Disney Illusion Island Preview – Our First Hands-On

As a new parent, one of the things that I’m most looking forward to is being able to play games together with my son. This is just one of the reasons why Disney Illusion Island caught my attention right away as a game that looked like a blast to play with my family. A four player cooperative 2D platformer from Dlala Studios, developers of the recent Battletoads revival, Illusion Island seeks to combine the joy of traversal in a seamless, massive world with that signature Disney magic. After spending about 20 minutes with it, I found myself sufficiently charmed and left with the feeling that Dlala seems like its on the right track.

The setup for the adventure this time around is Mickey, Minnie, Donald, and Goofy all traveling to the titular Illusion Island under the impression that they’ve been invited by one another to a picnic. It turns out, the picnic was a lie, and those invites actually came from the Toku, a group of creatures in desperate need of heroes to save them. And so, with a little bit of cajoling (some needing more than others), Mickey and the gang agree to help the Toku by collecting three magical tomes scattered across the island.

It is impossible to ignore the influence that Metroidvanias have had on the design of Illusion Island’s world.

And to be clear, the island is massive. Dlala CEO AJ Grand-Scrutton doesn’t like to use the term “Metroidvania” as a genre descriptor for Illusion Island, but it is impossible to ignore the influence that those games have had on the design of its world.

In his own words: “Look, it’d be silly of us to kind of pretend that there is not Metroidvania inspiring the structure of the game. It’s a big seamless world. You get to gates you can’t get past until you get an ability. In a lot of ways that’s Metroidvania 101,” said Grand-Scrutton. He continued, “I think the difference with ours is that we’re focused on the platforming aspect. This isn’t a combat game. This is a game about all the challenges you come across being resolved by a movement and abilities as opposed to fights. So I think that structurally we’re very inspired by Metroidvania, but I think our biggest influences are platformers – modern ones, and the ones we grew up with.”

Fortunately, that platforming feels really good. It’s super smooth, there’s just the right amount of floatiness to your jumps, and there’s a really great flow from the level design that allowed me to just go from place to place without even really thinking about it. Despite the large open-ended map, I felt naturally drawn by the design to where I needed to go.

Of course one of the most notable aspects of Illusion Island – and as I said at the beginning, the thing that drew me towards it – is the fact that the entire campaign is playable in four-player co-op. Grand-Scrutton said that they decided to make each character control the same because if you make one character faster, or one character jump farther, what naturally happens is that somebody feels like they’re getting left behind.

So they made it so that, fundamentally, every character plays the same, but each feels different thanks to each of their animation styles. “We use kind of a toy analogy in which we said that okay, if we view Minnie as a paper airplane, we view Goofy as a slinky, Donald as a slingshot, and Mickey as a bouncy ball. Then we animate it around that,” said Grand-Scrutton. “So it’s very strange because the reality is they’re all the same, but they all feel really different when you play as each of them. So it’s a really fun challenge to overcome.”

I only had the opportunity to play as Minnie, so I didn’t get to experience the feeling of the other characters myself, but one of the things that I really enjoyed was when I got the ability to use wall jumps. There was a fun cutscene where every character was granted their own item that represented the ability. Mickey got a pencil, Minnie got climbing gear, Goofy a fork, and Donald… a plunger. Seeing Donald’s reaction to his gift was a joy, and I imagine it’s going to be a recurring gag throughout the game that I very much look forward to seeing more of. It’s a joyous comedic tone that echoes the animated shows and movies we know these characters from so well. This is further reinforced by the art style which evokes that classic morning cartoon feel, but with a modern sheen.

My time with Illusion Island was brief, so I can’t really comment on many of the deeper mechanics beyond just jumps, double jumps, and wall jumps. I definitely got the impression that the game felt pretty easy, but that’s based on 20 minutes of play from literally the beginning of the game. I asked Grand-Strutton and Lead Designer Grant Allen what the target audience was that they were aiming for, and they told me that while it’s a family game, that doesn’t mean it’s a kid’s game.

“So the way we view it is: Us as platform fans who grew up as platform fans and are still platform fans can play this. It’s enjoyable and Grant and I can play it together and feel challenged. But then if I want to play it with my nieces and nephews, we’ve provided features such as being able to set both my nephews to have infinite health, and I can play with two hearts and still get the challenge. But I don’t have to worry about them suddenly fighting and beating me up because they keep dying all the time.”

As with any massive exploration-centric 2D platformer, discovery plays a huge role in Illusion Island, and you can expect to find plenty of collectibles in the form of Glimt – basically like coins that can be spent on a variety of unlocks – special cards called Tokuns, and much more.

I’d also be remiss not to mention the soundtrack, which nails the ambient soundtrack that you’d hear while walking around Disneyland. It’s absolutely delightful. And delightful is a good word to sum up my experience with Disney Illusion Island so far. If Dlala can evolve the mechanics in satisfying ways over the course of the adventure, Illusion Island has all the makings of a wonderful return for Mickey Mouse and friends to the world of 2D platforming.

Mitchell Saltzman is an editorial producer at IGN. You can find him on twitter @JurassicRabbit

Star Wars Jedi: Survivor Has a Colossal File Size on PC

EA has revealed the PC system requirements for Star Wars Jedi: Survivor alongside its colossal file size.

Those looking to join Cal Kestis and the Mantis crew on their next adventure will need to clear some hard drive space to accommodate the whopping 155 GB file size.

This puts Jedi: Survivor on par with the likes of Red Dead Redemption 2 which demands 150 GB of available space for its vast open world and incredible level of detail.

Jedi: Survivor’s predecessor, Jedi: Fallen Order, also requires significantly less at just 55 GB, a whole 100 GB less than the sequel.

EA shared the PC minimum system requirements as 8 GB of RAM with a CPU equivalent of a Ryzen 5 1400 and a GPU equivalent of a Radeon RX 580. The recommended specs look for 16 GB of RAM, a Ryzen 5 5600X equivalent CPU, and a RX 6700 XT equivalent GPU.

We already know that developer Respawn Entertainment has expanded upon the galaxy far, far away greatly for its sequel, including much bigger environments that can be explored on rideable mounts (or via fast travel).

Jedi: Survivor also has a ton more optional areas, all of which fans can explore when the game launches on April 28.

In our preview of the game, IGN said: “Jedi: Survivor feels grander without ever letting the burgeoning scope compromise the exploration and sense of discovery that serves as its heart.”

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

UK Daily Deals: Best Zelda: Tears of the Kingdom Preorder Deals Right Now

Right now, the best Legend of Zelda: Tears of the Kingdom (or Breath of the Wild 2 as many of us called it for years) preorder deal is at ShopTo for £49.85. With this preorder, you’ll get the game and the limited edition free Tears of the Kingdom poster as well. This is a £10 saving compared to the Amazon listing, and well worth considering if you don’t have any leftover extra credit at Amazon, or you won’t be trying for the Tears of the Kingdom Collector’s Edition (that’s out of stock right now as well).

Other deals to check out right now include the 3-months for 99p deal returning at Audible (usually £7.99/month). This is for new or returning subscribers, and is well worth getting if you love audiobooks. There’s also the PlayStation Spring Sale, PSN Gift Card discounts, preorders for limited edition 4K Blu-rays, a superb deal on cans of Pepsi, and plenty more to consider as well. See all these deals and plenty more just below, and make sure you’re following @IGNUKDeals on Twitter for more updates.

TL;DR – Best UK Deals Right Now

Best Zelda: Tears of the Kingdom Preorder Deals with Poster (Save £10)

Bonus: Where to Preorder Tears of the Kingdom – Switch OLED Model

If you’re looking to add the special Legend of Zelda: Tears of the Kingdom Switch OLED model to your collection, then look no further. Preorders for this special edition console are still available and will launch on April 28, just a few weeks before the new game.

3-Months of Audible for 99p (was £23.97)

This is a great deal on Audible. For 99p you’re essentially getting three audiobooks of your choosing (one per month), alongside the whole Audible podcast catalogue. Some of my favourites I’ve listened to on Audible this year include Cinema Speculation by Quentin Tarantino, Strong Female Character by Fern Brady, and I Am Not Nicholas by Jane MacSorley.

But there’s plenty else to choose from as well, such as The Sandman, Game of Thrones, Harry Potter, Dune, Lord of the Rings, and more. For 99p, you’re getting plenty of value out of Audible, so I defintiely recommened giving it a go. (This is for new and returning subscribers only)

Latest 4K UHD Preorders: John Wick 4, Mario Movie, The Last of Us

There’s some pretty awesome 4K UHD and Blu-ray preorders that the IGN UK audience have been loving recently. At the top of these is The Last of Us Season 1 steelbook, but we’ve had a couple of new popular preorders announced recently as well. Both John Wick 4 and the Mario movie are getting the special edition or steelbook treatment, and you can check out the preorders for both just below as well.

Latest UK Random Deals: My Top Picks Right Now

It’s a roll of the dice. These are my absolute favourite deals that are available right now, but don’t necessarily fit anywhere else, making them a little bit more random compared to everything else in Daily Deals.

Best PS5 and Xbox Series X Console Deals in the UK

This is the first big PS5 bundle deal we’re getting in the UK, with £40 off the original list price of £540. With PS5 consoles costing £479.99 right now, this essentially means you’re getting God of War Ragnarok for £20. It’s a great deal, but there are a few others to check out below as well.

Perfect PS5 2TB SSD for £125 Deal is Still Live (Limited Time)

The Netac NV7000 is compatible with PS5 consoles for an ultra-fast M.2 SSD storage expansion, with read speeds of up to 7000/6700MB/s (PS5 requires 5500MB/s or faster). Not only that, but it includes the required heatsink built in so you can have a no mess, no fuss install process.

For just £124.49, and a 5-year warranty included, this is a steal and well worth your attention. To get the deal, make sure to scroll to and click the ‘Apply 25% Voucher’ before adding to the basket and checking out. If you need any help installing your new drive, see our how-to guide here, and the how-to install video here.

Check Out These PS5 and PlayStation Spring Sale Deals

PlayStation’s Spring Sale has brought with it a number of excellent deals on PS5 consoles and bundles, alongside some wonderful physical and digital PS5 video game deals. This includes the likes of The Last of Us Part 1 for £37.99, Dead Space for £44.99, Hogwarts Legacy for £44.99, Ratchet and Clank for £29.99, and plenty alongside. You can also save even more on digital purchases if you invest in some discounted PlayStation gift cards from ShopTo.

Topping it off, the latest PS5 console bundle deal is now available in the UK, with multiple retailers discounting the PlayStation 5 + God of War Ragnarok bundle. There’s a £40 saving up for grabs, with the bundle dropping to just £499.99 for a limited time only.

PS5 and PS4 Physical Video Game Sale

PS5 and PS4 Digital Spring Sale Deals

Save Big on Digital Purchases with These Discounted Gift Cards

If you’re buying anything in the PlayStation Digital sale, then here’s how you can save a little extra money along the way. UK online retailer ShopTo has currently got a brilliant selection of PlayStation Gift Cards at discounted prices; for example a £50 card for £42.85 instead. Not only do these make great gifts, but they’re also perfect for topping up your own PSN account as well.

The only catch with these is that the best value comes from spending £50 or above, so only do this if you’re planning on make lots of digital purchases, or a couple of big ones. For example, if you buy two £50 cards, gaining £100 in total, you’re only paying £85.70, which is a £14.30 saving right out the gate. There’s more gift cards available, so I’ve left some handy links just below. And don’t worry, ShopTo is a trusted seller, and we feature deals from them all the time so you’re absolutely in safe hands when purchasing.

Best Steam Deck and Switch SD Card Deal is Still Live (Limited Time)

Obviously, these SD cards can be used with any compatible device, but we’re focusing on a select few that are perfect for your Steam Deck (A2 SD Cards like the Samsung Evo Select), or your Nintendo Switch. My favourite deal is definitely on the Samsung Evo Select 512GB SD for just £32.99. This SD card was down to £38 during Black Friday, so this is an even better deal.

Super Mario Digital Sale at Nintendo eShop

Nintendo is running a new sale on select Nintendo Switch games to celebrate the launch of the Super Mario Bros movie this month. Some games have dropped to just £33.49, including Super Mario Maker 2 and Super Mario 3D World. Wave 1 of the sale lasts until April 19, with a new range of games discounted in Wave 2, starting April 20.

Bonus: Pokemon Go Plus+ Preorders Are Live at Amazon £49.99

Pokémon Go Plus+ (it’s a silly name, but honestly it’s fun to say) works with Pokémon Go, and with the upcoming game/app Pokémon Sleep. It uses Bluetooth Low Energy technology to sync with your phone without nuking the battery life. Preorders are live at Amazon and ShopTo.

Star Wars Jedi Survivor Preorder Deals (PS5 and Xbox)

If you’re a Star Wars fan eagerly anticipating the release of Jedi Survivor, especially after all the positive previews we’ve now seen, now is the perfect time to preorder the game from Currys. With the use of the discount code JEDI15, you can get your hands on the game for just £59.49.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Crime Boss: Rockay City Review

Crime Boss: Rockay City takes Payday’s potent formula and plops it in the middle of the decade that brought us bleached hair, dial-up internet, and the ’92-’93 Dallas Mavericks. Unfortunately, just like bleached hair, dial-up internet, and those 11-and-71 Dallas Mavericks, Crime Boss looks awful, is technically outclassed, and is full of embarrassing performances. Hard to outright hate thanks to the compelling, car crash quality of some of its cutscenes, it’s nonetheless impossible to recommend right now on account of regular bugs, repetitive missions, and bog-standard blasting that’s unmemorable at its best and exasperating at its worst.

At face value, Crime Boss looks like a hearty deal. There are three separate ways to play, including a dedicated single-player campaign and two co-op focused modes. On top of that, Bon Jovi’s second-best song about cowboys is on the soundtrack, and Michael Madsen is here as leading man Travis Baker – and in a dapper hat, no less. Madsen isn’t a prolific video game voice actor but he has demonstrated an ability to pick quality winners in the past – certainly with the likes of Telltale’s The Walking Dead, Dishonored, and a 2001 game you may have heard of from the makers of Christmas Lemmings called Grand Theft Auto III. Unfortunately, his winning streak is now broken.

Heist to Know You

It’s actually tricky to pinpoint precisely which pillar of Crime Boss is the weakest, although a shooter with combat as scrappy as it is here is always going to be on a hiding to nothing. Melee attacks are hopelessly unconvincing and the shooting itself is annoyingly imprecise and ineffectual, with the slimeballs of Rockay City capable of absorbing punishment like their chests are made of Kevlar. The explanation here likely has something to do with the fact the roguelike single-player rations out perks that negate aiming sway and increase the stopping power of your rounds as rewards for levelling up, but that doesn’t really help. If anything, it makes it seem like it’s just been arbitrarily made to feel like garbage until you can level up for the chance to make it less so.

The roguelike approach to the solo campaign, dubbed Baker’s Battle, is an interesting slant but it ultimately becomes exhausting. Completing Baker’s Battle requires us to take over all territories in Rockay City. Taking territories requires surviving a chaotic but largely vanilla turf war against a wave of opposition gang members. Defending territories requires surviving a chaotic but largely vanilla turf war against a wave of opposition gang members. Funding all this requires stealing stuff from a modest assortment of warehouses, strip malls, and other secure spots that always look pretty much the same. What I mean is that pushing through the campaign is already an exercise in repetition. Making it a roguelike feels like putting a treadmill in a hamster wheel. Beyond that the only real change to the formula comes in the form of some incredibly left-field side missions, like a Vietnam War flashback or a baffling trip to a snap-frozen Russian airbase, none of which have been particularly enjoyable thanks to tiny maps and unsatisfying action. Black Ops did this better 13 years and two console generations ago.

Making it a roguelike feels like putting a treadmill in a hamster wheel.

The other ways to play Crime Boss are either via a quick play menu where you can drop into random jobs, or a series of so-called mini campaigns called Urban Legends. Both of these can be played online with co-op partners or with bots. Both of these also seem like the missions I already played in Baker’s Battle, only this time with friends who’d probably rather be playing Payday.

Crime Boss unapologetically lifts most of its heist systems from its tried and true peer, even down to its automatic drills and saws with little computer screens (which would have seemed less wildly out of place in this ’90s setting had Michael Mann ever put one of them in Heat). The upshot of this thievery is that Crime Boss’s heists are easily the better part of proceedings, even if working with the lax AI often means bagging up the goods for them and tossing them a duffel rather than trusting them to do it themselves. It’s like going on vacation with a toddler.

For the most part, the shonky stealth means things descend into identical firefights time after time. Occasionally, and mostly in the final moments of a successful heist, I would get glimpses of Crime Boss at its most competent. There is a certain satisfaction to be gleaned from having the crowd subdued and the loot secured, even if it is highly derivative of Payday’s long-established formula. On one particular job my crew and I had quietly and completely cleaned out a jeweller, after some patient initial skulking about had rewarded me with a store full of dead CCTV cameras and trussed-up security guards. However, just when things threatened to go south, our getaway vehicle had what can only be described as a seizure as soon as I tried to climb in. This was an isolated bug but others are much less so, including random freezes that last for several seconds and regular instances where character models fail to load in at the start of a mission, leaving guns floating around and shooting you until their owners blink into existence.

[There are] regular instances where character models fail to load in at the start of a mission, leaving guns floating around and shooting you until their owners blink into existence.

At any rate, I was still able to successfully escape the jewel heist with the take a few minutes later, but having the van flap around like a Fallout corpse and peel away as we were literally trying to enter it isn’t exactly an elegant bow to tie on a mission.

Get Chucked

Equally inelegant are the lion’s share of voice performances from its otherwise highly recognisable cast, most of which feel like they were email attachments sent back to the studio the same day the contracts came through. I’ll happily admit seeing Michael Rooker and Danny Trejo digitally de-aged and straight off the set of Days of Thunder and Desperado, respectively, was a powerful novelty at first, but Crime Boss otherwise squanders its kitsch cast.

Vanilla Ice is here as a rapping drug lord who is either beatboxing between his sentences or has someone else doing it for him. I can’t tell. Danny Glover is here and doing his best, despite the fact they didn’t exactly push the boat out when naming his character, which is Gloves. The always terrific Danny Trejo is here, but I’ve only heard him speak once. He has a bigger presence on the box art than in the game itself.

The worst celebrity by a country mile, however, is Chuck Norris, who appears quite regularly – either gloating over your dead body at the end of a run, or showcasing his incorrigible lack of trigger discipline by continually waggling his pistol at his partner. I like Chuck Norris movies as much as the next guy who grew up lurking in video stores throughout the 80s and 90s, but the only thing Missing in Action here is his ability to speak naturally. I guess it makes sense for a game about stealing everything that isn’t nailed down; someone has pilfered half the punctuation from Chuck Norris’ script.

There is absolutely nothing about his delivery here that works. Indeed, he doesn’t sound like he’s even delivering it. He sounds like he’s either been Bowfingered in a restaurant, or is dictating handwritten napkins to his phone to print out in a larger font later. What’s particularly baffling, however, is somehow Norris still isn’t the worst sounding actor in most of his scenes – that victory belongs to his partner, who appears to be a Sonny Crockett cosplayer voiced by a Fraggle.

Minecraft Legends: The Final Preview

When I think of Minecraft, I think of creativity, peace, and adventure. Minecraft Legends’ opening campaign scene made me feel as though my past accomplishments and care for the franchise were being rewarded by trusting me with a new and important challenge: save the Overworld from the greed of the piglins. Minecraft Legends is the fourth Minecraft spinoff game (Telltale’s Minecraft: Story Mode and Mojang’s Minecraft Earth and Minecraft Dungeons preceding it) and after getting an hour with its campaign and about an hour with its PvP multiplayer, it’s already building to be my favorite of the bunch.

It’s Not an RTS

Minecraft Legends is an action-strategy game, which yes, is different from an RTS (real-time strategy), though only in a few critical ways. Instead of taking a top-down omnipotent view of the world below you, your character leads mobs into battle with a sword in hand. Dennis Ries, Executive Producer at Mojang, told me that one of the reasons Mojang didn’t want to make a traditional RTS is because of the challenges they present when putting them on console. The action-strategy interpretation cuts out some of the impersonal aspects of real-time strategy and makes events and threats more focused.

Instead of commanding waves of soldiers or creatures from above, you’re using music to direct a mix of mobs to attack piglin towers or defend an otherwise defenseless village. First, you’ll start with two kinds of golems, and then as the campaign progresses, you’ll find allies in the iconic creeper and other formerly hostile mobs. Directions to the mobs are rather simple (move here, follow) but become more complex steadily over time (command one set of units following to move or focus a target). I played exclusively on an Xbox controller. It did take me a fair bit of time to get used to all the commands, and I can’t say I came away from my hour with the campaign having fully mastered them, but I think the campaign still does a good job of peppering in new layers of lessons during the early tutorial missions. I really only felt the lack of mastery because of the multiplayer session that came later – but more on that in a moment.

It’s difficult to say whether the on-the-ground perspective is more helpful than a wider view after only an hour of the campaign, but it did make my personal affection for units stronger. That being said, it’s a little disappointing I can’t cheer on my units or do more with our friendship other than sending them off into battle and reviving them again at their spawn structures. I served as a commander playing music on a lute for commands and used my sword only for hitting piglins. The cobblestone golems have to attack a piglin tower on their own as my sword (the only weapon you’ll have as far as I know) doesn’t do damage to the structures. Then, when it comes to the actual mining or resource collecting or building defensive structures like walls or arrow towers, the helpful fairy-like creatures called the allay handle that. It’s an interesting distribution of tasks that I’m curious to see how it changes and expands as the campaign continues.

Learning the Mechanics with Campaign

The tutorial mission early on was short and straightforward but served as a great introduction to the Hosts, three new ethereal NPCs. Each gave me a boon to assist in my quest to defeat the piglin invaders and defend the Overworld. I like them. They serve as just enough context for the story and as fun and encouraging guides, but also give me enough space to still feel like this story is my own – something I look for in Minecraft. The tutorial was genuinely essential and expanded well into that first hour of play, building on beginner mechanics as the piglin threat increases.

Getting upgrades in Minecraft Legends isn’t done through earning experience that translates to new levels, but in true Minecraft fashion, instead requires using resources to build toward something new – in this case, building “improvement structures” that can be made with a large collection of resources and a special stone called prismarine that’s earned by defeating piglins. Improvement structures unlock more units, new buildable defenses, or a slew of other upgrades, like the ability to mine for diamond or other ore.

One benefit of Minecraft Legends playing by its own unique action-strategy rules is its campaign’s patience with battle. Ries said that if I wanted to, say, spend more time exploring the procedurally generated map to find the new beetle or bird mounts, I could do so without the village actually being in peril. The peril kindly waits. The Hosts will gently provide reminders of the next critical task, but they won’t stop you from indulging in curiosity. I could easily see myself getting lost in seeking out new mounts or finding other secrets. Ries confirmed there are no secret areas, but enticing things like floating treasure chests in the sky, that yes, are intended to be there and are their own sort of challenge to collect. I appreciate that Minecraft Legends preserves Minecraft’s exploration and discovery.

An hour wasn’t nearly enough to make much of a dent into the full scale of the piglin threat or my forces’ abilities to combat it. Ries said Minecraft Legends’ campaign can take anywhere from 18 to 25 hours to complete, depending on how each player approaches the game. I look forward to exploring and unlocking everything in it I can when Minecraft Legends is out on April 18. It’s a rare chance to befriend creepers and other creatures I’ve admired but had no choice but to slay or run away from previously. Though there is co-op for the campaign, it’s one I think I’ll play alone. Ries did clarify too that there is no couch co-op due to screen space issues among other things, but for folks who want to play together in one household, there is cross-play.

It’s a rare chance to befriend creepers and other creatures I’ve admired but had no choice but to slay or run away from previously.

Taking on Multiplayer

The Minecraft Legends mechanics come to full force in multiplayer. In each match, two teams of four start from nothing and are challenged to destroy the opposing team’s base while protecting their own. This means starting by only being able to gather the basic resources of wood and stone and, hopefully (if your team is coordinated), gather prismarine and build enough improvement structures to unlock building the most complex buildings and tools, like the devastating redstone launcher or the protector towers that can counter the launcher. The multiplayer map mimics the campaign’s in having specific biomes where certain resources are guaranteed to be found, and like it, it’s procedurally generated for a new challenge each match. Ries said it is much smaller than the campaign’s map, but like the campaign, special and important upgrades like finding new mounts can be acquired through exploration. Everyone starts with a horse, but if you find the beetle, you’ll be able to scale walls rather than having to enter through a gate or break down a wall.

The average length of multiplayer is said to be about 20 – 30 minutes, but my team managed to push almost 40 minutes. We defeated the opposing team’s redstone launchers several times, but ultimately our uncoordinated roles and lack of a developer in our ranks spelled our downfall. Minecraft Legends is a game that requires strategy in multiplayer, but unfortunately has incredibly limited tools for it in the build I played. Ries said there’s no dedicated in-game chat for safety reasons, which I respect, but there’s no way to really call out specific actions or declare player roles either. One reason my team survived so long was because one of my teammates planted his flag at the base and stayed there almost the entire game to build improvements, building alongside me until I ran off to gather resources with a third player. Our fourth may as well have been AFK, which led to our defeat when trying to fend off a more coordinated enemy attack.

Roles like a dedicated builder or resource gatherer are crucial to success. Minecraft Legends has a ping system, but as it didn’t seem to go much further than me pinging a spot on the map or an item in a menu, I wasn’t able to convey my strategies without taking off my headset and speaking directly to the people somewhat near me. With the time investment in mind, I’m not certain I’d want to play Minecraft Legends online without having at least a friend or two by my side. Still, I did only get to try one especially long match with three others as unfamiliar with Minecraft Legends’ mechanics as myself, so I’m hesitant to entirely write off the solo queue for multiplayer just yet.

Future Support for Minecraft Legends

Any Minecraft fan knows Mojang is usually around for updates post-launch, and Minecraft Legends is no exception. Ries said there will be special challenges called Lost Legends, which serve almost as separate mini-games. Successfully completing one could earn you a skin.

One Lost Legends example Ries gave me that I didn’t play was called Portal Pile, a base defense challenge against waves and waves of piglins that’ll be available at launch. Ries said they also want to work with creators to potentially have them make their own Lost Legends challenges called Myths. There will also be a Legends Marketplace to get skins for player characters and mounts. Ries didn’t mention if they’d be any campaign DLC.

Befriending the Enemy

Even though my long multiplayer match was nowhere near the long ones Ries said they had when they were initially tuning multiplayer (almost two hours originally), the investment in multiplayer and potential challenges with team coordination has me skeptical about my chance at success. I’m not at all skeptical about my interest in the campaign, though. It seems like just the right amount of challenge while still being a pleasant reflection of some of my favorite elements of Minecraft. Sure, it’s weird to not stop and collect every resource myself, but with the help of the allays, the charming Hosts, and the potential of finally getting closer to the creepers without them exploding, I can say I’m excited to learn.

Miranda Sanchez is the executive editor of guides at IGN and a member of Podcast Unlocked. She’s a big fan of stationery and fountain pens. You can sometimes find her on Twitter.

Final Fantasy Pixel Remasters: Switch and PS4 Release Dates Announced

Square Enix has confirmed that the Final Fantasy Pixel Remasters, which are essentially upgraded versions of Final Fantasy 1-6, will be released on Nintendo Switch and PS4 on April 19, 2023.

The Final Fantasy Pixel Remasters are currently available on PC and mobile, and soon a new audience will be able to experience much of the history of the Final Fantasy franchise in a new way.

If that wasn’t exciting enough, these versions come with a new pixel font, which seems to address one of the biggest issues fans had with the games when they first were released – the questionable choice of font by Square Enix for these remasters that left many unhappy.

There will also be a new option to switch between the original and new background music whenever you so choose, and there are more options to adjust encounter rate, EXP, Gil, and ABP.

All six games will be available on April 19 at 8am PT/11am ET/4pm BST, and fans will be able to purchase them individually or as a complete package. On the eShop, the games range from $11.99-$17.99 per game, and all six can be purchased for $74.99.

For more, check out seven things you probably didn’t know about Final Fantasy 1-3 and our hands-on preview of the future of the series in Final Fantasy 16.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Starbreeze CEO: Payday TV Series Could Explore the Complex Inner Lives of the Payday Clowns

Starbreeze CEO Tobias Sjögren has spoken on the possibility of a Payday TV series or movie, saying it would be a “perfect fit” as it would allow the team to explore the complex lives of the Payday clowns alongside delivering a ton of action.

Speaking to GamesIndustry.Biz, Tobias Sjögren discussed the inspirations behind Payday, how they’ve already collaborated with other movie franchises, and how fans have already become attached to certain characters through the games’ stories and trailers.

“It’s certainly inspired by movies like Heat, and we’ve done several movie IP collaborations, including John Wick, Scarface, Point Break, Reservoir Dogs,” Sjögren says. “The reason why they have worked so well is Payday has an element of suspense when you are playing it. There are action moments, but these characters actually have a deeper storyline; they have a personality in the story of the game and through the other trailers were done, players have got to know these guys and people and identify with them in various ways.”

However, there is still so much left to explore, explains Sjögren, as the games have only begun to scratch the surface of the full history of the characters. This is why he thinks TV would truly be the perfect place, as it allows for the necessary time to build out this world and those inside it.

“There’s a lot of additional tidbits that can be learned about these characters, their backgrounds, and their motivations,” Sjögren said. “The masks have set such a big portion of their personalities. There’s a story as to why they have that mask specifically. When you play, you constantly see this mask that reminds you about this. A very cool combination of those factors makes it a very suitable IP for TV format.”

Sjögren then moves the talk to The Last of Us, which has a full story in the game that was designed to be as cinematic as possible and transitioned mostly 1:1 to TV. Payday, on the other hand, has much more room to play with when it comes to adaptations.

“These game IPs now when they are being adapted to TV or film are certainly coming from very different standpoints,” Sjögren said. “The Last Of Us is like playing an interactive movie and the TV series is the game. There’s a super strong connection. Payday is on the other side of the spectrum, much like perhaps Halo, and has a lot more flexibility and holes to fill. But you definitely already care about these characters that have been built through the game. You have built an understanding. There’s a basic foundation there that can be explored and that’s what makes an IP like Payday very interesting for the TV format.”

Sjögren talked on a range of other topics, including the excitement the team has to finally launch Payday 3 in 2023, how the team expects to launch a game in 2025 and 2027 that are “a mix of licensed IP and our own IP,” and much more.

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Blizzard Lead Reveals Global Release Times for Diablo IV

Mike Ybarra, the president of Blizzard Entertainment, has clarified the global release times for Diablo 4 and confirmed that those who pre-ordered the Deluxe and Ultimate editions will be the first to play on June 1, 2023.

Ybarra took to Twitter to correct a previous tweet of his that discussed the global release times of Diablo 4, and he shared exactly when fans can jump into the highly anticipated game that just ended its very well-received beta.

“Oops, I was wrong! Early access for Deluxe and Ultimate pre-orders in the US is Thursday 6/1 at 4PM, 6/2 at 12am in Europe, 6/2 at 8am in Asia. Regular launch 6/5 at 4pm, 6/6 at 12am Europe, and 6/6 8am Asia,” Ybarra wrote.

In follow-up Tweets, he confirmed the US time was in Pacific, so that would translate to 7pm ET. For Europe, he meant British Standard Time, and for Asia, he meant Korea Standard Time.

As for our impressions of the Diablo 4 beta, we said it was “extremely impressive so far.”

“I’m more convinced than ever that this hellish action RPG is on track to deliver something truly special,” IGN’s Travis Northup wrote. “I continue to adore its build-crafting system, the joy of spontaneous alliances that its online model allows for, and the surprisingly engaging combat, which was made even better with the new classes in play.”

Blizzard also shared a bit of info on the beta, including how many times players died, which classes were the most played, and more.

For more, check out the eight biggest changes in Diablo 4 and watch as a streamer successfully solos world boss Ashava.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Legend of Zelda: Tears of the Kingdom Ultimate Buyer’s Guide

At the start of the Nintendo Switch’s life, we were treated to what is widely considered to be one of the best, if not the best, game ever created: The Legend of Zelda: Breath of the Wild. After years of waiting, as we approach the end of the Switch’s life, we’re getting a follow-up: The Legend of Zelda: Tears of the Kingdom. It’s set in the same Hyrule, kind of. It stars the same main characters… probably. There’s still a lot we don’t know!

Basically, all we know for sure is you can fuse items together to build things. Is your spear not long enough? Fuse it to a stick. Boom. Stickspear. I’m sold. Well, to be fair, I actually preordered it years ago without knowing much more than “it exists, it’s a Breath of the Wild follow-up, therefore I need it.”

If you’re interested in preordering Tears of the Kingdom, there’s no shortage of places to do so. Some retailers are tossing in cute little extras to entice you to plop down your money with them. For example, Best Buy will toss in a free art print (a $9.99 value!) while GameStop is offering a wooden plaque. I guess they’re hoping freebies will take a little away from the sting of a $70 Nintendo Switch game, the first-ever at that price point.

Preorder The Legend of Zelda: Tears of the Kingdom

If you can’t wait until May to get a little bit of Tears of the Kingdom in your life, you can get yourself a Nintendo Switch OLED Legend of Zelda: Tears of the Kingdom Special Edition console. The Joy-con and dock are adorned with designs evocative of the game’s aesthetic, and honestly it’s one of the best special-edition Switch consoles of all time, at least in my opinion.

It’s very easy to get your hands on one of these consoles, as all major retailers have them in stock and available for preorder ahead of their April 28 release. If you’re still using your day-1 Nintendo Switch, it might be worth an upgrade. The OLED screen makes a huge difference in hand-held mode, with bright, vibrant colors that just pop so hard. If you’re a collector, I don’t know why you’re reading this, because you already preordered one.

There’s also the Tear of the Kingdom special edition Nintendo Switch Pro Controller, which is impossible to get. It sold out very quickly, and hasn’t come back into stock yet. Will it? Maybe. It’s kind of hard to say. Nintendo is nothing if not unpredictable when it comes to how they handle their special edition hardware. You can still get a special edition Animal Crossing Switch, for example, but good luck finding a much-less attractive Let’s Go Pokemon Switch.

Nintendo is nothing if not unpredictable when it comes to how they handle their special edition hardware.

You also probably won’t be finding the Tears of the Kingdom Collector’s Edition in stock any time soon, or at all. But again, Nintendo! They might have tens of thousands of them ready to deploy, or they might not. It’s like gambling, basically. If you do manage to score one, you get the game, a steelbook cover, a set of pins, an art book and a Tears of the Kingdom poster. It’s pretty sweet. Not sure if it’s $129.99 sweet, but I managed to secure one anyway. For research purposes, obviously.

Also, you can now preorder the Tears of the Kingdom Link amiibo for your collection. Hopefully the new game will have improved amiibo integration over its predecessor. The original was great, don’t get me wrong, but I crave more. The downside for me is any improvements could end up making me regret selling my Wolf Link amiibo.

Preorder the Tears of the Kingdom OLED Switch

If you’re looking to show off your Legend of Zelda fandom, we have a ton of Zelda apparel and collectibles at the IGN Store, and it covers the entire series, from the OG on the NES all the way up to Breath of the Wild. So whether or not you’re a Toon Link or crave a more ultra-realistic version, there’s something for you to enjoy.

For bucking up on your Zelda knowledge, Dark Horse has an excellent series of books: Hyrule Historia, Art & Artifacts, and The Legend of Zelda Encyclopedia. Hyrule Historia introduces a timeline for the series, and while I personally think it’s kind of silly, a lot of people get really mad at me when I question its validity. The three-book set is definitely worth getting, but any one of them is a great standalone Zelda experience. I’m particularly fond of Art & Artifacts, because I just like looking at super-detailed illustrations of the Master Sword. But I’m also not normal.

Viz Media handles publishing of the many Legend of Zelda manga adaptations, and you can buy them one at a time or in various boxed sets. They’re quite lovely. You should check them out.

There’s also a spectacular Link to the Past manga collection, also by Viz Media, written and illustrated by Shotaro Ishinomori. It collects the comics that originally ran in the early 1990s in Nintendo Power, and as someone who was both alive and a loyal Nintendo Power reader, I read and reread those particular issues until they were tattered. Having them all in one book is both convenient and delightful. Highly recommended.

The Legend of Zelda: Tears of the Kingdom arrives May 12, which isn’t very far away, but also seems like an insurmountable amount of time to wait for what will probably be the best game ever created. I’m very optimistic, if it weren’t obvious already. Hopefully you can snag some of the cooler items in the meantime, and if not, you can find something to fill the Legend of Zelda-shaped hole in your heart.

Former Stadia Boss Phil Harrison Quietly Leaves Google Following Service Closure

Phil Harrison, vice president of Google and former head of Stadia, has confirmed he has left the company.

According to a report from Business Insider, two employees familiar with the matter said Harrison quietly left Google around the time the company shut down the short-lived game streaming service after it failed to gain traction in a competitive gaming market. His LinkedIn profile has been updated to say he ended his time with the search engine giant this month.

A veteran of the gaming industry, Harrison joined Google in 2018 after working at Sony for over a decade and three years at Microsoft. From Stadia’s announcement at GDC 2019, he championed the platform as the “future of gaming” as it gave players access to their favorite games, including Assassin’s Creed Odyssey and Cyberpunk 2077, through Google’s cloud service without the need to purchase expensive consoles. He even hosted two Connect streams, where he would announce the games being added to the service in a format similar to Nintendo Direct.

In 2021, as Stadia struggled to attract gamers, Harrison wrote a blog post on The Keyword announcing the closure of Stadia Games and Entertainment (SG&E) and disappeared from the public eye. On September 29, 2022, he announced that Stadia would be shutting down for good this January, and Google began issuing refunds to those who purchased the Stadia controller and games through the Google Play Store.

Where Harrison will head next is currently unknown. Google recently admitted that it didn’t do well creating a cloud gaming service on its own via Stadia, but it is now doing better partnering with game companies to support their live-service games on Google Cloud.

Photo credit: Bloomberg / Getty Images

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.