PSA: Star Wars Jedi Survivor Spoilers Have Leaked Online

The highly anticipated Star Wars: Jedi Survivor from EA’s Respawn Entertainment isn’t out for another few days, but heads up, spoilers have already leaked online.

The leaker, who appears to have been sold a copy of the game a few days early, has already completed Jedi: Survivor and took to Twitter to share their impressions, some screenshots, and other details. This was spotted by Angie on ResetEra, though we don’t recommend reading the post unless you want to have elements of the game spoiled.

The leak, which includes details about the ending, game length, the number of planets, new characters, and lots, lots more, even grabbed the attention of EA itself, as its Star Wars accounted tweeted: “No Spoilers!”

It continued: “We’re beyond excited for everyone to experience Star Wars: Jedi Survivor this week. We ask that you please be mindful of others and avoid posters or sharing spoilers. And remember, BD is watching.”

The game launches on April 28, and IGN’s review will arrive a little earlier on April 26. Respawn has already shared some details about what fans can expect, of course, including the tease of a beloved Star Wars planet.

If you’re incredibly eager to jump into Jedi Survivor on launch, however, we’d recommend steering clear of Twitter and other social media until you can play the game yourself.

In our preview of the game, IGN said: Our “main takeaway from roughly five hours with the upcoming sequel, Star Wars Jedi: Survivor, is that it felt like [we were] systematically crossing off the issues I had with Fallen Order.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Diablo 4 Dev Confirms That if Hardcore Players Die in PvP, They’re Dead Forever

Hardcore mode has been a time-honored Diablo tradition going back to Diablo II, challenging players with the possibility of permanent death. But what happens if your Hardcore character happens to stumble into one of Diablo IV’s Fields of Hatred? Well, watch your back.

Asked whether are consequences for Hardcore characters who die in Diablo IV’s PvP, Blizzard community director Adam Fletcher said simply, “Permadeath.”

In other words, it’s time to roll a new character.

Hardcore players will want to watch their step then, since the Fields of Hatred can be entered at will on Diablo IV’s open-world. There players can collect Shards of Hatred by killing other players as well as monsters. The areas also feature special vendors that serve as a further enticement to test your might in one of Diablo IV’s PvP zones.

For the daring, though, there’s the Fearless Combatant achievement, which can only be earned by getting 10 PvP kills in Hardcore Mode. Otherwise you can avoid Fields of Hatred altogether, which is likely the more prudent route unless you get to be especially powerful.

In the meantime, fans will get to try Diablo IV one more time before launch as part of an upcoming “server slam.” The server slam, which is designed to stress test Diablo IV’s servers before launch, will include the various changes from previous beta tests. It will commence at 12pm PST on Friday and conclude at 12pm PST on Sunday.

While you wait, check out our recent interview with Diablo IV’s developers, in which they talk about class changes, dungeons, and more ahead of the final test.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Deal Alert: Score a Meta Quest 2 256GB VR Headset for Only $330.56 at Woot

Today, Woot is offering the open box Meta Quest 2 256GB VR headset for only $330.56. Note that this is the larger capacity 256GB model. That’s a rather significant price drop for what is already one of the least expensive VR headsets on the market. The lower capacity 128GB model normally retails for $399.99 new and the 256GB model for $499.99 new.

After over 2 years on the market, the Quest 2 is still far and away the best value when it comes to VR gaming. For a price that beats every other comparable VR headset out there, it offers a completely tether-free experience, phenomenal inside-out tracking, and a huge library of games. Also, starting August of 2022, you do not need a Facebook account to login to your Quest 2. That was justifiably a sore point for many people.

Meta Quest 2 256GB VR Headset for $330.56

The Quest 2 is the most practical option for you to jump into Beat Saber, easily the most successful VR game in history. Beat Saber is a simple rhythm based game that doubles as an outstanding fitness tool. By now there are hundreds of official songs available and the game receives plenty of regular updates. If that’s not enough, there’s a huge modding community out there with access to tens of thousands of user created songs that are every bit as good as the official songs. Beat Saber needs to be purchased separately ($29.99), but really you shouldn’t be getting a VR headset if you don’t get this game.

On a personal note, I own the Oculus Quest 2 specifically for Beat Saber. I purchased the original Rift CV1 headset and a third sensor back in 2016 and since then I’ve clocked almost 1,000 hours in Beat Saber and I’m pretty good at it. In my opinion, the Quest 2’s simple inside out tracking is superior to the original Rift’s 3-sensor setup. In conjunction with the light weight and comfortable ergonomics of the Touch controllers, you can’t really ask for a better control setup for a fast-paced precision game like Beat Saber. I’ve tried other VR headsets and the only other headset that comes close is the Valve Index, and that setup will run you hundreds of dollars more. As someone who plays VR games religiously over PCVR with his RTX 4090 gaming rig, I can say that getting a $1000 VR setup is still not worth it.

For more deals, take a look at our daily deals for today.

5 Tabletop Game Alternatives to Warhammer 40,000

Warhammer 40,000 and its fantasy equivalent Age of Sigmar are dominant in the tabletop miniatures space. They’ve remained popular for decades thanks to the evocative settings, high-quality miniatures, and comfortable rulesets — not to mention the seemingly endless series of video games, books, and other media. But we’re not wed to Warhammer. Tabletop gamers have other options.

Many alternatives boast their own advantages, such as easier entry, cleaner systems, and innovative twists. These five games feature a variety of styles and settings. Each is an exceptional miniatures game full of satisfaction and reward.

Marvel: Crisis Protocol

While some say Marvel has peaked cinematically, it’s still tearing it up on the tabletop. The first thing to notice about Crisis Protocol is its stunning 40mm sized miniatures. These are fully plastic, multi-part models that require careful assembly, but the work pays off. The next thing you will inevitably be struck by is the hefty price. These large miniatures are expensive, and that’s something to be prepared for when considering this game.

But if you can muster the funds without breaking your back, it’s absolutely worth it. This is a very open, free-form design that allows you to mix and match whatever figures you’d like in your roster. You can team up Wolverine with Thanos and bash in the skulls of Iron Man, Captain America, and Ultron. It’s wild with each figure boasting a unique suite of special abilities. This may be the most dynamic game on this list, even allowing characters to throw terrain and demolish structures. It’s cinematic, quick, and incredibly dramatic.

Marvel: Crisis Protocol is also well supported. It’s produced by Atomic Mass Games, the miniatures studio now responsible for X-Wing and Star Wars: Legion, and they’ve released dozens and dozens of new characters spanning the entirety of the Marvel comics universe. They don’t appear to be letting up anytime soon.

Core Space

Core Space is the closest aesthetically to Warhammer 40k on this list. It captures some of that game’s Rogue Trader days, putting players into the role of competing starship crews on the hunt for salvage. Unfortunately, opposing traders aren’t the only hurdle, as the robotic menace known as The Purge arrive over the course of the game, appearing in greater frequency as time elapses.

This game is a looker. It has 3D cardboard terrain, plastic miniatures, and an attractive neoprene surface. It’s flexible, allowing players to cooperate or compete over the scattered equipment as they pursue scenario objectives. There are two separate and complete products, the original Core Space and the sequel First Born. The latter is focused on raiding ancient temples and is aimed more at fully cooperative or solitaire play as the foes are more challenging and aggressive. Both can be integrated, allowing for crews to traverse either environment. Tonally, this hits on Firefly, Shadowrun, and the scum and villainy nook of Star Wars. The play lives up to those lofty expectations.

Blood & Plunder

It’s an exciting time to be playing Blood & Plunder. This miniatures skirmish game just received a new two-player complete starter set recreating the historical battle where the English captain Maynard felled the infamous Blackbeard. The full ruleset allows participants to field forces consisting of soldiers, militia, and ship crew representing countries such as England, France, and Spain. Pirates have now entered the fold as the game has progressed to the 1700s.

This is an intriguing game with new plastic miniatures, a striking activation system with tactical nuance, and a variety of play modes. With only a few additional rules, players can even engage in ship to ship combat using enormous sloops.

While Blood & Plunder is cinematic, it is historically faithful to the period. It’s not a complex ruleset, but it features several flourishes to evoke verisimilitude. Muskets must be reloaded and morale is of utmost importance, for instance. These details add a sharp texture to play and help anchor the experience to its rich Caribbean setting.

Gaslands: Refueled

Have you ever wanted to re-enact Mad Max with Hot Wheels cars? Well you can do so with dignity, as Gaslands: Refueled is Mike Hutchinson’s ruleset offering car customization, campaign play, and maximum carnage. You can grab any toy cars you like and either muck them up with dirt grime and plastic weapon options, or simply deploy them as is and let your imagination do the heavy lifting.

As a set of car combat rules, this game is magical. It uses template-based movement similar to the popular X-Wing miniatures game, and a light dice based combat system to regulate damage and chaos. Initiative and movement is handled with a clever yet streamlined gear system, and virtually any style of vehicle can be modeled and remain competitive. A significant part of the joy is in modding children’s toys, but the hobby aspect here is perhaps the most gentle and inviting of any game I’ve ever encountered. You can merely add some dirt and rust to a pre-painted car, maybe tear out a windshield or bumper, and you’re good to go.

The game itself is fantastic as well. It captures the spirit of 80s darling Car Wars with little of the cruft and complication. Invite some mates over, toss out some Matchbox cars, and blast the hell out of each other. Done deal.

Wings of Glory

Wings of Glory is a diverse range of products better thought of as a system. Featuring both extensive World War One and Two lines of pre-painted planes, players pilot beautiful aircraft across the skies of a tabletop as they attempt to circle each other in a spiral of death. Much like Gaslands, movement is carried out through templates–specifically maneuver cards–that guide your plane through various loops and dives.

It’s a very light entry, requiring either the purchase of a full starter set complete with rules and miniatures, or a smaller rules only product allowing the purchase of whatever individual planes a player desires. At its best, multiple participants are engaged with each flying a single fighter. This makes for a very modest introduction when compared to something like Warhammer, as your entire force is a single small box purchase.

The ruleset is equally welcoming. The basic details can be internalized by a child as young as eight. You can tear open the box and be off jousting in less time than it takes to watch a television episode. More experienced players can layer on the advanced options that include tailing, variable damage types, and altitude. For a sleek design, it allows for a solid amount of simulation with cinematic framing.

For more, be sure to check out our picks for the best board games overall, as well as the best strategy board games and best war board games.

Apple Scores Another Win in Epic Antitrust Dispute

The US Ninth Circuit Court of Appeals has ruled in favor of Apple’s App Store policies, saying that it doesn’t violate federal antitrust law. The ruling confirms an earlier decision in an antitrust case brought by Epic Games, Bloomberg reports.

The latest decision is another blow to Epic in its ongoing dispute with Apple over the 30 percent cut it takes in in-app purchases. The dispute resulted in Fortnite being removed from the App Store — a deliberate PR play intended to weaponize the battle royale’s vast fanbase.

The case has been wending its way through the courts ever since, with the latest decision in favor of Apple. However, the court also upheld a 2021 ruling that the App Store violate California’s unfair competition law, which resulted in an injunction forcing Apple to permit developers on its platform to link to outside payment options with their apps.

“There is a lively and important debate about the role played in our economy and democracy by online transaction platforms with market power,” the three-judge panel said. “Our job as a federal court of appeals, however, is not to resolve that debate — nor could we even attempt to do so. Instead, in this decision, we faithfully applied existing precedent to the facts.”

Apple called the decision a “resounding victory” in a statement to Bloomberg, but said that it was considering further action on the state law ruling.

IGN reached out to Epic Games for a statement, but did not receive an immediately comment.

There is a lively and important debate about the role played in our economy and democracy by online transaction platforms with market power

The previous decision saw US District Judge Yvonne Gonzalez Rogers rule that the dispute was ultimately over “digital mobile gaming transactions,” and that it couldn’t conclude that Apple has a monopoly in that market. However, the court did call Apple’s conduct “anticompetitive,” leading to the injunction. Epic was also ordered to pay $6 million for breach of contract.

According to Bloomberg, the appeals court said that the previous ruling “erred” in defining the antitrust market in question, but ultimately found that Epic failed to “show its proposed market definition and the existence of any substantially less restrictive alternative means for Apple to accomplish the procompetitive justifications supporting iOS’s walled garden ecosystem.”

Apple and Epic first squared off in court in 2021 in what we called “the Gamer Trial. It led to a number of leaks of third-party secrets, much to the chagrin of Sony and other companies.

Epic hasn’t found much success in court since, but Fortnite continues to be a dominant force in gaming even without a presence on the App Store. Epic recently released an updated set of creation tools, bringing it ever closer to its vision of being a full-blowing gaming platform of its own. You can read our full interview with Tim Sweeney here.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Dead Island 2 Sells More Than 1 Million Units in Three Days

Deep Silver and Dambuster Studios announced that Dead Island 2 has sold over 1 million copies within the first three days of release.

“Dead Island 2 has won fans from around the world with countless players snapping up a copy of the drop dead gore-geous game in the first 72 hours,” Deep Silver said in a press release.

Furthermore, in-game stats were revealed detailing how many players did certain actions. Thus far, players have slayed 1.1 billion zombies, hacked off 756 million zombie limbs, and sliced 45 million zombies in half. Additionally, players spent a combined total of 11 million hours with the game and collectively died 28 million times so far.

The latter number is also over twice the population of the game’s setting, Los Angeles.

If you’re still hankering for some more Dead Island 2, a UK insurance company is offering a Dead Island 2 life insurance policy for £8,000.

Dead Island 2 is available now on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S. In IGN’s Dead Island 2 review, we said, “Dead Island 2 is a hilarious gore-fest and a competent zombie-slaying adventure, but lacks creativity outside of its great sense of humor.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Sega of America is Unionizing

A supermajority of workers at Sega of America have announced today that they have formed a union under the Communications Workers of America, and are asking for voluntary recognition from company management.

The group, which is based out of Irvine, California, consists of 144 workers in departments such as brand marketing, games as a service, localization, marketing services, QA, product development, ops, and more. Referring to themselves as “AEGIS-CWA,” they have filed for a union election with the National Labor Relations Board, which will take place unless Sega of America management chooses to voluntarily recognize the union first.

AEGIS has stated the following goals in its mission statement:

  • Higher base pay for all, following industry standards, with raises tied to the cost of living and inflation.
  • Improved, stable benefits for all, including healthcare, retirement, remote work opportunities, and more.
  • Increased, clearly outlined opportunities for advancement.
  • Balanced workloads and schedules, and defined responsibilities for all positions.
  • Adequate staffing of departments to end patterns of overwork.

“Working for SEGA is a passion for many of us and it’s been so exciting to see that through organizing, we can make this work a sustainable long-term career,” said Mohammad Saman, Sega QA lead and AEGIS member. “By creating our union, AEGIS-CWA, we’ll have a say in the decisions that shape our working conditions and ensure the job security and working conditions we deserve. We’re excited to protect what already makes SEGA great, and help build an even stronger company, together.”

Sega of America employees join a number of other game studios filing for union recognition with CWA in recent years, including Raven Software QA employees and Blizzard Albany at Activision Blizzard and Zenimax Media at Microsoft. While union discussions across the industry have been going on for much longer, the recent surge comes in part as a result of a shift in more positive attitudes toward unions as well as growing awareness of industry working conditions.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Redfall Co-op Campaign Preview | IGN First

Alone, Redfall is creepy. The town is littered with stories of people who were attacked by or turned into vampires when the vampire gods took over the once-charming island town. Wandering through dark houses and caves with only a flashlight to guide the way heightens tension, even when armed. Developer Arkane Austin knows how to craft a menacing atmosphere. However, adding other players to Redfall noticeably changed the odds. Together we made quick work of basic vampires, their cult followers, and the mercenary group intent on taking us down. Instead of quiet mutters in the dark, there was camaraderie. And what was once a potentially chilling challenge through an infested city became a hunting party ready to take on the biggest baddies with guns and powers blazing.

I had the pleasure of playing about four hours of Redfall on PC with one, two, and three additional co-op members. In that time we liberated a community center, took on the procedurally generated vampire nests, fought mini-bosses, and did plenty of exploring. My temporary teammates at Arkane Austin indulged me in trying out the hard difficulty, and with that settled, we were off.

If you’re most interested in the solo experience of Redfall, be sure to check out IGN’s first preview of Redfall.

The First Differences Between Solo and Co-op

The Redfall developers have made it abundantly clear at this point that, despite having the look of some other looter shooters or four-player co-op games, this is, ultimately, still an Arkane game. When I played on my own for a little over an hour, it certainly felt like it. Sure, there are limited abilities per character and stealth isn’t always as big of a factor, but the storytelling and simulated world are all there. You’ll randomly stumble across a vampire feasting on an unfortunate victim, opposing factions suddenly break out in gunfire, and sometimes you’ll hear enemies discuss their plans for the future. This all still feels true with two-player co-op.

The bulk of my playtime at Arkane Austin was with Creative Director Ricardo Bare, who played as Jacob, a former mercenary turned solo sniper with a magical eye and raven to go with it, while I tested Devinder, a cryptid hunter who came to Redfall for a book signing. I picked up the controller and promised Bare I’d reign in my worst gaming tendencies; scanning the contents of a shop for spare health in imaginary junk food my character doesn’t need but deserves, reading notes left to lost lovers, and watching enemy patterns to scheme the best way to eliminate them as efficiently as possible. Of course, the first thing I did when we loaded into the second of two Redfall area maps was run on top of a truck to see if there was anything in its bed. Old habits die hard.

Still, those habits felt relevant in co-op. With only one other person on the adventure, more often than not I felt like we were partner detectives. Redfall stands still in the moment the vampires attacked; homes are a mess as people evacuated and battlegrounds of warring cults are host to corpses with stories of their own. Some of those stories are in the form of loot, while others are written out on loose sheets of paper or notecards to collect. One of my favorites was a torn-up convenience store in the middle of a cult fight. I’m not certain why they needed to string up a rotting pig, but I have a feeling it had to do with them worshiping the vampire god “Bloody Tom.” I don’t think he’d be too interested in pig blood, though. Maybe offering the wrong blood is what brought misfortune upon this group.

Though we didn’t spend much time with the main Redfall story, what I know is this: in order to defeat the now-reigning vampire gods of Redfall, we must first understand who they were before they turned. Then, we can strike. I did get to liberate the Redfall Maritime Center from a menacing blood tree, though. By destroying three vampire hearts strewn throughout its roots (and killing vampires that came to protect it), we were able to draw out a special Siphon vampire called the Heartwood Fiend. It was a quick fight with some loot and story beats as a reward. With the center free, we were able to collaborate with the civilians to establish another main base of operations.

Working with the people of Redfall is not only a major story element, but a nice general theme that’s apparent through all its parts. For instance, instead of getting money, you earn “support.” The currency is earned by completing objectives and finding useful items that go back to the folks hiding in safe houses; toilet paper has a higher value than, say, a creepy doll or a wedding ring. Arkane Austin Studio Director Harvey Smith confirmed the toilet paper value is a nod to the early pandemic when toilet paper was hard to find as they were developing Redfall.

Working with the people of Redfall is not only a major story element, but a nice general theme that’s apparent through all its parts.

When we were back to exploring and shooting down our enemies, I found a lot of satisfaction in working with Bare to combine our character’s powers to fight efficiently. Jacob’s raven highlighted enemies behind a far wall, confirming our suspicions that I should throw Dev’s translocator device further down the wall. Or, sometimes one of us would use a cool UV weapon to turn a vampire to stone from afar, giving the other an opportunity to finish it off with a satisfying punch. Though Redfall doesn’t require each player to use a different character, nor is any character limited on the weapons they can use, I’d much prefer to play with someone playing a different character for the strategic bonuses.

Staying together is important too. Being close earns trust, a stat that gradually builds between players as they complete missions and complete encounters. As trust builds, the characters will talk more to each other. Sometimes this is a compliment for getting a headshot, other times it’s a deeper discussion about their past. This is by far the biggest reason (aside from valuing my friendships, sorry friends) I want to play co-op. There’s context and personality for these characters present in a solo version of campaign, but shines far brighter in co-op.

The Power of Three

Redfall Lead Producer Aaron Carter joined us next as Layla, a woman with psychic abilities and a vampire ex-boyfriend who she can call in to help slay enemies. Combat balance with three players still felt great as we challenged more special vampires. The best chance we had at a guaranteed fight with good loot was by taking on side quests. We did one that required us to eliminate another Blood Tree, but this time Redfall’s iconic Angler waited inside the tree as its fiend. This vampire was noticeably at a disadvantage when taking on three of us as it was only able to target and reel in one player, but it still got some pulls on us that we were able to quickly counter.

During our time taking on cult camps, we encountered other special vampires among their ranks. These included things like the Shroud, a tricky vampire that casts a dark bubble over players, limiting their field of vision with a dark purple wall. She’ll also throw attacks that can be rather damaging if you’re not paying attention. Then there was the Bloodbag, a gross vampire that floated around with sacks of blood that, when destroyed, does explosive damage. Killing any of these special vampires and completing objectives contributes to angering the vampire gods. A meter shows up as a reminder. Once full, The Rook appears.

Our first Rook showed up right after we completed a Safehouse mission that tasked us with destroying a nearby cult camp and destroying a vampire god effigy. As soon as we destroyed it, a thunderstorm of red appeared, indicating The Rook was on the way. The only way to be rid of a Rook is to either die or kill it. Like other vampires, The Rook can teleport and has its own special abilities, like summoning the thunderstorm that does heavy damage if you stay outside. However, kiting indoors poses its own challenge as The Rook is fast.

Since we were playing on the highest unlocked difficulty, one lightning strike hit took about a fifth of the health bar away, and a few swipes from The Rook is a fast K.O. My teammates were both down at one point after we accidentally drew mercenaries into our fight. Through careful kiting and use of Dev’s translocation beacon, I was able to revive them without going down myself. We eventually were able to take down The Rook through kiting and opportune shots. Slaying the Rook gives a guaranteed “Unrivaled” drop, the most powerful kind of weapon in Redfall. Needless to say, I gladly took the new semi-automatic pistol drop. Random enemies getting dragged into the fight certainly makes this far more challenging, but that changes with four people.

Four Makes a Chaotic Good Time

Our fourth and final player joined in as Remi, the last of the four characters available at launch. Like Dev, Remi is big on gadgets. Her robot partner Bribón can distract enemies, she’s got C4 to explode enemies from afar, and her ultimate serves as a massive buff to revive fallen allies in the well and heal all members in the well over time. This time we aimed to get more intel on the vampire gods and take out vampire nests plaguing nearby neighborhoods.

The four-player co-op dynamic is as chaotic as you’d imagine it, though it was also easy to pair off and approach objectives creatively. I’d team up with Layla and use our abilities to race our waypoint then boldly jump into a battleground knowing my team had my back. I especially enjoyed beating a teammate to a kill shot but was equally pleased when someone finished off a kill as I was trying to reload.

The main new challenge we took on as a group was fighting our way through vampire nests. These procedurally generated challenges only take a few minutes to get through and don’t necessarily involve combat. In our run we got the basic Blood Trance nest characteristic, one that meant all vampires were asleep and would wake upon being attacked or if we touched the blood tendrils connecting them to the nest. We carefully avoided them, destroyed the heart at the end of the nest to trigger its collapse, and gathered a ton of loot before making our escape. If you don’t leave before the nest completely destabilizes, you’ll only lose the bonus experience that’s awarded for successfully escaping.

Nests provide an interesting gameplay element aside from a one-off adventure; their territory is marked by a field that gives a buff to all vampires within its vicinity, making the area more dangerous. The longer a nest is left alone, the larger its territory becomes. Though I didn’t get to play them, Smith told me that other nest characteristics include things like a complete dark version filled with the sleeping vampire traps and even nests with fire hazards everywhere. Cozy, huh?

Despite playing on the hardest difficulty, mini-boss challenges like The Rook were easy to take on with four people. Instead of requiring a lot of kiting to take it down, we just let Bribón grab its attention and filled the monster with bullets. Bare did say that they’re constantly tuning difficulty and I even heard him making notes to the team watching us play regarding changes he wanted to make. We weren’t on the final build either, which was noticeable with some graphical glitches and hitches, but that’s not too unusual with pre-release builds. And as with most games these days, Bare said they’d be listening to the Redfall community post-launch and tune the game as needed.

Combat aside, one of the greatest joys in co-op with all the characters are the interactions. It’s not only their conversations, but also how they engage with the world. For example, each character plays instruments like random pianos or guitars with varying levels of skill. It’s a small detail, but a delightful one that further immersed me in Arkane’s Redfall.

Collecting notes and reading documents throughout the world did make me feel like I was falling behind at times, but exploration is still important. After all, this is still the same game, just with four people. A note we found hinted at an optional path that led to more rewards, a collectible, and allowed us to get the jump on enemies. Bare told me later that when someone in the party finds an audio log or other important readable, a notification appears allowing all members to listen in.

Even with the additional time I got in Redfall, I still feel like there’s a lot to explore, learn, and of course plenty to uncover about the mystery behind the vampire gods. I haven’t gotten to play much with weapon loadouts or skill trees either. My time did confirm that when Redfall is out on May 2 I’ll want to have multiple instances going; a solo playthrough so I can explore corners and read notes to my heart’s content, and at least one instance of a co-op game so I can learn more about all the characters. I’m still unsure about who I want to play, but I know at the very least I’m going to have a good time staking vampires.

Miranda Sanchez is the executive editor of guides at IGN and a member of Podcast Unlocked. She’s a big fan of stationery and fountain pens. You can sometimes find her on Twitter.

The Division 2 on PS5 and Xbox Series Is Unlikely as Developer Won’t Leave Last-Gen Players Behind

Ubisoft has said that it is unlikely The Division 2 will see native PlayStation 5 and Xbox Series X|S versions as that would mean leaving behind players who are playing on the last generation of consoles.

Speaking to MP1st, creative director Yannick Banchereau explained why Ubisoft hadn’t released a new version of the game on current generation consoles.

“That’s unlikely because if we really wanted to take full advantage of those, since we only have one version of the game that is available on all platforms, taking full advantage of those would mean that the game would no longer be available on the old generations,” he said.

Beanchereau continued: “We still have a lot of players that play on all generations and we are not ready to leave them behind and ask them to upgrade. Right now we are trying to make sure every time we add something, it still runs smoothly on the old gen as well.”

While there won’t be PS5 or Xbox Series X|S versions of The Division 2 any time soon, Ubisoft did release a patch back in 2021 that gave the game a 4K and 60 FPS upgrade for those consoles.

Ubisoft has already confirmed its fifth year of support for The Division 2 starting in June 2023, with Season 1 including a rogue-lite feature called Descent Mode.

In IGN’s The Division 2 review, we said: “The Division 2’s campaign is full of great gunplay, loot, and missions. Only toward the end of my 60 hours of play did it start to suffer from a lack of interesting incentives, but the journey was enough fun that it made up for the destination.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

This is The Best Legend of Zelda: Tears of the Kingdom Preorder Deal in the UK

Update: This preorder deal is now out of stock. Please see the other deals listed for any further discounts on The Legend of Zelda: Tears of the Kingdom.

We’re now only a few weeks away from release, and if you haven’t yet secured your Legend of Zelda: Tears of the Kingdom preorder, then you’re in luck. All preorders for the highly anticipated Switch exclusive are currently down to £43.96 at eBay / trusted seller The Game Collection, just use code APRIL20 at checkout. At the time of writing, is the absolute best deal on Tears of the Kingdom preorders in the UK.

This is a £16.03 saving compared to the RRP and £1.03 better than the previous best preorder deal at Currys (which has now expired). This is well worth considering if you don’t have any leftover extra credit at Amazon, or you won’t be trying for the Tears of the Kingdom Collector’s Edition. We’ve left some handy links to the preorder deal just below, and make sure you’re following @IGNUKDeals on Twitter for more updates.

Best Zelda: Tears of the Kingdom Preorder Deal (Use Code APRIL20)

Bonus: Use Code APRIL20 to Save 20% on More Purchases at eBay

There are plenty more deals to check out in the brand new APRIL20 sale at eBay, with 20% off select trusted sellers until April 26. For even more UK discounts, check out our latest Daily Deals update, with discounts on Star Wars Jedi Survivor, Xbox controllers, PS5 games, and more.

Where to Preorder Tears of the Kingdom – Switch OLED Model

If you’re looking to add the special Legend of Zelda: Tears of the Kingdom Switch OLED model to your collection, then look no further. Preorders for this special edition console are still available and will be delivered on April 28 (this week).

Zelda: Tears of the Kingdom Collector’s Edition Preorders Are Back In Stock for £109.99

Currys currently has a new allocation of The Legend of Zelda Tears of the Kingdom collector’s edition preorders available. These are still available at the time of writing, and you can secure one through our handy link here, or by clicking through the shopping info left below as well.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.