Sons of the Forest Sells 2 Million Copies in 24 Hours After Entering Early Access

After only 24 hours in Early Access, Sons of the Forest has already sold over two million copies.

Sons of the Forest developer Endnight Games shared the news on Twitter alongside promising some exciting things to come in the near future.

“Thanks to those who have joined us in our Early Access journey into Sons of the Forest,” Endnight Games wrote. “We have sold over 2 million copies in the first 24 hours, and are very excited for what we have in store for players in the coming weeks.”

Sons of the Forest, which is an open-world survival horror game that sends players to a remote island filled with cannibals and other dangers to find a missing billionaire, also rose up the concurrent player charts on Steam, with over 350,100 users playing the game at once.

As of this writing, Sons of the Forest is at 255,134 concurrent players and sits only behind Dota 2’s 271,407 players and Counter-Strike: Global Offensive’s 563,954 players on Steam. For comparison, the original game – The Forest – had an all-time peak of 76,226.

We’ll have much more on Sons of the Forest in the future, but you can check out our preview of the game, where we said it, “appears to evolve and build on every aspect of its predecessor with a focused goal of realism and developing a flexible ecosystem, and it feels like the building blocks are there to create something truly special. But its killer feature is the addition of impressively sophisticated and smarter AI enemies and companions that could not only provide a huge leap forward for the series, but the survival game genre as a whole.”

For more, check out five developer tips for surviving your first night in Sons of the Forest, five things you need to know about the game, and our explainer of the story of The Forest to catch you up for this new adventure.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Dragon Age: Origins Writer Calls for Remaster With ‘PS5-Era Bells and Whistles’

We’re in an age of remasters and remakes. In the first few months of 2023 alone, we’re seeing relreases of high-profile games like Dead Space, Metroid Prime, and Resident Evil 4. With 2000s nostalgia at an all-time high right now, video game writer David Gaider is calling for a remaster of 2009’s Dragon Age: Origins.

Gaider was the lead writer and setting creator for BioWare’s Dragon Age: Origins, and would go on to work on both Dragon Age II and Dragon Age: Inquisition. On Twitter, Gaider wrote, “If we’re on a kick re-mastering games from the aughts, what about Dragon Age Origins? Its graphics were behind the curve even at the time of release… can you imagine it with brand new PS5-era bells and whistles?”

Replying to some other Twitter users, Gaider played down the likelihood of a Dragon Age remaster happening, saying “I suspect EA would only do it if they thought it would sell like *gold-plated* hotcakes. They’ve… never really gotten DA, or understood why it sold better than Mass Effect, was my impression.”

The writer also said he’d even be satisfied with “Inquisition-level graphics” and just wants “Morrigan to not have the shoulders of a linebacker and for the sex scenes to not look like someone bashing marionettes together and shouting ‘now kiss!'”

Dragon Age: Origins released to critical acclaim in 2009, and the game made IGN’s list of the best modern RPGs. Recently, Origins’ lead technical artist revealed some of the biggest “what-ifs” from the first game’s development.

We haven’t seen a new Dragon Age game released since Inquisition in 2014, but BioWare is currently working on the upcoming Dragon Age: Dreadwolf. There’s still a long ways to go in development, but the studio recently confirmed that the game is now playable from start to finish. However, the project recently lost its production designer when Mac Walters left BioWare after nearly 20 years.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Sony’s State of Play Showcases Aren’t Must-Watch Events Yet

In recent years, video game companies like Nintendo and PlayStation have set expectations for any pre-recorded shows by announcing beforehand what kind of stream viewers should expect — whether focused on indie games, third-party titles, or about a specific game. This has been a welcome change as it sets appropriate expectations for an upcoming Nintendo Direct or State of Play showcase. After all, nobody will expect to see a new Zelda trailer during a Splatoon 3 Direct.

Sony did this too for its most recent State of Play earlier this week, announcing that the show will primarily focus on PSVR 2, Rocksteady’s Suicide Squad, and some indie and third-party games. But if the recent State of Play showcases have demonstrated anything, it’s that there’s a difference between setting the right expectations, and making it so that viewers should have no expectations at all.

Let’s start with PlayStation VR 2, which was just released to critical acclaim. Having spent a few hours with it myself, I can tell you that the tech underlying Sony’s newest VR headset is definitely something to write home about. Still, much has been made about the launch lineup of games which consists of one new first-party release (Horizon: Call of the Mountain) and several releases that are readily available on rival headsets.

When PlayStation announced that the State of Play would showcase five new PlayStation VR 2 games, the expectation would be that at least one of them would be a showstopper, meant to highlight a high-end product that was just released. Instead, the lineup consisted of titles that could have easily slotted into the rest of PlayStation VR 2’s launch offerings.

The reason for PlayStation State of Plays being what they are is both completely understandable, and self-defeating.

When I spoke with my colleague Brian Altano to discuss the State of Play, he aptly said, “The State of Plays, in general, have largely settled into a groove with their format, but it isn’t a great groove. They’re largely missing the fun surprise element that Nintendo Directs have.”

If the new PlayStation VR 2 reveals were a letdown for you as it was for me, it has to do with what I think is a disconnect between what PlayStation considers a surprise versus what the audience expects is an appropriate surprise.

For example, Nintendo ended its last Direct with Metroid Prime Remaster as a shadow drop, which falls in line with a showcase meant to highlight some first-party offerings. Xbox’s developer showcase featured the surprise release of Hi-Fi Rush for a similar, first-party-oriented stream that also continued to push for the ongoing benefits of Xbox Game Pass (which Hi-Fi Rush released on).

Sony set the audience up for a showcase headlined by five new PlayStation VR 2 games, and it seemed the biggest surprise was a new VR title from Enhance, the developers of one of my favorite games of all time, Tetris Effect. A tantalizing VR game for sure, but not one I would consider as something that could move a $550 VR headset on its own. And with a May release date, it’s not something current PlayStation VR 2 owners can enjoy immediately either.

The second headliner in the State of Play is Rocksteady’s Suicide Squad Kill the Justice League, a game that has few surprises left ahead of its May release date. The extended gameplay reveal did not share information that wasn’t previously known, and the elements that were confirmed — that it will be a live-service game with battle passes and gear levels — has been more of a concern for players than points of excitement. The reveal wasn’t even Warner Bros.’ biggest of the day after the company’s CEO David Zaslav let slip that Mortal Kombat 12 would be released later this year.

The reason for PlayStation State of Plays being what they are is both completely understandable, and self-defeating. As owners of the most popular gaming platform and with an enviable stable of first-party studios, Sony must work double to ensure fans come into the State of Plays with the right expectations, lest they leave completely disappointed that there’s no surprise God of War or The Last of Us or Ghost of Tsushima announcement. But by being so cautious about inflated expectations, Sony has created a series of showcases bereft of any surprises, making me wonder if the State of Plays are even necessary at this point when I get far more information from a PlayStation Blog.

One suggestion would be to make these shows more focused on a single topic. If PlayStation wants to do a VR State of Play, it should go all-in. Likewise, if PlayStation wants to update fans on third-party games, it should dedicate an entire show to those as well. Even if the entire State of Play was dedicated to one game, like Suicide Squad Kill the Justice League, a State of Play could offer a meaningful update on the anticipated title. By focusing on a single lane, Sony can manage expectations while still deliver meaningful updates on either its games or hardware. Hell, even a new PlayStation Productions show.

I get far more information from a PlayStation Blog.

By having a little of everything, and under-delivering on some of the headline items, State of Plays won’t be able to capture the same “must-watch” designation as shows put on by the other console-makers. But we know that this format works, and if PlayStation can zero in on what’s important to players, it can compete alongside Nintendo and Microsoft.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Atomic Heart Apologizes for Racist Cartoon, No Comment on Ukraine Statement

Editor’s Note: The war in Ukraine is an ongoing, painful and emotive topic. IGN urges community members to be respectful when engaging in conversation around this subject and does not endorse harassment of any kind.

Atomic Heart’s launch week has been surrounded by controversy, as developer Mundfish is facing backlash for its Russian ties in relation to the ongoing Russia-Ukraine war, and a racist cartoon present within the game.

Earlier this week, PC Gamer published a story about online criticism surrounding the presence of a racist caricature within Atomic Heart. The caricature in question was found in the game’s Resident Evil-style save rooms, where players can take a breather from the action and watch old episodes of Nu, Pogodi!, or, Well, Just You Wait!, a Soviet-era cartoon that started in 1969.

The show can be summarized as a Soviet version of Tom and Jerry, starring a wolf who tries time and time again to get his hands on a hare. The issue is present in episode 12, titled Museum, which first aired in 1978. A statue is shown in the episode that’s a racist depiction of an African tribesman. Folks on Resetera criticized Atomic Heart for including the cartoon at all, let alone without any warning or context.

Mundfish responded to the PC Gamer report in a statement, saying, “The Mundfish team thanks the PCGamer contributor for bringing this lack of sensitivity to our attention. We apologize if using the vintage cartoon or music has caused hurt or insult. We will edit the parts in question.”

Ukraine government seeks to remove Atomic Heart

That’s not the only issue Mundfish and Atomic Heart are facing this week. While Mundfish’s official website now says the studio is headquartered in Cyprus, the developer’s Russian roots and potential ties to the Russian government has Ukraine’s Ministry of Digital Transformation seeking to remove Atomic Heart from digital storefronts in the country.

The ongoing war between Russia and Ukraine has seen many games and entertainment companies pull support in Russia, with many across the games industry calling for support for Ukraine. We’ve previously seen the Ukrainian government call on “all game development companies and esports platforms” to temporarily stop business in Russia.

Now, Atomic Heart has taken center stage regarding the games industry’s role in the war. As reported by PCGamesN, the Ukraine government will write an official letter to Valve, Microsoft, and Sony requesting that Atomic Heart be removed from digital stores in Ukraine, with an additional request that these companies consider “limiting distribution” in other countries.

The Ministry of Digital Transformation said its stance comes from the “toxicity” of Atomic Heart, and allegations that the Russian government could see financial gain from the game’s release.

“We also urge limiting the distribution of this game in other countries due to its toxicity, potential data collection of users, and the potential use of money raised from game purchases to conduct a war against Ukraine,” said Alex Bornyakov, Ukraine’s Deputy Minister of Digital Transformation.

This statement originally appeared on Ukrainian tech site Dev.au, with PCGamesN obtaining the English version directly from the Ukrainian government.

“According to media reports, the game’s development was funded by Russian enterprises,” the Ukraine government’s statement continued. “Therefore, we call for all users worldwide to avoid this game. We also want to emphasize that the game developers have not publicly condemned the Putin regime and the bloody war that Russia has unleashed against Ukraine.”

Both Mundfish and Xbox had “no comment” when contacted about the Ukraine situation. Valve and PlayStation did not respond to IGN’s request. IGN will update this article accordingly if we hear back.

Atomic Heart composer Mick Gordon recently revealed that he donated his fee to the Red Cross’ Ukraine Crisis Appeal. Gordon said he was contacted by Mundfish studio in 2020, nearly two full years before the Russian invasion in February 2022.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over six years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Valiant Hearts: Coming Home Explores The Underrepresented Heroes of World War I

The Valiant Hearts series is a novel take on the familiar setting of World War I. Instead of focusing on armed skirmishes and large-scale battles, it hones in on the lives of those on the frontlines, the lingering trauma that war casts upon them, and the unexpected bonds found in dark times. Despite the smaller-scale storytelling, its more emotional take on living through war is a welcome change of pace.

Released in January as a Netflix Games exclusive, Valiant Hearts: Coming Home is the long overdue sequel to Ubisoft’s war-time narrative-adventure game from 2014. Along with the return of protagonists Anna and Freddie, the sequel also includes a new character whose story focuses on the African American service members in the famed 369th regiment, the Harlem Hellfighters.

We interviewed Ubisoft manager of inclusive games & content Maya Loreal, and product director Guillaume Cerda, about the making of Valiant Hearts: Coming Home and the potential video games have with bringing stories and underrepresented figures into the spotlight.

“It’s in our game’s DNA to tell the story of these ordinary people becoming unsung heroes,” said Cerda about Valiant Hearts; Coming Home. “And what better example than the Harlem Hellfighters, especially with the feats and efforts they are recognized with, even after a century following the end of World War I. Their stories fit in well with Valiant Hearts. We’re always saying that it’s not a war game, but it’s a game about war, being caught up in the turmoil of it.”

Revisiting The Past

Coming Home picks up after the original game’s events in 1917, with the United States entering the war and further expanding the scale of the conflict. As returning characters Freddie and Anna continue to survive with their fellow French soldiers, Freddie’s brother James enlists in the US army to join the war effort, going against his brother’s wishes. Along with facing the brutality of one of history’s most chaotic wars, James and other Black soldiers in his unit also contend with daily encounters of bigotry from their fellow service members at home and abroad.

The strength of the Valiant Hearts series lies in its focus on the human condition, along with the bonds of family and friendship during times of war. Much like Freddie’s experience from the original game – whose story was inspired by real-life WWI hero Freddie Stowers – James’ story is about the experiences of a Black soldier during the early 1900s, and what unfolds is a tale that’s rich and emotional.

Aside from 2016’s Battlefield 1, the Harlem Hellfighters have had little presence in other games focusing on World War 1. In real life, the Harlem Hellfighters, often known as the 369th regiment, comprised enlisted African American soldiers who wanted to join the war effort for the United States. However, the American military instead sent the 369th regiment to work with France, as American generals and other soldiers refused to work alongside Black servicemen in the racially segregated army.

The all-African American regiment was welcomed into the French military with open arms, and they would become a key segment of the French armed forces, helping to achieve victory in battles across Europe and in Northern Africa. The Harlem Hellfighters were not only exceptional in combat, but they also provided much-needed morale to the French and American military forces. In addition, several regiment members were talented Jazz musicians, and their music would lift the spirits of allied soldiers. It would also lead to the booming popularity of Jazz music in France during the 1900s.

A Fresh Perspective

James’ story in Valiant Hearts: Coming Home is compelling, and it pulls from the real-life experiences of Harlem Hellfighter James Reese Europe. Europe was a Jazz musician before entering the war, and he experienced many hardships during the war as well as in the racially segregated United States. Yet, despite that, he brought humanity and comfort to his fellow servicemen with his Jazz music and upbeat attitude – so much so that he became a celebrity in France after the war ended.

Speaking with Maya Loreal from Ubisoft, she explained the work that went into bringing James to life, and honoring the members of the 369th regiment in Valiant Hearts.

“Right from the start, the team intended to represent the experiences and the struggles [the 369th regiment] towards equality in the context of racial segregation,” said Loreal about incorporating the experiences of Black soldiers into Coming Home. “We did a lot of research to ensure we brought those stories to life. We partnered with Dr. John H. Morrow Jr., who is a scholar specializing in the history of the Harlem Hellfighters, and with the non-profit The 369th Experience, which is continuing their legacy. We see this as a long-term journey to make sure that we were celebrating those who hadn’t had a voice in history, and who had been overlooked.”

Coming Home delves into James’ story from the beginning of deployment to the end of his time in the war, highlighting many Black soldiers’ struggles in America. For instance, during a segment in James’ training for the war, he has to face racist drill sergeants who bark orders at him while demanding he enter the Blacks-only side of the barracks for his orientation. While in gun and performance training, the White soldiers are given rifles to practice with, whereas James and other Black soldiers have to run drills with brooms and other bricks instead. The sequence ends with James watching White soldiers stand in formation and raising the American flag, while he has to clean up the obstacle course.

Valiant Hearts: Coming Home shows its Black characters finding their joy in bleakest of times, and it’s a welcome and much-needed sight for video games.

Even with Valiant Hearts’ emotive and colorful art-style, you can sense the hostility and resentment that James experiences in his story. Thankfully, it’s not just tragedy and humiliation that he faces. In Valiant Hearts: Coming Home’s more hopeful and upbeat moments, we see James and the fellow members of the 369th division have pure and unbridled moments of joy amongst themselves, which is a rare sight for a game set during a war. Taking cues from the real-life James Reese Europe, the protagonist, and other characters come together to bond over a shared love of Jazz, which is an intractable rhythm-based sequence with music composed by musician and historian Jason Moran.

These moments are spaced throughout the game, and they’re always great moments of uplifting for the characters, showing that there is more to them and their stories than just suffering and hardship. Valiant Hearts: Coming Home shows its Black characters finding their joy in bleakest of times, and it’s a welcome and much-needed sight for video games.

Finding That Joy In Dark Times

Even today, we often see stereotypes and other harmful depictions of what it means to be Black in media – whether in a fantasy realm or in contemporary settings. Regardless of the setting, depictions of Black characters in media come from a real-world basis. Valiant Heroes: Coming Heroes shows a level of earnestness and warmth for its Black characters, which carries so much weight when you consider the real history and even in our present times.

“What worked so well with the collaboration with the 369 Experience and the dev team was that it was such an organic back-and-forth,” said Loreal. “It led us to explore other paths and also to acknowledge the full cultural resonance of that moment in time [during World War I], and what it means today. Working with Dr. John H. Morrow Jr. also brought a lot of insight into the specificity of the voice we needed to bring to the African American soldiers during that time, and it provided so much authenticity to the game.”

Much like the original game, Valiant Hearts: Coming Home is a moving and effective narrative game that portrays a particularly brutal period of history with a bittersweet sense of hope. This sequel not only lives up to its original story and characters, but it also shows that video games have a growing potential for telling stories about marginalized groups, and getting players to empathize with the perspective of an outsider and how it connects to real life. Simply put, to play as a Black character in a game about one of modern history’s most brutal wars just hits different.

Even with games that have several times the budget of Valiant Hearts: Coming Home, this sequel to a 2014 game manages to give more honesty and emotion than so many other titles in its genre, and it’s admirable to see a game punch above its weight. There’s always that prevailing hope that a medium you enjoy will continue to evolve. Games like Valiant Hearts show that video games can indeed offer something more.

Alessandro Fillari is a news writer for IGN. You can follow him on Twitter and Instagram @afillari.

Destiny 2: Where Is Xur Today? Location and Exotic Items for February 24-28

The loot lizard, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location today can be found at Watcher’s Grave on Nessus on February 24 through February 28. To reach him, travel to the landing point at Watcher’s Grave. When you arrive, make for the red moss-covered tree straight ahead. Climb up the roots and you’ll find Xûr waiting at the top to sell you exotic items and legendary weapons.

What Is Xûr Selling This Weekend?

Exotic Engram

Lord of Wolves – Exotic Shotgun

Lucky Pants – Exotic Hunter Boots

  • 3 Mobility
  • 28 Resilience
  • 2 Recovery
  • 7 Discipline
  • 10 Intellect
  • 24 Strength
  • Total: 64

Antaeus Wards – Exotic Titan Boots

  • 10 Mobility
  • 6 Resilience
  • 19 Recovery
  • 13 Discipline
  • 8 Intellect
  • 9 Strength
  • Total: 65

Nazarec’s Sin – Exotic Warlock Helmet

  • 2 Mobility
  • 3 Resilience
  • 27 Recovery
  • 2 Discipline
  • 28 Intellect
  • 2 Strength
  • Total: 64

None of the exotic armor pieces this week are particularly inspired. The highest-stat roll are the Antaeus Wards, which are admittedly the best boots in the game, but the roll isn’t spikey and only goes to 65. The Warlock helmet is much more spikey, but with only 64 points to offer, it’s not an ideal roll. Lord of Wolves is dope if you don’t have it!

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Hammer-Forged Rifling
  • Alloy Magazine
  • Quickdraw
  • Smooth Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Chambered Compensator
  • Flared Magwell
  • Killing Wind
  • Short-Action Stock

Both of the rolls for these two awesome weapons this week are just alright. Probably a pass unless you need one for some reason!

Legendary Weapons

Seventh Seraph Carbine – Auto Rifle

  • Full Bore/Hammer-Forged Rifling
  • Extended Mag/Armor-Piercing Rounds
  • Threat Detector
  • Elemental Capacitor
  • Stability Masterwork

Jian 7 Rifle – Pulse Rifle

  • SLO-21 Post/SLO-10 Post
  • Extended Mag/Flared Magwell
  • Zen Moment
  • Rampage
  • Range Masterwork

First In, Last Out – Shotgun

  • Chambered Compensator/Corkscrew Rifling
  • Tactical Mag/Steady Rounds
  • Outlaw
  • Eye of the Storm
  • Stability Masterwork

IKELOS_SMG_V1.0.3 – Submachine Gun

  • Chambered Compensator/Fluted Barrel
  • Extended Mag/Alloy Magazine
  • Shot Swap
  • Tap The Trigger
  • Rasputin’s Arsenal
  • Handling Masterwork

Far Future – Sniper Rifle

  • Chambered Compensator/Smallbore
  • Alloy Magazine/Flared Magwell
  • Surplus
  • Frenzy
  • Stability Masterwork

Honor’s Edge – Sword

  • Honed Edge/Jagged Edge
  • Heavy Guard/Swordmaster’s Guard
  • Relentless Strikes
  • Surrounded
  • Impact Masterwork

Eternity’s Edge – Sword

  • Hungry Edge/Honed Edge/Tempered Edge
  • Infinite Guard
  • Relentless Strikes
  • Flash Counter
  • Impact Masterwork

My top pick this week are Infinite Guard, simply because Xur rarely sells it, the Jian 7 pulse rifle, which rarely disappoints, and and interesting Ikelos SMG that seems to be the world’s best handling weapon.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Vigil of Heroes set which include:

Vigil of Heroes Gloves

  • 10 Mobility
  • 11 Resilience
  • 9 Recovery
  • 2 Discipline
  • 20 Intellect
  • 11 Strength
  • Total: 63

Vigil of Heroes Chest Armor

  • 24 Mobility
  • 2 Resilience
  • 2 Recovery
  • 2 Discipline
  • 18 Intellect
  • 10 Strength
  • Total: 58

Vigil of Heroes Helmet

  • 7 Mobility
  • 10 Resilience
  • 13 Recovery
  • 2 Discipline
  • 6 Intellect
  • 20 Strength
  • Total: 58

Vigil of Heroes Leg Armor

  • 2 Mobility
  • 30 Resilience
  • 2 Recovery
  • 15 Discipline
  • 7 Intellect
  • 10 Strength
  • Total: 66

Vigil of Heroes Bond

Warlocks have some darn good boots with very spikey Resilience that are definitely worth your shards! Buy those suckers!

Titan Legendary Armor

For Titans, Xûr is selling the Vigil of Heroes set which include:

Vigil of Heroes Gauntlets

  • 10 Mobility
  • 16 Resilience
  • 7 Recovery
  • 19 Discipline
  • 2 Intellect
  • 10 Strength
  • Total: 64

Vigil of Heroes Chest Armor

  • 6 Mobility
  • 24 Resilience
  • 2 Recovery
  • 12 Discipline
  • 6 Intellect
  • 16 Strength
  • Total: 66

Vigil of Heroes Helmet

  • 8 Mobility
  • 19 Resilience
  • 2 Recovery
  • 13 Discipline
  • 2 Intellect
  • 16 Strength
  • Total: 60

Vigil of Heroes Leg Armor

  • 8 Mobility
  • 16 Resilience
  • 8 Recovery
  • 7 Discipline
  • 10 Intellect
  • 14 Strength
  • Total: 63

Vigil of Heroes Mark

Titans got two very good rolls this week! The boots are a fantastic high-stat roll with spikey Resilience and low Mobility. The guantlets are also not bad with 64 points to offer, though notably doesn’t have any spikiness.

Hunter Legendary Armor

For Hunters, Xûr is selling the Vigil of Heroes set which include:

Vigil of Heroes Grips

  • 18 Mobility
  • 2 Resilience
  • 12 Recovery
  • 10 Discipline
  • 15 Intellect
  • 6 Strength
  • Total: 63

Vigil of Heroes Chest Armor

  • 6 Mobility
  • 24 Resilience
  • 2 Recovery
  • 10 Discipline
  • 12 Intellect
  • 12 Strength
  • Total: 66

Vigil of Heroes Helmet

  • 9 Mobility
  • 13 Resilience
  • 10 Recovery
  • 2 Discipline
  • 12 Intellect
  • 12 Strength
  • Total: 58

Vigil of Heroes Leg Armor

  • 14 Mobility
  • 13 Resilience
  • 2 Recovery
  • 10 Discipline
  • 16 Intellect
  • 6 Strength
  • Total: 61

Vigil of Heroes Cloak

Hunters also got a fantstic high-Resilience rolled item with their chestpiece that’s absolutely to die for! Hurray for everyone!

That’s a wrap on Xûr for this week, Guardians! Lightfall comes out in a few short days and we just got an amazing launch trailer! Where are you hype levels at? Let us know in the comments!

For more on Destiny, check out some of the new weapons and gear you can find in The Witch Queen and read about how Sony’s purchase of Bungie fits into its larger plans. You can also check out details on the upcoming Lightfall release date.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Nintendo Confirms It’s Missing E3 2023

After reports that all three major platform holders were skipping E3, Nintendo has confirmed to IGN that it will indeed be missing the event slated for June.

“We approach our involvement in any event on a case-by-case basis and are always considering various ways to engage with our fans,” Nintendo told IGN in a statement. “Since this year’s E3 show didn’t fit into our plans, we have made the decision to not participate. However, we have been and continue to be a strong supporter of the ESA and E3.”

IGN previously broke the news that Xbox, Sony, and Nintendo would not be formally taking part in E3 2023, with Nintendo pulling out due to a lack of major releases to promote. Xbox will be hosting its own event in Los Angeles, but it will not be at the Los Angeles Convention Center.

With E3 roughly three months away, uncertainty continues to hover around the event as publishers weigh their options. Ubisoft recently announced that it would attend E3 if the event went forward, but otherwise IGN understands that little has changed from a month ago, with few publishers being willing to full commit to attending.

E3 2023 is currently slated for June 13 to June 16 in the Los Angeles Convention Center. It is unclear whether Nintendo will hold a Nintendo Direct to match, as it has in previous years.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Question Block: NVC’s Essential Switch Games

It’s time for another Question Block edition of the weekly NVC column. This week, we’re answering what seems like an easy one, but it turns out it’s NOT easy. Shane Dowley wrote us at nvc@ign.com and asked the following question:

“For new Switch buyers, what would be your top 5 essential games that you would tell them to buy?”

First off, we answered this during this week’s episode of NVC, but we’re getting a little more formal with the answers. Much as Wheel of Fortune automatically gives players in the final round a free R,S,T,L,N and E, we answered this question with the most common games as give-ins: The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey. The remaining picks are below.

Reb Valentine

Assuming you have some other device to play multi-platform games that are nonetheless superb on the Switch already (like Hollow Knight or Celeste), then obviously you need a trove of Switch exclusives. Animal Crossing: New Horizons is an essential cornerstone of the Switch library for its ability to suck you in for hundreds of hours alone as well as incorporate joyful, social play. Mario + Rabbids: Kingdom Battle introduces a genre many Nintendo enthusiasts might be less familiar with by painting it with a familiar and family-friendly veneer (and it is, I argue, better than Sparks of Hope!). Luigi’s Mansion 3, easily one of the best games on the system, deserves a spot on sheer charm. And there’s literally nothing in the world like Ring Fit Adventure, one of the most unique RPGs I’ve ever played and with absolutely no peer on any other system anywhere. For my fifth pick, obviously you’ll need the NSO Expansion Pass for all the games it comes with (yes, even though I regularly quip that no one actually plays them), but more importantly for the Mario Kart and Animal Crossing DLC.

Peer Schneider

I usually start my recommendations with SteamWorld Dig, but I’m gonna mix it up this time! Switch has a strong lineup of wonderful co-op multiplayer games – some ported from other platforms like Diablo III, New Super Mario Bros. or Donkey Country: Tropical Freeze, but many are unique to the system. My number one Switch Essential pick – and a co-op delight – is Luigi’s Mansion 3. Seriously, it’s fantastic. Next up, it’s Splatoon 3. It’s just a ridiculously good competitive shooter. You can lose hundreds of hours to this game in competitive and co-op modes, or just have fun for a weekend with the campaign mode. For my final three picks, I’m going with a trio of top-tier remakes/remasters: the charming handheld classic The Legend of Zelda: Link’s Awakening, multi-scenario Square JRPG Live A Live, and most-likely prettiest game on Switch forever Metroid Prime Remastered.

Seth Macy

This is a tough one, and so I’m going to cheat right off the bat by recommending the Nintendo Switch Online expansion pass. It costs as much as a game – granted, a game you have to buy every year – but it has so many great games included with the service it’s totally worth it now. After that, I have the controversial pick of Minecraft for Nintendo Switch. Yes, you can play Minecraft on a TI-89 calculator at this point, but it works so great on Switch and there’s something extra special about playing it handheld. After that, things get trickier for me. I’m going to say Bayonetta 2, even though it’s originally a Wii U game. It’s better than its sequel and just feels so damn good to play. Metroid Prime Remastered is also another absolute must-play, and while you probably can’t get it as a physical cart anymore, it’s on the eShop (and cheaper that route, too). Finally, and this is just me being weird, I’m going to say if you have a Switch, you should also have Axiom Verge 2. You don’t need to have played the first to enjoy the second, and it’s probably my favorite Metroidvania of the last decade. It’s super good!

So what are your picks for the five essential Nintendo Switch games (that aren’t Breath of the Wild, Mario Kart 8 Deluxe or Super Mario Odyssey)? Start the arguments in the comments!

IGN UK Podcast 685: You Kang Make Me Whole Again

Atomic Heart is out and Cardy, Mat, and Dale have been having a dabble with it as well as dipping into the PS VR2 waters. That isn’t all, though. Dale has some thoughts on Ant-Man and the Wasp: Quantumania, Mat has been enjoying Like a Dragon: Ishin, and Cardy has had a blast with Kerbal Space Program 2.

Got a game for us to play, or just want to tell us the weirdest thing you’ve eaten for breakfast? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 685: You Kang Make Me Whole Again

DICE Awards 2023 Winners: The Full List

The 26th annual D.I.C.E. Awards have arrived and, while God of War Ragnarok led the night with seven wins, Elden Ring took home the ultimate prize of Game of the Year for 2022.

The D.I.C.E. Awards are hosted by the Academy of Interactive Arts & Sciences (AIAS) and this year’s show was hosted by IGN’s Stella Chung and Kinda Funny’s Greg Miller. Additionally, IGN was proud to be the media partner for the 26th D.I.C.E. Awards.

There were 23 different categories in the show and, as previously mentioned, God of War Ragnarok won the most categories, including Outstanding Achievement awards for Animation, Art Direction, Character, Original Music Composition, Audio Design, and Story.

Elden Ring, alongside winning Game of the Year, won four other categories – Outstanding Technical Achievement, Outstanding Achievement in Game Design, Outstanding Achievement in Game DIrection, and Role-Playing Game of the Year.

Alongside honoring games and their studios, the D.I.C.E. Awards took the time to induct Double Fine Productions founder Tim Schafer into the Academy of Interactive Arts & Sciences Hall of Fame for his over 30-year impact on the games industry.

With all that out of the way, here are all the winners from the 26th Annual D.I.C.E. Awards:

Outstanding Achievement in Animation

  • Cuphead – The Delicious Last Course
  • Elden Ring
  • God of War Ragnarok – WINNER
  • Horizon Forbidden West
  • Moss: Book 2

Outstanding Achievement in Art Direction

  • Call of Duty: Modern Warfare 2
  • God of War Ragnarok – WINNER
  • Horizon Forbidden West
  • Stray
  • The Callisto Protocol

Outstanding Achievement in Character

  • Call of Duty: Modern Warfare 2 – Alejandro Vargas
  • God of War Ragnarok – Atreus
  • God of War Ragnarok – Kratos – WINNER
  • Horizon Forbidden West – Aloy
  • Return to Monkey Island – Guybrush Threepwood

Outstanding Achievement in Original Music Composition

  • A Plague Tale: Requiem
  • God of War Ragnarok – WINNER
  • Horizon Forbidden West
  • Metal: Hellsinger
  • Moss: Book 2

Outstanding Achievement in Audio Design

  • A Plague Tale: Requiem
  • Call of Duty: Modern Warfare 2
  • God of War Ragnarok
  • Gotham Knights
  • Somerville

Outsanding Achievement in Story

  • Elden Ring
  • God of War Ragnarok – WINNER
  • I Was a Teenage Exocolonist
  • IMMORTALITY
  • NORCO

Outstanding Technical Achievement

  • A Plague Tale: Requiem
  • Elden Ring – WINNER
  • God of War Ragnarok
  • Horizon Forbidden West
  • Teardown

Action Game of the Year

  • Bayonetta 3
  • Grounded
  • Neon White
  • Sifu
  • Vampire Survivors – WINNER

Adventure Game of the Year

  • God of War Ragnarok – WINNER
  • Horizon Forbidden West
  • NORCO
  • Stray
  • TUNIC

Family Game of the Year

  • Disney Dreamlight Valley
  • Kirby’s Dream Buffet
  • Lost in Play
  • Mario + Rabbids Sparks of Hope – WINNER
  • Trombone Champ

Fighting Game of the Year

  • JoJo’s Bizarre Adventure: All-Star Battle R
  • MultiVersus – WINNER
  • Rumbleverse
  • SpiderHeck
  • THE KING OF FIGHTERS XV

Racing Game of the Year

  • F1 22
  • Gran Turismo 7 – WINNER
  • Need for Speed Unbound

Role-Playing Game of the Year

  • Citizen Sleeper
  • Elden Ring – WINNER
  • Weird West
  • World of Warcraft: Dragonflight
  • Xenoblade Chronicles 3

Sports Game of the Year

  • EA SPORTS FIFA 23
  • Mario Strikers: Battle League
  • MLB The Show 22
  • NBA 2k23
  • OlliOlli World – WINNER

Strategy/Simulation Game of the Year

  • Dwarf Fortress – WINNER
  • IXION
  • Marvel’s Midnight Suns
  • Potion Craft: Alchemist Simulator
  • Warhammer 40,000: CHaos Gate – Demonhunters

Immersive Reality Game of the Year

  • Cosmonious High
  • Moss: Book 2
  • Red Matter 2 – WINNER
  • Tenatcular
  • The Last Clockwinder

Outstanding Achievement for an Independent Game

  • IMMORTALITY
  • Neon White
  • Teenage Mutant Ninja Turtles: Shredder’s Revenge
  • TUNIC – WINNER
  • Vampire Survivors

Mobile Game of the Year

  • Diablo Immortal
  • Gibbon: Beyond the Trees
  • IMMORTALITY
  • MARVEL SNAP – WINNER
  • Poinpy

Online Game of the Year

  • Call of Duty: Modern Warfare 2
  • EA SPORTS FIFA 23
  • FINAL FANTASY XIV: Endwalker – WINNER
  • MARVEL SNAP
  • Rumbleverse

Outstanding Achievement in Game Design

  • Elden Ring – WINNER
  • God of War Ragnarok
  • MARVEL SNAP
  • TUNIC
  • Vampire Survivors

Outstanding Achievement in Game Direction

  • Elden Ring – WINNER
  • God of War Ragnarok
  • Horizon Forbidden West
  • IMMORTALITY
  • TUNIC

Game of the Year

  • Elden Ring – WINNER
  • God of War Ragnarok
  • Horizon Forbidden West
  • Stray
  • Vampire Survivors

For more, check out which game we crowned the greatest of last year, the full list of winners from The Game Awards 2022, and what games you should be looking out for this year!

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.