The Best Board Games for 5 Year Olds (2023)

Five is a complicated age for board games. Five-year-olds are just about old enough to play a game by themselves so long as it’s simple, and they’re often fascinated by the idea of structured play that a board game represents. But at the same time, they can still find losing difficult to deal with and have very short attention spans.

To make matters worse, a lot of games you’ll find on shelves have worthy educational themes to entice parents, but kids will spot them as tiresome teaching tricks a mile off and demand something more fun. Finding the best board games for kids is no easy task. So here’s a selection of competitive and cooperative games that are easy enough for 5-year-old children to play by themselves where the learning elements are well hidden. And often you’ll find them fun enough to join in yourself, too.

TL;DR: The Best Board Games for 5 Year Olds

Dragomino

A great way for kids to get into hobby games is to take a concept they’re familiar with – in this case, dominoes – and give it a fresh new twist. Here, the dominoes show different kinds of terrain. Players choose from four such face-up pieces and fit them into a growing landscape, trying to match the terrain on one or both ends with existing pieces. For each such match they get an egg, which is either worth a point or gives them the right to pick from the piece selection next turn. Fast playing with a cute them and very simple to teach and learn, it’s appealing for children while teaching them turn-taking and simple strategy.

Outfoxed!

At five, cooperative games where no one has to suffer the ignominy of defeat are still a great way of avoiding family arguments. And they don’t come much better than Outfoxed, a game of memory and deduction where players have to find out which of an array of foxy suspects stole the chicken pie. It’s got a neat gizmo which determines whether a given clue, such as a cane or top hat, is something that identifies with the suspect’s picture or not. So by building up visual clues about the culprit your group can slowly eliminate suspects and hone in on the criminal. But each clue risks edging them closer to the edge of the board where they escape, pushing the excitement levels higher at every turn.

My First Carcassonne / Carcassonne Junior

The original Carcassonne is a fairly simple strategy game that’s good for older children and families, but it’s still a bit too much at five. Instead, you can introduce kids to the same concept with this fun junior version. Like the grown-up iteration, it involves placing randomly-drawn tiles to make a network of roads crisscrossing a pastoral scene. But it flips player piece placement on its head, as when a road is complete, players put down matching colour pieces from their stock. The first player to put down all their pieces wins. Visually attractive and simple to play, it’s a great way to learn basic strategy concepts.

Monza

HABA are a German company that makes great children’s games with bright, chunky wooden pieces and simple strategies to engage little imaginations. Monza is no exception, using basic concepts to create a fast, fun racing game. The track is divided into coloured spaces and on their turn, each player rolls six colour-spot dice. They then try to plot a course around other drivers and no-go spaces matching the colours they’ve rolled to board spaces. It’s intuitive to play and a great mix of luck, excitement and a little skill.

Concept Kids: Animals

Concept is a clue-giving game for adults but it also comes in this cooperative kid-friendly version based on animals. The board is full of icons that depict things like colour, size, habitat and body shape. One player has a random animal card they can’t see but other players can, and those players have to use the board icons to help the guesser get their animal. It’s a nice level of difficulty for children, plus it has an educational element and is playable without text at a time when kids are still learning to read, making it a great all-around activity for the family or for kids to play on their own.

Magic Maze Kids

Yet another game based on a franchise for grown-ups (see the best board games for adults, btw), Magic Maze Kids ditches several aspects of the original that aren’t kid-friendly, such as silence and the thievery theme, in favour of animals collecting potion ingredients. It keeps the escalating tension of cooperating to try and move pieces around a board as a sand timer trickles down toward a group loss. All the players can move all the board pieces, but each player can only move them in certain directions: the goal is to get particular pieces to particular spots while navigating obstacles. With tutorials to teach them the game and lots of bright chunky pieces, Magic Maze Kids will provide them with an amazing time.

Animal Upon Animal

Another HABA game, this one leverages a popular kid-friendly mechanic, that they’re often better at than adults: dexterity. Faced with an array of cute but irregular animal pieces, the goal is to get rid of all your pieces by balancing them atop one another in the middle of the table. A dice roll dictates your options for the turn, and instead of stacking may see you extending the stack base or even giving an animal to another player, lending some extra excitement besides the risk of a toppling pile. Best of all, unlike many games on this list, Animal Upon Animal is just as much fun for grown ups.

Bugs in the Kitchen

Often, games with electronic gizmos prove to be gimmicky letdowns. But a well designed one, like Bugs in the Kitchen, can really engage kids with the fun toy factor. The widget here is a vibrating electronic bug that can move itself semi-randomly around the board. However, there’s a maze atop the board made of lots of pivoting gates that can trap it in various sections. Players roll a dice and move a gate of a matching shape, trying either to get the bug into their corner to score a point or into someone else’s, depending on which mode you’re playing.

Hoot Owl Hoot

As you might imagine from a publisher called Peaceable Kingdom, Hoot Owl Hoot is a cooperative game where the group win or lose together. Your aim is to get all the baby owls back to their nest before sunup by moving them along a track of coloured spaces. You can vary the difficulty level by changing the number of owls, which is a nice touch. Each player has a hand of cards which can move an owl to the next space of the matching colour, leapfrogging owls along the way by calling “hoot hoot”. But if you’re unlucky enough to draw a sun card, you have to play it and advance the timer toward the game end for some added excitement.

For more ideas, check out our roundup of all the best board games to play in 2022.

The Day Before Devs Insist Steam Page Will Return Soon, Reveal New Gameplay Details

The Day Before developer Fntastic has insisted the game’s Steam page, which was removed in January over a trademark dispute, will be back online soon.

Speaking to Well Played, Fntastic claimed it was “the first to start using this name related to the video game” and said it’s “optimistic about regaining our name through legal proceedings as swiftly as possible”.

Though it didn’t give a timeline for this, despite The Day Before set to launch in just five months on November 10, Fntastic said the “Steam page will be reinstated soon”.

The Day Before was removed from Steam after the developers of a 2010 countdown app of the same name found out about the video game. Fntastic postponed The Day Before’s release date as a result of the dispute but later admitted to IGN it had planned a delay regardless.

New gameplay details were also shared during the interview, with Fntastic revealing players will be able to take on in-game jobs in The Day Before.

“These in-game jobs range across various professions — from manual labour as a loader to showcasing artistic talent as a musician,” it said. “These jobs will add another layer of realism and immersion to the game.”

A 30-second gameplay video released alongside the interview showed a player driving a Lamborghini-style car through the abandoned city.

The Day Before has had a long and complex development process with two delays so far, but Fntastic has promised November 10 will absolutely be its final release date. A beta is set to take place between now and launch.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Witcher Community Rallies Around Geralt Actor Doug Cockle In Wake of Prostate Cancer Diagnosis

Doug Cockle, the actor who portrayed Geralt of Rivera in The Witcher series of video games, has revealed he has been diagnosed with prostate cancer in a move to raise awareness of the life-threatening disease.

The news prompted an outpouring of support from industry professionals and fans alike.

“I had no idea,” wrote Cockle in response to a tweet from charity Prostate Cancer UK. “Random check and Boom… I have full blown prostate cancer. Treatment ongoing but looking good so far. Men over 50… get a PSA test… just in case.”

Industry peers and friends were quick to wish the actor a speedy recovery, and express gratitude to him for sharing his diagnosis. ”Sending our best wishes! We know you can beat this, witcher,” commented the official Witcher game twitter account.

“Much love and best wishes from all at BAFTA,” said Luke Hebblethwaite, who heads the British awards ceremony. “You got this, Doug! Sending all the love, and we’re all in your corner <3,” wrote Critical Role’s Matthew Mercer.

Staff at CD Projekt were amongst those sending messages of support. “Sending you my best wishes!” commented narrative director Philip Weber, while global community director Marcin Momot joined others in wishing the veteran actor a speedy recovery.

“Thank you for sharing your story and raising awareness. Sending you all the love and strength through this,” wrote Twitter user @ClaraSinclair. “Wishing you a speedy and pleasant recovery Doug!” replied @TheAresPhoenix. “Thank you for sharing and thank you for being a heroic voice to some of us young Witchers.” Countless members of the Reddit Witcher community also turned out to support Cockle.

“He’s the nicest guy, i bought an autograph from him when he did it from home during covid, he went out and bought a red sharpie because i was the only one who asked for it to be in red,” wrote Reddit user TricksinMyHand in response to a post announcing the diagnosis. “Sending him all the positive energy and vibes! Our Geralt of Rivia.”

Prostate cancer is one of the most common forms of cancer affecting men worldwide, and is responsible for the loss of tens of thousands of people each year in the US alone. The risk of developing the disease increases with a number of hereditary and environmental factors, including family history, diet, and age, with most cases occurring in men over the age of 45.

While the disease is linked with common symptoms including difficulties urinating, it can often be many years before a person shows symptoms. Thankfully, a range of treatment options are available, and the chances of survival are at their highest when when the disease is caught early. IGN strongly encourages anyone over the age of 45 to read up on the disease, and to have a conversation with their doctor with a view to getting tested.

For more information on prostate cancer symptoms and screening, visit the Centers for Disease Control and Prevention website. UK readers can find out more by talking to their GP, visiting the National Health Service website, or by visiting Prostate Cancer UK, which also offers information on the risks to trans women and non-binary people.

Image credit: Jeff Spicer / Stringer

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Magic the Gathering’s One-of-a-Kind Lord of the Rings Card Is Already Worth $1 Million

Magic: The Gathering’s upcoming Lord of the Rings expansion includes a one-of-a-kind One Ring card that collectors are already willing to pay $1 million for.

Trading card buying and collecting company Dave and Adam’s Card World has issued an unprecedented $1 million bounty for the special One Ring card, doubling the $500,000 offered by fellow collector and investor Cassius Marsh Sr.

Announcing their $1 million bounty on Twitter (below), if this amount is actually paid for the One Ring it will easily become the most expensive and sought after Magic: The Gathering card of all time. The record is currently held by a Beta set Black Lotus which sold for $540,000 in March.

There are caveats, however, that don’t guarantee the One Ring will become the most expensive card of all time. This may seem obvious, but the transaction has to actually happen first. Someone has to pull this card from the upcoming Lord of the Rings set and have enough knowledge of the game to reach out to Dave and Adam’s Card World to claim their prize.

Though turning down $1 million is probably a hard thing to do, the person who pulls the One Ring may also see the value themselves. If collectors are willing to may $1 million now, what will they pay in five, ten, or twenty years time?

This being a random card available in booster packs also means that it may never get opened at all. It could sit sealed in a warehouse somewhere if the set doesn’t prove popular for one local seller.

And finally, though card game (and money) fans will cringe at the thought, it could also be opened by a random child who likes The Lord of the Rings but has no concept of what Magic: The Gathering is. The One Ring could be opened with Cheeto-laden fingers, put unprotected into a backpack, and thrown around the playground. It might get sticky or ripped or boring and thrown away, lost forever.

Needless to say, a lot has to go right before someone pays $1 million for the One Ring card, though it will spur some excitement in the Magic: The Gathering community as players wait for it to be opened.

The Lord of the Rings: Tales of Middle-earth set was announced by Wizards of the Coast in August 2021 and will finally be released on June 23. IGN revealed the first handful of cards from the set in March alongside the announcement of the special One Ring card.

Image Credit: Wizards of the Coast

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Yakuza Spin-Off Like a Dragon Gaiden Seemingly Arrives This November

Yakuza spin-off Like a Dragon Gaiden: The Man Who Erased His Name arrives November 9 this year according to a PlayStation Store leak.

As reported by Gematsu, new details for Like a Dragon Gaiden appeared on PlayStation Store price tracking website PSDeals, suggesting the game now exists in the store’s backend even if it’s not available to view publicly.

A synopsis of the game arrived alongside the release date leak. “Once a legendary yakuza, Kazuma Kiryu faked his own death and abandoned his name for the sake of protecting his family,” it said. “Now, he is thrust into conflict by a mysterious figure attempting to drive him out of hiding.”

The description also highlights two distinct fighting styles available to players: the aggressive Yakuza style and the gadget-infused Agent style.

“With the Yakuza style, strike fear into enemies by unleashing wildly aggressive moves powered by Kiryu’s unparalleled strength and flair,” the post said. “Or up the ante with the Agent style by delivering blows with absolute speed and precision, while using an array of high-tech gadgets like electrified bind wires to stun enemies then send them flying.”

Little has been said about Like a Dragon Gaiden, which will connect Yakuza 6 with the upcoming Like a Dragon 8, since it was announced in September 2022. The release date, alongside these other details, will likely be announced officially at the RGG Summit: Summer 2023 showcase taking place on June 15.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Why Capcom Shouldn’t Skip a Resident Evil: Code Veronica Remake

Resident Evil: Code Veronica starts ominously.

An opening crawl tells us a mid-western town, Raccoon City, has been completely decimated due to a T-Virus outbreak. Helicopters fly towards a mysterious island where Claire Redfield’s unloaded and then knocked out – she was captured by the Umbrella Corporation while infiltrating a Parisian lab. She was looking for her brother, the infamous police officer Chris Redfield. In a flashback, Claire sprints down a hallway, a machine gun firing at her, shards of glass going everywhere. She’s soon cornered and captured, but not without setting a few Umbrella employees on fire.

If any of the series’ early installments deserves a comeback, it’s Code Veronica.

It’s an opening cutscene as instantly iconic as they come; a brazen, action-filled beginning inspired by Face/Off director John Woo’s movies. As Claire wakes up in a dingy prison on Rockfort Island, the game’s creepy atmosphere envelops you. Unlike the previous three Resident Evil games, the environments are not pre-rendered but fully 3D. And while the tank controls are present, Code Veronica has quirks that leave a lasting impression; for instance, around the midway mark, there’s a point of no return, and if you carelessly save before the next boss – the Tyrant-078 – without any ammo, there’s almost no way to defeat the monster and no way to go back to get more bullets. If you’re a serial save-over-the-previous-save-er then prepare to start the whole game all over again. It’s part of why Code Veronica is often cited as the most difficult classic Resident Evil game.

For some of the series’ undead disciples, these elements are part of what makes 2000’s Code Veronica so special. For others, however, CV’s simply too dated and the gameplay rankles with our modern expectations of gaming. Those players are missing out not only on a superb survival experience, but one of the most important parts of Resident Evil’s overarching story, and if any of the series’ early installments deserves a comeback, it’s Code Veronica.

After all, Code Veronica was meant to be the true follow-up to Resident Evil 2. Back in the late ‘90s, Capcom started developing two new games side by side. One was a gaiden-style spin-off about Jill Valentine for PlayStation; the other was the next mainline game, developed for Dreamcast, that would pick up with Claire and Chris Redfield. Due to an exclusivity deal with Sony, Capcom had to alter its plans, reworking the spin-off into Resident Evil 3 and the originally envisioned third game into a spin-off. Code Veronica, though, remained heavily tied to the main story, not only revealing what happened to the Redfields after Raccoon City, but also featuring the return of the villainous Albert Wesker.

After all, Code Veronica was meant to be the true follow-up to Resident Evil 2.

With CV playing such a pivotal part in the Resident Evil saga, why has Capcom seemingly decided to skip remaking it? Were the studio redoing the series’ major instalments in order, we would have had a modern version of Code Veronica after Resident Evil 3. And yet, here we are, with a new version of Resident Evil 4. Don’t get me wrong, the results have been delicious, Capcom doing miraculous work making one of the best games in history arguably even better – but at what cost? Can the company go ahead and forget Code Veronica, as seems to be the direction the studio’s heading in?

There’s an argument to be made that a Resident Evil 5 remake could fill in the blanks after the events of Resident Evil 2 with an expository starting cutscene. You could also argue that you don’t need any former knowledge of the series to appreciate Resident Evil 5. Many players in 2009, when the game was originally released, didn’t have an awareness of protagonist Chris Redfield’s storied background. That’s not really fair. Resident Evil 5 only truly hits home with an understanding of the events of Code Veronica, otherwise you lose the weight of many of Resident Evil 5’s biggest moments, such as Jill Valentine’s role and Wesker’s return. In the grand scheme of Resident Evil sequels, Resident Evil 5 needs Code Veronica so much more than it needs Resident Evil 4, even with some of the teases laid down in the remake.

Of course, Code Veronica’s more than just a stepping stone towards Resident Evil 5. As a standalone game, it holds up remarkably well, its brilliant music, ensemble of enemies, and engrossing story helping create a surprisingly tense and well-paced game. The primary, non-Wesker villains – the Ashford Twins – have a theatricality about them that makes them a terrifying nemesis, and Claire Redfield’s quest to save her brother and take down Umbrella establishes her as a badass who’s haunted by the events of Racoon City. Code Veronica is essentially Claire’s Resident Evil 4, and she deserves a follow-up after Resident Evil 2 just as much as Leon.

Resident Evil 5 only truly hits home with an understanding of the events of Code Veronica, otherwise you lose the weight of many of Resident Evil 5’s biggest moments

There’s also the complication of getting a hold of Code Veronica today. On modern consoles, you can play a slightly janky emulated port of Code Veronica X, the PlayStation 2 remake of the Dreamcast original. There are lighting and emulation issues throughout, and you’re better off playing the PS3 remake, but that adds further barriers to entry. A remake would give people greater accessibility to the game and make for an extreme jump in graphical quality. With Resident Evil 4, it was tricky to argue that a remake would do the gameplay significant improvements, but with Code Veronica, there’s a very clear case that any remake could do things better, and seeing its beautiful, European-inspired gothic scenery on current-gen consoles would be a treat.

Now, Code Veronica’s not without problems. For many, the game’s slower pacing may be an issue, though like the other recent remakes, Capcom would inevitably cut some content to speed things up a bit, and would hopefully make the deeply annoying side-character Steve somewhat more human. The bigger issue comes with the Ashford Twins.

Ignoring that these two are some of Resident Evil’s most exuberant characters, Alfred would need significant changing. Inspired by Norman Bates in Alfred Hitcock’s Psycho (the name’s seemingly a homage to the director), Alfred’s a mentally unhinged man who is obsessed with his sister and, at times, impersonates her and assumes her identity; he cross-dresses and talks to himself in different voices.

Alfred is not a trans character but he amplifies harmful tropes: that people who dress in nonconforming gender clothing are threatening and that mental illness and cross-dressing are linked, which they are not (another example is Buffalo Bill in The Silence of the Lambs – and you can read about why that portrayal is so damaging here). While the game does not necessarily share these viewpoints, it reinforces these stereotypes with an abhorrent line from Claire where she calls Alfred a “cross-dressing freak”.

It’s an offensive moment that’s harmful to the trans community. A report by GLAAD in 2015 revealed that 84% of Americans “continue to learn about transgender people through the media”, meaning characters like Alfred have huge weight on people’s perception of cross-dressing, and many people could misunderstand the character as trans. Any remake would have to change things substantially. Removing Alfred’s cross-dressing entirely would be a start. He can still be a fascinating character, with an unnatural infatuation with his twin sister and a terrifying aura, without having to rely on damaging tropes. With the right rewrite, Alfred could be one of Resident Evil’s best villains.

It’s clear that, of all the Resident Evil games that remain un-remade, Code Veronica is both most deserving and most in need of a remake.

This would be one of the more significant changes Capcom would have to make and would show that the studio is willing to update its games for modern audiences – because, when it does inevitably remake Resident Evil 5, the most controversial of all the Resident Evil games, a lot of changes will be necessary.

Where Code Veronica raised a few eyebrows in 2000, Resident Evil 5 was met with instant disdain. The plot sees a white character, Chris Redfield, going to an African country and murdering the infected Black population. The opening, in particular, was reported as using iconography described as traditional racist fear-mongering. Back in 2009, IGN published an editorial that investigated whether the game was racist. Were the remake to follow the same story, a similar discourse would rightfully ensue, and Capcom would have to make changes.

A remake of Code Veronica that updates the base game to be more in line with modern sensibilities would prepare Resident Evil fans for Capcom to make significant changes to Resident Evil 5. And with these updated narratives, both Code Veronica and Resident Evil 5 could be enjoyed by a new generation, and by generations to come, without problem.

It’s clear that, of all the Resident Evil games that remain un-remade, Code Veronica is both most deserving and most in need of a remake. And if we put our business hats on, it also makes financial sense: if Capcom remakes Resident Evil 5 then Resident Evil 6, the studio’s basically run out of games to resurrect, unless they then go back to Code Veronica, which would just be strange on a narrative level. Remaking Code Veronica just makes sense.

Jack Sheperd is a freelance writer for IGN.

Fans Have Revealed What Their Own Final Fantasy IX Remake Looks Like

After three years, an extremely dedicated group of Final Fantasy IX fans have shared a hands-on gameplay demo, showcasing their own take on what a remake of the game would look like.

The latest update from the project was a 25-minute video of a full gameplay demo. Unfortunately, however, this is the furthest this remake will go and you’ll probably never be able to play it, as the group behind the project has said in the past that it has no intentions to publicly release this unless they receive consent from Square Enix. As they put it on their website:

“Memoria Project is a proof of concept and is not meant to be viewed as a playable product. We will never do anything to infringe upon Square Enix’s copyright.”

Still, at least we get to appreciate the gorgeous, high-fidelity graphics in the demo.

The Final Fantasy IX: Memoria Project started up back in 2021, and the goal of this passion project was to “create a complete remake of the opening Alexandria portion of the game as a proof of concept.” The team comprises over 50 artists, developers, fans, and enthusiasts that enjoyed the ninth main entry in the Final Fantasy series.

The official website’s FAQ page notes that some “professionals from renowned companies” from several AAA studios, including Riot Games and Sucker Punch Productions.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Guerrilla Collective Showcase 2023: Games to Watch

Happy Summer of Gaming, everyone! A busy week of announcements was kicked off today with the Guerrilla Collective Showcase, an annual celebration of upcoming indie games that was bursting with new trailers and gameplay. Look, there were a lot of games shown off during that show today, and we encourage you to go watch the entire show when you get the chance. But for now, we picked out a handful of our absolute favorites to highlight – check these out, check them all out:

Super Space Club

I think I felt my stress levels drop at least 40% watching the release date trailer for Super Space Club. It’s a colorful arcade space shooter where you control a tiny triangle of a space ship zipping around the screen, pew pewing meteors and other foes. But my absolute favorite part of this is the lo-fi soundtrack by Fat Bard that gives the whole thing a real ethereal, chill, and spacy feeling. It’s pure vibes, coming to PC and Xbox on August 4 of this year.

ANTONBLAST

I freely admit I’ve had my eye on Antonblast for a while, largely because of its clear inspiration drawn from one of my favorite GBA classics, Wario Land 4. And everything from the visuals to the sounds to the crushing feel of Anton’s attacks takes me right back to my childhood playing that game. It’s clearly a loving throwback, right down to the feel of collecting coins and smashing through blocks, but adds a twist with a 2.5D element that sees Anton jumping back and forth between different layers of the background. Antonblast is coming to PC and Switch and while we don’t have a release date yet, there’s a new demo available on the game’s official website.

SacriFire

What I’m learning from this showcase is that I’m a sap for good music, and SacriFire had me at the name “Motoi Sakuraba.” The famed composer from games like Golden Sun, Baten Kaitos, Dark Souls, and many more has also stepped up for SacriFire, and his intense score is the perfect compliment for the pixel art style and fast-paced RPG elements shown off in this new trailer. SacriFire features real-time battles, crafting, puzzles, and all the good stuff we expect from a meaty RPG, couples with a “morally complex” story taking place across two different worlds. It’s coming to PC and consoles at a later date.

Lake – Season’s Greetings

I really dug Lake when it came out back in 2021. It’s a charming story of a woman named Meredith who takes a temporary post as a mail carrier in her small mountain hometown of Providence Oaks while in the midst of dealing with some life stuff. I wasn’t expecting DLC for the slow-paced, serene little delivery adventure, but today’s surprise announcement has me eager to revisit Providence Oaks. Season’s Greetings is a prequel featuring Meredith’s mailman father and yes, it takes place over a snowy Christmas. Season’s Greetings releases this holiday season, and I highly recommend playing through Lake’s main story while we wait.

Lil’ Guardsman

Look, the game Papers, Please was an incredible and very serious piece of art. But I’m surprised it’s taken this long for someone to take the concept and run with it in an admittedly sillier way. Lil’ Guardsman is, surprise, about a medieval town guardsperson named Lil who has to decide whether or not to admit or deny people trying to enter the city (or send them straight to jail). But the folks coming through the gate are…let’s just say, a rich tapestry of people. Some of them are trying to smuggle illegal goods, or get up to Capital-C Crimes. Others might look shady, but are actually just normal citizens. It’s up to you to make decisions about how you balance expectations around your job…with a desire to rebel.

World of Horror

World of Horror, described as a 1-bit love letter to Junji Ito and H.P. Lovecraft, certainly looks the part. It’s a point-and-click adventure that incorporates survival, roguelite, and RPG elements through a world plagued with Old Gods. World of Horror has been hovering in early access for some time now, so you can check it out now if you like, or you can wait for the full release on NIntendo Switch, PlayStation, and PC on October 19 of this year.

Europa

Unshockingly, Europa takes place on Europa – Jupiter’s moon and in this game, a lush paradise just begging you to explore it. The trailer we saw today was full of eye-catching little moments as the main character, an android named Zee, glided, climbed, and puzzled around the mysterious world. Europa seems very focused on movement and meditative play, with an almost Ghibli-vibe to the ruins, landmarks, and flowing grasses that cover the planet. It’s coming out for PC later this year.

These were far from the only games shown during the Guerrilla Collective showcase today. For a quick recap, here’s everything else we saw:

  • 30XX
  • A Bonnie Odyssey
  • A Corgi’s Cozy Hike
  • A Tiny Sticker Tale
  • A Void Hope
  • Abyssus
  • Annalynn
  • Arc Seed
  • Battle Shapers
  • Blood West
  • Bye Sweet Carole
  • CorpoNation: The Sorting Process
  • Crashlands 2
  • Crypt Custodian
  • Dawn of the Monsters
  • Deadlink
  • Death Trick:Double Blind
  • Deck of Souls
  • Demonschool
  • Do You See Sparky?
  • Don Duality
  • Dwarf Delve
  • Evolutis
  • Forgotlings
  • Gori: Cuddly Carnage
  • Grifford Academy
  • Grime
  • Growth
  • Hammerwatch 2
  • Heart Abyss
  • Iron Meat
  • Jumplight Odyssey
  • Kingdom Eighties
  • Leximan
  • Light Odyssey
  • Nivalis
  • Nocturnal
  • Noun Town Language Learning
  • Nova Lands
  • Olliefrog Toad Skater
  • Pizza Possum
  • Pneumata
  • Promenade
  • Quest Master
  • Remnant 2
  • Sengoku Dynasty
  • Serum
  • Sticky Business
  • Super Adventure Hand
  • Terra Memoria
  • Three Minutes to Eight
  • Toads of the Bayou
  • Toxic Crusaders
  • WrestleQuest
  • Yomi 2

We highlight recommend watching the entire showcase right here when you get the chance – it’s a real buffet of incredible upcoming games. And in the meantime, stick with IGN for all our Summer of Gaming coverage of news, trailers, interviews, and more.

Rebekah Valentine is a senior reporter for IGN. You can find her on Twitter @duckvalentine.

Warhaven Is a 16v16 Multiplayer Warfare Game that Looks to Redefine the Sword Action Genre

Warhaven isn’t trying to create another epic medieval war game, instead, it wants to take what fans love about that period and fuse it with modern elements to redefine the sword action genre. While the battles may seem chaotic, Warhaven puts you in control of one of six warriors and back-to-back with 15 others to take down your enemies to secure an incredible victory with style and power. This third-person combat experience is meant to be visceral and weighty. You will feel every swing and hit, plus taking down your foes will feel as rewarding as ever.

Warhaven is an upcoming free-to-play game, and so to help you with the wait we are breaking down five reasons why you and your friends should give it a shot this summer.

Battle with Six Different Warriors And Turn the Tide of Battle by Becoming an Immortal

When players step onto the battlefield in Warhaven, they will choose from six powerful warriors with unique strengths and weaknesses that need to be mastered or exploited to succeed. For those who are into a classical swordsman, you’ll feel right at home with Blade, a warrior who stands in the frontline to confront enemies with his mighty sword. If you prefer accuracy and precision, Spike utilizes a long spear to take down all who stand in her way. She specializes in penetrating enemy armor and parrying incoming attacks. Truly the Meister of combat.

For those who are fans of bulky tanks, Guardian and Warhammer are the grab-and-go. Guardian, as his name proclaims, uses a hefty shield that devastates others by bashing them backward or as a battering ram of sorts.

Warhammer, on the other hand, is a much more offensive tank. He swings his two-handed bludgeon that takes out multiple enemies at once and busts that frontline wide open.

Smoke is a trickster and a healer who can redirect enemy projectiles and heal her teammates at crucial moments. Lastly, Hush is a new warrior who will be joining Warhaven this summer. Unlike most other heavily armored warriors, she slices and dices through the battlefield with her dagger and makes full use of her agility to disorient enemies.

All these warriors can transform into an Immortal as they perform their roles while racking up kills and assists or capturing and defending objectives on the battlefield. The Immortals- Martyr, Darkgale, Hoet, and Raven – are game-changing warriors that can literally turn the tide of battle when brought forward at the right moment.

Team Up with 15 Other Players to Secure Victory on the Battlefield With Powerful Tools of War

Warhaven is a game all about warfare and fighting alongside 15 other players in your quest for glory. It will be chaotic but don’t expect to mindlessly left-click and swing your weapons. You will need to be tactical with your attacks. The fray will constantly shift back and forth between a large-scale brawl and an intense skirmish due to the dynamics of the game. There are also ballistae, canons, siege engines, and more that will help you take down the opposing team. No matter where you stand, teamwork is the key, never forget that!

Warhaven is Easy to Learn but Hard to Master

The team behind Warhaven built it to be as accessible as possible. When you first jump onto the battlefield, fighting is as simple as using left-click to swing your weapon and right-click to raise your guard. However, there is so much more to learn from each battle, including different warrior playstyles, their strengths and weaknesses, strategically using siege weapons, the right timings to becoming an Immortal, and so much more.

Dominion and Skirmish Will Keep Players Coming Back For More

At launch, Warhaven will feature two exciting modes called Dominion and Skirmish. In Dominion, teams work together to capture footholds across the map and gain an advantage. The key to victory is strategically knowing which footholds to focus on and let go. In Skirmish, the controllable footholds are focused on the center of the map alongside the siege weapons and various tools. Skirmish is meant to be chaotic and more focused on the center of the map, whereas Dominion is for the strategists and can play out in many different scenarios from battle to battle.

Warhaven Is a Community-Driven Experience

Teamwork is of great importance in Warhaven, and so is fostering a positive and thriving community. Work together to earn Squad medals and build powerful Relics in the battle that let you respawn faster, fight better, and more. Outside of the game, the team also wants to support the game with tournaments, events, and open communication channels on Discord and beyond that will help them build the game the community wants and deserves.

Warhaven is coming soon and will be free-to-play. To stay up to date be sure to follow them over on Twitter and for more information, be sure to check out our Warhaven preview and Warhaven’s official reveal trailer in 4K. Don’t forget to wishlist Warhaven on Steam as well!

Teenage Mutant Ninja Turtles: Shredder’s Revenge Gets New Playable DLC Character Later This Year

Teenage Mutant Ninja Turtles: Shredder’s Revenge gets a new Dimension Shellshock DLC for PC, Nintendo Switch, PlayStation and Xbox One later this year, publisher Dotemu and developer Tribute Games have announced.

The DLC adds Usagi Yojimbo as a new playable character to the well-received beat ‘em-up. The rabbit samurai is the star of the self-titled comic book series and has popped up in the various Turtles animated series.

There’s also a new game mode, fresh original music from composer Tee Lopes, and alternative colour schemes for playable fighters.

Meanwhile, a second free update is set to be released, which adds an additional range of colour palette options separate from those included within the Dimension Shellshock DLC.

Teenage Mutant Ninja Turtles: Shredder’s Revenge was a critical and commercial hit, with over one million copies sold.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. Send news tips to wesley_yinpoole@ign.com.