How to Play the Final Fantasy Games in Order

For 35 years, the Final Fantasy franchise has captivated fans with its anthology style of storytelling, keeping things fresh with new characters and stories. It even has a tendency to set the time periods somewhere between past and future in each game while keeping them connected with the same plot: a group of young heroes gathering to fight a great evil threatening their world while they exploring their internal struggles and relationships with each other — a universal theme that people can relate to.

If you’re new and want to get into the Final Fantasy series, there are 15 numbered games (with Final Fantasy XVI on the way), a few direct sequels, and a prequel to the first game. It sounds like a lot, but we’re here to help you make the journey into the RPG franchise a little smoother.

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Which Final Fantasy Game Should You Play First?

Looking at the Final Fantasy franchise as a whole can be overwhelming as most of them have hundreds of hours of content to play through. If you want to ease yourself into the franchise, we recommend starting with Final Fantasy VII. This game left an indelible mark on the game industry for having the easiest gameplay and combat systems to get a hang of, especially with the Limit Break system, and giving us the most memorable characters, like Cloud, Tifa, Aerith, Barret, and Sephiroth. Its popularity inspired Square to create Kingdom Hearts in collaboration with Disney so that some of its characters could interact with Disney characters.

Final Fantasy VII even came out with a feature-length CGI and Final Fantasy VII Remake, which has prettier graphics but retains the same story with themes of pro-environmentalism, identity, and moving on from loss — elements that previous Final Fantasy stories did not have. Either version of the game is fine to pick up and play.

How to Play Final Fantasy Games in Chronological Order

If you want to do a deep dive into the Final Fantasy franchise and play all of them in chronological order, here’s the full list of games and the order in which to play them. Though you can play most of the mainline numbered in any random order and still be fine as there is no direct continuity between them.

Stranger of Paradise: Final Fantasy Origin

Stranger of Paradise: Final Fantasy Origin takes place in the kingdom of Cornelia, a dark fantasy world version of the setting of the original Final Fantasy game. Jack Garland and his companions and fellow Warriors of Light, Ash, Jed, Neon and Sophia — each carrying a darkened crystal representing earth, wind, fire and water — set out to find Chaos and destroy him, restoring light to the world. Despite what the prophecy foretold about the heroes, each Warrior grows skeptical about their role.

You can change characters’ jobs on the fly, but with Jack as the player character you can only switch between two positions. No matter his job title, Jack has a decisive finishing move that crystallizes enemies and shatters them to restore a portion of his magic meter once the enemy’s break gauge is depleted.

Read our review of Strangers of Paradise: Final Fantasy Origin.

Final Fantasy

Centuries after the events of Stranger of Paradise, Final Fantasy introduces four new young Warriors of Light, each of them carrying an orb representing the four elements that have been darkened by the four Elemental Fiends. At first, they’re tasked by the King of Cornelia to rescue Princess Sarah from the evil knight Garland, but their journey expands to defeating the fiends and restoring the orbs to their former glory, thus saving the world from eternal darkness.

Final Fantasy gets its name from series creator Hironobu Sakaguchi’s threat to leave the games industry and go back to university if it didn’t sell well, and Square Enix dealing with the notion of the game being its very last due to the threat of bankruptcy. Ultimately, the game sold over 1.3 million copies worldwide and grossed over $21 million, saving both the company and Sakaguchi’s career.

Read our review of Final Fantasy.

Final Fantasy II

In Final Fantasy II, Firion, Guy, Maria, and Leon become orphans after the Palamecian Empire destroys their hometown and kills their parents, rendering them orphans. They join the Wild Rose Rebellion and, under the guidance of Princess Hilda, who initially deemed them too young to join the army, journey to stop Emperor Mateus’ plans to take over the world with his hellspawn.

Unlike the first Final Fantasy, the sequel had no character creation or job system because Square wanted the game to be more story-driven rather than filled with heavy gameplay mechanics. This game is notable for introducing a couple of staples that would forever define the series: chocobos and the recurring inventor character Cid.

Read our review of Final Fantasy II.

Final Fantasy III

Another group of four orphaned teens — Arc, Refia, Luneth, and Ingus — are drawn to a crystal of light in the Altar Cave after an earthquake hits the village of Ur. The crystals grants the youth a portion of its power, their first set of jobs, and instructs them to restore balance to the world.

Final Fantasy III is the first numbered game in the series to feature the job-change system, allowing players to change how the characters would battle monsters throughout the game. Instead of staying in one job or class, they could explore other job options and see which one suits each character. The 2006 Nintendo DS remake retained the elements of the original game, but gave the characters more well-rounded personalities.

Read our review of Final Fantasy III.

Final Fantasy IV

Final Fantasy IV centers on Red Wings captain Cecil Harvey, who questions the King of Baron’s motives after he and his knights steal the Water Crystal in a raid on Mysidia. After the king strips him of his title as punishment for disloyalty, Cecil sets out on a quest with Kain Highwind and the allies they meet along the way to stop the sorcerer Golbez from seizing the other crystals in order to save the world.

This game introduced the Active Time Battle (ATB) system, which allows characters to perform a move when their gauge is full. Whereas a party is limited to four people in the previous games, Final Fantasy IV allowed a party of five characters.

Read our review of Final Fantasy IV.

Final Fantasy V

Adventurer Bartz Klauser comes across a fallen meteor and finds four strangers, including King Tycoon’s daughter Lenna, and set off on an adventure to save the Crystals from falling apart, a phenomenon caused by Exdeath, an entity trying to free himself from imprisonment and gain the power of the Void. The group becomes Warriors of Light and focuses their attention on defeating Exdeath and stopping the Void’s energies from plunging their world into darkness.

Final Fantasy V expanded on the job system, giving players more than 21 jobs to choose from. To make the job system even more interesting, you can combine a skill you learn from a certain job with a different skill from another job in order to defeat challenging dungeons and bosses.

Read our review of Final Fantasy V.

Final Fantasy VI

Set in a steampunk-style world filled with technology resembling that of the Second Industrial Revolution, Final Fantasy VI centers on a rebel faction known as the Returners fighting the Gesthalian Empire, which gained the power to take over the world by experimenting on magical creatures known as Espers. The Returners, including amnesiac former imperial soldier Terra Branford, work to free the regions under Gesthalian control using the magic they seek out and put a stop to the empire’s reign.

Final Fantasy VI, which was released as Final Fantasy III in North America and heavily censored due to Nintendo of America’s policies at the time, has 14 playable characters to choose from throughout the story, making it the largest cast in the series’ history. It also deals with mature themes of immoral military dictatorship, use of chemical weapons in warfare, the pursuit of a magical arms race, personal redemption, and the renewal of hope and life. This is also the first Final Fantasy game to not be directed by Sakaguchi, who handed the reins over to Yoshinori Kitase.

Read our review of Final Fantasy VI.

Crisis Core: Final Fantasy VII

Set in Midgar seven years before the events of Final Fantasy VII, Crisis Core: Final Fantasy VII centers on fresh-faced SOLDIER Zack Fair, who is assigned to look for missing SOLDIER and defector Genesis Rhapsodos, who went off on a rampage for reasons unknown. During his search, he discovers Genesis’ origin, Project G (or the Jenova project) and how it’s connected to the two aforementioned high-ranking SOLDIERs, and eventually battles him and other products of the project, which involves injecting Jenova DNA into them.

Crisis Core: Final Fantasy VII was notable for exploring the sensitive side of Sephiroth, the most successful SOLDIER beloved by everyone before he went insane after discovering the unnatural circumstances of his creation and quickly fell from grace, as well as some of Cloud Strife’s life as a SOLDIER before leaving Shinra Electric Power Company. It was originally a PSP-exclusive title, but managed to get remastered as Crisis Core: Final Fantasy VII Reunion for PS5, PS4, Xbox Series X/S, Xbox One, and Nintendo Switch in honor of the 25th anniversary of Final Fantasy VII.

Read our review of Crisis Core: Final Fantasy VII.

Final Fantasy VII

In one of the most iconic games of the series, ex-SOLDIER turned mercenary Cloud Strife joins Avalance (led by Barett Wallace) in the fight to stop Shinra from lining the company’s pockets by mining all the mako from the planet to use as an energy source. Cloud initially fought for personal gain and to keep a promise he made to Tifa Lockhart when they were kids, but eventually developed friendships with other members of Avalanche, including Aerith Gainsborough, and works with them to save Midgar from both Shinra and Sephiroth, who was hellbent on destroying the planet in order to be reborn as a demigod.

With the retention of ATB and the introduction of Materia, Final Fantasy VII grew so popular that most of its characters appeared in the Kingdom Hearts series and spawned the CGI sequel film, Final Fantasy VII: Advent Children. It also spawned the full-blown remaster, Final Fantasy VII Remake, which will be released in three parts. The first part was released in 2020, while Final Fantasy VII Rebirth is set to come out in Winter 2023.

Read our review of Final Fantasy VII.

Final Fantasy VIII

In this contentious follow-up to Final Fantasy VII, a group of young SeeD mercenaries led by Squall Leonhart (or Leon, as he’s known in the Kingdom Hearts series) help out a group known as the Forest Owls, an endeavor that escalates into a conflict by Sorceress Edea, who has seized control of a powerful military state and intend to destroy time itself. As they fight to stop Edea, Squall struggles with his role and falls in love with Forest Owls leader Rinoa Heartilly.

Final Fantasy VIII still incorporates ATB as part of its gameplay, but it overhauled the character leveling system. As far as spell-casting goes, the game threw out the Magic Points-based system, making characters collect, draw, and create magic from items to power themselves up using the junction system instead. This is also the first game to incorporate a vocal theme into its soundtrack with “Eyes On Me” by Hong Kong pop star Faye Wong.

Read our review of Final Fantasy VII.

Final Fantasy IX

In the first Final Fantasy game of the millennium, a thief named Zidane Tribal is tasked with kidnapping the Princess of Alexandria, Garnet Til Alexandros XVII, as a part of a war wage against the neighboring nation of Lindblum. His thief troupe ends up becoming the princess’ guardians, and Zidane teams up with Garnet to defeat her mother, Queen Brahne, who started the war.

Despite Final Fantasy IX being released in 2000, when most game franchises transitioned from 2D to 3D graphics by then, Square Enix designed the game to look like a retro-style RPG. However, it still managed to render CGI graphics for the characters and everything else in the world of Gaia.

Read our review of Final Fantasy IX.

Final Fantasy X

Final Fantasy X is one of the most beloved games in the series next to Final Fantasy VII — and we’re not just saying that because it’s the first Final Fantasy game for the PS2. The story revolves around star blitzball player named Tidus, who is taken to Spira — a world inspired by the South Pacific, Thailand, and Japan — by Auron after his hometown of Zanarkand is destroyed by a colossal monster named Sin. He joins summoner Yuna and her guardians on a quest to defeat Sin and bring about the Calm after learning its true identity is Tidus’ missing father Jecht.

This game replaced ATB with the Conditional Turned-Based Battle system that uses an Act List in which characters’ turns are determined by their stats. It also introduced a new leveling system called the Sphere Grid, which sets characters down a specific path with stats and abilities and allows them to unlock all their abilities once it opens up.

Read our review of Final Fantasy X.

Final Fantasy X-2

In the follow-up to Final Fantasy X, Yuna becomes a sphere hunter and a member of the Gullwings, comprising Rikku and Paine. She sets out to find Tidus — or at least, a mysterious man who looks like Tidus — but gets caught in a political conflict that the Gullwings must resolve before it escalates to a war involving a secret weapon that was built to destroy Spira.

In addition to being the first game in the series to be an official game sequel, Final Fantasy X is also the first to feature an all-female cast and have multiple possible endings. It brought back ATB, but enhanced it to allow characters to interrupt enemies while preparing to attack. It also introduced dresspheres and the Garment Grid, which allow characters to change their character class mid-battle to alter the course of the battle.

Final Fantasy XI

Square Enix took a page out of World of Warcraft and made Final Fantasy XI an MMORPG instead of a regular console game. Players could customize their characters and make it into one of many races of being roaming the land of Vana’diel — Humes, Elvaan, Tarutaru, Mithra, Galka, etc. The plot revolves around defeating a demonic leader called the Shadow Lord, who rose from the ashes of the Crystal War and sent his beastmen armies off to terrorize the land, albeit in a less organized fashion.

Support for the PS2 and Xbox 360 versions of Final Fantasy XI ended in 2016, but fans can still play it on PC. Rumors circulated last year that the game would shut down, given that it’s over 20 years old, but director Yuji Fujito stated that that was not the case. In other words, it’s still alive and well and beloved by many retro Final Fantasy fans.

Read our review of Final Fantasy XI.

Final Fantasy XII

Final Fantasy XII is set in the kingdom of Ivalice, where the Archadia and Rozarria empires are fighting an endless war with each other. When Dalmasca is annexed by the former nation, Princess Ashe forms a resistance movement and meets Vaan, who dreams of becoming a sky pirate, teaming up with him to rally against the tyranny of the Archadian Empire.

Final Fantasy XII took three years for Square Enix to develop after Final Fantasy X-2 was released, and it paid off. It won several Game of the Year awards and spawned the Nintendo DS sequel, Final Fantasy XII: Revenant Wings, in 2007. Over a decade later, the remastered version of the game, Final Fantasy XII: The Zodiac Age, released on PS4, Xbox One, Nintendo Switch, and Windows.

Read our review of Final Fantasy XII.

Final Fantasy XIII

Lightning, the series’s first female protagonist aside from Yuna in Final Fantasy X-2, is a former soldier living in the floating world of Cocoon whose sister Serah goes missing after she’s branded an enemy of Cocoon by the government, Sanctum, for coming in contact with a god-like creature from Pulse. As Lightning searches for her sister, she’s joined by a band of allies to rally against Sanctum for authorizing a purge on citizens who also came into contact with Pulse, leaving the fate of the world at risk.

This game wasn’t received well not because it had a female lead, but rather because it had confusing battle systems — Command Synergy Battle and Paradigm Shift — and linear maps. Even so, it was well-received and spawned two more direct sequels.

Read our review of Final Fantasy XIII.

Final Fantasy XIII-2

Three years after the events of Final Fantasy XIII, Serah takes the lead and teams up with Noel Kreiss, a young man from the distant future, to travel across time and space to find Lightning. Meanwhile, Lightning finds herself in Valhalla, a realm between death and chaos at the edge of time in the distant future, ruled by the goddess Etro, who she protects as a knight during a war with Caius.

Final Fantasy XIII-2 retained the Command Synergy Battle and Paradigm Shift systems, but they were improved upon to make battles flow better. Mog Clock was added to the mix, which prompts players to attack monsters on the field before time runs out to gain the upper hand in battle.

Read our review of Final Fantasy XIII-2.

Lightning Returns: Final Fantasy XIII

In the last installment of the Final Fantasy XIII trilogy, Lightning awakens from her 500-year hibernation to discover that the world is about to end in 13 days. She is chosen by the god Bhunivelze to save everyone, but along the way she learns the truth about the world’s fate and Bhunivelze’s real motives.

Players slammed this game because it featured a ticking clock that signifies how long you had until the game was over, putting a strict time limit on missions and side quests. Its saving grace was the heavily modified version of the Command Synergy Battle system, which employed real-time features, like freely taking control of Lightning’s movements and attacks.

Read our review of Lightning Returns: Final Fantasy XIII.

Final Fantasy XIV

Final Fantasy XIV has several storylines, but the main one involves the player character traveling five years into the future to escape the destruction of Eorzea at the hands of the primal dragon Bahamut. They enter Eorzea in the Age of Calm and work to rebuild the land, but must deal with the threat of invasion by the Garlean Empire.

The circumstances surrounding Final Fantasy XIV’s development were pretty complicated — especially since it’s the second MMORPG title in the series. The original 2010 game was embroiled in controversy because it was released in an unfinished state, although its servers remained active until November 2012. The next year, Square Enix released Final Fantasy XIV: A Realm Reborn with favorable acclaim and went on to produce four expansions: Heavensward, Stormblood, Shadowbringers, and Endwalker.

Read our review of Final Fantasy XIV.

Final Fantasy XV

The latest installment revolves around Noctis, a prince from the kingdom of Lucis is set to marry his childhood friend Lunafreya when he goes on a quest to rescue the Crystal from Niflheim, who stole it during an attack on the Lucian capital of Insomnia, killing his father in the process, on the eve of peace negotiations between the two empires. During his journey, he learns of his destiny to use the Crystal’s powers to save the realm of Eos from eternal darkness.

Final Fantasy XV received critical acclaim for its stunning visuals, gameplay — like driving around the world in the Regalia and the Active Cross Battle system — and its visceral soundtrack, including a rendition of “Stand By Me” by Florence + The Machine used as the game’s theme song as well as a few contributions from Afrojack. The game spawned a few spin-off games, the anime series called Brotherhood: Final Fantasy XV, and a feature film Kingsglaive: Final Fantasy XV.

Read our review of Final Fantasy XV.

How To Play The Final Fantasy Games By Release Date

If you want to play the Final Fantasy games in the order in which they came out, here’s the list of games by release date. Keep in mind that most titles were released in Japan first, followed by the U.S. at a later date. The first six games are remastered for the Nintendo Switch in Final Fantasy Pixel Remaster.

  1. Final Fantasy – December 18, 1987 (JP) / May 1990 (NA) – Famicom/NES
  2. Final Fantasy II – December 17, 1988 (JP) / April 8, 2003 (NA) – Famicom, PlayStation
  3. Final Fantasy III – April 27, 1990 (JP) / August 24, 2006 (NA) – Famicom, Nintendo DS (remake)
  4. Final Fantasy IV – July 19, 1991 (JP) / November 23, 1991 (NA) – Super NES
  5. Final Fantasy V – December 6, 1992 (JP) / October 5, 1999 (NA) – Super Famicom, PlayStation
  6. Final Fantasy VI – April 2, 1994 (JP) / October 11, 1994 (NA) – Super NES
  7. Final Fantasy VII – January 31, 1997 (JP) / September 7, 1997 (NA) – PlayStation
  8. Final Fantasy VIII – February 11, 1999 (JP) / September 7, 1999 (NA) – PlayStation
  9. Final Fantasy IX – July 7, 2000 (JP) / November 14, 2000 (NA) – PlayStation
  10. Final Fantasy X – July 19, 2001 (JP) / December 18, 2001 (NA) – PS2
  11. Final Fantasy XI – May 16, 2002 (JP) / March 23, 2004 (NA) – PS2
  12. Final Fantasy X-2 – March 13, 2003 (JP) / November 18, 2003 (NA) – PS2
  13. Final Fantasy XII – March 16, 2006 (JP) / October 31, 2006 (NA) – PS2
  14. Final Fantasy XIII – December 17, 2009 (JP) / March 9, 2010 (NA) – PS3, Xbox 360, PC
  15. Final Fantasy XIII-2 – December 15, 2011 (JP) / January 31, 2012 (NA) – PS3, Xbox 360, PC
  16. Lightning Returns: Final Fantasy XIII – November 21, 2013 (JP) / February 11, 2014 (NA) – PS3, Xbox 360, PC
  17. Final Fantasy XIV – August 27, 2013 – PS3, PS4, PS5, PC
  18. Final Fantasy XV – November 29, 2016 – PS4, Xbox One, PC

Final Fantasy 7 Rebirth Will Feature a World With a ‘High Degree of Freedom’

While we still don’t know a ton about exactly what Final Fantasy 7 Rebirth is, its director Naoki Hamaguchi has confirmed it will feature a “multifaceted world with a high degree of freedom.”

Final Fantasy 7 Rebirth, for those unfamiliar, is the second entry in the Final Fantasy 7 Remake project and will pick up after the ending of the first game that saw our heroes leaving the walls of Midgar. In the original game, this is when the world opened up and the more contained opening hours became something much grander.

Hamaguchi’s comments don’t quite confirm that Final Fantasy 7 Rebirth would be full open world, but the “high degree of freedom” comment should entice fans and will hopefully mean players will still have that wonder when exploring the wider world and the chance to choose how they tackle some of its missions and side content.

“Players will be able to journey across the wide and multifaceted world with a high degree of freedom, experiencing a myriad of different stories,” Hamaguchi said.

IGN spoke to Hamaguchi in 2021 about this second part of Final Fantasy Remake, and he said the team was dealing with the challenge of how they would allow players to experience this next adventure.

“As for improvement, or should I say ‘change,’ moving forward — because the next installment will involve Cloud and company to leave Midgar and explore the world map, our next challenge will be to create gameplay that leverages the vastness of the world, unlike what we did in this current title.”

Final Fantasy 7 Remake director Tetsuya Nomura also chimed in and said Clould would be “running around a lot of nature.” All signs appear to point to a much more open second chapter, and hopefully we won’t have to wait too long to find out more.

Hamaguchi’s answer on Twitter came just one day after the first “developer comment” from the Final Fantasy 7 Rebirth team that confirmed the game’s development is “progressing smoothly and according to plan.” If this holds, this should mean fans will get a chance to jump back into the world of Final Fantasy VII this winter.

For more, check out how Final Fantasy 7 Rebirth will be the second part of a trilogy and the news that work has already begun on Final Fantasy 7 Remake Part 3.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The 10 Best Puzzles for Adults to Enjoy in 2023

Piecing together a puzzle is a great way to relax and unwind. What’s even better is that they come in a variety of different styles and designs once put together. Whether you want the finished product to reflect your favorite film, game, artwork, or a piece of beautiful scenery, there are puzzles out there for everyone to enjoy.

In this gift guide, we’ve collected some of our favorite puzzles for adults. These come in a range of sizes as well, from 1000 pieces to a whopping 3000 pieces, so you’ll still have quite the challenge when putting it together. Each of the puzzles we’ve found features different designs in their finished products as well, so you’re sure to find something that suits your personal tastes.

TLDR: The Best Puzzles for Adults

The Legend of Zelda: Breath of the Wild Jigsaw Puzzle

Created by: USAOPOLY

Number of pieces: 1,000

With the release of The Legend of Zelda: Tears of the Kingdom, there’s no better time than now to pick up a variety of Zelda-themed items. This puzzle centers around its predecessor, Breath of the Wild, and features a beautiful final product once fully put together. It has a grand total of 1,000 pieces, and once its finished, shows Link looking over Hyrule.

House of Horrors and Scary Movies Jigsaw Puzzle

Created by: Toynk

Number of pieces: 1,000

For horror fans who want to piece together a puzzle with several of their favorite films involved, this is a must-have investment. Coming in at 1,000 pieces, once it’s fully put together, you’ll be able to spot a whole variety of fun details hidden amongst the many movie posters and DVD cases that are sure to make any horror fan happy.

Simple Succulent Jigsaw Puzzle

Created by: Buffalo Games

Number of pieces: 1,000

Sometimes, it’s nice to have a puzzle to put together that’s a bit more simple in design but has a beautiful end result. That’s exactly what this puzzle is. Put together its 1,000 pieces to reveal a variety of colorful succulents. It even comes with a full-color poster to help you with piecing it together.

Lord of The Rings Jigsaw Puzzle

Created by: AQUARIUS

Number of pieces: 3,000

For those who like a challenge, this Lord of the Rings puzzle will certainly keep you busy for hours on end with its 3,000 pieces. Its end result is a must-see for fans of the films as well and measures around 32 x 45 inches, so you’ll need plenty of space to show it off. It’s truly the one puzzle to rule them all. It’s perfect for anyone who enjoys puzzles and the Lord of the Rings movies.

The Happy Isles Jigsaw Puzzle

Created by: Magic Puzzle Company

Number of pieces: 1,000

This puzzle isn’t any ordinary puzzle, as it includes over 50 exciting easter eggs to find as you put it together and features a surprise ending! This ending is hidden away in an envelope that you can’t open until you’ve fully completed the puzzle and helps to round out the story being told in the image you see. It’s an incredibly interesting way to put together a puzzle, and one that’s sure to impress those piecing it together.

Universal Amblin Jigsaw Puzzle

Created by: Ravensburger

Number of pieces: 2,000

Much like the Lord of the Rings puzzle listed above, this puzzle is for those seeking a bit of a challenge. Coming in at 2,000 pieces, this Universal Pictures puzzle features a variety of Amblin Entertainment films, from Jurassic Park movies to Back to the Future. It’s perfect for the movie lover in your life who loves a good blockbuster.

Cottage By The Sea Jigsaw Puzzle

Created by: Buffalo Games

Number of pieces: 1,000

If you want a beautiful scenery to look at when completing a puzzle, look no futher than this one of a cottage by the sea. Filled with beautiful flowers and a bright blue ocean, it’s a view worth taking in. It comes with 1,000 pieces and will measure 26.75 x 19.75 inches once fully pieced together.

Solar System Jigsaw Puzzle

Created by: Nattork

Number of pieces: 1,000

From the seaside to solar system, this jigsaw puzzle features a big and colorful galaxy once it’s fully completed. Due to all of its color, it’s much easier than you’d expect to put together as well, since you don’t have to worry about empty space all over the place. It comes with 1,000 pieces and, after you’ve put it all together, will measure 27.56 x 19.69 inches.

Starry Night Jigsaw Puzzle

Created by: MaxRenard

Number of pieces: 1,000

Sometimes, it’s nice to jump from entertainment-based puzzles and scenic views to classic art. In particular, Van Gogh’s masterpiece Starry Night makes for an excellent puzzle to put together. Though it may prove more difficult than expected given its design, the final result will be well worth it. It has 1,000 pieces and comes to 26.75 x 19.25 inches when fully put together.

Star Wars: The Mandalorian – This is Not A Toy – Jigsaw Puzzle

Created by: Buffalo Games

Number of pieces: 1,000

If your love of Star Wars, and especially The Mandalorian, runs deep, this puzzle is a must-have investment. Featuring Din Djarin and little Grogu, this 1,000 piece puzzle is a joy to piece together and comes in at 26.75 x 19.75 inches once finished. It also comes with a full-color poster to help you out.

Need a better table for puzzling? Check out our picks for the best board game tables and board game storage that work great for puzzles as well.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Insomniac Reveals How Spider-Man 2 Handles Character Switching

Marvel’s Spider-Man 2 is nearly here and one of the most exciting things about this sequel is that it features a story focused on both Peter Parker and Miles Morales. As if that wasn’t amazing enough, Insomniac has confirmed that players will be able to switch between the two Spider-Men at will in the open-world and at specific times during the story.

Speaking to Eurogamer following Spider-Man 2’s 10-minute gameplay demo in the latest PlayStation Showcase, Spider-Man 2 creative director Bryan Intihar explained how the game handles switching between the characters and how a lot of it is made possible thanks to the power of the PS5.

“When you’re playing the main story, we control when you switch between Pete and Miles… it’s done in service to the story when we’re making those switches, for sure,” Intihar said. “So, as you saw on that gameplay reveal, which is a segment of the main story, we are pre-determining those based on what we want to do for how the story plays out.

“We have content designed around Peter, we have content designed around Miles and we have content where you can play either. You’ll be able to – in the open world – freely switch between them with a simple button press.

“Being able to switch in the open world so quickly between the two characters is really, really awesome. Just being able to pick and choose who I want to play as for a certain activity… it’s been so awesome to have that feature. [It’s] something we probably wouldn’t have explored previously.”

Spider-Man 2 game director Ryan Smith then touched upon the fact that there will not only be dedicated skill trees for both Miles and Peter, but there will also be one shared between the two superheroes.

“We want to make sure that when you do switch between the heroes, there’s a sense of familiarity. They’re both Spider-Man, you know how to play the game, but you still have that flexibility in that customisation for upgrading each of them with their [skill trees],” Smith said.

“We saw in the gameplay reveal where Miles has the evolved Venom powers, whereas Peter has the Symbiote abilities. And so those, those change a bit of how you play, and you can upgrade those in their respective trees as well.”

Spider-Man 2 is set to swing on PS5’s around the world this Fall. For more, check out our chat with Insomniac about how the team set out to create a “borderline brutal” Venom suit, nine brand new details from the PlayStation Showcase trailer, and how the sequel’s map will be twice the size of the original.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: Knights of the Old Republic 2 Restored Content DLC for Switch Canceled

Aspyr Media announced that it is canceling the Restored Content DLC for the Switch version of Star Wars: Knights of the Old Republic II – The Sith Lords.

“Sadly, today we’re announcing that the Restored Content DLC for the Nintendo Switch version of Star Wars: Knights of the Old Republic II – The Sith Lords will not be moving forward for release,” Aspyr revealed in a statement on Twitter.

However, Aspyr is trying to do right by fans by letting those who purchased the game before this announcement receive a complimentary game on Switch. The complimentary games include: Star Wars: Knights of the Old Republic, Star Wars: The Force Unleashed, Star Wars: Republic Commando, Star Wars: Episode 1 Racer, Star Wars Jedi Knight: Jedi Academy, and Star Wars Jedi Knight II: Jedi Outcast. There’s also the option to get a Steam version of Star Wars: Knights of the Old Republic II.

To receive your game key, people must visit support.aspyr.com and then submit a request along with a proof of purchase of Star Wars: Knights of the Old Republic II.

The Restored Content DLC was a fan volunteer effort to mod in missing content for Star Wars: Knights of the Old Republic II, as well as fix technical issues. It was officially endorsed by Aspyr Media back in 2015.

Aspyr was working on a remake of the first Star Wars: Knights of the Old Republic game. However, back in August 2022, development was reportedly paused due to Lucasfilm and Sony being disappointed in an internal demo. Now, development has reportedly shifted from Aspyr to Saber Interactive.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Spider-Man 2’s Map Will Be Twice the Size of Its Predecessor’s

We’ve just gotten some clarity on how big Spider-Man 2’s map will be, and rest assured: there will be plenty to explore.

The game’s creative director Bryan Intihar revealed as much in an interview with The Washington Post, saying that the sequel’s map will be twice the size of Spider-Man 1’s. He also teased what it’s like to swing around in Queens, which we previously learned would become available during last week’s 12-minute gameplay demo.

“In terms of the size of the city, it’s double the size compared to Spider-Man 1,” Intihar said. “When you play in Queens, there’s much more of a neighborhood feel, smaller buildings, which is why the web wings work so well traversing in that area, where you can swing low to the ground if you want to, or you can fly through.”

“We’ve prepared some unexpected situations we haven’t done before.

In Spider-Man 1, players were only able to traverse Manhattan. Spider-Man 2, on the other hand, will include both Queens and Brooklyn, with other boroughs expected as well. Speaking to Japanese outlet Famitsu (via Gematsu), Intihar teased how the additions of Queens and Brooklyn will break up some web-slinging monotony.

“Since these two areas are somewhat smaller and residential, I think you’ll find them different from Manhattan,” he said. “We’ve prepared some unexpected situations we haven’t done before, like a battle on the river between two of the cities, so I hope you’ll look forward to them.”

Expectations are no doubt high for Spider-Man 2, as Spider-Man 1 and Spider-Man: Miles Morales are two of the most popular PlayStation games. We still, however, don’t have a release date; last week’s PlayStation Showcase only reiterated the previously announced fall 2023 release window.

For more on Spider-Man 2, check out all the new details we learned from the gameplay demo and our sitdown with Intihar and game director Ryan Smith.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Blaseball, an Absurdist Cult Favorite, Is Officially Ending

Blaseball, the horror fantasy baseball game that gained a cult following, is officially ending after a turbulent hiatus.

Today, in a post on Medium, Blaseball makers The Game Band announced that Blaseball is not going ahead with the Coronation Era, its current iteration, as planned and is instead ending permanently. The Game Band, which also faced layoffs, attributed Blaseball’s ending to a lack of financial sustainability.

“We are making the decision to end it here instead of changing Blaseball into something unrecognizable,” the post reads. “Part of this loss is many of our incredible team members. Our team size has to change to give us enough runway to even begin to make something new. We are losing so many good people, and we will miss them terribly. They changed the game, literally.”

In the post, The Game Band pledged to support employees affected by layoffs and discussed Blaseball’s impact. Released during the height of the pandemic in July 2020, it gained a loyal following and inspired quite a few fanmade works of art.

“To Fans of Blaseball, who have cheered and cried with us, who watched Suns die and Eras pass, who have defied the Gods and death itself, who have been with us through the end of the world as we knew it and then what came after: thank you,” the post continues. “It has been one of the great joys of our lives to make Blaseball for you, and we will grieve its loss like everything else — together.”

Blaseball initially went on hiatus in 2021 after its lore quickly expanded, which culminated in a black hole swallowing every player to give the game a clean slate. The game returned in January 2023, though it quickly went on another hiatus less than a month later after its new format received mixed feedback. Blaseball was slated to return in the spring.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Street Fighter 6 Has Already Broken a Major Steam Fighting Game Record

Street Fighter 6 hasn’t even been out for a full day, and it’s already off to a flaming hot start.

Capcom’s latest entry in the Street Fighter franchise has already become Steam’s most-played fighting game of all time by concurrent player count. At 9 a.m. PT this morning, SteamDB‘s numbers show that 66,317 people were playing Street Fighter 6 on Steam alone. According to industry analyst Benji-Sales on Twitter, this figure has broken Steam’s all-time concurrent players record for a fighting game by nearly double.

For context, concurrent player count means the number of people playing a game at the same time. Here are some of the other numbers:

  • Street Fighter 6: 66,317
  • Mortal Kombat 11 – 35,147
  • Tekken 7 – 18,966
  • Mortal Kombat X – 15,743
  • Street Fighter V- 14,783

It’s a huge start for Street Fighter 6, which has also been performing very well critically. We awarded the game a 9 in our Street Fighter 6 review, saying, “Street Fighter 6 is the most feature-rich a Street Fighter has ever been at launch, but even beyond that, it’s roster of 18 characters is excellent, the new mechanics revitalize the one-on-one fighting formula, and it absolutely nails all of the little things that make for a stellar fighting game.”

It seems Capcom has done all the right things leading up to the launch of Street Fighter 6, as this success story is different from 2016’s Street Fighter V, which missed its initial sales targets. We’ll have to wait and see how well Street FIghter 6 sells, but all signs indicate that Capcom will be happy with the launch.

If you’re planning on jumping into Street Fighter 6 this weekend, check out the full Street Fighter timeline explained.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Stardew Valley Creator Teases Long-Requested Update

Stardew Valley allows players to upgrade their tools through a few different methods, with the highest tier for every tool being the rare purple mineral iridium. That is, every tool except one — the scythe only has a standard and gold variant and can’t be upgraded to iridium, which has left players with unsatisfyingly incomplete toolbars for years. However, players might soon be able to complete their shiny purple set of tools.

On Wednesday, Stardew Valley developer Eric Barone, also known as ConcernedApe, teased the long-requested iridum scythe update in a tweet.

If the Stardew community’s reaction is any indication of things, this is a big deal. “FINALLY ALL PURPLE,” one fan responded.

While he didn’t officially announce the scythe in this tweet, it could mean that the coveted tool is headed to Stardew Valley’s upcoming 1.6 update. Barone announced the update in April, and while it will mostly include support for modders, it will also feature some new content (though he noted that it’ll include less than the game’s massive 1.5 update).

He is also taking a break from developing the Haunted Chocolatier, his next game that will include boss battles and, like Stardew, will accommodate “different playstyles,” to focus on developing Stardew’s next update.

We gave Stardew Valley a 9.5 in our 2018 re-review, praising its charming residents and exploration.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

PlayStation Plus Days of Play Deal: Save 25% Off 12-Month Subscriptions

PlayStation’s big Days of Play sale is finally here. It features sizable discounts on games and accessories, particularly on big first-party PS5 titles. But one of the best deals available during the sale, which runs June 2 – 12, is an across-the-board 25% discount on 12-month subscriptions to PlayStation Plus. This PS Plus deal works for new, existing, and returning members, so anyone can take advantage. Let’s dig into the details.

Save 25% Off PS Plus Memberships

As mentioned above, you can save 25% off a 12-year membership to any PlayStation Plus membership of your choosing, be it Essential, Extra, or Premium. Current customers can add a year to their subscription and take advantage of the discount. New and returning customers can load up at the discounted rate as well.

If you’re a lapsed PS Plus member, you might not know that Sony’s subscription service has gotten more features (and more complicated) in recent years. There are now three tiers to the PlayStation Plus subscription service, each of which offers its own batch of features. Thankfully, the 25% discount applies to all three tiers.

The Essential PS Plus tier grants you online multiplayer, cloud storage, exclusive access to discounts, and free monthly games. A year of Essential normally costs $59.99, but this deal brings it down to $44.99.

The Extra tier gives you all that, plus access to Ubisoft+ Classics and hundreds of games in the Game Catalog. A year of Extra normally costs $99.99 for a year, but is now available for $74.99.

Premium, the most expensive tier, gets you everything in the Extra tier, plus game trials, cloud streaming, and access to the Classics Catalog, which features games from previous generations of PlayStation consoles. Premium normally runs $119.99 per year, but is currently on sale for $89.99.

It’s kinda complicated, to be honest, so if you want a deeper understanding of what you get from each tier, check out our big PS Plus explainer article.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Twitter @_chrislreed or on Mastodon @chrislreed.