Hell is Us: The First Preview

Let’s get this one out of the way: Hell is Us isn’t a soulslike. Nor is it an open-world game. Instead, it aims to separate itself from other action adventures by emphasising investigation and discovery, ushering you to get lost in its weirdness. That’s exactly what happened to me during my two-hour hands-on with developer Rogue Factor’s latest, an arresting mixture of medieval and sci-fi aesthetics set against a 90s European civil war backdrop. I enjoyed its approach to tense melee combat encounters and information-gathering puzzles, but what excites me the most is what I don’t know – where its intriguing story will lead me next.

Hell is Us is one of the bleaker games I’ve played in a while. Upon entering a village surrounded by muddy marshland, I’m greeted by a mass grave, bodies hanging from a tree, and the yearnful strings of a local’s violins. You’ll become used to such scenes during the early hours of venturing through the fictional European nation of Hadea, circa an alternate 1990s. It’s a country ravaged by civil war that has cut itself off from the rest of the world, and the place that main character Rémi fled as a child. Fast forward years later and he’s back in his homeland having smuggled himself over the border in search of the parents who sent him off for a better life.

The first step of the mystery brings me to a lonely farmhouse, the basement of which the owner now calls home. Through conversation about my father and the larger conflict at play, I’m able to pull on a thread that eventually reveals the village of Jova as his last known location. Hell is Us wants you to take your time talking to people and investigating every avenue of conversation. Indeed, being a wandering detective appears to be as much a part of its gameplay as its punishing combat (more on that in a bit). It forces you to observe its world and the people trapped in it. You are deprived of map markers, waypoints, and – thanks to that 90s setting – a mobile phone. Instead of those tools, you are reliant on directions and clues given by mouth or read on scattered notes.

In order to reach Jova I’ll need a vehicle, and it just so happens that a military APC is parked nearby. Retrieving its engine’s lost key appears a simple fetch quest at first, but Hell is Us’ emphasis on investigation means this task quickly reveals itself to be a much more complex problem. I talk to a wounded soldier who gives me rough directions through a forest, which in turn leads me to a puzzle where I need to match symbols on a door using a contraption. The gateway unlocked, I then delve deep into the tomb inside. This is where things get weird.

Foes take the form of milky white humanoids that move slowly yet menacingly, echoing images from the finale of Annihilation.

During a conversation at gamescom 2024, creative director Jonathan Jacques-Belletête revealed to me the influence that Annihilation plays on Hell is Us. The team has been inspired not just by the visuals of Alex Garland’s striking 2018 film, but also the overall off-kilter tone of Jeff VanderMeer’s trilogy of novels it’s based on. It can be heard in the unsettling score that soundtracks Hadea, filled with droning, stuttering electronics and twinkling otherworldliness, but becomes much more evident when you’re face-to-face with enemies.

The basic foes take the form of milky white humanoids that move slowly yet menacingly, echoing images from the finale of Garland’s movie. Others are more developed quadrupeds that possess blades for limbs that slice at you if you get too close – I couldn’t help but think of the necromorphs that haunt Dead Space’s corridors when faced with them. But the horrors don’t end there. In fact, they’re hidden around every tight corner and in every open field. This is best exemplified near the end of my demo as I venture far too near a giant shimmering blob of spiking goo and wavy ribbing. It’s a hard thing to try and describe in words, and in turn quite unlike anything else I’ve ever seen.

So far it all sounds very sci-fi horror, but that’s just one side of Hell is Us’ coin, because the way you deal with these threats is thoroughly medieval fantasy. I quickly discover that standard weapons have no effect on them, but thankfully soon receive a glowing white sword that’s much more effective. Alongside a standard mix of dodging and blocking, you can slice at enemies with both standard and charged heavy attacks. At its core it’s a relatively basic melee combat system that I found fairly unforgiving at times (though never unfair,) but more wrinkles do reveal themselves over time. Recovery items are scarce, so you’ll largely be relying on the smart “healing pulse” system, which is triggered by hitting the right bumper button when a burst of particles emerges from an enemy after hitting them. It encourages aggression when playing, and kept me on the front foot when searching for a health top-up, just as some of my favourite action-heavy games like Control and Doom Eternal do.

This doesn’t mean you can go in all blades blazing, however, as the length of your stamina bar is directly linked to the amount of health you have left. This means you can only get a hit or two in when near death before needing to hang back and rest a moment. Should you find yourself in need of a helping hand, you can call upon your drone companion who, among other abilities, can distract enemies while you sneak up on them for a critical hit. This isn’t necessarily a stealth game, but it’s nice to know the option is there.

Alongside special attacks, these systems all combine to create a tense dance in each combat encounter that’s a consistent thrill to navigate through, especially when faced with more complex threats. A prime example of such foes are those connected to glowing, pulsating entities that are colour-coded depending on the type of attack they use. For example, the red ones plow into you, whereas the yellow ones attack from range. Deal enough damage to them and they’ll retreat into their fleshier counterparts and make them vulnerable.

During my playtime, I also got my hands on several other weapons, too, such as a very cool pair of twin axes that unleashed flurries of charged attacks, and a hulking polearm that delivered slow but heavy hits. The latter seemed an entirely optional find, too, unlocked by collecting a series of ancient medallions and slotting them into a side door hidden in the catacombs. It’s nice to see the investigation side of the game leading to new treasures and cleverly integrated into these open zone areas, rather than just being there to reveal story information.

Of course, this combat is what stands between Rémi and him being reunited with his father. That connection will remain lost for the time being, however, as upon arriving in Jova it is revealed that he left town with the global peacekeeping forces. The journey continues and the next stage of the investigation is underway as I wander around speaking to weary, sometimes dismissive, villagers. There’s obviously some deeper mystery at play too, as alien languages and arresting sci-fi gothic architecture lurk underground, waiting to emerge and reveal their secrets. It’s worth noting that Hell is Us is striking throughout, no coincidence when you consider Jacques-Belletête was an art director of both Deus Ex: Human Revolution and Mankind Divided – two games that have stood the test of time incredibly well from a stylistic perspective.

It’s this willingness to just get a bit weird that makes me so encouraged by what I’ve played of Hell is Us. Its 90s setting and appropriate lack of modern technology is not only a vehicle to encourage genuine exploration, but also feels like a throwback to a decade where games held your hand a little more loosely. I, for one, welcome it, and look forward to seeing where Hell is Us leads me to next.

Simon Cardy is also up for wallowing in bleakness. Follow him on Twitter at @CardySimon.

Tekken Boss Katsuhiro Harada Actually Tried to Get Colonel Sanders as a Guest Character — But KFC Turned Him Down

Tekken development chief Katsuhiro Harada revealed he tried and failed to have Colonel Sanders added to the fighting game as a guest character.

“A long time ago, I wanted to have Colonel Sanders from Kentucky Fried Chicken fight,” Harada told The Gamer. “So, I asked to use Colonel Sanders and go to the head office in Japan.”

Unfortunately, Harada’s pitch was turned down with a “bad look.” Since then, Colonel Sanders actually did appear in a video game: I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator, a dating sim commissioned by KFC and released for free on Steam on September 24, 2019 as a bizarre promo for the fast food chain.

“[Harada] went to Kentucky Fried Chicken and tried to get Colonel Sanders,” game designer Michael Murray added. “They weren’t very open to the idea.

“[Colonel Sanders] appeared in games after that. So maybe it was just him fighting against someone [that] was posing a problem for them. But it just goes to show how difficult these types of discussions are.”

So, no Colonel Sanders. But what about that Waffle House stage Tekken fans are desperate for? “It’s not something that we can accomplish on our own,” Harada said, pointing to the need for Waffle House’s unlikely approval for such a DLC.

Still, Tekken 8 fans do have the game’s third DLC character, Heihachi Mishima, to look forward to. The once-dead fighting veteran joins the roster as part of the upcoming free story expansion for Tekken 8, titled Unforgotten Echoes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PS5 Homescreen Now Replaces Unique Video Game Art With Annoying Ads You Can’t Turn Off

The PlayStation 5 now has an advert system built into the dashboard user interface you can’t disable without disconnecting from the internet.

Users noticed how hovering over a video game icon on the homepage now forces an advert to replace the unique art — as close to a theme as the PS5 gets.

What appears to be happening is the PS5 is pulling in the latest news for each game, whether it be a YouTube video, patch notes, or even the announcement of a different game entirely.

However, some users have critisized the move for replacing main video game images on the homepage with what are in some cases outdated adverts.

IGN’s testing shows the latest promotional Warhammer 40,000: Space Marine 2 video released by publisher Focus Entertainment has replaced the art of protagonist Titus in the background of the homescreen.

Black Myth: Wukong, meanwhile, now forces an image signaling the latest patch notes.

And Call of Duty promotes The Haunting update for Season 6.

Other users have reported particularly confusing ads. MP1st showed how an ad for the upcoming Lego Horizon Adventures takes up the background when selecting Horizon Zero Dawn, making it look like you’re about to play a game that’s not out yet.

Perhaps most annoying of all, some of the latest news the PS5 is pulling from is significantly out of date, which will perhaps confuse some less clued up users. For example, Marvel’s Spider-Man Miles Morales brite-forces an advertisement for the movie theatre release of Spider-Man Across the Spider-Verse, which came out in June 2023.

Bizarrely, some games do not use the new advert system (perhaps there’s no latest news to pull from). The recently released Astro Bot, for example, is spared for now, as is Yakuza Kiwami 2.

The PlayStation dashboard has featured ads for years now, but mostly those were relegated to the PlayStation Store itself. This new homescreen feature is new, though. Similarly, Microsoft’s Xbox dashboard is littered with ads, but at least its console supports themes that take priority on the homescreen background.

There is some speculation that Sony added this feature as part of the PS5’s recent Welcome Hub firmware update, but there was no mention of it in the patch notes. Either way, it’s fair to say core PS5 users aren’t massive fans of the intrusion.

“There definitely should be a way to disable this,” redditor mikelman999 said. “I get its usefulness in modern games that are still getting updated but since it just displays the newest “news” item it’s a lot more problematic with older titles. It just ends up covering your screen with irrelevant information that’s potentially a decade out of date.”

“Terrible decision and I hope this gets changed or a way to opt out quickly,” said ConcreteSnake. “At least with the explore tab I could ignore it and not have it infect every game I ‘own’.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Warhammer 40,000: Space Marine 2 Datamine Reveals Unannounced Armor Pieces — Including the Beaky Helmet

Following the release of Warhammer 40,000: Space Marine 2’s game-changing patch 3.0 last week, dataminers have dug into the files and unearthed what looks like upcoming armor customization pieces — including one fans had hoped would be added to the game.

Images of the Mark 6 Corvus and Mark 7 Aquila Astartes helmets were posted to reddit, showing that developer Saber Interactive likely plans to expand the game’s Space Marine customization beyond variations of the latest Mark 10 Tacticus power armor.

Space Marine 2, which is set in Warhammer 40,000’s current and ongoing Indomitus Era, features Primaris (bigger, stronger, better) marines and thus focuses on the latest armor sets in the tabletop. However, this datamine suggests old favorites are potentially on the way, and it’s the “beaky” helmet popularized by the Raven Guard chapter of Space Marines that’s got Warhammer 40,000 fans most excited.

There’s more. Redditor agentduckman12 found a number of images in the game files that reveal what looks like the new customization pieces coming to Space Marine 2 as part of its big October patch and the launch of Season 2 of the game.

We see images of a number of weapons skins, that beaky helmet again, and winged Dark Angels helmets alongside the chapter’s new armor set. There’s also an image of a Salamanders Sniper Rifle skin, supposedly part of a Salamanders Champion Pack coming at some point for the Sniper class.

This tallies with what Saber has announced is coming to Space Marine 2 in Season 2 (a Dark Angels Champion Pack, Cosmetic Pack, and Weapon Skin pack).

Saber has yet to show off upcoming customization pieces, so for now this all remains firmly in datamined territory, but with October around the corner, it won’t be long before the developer reveals what’s to come.

Speaking of patch 3.0, IGN has reported on a seemingly innocuous change it made to Space Marine 2’s ending that got Warhammer 40,000 fans excited. IGN also recently interviewed Saber chief creative officer Tim Willits about the boost he expects the PS5 Pro will give the game, and how the breakout success of Space Marine 2 has “changed everything” for the studio.

Meanwhile, Warhammer 40,000 superfan Henry Cavill has been playing Space Marine 2 and delivered his verdict, and we also have details on what fans can expect from Space Marine 2’s seasonal post-launch content model. Season 2 runs from October until the end of 2024, and includes a new Operations map, a new enemy, a harder difficulty level, a new weapon, and various other improvements.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty: Black Ops 6 Preorders Get a Massive Discount Just a Month Before Release in the UK

Thinking about grabbing the new Call of Duty this year? We’ve got the best deal in the UK right here. You don’t need to pay the full £70 for the highly anticipated return to the Black Ops series. Right now, you can secure Black Ops 6 for just £53.99 with the code GHOST10 at Currys, available on PS5, PS4, and Xbox.

The new installment brings the sub-series up to the early 1990s, with in-game representations of world leaders like George H. W. Bush, Saddam Husseine, and Margaret Thatcher. As usual, it will include a single-player campaign, multiplayer, and zombies.

Activision also recently announced all the changes coming to Call of Duty: Black Ops 6 Multiplayer based on feedback to the recent beta. Black Ops 6, due out October 25, has Multiplayer developed by Treyarch, with the Campaign developed by Warzone developer Raven.

Treyarch also weighed in on the ongoing community debate regarding the map sizes, following the beta’s focus on smaller, more chaotic close-quarters maps. Treyarch emphasized that most of the 12 core 6v6 maps available at launch will be medium-sized, explaining that the eight maps featured in the beta “trended smaller” and included some Strike maps, which support 2v2 to 6v6 gameplay.

Other top deals in the UK right now include Meta Quest 3 headsets getting a significant discount at Amazon. You can pick up a 512GB VR headset with Batman Arkham Shadow included for free at just £469, over £150 off the RRP. Amazon has also dropped the price of an Xbox Controller down to just £39.99 right before October Prime Day.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Blade Star and Country Music Legend Kris Kristofferson Dies Aged 88

Country music legend and Hollywood star Kris Kristofferson has died aged 88, his family has announced.

Kristofferson, a Grammy Award-winning country music legend and star of films such as Blade and Planet of the Apes, died at his home in Maui on Saturday, September 28, surrounded by his family.

“It is with a heavy heart that we share the news our husband/father/grandfather, Kris Kristofferson, passed away peacefully on Saturday, Sept. 28 at home,” a statement on behalf of Kristofferson’s wife, Lisa; his eight children, Tracy, Kris Jr., Casey, Jesse, Jody, John, Kelly and Blake; and seven grandchildren, read on Kristofferson’s official Facebook page.

“We’re all so blessed for our time with him. Thank you for loving him all these many years, and when you see a rainbow, know he’s smiling down at us all.” – The Family of Kris Kristofferson.

“The family asks for privacy during this time.”

Aside from his wildly successful music career which began in the late 1960s, Kristofferson starred in a number of Hollywood films, including Martin Scorsese’s 1974 romantic comedy drama Alice Doesn’t Live Here Anymore, and with Barbra Streisand in 1976 musical romantic drama A Star Is Born.

Later, Kristofferson played Abraham Whistler in Marvel’s Blade film trilogy alongside Wesley Snipes, Karubi in 2001’s Planet of the Apes, and, in his final role, Edwin Fuller in Ethan Hawke’s 2018 biographical drama film based on the life of country musician Blaze Foley.

Kristofferson also had two notable video game roles: Ned White in Activison’s 2005 Western-themed action game Gun, and Chief Hanlon in Obsidian’s 2010 post-apocalyptic adventure Fallout: New Vegas.

In a tweet, Dolly Parton wrote: “What a great loss. What a great writer. What a great actor. What a great friend. I will always love you, Dolly.”

In an Instagram post, Barbra Streisand said she “knew he was something special” the first time she saw Kristofferson perform.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Daily Deals: Final Fantasy VII Rebirth, Tears of the Kingdom, CRKD Nitro Deck, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Sunday, September 29, below:

Final Fantasy VII Rebirth for $49.99

Final Fantasy VII Rebirth is officially on sale at an all-time low price. This sequel to 2020’s Final Fantasy VII Remake brings Cloud, Tifa, Aerith, Barret, and Red XIII outside of Midgar for the very first time, with Sephiroth looming and moving in on his goals. This experience offers well over 100 hours of content, with 36 sidequests and a main story over 40 hours long. If you haven’t played Final Fantasy VII Rebirth, now is the time to score one of the best 2024 titles out there at a discount.

Tears of the Kingdom for $44.99

The Legend of Zelda: Tears of the Kingdom is one of the most impressive games ever made. It features three distinct layers of its map, with Hyrule, the Depths, and the Sky Islands, which opens up the world in ways never thought possible in Breath of the Wild. Right now, you can save on Tears of the Kingdom at Woot, where the game is only $44.99. Don’t miss your chance to experience one of the best games of the past decade.

Kingdom Hearts All-in-One Package for $35

If you’re itching to start a new series, Kingdom Hearts is one of the best out there to jump into. From Tetsuya Nomura, Kingdom Hearts mashes together the worlds of Disney and Square Enix to tell the tale of light and darkness. This All-in-One package contains a total of ten games, with everything up to Kingdom Hearts III included. Now is the perfect time to get caught up before Kingdom Hearts IV, so pick up the All-in-One bundle today and jump into Sora’s journey.

CRKD Nitro Deck for $59.99

The CRKD Nitro Deck is the ultimate Nintendo Switch accessory. You simply slide the console into the Nitro Deck, which then offers an ergonomic grip and feel around the system. By far, the best feature of this accessory is the Hall Effect Thumbsticks, which guarantee zero stick drift. This is easily one of the best Nintendo Switch accessories you can buy.

Apple Watch Ultra (Premium Refurbished) for $449

Amazon has the Apple Watch Ultra for $449 today. This is the premium refurbished model, but most often, these watches have zero scratches or signs of use at all. If you’re interested in the Ultra line but don’t plan to spend $799 for a new watch, this is a fantastic alternative.

Star Ocean: The Second Story R for $29.99

Star Ocean: The Second Story R is an HD-2.5D remake from Square Enix. Taking the HD-2D sprite style found in titles like Octopath Traveler II, this game adds a 3D camera and 3D environments. There are a total of 99 different endings for you to discover, which makes this adventure one that can last for dozens of hours! Explore the world with fantastic quality-of-life updates, new battle mechanics, and more in this gorgeous remake of Star Ocean 2.

Luigi’s Mansion 3 for $39.99

Luigi’s Mansion 3 is available this weekend at Woot for only $39.99. This is one of the best games available on Nintendo Switch, filled with charm and all sorts of fun puzzles. With October right around the corner, there’s never been a better time to pick up the game if you haven’t already!

Octopath Traveler II for $29.99

Octopath Traveler II was one of the standout RPGs of 2023. Featuring eight different characters, this HD-2D release depicts an expansive story told from the perspectives of these characters. Each traveler has unique abilities, making for a new and exciting experience with each story. This is one RPG you do not want to miss, especially for this price.

Indiana Jones: The Complete Collection Vinyl for $213.95

Finally, this Indiana Jones: The Complete Collection Vinyl Box Set is on sale at Amazon for $213.95. This collection includes the soundtrack from each of the five Indiana Jones films on vinyl! A total of 10 LPs are included, making this the ultimate collector’s item for any fan of John Williams.

Daily Deals: Final Fantasy VII Rebirth, Nintendo Switch OLED, The Legend of Zelda: Tears of the Kingdom, and More

The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, September 28, below:

Final Fantasy VII Rebirth for $54.99

Final Fantasy VII Rebirth is officially on sale at an all-time low price. This sequel to 2020’s Final Fantasy VII Remake brings Cloud, Tifa, Aerith, Barret, and Red XIII outside of Midgar for the very first time, with Sephiroth looming and moving in on his goals. This experience offers well over 100 hours of content, with 36 sidequests and a main story over 40 hours long. If you haven’t played Final Fantasy VII Rebirth, now is the time to score one of the best 2024 titles out there at a discount.

Nintendo Switch OLED for $299.99

Here’s a rare deal that we’d normally only see during Black Friday. Woot! (owned by Amazon) is currently offering a brand new Nintendo Switch OLED gaming console for only $299.99. This is a guaranteed US model (not import) and includes a full one-year Nintendo warranty. Both color variants – white or neon red/blue Joy-Cons – are available. Amazon Prime members get free shipping, otherwise there’s a $5 shipping charge.

Tears of the Kingdom for $44.99

The Legend of Zelda: Tears of the Kingdom is one of the most impressive games ever made. It features three distinct layers of its map, with Hyrule, the Depths, and the Sky Islands, which opens up the world in ways never thought possible in Breath of the Wild. Right now, you can save on Tears of the Kingdom at Woot, where the game is only $44.99. Don’t miss your chance to experience one of the best games of the past decade.

Nanoleaf Lines 60 Degrees Smarter Kit

Nanoleaf has its 60 Degrees Smarter Kit on sale this weekend for only $179.99. This package includes small backlit LED light bars, which allow you to create any shape you’d like on your wall. Over 16 million colors are supported, and installation is incredibly easy! This kit includes nine total lines, and you can combine these with any one of Nanoleaf’s other kits for even more possibilities.

Kingdom Hearts All-in-One Package for $35

If you’re itching to start a new series, Kingdom Hearts is one of the best out there to jump into. From Tetsuya Nomura, Kingdom Hearts mashes together the worlds of Disney and Square Enix to tell the tale of light and darkness. This All-in-One package contains a total of ten games, with everything up to Kingdom Hearts III included. Now is the perfect time to get caught up before Kingdom Hearts IV, so pick up the All-in-One bundle today and jump into Sora’s journey.

Apple Watch Ultra (Premium Refurbished) for $449

Amazon has the Apple Watch Ultra for $449 today. This is the premium refurbished model, but most often, these watches have zero scratches or signs of use at all. If you’re interested in the Ultra line but don’t plan to spend $799 for a new watch, this is a fantastic alternative.

Indiana Jones: The Complete Collection Vinyl for $213.95

Finally, this Indiana Jones: The Complete Collection Vinyl Box Set is on sale at Amazon for $213.95. This collection includes the soundtrack from each of the five Indiana Jones films on vinyl! A total of 10 LPs are included, making this the ultimate collector’s item for any fan of John Williams.

The Legend of Zelda: Echoes of Wisdom Interactive Map is Now Available

IGN’s The Legend of Zelda: Echoes of Wisdom map is here! Our interactive map tracks essential collectibles across Hyrule, including Heart Pieces and Might Crystals. It also shows the locations of main and side quests, so you always know exactly where to go on your adventure.

Note that our Echoes of Wisdom interactive map isn’t 100% complete yet, but we’re hard at work making sure it’s finished as quickly as possible. If the location you’re currently exploring isn’t fully covered, check back later!

Zelda: Echoes of Wisdom Interactive Map

The map filters on our Zelda: Echoes of Wisdom interactive map include:

  • Locations, including Waypoints, Shops, and Dungeons, so you always know where to go next.
  • Collectibles, including Echoes, Heart Pieces, and Stamps.
  • Items, such as Clothing, Ingredients, and Rupees.
  • Quests, including main and side quests.
  • Other noteable map markers, such as Bosses and animals like Cucco.

Heart Piece Locations in The Legend of Zelda: Echoes of Wisdom

While you’re using IGN’s The Legend of Zelda: Echoes of Wisdom interactive map to keep on track throughout your adventure around Hyrule, make sure you’re grabbing Heart Pieces to help increase your maximum health. The game has a variety of dungeons and enemies, meaning you’ll want to withstand as many hits as possible.

Our Echoes of Wisdom All Heart Pieces: Locations and Guide page includes locations for all the Heart Pieces, including:

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her playing an RPG or making miniatures.

Let The Last of Us TV Show Be Different From the Games

Warning: This piece contains full spoilers for The Last of Us and The Last of Us Part II.

The Last of Us is part of an ongoing craze of faithful video game adaptations with roots traceable all the way back to the original Silent Hill film. However, adapting a game like The Last of Us Part II is a bit different from adapting its predecessor, not just because it has a more complicated, fractured narrative, but also because it’s a (phenomenal) game with much more dramatic meat to explore, both in terms of sheer length and in the thornier dimensions it mines from its characters. To make a show that stands up to its inspiration, it most likely will have to make some major deviations from the source material. While diehard fans may cry foul, it might be the only way this adaptation can feel as vital as the game does.

It’s something co-showrunner Neil Druckmann, who is also creative director of The Last of Us games, agrees on. Talking to Variety about the adaptation process, he noted that a common mistake is “staying so close to the source material that is built and designed and written for this other medium that has strengths and weaknesses, and trying to translate it as is, with no changes to this other medium that has different strengths and weaknesses.” Looking at the newly released first trailer for Season 2, we can already see the first signs of how Druckmann and his creative partner Craig Mazin may have altered the original story to suit the television medium.

Different Mediums, Different Priorities

With so many artistic mediums bleeding into each other these days, it can sometimes be hard to remember that video games and television are two very different things. Every medium for telling stories has pros and cons that are virtually inseparable from the form. The narrative techniques that make perfect sense in interactive fiction in regards to scene geography, atmosphere, environmental design, and use of player expression often don’t translate to something with a set runtime and no input from the viewer.

The narrative techniques that make perfect sense in interactive fiction often don’t translate to something with a set runtime and no input from the viewer.

That’s not to say you can’t try. The first season of The Last of Us meticulously rebuilt many moments from the game’s cutscenes, sometimes literally frame by frame. But what purpose does that really serve? The story worked excellently the first time around, the game is available in its best ever form with The Last of Us Part I Remastered, and the cutscenes are readily available on YouTube. If people want a truly faithful version of the story, it’s already out there and has been for years. If anything, taking this cutscene cloning approach, rather than allowing the show’s direction and cinematography to present the story’s most critical moments in a wholly new way, only highlights the ways the original games frequently veered away from the strengths of interactive narrative. And it’s developer Naughty Dog’s adoption of non-interactive storytelling technique that makes such scenes so easy to plop directly into a TV show.

I say this as a massive fan of both games: they kind of already were HBO shows. They do use the possibilities of interactive storytelling to their advantage, but in terms of basic construction and scene direction, even during playable segments, there’s liberal use of the techniques and stylistic conventions of prestige television. This is why it isn’t just ironic that the games were eventually adapted as an HBO show; it was so easy to adapt them because the games did a lot of the work already. This is not to discount any of the contributions from the show’s directors, writers or performers, but the blueprint for a successful television show was already baked straight into the game. So if the next season wants to be its best self, it would do well to find a new way to present the story many of us already know.

Expand and Explore

Even with its fealty to the original game, the first season of The Last of Us often benefited from the deviations it did make. Hiring Latino actor Pedro Pascal gave a strong new take for main protagonist Joel by adding a softer dad-like quality to him compared to Troy Baker’s gruffer edge, adding new characters like Melanie Lynskey’s Kathleen expanded the post-apocalyptic world explored in the original game, and devoting an entire episode to the unseen story of Bill (Nick Offerman) and his lover Frank (Murray Bartlett) led to what many considered to be the season’s best entry. Unlike a video game, which usually necessitates some kind of consistency to the player perspective through the controllable character, television affords the opportunity to shift focus more readily, and the show made great use of that in key areas.

The second season should use that technique to greater effect. One of the main structural conceits of Part II is playing through the same three days from both Ellie and Abby’s perspectives. Their separate paths don’t really cross over until the end of the three days, both of them going through intensely personal journeys of revenge and rebirth respectively, meaning that each lead character is essentially gone from the narrative for somewhere around ten solid hours apiece. This makes sense in a video game because jumping back and forth between protagonists each level would be jarring for a player, never allowing them to truly settle into the peaks and valleys of power and equipment a survival action game is supposed to foster. But do we really want to watch four or five episodes in a row without Ellie or Abby showing up?

Intercutting between their journeys and finding ways to draw thematic parallels between Ellie and Abby even when they’re not in the same physical space would help maintain emotional continuity and viewer investment in both characters. After all, the entire point of the extended lead-up to their confrontation is that it’s a battle we don’t want either side to “win,” because we’ve come to empathize with their experiences. It’s hard for an audience at home to go through that if a character is absent for several weeks of television. We also know that Season 2 won’t adapt the entirety of Part II, which gives the creators plenty of breathing room to add or expand on characters, subplots and world-building concepts that could give the series a fresh feel. If the trailer is anything to go by, we may have already seen hints of the show going in this direction.

Trust the Process

It’s a small detail, but the teaser trailer hints at what could be a major deviation from the original game’s setup: it looks like Abby will spend time in Jackson with Joel and Ellie. After we see Abby’s first encounter with Joel and Tommy where they save her from infected trying to get at her through a chain link fence (a scene ripped straight from the game), we later see a shot of the three of them fleeing on horses before what appears to be a horde of infected slamming themselves against Jackson’s perimeter wall. There’s also an earlier shot of a large group of infected being spotted through binoculars as they run through snow, indicating that they are heading towards Jackson, the only area in the game where snow is featured. This all suggests that there could be a sequence where Abby and Joel get back to Jackson and have more interaction than they do in the game (perhaps even involving Ellie) before Abby kills Joel. Such a sequence would be a prime opportunity for more character drama, as well as also giving us more scenes with Pascal before he’s relegated to flashbacks.

The teaser trailer hints at what could be a major deviation from the original game’s setup.

Abby ingratiating herself within Jackson’s community (a story thread concept art for the second game confirms the developers considered) and perhaps even casting her as an ally who helps them overcome an infected attack would provide us more context and inner conflict, giving the scene where she finally reveals her true motives a greater sense of dramatic weight. We get little time with Abby before she kills Joel in the game, which is a shocking scene in its original form, but viewers at home might feel a little lost if someone they assume to be one of the series’ two leads is killed so abruptly in the first couple of episodes. Getting us into Abby’s headspace earlier so we know exactly what she’s planning and why is the sort of shift that would help smooth that plot development over. And let’s be real here, more Kaitlyn Dever is never a bad thing (Did you see No One Will Save You? She was very good in that).

Ultimately, we don’t know exactly how The Last of Us Season 2 will pan out, but based on the first season, it’s fair to say the creative team behind the show can be extended a little bit of trust. There’s a murderer’s row of talent involved in the production, and although a game series as beloved as this can engender strong protective feelings from its fans, it can be rewarding to let an adaptation of a story you already know surprise you. The game isn’t going anywhere. The story will always exist in that form. So let’s have a little faith and see what the differences in the new season will add to the story, instead of assuming they’ll only subtract.

Carlos Morales writes novels, articles and Mass Effect essays. You can follow his fixations on Twitter.