LEGO 2K Drive Review

LEGO 2K Drive may sound like it was named at 5:40 on a Friday afternoon – seriously, if blending the publisher’s name and a five-letter verb describing what you’ll be doing most is all it takes these days, I look forward to the next Call of Duty being christened Activision Shoot – but hey, don’t hold that against it. Highly charming and imaginative, 2K Drive fuses confident kart racing with a virtually unlimited custom garage, making it a place where you can spend just as much time fastidiously building vehicles as you do frantically racing them.

LEGO 2K Drive cribs from a lot of existing racers, which makes it fairly easy to explain. Forza Horizon 4’s dearly-loved LEGO expansion rates as an automatic mention as a fellow open-world, LEGO-themed racer (and they certainly both share the idea of having races and challenges spread out across the map to organically discover as we explore). However, despite that obvious LEGO link, 2K Drive is arguably more in-line with Ubisoft’s The Crew 2 and its hot-swapping system. Vehicles in 2K Drive transform between street rides, offroad racers, and boats as the terrain changes, complete with a satisfying brick-clicking sound effect.

The ability to have multiple different trios of vehicles saved in your loadouts is very handy, though I would say the system is a little overzealous when set to shift automatically. The effect of your ride rapidly blinking from street to offroad and back again, after spending just a split-second on the shoulder, is a bit manic – but you can turn automatic switching off if you’d rather swap manually. If you’re unfamiliar with The Crew 2, Sonic & All-Stars Racing Transformed’s similarly mighty take on morphing motors may give you some idea of what to expect – their brands of multi-terrain, vehicle-swapping racing around regularly crazy courses while blasting opponents with weapons are very alike.

There’s an effective feeling that bucketfuls of LEGO have been assembled within life-sized environments, with huge, non-LEGO items like tools, tyres, and tree roots scattered amongst colourful plastic dioramas.

2K Drive definitely deviates from the Horizon brand of LEGO racing in terms of scale, too; it’s far more akin to Hot Wheels Unleashed in this regard. That is, there’s an effective feeling that bucketfuls of LEGO have been assembled within life-sized environments, with huge, non-LEGO items like tools, tyres, and tree roots scattered amongst colourful plastic dioramas in each of its four separate open worlds. Unfortunately, 2K Drive doesn’t nail this toy-sized idea quite as consistently as Hot Wheels Unleashed does. The lighting isn’t as convincing, and the illusion is occasionally disrupted by items that feel out-of-place at the scale it’s trying to suggest – like, say, miniature real leaf litter that should’ve been life-sized. Also, unlike Hot Wheels Unleashed, 2K Drive doesn’t measure distances in centimetres or inches, which is a slight shame because it’s those last pieces of attention to detail that would make a pint-sized toy racer like this really sing, if you catch my drift.

Toy Wonder

On that note, drifting is executed in a slightly peculiar way in 2K Drive, and by default it requires us to hold both the brake and throttle at the same time throughout an entire drift. It’s actually very easy to grasp, but it does feel a little odd to have the brake squeezed fully down for considerable parts of a race. It’s possible to switch to a more typical tap-to-drift mechanic but that’s a little less predictable and I have found my drifts ending prematurely, leaving me to battle understeer or jam down the brake mid-corner to get another drift going.

That said, the sensation of long, high-speed powerslides is well translated by 2K Drive’s handling model. It’s simple to pick up and play but arguably more complex than it first seems – especially once you start to exploit the mild air controls possible via the rocket jump and nitro boost, or feel the subtle effects of weight as your vehicles lose bricks from collisions and combat (in a clever touch, crashing through trackside objects will replenish the LEGO in your own damaged ride). Also, the dedicated handbrake button – or quick turn, as 2K Drive dubs it – is a crucial and welcome addition. It’s very useful for tight switchbacks and an absolute necessity to effectively complete some of the missions – particularly the destruction-based ones that require swift changes of direction.

The rubber-banding might be a fraction too flagrant at times, but it does at least keep the racing chaotic and close, and it rarely feels unfair. The track design is also generally strong, with plenty of technical segments, environmental hazards, and rewarding shortcuts. 2K Drive performs smoothly on Xbox Series X, but I have had a friend lose hours of save game progress on PS5 without warning, which appears to be a known issue.

2K Drive is probably guilty of leaning a little too heavily on some of its non-racing mission types, some of which are riffed upon several times throughout the career mode. The collection missions are the most egregious and they’re essentially just padding to stretch out proceedings. The story itself lasted me around 10 hours sticking at it, but I have been left with a lot of uncompleted side objectives. It does a slightly poor job of spelling out why certain later missions are unavailable until you unlock the next batch of races, especially since younger players may just stumble across them and think they’re broken, but the story is very cute. I absolutely found myself smiling along with the cutscenes, which emulate the same photoreal stop-motion style nailed by The LEGO Movie. My kids loved the villain, who is frankly far funnier than the token bad guy in a licensed racing game probably had any right to be.

Under Construction

Now, the last LEGO racing game I played – beyond Forza Horizon’s take on it – was LEGO Racers back in 1999, which is fondly remembered by gamers of a particular vintage for its rudimentary custom car building. 2K Drive pays homage to that game with a customisation tool of its own that would’ve seemed like witchcraft in the late ’90s. Seriously, if you can dream it – and it fits in the allocated space – you can build it. It’s honestly quite remarkable. In fact, my stats tell me I’ve spent more time building than I have driving. The amount of options and controls was a little intimidating at first but after a few hours I felt quite comfortable relaxing and piecing together my first project – which became a chunky caricature of Mad Max’s iconic Interceptor.

Snapping pieces together is occasionally finicky, but generally it’s very cooperative. Pieces can be painted any colour you want, whether they’re officially available in the real world that way or not. You can group pieces, duplicate them, mirror them, and make fine angle adjustments. You can even delete and add pieces without pulling entire segments apart, like you’d have to do in real life. A range of pieces are held in reserve as rewards or available to purchase for credits from the in-game store – meaning you may not be able to perfect your build immediately upon booting up – but the customisation system in 2K Drive is nothing short of excellent.

It’s not mandatory to spend a bunch of time here, though – if you don’t want to start from scratch, you can edit the existing models for a head start on builds. Don’t feel you have to put together large projects like mine, either. If you want to keep it simple, you can grab a palm-sized chassis and simply whack together a quick little kart with a handful of bricks. You’ll be back in 1999 in no time.

If you want to keep it simple, you can grab a palm-sized chassis and simply whack together a quick little kart with a handful of bricks.

Moreover, if a meathead like me is able to put something like this together after just several years of riding shotgun on my kids’ LEGO building, imagine what true LEGO experts are going to be able to assemble. Finding that out is where 2K Drive stumbles, though, as the ability to share creations is not available presently. It’s been clarified that custom vehicle sharing is a feature that will be included in a post-launch update, but what form that takes is a mystery. Will it be limited to friends? Or will there be an in-game browser to see the best models from anybody? I hope it’s the latter.

The Wonderful 101: Remastered Gets Free DLC Shadow Drop Today

The Wonderful 101: Remastered has received a free DLC update, shadow-dropped by PlatinumGames today. Available now, The Wonderful One: After School Hero Part 1 is an additional game mode that was promised as a stretch goal for the game’s 2020 Kickstarter crowdfunding campaign, originally announced under the working title ‘Luka’s First Mission’. You can see some gameplay in the trailer below.

Part 1 will be followed by The Wonderful One: After School Hero Part 2 next week, on May 26. Part 2 was originally promised as the Kickstarter stretch goal ‘Luka’s Second Mission’. A trailer for Part 2 will be released the same day.

The DLC focuses on protagonist Luka Alan Smithee from the original game. As he sets his sights on becoming a member of The Wonderful 100, first-grader Luka appends his elementary school education with after-school training missions, showing a side of the character players haven’t seen before.

Unlike the 3D action of the main game, the new DLC mode is a side-scrolling action game with stick-shooter elements. Players proceed through screens filled with enemies and collectibles, making use of Luka’s weapon the Stingy Eye, which are goggles on his forehead that shoot lasers. Players can fire in 360 degrees, controlled with the right stick, and a set of three of different lasers with distinct abilities give players the freedom to conquer each screen in their own way.

While the base difficulty level in Arcade Mode will pose a moderate challenge, the DLC comes with a Challenge Mode to make progress considerably more difficult, plus a five-minute survival attack mode called Caravan Mode where players aim for the highest possible score before time runs out. Access to Caravan Mode requires first beating all of the Arcade Mode stages in Part 1 and Part 2 of the DLC.

The Wonderful 101: Remastered was released back in mid-2020, and IGN’s review called it every bit as good as the 2013 Wii U original. It is available on Switch, PlayStation 4, and PC.

Ryuichi Kataoka is a freelance writer for IGN Japan.

5 Tips for Surviving in Zelda: Tears of the Kingdom

Hyrule is a beautiful landscape full of unique puzzles and characters. However, it’s also filled to the brim with danger. If you’re not careful you can easily stumble into an enemy encampment you are absolutely not prepared for and get wrecked. Sometimes it’s hard just to stay alive in Tears of the Kingdom.

Fortunately, there are quite a few things in the game to help Link survive. If you’re hoping to increase your combat prowess and survivability in The Legend of Zelda: Tears of the Kingdom, read on for 5 helpful tips. You can also check out our full guide of tips and tricks for more assistance.

Prioritize Finding Shrines and Increasing Hearts

One of the most obvious ways to decrease your chances to die is to acquire more heart containers. You can accomplish this by focusing on finding as many Shrine locations as possible and completing the puzzles within. Once you have enough Light of Blessing to adequately increase your health to a more reasonable level, Link should be able to take a few more hits without immediately crumbling.

Although you can also choose to increase your stamina capacity, it’s probably best to focus on expanding your hearts first. You can always supplement your stamina with meals and elixirs if needed.

Get Some Decent Armor Early On

Another great way to increase your chances of survival is to find armor in Tears of the Kingdom that offers better protection than the Archaic set. Although there is a lot of different types of armor you’ll discover as you make your way through the main story quests, you should be able to find The Royal Guard uniform pretty early on in Hyrule Castle.

There’s an early quest called Crisis at Hyrule Castle that will lead you near this armor, and it offers an additional 4 defense that can help increase your survival rate immensely.

Utilize Shield and Arrow Fusions

One of Link’s new abilities is great for increasing your combat prowess directly. Fuse allows you to turn even a simple stick into a decent weapon you can actually fight with. However, it can be easy to forget that you can do more than just Fuse melee weapons. Adding additional capabilities to your shield and arrows can greatly increase your combat prowess without having to get up close and personal.

Arrows for example can be fused with Keese Eyes to create homing arrows that can better hit distant targets. You can also fuse your shield with a Flame Emitter to create a flamethrower that also blocks attacks. You could also go as far as fusing a rocket to your shield to activate as a quick escape.

Cook Up the Best Recipes and Elixirs

One of Link’s greatest advantages is that he can cook up a storm. With the best recipes and elixirs, you can increase your attack power, defense rating, and even temporarily increase your heart capacity. You’ll need to locate the correct ingredients and find the right combinations, but once you do, these meals and elixirs can greatly increase your chance to survive tough encounters.

For some guidance on what to make, you can check out our guide to recipes in Tears of the Kingdom as well as this list of helpful elixirs.

Utilize Ultrahand for Combat

Ultrahand is the first ability you get in Tears of the Kingdom, and it is arguably the most versatile. Although it is mostly used for solving puzzles and building machines, you can also utilize it in combat pretty effectively. Similar to the Magnesis ability in Breath of the Wild, you can use Ultrahand to pick up heavy things and drop them on enemies. You can also build some pretty devastating combat machines using Zonai devices.

Utilizing the Ultrahand ability in combat does take some forethought and strategy, but if you start effectively incorporating it, you should be able to take on tougher opponents without having to fight them directly.

Looking for more tips? Check out our full Tears of the Kingdom Wiki Guide or dive into our suggestions for what to do first in the game.

The Best Nintendo Switch Micro SDXC Memory Card Deals: Get 1TB for $89.99

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity. The Switch and Switch OLED have 32GB and 64GB of internal storage respectively. Some of that is reserved for the OS. The Legend of Zelda: Tears of the Kingdom takes up over 18GB of storage all by itself. Other must-have titles like The Legend of Zelda: Breath of the Wild and Pokemon Sword or Shield tap out at 13.5GB each. There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford.

The Lowest Prices on MicroSDXC Cards (Updated)

These Micro SDXC cards are 100% compatible with any Nintendo Switch, Switch OLED, and Switch Lite console. Some of them may be rated for higher speeds than the official Nintendo Switch branded memory cards. That doesn’t really matter though; the Nintendo Switch can only support U1 speeds, so a U3 speed will just be throttled back down to U1 speeds.

Steam Deck Owners Can Use These Cards Too!

The Switch isn’t the only gaming system that accepts these cards. If you’re a Steam Deck owner, you can also use this card, especially if you picked up the 64GB storage option.

For more deals, take a look at our daily deals for today.

Everything Announced at the Humble Games Showcase

The latest Humble Games Showcase aired today, where its publishing arm decided to spotlight some games on the way this year and beyond. If you missed it, no worries; here’s a recap of all the games Humble showed today, including Stray Gods: The Roleplaying Musical.

Stray Gods: The Roleplaying Musical

Today’s showcase gave us more insight into Stray Gods: the Roleplaying Musical ahead of its August 3 release date. Originally named Chorus: An Adventure Musical before being renamed, Stray Gods: The Roleplaying Musical is an RPG musical where players control a young woman who inherits the powers of the Last Muse in Greek Mythology named Grace.

#BLUD

As part of a new partnership with animation studio and developer Exit 73, #BLUD is a new dungeon crawler launching sometime next year on PC. Players assume the role of Becky Brewsyer as she balances school friends, and slaying monsters.

Wizard of Legend 2

A sequel to 2018’s Wizard of Legend, Wizard of Legend 2 is an indie roguelike that will support four-player online co-op. Dead Mage is developing Wizard of Legend 2. While not the original game’s developers, Contingent 99 is offering guidance to the studio.

Bō: Path of the Teal Lotus

Developed by Squid Shock Studios, Bō: Path of the Teal Lotus is a 2D Metroidvania platformer where players control Bō, a Celestial Blossom that can shapeshift. Similiar to Clover Studio’s Okami, Bō: Path of the Teal Lotus’ world and sotry is based on Japanese folklore and is slated to launch on PC in 2024.

Breeze in the Clouds

If you ever wanted to play as a Corgi with weather power, Breeze in the Clouds is right up your alley. Players control Breeze, a corgi that is using his newfound power to fight pollution. There is no release date yet, but today’s showcase gave us an interview with the game’s developer, SrBilyon, along with a colorful new trailer.

Cataclismo

Cataclismo is a fortress-building RTS game developed by Digital Sun, the same developer that created Moonlighter and The Mageseeker. Cataclismo will have you building fortresses as you fend off waves of enemies and lead an expedition as you try to rebuild humanity one stone at a time. Digital Sun has yet to announce a release date for Cataclismo.

Lost Skies

A co-op survival adventure game by Bossa Games, Lost Skies is set in a vast sky filled with floating islands. With support for up to six players, Lost Skies tasks players with finding and crafting their own skyship by using ancient technology and fending off enemies they may encounter.

Supraland: Six Inches Under

A metroidvania set in the first-person perspective. Supraland: Six Inches Under initially launched last year on PC. But today’s showcase confirmed a shadow release for PlayStation and Xbox consoles, with the game also available in the Xbox Game Pass library.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Surgeon Simulator, I Am Bread Developer Announces Next Game: Lost Skies

Bossa Games, developer of I Am Bread, I Am Fish, and Surgeon Simulator, has announced its next game. It’s called Lost Skies, and in many ways, it’s a significant departure from Bossa’s previous humorous sandbox efforts.

Lost Skies is an upcoming open-world, co-op adventure where up to six players work together to explore a world composed of floating islands, build flying ships, and take on gigantic monsters. It’s planned for a PC launch in 2024, but will enter what Bossa calls “open development” later this year, allowing the community to access and test vertical slices and offer feedback to shape Lost Skies’ development.

Expecting the Unexpected

According to Bossa Games CEO Henrique Olifiers, Lost Skies is able to be played single player as well as co-op, and single player play is in fact incentivized at times to assist the overall cooperative efforts of a group. He tells us that combat includes two components. One is “ground” combat, where “ground” is used a bit loosely because, per Olifiers, everyone will be hook-shotting around “Spider-Man-style” in very vertical spaces. The other is ship combat, with customizable flying ships built to tackle much larger creatures that serve as both enemies and puzzles.

While he’s not willing to share too many deep details about gameplay just yet, Olifiers described the two “drivers” of gameplay as surviving the world, and fighting these massive “guardian” creatures with friends, one in each of Lost Skies’ regions. With those two drivers, Olifiers adds that he wants players to feel a sense of freedom – similar to the freedom of Bossa’s previous smaller sandboxes – that they are “always looking at something on the horizon” that sparks curiosity and strategy. He wants players to feel they can do anything they can imagine.

“I have this saying that ‘A good game is when something that you didn’t expect took place,’ ” he says. “The fondest memories I have of multiplayer games was when in Ultima I was standing there when someone exploited the [fire field] bug to kill Lord British in the game, or when I go into raids in World of Warcraft, and my friends ask, ‘Who’s got the potions?’ and we look at each other: ‘What potions?’ That’s what we go to the pub later to talk about. So we want to create those in Lost Skies. Every hour one of those [experiences] happens, and the only way for us to craft that is to give players the means to play in the way they want.”

When we spoke with Olifiers ahead of Lost Skies’ announcement, we asked why the studio was going in such a grander, more adventurous direction after years of games where you play as a slice of bread trying to make its way to a toaster through a room full of hazards. Olifiers acknowledged that Lost Skies was a shift in “form and theme” from previous Bossa games, and said the studio’s reasoning came out of its long-standing development process of constantly doing internal game jams.

According to Olifiers, every Bossa game is made out of a game jam, and the studio has dozens of internal prototypes that never see the light of day. But, he continues, this means that all of Bossa’s games historically have been started from scratch: because they’re not building on the foundation of something else, development takes a lot of time.

So Bossa Games wants to focus, and through discussion the team found that many of its members were excited by co-op survival games and building such as Valheim, Project Zomboid, and 7 Days to Die. In focusing on that space and game jamming in it very specifically for a time, Bossa came up with Lost Skies.

Returning to Worlds Adrift

Notably, Lost Skies is meant to take place in the same universe as its previously shuttered MMO, Worlds Adrift. Worlds Adrift entered early access in 2017, but was discontinued two years later due to the game no longer being commercially viable. We asked Olifiers why Bossa was revisiting that universe despite the struggles its first endeavor had.

“We tried well to put to good use all the hindsight that we had with Worlds Adrift,” he says. “What worked, and what didn’t work, and to create a brand new game in that universe that so many people fell in love with and we never could fully realize…Hindsight is super useful. You have the advantage of going back and doing something again, but, with that experience, it’s like riding a bicycle. You never ride a bicycle well the first time you do it.”

You never ride a bicycle well the first time you do it.

One way Bossa is working to ensure the success of Lost Skies is by releasing it early in “open development.” Olifiers says that currently Bossa has a group of a few hundred community members with full access to game builds who are giving feedback and actively discussing with Bossa devs what they want to see from Lost Skies. The plan is to slowly grow this community over time.

While this might seem like a risky strategy, Olifiers says it’s one Bossa has a lot of experience with in its past games. It has a website, Bossa Presents, where it shows off “weird and wonderful prototypes” for community feedback, and Olifiers says I Am Fish specifically was the result of a game jam prototype that community members fell in love with.

“I remember we were watching videos of people doing things in Surgeon Simulator that we never thought possible, and then going back to the game, updating it, and putting achievements if someone else did that,” he says. “So, this kind of positive feedback loop is what we are trying to do on Lost Skies from day one.”

Lost Skies is currently in development for a full PC release sometime in 2024, and Olifiers says Bossa is still considering a potential console release. And there are big plans long-term, too. Bossa has a “huge post-launch roadmap” in mind for long-term Lost Skies support, in hopes the game will sustain them for years to come.

“It’s meant to be our bread and butter, going forward, right?” Olifiers says. “Our life.”

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Pokémon Scarlet and Violet Are Finally Getting Pokémon Home Support

Pokémon Scarlet and Violet will be compatible with Pokémon Home as of May 24.

The Pokémon Company today announced that Pokémon Home, the Pokémon cloud storage service, will soon be compatible with its most recent generation of games, letting players bring their old pocket monsters to the Paldea region for the first time.

“After players link their game to Pokémon HOME, they will be able to transfer Pokémon from Pokémon Scarlet and Pokémon Violet to Pokémon HOME and bring select Pokémon from other games to the Paldea region,” said an official statement.

When you transfer a Pokémon into Scarlet or Violet, the specific mons Terra type will be determined by the pokémon’s original type or types. Additionally, you’ll get a free gift the first time you transfer a Pokémon from Scarlet or Violet into Pokémon Home – Sprigatito, Fuecoco, and Quaxly with Hidden Abilities.

Players will also be able to convert Pokémon Home points into League Points and can view Scarlet and Violet-specific info within the Pokémon Hone app.

Another feature coming to Pokémon Home will allow users to change their Pokémon’s moves from within the app, meaning players can update their move lists before transfering them out of Home and into the games.

Pokémon Go players will also be able to transfer Gimmighoul (Roaming Form) into Pokémon Scarlet and Violet for the first time.

IGN’s Pokémon Scarlet and Violet review gave it 6/10 and said: “As a decades-long fan, I desperately want better for Pokémon, especially given how clear it is that the design fundamentals are absolutely there under the surface. But if you’re devoted to this series, as so many are, know that the proper care we’ve all come to expect has not been shown here.”

Want to read more about Pokémon Scarlet and Violet? Check out the recent Pokémon Scarlet and Violet patch as well as the recent addition of iconic Pokémon, Typhlosion.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Best PS5 and PlayStation Deals Right Now: Save on Games, SSDs, Headsets, and More

If you’re looking for a deal on PS5 games, controllers, headsets, SSDs, and more, you’ve arrived at the right place. Below, we’re tracking all the best deals on everything PlayStation, including new releases, older favorites, and even top premium items like the best OLED TV or soundbars for PS5.

If you don’t like what you see, you can always come back another time! We frequently update this page with all the best PS5 deals, so you’re more than likely to find something you love when returning. For now, here are all the best PS5 and PlayStation deals right now.

TL;DR – Best PS5 Deals Right Now

Best PS5 SSD Deals Right Now

The MP600 Pro is Corsair’s fastest M.2 SSD and the “LPX” model is “optimized for PS5” because it includes a rugged preinstalled heatsink that is slim enough to fit in the PS5 bay without any issues. We like this RAM so much, we rated it the best PS5 SSD for 2023. For even more PS5 SSD deals, check out our full roundup here.

Best PS5 Video Game Deals Right Now

If you’ve got the console, you’ll need the games as well. Video game deals can come and go a lot, so I’d also highly suggest following @IGNDeals on Twitter where we’ll regularly post all kinds of discounts on the stuff you really want to buy (including PS5 games!) For now, here’s the best PS5 video game deals you can find in 2023. A favorite of ours is the $34.99 deal on God of War: Ragnarok at Super Shop, so remember to use our code IGNGOWR to score the discount.

Best PS5 Accessory Deals Right Now

To get the most out of your hardware, you’ll want to consider picking up a few accessories for the PS5. When we find worthy deals, here’s where we’ll put them. But, if you’re just looking to pick up an extra controller, for example, see our best PS5 accessories roundup for more recommendations!

Best PS5 Headset Deals

Gaming on your PS5 can be taken to the next level with a decent headset. Whether you’re looking for immersive 3D audio, or just a decent headset and mic to chat to your friends over a game of Warzone, then you’ve come to the right place. If you’re looking for a few more options (or some additional advice) check out our full best PS5 headset roundup here as well.

Best PS5 and Gaming Soundbar Deals

If you’ve got a killer living room set up, you may want to consider the next best thing to upgrading your space, a decent soundbar. Some of the most immersive elements of gaming can be from the incredible soundtracks, and often enough our TV speakers just aren’t good enough to pick up some of the most intricate sounds. This is where soundbars come in.

Best OLED TV for PS5

This enables seamless 4K gaming at 120Hz on consoles like the PS5 or Xbox Series X. It also supports variable refresh rate (VRR), auto low latency mode (ALLM), and even HGiG, making it a comprehensive choice. These televisions are so exceptional that the smaller 48″ and 42″ sizes are also highly recommended as the best gaming PC monitors available. Check out our own IGN LG Evo C2 OLED TV review for our hands-on experience with this TV, or have a browse through our full OLED TV deals roundup for more options.

Where to Buy a PS5 in 2023

It’s a wonderful time to be alive in 2023, as PS5 consoles are reguarly available to buy! It was a long time coming, but we’re all incredibly thankful to finally turn off those stock trackers! For now, here’s where you can pick up a PS5 console or bundle. But, keep an eye out for offers in the near future, as Sony has already started experimenting with discounts on the console bundles (such as the recent $50 off the God of War bundle).

PlayStation VR 2 is Now Available at Amazon

For those who have been excitedly waiting to get their hands on it, the PlayStation VR 2 is now live on Amazon. For $549.99, you’ll be getting the headset (with a 4K HDR screen, a 110-degree field of view, and many more features), alongside two Sense controllers with adaptive triggers and haptic feedback.

Our review of the PSVR 2 awarded it with an incredible 9/10, calling it a “quantum leap over the original PSVR in terms of ease of use, visual quality, and immersion,” and that, “any PlayStation owner who loves VR should upgrade as soon as possible.” Below, you can find the link to Amazon’s website for it.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Hogwarts Legacy Datamine Reveals Morality System Where Unforgivable Curses Came With a Cost

Fans who noticed that Hogwarts Legacy had an unusual lack of repercussions for murdering and using other unforgivable curses will be pleased to hear that developer Avalanche Software also thought about it a lot.

As reported by PC Gamer, a new datamine of the popular Harry Potter game has revealed that a morality system was at least tested before launch, meaning using unforgivable curses wasn’t quite so free and easy.

YouTuber GrandTheftDiamonds uncovered a hidden morality system while looking through the game’s SQL files, and it would have given a House Point penalty to wizards who choose to use Avada Kedavra and the other unforgivable curses.

As you might expect, the Killing Curse would have racked up the worst penalties, removing 100 House Points from players. Casting Imperius would cost the player 50 points, while in-game actions such as extortion or bullying would have cost 50 and 25 points respectively.

Only a few actions awarded an increase , like studying in class adding ten or participating in a club which added five.

It’s not just a House Point deduction, either. Other consequences for your misdeeds include references to CrimeSceneInvestigations and CallAF (which GrandTheftDiamonds supposes stands for CallAuthorityFigure). Ultimately, however, the morality system was scrapped.

“It was important for us to give players who sought out to be a Dark Witch or Wizard an opportunity to do so,” lead designer Kelly Murphy told GamesRadar earlier this year. “This is the ultimate embodiment of role-playing: allowing the player to be evil. Additionally, this was important because it comes from a place of non-judgment by the game creators. If you want to be evil, be evil.”

Additionally, it looks as though Hogwarts Legacy also scrapped a reputation system, with ranks ranging from Hate, Dislike, Indifferent, Familiar, Cordial, Friendly, and finally rising all the way up to Companion.

It’s interesting to think that the scrapped morality system may have tied into this, much like Fallout’s karma system.

IGN’s review of Hogwarts Legacy gave it 9/10 and said: “In nearly every way, Hogwarts Legacy is the Harry Potter RPG I’ve always wanted to play.”

Want to read more about Hogwarts Legacy? Find out when Hogwarts Legacy is finally coming to Nintendo Switch as well as our best tips to be the best wizard you can be.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Mortal Kombat 12 Revealed As Mortal Kombat 1

Warner Bros. Games and NetherRealm Studios have officially revealed that a rebooted Mortal Kombat 1 will arrive on September 19 for PlayStation 5, Xbox Series, Nintendo Switch, and PC

Following an earnings call tease earlier this year, Warner Bros. Discovery and NeatherRealm announced Mortal Kombat 1 officially on its website and released a reveal trailer on YouTube.

“Mortal Kombat 1 is the latest title in the acclaimed Mortal Kombat videogame franchise developed by award-winning NetherRealm Studios,” reads a post on the website.

“The game will introduce a reborn Mortal Kombat Universe that has been created by the Fire God Liu Kang, featuring reimagined versions of iconic characters as they’ve never been seen before, along with a new fighting system, game modes, bone krushing finishing moves, and more.”

Preordering a $109.99 Premiu, Edition will get players early access beginning on September 14 alongside 1,250 Dragon Krystals (the in-game currency), the Kombat Pack which includes a Johnny Cage skin styled after Jean-Claude Van Damme, early access to six new playable ccharacters, and five new Kameo Fighters.

A $249.99 Kollector’s Edition will be available too for just PS5 and Xbox Series and includes all Premium Edition content plus a 16.5 inch Liu Kang sculpture, three exclusive art prints, a steel case, and 1,450 additional Dragon Krystals. A beta will be also available to those on PS5 and Xbox Series who preorder any version of the game.

Fans have been eagerly awaiting the game since NetherRealm revealed it was working on a new project as of July 2021 after ending support on Mortal Kombat 11, while Johnny Cage voice actor Andrew Bowen teased in a swiftly deleted tweet that the 12th entry was in development.

Mortal Kombat 11 launched way back in 2019, marking a solid four-year wait for fans of a little (or a lot) graphic gore and violence in their fighting games.

In our 9/10 review of the previous game, IGN said: “Mortal Kombat 11 is the best game in the 27-year-old series thanks to deep, methodical new mechanics and fun story.”

Developing…

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.