Starfield Direct: Everything Revealed, Including Space Travel, Character Creation, Companions, and More

The long-awaited Starfield Direct has arrived following the Xbox Games Showcase and it gave us an extensive look at the much-anticipated game from Bethesda Game Studios.

The Starfield Direct lasted over 40 minutes and was packed with gameplay footage and developers discussing many of the game’s features, including combat, exploration, space travel, character creation, companions, outpost building, and so much more. It was a lot to take in, and this guide will break it all down for you!

Starfield Welcomes You to Visit Over 1,000 Planets and Fly Through the Stars on Your Own Ship

Starfield is going to be huge, there is no doubt about that, especially considering Bethesda has re-confirmed there will be over 1,000 planets for players to visit. While every planet won’t be filled with life-changing quests and some will barren besides some resources to collect, Bethesda has crafted a galaxy that is filled to the brim with places to go.

These planets will be a sight to behold, as well, as they will be filled with alien flora and fauna and the lighting on the planet will be determined by the type of star in the system and the atmosphere on the planet.

Bethesda also wants players to have unique experiences that are still hand-crafted, which means players may have different experiences from their friends who have visited the same planet. Bethesda’s planet tech generates the planet “as procedural content, but the hand-crafted content itself comes as the player explores.”

This means that Starfield will build a planet as players approach it by stitching together “a block of terrain.” Following that process, the game will add interesting places to explore and creatures to encounter and more around the planet that will keep things fresh and unique to each player. There will obviously be main story missions that all players will experience the same way, but exploring will be a whole different ball game.

Once on a planet, players will have the choice to build an outpost that can be a home base of sorts. These can be built most anywhere on any given planet and can also be customized to make it a perfect place to relax among the stars. Building has also been given an upgrade and players can craft their outposts via a top down isometric view for building placement and big changes and via first-person for getting those finer details right.

Once they are built, players can assign their crew and companions to work there, set up Extractors to harvest resources, set up a system to send cargo between your outposts, and house crafting and research stations.

As if that wasn’t enough, players will also be able to fly through the stars on their very own ship that can be customized in a variety of ways. To give an example of how flexible the ship crafting system is, the Starfield Direct basically showed someone building a ship that looked like Optimus Prime.

Ships can be obtained in a variety of ways, including simply purchasing them as any upstanding citizen would or by stealing them if you want to get your hands a bit dirty. Once a ship is obtained, players will be able to actually pilot it and travel to their next destination, as opposed to simply pressing a button to fast-travel to a planet, which you actually can do as well.

Space isn’t always safe, and ship battles will come with the territory. Bethesda wants these combat encounters to feel “exciting and dangerous” while also giving players a ton of control with a power allocation system. This allows for players to boost power to the engines to make their ships faster or sacrificing some systems to keep their shields strong. Players also be able to target specific parts of enemy ships for some strategic victories.

Oh, and if players don’t feel like engaging in a dogfight, they can head to an enemy ship and board it to take down the enemies within. After, they can claim the ship as their own and access it at any spaceport.

Creating Your Very Own Explorer, Building a Team, and Fighting Your Way Through the Galaxy

Bethesda games aim to put you as the main character in a world that feels as real as possible and allows you to live out your dream of living in a fantastical world. Living through those virtual dreams is wonderful, but its made even more special when you get to do it with a character you create that looks like you or a design you choose.

Starfield is no different and features Bethesda’s “most in-depth and diverse character creation system yet.” Players will be able to choose from 40 preset templates to be their starting point in character creation, and the customization just expands so greatly from there.

Character creation is also “more than how you look,” as players will be able to also choose their background and traits that will help define who you are in the world of Starfield. The backgrounds give you a little backstory along with three skills. For example, the Explorer starts with the skills Lasers, Astrodynamics, and Surveying. Some others include Beast Hunter, Bouncer, Chef, Cyber Runner, Gangster, Pilgrim, and Ronin.

Players will then be able to choose, if they want, three more traits to further customize their character. These traits come with advantages and disadvantages, so the choice is a bit tougher. One of these includes Hero Worshiped, which will cause an “adoring fan” to “show up randomly and jabber at you incessantly.” on the bright side, however, he can join your ship’s crew and give you gifts!

Starfield also has skills that players can earn through gameplay, and completing challenges tied to them will level up their rank and make them better. For example, the Security Skill can be improved by picking locks, and each rank gained will let you pick even tougher locks.

There are five skill categories – Physical, Social, Combat, Science, and Tech – and they all do their part in making you… well… you!

Getting all powerful and exploring the galaxy is great, but it’s so much better when you have friends beside you. In Starfield, you will encounter a ton of people and robots who can join your crew and come with you on your adventures. These crew members will have unique skills that will be invaluable to you, and some of them are Sarah Morgan (Astrodynamics and Lasers), Sam Coe (Piloting and Rifle Certification), and Barrett (Starship Engineering and Particle Beam Weapon Systems). Some companions can even join you in the field, like Vasco – a robot who was designed “around the core basics of a NASA machine.”

You’ll encounter some crew members as you progress the story, and more can be recruited at spaceports and other areas. And don’t worry, there will be romance options for companions.

Combat also got an overhaul in Starfield and is much faster paced that that found in Fallout. As is clearly a pattern, there is a ton of customization and options in regards to weapons, and this is seen in an extensive mod system, energy and mag weapons, different types of rounds like the explosive type, jetpacks you can use to your advantage in battle, and more.

Battles, and the whole game for that matter, can be player in either first-person or third-person, and some weapons will even shoot you back when you are in zero-g, so it’s important to take into consideration a ton of factors before engaging a foe.

There is so much more to Starfield, and this is only a short look at what will be waiting for players on September 6, 2023.

For more, check out the details from the gameplay trailer at the Xbox Games Showcase, how Bethesda made the watch from Starfield in real life, and the news that Starfield’s more expensive editions grant five days early access.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Persona 3 Reload Won’t Include Content from FES or Portable, Including the Female Protagonist

The Persona 3 remake has long been one of Atlus’ worst-kept secrets, but Persona 3 Reload was finally officially announced at today’s Xbox and Bethesda Games Showcase. The game’s first trailer showed combat and graphics updated to resemble Persona 5, but fans noticed that something big was missing.

Namely, Persona 3 Reload appears to miss the additional content from Persona 3 FES and Persona 3 Portable, which includes the option to play as the female protagonist. In an interview with IGN, Persona 3 Reload producer Ryota Niitsuma and chief director Kazuhisa Wada confirmed that Persona 3 Reload only features content present in the original release of Persona 3.

“So first I’d like to mention that since the basic concept of the Persona 3 remake was to remake the Persona 3, we don’t have the FES and Portable contents included,” Niitsuma said. “We wanted to really genuinely work on recreating the Persona 3 experience.”

Persona 3 originally released on the PlayStation 2 in 2006. Persona 3 FES is a 2007 add-on disc with updates to the original game, while Persona 3 Portable is a PSP release that added features like directly controlling party members beyond the main character. The female protagonist also first appeared in Persona 3 Portable, but it seems players won’t have the choice to play as her in Persona 3 Reload.

“So we can’t really go into the details at this point yet, but we have remade basically everything from scratch as for Persona 3 the original version,” Niitsuma said. “So we have newly recorded voices, we have new scenes and events. We also have both new and arranged music. We’ll be kind of releasing that information, following everything. So please look forward to that.”

“We wanted to really genuinely work on recreating the Persona 3 experience.

Persona 3 Reload will be a faithful remake of the original version, which is sure to be disappointing for fans hoping to play as the female protagonist, and players who wanted to experience all of the content different versions of Persona 3 have offered over the years.

It’s certainly possible Atlus will release another version of Persona 3 a few years from now that features the missing content — as they’ve done with Persona 5 Royal and Persona 4 Golden — but Atlus obviously isn’t saying anything about that now.

Instead, Niitsuma and Wada are focusing on the updates added to the original version of Persona 3 that make it more in line with Persona 5.

“So the basic concept of recreating the Persona story was that we wanted to keep everything from the original version, but update everything to the modern day,” Wada said. “So at the same level of Persona 5, basically. So we have the newest graphics, we have updated the system to the newest usability… We have the voice lines in [both Japanese and English.] We also have the text available in 13 languages. So you should be able to have similar experiences to that of Persona 5.”

Persona 3 Reload is set to launch in early 2024 on Xbox and PC, although more console announcements may be forthcoming. It’ll also be available day one on Game Pass. For more, check out everything announced at the Xbox and Bethesda Games Showcase.

Logan Plant is a freelance writer for IGN covering video game and entertainment news. He has over seven years of experience in the gaming industry with bylines at IGN, Nintendo Wire, Switch Player Magazine, and Lifewire. Find him on Twitter @LoganJPlant.

Bethesda Made the Watch From Starfield in Real Life

Announced today during Xbox’s Starfield Direct, the Collector’s Edition of Starfield will come with an actual, functional watch modeled after the same one you get in-game.

During the presentation, Bethesda said that they wanted to make the watch feel as realistic as possible, matching the item that acts as part of your HUD. The real life watch comes in a special case they said was modeled after NASA cases with a special latch, a patch, a watch band, and the watch itself.

A Starfield-themed controller and Xbox headset were also shown off alongside the watch, in addition to a metric ton of gameplay and a brand new trailer.

This story is developing…

Persona 5 Tactica Officially Announced at Xbox Showcase

Persona 5 Tactica, a spin-off title that looks to be a grid-based tactical game similar to Fire Emblem or XCOM, has been announced with a gameplay trailer.

It’ll be available on Xbox consoles, PC, and Game Pass on Nov. 17, 2023. It was announced shortly after Persona 3 Reload, the much-anticipated remake of Persona 3. Unfortunately, both games leaked before the Xbox Games Showcase.

This new spin-off features many of our favorite Persona 5 characters, but they appear in a more chibi art style. They also seem very confused and think they are in a palace of some sort. They don’t have much time to think, however, as they are quickly attacked.

Unlike Persona 5’s turn-based combat, Persona 5 Tactica’s battles look to be much more strategy focused and will see players running characters around the battlefield, choosing how to attack various enemies and who should strike the blow, and deciding where they should be positioned.

The trailer shows Joker running up to a foe and he is given the option to either use a skill (Persona) or take aim (Gun). He chooses to use a skill and can choose between Eiha or Phantom Judge. Arsene then jumps down and does their thing.

It also appears that Joker and the rest of the Phantom Thieves will be fighting alongside a group called Rebel Corp, and players will also be able to fuse Persona and utilize a Triple Threat all-out attack to bring their team together for an ultimate attack of sorts.

For more, check out our review of Persona 5 Royal and its other spin-off, Persona 5 Strikers.

7 New Details From the Mortal Kombat 1 Gameplay Trailer

NetherRealm Studios shared the first gameplay trailer for Mortal Kombat 1, a new game in the famed fighting game series that will reset the timeline (again). While all your favorite characters like Scorpion and Sub-Zero are set to return, the new timeline means there’s a lot we still don’t know about these familiar faces.

On the gameplay front, Mortal Kombat 1 is shaking things up with its biggest new mechanic yet: Kameos, which introduces a tag system to Mortal Kombat for the first time ever. With that in mind, we poured over the new trailer to see what new secrets we could glean from the gameplay trailer.

Tag You’re It

The big new gameplay reveal in the new trailer was Kameo, a new system where players pick a second character to assist them in Kombat. Similar to games like Marvel vs. Capcom, players can summon their Kameo partners using a button press to do a quick attack, and then jump back off-screen. What’s unique about the system seems to be that there are a number of different commands you can issue to your Kameo partner, depending on the input used. We’ve seen Kameos extend combos, aid with throws, used as a breaker to get their partner out of a combo, and even participate in what appear to be MK1’s new X-Ray/Fatal Blow attacks.

Who’s That Kameo?

While we don’t know the full roster just yet, it seems like NetherRealm Studios is being very deliberate with its Kameo characters. Instead of just letting you choose anyone on the main roster to be your tag partner, there will be an entire separate roster of Kameos, similar to how assist-only characters worked in Marvel vs Capcom 1. So far, it seems like only pre-reset characters from past Mortal Kombat games are in the roster such as Mortal Kombat 1 Sonya, Mortal Kombat 1 Kano, Mortal Kombat 2 Jax, Mortal Kombat 3 Stryker, Mortal Kombat 2 Kung Lao, and Goro.

During the stage presentation, NetherRealm Chief Creative Officer Ed Boon came on stage to talk more about Kameo and said there will be some characters who are available as main roster characters and Kameo fighters. But “many of our Kameos are nods to our first game,” Boon says.

Timeline Shenanigans

Mortal Kombat 1 is a true and proper sequel to Mortal Kombat 11, but because of Liu Kang’s decision to reset the timeline in his own vision, the Mortal Kombat universe begins anew, and there are plenty of changes to the characters as a result.

We already know that mortal enemies Scorpion and Sub-Zero are now brothers who seemingly get along, but Mileena’s teeth get a new backstory as they’re now the result of a disease rather than Mileena being created as a clone of Kitana with Tarkatan blood mixed in. Other changes include the fact that Kenshi can see, Kung Lao’s fights without his signature bladed hat, and Raiden is mortal following the events from Mortal Kombat 11.

Blast From the Past

Just as how the Kameo fighters are nods to the series’ past, so too are their fatalities. Kano’s heart rip is an iconic, classic fatality that seems downright tame compared to what NetherRealms has cooked up in recent years, but the Kameo system seems very much a way to combine the newer Mortal Kombat games with callbacks to the past, which should leave both new and old fans alike happy.

New Shaolin Monks

Liu Kang’s ideal universe is under threat as we learned from the first Mortal Kombat 1 trailer. But he’s not going to save the universe by himself. Along with the Scorpion and Sub-Zero brothers who seem to be on Liu Kang’s side, the now-human Raiden and Kenshi appear to be sparring as Shaolin monks, much like Liu Kang and Kung Lao used to in the previous timeline.

Up in the Air

While it’s not confirmed just yet how Mortal Kombat 1 will play differently from its predecessors, one apparent change that we can see in the gameplay trailer is a new emphasis on air combos. Multiple characters are seen launching opponents up into the air, and following up with a quick series of hits while still suspended mid airs. Kameos are also used to extend these combos for maximum juggling.

Where are the New Faces?

So far NetherRealm is emphasizing the returning characters from past Mortal Kombat games. While we’ve seen plenty of Fire God Liu Kang, Raiden, Kung Lao, Mileena, Kitana, Kenshi, and Johnny Cage, we have yet to see any new faces this time around (other than some leaked guest characters).

Not that we’re complaining. Because of the timeline reset, many of these characters have completely different origin stories and we can’t wait to be reintroduced to our favorite characters again, some of whom seem completely different from how we’ve known them previously.

These are some of the biggest details we noticed from the Mortal Kombat 1 gameplay trailer. Be sure to check back with IGN for more Summer of Games coverage.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

STALKER 2 Will Not Be at the Xbox Showcase, Developer Confirms

STALKER 2: Heart of Chornobyl will skip the Xbox Showcase, its developer has confirmed.

A post from a GSC Gameworld representative in the STALKER 2 Steam forum revealed the hotly-anticipated shooter sequel will miss June announcement events altogether, with information due in the upcoming months.

“We usually do not announce or deny our participation in shows, but this one time we’ll make an exception,” the post read.

“STALKER 2 will miss the June online conferences preferring to make important announcements in the upcoming months.

“Our plan is to give progressive updates on what we’re planning.”

The news (or lack of it) comes three years after GSC Game World re-revealed the long-awaited STALKER 2 in 2020.

STALKER 2 has seen a rather bizarre and tumultuous development cycle over the years, having been initially announced in 2010 only to then be cancelled just a year later. In 2012, reports surfaced that the game was “currently in development” without a release date before news broke in 2018 that GSC Game World was developing the sequel.

Kiev-based GSC Game World was significantly impacted by Russia’s invasion of Ukraine in early 2022. The studio has been vocal about the war in its home country, previously saying work on the game would continue “after the victory”.

Last summer, the studio shared a look at GSC Game World’s Kiev office and workers before and after Russia’s invasion of Ukraine. The developer has also faced “constant cyberattacks” since Russia’s invasion of Ukraine.

STALKER 2 is currently without a release window, but is planned to come out on PC and Xbox Series X and S.

The Xbox Showcase and Bethesda Direct livestream kicks off at 10am PT. While you wait, check out our predictions, before giving our Summer of Gaming 2023 schedule guide a look to find out what’s next.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. Send news tips to wesley_yinpoole@ign.com.

Xbox Games Showcase and Starfield Direct 2023: How to Watch Live and What to Expect

IGN’s Summer of Gaming continues and The Xbox Games Showcase is nearly upon us. Fans are hoping to see some positive updates on upcoming console exclusives, and the showcase will be immediately followed by a Starfield Direct where we expect to see more details about one of the most anticipated games of the year.

If you’re wondering when and where you can watch the Xbox Games Showcase livestream and Starfield Direct, we’ve got you covered with all of the details below. You can also scroll down to see our predictions for what Xbox Series X games to expect from the showcase in 2023.

Xbox Games Showcase 2023 Start Time

The 2023 Xbox Games Showcase kicks off on Sunday, June 11 at 10 a.m. PT / 1 p.m. ET. That translates to 6 p.m. BST if you’re watching from the UK. The showcase will likely last about 2 hours and be immediately followed by about 30 minutes from the Starfield Direct.

IGN will also be hosting a pre-show before the showcase starting at 8:30 a.m. PT / 11:30 a.m ET where we will be discussing the upcoming livestream.

Starfield Direct 2023 Start Time

The Starfield Direct is set to stream live immediately after the Xbox Games Showcase wraps up. That likely puts the start time somewhere around 12 p.m. PT / 3 p.m. ET.

Where to Watch Xbox Games Showcase and Starfield Direct Live

If you want to watch the Xbox Games Showcase and Starfield Direct, IGN will be hosting a stream on our homepage and across our other social media pages. Here’s everywhere you can watch the kick-off of the Xbox Games Showcase on Sunday, June 11.

What to Expect From the Xbox Games Showcase in 2023

Although we don’t know exactly what to expect from the showcase this year, Microsoft has been pretty clear that the event will feature new games as well as updates on AAA titles. Considering that Xbox has a variety of different major exclusive titles that have been in the works for years, this could mean we may end up seeing the likes of of Obsidian Entertainment’s The Outer Worlds 2 and Rare’s Everwild. There’s also a long list of other surprises Xbox could have in store for us.

The other huge game fans are expecting to see more of is Fable 4. After Xbox posted a video featuring glitter trails, it’s likely that we will be getting a decent update about the game at the show. This would be the first we’ve seen of Fable since 3 years ago when the title was first announced.

As for the Bethesda side of the showcase, we don’t anticipate any mention of Elder Scrolls 6 or any of the other games in development. We will likely get some extended gameplay trailers for Starfield as well as further highlights about features within the game.

7 Games Like Sonic The Hedgehog Worth Playing

Sonic the Hedgehog has garnered plenty of success in over 30 years of his career: five animated series, two movies (with a third one on the way), a comic book series by two publishers, and a long-running video game series beloved by gamers of all ages — all culminating into a single mega multimedia franchise. Sonic has had some ups and downs, including the infamous 2006 game that was supposed to reboot the franchise, but now he’s back on the right track following the release of the open-world venture Sonic Frontiers, as well as the release of The Murder of Sonic the Hedgehog, the visual novel by Sonic Team’s beloved and comical social media department.

With Sonic Origins Plus coming down the wire, adding more to the original compilation of the Sega Genesis titles — and rendering Classic Amy Rose as a playable character for the very first time by audience demand — we’re gonna take a look at some other games like Sonic that you can play right now. Some of them are even inspired by the gameplay styles of the Blue Blur’s adventures. Here are our selections.

You can also check out our list of the best Sonic games of all time.

Freedom Planet

If he showed his feminine side, Freedom Planet is basically what Sonic would’ve been like. It revolves around a spunky dragon girl named Sash Lilac as she ventures with her friends, wildcat Carol and basset hound Milla to stop Lord Brevon from stealing the Kingdom Stone and taking over the galaxy.

Freedom Planet was initially developed as a Sonic fan game using original content made by DeviantArt user Ziyo Ling for the main cast, but creator Sabrina DiDuro eventually turned the game into her own original IP, changing Lilac from a hedgehog into a dragon and replacing Dr. Eggman with a villain whose eyebrows resemble his mustache. Players can control any of the girls they choose, but the game serves as a love letter to the classic Sonic games with the loop-de-loops, hills, ramps, corkscrews, and rock walls present in each level.

Shantae: Half-Genie Hero

In the first HD game of the Shantae series set after the good ending of Shantae and the Pirate’s Curse, the belly-dancing half-genie guardian of Scuttle Town tries to save Sequin Land from destruction after Risky Boots steals the blueprints for Shantae’s uncle’s latest invention, the Dynamo. With the power of her Hair Whip Attack and the ability to transform into different animals through dance, Shantae travels all over the island to collect components for the machine that could either protect her town or destroy it, depending on how it’s used.

Shantae: Half-Genie Hero is like Sonic in that the levels are divided into action stages in each zone that can be replayed to obtain new items that are only accessible if you transform into a certain creature. The soundtrack is also kicking thanks to Jake Kaufman and his mix of desert-style music and sound from other genres, like pop and rock.

Read our review of Shantae: Half-Genie Hero.

Kaze and the Wild Masks

When her best friend Hogo falls prey to an evil curse that spreads throughout the Crystal Islands, Kaze sets out to find the four titular wild masks to get to the bottom of it, all while dealing with raging living vegetables. Each mask allows the agile rabbit to unleash the powers of the animal guardians of the sky, land, and sea — eagle, tiger, lizard, and shark.

Kaze and the Wild Masks was heavily inspired by the Sega Genesis Sonic titles with the 16-bit-like visuals, though the graphics are crystal clear than those of its ‘90s counterpart. Plus the powers Kaze gets from the masks involve speed, flight, power, and even breathing underwater. Just like Sonic can crouch into a ball like a regular hedgehog and Spin Dash into his enemies, Kaze can use her ears to make them attack like nunchucks and cling to vines in addition to flying.

Castle of Illusion Starring Mickey Mouse

Before Epic Mickey and before Kingdom Hearts, Disney worked with Sega to put out Mickey Mouse’s video game classic, Castle of Illusion. The plotline reads like a Halloween story, as Mickey goes to the titular castle to rescue his beloved Minnie from the witch Mizrabel, who wants to steal Minnie’s youth and beauty a la the Salem Witches of Hocus Pocus.

Castle of Illusion Starring Mickey Mouse came out a year before Sonic the Hedgehog made its debut, but it does carry a plot device that is similar to the Chaos Emeralds: the Seven Gems of the Rainbow. Just like Sonic has to find the Chaos Emeralds and use their powers stop Dr. Eggman’s plans for world domination, Mickey has to find all the gems in every illusion-riddled room of the castle and utilize them to stop the youthful version of Mizrabel.

Read our review of Castle of Illusion Starring Mickey Mouse.

Mega Man X

In the SNES spin-off set 100 years after the original Mega Man series, Mega Man X takes place in a futuristic world where humans and sentient Reploids live together in harmony. The game centers on an android named X, a member of the Maverick Hunters who, with the help of his partner Zero, has to stop the former military task force’s leader Sigma and the other Mavericks from bringing about human extinction.

Mega Man X feels more like a Sonic game than any original Mega Man title with its engrossing storyline themed around saving the world from robotic destruction. Just as the last level of every zone ends in a boss fight against Dr. Eggman, each level in Mega Man X (which can be played in any order) ends in a boss battle against its respective Maverick.

Read our review of Mega Man X.

Cuphead

Cuphead and Mugman venture around Inkwell Isle to collect soul contracts from the Devil’s runaway debtors after Cuphead loses a game to the Devil himself at his casino, forcing the brothers to make a deal with him to have their lives spared if they collect every soul or risk the Devil taking their souls if they fail. Knowing that the debtors won’t turn in their soul contracts easily, the cup-headed brothers gain the power to fire energy blasts from their fingers and take them down.

Players can control Cuphead and/or Mugman through the infamously difficult boss fights and run-and-gun levels much like they can control Sonic, Tails, and/or Knuckles in Sonic Mania and Sonic Origins. The character and world design take direct inspiration from the rubber hose animation style of 1930s cartoons made by Disney, Warner Bros. Cartoons, Fleischer Studios, and MGM Cartoon Studio, among others — much like Sonic was originally designed after Felix the Cat and Mickey Mouse, with his current design taking after Bugs Bunny.

Crash Bandicoot N. Sane Trilogy

Crash Bandicoot N. Sane Trilogy takes the original Crash games of the PlayStation era and upgrades them with the high-definition CGI graphics of the 2010s. The orange marsupial travels through all the worlds as well as all through time and space to defeat his own creator, Dr. Neo Cortex, and stop him from taking over the world — not to mention rescue his girlfriend Tawna in the first game.

When the original Crash Bandicoot trilogy came out in 1996, critics compared it to the Sonic games with its unique blend of platforming and combat, in that it’s equal parts side-scrolling and equal parts third-person linear. The remakes retained that charm but were made even more cartoonish than the originals.

Read our review of Crash Bandicoot N. Sane Trilogy.

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Wholesome Direct 2023: Our 15 Favorite Games

Today, Wholesome Games held its 2023 Wholesome Direct, which featured a whopping 76 games all focused on delivering cozy atmospheres and compassionate messages. Plenty of new games were announced and even more received release dates, new trailers, or other updates throughout the fast-paced showcase. Here are 15 of our favorite games featured in the Wholesome Direct.

Frogsong

Frogsong, the adorable action RPG that takes place in a frog and bug-filled world, is officially out now. The game follows Chorus, a small tree frog who hopes to protect the world despite society’s expectations for other frogs of their size. In the words of Frogsong’s Steam page, it’s a “heartfelt adventure where it’s okay to be small.” During the Wholesome Direct preshow, Frogsong developers Frogteam Games revealed the game’s surprise release on Nintendo Switch, Steam and itch.io.

Venba

Venba, a narrative cooking game focused on South Indian cuisine, finally has a release date, and it’s headed to Steam and Nintendo Switch on July 31. Players assume the role of an Indian mom who immigrates to Canada in the 1980s and explores family, love, and loss through cooking and by restoring lost recipes. During the Wholesome Direct, developers Visai Games showed off more of Venba’s satisfying cooking and painted art style.

Bubblegum Galaxy

In the strategy puzzle game Bubblegum Galaxy, players are tasked with rebuilding the universe by designing colorful planets tile by tile. Playing as the adorably low poly intern Haco, players will also meet a variety of quirky-looking coworkers (and just might discover the reason for the universe’s deletion in the first place) in between designing planets. It doesn’t have a release window yet, but a demo was made available on Steam during today’s showcase.

Unpacking

Unpacking, the cozy organization game that uses simple household objects to tell a story, is finally receiving a mobile port. Released in 2021 on Steam, Switch, Xbox, and PlayStation, Unpacking lets players unpack items into rooms during 8 different stages of the central character’s life. It doesn’t look like Unpacking is receiving any new content or updates, although it’s a welcome way to make a game that we loved more readily available — in our 8/10 review, we called it “moving” (ha) and praised its ability to tell a story without dialogue or visible characters.

Gourdlets

Cozy city building sandbox game Gourdlets allows players to build towns and customize buildings for small creatures called gourdlets to live in. In the past, developer AuntyGames has shown off the adorable gourdlets playing chess, drinking tea, and roasting marshmallows, but now, they have shared that the gourdlets will also be able to farm in the game’s final release by popular request. Players will be able to choose seeds to plant and watch as the gourdlets tend to farms. While it doesn’t have a release date yet, Gourdlets is headed to Steam and currently has a demo available for free. It also doesn’t feature scores or objectives, making it quite a relaxing pick.

The Guardian of Nature

In puzzle adventure game The Guardian of Nature, players embark on a journey as the size-changing botanist Henry to help save the magical forest he lives in. Throughout this journey, players can solve solarpunk puzzles, explore both the game’s above-ground forests and underground fungi-filled caves, and shrink down to get a new perspective. While The Guardian of Nature wasn’t given a release window, it’s headed to all major consoles, mobile, and Steam with an impressive hand-crafted art style.

Snufkin: Melody of Moominvalley

Carrying on the beloved Moomin franchise, Snufkin: Melody of Moominvalley follows the titular Snufkin on a journey to restore harmony to Moominvalley after hideous parks begin disrupting the area’s natural balance. With a soundtrack in part by Icelandic band Sigur Rós, Moominvalley is also filled with musical puzzles (and Snufkin has their own tiny harmonica). No major updates were given, but the game’s new trailer showed off more of the game’s storybook art style and introduced its relationship to the original Moomin stories and comics created by Tove Jansson. Snufkin: Melody of Moominvalley is headed to major consoles and Steam.

Loftia

Loftia, a solarpunk MMO about building a sustainable city with friends, received its first trailer during today’s Wholesome Direct. In the trailer, developer Qloud Games showed off earth-friendly features like hydroponic gardening and sustainable crafting. The game also caters to different styles of play, allowing for players to play solo or with friends old and new. Loftia is far from seeing a release date, but Qloud Games frequently posts updates on Twitter and is set to launch the game’s Kickstarter page soon.

Beastieball

Wishes Unlimited, the team behind Chicory and Wandersong, announced the action-packed team management game Beastieball today. Vaguely Pokemon-esque creatures build friendships and work together to grow their team’s reputation in this seemingly fast-paced, turn-based volleyball-like game. Beastieball is also in its earlier stages, but it’s headed to Steam (with Steam Deck support!) in 2024 and its Kickstarter page is available now.

Smushi Come Home

Exploration adventure game Smushi Come Home also received a surprise release during today’s Wholesome Direct, and it’s out now on Steam and Nintendo Switch. With a style similar to A Short Hike, Smushi Come Home follows the titular mushroom Smushi on their way home after they get lost in a forest. Players are free to make this journey at their own pace by gliding, swimming underwater, mining, meeting the forest’s inhabitants, occasionally platforming or solving puzzles, learning about mushrooms in a mycology journal, and even riding on the back of a capybara through a river.

Tiny Bookshop

Ambient narrative management sim Tiny Bookshop lets players run an adorably small and customizable secondhand bookshop out of a trailer. The decisions players make while running their stores seem to impact the bookish town of Bookstonbury, with the trailer showing off a packed concert that happens after the owner of the bookshop allows a band member to hang up a flier. Tiny Bookshop doesn’t have a release window yet, but it’s slated to release on Steam with Steam Deck support.

Sticky Business

In cozy business simulator Sticky Business, players can create stickers and sticker sheets, pack orders (and include free goodies), and hear customers’ stories. It also features a number of purchasable upgrades, including more colors and plenty of pre-made food and animal designs for players to stick together and sell in the sticker workshop. It’s headed to Steam and itch.io at some point in 2023, and its demo was finally announced during today’s Wholesome Direct.

A Little to the Left

Announced back in April, puzzle organization game A Little to the Left’s Cupboards & Drawers DLC finally has a release date of June 27. It’s headed to Steam and Switch with 25 new puzzles that continue the game’s theme of finding perfect spaces to fit household objects, with a focus on, well, cupboards and drawers. And, of course, the game’s cute white cat who loves to mess up puzzles (and be pet) is back for more fun.

Pekoe

Players will finally be able to dive into the teahouse and cat-filled town of Pekoe at the end of June. With more calming gameplay and a new release window shown off during today’s Wholesome Direct, Pekoe lets players engage in every step of making tea from picking leaves to brewing cups, serve their creations to kitty customers, and forge friendships. Pekoe is headed to Steam and itch.io.

Solarpunk

Shown off with a brief trailer during today’s Wholesome Direct, Solarpunk is a survival crafting game that combines natural aesthetics with technological advancements in a world of floating islands. The trailer shows off traditional farming and beekeeping alongside the ability to create a sustainable energy system through wind, water, and sunlight. Ultimately, this energy system can help automate farms with the help of some adorable robots. Solarpunk is set to release in 2024 on Steam and consoles with a multiplayer mode.

Find more details about these games, and every other game announced during the Wholesome Direct, on the Wholesome Games website. Wholesome Direct is also part of IGN’s Summer of Gaming, which features quite a few showcases spanning from short indie games like these to massive AAA titles. Keep up with the news and find out how to tune in here.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Resurrecting Aerith: The Final Fantasy 7 Fans Who Re-Wrote Fate

Aerith dies. If you know one thing about Final Fantasy 7, it’s probably that Aerith dies. The praying girl gets cut down by the guy with the massive sword. There’s a reason why this pivotal story beat is one of the most well-known spoilers in gaming: it’s a moment that’s continually stunned players since 1997.

Video games had killed off significant characters before Final Fantasy 7, but this was different. The resonance Aerith had with fans is incomparable, and the emotional impact of her death left many players desperate for a resurrection. Over 25 years, rumour became myth, myth became hoax, and eventually hope became a way to genuinely save the flower girl from Midgar. This is the inside story of the players who re-wrote fate and resurrected Aerith Gainsborough.

Aerith Gainsborough is one of the most beloved characters in RPG history. First introduced as little more than a flower merchant in the opening hour of Final Fantasy 7, she soon becomes a significant figure in the story’s central cast. The revelation that she is the last remaining member of an ancient race positions her as vital to the plot, but it is her multi-layered personality that made fans fall in love with her.

“From the moment you meet her she’s charming, she’s very sweet, but she has a little bit of spunk here and there,” says Ally Tamara, a Final Fantasy fan and cosplayer from Canada. “And she was just one of those characters that immediately I personally fell in love with.”

“I think she’s a really, really fantastic character where you can’t judge her based on her appearance,” says Aequorinn, a UK-based cosplayer. “I kind of assumed because she dresses really conservatively, and you see the pictures of her praying, I thought she was going to be quite sweet but also kind of serious and boring and sort of self-sacrificial. But then it couldn’t be further from the truth.”

“I really like that she’s very teasing,” she adds. “That she’s someone who doesn’t take things too seriously, or rather she’s full of life and tries to get everyone else to enjoy it along with her.”

Aerith’s death comes out of nowhere, and happens just as Final Fantasy 7 gears up for its apocalyptic second half. Having learned that villain Sephiroth plans to force a meteor to crash into the planet as part of his attempt to ascend to godhood, protagonist Cloud and his friends head to the Forgotten City. There, Aerith will call upon the ultimate white magic, Holy, which she hopes will protect the world from the impending doom. Tragically, Sephiroth fatally interrupts the ritual at the final moment.

“It was absolutely earth-shattering,” recalls Tamara. “She was always on my team, always. I just loved her, it was just something about her character, she was so sweet and pure. And for whatever reason, maybe it is her personality and just who she is, it’s life-changing. I still haven’t gotten over her death years later.”

“Aerith does die activating the Holy spell, so there is this temptation to think of it as some noble sacrifice, but it’s really not,” explains Aequorinn. “It’s just a horrible tragedy that happens. And I think that’s quite different to how death is usually handled in video games, certainly at this point in time. I really feel like the tragedy of it is encapsulated by that one key artwork where Aerith is looking up at the Highwind. That becomes really bittersweet for me because she was the most adventurous of the whole party. She would have loved that, but she never gets to ride that airship.”

Aerith’s death is an important and irreversible moment in the story of Final Fantasy 7. But while she may have died in the game, Aerith endures through fan fiction, fan art, and – of course – cosplay.

“I remember saying to myself once I became a cosplayer, I was about 20 years old when I actually started, I said she’s a bucket list,” Tamara remembers. “I have to do her, but if I do it I have to do it at least correct or what I feel is good enough for me.”

“I feel like, personality-wise, she’s probably the character in Final Fantasy 7 that I see myself the most in,” says Aequorinn. “So I knew as soon as I finished the game that I wanted to cosplay her. Not just to show my appreciation for a game I really enjoyed, but also just because I love the character so much.

“Since then, the Final Fantasy 7 community has become such a massive part of my life, so I feel like it’s made the cosplay really special to me.”

The fantastic creations of Final Fantasy fans are just one part of Aerith’s story, though. If you were ever a school kid during the days of the original PlayStation, then you’ll almost certainly know that there was a much bigger mystery around Aerith’s death than just how to create a worthy epitaph.

“I remember when I was in elementary school, because one of my best friends used to play it,” recalls Tamara. “And he said ‘My brother told me there’s a way that you might be able to bring her back’. And I remember one of the things he said to me, that’s stuck with me that I remember trying […], was you had to have the max amount of Phoenix Downs saved up in your inventory, so that way by the time you got to her death you could resurrect her.

“But that’s not all,” she continues. “After her death you had to get to the next save point, hit start, and then you hit L1, R1, Circle, and then you’d get the title sequence and it was like ‘Oh, here she is, she’s magically on your team’. She’d just plop onto your menu to choose from. And I tried and obviously it never worked.”

Chances are, the rumour you’ve just read isn’t the one you learned about from your school friend or an internet message board. You may have heard that Tifa will sacrifice herself to save Aerith if you max out the right relationship stat. Or perhaps that unlocking Aerith’s final Limit Break before her encounter with Sephiroth will prevent her from dying. Or maybe you heard the one about returning to the Forgotten City and using Underwater materia to dive into the lake where Aerith was laid to rest, where you can then use a fully-upgraded cure materia to revive her. All these claims were different, but in the end they were all the same: bogus. False. Untrue. There is no way to save Aerith.

It went viral and there was people upset. There was definitely people upset.

That’s not to say there wasn’t something strange going on, though. Players who revisited the church in the Sector 5 slums would sometimes catch a brief glimpse of Aerith. Was it a glitch? Or was it a ghost? After two decades of speculation, a video uploaded in 2019 claimed to have worked it all out. According to Oddheader, a YouTuber specialised in video game mysteries, there was actually a grain of truth in one of the longstanding rumours. To resurrect Aerith, he explained, you have to collect three items – the Earth Harp, Desert Rose, and Guide Book – and then fight all opponents at the Gold Saucer’s 3D battle arena (including a secret, invisible fifth enemy). Then you have to give the three items to the old man in Kalm, and then head to the ghost of Aerith in the church. Then you have to switch your controller port, and finally hit L1+R1+Circle together. That is the secret to resurrecting Aerith.

“I remember putting the video up,” recalls Randall Rigdon Jr., the creator of Oddheader. “It was the slower time, it seemed. Videos were doing great, but when I put that video up, suddenly it exploded. It went to a million really quick. On that first day, I got some anxiety about it because I figured it was going to go mostly out to my audience and instead it went out. It went viral and there was people upset. There was definitely people upset.”

Why were people upset? Well, the date the video premiered on is a vital part of the story. April 1st. The whole thing was an April Fools joke.

“Well, honestly, the whole video was actually based on a comment that I got,” explains Rigdon Jr. “I get submissions all the time and they’re fake and silly things, but that was the first one where I looked at that and I was like, ‘Well, maybe there is a glitch. I haven’t heard of that.’ Then of course, to find out that it was false, I was like, ‘Well, I believed it, so I think I can convince enough people that it’s true then.’”

The comment, posted on a previous Oddheader video about Final Fantasy 7 mysteries, theorised that giving the Earth Harp, Desert Rose, and Guide Book to the old man in Kalm would revive Aerith’s glitch ghost in the church. It was another false rumour, of course, but Rigdon Jr. saw an opportunity to blend that myth with plenty of truth to create a video that wasn’t just a prank, but something based on genuinely interesting trivia.

“I mixed a lot of legitimate discoveries with fake discoveries,” he reveals. “It was also an excuse to cover a lot of things that I had been wanting to cover, but really wouldn’t fit in a video otherwise. For instance, I make a big deal about all the extra cross-dressing dialogue that was data mined from the game, which was found decades later.

“There’s also the hidden opponent that could be found in 3D battler,” he adds. “If you were to beat all four opponents, you get a fifth invisible opponent that always kills you immediately. That’s real. I thought that was so cool.”

Fascinatingly, the weirdest part of Oddheader’s video is actually rooted in fact. In his faked footage of the resurrection, the music distorts and visuals warp as Aerith says to Cloud “Silly… Didn’t anyone tell you? This IS Hades.” It’s a line taken directly from Final Fantasy 7, albeit from a scene players were never meant to see.

“It was largely based on another discovery where if you hack into a debug room, you could talk to her and she had special dialogue and there was a number of options,” reveals Rigdon Jr. “One of the options, I think, was like, ‘What is this place?’ Something along those lines. Then she’s like, ‘Oh, don’t you know? This is Hades.’”

“But that line, ‘This is Hades,’ that became a little bit of a meme on the channel,” he says. “It was definitely like, ‘What if that line was supposed to be in the game?’ Because it would make sense that lines that you would find in the debug room were actually intended to be in the game.”

Of course, for every truth in Oddheader’s video there’s a lie.

“I full-on faked a magazine quote to show the magazine,” laughs Rigdon Jr. “I feel bad. I quoted all these fake quotes and attributed them to people. I’m like, I hope they didn’t get mad finding out that I faked all this stuff.”

Then there’s the fake Square employee who tipped him off about the L1+R1+Circle code. Anyone suspicious enough to run a quick Google would have found that their name, Honto Janai, translates to “not really” in English. But it wasn’t just emails and magazine evidence that needed to be faked. To create a video, Rigdon Jr. needed gameplay footage of the resurrection in action.

“I have a lot of people coming to me like, ‘Can I get that mod? I want to use it in my video’,” he says. “A lot of the Final Fantasy community, actually. I have to reveal them. That was all basically animation. […] Like Aerith being there in the scene, she’s basically cropped in from another scene, so half of the image is cropped.”

“I got all the characters and I literally had to crop each character out of that font-face and manually position them into place on the dialogue box, and then frame by frame, I animate the text, writing in and everything,” he explains. “It was literally done frame by frame. It took me weeks.”

“I had it so that the audio time warps or time stretches,” he says. “Even doing those sound effects and stuff, I was like, I know that PlayStation can’t really do this on the fly, in real time, manipulate the audio like that, but that was the fun of the mystery. What if Aerith, you revived her and suddenly she’s making your console doing things that you wouldn’t expect. So it was definitely inspired largely by the idea of creepypastas.”

I’m not upset that I’ve maybe contributed to the video game mythology out there.

The video went live on April 1st, 2019 and quickly became one of Oddheader’s most watched (and most disliked) videos of all time. While many instantly realised the joke and enjoyed the fun, plenty of others were caught up in the hoax.

“I convinced so many people,” Rigdon Jr. says. “I remember when the video went up and I felt bad about it, a journalist, a reporter for Vice tweeted it out and he tagged me. He was like, ‘You did it.’ He’s like, ‘All these years, I can’t believe it.’ Then immediately all these people replied. They’re like, ‘Check the date of the video, dude.’”

“What’s so funny to me, I thought it was a dead giveaway when Aerith at the end says, ‘Let’s roll, homie.’ I thought to everybody that would be the clear getaway,” he says.

Today, the video has over two million views, and continues to fool people. That doesn’t bother Rigdon Jr., though.

“I’m not upset that I’ve maybe contributed to the video game mythology out there,” he says. “That’s part of the fun of video games, is we love to make up little secrets and stuff, and some of them turn out to be true and that’s really exciting. This just happens to be a dud. This is not one of those things, but it’s fun to be a part of that. If you’re truly a fan of the game, this should not be unfamiliar territory. The legend of reviving Aerith has been [around] since the game has come out. I think literally since the game came out, people were making that legend up.”

In its own way, the legend keeps Aerith alive. But while it seems like the book is well and truly closed on any hidden in-game method of saving Aerith, there is some truth in the idea that a glitch could be the secret to defying death.

In 2013, speedrunner Neohart uploaded a video to his YouTube channel revealing a wild discovery in the PC version of Final Fantasy 7. He’d found that the cutscene in which you recruit Yuffie is somehow connected to your previous game over state. That connection can be exploited to ‘warp’ from the Yuffie encounter back to the battle you failed. And that could be almost any battle; even a boss fight from the very end of the game. The potential for speedrunning was obvious, but players soon realised that this ‘Yuffie Warping’ glitch could be used to skip the Forgotten City and prevent Aerith’s death.

But the result of the glitch is purely mechanical. It keeps Aerith in the party, and she can be levelled up and made a vital part of your battle strategy, but she’s nothing more than a voiceless warrior. She’s not in any cutscenes, and has no role in the story. She is soulless.

To truly give Aerith life after death, her story had to be re-written. The code and script of the game needed to be changed to allow you to save her life and fight alongside her to protect the planet. And that’s exactly what happened.

New Threat is an ambitious overhaul for the PC version of Final Fantasy 7. It’s the work of Stewart Melville, a modder better known as SegaChief, and has a completely refreshed approach to battles, bosses, character progression, and artificial intelligence.

“I think what I really wanted to do was just surprise people and just keep them interested,” says Melville. “Add little things in and maybe not document them just so that they can discover them on their own. That’s how the Aerith thing came about originally because I was just working on the combat. I didn’t really have any intention of doing anything story-wise.”

What started as a mod to remix the game’s combat became increasingly more advanced and complex. The game was split into two pathways – Type A and Type B – with Type B featuring significant changes to not just the game’s mechanics, but its story, too. Near enough every boss is different from those in the original game. There are brand new conversations. Events play out in different ways. Even the Wall Market cross-dressing scenario is replaced with a challenging multi-phase battle in Don Corneo’s dungeon. But the change New Threat is most famous for is the one that finally makes the rumours true. You can save Aerith.

“So originally I just went with that old joke, the Phoenix Down, which was a bit of an eye-roller,” says Melville. “But it was usually quite funny on streams because people in chat would say that beforehand, ‘Just use the Phoenix Down,’ and then they would watch as it actually happened and you’d get a good pop off on it. But later on I decided to try and make it a bit more seamless, just try to incorporate it into the gameplay mechanics a bit more.”

In the current version of New Threat, Aerith is part of the Jenova Life boss battle that immediately follows her death. After a few turns of combat, Jenova will resurrect Aerith and use her as a pawn. Killing Jenova without downing Aerith in the process triggers a whole new alternate route through the final half of the game; one in which Aerith remains a core part of the mission to save the planet.

“I just figured it would be nice to have the gameplay mechanic do it rather than have a dialogue option or something, or some other requirement that you have to go do a fetch quest or something,” says Melville. “I just wanted it to be a bit more interesting.”

But working out how to implement Aerith’s resurrection was just the start. Aerith was now alive for the rest of the game; that’s hours and hours of story. That meant Melville had to rewrite the script to acknowledge her survival.

“So when I initially did it, I tried to keep the footprint of it as little as possible,” he says. “Scenes where all the characters appear, you just add a copy in and repurpose the dialogue and the animations and then you’re good to go.

“But there was a scene towards the end of disc two which I knew was going to be problematic,” he recalls. “I think it was Cosmo Canyon, when they start talking about Aerith and what she was maybe doing before she passed away. And I think that was the big problem because you can’t have that when she’s standing there so you have to think of something. So I think one of the best ways of getting out of a plot hole is to revisit stuff that’s gone before and look for something that you can use. And I think one of the things was she wasn’t sure what she was going there for and things like that, so there’s a bit of ambiguity. So I was able to use that and repurpose that into the scene and then that seemed to work out.”

You have to be careful about how you handle it because you can get a bit too sappy.

Melville had studied creative writing at university, and that education helped him put together Aerith’s new script. “I just looked at the dialogue quite a lot, trying to get the patterns and how it was written,” he says. “It’s not how I would usually write dialogue for characters, the way the game presents dialogue, and games themselves have a different way of presenting dialogue to, say, a book. So it was just a case of trying to mimic that and get into the rhythm of it so that it would try and fit.”

Not long after the sequence in the Forgotten City, Cloud discovers the home of Professor Ghast; Aerith’s biological father. With Aerith now alive for this moment, Melville had to carefully re-script the scenario in order to strike the right tone.

“It’s scenes like that I find a bit more awkward,” he says. “You have to be careful about how you handle it because you can get a bit too sappy, I guess. You can maybe get a bit too melodramatic so I try and find a balancing act if I can or just try and not go to one extreme to the other, try and make it too lighthearted or try and make it too melodramatic. Maybe try and find that middle ground.”

It was also important to keep Aerith’s sense of adventure alive, too, and so not everything could be focussed on her relationship with the planet and plot. You get to see her go a little wild during the siege of Junon when she beats Scarlett over the head with a chair; a fun reference to Final Fantasy 7 Remake. But the best example of New Threat’s approach to writing can be found during the flashback to Zack’s death.

“I needed to find a place to put each character’s limit breaks,” says Melville. “So it always starts usually from a gameplay thing, […] But then I also was working on a request that people wanted Aerith to be a bit more involved in the story past disc one, so I was looking for opportunities to do that. I was at Cloud’s scene where he’s talking about Zack and that’s when it clicked that maybe that’s a good place for that to be placed.”

With Aerith now in the party, this sequence is not just Cloud putting together the last pieces of his fractured memory, but also Aerith finally discovering the tragic fate of her boyfriend. As the two reflect on the loss of Zack, their final Limit Breaks are unlocked. It’s a poignant way to conclude their personal stories.

Thanks to New Threat, Aerith finally gets to ride the Highwind and embrace her love of adventure. But despite the mod’s popularity and success, Melville occasionally wonders if bringing Aerith back from the dead was the right call.

“Sometimes I regret adding the feature in, if that makes sense,” he says. “Say if you’re talking about [how] I’ve made some improvements to how the dialogue’s presented, and then somebody fires back, ‘But you did this thing, so how can you say the story’s better?’ You can never say it’s an objective improvement, really.”

“What I’ve learned over the years is that people have different expectations of what they want out of it,” he adds. “Some people are replaying it to enjoy the story again, so a feature like that wouldn’t be particularly welcome. Other people are looking for something new and interesting, or they’ve heard about that feature and they want to experience it, things like that. So you have to keep all of that in mind when you’re making things like this. But I think for the remake, they have to maybe be careful about doing things like that or they’ll get quite a bit of backlash.”

Somewhat similar to New Threat, the ongoing official Final Fantasy 7 Remake series is a complete re-imagining of the original game. Dealing with themes of fate and destiny, the re-written events see Cloud and Aerith choose a very different path. So far, that has already resulted in Zack surviving his encounter with the Shinra guards who killed him in the original game. And so it stands to reason that the upcoming second game in the trilogy – Final Fantasy 7 Rebirth – could go anywhere, including avoiding Aerith’s death. Just the possibility of that is already both exciting and controversial.

“As much as I love her and the same with Zack, seeing him come back I was ‘Oh my gosh’, but at the same time both of their deaths were so monumental and had such a huge impact on the series that I don’t know if I want them to go that route,” says Ally Tamara. “As much as I’d love to see them alive, it’s too much. Everything that happened was meant to happen, and obviously changed many of our lives and many of our gaming experiences. The fact that so many people who talk about Aerith’s death have it up there as one of the most monumental deaths in a video game speaks volumes.”

“I think [Aerith’s death] will go ahead but maybe not in the same place,” says Stewart Melville. “Because I think the whole idea of it was, if you have a story like that where everyone is aware of the twists and turns of it, so to speak, you need a way of recreating engagement, just not knowing where things are going to go. And I think they’ve succeeded in doing that, maybe in a bit of a heavy-handed way, but they have successfully made it so that you’re not quite sure what’s going to happen next. But I think that things will play out more or less the same.”

“It would be something else,” says Randall Rigdon Jr. about the possibility of Aerith surviving. “I would love to see it. It would definitely be a game changer. I would have to go make another April Fools’ video that shows that you can still kill her, I guess.”

What I really love about the remake is that a lot more people are experiencing Aerith as I feel she was intended to be.

Regardless of the remake’s eventual path, one of its enduring legacies will have been providing many, many more hours for players to get to know and appreciate one of Final Fantasy’s most iconic and important characters.

“I think a lot of people do remember her from her death scene in the original game, but because of that there’s always this kind of sadness when people talk about Aerith, they kind of don’t talk about how she is in the game, but they talk about how they felt when she died,” reflects Aequorinn. “It’s true that it’s really sad when it happens, but what I really love about especially the remake is that a lot more people are experiencing her as I feel she was intended to be, so you’re reminded that she isn’t just this kind of sombre character who goes and sacrifices herself in the game. She’s not just headed towards this death sentence, but she’s really full of life and she just brings this really big sense of adventure to Final Fantasy 7.”

Despite happening over 25 years ago, Aerith’s death remains one of the most memorable and discussed moments in the history of video games. The emotional impact of her loss is revealing; only a truly unforgettable character could be the starting point for one of gaming’s most persistent urban myths, a legion of cosplaying fans, a hoax video with over two million views, and a painstakingly-crafted mod that re-writes her story.

Aerith may have died. But Aerith lives on thanks to the enduring love of the Final Fantasy 7 community.

Matt Purslow is IGN’s UK News and Features Editor. Dale Driver is the Executive Producer of Video Programming.

With special thanks to Ally Tamara, Aequorinn, Randall Rigdon Jr., Stewart Melville, @duuken, nalvara, Karasu, Frankie Lollia, HighScore, Jakisaur, Sebbywebz, Jegged.com, Neohart, and Endless.