Xbox Series Hex: Why Won’t Xbox’s Big Game Problem Go Away?

Phil Spencer has accomplished a lot of great things during his nine-plus years as Head of Xbox. Under his leadership, Xbox has made incredible strides in:

  • Accessibility: If Xbox isn’t the industry leader in this, they are at the top of any list, both on the software side and the hardware side.
  • Game preservation: Backwards compatibility was Spencer’s first major initiative when he took over the business, and it’s been such a success that it’s been normalized across the industry.
  • Hardware power and reliability: The Xbox One S, One X, Series X, and Series S have all been quiet, powerful workhorses that haven’t suffered a single widespread issue, making the Xbox 360’s Red Ring of Death and Xbox One’s underpowered launch unit distant memories.
  • Value proposition: Xbox Game Pass, regardless of how you slice it, has been a resounding success for gamers.
  • Cloud gaming: The xCloud initiative – now a bundled feature within Xbox Game Pass Ultimate – lets you play your Xbox games from just about any device in any location.
  • DEI and culture: Microsoft and its studios now have more women and people of color in leadership roles and on development teams, taking noticeable steps to normalizing diversity in an industry whose customers come from all walks of life.

Unfortunately, though, Spencer has one notable black mark on his legacy: exclusive blockbuster games. Xbox has continually disappointed over the past decade in this most important area of all. It’s not that Xbox hasn’t had anything – it isn’t a zero-sum game, after all – but this generation was supposed to be a fresh start for Microsoft; a chance to win back the Xbox 360 customers it lost to Sony and the PS4. And so much of the groundwork had already been laid: the purchasing of many new first-party studios, the gamer-first Smart Delivery feature, and the aforementioned backwards compatibility and Xbox Game Pass initiatives.

Is Phil Spencer too nice to ever fire anyone who’s not getting the job done? I’m not sure, but what I do know is that the buck ultimately stops with him.

Is this Spencer’s fault? That’s difficult to say, but I’d lean towards no, because the fact of the matter is that while video games, like sports, are part of a multi-billion-dollar entertainment industry, winning and losing in the video game business isn’t as plainly black and white as it is in sports. If your favorite team loses year after year, you trade players, sign new ones, and eventually fire the head coach/manager and/or the general manager. You can’t apply that same binary logic to Spencer, Xbox Game Studios boss Matt Booty, or anyone else in the world of games. Success is measured in a million different ways – many of which the public isn’t privy to. But it’s still fair to look to leadership and look at their track record as well as what those around them say about them.

Anecdotally, anyone I’ve ever talked to about Phil Spencer has expressed nothing but praise and admiration. So if he’s not the problem, what is? Is he surrounded by “yes men” who are afraid to ever disagree with him? Is Spencer himself too nice to ever fire anyone who’s not getting the job done? I’m not sure, but what I do know is that the buck ultimately stops with Spencer. He’s held the job longer than any of his predecessors – the people who built Xbox from the ground up into a major player in the multi-billion-dollar video game industry. And to his credit, he was a key part of that foundational success, working his way up before taking over what is now XGS in 2008. He earned his shot at the big chair, and by all accounts (including my own), he’s an incredibly nice person in addition to someone who worked his way up the ranks. And he’s got the receipts to show that he’s a hardcore gamer just like the rest of us – something that can’t be said of the heads of the other console makers.

Still, that steady flow of big blockbuster games continues to be a problem. In the Spencer Era, Lionhead shut down after an ill-fated attempt to turn Fable into a 4v1 multiplayer game, sending a pillar Xbox franchise into a decade-plus-long hibernation from which it has yet to emerge. Crackdown’s resurrection was a flop. Scalebound suffered a very public cancellation. 343 Industries has been plagued by inconsistency and inefficiency, causing (among other things) Halo Infinite to miss its launch alongside the Xbox Series X and S consoles. The Initiative is five years old and its Perfect Dark reboot is absolutely nowhere in sight (and worse, reportedly plagued by development issues). Xbox gamers have been locked out of major third-party games like Street Fighter V as well as both Final Fantasy 16 and Final Fantasy 7 Remake. Physical first-party releases for the many gamers who still purchase their games that way are few and far between.

And now comes the unexpected faceplanting of Redfall, a promising new property from Arkane, a studio with a tremendous track record up until now. It also happens to be the first Xbox-exclusive release from Bethesda since Microsoft acquired them in 2020. Redfall was already delayed nearly a year, with Spencer tweeting at the time, “These decisions are hard on teams making the games and our fans. While I fully support giving teams time to release these great games when they are ready, we hear the feedback. Delivering quality and consistency is expected, we will continue to work to better meet those expectations.”

With Phil’s own words from a year ago in mind, it makes Redfall’s launch even more disappointing. To his credit, he took “full responsibility” for Redfall’s disappointing launch this week, also admitting that IGN was lied to regarding the IGN First gameplay video we posted last month that drew a hugely negative reaction, telling Kinda Funny, “I’ll even go back to the Redfall videos on IGN showing the game running at 60fps on PC at that point, knowing the game was going to run at 30fps at launch on console. We have to be transparent about what we’re showing, that what we’re showing is representative of what our console customer – our most committed customer to our brand, financially committed – what they’re gonna see, what they’re gonna play, and that transparency just has to get better.”

For many Xbox gamers, Redfall is the latest nick in a death by a thousand cuts.

Redfall may just be one game, and as such isn’t really what my frustration or any other Xbox owner’s frustration is about. For many Xbox gamers, it’s the latest nick in a death by a thousand cuts. It exhausted any last bit of patience and goodwill they had remaining, which now puts an incredible burden on Starfield. Fairly or not – and it’s definitely not fair to Todd Howard and the Bethesda Game Studios development team, but it is what it is – everything is now riding on Starfield. And by that I mean, any chance Xbox has to rehabilitate its sticky “Xbox has no blockbuster exclusive games” reputation. If Starfield falters or disappoints in any way come September 6 – in short, if it isn’t a 10/10 video game that defines what the platform can accomplish – then it may be that consumer confidence ends up being permanently lost. Worse, perhaps, is the likely downstream effect of Redfall’s straw-that-broke-the-camel’s-back stumble: it may understandably rattle any Xbox gamer’s faith in Starfield – or any big Xbox games – being able to stick its desperately needed landing in the first place, which will only add more pressure to a studio whose incredible open worlds aren’t exactly known for their lack of bugs, especially at launch.

Why do these mistakes keep happening to Xbox, but not to Sony or Nintendo? Is talent an issue? Seemingly not – the revolving door at 343 Industries aside, there have been few high-profile departures at Xbox studios new or old. Only The Coalition’s Rod Fergusson, who left to take over the Diablo franchise at Blizzard in 2020, and Shinji Mikami, who recently exited from Tango Gameworks, come to mind.

Is it resources? Again, by all accounts the answer is no. Double Fine was given plenty of extra time (and thus money) to help Psychonauts 2, once a crowdfunded game on a shoestring budget, reach its full fantastic potential. 343 had who knows how many tens of millions more dollars poured into it when Microsoft (wisely) decided not to try and force it onto store shelves alongside the Xbox Series X in November of 2020. Rare was given the time and long leash to turn Sea of Thieves from the bare-bones concept it launched as into a fully fleshed-out live-service game with millions of players. Bethesda Game Studios was given an extra 10 months of development time on Starfield after Todd Howard had confidently called his release-date shot of 11/11/22 a full 18 months early. The fact is, Microsoft is a trillion-dollar company that should not and apparently is not pinching pennies with its projects.

But speaking of money, is it complacency? Are studios taking their foot off the gas after getting their big Microsoft payday? Playground was acquired by Microsoft in 2018 and then raised its own high bar again with Forza Horizon 5, taking home IGN’s Game of the Year award for 2021 in the process. More recently, Tango’s literal-surprise hit Hi-Fi Rush does not seem like the work of a team that’s simply going through the motions.

Could it be timing? Is the timeline associated with making great games just so misaligned with expectations that the only way to ship something to satisfy increasingly frustrated fans is to rush these games out? Perhaps Xbox leadership saw Redfall’s likely outcome early on and chose to cut bait so the talented team at Arkane Austin could sooner move on to a new project and get a fresh start. Maybe they felt like they simply had to get something out there as soon as possible, given the ever-increasing pressure from fans to deliver some kind of big first-party exclusive.

In the end, it’s probably not Spencer’s head that should be on the chopping block. Or any single person’s, for that matter. Instead, the collective Xbox team must do better. Because the bottom line is that Xbox fans – customers who’ve spent many hundreds if not thousands of dollars in the Xbox ecosystem and been nothing but patient – are tired of being told, “The great games are coming!” year after year. And they deserve better than what the Xbox Series generation has delivered so far.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Sony Studio PixelOpus, Best-Known for Concrete Genie, Appears to be Shutting Down

PixelOpus, the small Sony Interactive Entertainment-owned studio best-known for its work on Concrete Genie, appears to be shutting down.

In a tweet posted today, PixelOpus said that the studio’s adventure “has come to an end” while thanking its fans. The tweet read:

Dear friends, our PixelOpus adventure has come to an end. As we look to new futures, we wanted to say a heartfelt thank you to the millions of passionate players who have supported us, and our mission to make beautiful, imaginative games with heart. We are so grateful!

Pixel Opus senior environment artist Bob Archibald appeared to confirm the news, tweeting, “I like to think that with #ConcreteGenie – we made the world an ever-so-slightly better place… and not too many games these days have the chance to try and do that. I will always be grateful for my time building imaginative worlds with this incredible team. <3.”

It’s unclear what whether PixelOpus’ team has been laid off. IGN has reached out to Sony for further comment.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Destiny 2: Where Is Xur Today? Location and Exotic Items for May 5-9

Everyone’s favorite deal spotter, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location today can be found at Watcher’s Grave on Nessus on May 5 through May 9. To reach him, travel to the landing point at Watcher’s Grave. When you arrive, make for the red moss-covered tree straight ahead. Climb up the roots and you’ll find Xûr waiting at the top to sell you exotic items and legendary weapons.

What Is Xûr Selling This Weekend?

Exotic Engram

The Queenbreaker – Exotic Linear Fusion Rifle

Ophidia Spathe – Exotic Hunter Chest Armor

  • 15 Mobility
  • 2 Resilience
  • 17 Recovery
  • 2 Discipline
  • 13 Intellect
  • 16 Strength
  • Total: 65

Eternal Warrior – Exotic Titan Helmet

  • 16 Mobility
  • 4 Resilience
  • 10 Recovery
  • 6 Discipline
  • 13 Intellect
  • 12 Strength
  • Total: 61

Phoenix Protocol – Exotic Warlock Chest Armor

  • 15 Mobility
  • 8 Resilience
  • 11 Recovery
  • 8 Discipline
  • 23 Intellect
  • 2 Strength
  • Total: 67

The Hunter chestpiece might be of interest to you, but only if you’re one of those cape-wearers who cares about Mobility. Meanwhile, the undisputed best exotic in the game right now, Phoenix Protocol, has a very nice roll, but perhaps stats in all the wrong places. Still, definitely worth checking out for Warlocks — this is a very good exotic regardless.

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Polygonal Rifling
  • Alloy Magazine
  • Hip-Fire Grip
  • Polymer Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Fluted Barrel
  • Ricochet Rounds
  • Killing Wind
  • Fitted Stock

Neither of these exotics got a good roll this week! I’d skip out and wait for some better rolls (like we got last week, for example).

Legendary Weapons

Chroma Rush – Auto Rifle

  • Arrowhead Brake/Hammer-Forged Rifling
  • Tactical Mag/Steady Rounds
  • Heating Up
  • Rampage
  • Reload Speed Masterwork

Deafening Whisper – Grenade Launcher

  • Volatile Launch/Linear Compensator
  • High-Velocity Rounds/Implosion Rounds
  • Surplus
  • Auto-Loading Holster
  • Blast Radius Masterwork

Seventh Seraph Officer Revolver – Hand Cannon

  • Arrowhead Brake/Extended Barrel
  • Accurized Rounds/Tactical Mag
  • Threat Detector
  • Osmosis
  • Reload Speed Masterwork

Planck’s Stride – Machine Gun

  • Full Bore/Hammer-Forged Rifling
  • Appended Mag/Steady Rounds
  • Slickdraw
  • Harmony
  • Right Hook
  • Reload Speed Masterwork

Enigma’s Draw – Sidearm

  • Control SAS/Tactic SAS
  • Extended Mag/Alloy Magazine
  • Zen Moment
  • Elemental Capacitor
  • Handling Masterwork

IKELOS_SR_V1.0.3 – Sniper Rifle

  • Chambered Compensator/Smallbore
  • Seraph Rounds/Extended Mag
  • Perpetual Motion
  • High-Impact Reserves
  • Rasutin’s Arsenal
  • Stability Masterwork

Crown-Splitter/Eternit’s Edge/Quickfang – Sword

  • [Rolls will vary by class]

My top picks this week would be Chroma Rush, which has Heating Up and Rampage (and pretty nice duo of perks), and Planck’s Stride, but only because we haven’t seen Xur sell it much before (the roll is nothing special). The Crown-Splitter roll for Titans is also pretty good this week — may actually be a God roll, but swords are quite out of fashion at the moment.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Simulator set which include:

Simulator Gloves

  • 2 Mobility
  • 16 Resilience
  • 13 Recovery
  • 17 Discipline
  • 2 Intellect
  • 10 Strength
  • Total: 60

Simulator Chest Armor

  • 13 Mobility
  • 6 Resilience
  • 12 Recovery
  • 13 Discipline
  • 2 Intellect
  • 12 Strength
  • Total: 58

Simulator Helmet

  • 12 Mobility
  • 2 Resilience
  • 16 Recovery
  • 6 Discipline
  • 9 Intellect
  • 14 Strength
  • Total: 59

Simulator Leg Armor

  • 7 Mobility
  • 6 Resilience
  • 18 Recovery
  • 7 Discipline
  • 17 Intellect
  • 6 Strength
  • Total: 61

Simulator Bond

Warlocks don’t have much in the way of exotic armor this week, possibly as punishment for their poor showing in Guardian Games.

Titan Legendary Armor

For Titans, Xûr is selling the Simulator set which include:

Simulator Gauntlets

  • 12 Mobility
  • 9 Resilience
  • 8 Recovery
  • 6 Discipline
  • 2 Intellect
  • 23 Strength
  • Total: 60

Simulator Chest Armor

  • 2 Mobility
  • 16 Resilience
  • 10 Recovery
  • 26 Discipline
  • 2 Intellect
  • 2 Strength
  • Total: 58

Simulator Helmet

  • 15 Mobility
  • 9 Resilience
  • 6 Recovery
  • 18 Discipline
  • 9 Intellect
  • 6 Strength
  • Total: 63

Simulator Leg Armor

  • 20 Mobility
  • 6 Resilience
  • 6 Recovery
  • 19 Discipline
  • 6 Intellect
  • 8 Strength
  • Total: 65

Simulator Mark

The only armor piece of consequence are the boots, but unfortunately Mobility is sky-high and that’s almost always not something Titans want. Sad day.

Hunter Legendary Armor

For Hunters, Xûr is selling the Simulator set which include:

Simulator Grips

  • 20 Mobility
  • 6 Resilience
  • 6 Recovery
  • 17 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 61

Simulator Chest Armor

  • 9 Mobility
  • 6 Resilience
  • 16 Recovery
  • 16 Discipline
  • 12 Intellect
  • 6 Strength
  • Total: 65

Simulator Helmet

  • 7 Mobility
  • 9 Resilience
  • 12 Recovery
  • 7 Discipline
  • 12 Intellect
  • 10 Strength
  • Total: 57

Simulator Leg Armor

  • 9 Mobility
  • 13 Resilience
  • 7 Recovery
  • 13 Discipline
  • 2 Intellect
  • 18 Strength
  • Total: 62

Simulator Cloak

Hunters got a decent chest piece this week, with 65 stats overall and a fairly even distribution of stats across the board. Nothing spiky or exciting, but a reliable piece to have!

That’s a wrap on Xûr for this week, Guardians! What do you think of Bungie’s announced season pass price increases? If not, you might want to check out the raid guide we put together to guide guardians through Lightfall’s endgame activity.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Hogwarts Legacy Has Amassed Over $1 Billion

Hogwarts Legacy has now sold 15 million copies and made over $1 billion, and that number is expected to notably increase as the game becomes available on previous-generation platforms.

Talking as part of the company’s earnings call earlier today, Warner Bros. Discovery CEO David Zaslav said: “Hogwarts Legacy has amassed more than $1 billion in retail sales and over 15 million units sold worldwide to date, and today the team is launching the game on the PlayStation 4 and Xbox One platforms.”

The sales numbers make Hogwarts Legacy WB’s fifth $1 billion-plus gaming franchise, putting it in a stable with LEGO, DC, Mortal Kombat, and Game of Thrones.

But sales are expected to keep growing. Not only does Hogwarts Legacy launch on PS4 and Xbox One today, but a Switch version will arrive in July. JB Perrette, CEO of global streaming and games at WB Discovery, noted during the earnings call that that the Switch version was important for sales.

“We see that as probably a much bigger install base and a fan base,” he said, noting that Nintendo has a huge install base in Japan, where Harry Potter “skews very strongly in terms of popularity”.

“We see a much bigger upside probably from that release, certainly than the [PS5 and Xbox Series release]” he predicted.

Hogwarts Legacy was previously the best-selling game of February 2023, and remains the highest seller of the year so far. Zelda: Tears of the Kingdom will likely give it stiff competition, but with the current-gen and Switch releases it seems likely that Hogwarts Legacy will end up as the year’s biggest game. Of course, that popularity has been in direct opposition to the controversy surrounding Hogwarts Legacy and the author of the original Harry Potter books, J.K Rowling.

For those playing today, a new patch that includes a new arachnophobia mode and a variety of bug fixes is now available.

Matt Purslow is IGN’s UK News and Features Editor.

IGN UK Podcast 695: Redfall From Grace

Cardy, Matt, and Jesse have all now finished Jedi: Survivor so decide to tell everyone why it’s so good before delving deep into the layers of problems plaguing Redfall, Arkane’s new vampire co-op shooter. It’s time to plunge back into the MCU as well as thoughts are shared on the aggressively fine Guardians of the Galaxy Vol. 3.

Has a game ever gotten better after you’ve finished its main story? Give us your co-op game suggestions and drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 695: Redfall From Grace

Destiny 2 Is Raising the Price of its Season Pass

On its blog today, Destiny 2 creator Bungie announced a price increase for its standalone season passes, which grant players access to limited-time activities and story content every three months.

Going forward, Bungie will ask Destiny 2 players to pay 20% more each season, up from 1,000 Silver (an in-game premium currency that costs real money) to 1,200 Silver — from $10 to $12 per season.

Bungie simultaneously announced it will charge 10% more for its season pass rank bundles, which speed up the process of maxing out each season’s loot-filled progress bar. This increase will see the +10 Ranks Bundle go from 2,000 Silver to 2,200 Silver (or $20 to $22).

While this will impact anyone who has been buying season passes in Destiny a la carte, the price increase does not affect those who already bought the full year of seasonal access via the deluxe version of Destiny 2: Lightfall – at least not until the next major expansion currently slated for next year: The Final Shape.

“Our teams continue to invest in crafting compelling Seasonal experiences in the year of Lightfall.

No reason was offered for the price increase, other than the developer stating, “This will be the new pricing for Season Passes in Lightfall’s year for those looking to maximize their rewards with each new Season, and we’ll be evaluating new approaches to post-lauch content in the year of The Final Shape.” Bungie also pointed to renewed investment in seasonal content: “…our teams continue to invest in crafting compelling Seasonal experiences for the year of Lightfall…”

Though the cost of seasonal content has always been very low, especially for players who buy it all up front with the annual expansion bundles, there has also been ongoing debate about the quality of that content, which often relies on repetitive activities and re-issued weapons and armor from previous expansions or iterations of Destiny. Hopefully this increased price and a pledge to invest in seasonal content means we’ll be getting 20% more out of Bungie’s live-service pipeline.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Star Wars Jedi: Survivor Ending Explained

Star Wars Jedi: Survivor continues the legend of Cal Kestis, intertwining his fate deeper into Star Wars lore. By the end of Jedi: Survivor’s roughly 20-hour playthrough time (per How Long to Beat), you’ll have witnessed a story that spans two eras of Star Wars and features numerous surprise twists, so we’re going to explain exactly what went down.

Keep reading below the spoiler break to know everything that happens at the end of Jedi: Survivor, and what it might mean for a potential sequel.

Warning! Spoilers for Star Wars Jedi: Survivor below, including a full breakdown of the ending and big story beats.

What Happens at the End of Star Wars Jedi: Survivor?

Star Wars Jedi: Survivor does a fun little thing where each time you think the game is going to end, it doesn’t. Instead, the final third of the game is full of twists and turns that will leave your ship spinning. So let’s jump right in.

Early on, Jedi: Survivor sets up Dagan Gera, a rogue Jedi from the High Republic era who’s been preserved for centuries in Bacta, as the game’s primary villain. His desire for revenge against the Jedi for betraying him, and the secret planet of Tanalorr, drives the main conflict of the game for the most part.

Cal, aided by a Force mirage of Santari Khri, defeats Dagan and regains the compass that will help lead him and his team to Tanalorr which they plan on using as a secret base away from the Empire’s gaze. However, this is where the game’s big twist comes in.

Bode’s Betrayal

Throughout the game, Cal is assisted by his friends including new ally Bode Akuna. Bode is a gunslinger mercenary new to the game, but it’s established that he and Cal have run various missions for the Resistance since the events of Fallen Order.

Well, it turns out Bode is not only working for the Empire as a spy for the ISB but is also a former Jedi who survived the Jedi Purge brought on by Order 66. While hiding from the Empire, Bode met an unnamed woman, fell in love, and together had a daughter named Kata. The Empire discovered Bode and killed his wife, but he struck a deal with the leader of Imperial Intelligence to work as their operative in exchange for protecting his daughter from the Inquisitors. Bode played the part, that is until he learned of Tanalorr during his adventure with Cal. While Cal wanted to use the hidden planet of Tanalorr as a secret base for the resistance, Bode saw it as a sanctuary where he could escape the Empire and live with his daughter in peace.

In a shocking twist, Bode reveals his true nature by killing Eno Cordova and stealing the compass to Tanalorr. To make matters worse, he calls in the Empire to attack Cere Junda’s hidden base on Jedha and Cere sacrifices herself to hold off Darth Vader while everyone else escapes. Cal tries to chase Bode but is defeated when Bode reveals himself to be a Force-user, complete with red lightsaber.

Cal’s Brush With the Dark Side

Reeling from Bode’s betrayal, Cal tracks him down to the ISB headquarters on Nova Garon, where he meets young Kata. However, it was a trap set by Bode to intentionally lead Cal to him and destroy the ISB..

Cal confronts ISB Chief Supervisor Denvik, the one who recruited Bode as a spy and is effectively responsible for this whole mess. Cal almost Force chokes him to death before Merrin calms him down, saying that the Empire took enough and she didn’t want to lose him too.

As Cal pursues Bode, he finds himself surrounded by over a dozen troops and, driven by his thirst for vengeance, embraces the Dark Side to tear through them. Bode manages to escape with Kara and flees to Tanalorr using the stolen compass. With an assist from Zee, Cal, Merrin, and Greez eventually find their own way to Tanalorr.

The Final Confrontation With Bode

Having both lost their own families, Cal and Merrin plan to offer Bode a chance to surrender in order to spare Kata from losing her father, but when they confront him, he refuses to see reason and attacks. When Bode gains the upper hand and begins to pummel Cal, Cal once again channels the Dark Side and uses it to defeat him. A lightsaber at his throat, Bode is given another chance to give up but instead uses it to attack once more, knocking back Kata with a Force push and Force choking Merrin. As Bode and Cal have a standoff, Bode goes to shoot, but his blaster malfunctions forcing Cal to shoot Bode twice in the chest.

What Happens to Cal, Merrin, Greez and Kata in the End?

With Dagan and Bode defeated, the crew of the Mantis have secured Tanalorr and plan to use it as a hidden base for the resistance against the Empire. Cal says they’ll use it as a sanctuary for the Hidden Path, which is what Cere would have wanted. (You’ll remember the Hidden Path from the Obi-Wan Kenobi show on Disney+, a secret underground network used to help Jedi survivors escape the Empire.) They hold a funeral for Cere, Cordova, and Bode, and they pledge to care for Kata now that she’s been robbed of her family in part due to their own actions.

Cere also appears to Cal in a vision uring him to “Guide her through the darkness,” presumably meaning Kata who just lost her father. However, it should be noted that Cere doesn’t appear as a blue Force ghost, but rather a more imminent form which is a secret Jedi tecnuqiue.

Cal and Merrin’s romantic relationship blossomed over the course of the game, and in the end, Cal says that the Jedi Order is gone and that he wants to be with Merrin now. This is a big departure from the usual stories Star Wars tells because the Jedi Code forbids attachment, but as Cal said, the Jedi and their rules are no more, so he’s free to follow his heart.

By the end of the game, Cal and Merrin essentially become foster parents to Kata, with Greez as the grumpy uncle who cooks his signature scazz steak for family dinner. Though not much is said about plans for Kata’s future, it seems a strong possibility that Cal will train her in the ways of the Jedi. When Cal first met Kata, she displayed an unusually strong sense of intuition, not unlike young Leia did in the Obi-Wan Kenobi show, which hints that she is Force-sensitive like her father. If a third game in the Star Wars Jedi series materializes, it wouldn’t be a surprise to see Kata as Cal’s Padawan.

Another possibility for a potential Star Wars Jedi 3 is Cal finally using Dark Side Force powers. Throughout the second game he struggled to contain his rage and often his emotions got the better of him, resulting in awesome displays of Dark Side power. It could be that the third entry is when he finally uses his aggressive feelings and lets the hate flow through him. Thus far in the series Cal has had relatively few Force powers, so this would give him a few more exciting gameplay options–top among them, Force lightning.

That’s our run-down of Star Wars Jedi: Survivor’s ending. For more, check out IGN’s review for our full take on Respawn’s newest Star Wars game.

The Best PS5 SSD Deals Today (May 2023)

2023 might finally be the year where 2TB PS5 SSDs might actually be worth the upgrade. Last year, prices for 1TB PS5 SSDs averaged around $150, whereas 2TB SSDs hovered closer to $300. This year, we’re seeing 1TB SSDs trickle below the $100 price point and 2TB SSDs are under $200. The reason PS5 SSD upgrades are pricey is that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up an PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5’s internal drive. That means, for better or for worse, picking a top-shelf SSD.

Note that Sony recommends a heatsink attached to your SSD. Not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (we recommend this one for $10) and install it yourself. It’s very easy.

For our recommended picks for PS5 SSDs, check out our Best PS5 SSDs of 2023.

WD 2TB PS5 SSD with Heatsink for $169.99

The WD Black SN850X is generally considered one of the top three fastest SSDs out there right now, and its also the most popular choice of a PS5 SSD (it’s the only brand officially licensed for the PS5 console). The SN850X is the successor to the SN850 SSD. It has newer flash chips (BiCS5 vs BiCS4) and an updated firmware, which combined offer improved sequential and random read/write speeds.

Crucial P5 Plus 2TB PS5 SSD for $131.99

Best Buy is including a free heatsink

Crucial’s newest M.2 SSD meets all the requirements for your PS5 SSD upgrade. It supports transfer speeds of up to 6,660MB/s which is well above the 5,500MB/s minimum threshold. Yes there are faster SSDs out there, but if your intention is to put this in your PS5, then that extra speed is worthless because you’re bottlenecked by the original PS5 SSD. If you’re worried about opening up your PS5 case, don’t worry it’s very easy. Crucial has an official YouTube PS5 SSD install guide to see you through the process.

Silicon Power 2TB PS5 SSD for $119.99

Includes built-in heatsink!

The Silicon Power XS70 SSD is the same price as the Crucial P5 Plus SSD, but it also includes a beefy aluminum heatsink that’s still slim enough to fit in the PS5 without obstruction. It matches the performance of the Crucial P5 Plus, the original WD Black SN850, and the Samsung 980 Pro.

Samsung 990 Pro 2TB PS5 SSD for $179.99

The fastest SSD on the market

The Samsung 990 Pro is currently one of the fastest, if not the fastest, SSDs out there and there’s a $100 price drop that makes this a competitive deal compared to other top-of-the-line SSDs. It outperforms other top-end contenders like the WD SN850X or SK Hynix Platinum P41. It might be overkill, but it’s also PS5 compatible.

SK Hynix P41 2TB SSD for $156.99

Up until the Samsung 990 Pro release, the SK Hynix Platinum P4 was considered the fastest SSD on the market. It’s also considerably less expensive than the 990 Pro. Benchmarks consistently exceed its rated specs and it performs better than other well known brands like WD and Seagate. SK Hynix might not be immediately recognizable to some people, but they are in no way a fledgeling company. SK Hynix is the world’s second-largest memory chipmaker and the world’s third-largest semiconductor company.

Solidigm P44 Pro PS5 SSD for $129.99

One of the fastest M.2 PCIe 4.0 drives on the market

The Solidigm P44 Pro is essentially a rebadged SK Hynix P41 Platinum with updated firmware. That means this is one of the fastest drives currently available. It outperforms other top tier SSDs like the WD Black SN850X or the Seagate Firecuda 530. In fact, the only SSD that can match its performance is the recently released Samsung 990 Pro, which currently costs $179.99, or $50 more. If you’re looking for ultimate high end speed on a budget, there’s nothing else that comes close to this deal right now.

Acer Predator 4TB PS5 SSD for $279.99

Whether it be for your PS5 or your PC, the Acer Predator GM700 offers both performance and storage capacity in spades. This is currently the least expensive 4TB PCIe M.2 SSD we’ve found that boasts speeds higher than the PS5 minimum requirement. It performs similarly to the Crucial P5 Plus and faster than the Samsung 980 Pro.

More PS5 SSD Deals

There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, in case you don’t need additional storage for your PS5 console.

How easy is it to install the SSD?

It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.

What if the SSD I bought doesn’t have a heatsink?

Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for about $10 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.

For more deals, take a look at our daily deals for today.

Months of Apex Legends Bugs Were Caused By a Single Line of Code

Apex Legends developer Respawn Entertainment has revealed that a single line of faulty code tied to an assault rifle was responsible for a slew of audio and graphical bugs that have plagued players during the 16th season of the battle royale game.

Players started reporting the bugs soon after the launch of Season 16 after noticing missing rifle sounds, phantom particle effects, and disappearing grenades that would fail to explode, yet deal the correct amount of damage to nearby enemies. The bugs hadn’t appeared in playtesting, but after a preliminary investigation the most likely cause of the missing effects was narrowed down to a limitation in how the game’s servers parsed out effects.

According to the Reddit post describing the bug hunt, the Apex Legends servers are capable of dispatching up to 128 effect “entries” for each and every frame of gameplay. These entries can include stop/start commands for anything from weapon specific sound effects, to physics impacts, bullet tracers, and more. Any effect requests received by the server after it hit its 128 entry frame limit would be dropped, which could explain the missing sounds and FX reported by players.

This left us with a complex issue that we knew was impacting our community, but was hard to reproduce despite detailed reports

The team then worked to ferret out which faulty process or asset was causing the effect overload. However, as noted in the Reddit update, each new season of Apex Legends sees the introduction of thousands of asset tweaks, and code adjustments. Finding the cause of the problem would be akin to hunting down “a needle in a haystack”.

“This left us with a complex issue that we knew was impacting our community, but was hard to reproduce despite detailed reports, had minimal leads internally, and there were no metrics to prove definitively that this limit was being hit at all,” the post read.

Eventually the team found their needle — a single line of code that was attached to the Nemesis rifle that had been introduced in Season 16. The Nemesis was created with a bespoke particle effect, which increased in intensity as the weapon was repeatedly fired.

The team discovered that each player using a nemesis was sending a “stop particle” effect request to the server for every frame that they didn’t fire the weapon, even if it was holstered. If enough players were running around with uncharged Nemesis rifles, then the onslaught of stop particle commands was enough to overwhelm the server, causing effects to be dropped.

Thankfully, the team were able to push out a fix for the issue last Tuesday, though the developers warn that the update may not have fixed every one of the FX issues that players have experienced over the course of Season 16.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

The Most Powerful Jedi Face-Off: The Winner Revealed

Happy Star Wars Day! Once again, May the Fourth has arrived to give us all a day to celebrate that wonderful galaxy far, far away together. In honor of this special day and the recent launch of Star Wars Jedi: Survivor, we asked you to help us decide which Jedi was the most powerful of them all. Now, After thousands and thousands of 1v1 battles with match-ups like pre-Darth Vader Anakin Skywalker vs. Luke Skywalker and Obi-Wan Kenobi vs. Qui-Gon Jinn, a winner has been chosen.

So, which competitor claimed the top spot for the most powerful Jedi of all time? Drumroll please…

Move aside, Anakin Skywalker. Master Yoda has risen above all others to claim the top spot as the most powerful Jedi of all time and the true chosen one according to IGN’s audience. He won pretty handily as well, as he was victorious in 89,756 of his 95,243 battles and had a win percentage of 94.2%.

Yoda is one of the most iconic characters in all of Star Wars and was not only a leading member of the Jedi Council and helped train countless Jedi to reach their full potential, but he was also a key part in assisting Luke Skywalker in fulfilling his destiny to stop the Empire and redeem his father, Darth Vader.

Speaking of Darth Vader and, more specifically, who he was before he fell to the Dark Side, Anakin Skywalker placed third and was bested only by Yoda and his former master, Obi-Wan Kenobi. It was a close battle too as they both had a win percentage of 88.8%.

It just goes to show that, even though you are the so-called chosen one to bring balance to the force, you can’t take it easy and expect victory to just come your way. In this battle, much like in Star Wars: Revenge of the Sith, Obi-Wan still had the high ground.

Luke Skywalker came in fourth place with a win percentage of 88.6%, which makes sense as these top four combatants are some of the most iconic characters in all of Star Wars and helped save a galaxy, even though there were some iffy decisions made along the way by them. Rounding out the top five was Mace Windu, the Jedi who was so close to stopping Emperor Palpatine before Anakin arrived and ruined everything.

The next five Jedi are also some great characters, including Ahsoka Tano, Qui-Gon Jinn, Pre-Sith Count Dooku, Plo Koon, and Cal Kestis. Cal’s placement should be a good sign that Star Wars Jedi: Survivor is being well received and that this newer Jedi to the overall canon is a bit of a hit.

Of all the 63 Jedi we included in this face-off, Tu-Anh was unfortunately chosen as the least powerful with a win percentage of only 11.5 %. Her contributions to the Jedi Order should not be forgotten, however, as she was a Jedi Master who perished while trying to get to the bottom of a Separatist conspiracy on Utapau.

The next few Jedi near the bottom were all younglings who fell during the tragedy that was Order 66, including Whie Malreaux, Zett Jukassa, and Bene. Following them were Knox, Bolla Ropal, Nari, Ord Enisence, Halsey, and Bultar Swan.

Are you wondering where you favorite character landed, like maybe Grogu? (He placed at number 24!) For all the rankings, you can check out the full list of where all 63 Jedi that competed in this Face-Off ended up.

For more, check out our Star Wars Jedi: Survivor review and our results from our other Star Wars Face-Offs, including the best movie or TV show, the best video game, the ultimate Force user, and the best character of them all.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.