 Strength
Total: 65
Lost Pacific Chest Armor
25 Mobility
2 Resilience
6 Recovery
6 Discipline
18 Intellect
6 Strength
Total: 63
Lost Pacific Helmet
2 Mobility
25 Resilience
6 Recovery
20 Discipline
11 Intellect
2 Strength
Total: 66
Lost Pacific Leg Armor
18 Mobility
6 Resilience
7 Recovery
6 Discipline
16 Intellect
12 Strength
Total: 65
Lost Pacific Bond
Warlocks got quite a few great picks this week, but none more obvious than the absolutely delicious helmet that’s got high Resilience, Discipline, and overall high stat totals with low Mobility — beautiful!
Titan Legendary Armor
For Titans, Xûr is selling the Lost Pacific set which includes:
Lost Pacific Gauntlets
6 Mobility
6 Resilience
20 Recovery
20 Discipline
6 Intellect
7 Strength
Total: 65
Lost Pacific Chest Armor
18 Mobility
6 Resilience
7 Recovery
15 Discipline
6 Intellect
12 Strength
Total: 64
Lost Pacific Helmet
6 Mobility
20 Resilience
6 Recovery
17 Discipline
10 Intellect
6 Strength
Total: 65
Lost Pacific Leg Armor
20 Mobility
6 Resilience
6 Recovery
2 Discipline
10 Intellect
21 Strength
Total: 65
Lost Pacific Mark
Titans have pretty good rolls this week with the helmet and the Gauntlets, which have some spiky stats and low enough Mobility to be happy. Not as great distributions as the Warlock got, but hard to complain!
Hunter Legendary Armor
For Hunters, Xûr is selling the Lost Pacific set which includes:
Lost Pacific Gauntlets
20 Mobility
6 Resilience
6 Recovery
14 Discipline
12 Intellect
7 Strength
Total: 65
Lost Pacific Chest Armor
2 Mobility
11 Resilience
18 Recovery
20 Discipline
12 Intellect
2 Strength
Total: 65
Lost Pacific Helmet
2 Mobility
18 Resilience
11 Recovery
12 Discipline
16 Intellect
6 Strength
Total: 65
Lost Pacific Leg Armor
6 Mobility
6 Resilience
20 Recovery
10 Discipline
15 Intellect
6 Strength
Total: 63
Lost Pacific Cloak
Hunters also got a pretty good haul this week! Their gauntlets and chest piece in particular are something to consider.
The low-poly 254-player Battlefield-esque shooter BattleBit Remastered is off to a strong start following its June 15 launch. It jumped to the top of Steam’s global top-sellers list earlier this week, leaping ahead of big games such as Street Fighter 6, Call of Duty: Modern Warfare 2, and Valve’s own Counter-Strike: Global Offensive.
As noted by PC Gamer, the simplistically clean and blocky yet charming graphical style could easily lead some to mistake BattleBit Remastered for a Roblox creation. However, according to a concise one word FAQ response on the game’s website, this is assuredly not the case. Said website lists a core team of just three primary developers, who are being augmented by a “dedicated support team”.
Per the game’s Steam Store page, BattleBit Remastered offers players a high framerate modern warfare experience wherein up to 254 combatants battle it out in a series of impressively destructible environments replete with a wide range of vehicles including tanks, helicopters, and sea vehicles. Players can also choose from a pool of over 45 weapons, which can be augmented with a range of customization options to suit your combat needs.
— BATTLEBIT ? JUNE 15TH ON STEAM (@BattleBitGame) June 15, 2023
BattleBit Remastered features six primary classes: Leader, Assault, Medic, Engineer, Support, and Recon. The developers have also implemented a dynamic day and night system, along with proximity-based voice chat, which allows for real-time interactions between both teammates and hostels alike.
At release, the early access title features 18 maps upon which players can participate in a slew of game modes ranging from the traditional rush and conquest zone capture fares, along with a number of smaller-scale options. This range of features is made all the more impressive by BattleBit Remastered’s refreshingly affordable $14.99 price tag.
At the time of publication, BattleBit Remastered was the 36th most-played game on Steam according to official stats, with 27,622 concurrent players. These achievements are magnified by BattleBit Remastered’s overall ‘very positive’ Steam rating of 88 percent from the over 2,900 reviews received to date, which indicates the multiplayer title is enjoying an smooth and stable launch.
Despite its meagre cost, BattleBit Remastered’s developers have stated that they currently have no plans to implement microtransactions in the game.
Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer
The North American eSports business is in a sorry state according to a streamer who’s spending $1 million on a team.
As reported by PC Gamer, streamer Jeremy Wang (better known as Disguised Toast) released a video outlining why “the eSports industry is one of the worst things you can get into”.
Wang founded a Valorant team called DSG in January and later added a League of Legends squad to the roster. Five months in and Wang was told he was set to lose $1 million within the first year, twice what he initially expected to spend.
“If you look at any eSports org in North America, all of them are either broke or going broke. And I do mean all of them.”
There’s little hope of making any money from the team, Wang said. “[My accountant] sent over this spreadsheet with all these red numbers, and I noted in the revenue section [that] it was blocked out,” he explained. “I asked him, ‘Why’d you block it out?’ He said, ‘Well, it’s not blocked out, there’s just nothing there. You’re not making any money.’ “
Wang said it’s not just an issue for his team either. “If you look at any eSports org in North America, all of them are either broke or going broke. And I do mean all of them,” he said.
“Some orgs will try and put on a front and say, ‘Hey, we’re still good, we look good, everything’s cool here.’ Trust me when I say, everyone is losing a lot of money. A lot of people are being fired. No org is safe right now.”
Companies are no longer interested in sponsoring eSports teams either, according to Wang, after being sold on exposure deals that haven’t came to fruition. “Brands are scared of eSports because they invested millions and millions into it, and they never got any significant return,” he said.
Wang plans to turn to Patreon and high quality merchandise to dig himself out the $1 million hole his team is currently in, though joked he may be making a video in another few months saying he’d now spent $2 million.
CD Projekt is adding a legendary Witcher-themed sword to Cyberpunk 2077 through its upcoming Phantom Liberty expansion.
Announced on GOG,com, anyone who preorders Phantom Liberty and has their GOG account (CD Projekt’s version of Steam) connected will be rewarded with a series of goodies depending on which other games they’ve played.
Those who own The Witcher 3: Wild Hunt get a red and brown leather hoodie for V to dress up in that looks sort of like a 2077 version of the School of the Cat armour.
These players will also be awarded the Gwynbleidd sword, which is reminiscent of Aerondight from the original Witcher and the third game’s Blood and Wine expansion. Gwynbleidd is also Geralt’s nickname in Elder Speech, which translates to White Wolf.
The Witcher Card Game fans haven’t been forgotten either as those who have Gwent on their GOG accounts get a unique t-shirt and a special pistol called Scorch, named after one of the game’s most infamous cards.
All who preorder Phantom Liberty also get a Rarog vest, named after the mythical bird that dons CD Projekt’s logo, and the studio has promised there’s more to come in the future.
He began life as a mistake that sparked one of the greatest hoaxes in all video games. Now, 30 years later, he’s finally in a video game.
Sheng Long is the once mythical Street Fighter secret boss who was mentioned in Ryu’s victory quote from the original Street Fighter 2: “You must defeat Sheng Long to stand a chance.” Fans vociferously speculated about the identity of the mysterious Sheng Long. Who was he? Where was he in the game? Is he Ryu and Ken’s master? Could he be unlocked somehow?
In the pre-internet era, Sheng Long was the subject of heated debate in playgrounds across the world. Little did players know, the name was simply the result of a mistranslation of “Shōryūken”, Street Fighter’s famous Dragon Punch.
Capitalising on the speculation, a 1992 April Fools’ prank by U.S. games magazine Electronic Gaming Monthly tricked people into believing Sheng Long was an unlockable boss character in Street Fighter 2. Cue more heated debate in playgrounds across the world as fans tried in vain to fight Sheng Long. Now, 30 years later, fans finally can in Street Fighter 6.
Spoilers for Street Fighter 6 follow.
In Street Fighter 6’s single-player campaign mode, World Tour, Sheng Long can be found on top of the SiRN building in Metro City at night as part of the Fighty Mighty side quest. It’s a bit of a fiddly trek to get to the level 90 beast. Head to Bayside Park Street and enter the SiRN building via the Construction Site. Climb the steps and ladders all the way to the top, using the control panels to call in the moving platforms to progress. Sprint past the aggressive NPCs if you can.
You’ll end up in the SiRN server rooms, which are packed with annoying robotic enemies. Sprint past them as you make your way up to the first floor of R&D. Get in the lift to the seventh floor, run down to the sixth floor, then up the stairs to the roof. From there, climb up to the crane platform and Sheng Long’s location. This video from YouTube channel lilfarmboi shows the way.
Sheng Long uses Ryu’s fighting style (of course he does), and looks like a sort of PS2-era Heihachi from Tekken. This is a design inspired by EGM’s prank, which involved unofficial art. Speak to him and he’ll say: “Begone. All who bear witness to me suffer terrible misfortune. Knowing this, do you still wish to face me in combat? Is this bravery born from ignorance? Or are you a beast whose hunger demands fell sacrifice? It matters not. Come. Face me with every fiber of your being.”
It turns out Sheng Long is something of a fireball spammer (it’s all his fault!), so if you can time your jump-ins well, you should be able to land some decent hits. The problem of course is Sheng Long is a level 90 NPC, and so presents one of the toughest encounters in the game for the vast majority of players who will be significantly under-levelled by the time they hunt him down. Remember your consumables!
Defeat Sheng Long and he says: “I… am defeated? Long has it been since I’ve known such a feeling. I suppose, then, that showing myself once more was fortuitous. I offer you my thanks, strong one.”
And that’s it. Sheng Long has finally made his canon appearance in a Street Fighter game. Perhaps when Street Fighter 7 comes around, he’ll be a playable character.
A Diablo 4 player flew into a rage after his 172-hour, level 91 Hardcore character died during a loading screen.
New Zealand-based streamer Quin69 uploaded a video to YouTube of the moment he saw the dreaded Hall of Fallen Heroes on-screen message after Diablo 4 appeared to crash while teleporting his character to the town of Kyovashad following the completion of a dungeon. The only option open to Quin69 is to click “acknowledge.”
“I finished the f**king keystone and portaled to town,” Quin69 said as realisation set in. “In the loading screen of me porting to town my character has died.”
What appears to have happened is Quin69’s character, which was standing inside a protection bubble during the portal to town, somehow died to an innocuous attack from a nearby floating device. This shouldn’t happen, of course. As Diablo 4 streamer Octavian ‘Kripparrian’ Morosan suggests in the video, the port to town loading may have made Quin69’s vulnerable to the attack while stuck in limbo.
Diablo 4 itself recorded the death as: “Slain by ‘Environment’.” Whatever the reason, Quin69 has now lost a character he put over a week’s worth of hours into. It’s a brutal end, but Quin69 is not the only Diablo 4 player to have lost a Hardcore character through no fault of their own.
Souaïb ‘carn’ Hanaf was livestreaming Diablo 4 when the game disconnected. After logging back in, carn discovered his max level Hardcore Barbarian was gone, leaving him no option but to create another character and start all over again.
Diablo 4’s Hardcore mode features permadeath, which means if a character dies it’s gone for good. Character deaths such as these are a stark reminder of the perils of always-online video games, and are sure to fuel complaints about Blizzard’s decision to make Diablo 4 unplayable offline.
Friends of Quin69, horrified by what they had seen happen to the streamer, can be heard saying they won’t bother with Hardcore mode. “You’re eventually going to die from a DC or a crash or whatever the f**k this is,” one said. “That’s terrible,” said another.
Fire Emblem: The Blazing Blade hits the Switch Online library on June 23, Nintendo has announced.
Revealed in a tweet (below), players will soon be able to get their virtual hands on the game that originally launched for Game Boy Advance in 2002 and is commonly known as just Fire Emblem. This is because, while The Blazing Blade held the subtitle in Japan, this was the first Fire Emblem game released in the west.
Lyn, Eliwood, and Hector must amass an army strong enough to fight back the forces that would destroy their homeland in the Game Boy Advance version of Fire Emblem, coming to #NintendoSwitch for #NintendoSwitchOnline + Expansion Pack members on 6/23! pic.twitter.com/CGWjXsuH9C
— Nintendo of America (@NintendoAmerica) June 16, 2023
“Lyn, Eliwood, and Hector must amass an army strong enough to fight back the forces that would destroy their homeland in the Game Boy Advance version of Fire Emblem,” reads the tweet.
Also available in the collection is Super Mario Advance 4, Super Mario Bros. 3, WarioWare Inc: Mega MicroGames, Kuru Kuru Kuruin, Mario Kart: Super Circuit, Mario & Luigi: Superstar Saga, and The Legend of Zelda: The Minish Cap, and more.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
IGN can exclusively reveal four cards from the upcoming Flesh and Blood TCG set Dusk till Dawn including the extra special Majestic United We Stand, which sees the heroes of Rathe unite for the very first time in a tease of the upcoming PvE format.
The full United We Stand reveal can be seen above while the remaining three cards, Banneret of Resilience, Banneret of Salvation, and Banneret of Vigor can be viewed below. These full-art versions will be available as buy-a-box promos: local game store freebies given away to customers who buy a Flesh and Blood booster box. The remaining three Banneret cards can be seen for the first time on the ticketing page for one of Flesh and Blood’s next major tournaments, the Calling Birmingham.
All of these cards will be featured in the next set of Flesh and Blood (FAB), a fantasy themed hero-versus-hero fighting game designed to be played in person, in the flesh and blood.
Dusk till Dawn is the 10th set released, meaning Flesh and Blood has reached a milestone very few card games do. “Dusk till Dawn being the 10th FAB set, alongside a rapidly growing player base who majoritively voice strong belief that the game is getting better over time, is a strong indication that our long term vision has set FAB up to stand the test of time,” said James White, CEO and founder of developer Legend Story Studios (LSS).
“The reality of the TCG industry is it has a 98% failure rate. Many games that started out full of potential and hype are dead, on death’s door, or showing signs of fatal game system failure by the fourth or fifth set.”
Dusk till Dawn also tells a particularly important part of Flesh and Blood’s overall narrative, which is woven throughout its cards and stories released online. “[This set] is special because it returns fans to the heart of the primary story arc running through the world of Rathe,” White said. “It picks up the story where [a previous set called] Monarch left off, as well as tying together some of the subplot threads that have come since, such as bringing the heroes of Aria into the fray.
“United We Stand [showcases] all the iconic heroes who have come together to defend the city of Solana in her time of greatest need.”
“I think we have done an exceptional job integrating lore and character development with card design and game mechanics,” he added. “This flows through to create a really immersive experience when playing the game. You feel like you are playing as the hero.”
LSS has corroborated the game’s story into a summary on its website, though it also uses the cards themselves to signify key moments, introduce new characters, and so on.
“United We Stand is storytelling through card design at its best,” White added. “The new Unity mechanic featured across multiple cards in the set expresses the concept of heroes defending together, with United We Stand showcasing all the iconic heroes who have come together to defend the city of Solana in her time of greatest need.”
What United We Stand also does with the term “party” is give a glimpse at Flesh and Blood’s upcoming PvE mode, which will move the game beyond its current PvP only formats.
“United We Stand is a sneak peek at PvE, the highly anticipated social play format for Flesh and Blood,” White said. “TCGs are typically premised on confrontation, including multiplayer formats, where ultimately the goal of the game is kill the other players.
“Inevitably there is one winner and everyone else loses. PvE completely changes this dynamic, with players cooperating to overcome a common objective. The social dynamic changes from confrontation to cooperation.
“Players are incentivized to keep their fellow players alive and in the campaign rather than killing and eliminating them from the game. It’s much more akin to an RPG experience that is so complimentary to the holistic Flesh and Blood design.”
“United We Stand is a sneak peek at PvE, the highly anticipated social play format for Flesh and Blood.”
It will therefore build on the RPG mechanics already in the game. “One of the most fun and unique things about FAB is you get to equip your hero with all kinds of different weapons and armour depending on which hero you’re fighting against,” White said. “It is very RPG-like in this respect and adds a lot of customizability to how you set up your hero to fight.”
Keeping these fundamental rules and mechanics in line is another important aspect of the game’s success, White said, as heroes created in the first sets are designed to go toe to toe with heroes in the most recent.
“Our design philosophy is to keep the game mechanics as simple as possible,” he explained. “Furthermore, we are deliberate in making sets from time to time that can act as great onboarding ramps for new players, such as [the most recent release] Outsiders, which is mechanically quite a simple set based on simple melee damage interactions.”
On this point, White also teased what’s coming in the future for Flesh and Blood. “As we move forward, you’ll start to see changes to our card and product design that really supports ease of access for new players to pick up and play FAB easily,” he said. The next release after Dusk till Dawn will also be created with limited play in mind, like many FAB sets before it, meaning they’re fully draftable and ready for sealed play.
As for the game’s story, White revealed Dusk till Dawn is just part two of the Monarch trilogy, which is set to reach its climax in early 2025. And alongside the more dedicated PvE mode, LSS is looking to grow the game’s narrative in other ways too.
“We always looked at FAB as being the development of an IP, not just a game,” White said. “That includes world building, character development, and storytelling. So far the IP has been applied to the trading card game, but we see a lot of opportunity for storytelling in other mediums over time.”
Dusk till Dawn launches July 14, 2023, but special War of the Monarch pre-release events take place at local game stores around the world from July 7 to 9. Players attending can experience part one of the trilogy by playing Monarch draft, gain special promo cards for participating, and winners take home Dusk till Dawn packs and another special promo. Spoiler Season for Dusk till Dawn, meaning the period of time in which the remaining cards are revealed, begins June 30.
Disclaimer: The author of this article has written for the Flesh and Blood website previously, reporting on the UK community and tournaments.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.