Horizon Forbidden West: Burning Shores Review

It would have been relatively easy for Guerrilla Games to rest on their laurels and put out a Horizon expansion that was just more Forbidden West. And in some ways, the Burning Shores DLC is exactly that: a distilled helping of what made the core game so great – an elevated sci-fi story in a pulpy wrapping, tied with a bow made from high-octane action. You’ll once again be fighting machines, solving puzzles, and yes, climbing tall structures. But Guerrilla has done much more here, adding in surprises with new machines to discover and introducing even more fun ways to take them down. Burning Shores is for the most part a great time, and clumsily engineered ending aside, a worthy addition to the Horizon series.

After the conclusion of the main campaign, this DLC summons you to LA in order to hunt down a lead that may be helpful against the looming threat introduced at the end of Forbidden West’s story. The titular Burning Shores are an archipelago roughly four times the size of the San Francisco area of the main map, and shares a lot of that region’s visual identity. It’s a smart decision to echo Forbidden West’s standout location – the sand still sparkles and water glistens – but here lava flows in a natural representation of the increased danger that lurks in the Burning Shores. It wastes no time in throwing you into that danger, either, plunging you straight back into the rousing rhythms of Horizon combat.

At first, I found myself scrambling in the sand to rediscover half-buried techniques such as whipping into the air and slowing down time, but quickly got back in the zone, shifting styles like the tectonic plates sliding beneath me. Burning Shores doesn’t hang about when introducing new methods of machine destruction either, such as explosive crystals that cause ruins to collapse onto nearby enemies. Due to the clustered island nature of this new area, the level design tends to naturally create large, contained spaces that are perfect as action-filled arenas. The combat encounters that unfold within these spaces feel as accomplished as anything Guerrilla has created in the Horizon series yet, with a great variety of enemies paired together and environments filled with opportunity.

The combat encounters that unfold within these spaces feel as accomplished as anything Guerrilla has created in the Horizon series yet.

A few new threats join the party to further enhance that mechanical menagerie, including the buzzing, flying ant-like Stingspawn and my favourite, the colossal, acid-spewing Bilegut: a leaping mecha-toad that is a terrific challenge to take down. An exciting new weapon is introduced to your arsenal to even the odds, too. I won’t spoil what it is here, but it’s a highly enjoyable and delightfully powerful addition that I quickly became reliant on in later battles.

It’s joined by fresh abilities added to the skill tree, some of which are fantastically effective and – crucially – fun to use. The grapple critical strike solves the formerly lingering problem of dispatching downed-but-distant enemies, and one of the new Valor Surge ultimate abilities causes gleeful chaos by sending surrounding machines into a berserker mode that forces them into a frenzy against one another.

The depiction of the city itself is stunning and further reinforces Forbidden West as one of the very best-looking games out there. Some landmarks still stand, such as the crumbling husk of the Capitol Records Building where the only music being made these days is a clanging mashup of metal and electronic as machines whirr and crackle.

The new surroundings aren’t just lovely to look at but supply fun new gameplay quirks too. Fizzing geysers offer the chance to glide high into the air, making for an effective option in combat as you swoop over unsuspecting threats. Ballistas are used for their puzzle-solving abilities as much as their destructive ones as you create new paths in cliffs with their bolts. It’s this smart deployment of equipment with multiple varying uses that serves as a further display of the clever level design (ending aside) on display here.

The majority of the fights are a thrill, which makes it a deflating anticlimax when, in its big moments, Burning Shores falls a bit flat. An arrow-sponge boss battle midway through its five-hour story is a particular annoyance, for example. Then there’s the huge-scale final encounter, where the clunky action just can’t match the spectacle as you’re bounced around the arena like a ragdoll while trying to find damage-dealing windows. A stuttering sin when compared to Horizon’s trademark fluid combat, it’s a disappointing finale that feels at odds with most of Burning Shores’ runtime. This is a fun adventure that ends with a clumsy thud both mechanically and in the story, which does fall foul of some of Horizon’s sci-fi trappings.

However, it never forgets to focus on the humanity of the situation, further fleshing out Aloy as an endearing and relatable character. The advancement of her character arc comes primarily thanks to the introduction of Seyka – someone similarly insular to Aloy – and the duo helps each other unlock themselves. Seyka proves a valuable companion not only in combat, but also by easing the plot burden from Aloy – crucially giving her someone to talk with and, mercifully, less time telling you about what she’s putting in her stash. The returning Ashly Burch is as good as ever as Aloy, but special mention has to go out to Kylie Liya Page as Seyka, who does a fantastic job at creating an engaging and believable three-dimensional character in a relatively short amount of time.

There are some great scenes between the two scattered throughout, both quiet and loud, with some highlights once again being when Horizon turns its lens towards our history through its old-world architecture. One area in particular is a delight as the amusement park-like veins that run through LA are re-exposed hundreds of years later.

The two lead characters are cut from the same cloth – both outsiders who’ve learned to be part of a bigger whole – leading to a fun dynamic between the pair as they navigate the Burning Shores together. If Forbidden West was all about Aloy learning to work with others, then Burning Shores feasts on the fruits of those efforts thanks to her competitive, but gradually softening dynamic with Seyka. There will no doubt be discussions surrounding how their chapter together ends, but I felt it was largely in keeping with what we’ve learned about Aloy as a character over the series, even if this particular finish line does seem to have been rushed toward ever so slightly.

If Forbidden West was all about Aloy learning to work with others, then Burning Shores feasts on the fruits of those efforts.

Burning Shores is essentially one long side quest, which isn’t necessarily a bad thing as similar diversions were some of Forbidden West’s high points, but sometimes it does struggle to balance character development with feeling like a worthy bridge to the inevitable sequel. It does play stage for a new BioShock-flavoured villain who is a mustache-twiddle away from a cliché, and they don’t really get enough screen time to come across as too significant a threat, but do manage to leave a charismatic mark on the story, nonetheless. Despite the villain’s slight impact, Burning Shores does ultimately feel like an essential chapter of Aloy’s story, just not necessarily one to the world of Horizon as a whole.

Of course, there are side quests within this side quest, too. Each is often tied to personal stories of intrigue or anguish delivered by the once again solid supporting cast. As with the main game, there is a welcome amount of depth to be found in these with the character and costume design on show is once again best-in-class, with no detail spared.

Oxenfree 2: Lost Signals Is Finally on the Way With a July Release Date

Seven years after the original Oxenfree debuted its radio tuning, time looping coming-of-age story on PX and consoles, the sequel is at last upon us. During today’s Nintendo Indie World showcase, we at last saw Oxenfree 2: Lost Signals get a release date of July 12.

Oxenfree 2 follows a character who didn’t appear in the original Oxenfree, Riley. Riley is an environmental researcher who returns to Camena after noticing strange radio transmissions, five years after the events of Oxenfree. While Riley wasn’t part of Oxenfree’s story, an update to the game in 2021 ties the two together, so we’re likely to see plenty of references or even meet some of the original group of teens, now young adults.

The new trailer shown today for Oxenfree 2 shows off some new elements, such as a strange tilting house, weird supernatural beings, and a new walkie-talkie system to help the characters communicate.

We actually saw quite a bit of Oxenfree 2 back in 2021 in our hands-on preview, and were optimistic about its expanded potential and sense of choice. It’s been a while since then, as Oxenfree 2 was delayed from a 2021 release to this year to add more localized languages and make the game “truly special.” During that time, developer Night School Studio was acquired by Netflix, and Oxenfree brought to Netflix Games. Unshockingly the sequel will also be on Netflix, as well as Nintendo Switch, PlayStation, Xbox, PC, and mobile.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Resident Evil 4 Remake and PlayStation 5 Topped U.S. Sales Charts in March 2023

Resident Evil 4 Remake was the best selling game in the U.S. in March 2023, while the PlayStation 5 remained the best selling hardware.

Revealed through the latest data from Circana (formerly NPD), Capcom’s remaster of the classic horror game outperformed March’s other new releases including MLB: The Show 23 and WWE 2K23.

Both of these titles were also outperformed by last month’s Hogwarts Legacy, which placed second overall in March but remains the best selling game of 2023 so far. MLB: The Show 23 placed third, followed by Call of Duty: Modern Warfare 2, The Last of Us: Part 1, FIFA 23, WWE 2K23, Elden Ring, Madden NFL 23, and Mario Kart 8.

Video game hardware spending increased 10% year over year, with PS5’s increased availability leading the push as the best-selling console in both units sold and dollars made. The Xbox Series X and S placed second in dollars made while the Nintendo Switch placed second in units sold.

Sony declared hardware production issues over in January after a semiconducter chip shortage plagued the entire tech industry, and the PS5 has had strong sales performances since.

Resident Evil 4’s strong performance was also expected after Capcom announced it had sold four million units in its first two weeks on sale.

In our 10/10 review, IGN said: “The Resident Evil 4 remake is the series’ most relentlessly exciting adventure rebuilt, refined, and realised to the full extent of its enormous potential.”

Our resident experts are also hard at work uncovering Resident Evil 4 Remake’s secrets in our Resident Evil 4 Remake Strategy Guide. Here are some of the most helpful links:

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.

Square Enix Triples Down on Blockchain With New Deal Even as Other Publishers Flee

While many gaming companies largely got the hint last year that gamers aren’t keen on blockchain, NFTs, and all that web3 entails, Square Enix doesn’t seem to have absorbed the message yet. And it’s demonstrating this today via a partnership with web3 gaming platform Elixir, with the intent of “generating visibility and adoption of web3 games among traditional gamers.”

The official announcement is light on details as to what, exactly, these two companies will be doing together, calling this a “strategic partnership” intended to “drive mass adoption [of web3 gaming] during 2023.” Elixir itself is a PC games distribution platform that puts web3 games and regular games side-by-side, with little to distinguish between them.

Notably, Elixir partnered earlier this year with Epic Games to allow users to play any game in their Epic library “next to your fav web3 games“. Basically, the idea seems to be that if it stuffs enough non-web3 games next to web3 games, players won’t be able to tell the difference and will get really, really into web3 gaming.

Square Enix digs in its heels

Given its recent activities, it’s unsurprising that Square Enix is digging its heels in on this. At the start of the year, then-president Yosuke Matsuda said that the company’s vision for 2023 included “aggressive investment” into blockchain technology and NFTs. While Matsuda himself stepped down last month, his vision appears to have remained intact, as demonstrated by a recent set of Final Fantasy 7 NFT trading cards. It’s an ironic choice given the themes at play in Final Fantasy 7, but that didn’t bother Square Enix last year either when it made a Cloud Strife action figure that was also an NFT.

Web3, blockchain, and NFTs have remained deeply controversial in gaming, though enthusiastic support from major gaming companies has cooled significantly after multiple studios and publishers faced intense criticism for suggesting they were using the technology. Valve has banned the technology on Steam outright, noting its overwhelming use for scams, as has itch.io. And a handful of studios signed an anti-NFT pledge last year set up by Climate Replay in a commitment to avoid the serious, ongoing issues involved with blockchain systems, which demand massive amounts of energy to run and can cause serious environmental harm.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Where to Preorder Tears of the Kingdom Collector’s Edition in the UK

Update, April 19, 2023: Argos currently has a new allocation of The Legend of Zelda Tears of the Kingdom collector’s edition preorders available. These are listed at £109.99 (as opposed to when they were previously listed for £139.99). Preorders are still available at the time of writing, and you can secure one through our handy link here, or by clicking through the shopping info left below as well. Keep an eye out for updates by following @IGNUKDeals on Twitter.

There are plenty of other hot items available to preorder if you’re looking forward to Tears of the Kingdom, including the unique and limited edition Switch OLED model, OLED Carry Case, and even the Pro Controller and Link Amiibo. For links on preorders to all of these, check out the full article just below.

Zelda: Tears of the Kingdom Collector’s Edition Preorders Are Back In Stock for £109.99

When is Zelda: Tears of the Kingdom Available in the UK?

Preorders for The Legend of Zelda: Tears of the Kingdom will be delivered on May 12, 2023. This is the same for the standard preorders, alongside the special Collector’s Edition.

What’s Included in The Tears of the Kingdom Collector’s Edition?

The Collector’s Edition includes the following: The Legend of Zelda: Tears of the Kingdom game (physical copy), Tears of the Kingdom Artbook, Switch SteelBook, ICONART steel poster, and a Zelda set of four unique pins.

How Much Does the Tears of the Kingdom Collector’s Edition Cost?

The Legend of Zelda: Tears of the Kingdom Collector’s Edition will cost £109.99 in the UK. This is the standard and recommended retail price, or RRP. Some retailers may try and charge you more than this (such as Argos who previously listed the special edition for £139.99, but have now corrected this and are charging the regular RRP for preorders.

Where to Preorder Tears of the Kingdom – Switch OLED Model

The Legend of Zelda: Tears of the Kingdom is getting its very own limited edition Switch OLED. It was initially revealed during a Tears of the Kingdom gameplay showcase on March 28, and will release on April 28, 2023. Preorders are now live at select retailers, including Amazon UK. See the relevant links below.

Where to Preorder Tears of the Kingdom – Switch OLED Carry Case

The Switch OLED Carry Case to go alongside the shiny limited edition console has been just as popular as the Pro Controller and aforementioned Switch console. Out of stock at most retailers, but for now, Amazon has got a limited allocation available. Once again, if you’re after one, I’d preorder as soon as possible to avoid disappointment.

Where to Preorder Tears of the Kingdom – Switch Pro Controller

At the time of writing, the Zelda-themed Switch Pro Controller is currently out of stock at all retailers. But, don’t give up yet, as we’re likely to see more preorders become available over the next month. Keep an eye out for updates on IGN UK Daily Deals, or follow @IGNUKDeals for more news on Twitter.

Where to Preorder Link Amiibo (Tears of the Kingdom)

Preorders have sold out for the Link Tears of the Kingdom amiibo in the UK, with GAME, Amazon, ShopTo, and The Game Collection all now out of stock for the time being.

Best Steam Deck and Switch SD Card Deal is Still Live (Limited Time)

Obviously, these SD cards can be used with any compatible device, but we’re focusing on a select few that are perfect for your Steam Deck (A2 SD Cards like the Samsung Evo Select), or your Nintendo Switch. My favourite deal is definitely on the Samsung Evo Select 512GB SD for just £32.99. This SD card was down to £38 during Black Friday, so this is an even better deal.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

This is Everything Coming to Game Pass in April 2023 (Updated)

Xbox has officially confirmed its second wave of new Xbox Game Pass games for April 2023, and there’s plenty more to jump into this month, and early May as well. Bethesda and Arkane Studios’ Redfall is a clear standout from the latest blog post, although don’t get too excited as it’s still hitting Game Pass in May. But, it’s still not far too off the April release window for Game Pass users, releasing on May 2 for PC, Xbox Series X|S and Cloud.

Other games announced for late April include The Last Case of Benedict Fox on April 27, BlazBlue: Cross Tag Battle also on April 27, Coffee Talk Episode 2: Hibiscus & Butterfly on April 20, Homestead Arcana on April 21, Medieval Dynasty on April 20, and Cassette Beasts on April 26 for PC,

Games that have already hit Game Pass this month include Ghostwire Tokyo, which made its debut on Xbox Series X|S on April 12th. There were also the likes of Loop Hero on April 4, NHL 23 on April 13 and Minecraft Legends on April 18. You can see the full list of games that are on Xbox Game Pass in April, just below.

Everything Coming to Xbox Game Pass in April 2023

This is everything so far confirmed to be hitting Xbox Game Pass this month. Stay tuned for more updates on the second wave of games in the last couple of weeks in April.

  • Loop Hero – April 4 (Console, PC)
  • Everspace 2 – April 6 (PC)
  • Iron Brigade – April 6 (Console, Cloud)
  • Ghostwire Tokyo – April 12 (Console, PC, Cloud)
  • NHL 23 – April 13 (Console)
  • Minecraft Legends – April 18 (Console, PC, Cloud)
  • Medieval Dynasty – April 20 (Xbox One)
  • Coffee Talk Episode 2: Hibiscus & Butterfly – April 20 (Console, PC, Cloud)
  • Homestead Arcana – April 21 (PC)
  • Cassette Beasts – April 26 (PC)
  • The Last Case of Benedict Fox – April 27 (Console, PC, Cloud)

Also Coming Soon

  • Redfall – May 2 (Cloud, PC, and Xbox Series X|S)

PC Game Pass – 3-Months for $23.99 Deal (was $29.99)

If you’re a PC user and don’t have Game Pass, or even want to stack your membership up a few months, you can currently save $6 on 3-months of PC Game Pass with this link at Amazon.

Ghostwire Tokyo is Now Available on Xbox Game Pass

A major free update for Ghostwire Tokyo came alongside the new release. It’s called the Spider’s Thread update, and Tango Gameworks has also promised it will come with a variety of quality-of-life improvements to make players’ journeys through the haunted version of Tokyo a little smoother. This update released on the same day for all users (on PS5, Xbox, and PC) and adds a new game mode, extended story cutscenes, new areas, and more.

Everything Leaving Xbox Game Pass in April 2023

The following games will be leaving Xbox Game Pass by April 30, so get ready to say goodbye, or consider making them a permanent addition to your library.

  • Life is Strange: True Colors (Cloud, Console, and PC)
  • Moonglow Bay (Cloud, Console, and PC)
  • Panzer Corps II (PC)
  • Rainbow Six Extraction (Cloud, Console, and PC)
  • The Dungeon of Naheulbeuk (Cloud, Console, and PC)
  • The Long Dark (Cloud, Console, and PC)
  • The Riftbreaker (Cloud, Console, and PC)
  • Bugsnax (Cloud, Console, and PC)
  • Destroy All Humans! (Cloud, Console, and PC)
  • Dragon Quest Builders 2 (Cloud, Console, and PC)
  • Tetris Effect Connected (Console and PC)
  • Unsouled (Cloud, Console, and PC)

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Final Fantasy XII Director Calls Longstanding Rumor About Real Protagonist a ‘Fake Story’

Final Fantasy XII was a marvel when it was originally released on the PS2 in 2006. However, it also had an infamously challenging development cycle for its key developers, including game director Yasumi Matsuno.

Though the true extent of how challenging development was on the game is not publically known, one prevailing rumor about Final Fantasy XII’s early production that stuck with fans was that protagonist Vaan wasn’t the initially planned hero of FFXII.

On Twitter, the game director took time to respond to a fan’s comment about Bacsh fon Ronsenburg — a disgraced knight and eventual party member in FFXII — being the original protagonist of the game. This comment came from a thread about Clive, the hero of Final Fantasy XVI, who is set to become the oldest main character in an FF game.

In the plainest terms, Matsuno denied that Basch was the original hero of Final Fantasy XII in the early production, writing, “That rumor is a fake story. Thank you.”

A long-standing rumor

According to the long-standing rumor, the original pitch for Final Fantasy XII was a dark fantasy story more in the vein of Vagrant Story or Final Fantasy Tactics on the PS1, which Matsuno also directed.

The rumor that made the rounds for nearly 20 years suggested that Final Fantasy XII’s original vision changed to be more approachable for all players, with Vaan, an energetic street rat who bore a striking resemblance to Tidus, being introduced as the core protagonist.

That rumor is a fake story. Thank you.

What made this particular rumor about the game stick with fans over the years was that Vaan was not well-received upon release. While the more extensive cast of characters was very popular, including Balthier, Fran, Basch, and Ashe, Vaan’s place in the core story seemed more set as a perspective character rather than someone with a major role in the larger plot.

That said, Vaan eventually came into his own throughout the game, and he even starred in an FFXII spin-off game on the Nintendo DS called Final Fatansy XII: Revenant Wings. Fans have also taken more of a liking to him over the years, thanks to memes about the quest where Vaan had to shout in the streets, “I’m Captain Basch fon Ronsenburg of Dalmasca!” or “Don’t listen to Ondore’s lies.”

In IGN’s original review for FFXII, former editor Jeremy Dunham gave the game a 9.5, and stated “Final Fantasy XII is a fantastic RPG. It blows all of its PS2 competition this year right out of the water and is among the all time elite role-players ever made for the system.”

In the years since its release, publisher Square-Enix have re-released FFXII as Final Fantasy XII: The Zodiac Age, which updated the visuals, introduced revised combat and character growth mechanics, and added new encounters that were only in the Japan only enhanced edition of the game from the PS2. Final Fantasy XII: The Zodiac Age is currently out on PS4, Xbox One, PC, and the Nintendo Switch.

Alessandro Fillari is a news writer for IGN. You can follow him on Twitter and Instagram @afillari.

Ultimate Sports Video Games Showdown Winner Crowned!

Sports gamers took to the polls in April for IGN’s Ultimate Sports Video Games Showdown Contest (presented by the U.S. Army) and after 624,620 votes, Mario Kart 8 has been crowned as the #1 sports game title from a competitive field of 32! When Nintendo’s powerhouse racer was released in 2014, it was lauded for its twisting U-turns, blistering sense of speed, and thrilling antigravity transformations — not to mention its robust tournament and online features. A total package that led to Mario Kart 8 not just winning our tournament, but lapping the competition.

In Round 1, Mario Kart 8 was up against the Wii’s innovative, launch-day phenom, Wii Sports, which lured casual gamers with its wand-waving tennis, bowling, golf and more. Mario Kart won by 68% of the vote to advance to the next round.

In the Sweet 16, Mario Kart 8 faced off against Rocket League, the wonderfully absurd, hyper-powered, cars meet-soccer competition. And while over five billion Rocket League matches have been played online, Mario Kart 8 made a statement by getting 77% of the vote (at the time, the highest margin of victory of any of the matchups).

In the Elite 8, Mark Kart 8 took on Tony Hawk’s Pro Skater 2, Neversoft’s wildly addictive skateboarder that topped the original by allowing users to create their own skater (not to mention the skate-park creator). But Tony Hawk was no match for Mario Kart 8, which cruised into the Final 4 with a no-doubt victory, winning 73% of the vote.

In the Final 4, it was racer-vs.-racer as Mario Kart 8 took on Forza Horizon 5, an adrenaline junky’s dream set in Mexico and wowed gamers by opening with cars being dropped out of an airplane!!! But it was no match for Nintendo’s juggernaut as Mario Kart drove away the winner, earning 65% of the vote.

In the Championship, it was Mario-against-Mario, as Mario Kart 8 took on Mario Golf World Tour, an accessible, joy-making golfer that sent players to the links with loads of power-ups to get you close to the pin. But in the end, Mario Kart dismantled its brethren, winning it all by a stunning 94.9% of the fan vote, making them not only a decisive winner, but clearly the best sports video game of all-yime.

Congratulations to Mario Kart 8, which amassed 79,159 votes across the competition, and 16,216 votes in the final round to decide the champion.

And further congratulations go out to the winner of our Bracket Building Contest! They’ll take home a prize package valued at over $2,000, which includes an Xbox Series X, a PS5, 32 sports genre game titles and a one-of-a-kind IGN champion’s jersey!

Finally, congrats to the contest’s 10 runners-up, who will each receive a $100 gift card to the digital video game store of their choice.

Ultimate Sports Gaming Showdown Winner Crowned!

Sports gamers took to the polls in April for IGN’s Ultimate Sports Gaming Showdown Contest (presented by the U.S. Army) and after 624,620 votes, Mario Kart 8 has been crowned as the #1 sports game title from a competitive field of 32! When Nintendo’s powerhouse racer was released in 2014, it was lauded for its twisting U-turns, blistering sense of speed, and thrilling antigravity transformations — not to mention its robust tournament and online features. A total package that led to Mario Kart 8 not just winning our tournament, but lapping the competition.

In Round 1, Mario Kart 8 was up against the Wii’s innovative, launch-day phenom, Wii Sports, which lured casual gamers with its wand-waving tennis, bowling, golf and more. Mario Kart won by 68% of the vote to advance to the next round.

In the Sweet 16, Mario Kart 8 faced off against Rocket League, the wonderfully absurd, hyper-powered, cars meet-soccer competition. And while over five billion Rocket League matches have been played online, Mario Kart 8 made a statement by getting 77% of the vote (at the time, the highest margin of victory of any of the matchups).

In the Elite 8, Mark Kart 8 took on Tony Hawk’s Pro Skater 2, Neversoft’s wildly addictive skateboarder that topped the original by allowing users to create their own skater (not to mention the skate-park creator). But Tony Hawk was no match for Mario Kart 8, which cruised into the Final 4 with a no-doubt victory, winning 73% of the vote.

In the Final 4, it was racer-vs.-racer as Mario Kart 8 took on Forza Horizon 5, an adrenaline junky’s dream set in Mexico and wowed gamers by opening with cars being dropped out of an airplane!!! But it was no match for Nintendo’s juggernaut as Mario Kart drove away the winner, earning 65% of the vote.

In the Championship, it was Mario-against-Mario, as Mario Kart 8 took on Mario Golf World Tour, an accessible, joy-making golfer that sent players to the links with loads of power-ups to get you close to the pin. But in the end, Mario Kart dismantled its brethren, winning it all by a stunning 94.9% of the fan vote, making them not only a decisive winner, but clearly the Best Sports Video Game of All-Time.

Congratulations to Mario Kart 8 which amassed 79,159 votes across the competition, and 16,216 votes in the final round to decide the champion.

And further congratulations go out to the winner of our Bracket Building Contest! They’ll take home a prize package valued at over $2,000, which includes an Xbox Series X, a PS5, 32 sports genre game titles and a one-of-a-kind IGN champion’s jersey!

And finally, congrats to the contest’s 10 runners-up, who will each receive a $100 gift card to the digital video game store of their choice.

Tears of the Kingdom Community Is Divided Over a Pretty Wild Ganondorf Theory

When Zelda series producer Eiji Aonuma revealed what would become The Legend of Zelda: Breath of the Wild in 2014, he said the new Zelda game would be all about “revisiting the conventions of the Zelda series.” Breath of the Wild absolutely delivered on Aonuma’s promise — from a gameplay perspective, at least.

The 2017 game’s story, on the other hand, stuck very close to the rest of Zelda history: Ganon returns, and Link and Zelda must combine their powers to seal the ancient evil away… Again. But with Tears of the Kingdom on the horizon, some fans think the Breath of the Wild sequel could shake up the long-standing power struggle between the Triforce’s three main wielders.

Potential Spoiler Warning: This story goes deep into theories about what could end up happening in Tears of the Kingdom. If you don’t want to know anything ahead of the game’s release, turn away now!

Some Zelda fans on Reddit are convinced that Ganondorf could end up being the hero of Tears of the Kingdom’s story. This theory has been floating around in many fan’s heads (including my own) since some of the earliest trailers for Tears of the Kingdom, but Ganondorf’s proper reveal in the latest story trailer has the speculation picking up even more steam.

To properly explain the theory, we’ve got to go back to a key moment in Breath of the Wild. Early on in the game, Impa shares a legend with Link from the first Great Calamity that took place 10,000 years ago. There’s an image of a hero wielding the Master Sword and a Princess or Goddess figure fighting Calamity Ganon. The hero has red hair and has a green body/outfit, both of which line up with new official Ganondorf art.

Initially, fans drew comparisons to the hero’s tattered green outfit in the mural to Link’s torn green tunic from early Tears of the Kingdom trailers. This started the speculation that Tears of the Kingdom would take place across two distinct time periods: Present day following the events of Breath of the Wild, and 10,000 years ago during the events of the first Great Calamity.

But Ganondorf’s proper reveal has some fans thinking the traditional Zelda villain could actually be the true hero from the events that happened 10,000 years ago. Multiple Reddit posts are theorizing that Ganondorf could be the one wielding the Master Sword in the mural, taking matters into his own hands to put an end to the Zelda series’ endless cycle of reincarnation.

As Reddit user Must_Go_faster_84 put it, “What if this mural is depicting a non-evil Ganondorf from 10,000 years ago? He was the hero (aka the ‘Link’ of that time period) that helped Zelda defeat Calamity Ganon (which is really an incarnation of Demise). His resurrection in TOTK is Demise basically possessing the corpse of a dead hero.”

Much of this theory also draws upon the events laid out in The Legend of Zelda: Skyward Sword. The 2011 Wii game takes place at the very beginning of the Zelda timeline, explaining the origins of the endless cycle of rebirth that sees Ganondorf constantly returning to fight Link and Zelda’s ancestors.

Skyward Sword explains that it’s actually Demise — the final boss of the game — that sets these events in motion. Many fans think they spotted Demise in the latest Tears of the Kingdom trailer, when a mysterious figure with flowing red hair is staring directly into the blood moon. It’s also possible this figure is just mid-transformation Ganondorf regaining his human form, but the similarities to Demise are noticeable.

And then there’s this mysterious woman who appeared in the trailer. While our initial gut reaction had us hoping this could be the Hylian Goddess Din, fan speculation has taken things in a different direction. Many believe this is the Goddess or Princess character depicted in Breath of the Wild’s mural, and others think it could be the Goddess Hylia herself, who originally created Skyloft and sealed Demise away in the events preceding Skyward Sword.

Content creator Austin John Plays was one of the first to jump on this theory, and it’s gained a lot of popularity in the last few days. Tears of the Kingdom already has very obvious similarities to Skyward Sword, given that chunks of Hyrule are rising from the ground into the clouds above.

There are a lot of fans who aren’t buying into this theory, with Reddit user thepurplecubby writing, “I see post after post after post saying that Ganondorf had to be the ancient hero because red hair. Like literally that’s the only reason. It was absolutely an artistic choice I won’t argue that. But…it throws out all existing lore and mythos that’s been well established. It was even said in the tapestry scene that the warrior used the sword that sealed the darkness and he carried the spirit of the hero. Two things Ganondorf can not and will not have.” Another Reddit post claims that the hero featured in the mural is Link, and nothing more.

It certainly seems like Tears of the Kingdom is set to deal with the Zelda series’ ongoing story of Ganondorf’s reincarnation. The game’s logo itself depicts an ouroboros, which is a dragon eating its own tail. The ouroboros represents the eternal cycle of destruction and rebirth. Maybe Tears of the Kingdom will finally end the Zelda series’ story as we know it, allowing Nintendo to set off in a fresh, new direction for the franchise’s plot in whatever comes next.

Will Ganondorf take on Demise itself, freeing himself from this endless cycle of reincarnation and violence? Or, could Tears of the Kingdom actually link back to Skyward Sword, rendering the entire Zelda timeline into an endless loop? Fans only have a few weeks left to speculate before Tears of the Kingdom launches on May 12.

For more on Zelda, check out Bucket Head, the Tears of the Kingdom character the internet is in love with. And, our opinion piece on why we’re finally ready to return to Hyrule in Tears of the Kingdom.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.