GameStop and Target may have leaked the release date for Sonic Superstars following the Sonic Central livestream.
As spotted by Wario64, GameStop and Target, where Sonic Superstars is up for pre-order, listed its release date as October 17 on their websites, a month earlier than most Sonic game releases. IGN, however, found that the release date was later switched to the placeholder date of December 31, 2023 on both retailers’ websites.
Sega of America did not respond to IGN’s request for comment on the matter.
Sonic Superstars was revealed at Summer Game Fest earlier this month with a Fall 2023 release window. Given that the trailer for the game dropped so recently, it would mark a pretty quick turnaround to reveal its exact release date now.
General speculation, though, places the game somewhere between August and October. While August is techincally a summer month, Sonic Mania released at that time in 2017. And while November technically counts as a Fall month, typically, when Sega drops a new Sonic game trailer showing a Winter or Holiday release window such as Sonic Frontiers, the game gets a November release date several months later.
If Sonic Superstars is indeed slated to release on October 17, it would be in competition with Alan Wake 2, which comes out the same day. It would also be competing with Super Mario Bros. Wonder and Marvel’s Spider-Man 2, which come out October 20.
Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.
The best way I can possibly describe what I’ve played of Testament: The Order of High Human is that it’s like Dark Messiah of Might and Magic directed by Tommy Wiseau. It’s bizarre, slightly unsettling, often unintentionally funny, but overall not very successful at what it sets out to do. It has some great character art and interesting environments to trek through, and there does seem to be a robust, physics-based magic system in the trailers that I only got a tiny taste of in the demo. But it’s difficult to find much to praise here.
As a writer and editor, I’ll get my biggest pet peeve out of the way quickly: This is not a game that was written by anyone with a strong grasp of the English language. Inconsistencies, even in how the title is styled, abound. Sometimes “High Human” is two words with no hyphen. Sometimes it’s hyphenated. Sometimes “Human” is capitalized in the subtitles and sometimes it’s not. The in-game encyclopedia that’s supposed to introduce you to important world concepts is full of high school English test errors in capitalization, punctuation, and basic grammar. There’s a notice when you first get to the main menu that this game was made by a very small team of 15 people. I wish one of them had been an editor.
And I definitely dig some small games made by scrappy, underground indie studios. I have over 300 hours in Stardew Valley, which was made by one guy. And if Testament was merely lacking in some technical polish, I could probably ignore that as long as there was worthwhile gameplay and a strong story underneath. Paradoxically, it’s kind of the opposite. Everything runs great and I didn’t encounter any major bugs. Not even in these tricky platforming areas, which are probably the most fun I had with the demo. But from the story to the basic combat mechanics, it simply doesn’t hold up. And having a small team can’t really excuse that.
Who Am I?
You play as Aran, a character who is not introduced to you at all until much later, who wakes up after being kidnapped by some kind of evil Treebeard. He’s a “High Human” – the very awkward and slightly eugenics-y name for this setting’s immortal, magically-gifted ruling class – and the former king of the land of Tessara. Somehow he’s ended up without his powers and only a cheap sword to defend himself. The reasons for this, again, are only explained later – usually through incredibly forced expositional monologues of Aran talking to himself about stuff he already knew, but I as the player did not.
Eventually we find out Aran’s brother turned to darkness, possibly because his wife died, and he pops out of a portal to mock you for being reduced to a “mortal,” give a quick evil villain speech, and vanish. I was still unclear what was actually going on until maybe an hour into the demo, and I don’t mean in the way where you’re excited to uncover a mystery. It’s more like picking up a novel that’s had the first four chapters ripped out and trying to piece together the story from there. Maybe the final version will have a more complete intro. Maybe this isn’t even the intended starting point. That would certainly help a lot.
Testament pretends to have a combo system, but it doesn’t really.
But, okay. A kind of confusingly-presented story and sloppy localization work would probably not be the biggest deal in the world if the combat were great. Sadly, it is not. Real-time, first-person swordplay that looks sort of Elder Scrolls-ish boils down to mainly doing the same combo over and over, then dodging out of the way of a telegraphed power attack from… these guys are called “halflings” for some reason, and at this point I had just decided to stop questioning the stylistic worldbuilding choices so I didn’t lose my mind. Testament pretends to have a combo system, but it doesn’t really. Whether I precisely time my swings like the tutorial tells you to, or just spam the left mouse button as fast as I can, the animation and the amount of damage I do seems pretty identical.
Eye on the Prize
Archery is a bit more fun. Most enemies die to a single headshot, and I really like it when I’m rewarded for my Robin Hood accuracy that way. Stealth attacks, likewise, can one-shot goons and do a lot of damage to bosses, but the opportunities to use them are fairly limited. The couple of spells I got to play with – including a destructible barrier similar to Geralt’s Quen sign in The Witcher and a very, very slow life drain beam – are alright, but you have to put away your sword to use them. That made me miss Skyrim’s more flexible combat system.
And if you run out of arrows and mana potions, you’re back to the same old, boring melee routine. Ranged enemies will often just stand there dumbfounded and let you hack them apart if you close the distance with them. The AI is generally not very good. You can’t even block or parry. At least not with the weapons I got to try out.
There is a skill tree-based progression system as well, which lets you focus on melee, archery, or magic. It’s… it’s fine.
I hate to be a downer on something that seems like a real passion project from a small group of motivated developers, but I don’t really see Testament: The Order of High Human making a splash when it comes to first-person action RPGs. Some of these jumping and wallrunning puzzles were neat, and maybe this demo wasn’t a good representation of the release version. I’d be willing to give it another shot. But my hopes aren’t high for High Human.
While Microsoft has said before that it has no intentions to withhold Call of Duty from PlayStation consoles should its acquisition of Activision Blizzard go through, Xbox boss Phil Spencer doubled down on that today in strong terms during the company’s FTC trial.
During day two of the trial, Judge Jacqueline Scott Corley pointedly reminded Spencer that he was under oath and asked him if Microsoft would indeed continue to ship Call of Duty to PlayStation.
“I would raise my hand. I will do whatever it takes,” he said in court. “We have no plan. I’m making a commitment standing here that we will not pull Call of Duty – it is my testimony – from PlayStation.”
“As you said, Sony obviously has to allow us to ship the game on their platform,” he went on. “But absent any of that, my commitment is, and my testimony is that we will continue to ship future versions of Call of Duty on Sony’s PlayStation 5.”
This is in line with Spencer’s previous statements on Call of Duty exclusivity, saying last year that Call of Duty will continue to ship to PlayStation “as long as there is a PlayStation to ship to.” And in an email revealed in court yesterday, PlayStation boss Jim Ryan wrote that “I’m pretty sure we will continue to see Call of Duty on PlayStation for many years to come” in response to the news that Microsoft was intending to acquire Activision Blizzard.
The issue of console exclusivity is one that has come up frequently in the first couple of days in the trial, with the FTC taking aim at Microsoft’s 2021 acquisition of Zenimax yesterday. And today, Spencer claimed that there was no PS5 version of Minecraft because Sony didn’t send dev kits to Microsoft.
Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.
The serial ghoster, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get you some shiny new Exotic armor or weapons for your Guardian, look no further.
Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.
We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.
Where Is Xûr Located Today?
Xûr’s location can be found at Winding Cove in the EDZ on June 23 through June 27. To reach him, travel to the landing point at Winding Cove. When you arrive, make for the rock cliffs at the far end of the cove and look for a cave winding up to a platform next to some Fallen. There you’ll find the retail monster who inspires us all.
What’s Xûr Selling Today?
Exotic Engram
The Jade Rabbit – Exotic Scout Rifle
Wormhusk Crown – Exotic Hunter Helmet
12 Mobility
8 Resilience
13 Recovery
20 Discipline
6 Intellect
7 Strength
Total: 66
Heart of Inmost Light – Exotic Titan Chest Armor
8 Mobility
7 Resilience
20 Recovery
20 Discipline
6 Intellect
7 Strength
Total: 68
Phoenix Protocol – Exotic Warlock Chest Armor
18 Mobility
16 Resilience
3 Recovery
9 Discipline
18 Intellect
2 Strength
Total: 66
Heart of Inmost Light is definitely the best of the bunch today with a nice and spiky Recovery and Discipline rolls, but the other two are also not half bad, aside from Mobility being a bit high across the board.
Exotic Weapons
Hawkmoon – Exotic Hand Cannon
Paracausal Shot
Polygonal Rifling
Alloy Magazine
Surplus
Textured Grip
Dead Man’s Tale – Exotic Scout Rifle
Cranial Spike
Fluted Barrel
Armor-Piercing Rounds
Snapshot Sights
Hand-Laid Stock
Both of these exotic rolls aren’t great, frankly! Snapshot Sights is one of my least favorite perks for Dead Man’s Tale, and we’ve certainly seen better Hawkmoon rolls in recent weeks. Probably a safe bet to skip both of these this week.
Legendary Weapons
Nature of the Beast – Hand Cannon
Truesight HCS/Hitmark HCS
Extended Mag/Steady Rounds
Under Pressure
Dragonfly
Handling Masterwork
Bad Omens – Rocket Launcher
Confined Launch/Countermass
Alloy Casing/Black Powder
Field Prep
Cluster Bomb
Blast Radius Masterwork
Code Duello – Rocket Launcher
Volatile Launch/Linear Compensator
Alloy Casing/Impact Casing
Quickdraw
Last Impression
Velocity Masterwork
No Reprieve – Shotgun
Chambered Compensator/Extended Barrel
Steady Rounds/Accurized Rounds
Steady Hands
Snapshot Sights
Right Hook
Stability Masterwork
Seventh Seraph VY-7 – Submachine Gun
Fluted Barrel/Polygonal Rifling
Accurized Rounds/Extended Mag
Fourth Time’s The Charm
Vorpal Weapon
Stability Masterwork
Bug-Out Bag – Submachine Gun
Chambered Compensator/Polygonal Rifling
Extended Mag/Armor-Piercing Rounds
Air Assault
Killing Wind
Range Masterwork
Last Man Standing – Shotgun
Smallbore/Barrel Shroud
Extended Mag/Steady Rounds
Opening Shot
One-Two Punch
Reload Speed Masterwork
My top pick this week is very easily the Seventh Seraph VY-7 submachine gun, which has a pretty awesome combination of Vorpal Weapon and Fourth Time’s The Charm. Aside from that, Nature of the Beast isn’t half bad, and Bug-Out Bag is a so-so option as well.
Warlock Legendary Armor
For Warlocks, Xûr is selling the Opulent Scholar set which includes:
Opulent Scholar Gauntlets
18 Mobility
6 Resilience
7 Recovery
7 Discipline
2 Intellect
23 Strength
Total: 63
Opulent Scholar Chest Armor
10 Mobility
12 Resilience
10 Recovery
7 Discipline
14 Intellect
10 Strength
Total: 63
Opulent Scholar Helmet
16 Mobility
6 Resilience
12 Recovery
15 Discipline
2 Intellect
15 Strength
Total: 66
Opulent Scholar Leg Armor
15 Mobility
10 Resilience
6 Recovery
12 Discipline
15 Intellect
6 Strength
Total: 64
Opulent Scholar Bond
It’s another strong week of legendary armor, and Warlocks have a very nice helmet for those who don’t mind building into Mobility a bit.
Titan Legendary Armor
For Titans, Xûr is selling the Opulent Duelist set which includes:
Opulent Duelist Gauntlets
11 Mobility
10 Resilience
10 Recovery
10 Discipline
20 Intellect
2 Strength
Total: 63
Opulent Duelist Chest Armor
6 Mobility
10 Resilience
16 Recovery
15 Discipline
6 Intellect
12 Strength
Total: 65
Opulent Duelist Helmet
20 Mobility
6 Resilience
6 Recovery
2 Discipline
7 Intellect
24 Strength
Total: 65
Opulent Duelist Leg Armor
20 Mobility
2 Resilience
10 Recovery
16 Discipline
14 Intellect
2 Strength
Total: 64
Opulent Duelist Mark
I’m not a Mobility Titan myself (if those even exist), but if you are then you’ve got some good options this week. For the rest of us, we struck out with distributions this week even though over stat totals are high.
Hunter Legendary Armor
For Hunters, Xûr is selling the Opulent Stalker set which includes:
Opulent Stalker Gauntlets
15 Mobility
10 Resilience
6 Recovery
2 Discipline
16 Intellect
16 Strength
Total: 65
Opulent Stalker Chest Armor
10 Mobility
12 Resilience
10 Recovery
7 Discipline
7 Intellect
18 Strength
Total: 64
Opulent Stalker Helmet
15 Mobility
10 Resilience
6 Recovery
20 Discipline
2 Intellect
11 Strength
Total: 64
Opulent Stalker Leg Armor
16 Mobility
6 Resilience
12 Recovery
14 Discipline
12 Intellect
7 Strength
Total: 67
Opulent Stalker Cloak
Hunters also have some great rolls this week, though most are more well-rounded than spiky. Still, I’m not going to complain about this Xur hot streak!
Starfield is coming this September as an Xbox console exclusive, but there was a time where things almost played out very differently.
During his cross examination as part of today’s trial between Microsoft/Activision Blizzard and the FTC, Xbox head Phil Spencer confirmed that there were discussions about Starfield potentially skipping Xbox consoles prior to Microsoft’s acquisition of ZeniMax.
Back in 2020 — when Microsoft announced its plans to buy Bethesda — journalist Imran Khan first reported on Starfield’s potential PlayStation exclusivity, writing “Sony had been negotiating timed exclusivity on Starfield as recently as a few months ago. Going to guess either those talks are done or the price suddenly went way, way up.”
Spoiler Warning: The following article features very mild spoilers for Final Fantasy 16, discussing a small element of its level design from around 10 hours into the game.
Final Fantasy 16 may be set in a completely fresh world, but that hasn’t stopped Square Enix including references to previous games in the franchise.
Fans playing through the long-awaited RPG have spotted one subtle reference to a beloved Final Fantasy character in the form of the Black Mage (or Vivi depending on your preference).
The throwback can be found in the Martha’s Rest area players will come across at around eight to 10 hours into Final Fantasy 16. By heading to the field around the back of the buildings, players can see a scarecrow that looks remarkably similar to the classic Black Mage character model.
“The fact he’s beside a windmill is a really nice touch”, said xMeRk in the comments of the above post, who noticed another reference about Vivi specifically. “If I recall correctly, Vivi was really excited to see a windmill in Final Fantasy 9 at Dali.”
Given the darker, more adult nature of Final Fantasy 16, other users joked this may be less a reference and more a dark end for the beloved character. “With how dark this game has been thus far, it wouldn’t surprise me if that was Vivi’s corpse,” said Sousuke42.
In our 9/10 review of the game, IGN said: “Featuring fast, reflex driven, action heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
Microsoft’s recent excellent Xbox Showcase laid bare something we’d already suspected: that the Xbox is about to become the go-to platform for role-playing games – particularly Western RPGs. It’s an interesting shift for a platform that, from its very inception on the back of the Halo franchise, was informally known as the “shooter box.”
None of this is a surprise – not when Microsoft purchased Obsidian, inXile, and then Bethesda Game Studios – but now all of Microsoft’s RPG cards have been laid out, and the hand they’re holding is mighty impressive. To wit: Xbox now has at least one major, exclusive, first-party RPG lined up for the next 3-4 years, if not more.
From what I have seen and played, nothing in Starfield is shallow. The skill trees, the character creator, the dialogue trees, the shipbuilding systems, and so much more all have genuine depth
First up, of course, is Starfield, which will finally be released on September 6 (technically September 1 if you pony up for the pricier deluxe version) after roughly eight years in development. Game director Todd Howard told me he doesn’t want everything he works on from here on out to take that long, but after playing Starfield for an hour myself, I can confidently say that the time has not been wasted. What I mean by that – and the 45-minute Starfield Direct that immediately followed the Xbox Showcase went into more detail on – is that from what I have seen and played, absolutely nothing in Starfield is shallow. The skill trees, the character creator, the dialogue trees, the shipbuilding systems, the planetary exploration, and so much more all have genuine depth to them. Each is something you could spend hours enjoyably doing. Players are going to be plumbing the depths of Starfield’s massive in-game universe for many, many years to come.
Next year, meanwhile, the aforementioned RPG specialists at Obsidian have promised us Avowed, the first-person fantasy role-playing game set in the Pillars of Eternity universe. Unlike Starfield, Avowed won’t be gargantuan. Instead, Obsidian clarified that it’s more akin to the 20-40-hour quest that the studio’s own The Outer Worlds was. But if it’s got the quality of story, dialogue, and pure role-playing that Obsidian has made its name on, then I can’t imagine that anyone’s really going to complain.
Next we move to 2025, which seems like the most likely landing spot for Fable. Before you hit the Comments below saying that 2025 is crazy, think about this: Microsoft put “2024” on the games they are confident are coming out next year, like Avowed and Hellblade 2. Fable had no date on its debut gameplay trailer. Therefore, it’s likely not expected out next year, otherwise they’d have put 2024 on it. Playground has a truly immaculate track record, and if the snippets of gameplay we saw in that trailer are indicative of what we can expect in the full game, then Playground will strengthen its argument that it is among the most talented developers not just at Microsoft, but in the entire game industry.
Things get a bit murkier from there, release-wise, but if either or both of The Outer Worlds 2 and inXile’s steampunk-inspired, Unreal Engine 5-powered Clockwork Revolution slip to 2026 (an entirely possible if not probable scenario in the modern game industry), then you’re looking at four consecutive years of some serious RPG firepower.
And finally, of course, there’s one more RPG in Microsoft’s pocket – one that will probably outsell all of the other ones combined, and one that is arguably the single biggest property Microsoft owns (yes, bigger than Halo at this point) – The Elder Scrolls 6. That one is quite a bit further out, given the fact that Howard and his Bethesda Game Studios teams only work on one game at a time. The follow-up to Skyrim will be a juggernaut, but it’s still so far away that it might not even be released on the current Xbox console generation. If we take Howard to heart when he says he hopes his games don’t take eight years to make from now on, a five-year development cycle for a game as big and ambitious as TES6 is likely to be is probably the most reasonable guesstimate. Four years is unlikely, three is basically impossible. Five years would put us in holiday 2028 – possibly as a launch title for the next-generation Xbox, if the Series X lasts as long as the Xbox 360 did (the Xbox One was seven years, which would even more assuredly put TES6 on the next Xbox!).
The point is, the Xbox is absolutely loaded with exclusive, AAA role-playing games from accomplished game developers. If you love the genre, you’re going to have to start gaming in the Xbox ecosystem if you’re not already there. And you’re going to be eatin’ good for years to come.
Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.
Cardy, Dale, and Matt have played a ton of Final Fantasy 16 and have just as many thoughts on the latest in the RPG-turned-character action game series. After an extensive rundown of the things it does well and what it doesn’t, there’s time for a brief chat about Marvel’s Secret Invasion, as well as the new trailers for Super Mario Bros. Wonder, Challengers, and Kraven The Hunter.
Want to let us know which games you’re most excited for later this year, or just want to tell us the weirdest thing you’ve had as a pizza topping? Drop us an email: ign_ukfeedback@ign.com.
Henry Cavill’s 007 audition was tremendous” according to Casino Royale director, Martin Campbell.
During an interview with The Express, the filmmaker revealed new details about Cavill’s 007 screen test.
“He looked great in the audition,” he said. “His acting was tremendous. And look, if Daniel didn’t exist Henry would have made an excellent Bond. He looked terrific, he was in great physical shape… very handsome, very chiseled. He just looked a little young at that time back then.”
Famously, Cavill just missed out on the role of 007 back when casting for the 2006 hit, Casino Royale, took place. The role, of course, went to Daniel Craig. However, Campbell thinks Cavill simply missed his time to play the iconic British superspy. At the time, Cavill was only 23, so his casting would have made him the youngest Bond yet.
“It was ultimately down to, and this is what I’ve been told, it was just down to me and Daniel, and I was the younger option,” said Cavill in an interview with Josh Horowitz. “They obviously went with Daniel and I think it was an amazing choice to go with Daniel. I probably wasn’t ready at the time and I think Daniel did an incredible job over the past movies, so I’m happy they made that choice.”
It’s no secret that 007 producers are now on the lookout for the next James Bond after Daniel Craig left the franchise behind with No Time to Die. Could Cavill now play Bond? “By the time Daniel got to [No Time To Die] really he was at an age where one more would have been too old for him,” said Campbell. “I think they sign on for three Bonds, I’m not absolutely 100% certain of that. I know with Pierce [Brosnan] he had to sign on to three when we did him. So, that’s going to take, what, six years of your life maybe? I suspect Daniel [had] the same deal. And the next guy’s going to have to do that.
“Henry’s 40, so by the time he’s done the third one he’s going to be 50. Anything beyond that’s two, three years per Bond. He’s in good shape Henry, he’s a good guy. He did very well in the audition, but ironically, he was too young.”
IGN’s Casino Royale review gave it 9/10 and said: “The point of Fleming’s story was always about how Bond, after suffering at the hands of Le Chiffre and then facing even greater pain later, realizes his place in the world and that he must go after the threat behind the threat. In other words, James Bond literally and figuratively gets his balls back, and that testicular fortitude is exactly what this 44-year-old franchise has needed for many years now.”
Warning: full spoilers follow for the events of Final Fantasy 16.
As you’d expect of a game in this series, the final hours of Final Fantasy 16 go to some wild places. This is a game that features massive monsters beating the heck out of each other, after all, and so naturally the finale had to go super size. If you’ve completed the game and want a detailed breakdown of what it all means, or don’t plan on playing it and want to skip straight to the end, then you’re in the right place. We’re about to reveal everything that happens in the last few hours of Final Fantasy 16, so prepare yourself for the biggest spoilers.
Ultima’s Plan
Long ago, the god Ultima and his kin created magic. It allowed them to flourish, but it also came at a price: the world-destroying Blight. The gods were powerless to stop it, and so sixteen survivors fled to a new world: Valisthea. But the Blight followed them to this new land, and so the gods realised there was only one option: to build a whole new world.
Casting the spell to create this new world would require a huge amount of magical power, and a vessel strong enough to wield it. To gain that power, the gods sacrificed their own physical forms to create the Mothercrystals, huge structures that would drain the natural aether that flowed through Valisthea’s soil. To acquire the vessel, they created humanity. After many generations this new race would eventually produce the Mythos; a human capable of harnessing unimaginable power. The Mythos could then be inhabited by Ultima, who would use the power harvested by the Mothercrystals to cast the world-creating spell.
Such a plan would take a thousand years to unfold, so Ultima and his kin went into hibernation. But by abandoning their godly duties over humanity, the new people of Valisthea were lost. Forced to fend for themselves, they eventually gained their own will and self-determination. That led to the discovery of magic, which in turn led to conflict and war, and ultimately the world-devouring Blight. In short: humanity repeated the failures of their creators.
Ultima was awoken when Clive and Cid destroyed Drake’s Head. While Joshua managed to use the power of the Phoenix to cage Ultima’s spirit, the god had already recognised that Clive, who can harness the power of multiple Eikons, was the Mythos. And so Ultima began the final stages of his plan. By influencing King Barnabas and Emperor Olivier, Ultima ensured that Clive came into conflict with the major powers so that he would kill their Dominants, absorb their Eikons, and gradually build the power of the Mythos. He also used his influence to drive Clive’s quest to destroy the Mothercrystals, as each one shattered meant another god’s spirit was freed.
Now that Clive had absorbed the power of every Eikon, the Mythos had almost reached full potential. It was time for Ultima to prepare “Raise”; a spell he reveals will allow the gods to ascend to paradise but destroy all of humanity and Valisthea in the process.
Mythos and Ifrit Risen
The Mythos’ final form is Ifrit Risen, a colossal creature that is a combination of Ifrit and Phoenix. The image of Ifrit Risen can be seen all over Valisthea as part of religious murals, but it is not until Joshua visits Gjallarhorn in Waloed that he discovers the full version of the mural.
The painting shows seven Eikons – Garuda, Ramuh, Shiva, Titan, Bahamut, Odin, and the lost Leviathan – all looking up in adoration at Ifrit Risen. The absence of Ifrit and Phoenix in their solo forms suggests that they, and by extension Ifrit Risen, are not Eikons in the same way as the other summons. This is further hinted at when Clive and Joshua come across Ultima Prime, a decaying body that looks like Ifrit, in The Interdimensional Rift. It makes sense that Ultima’s vessel would have a similar appearance to his own former physical form.
While Ultima’s plan revolves around the creation of the Mythos, he also predicted the possibility of the Logos; the corrupted version of Mythos that has its own will. This is what Clive has effectively become. Because humanity was abandoned by their gods, they gained their own will, and thus Mythos was born with the self-determination to make their own choices. Furthermore, in the generations since Ultima abandoned Valisthea, human faith in him has faded, which in turn has weakened him. But Clive, strengthened by the faith of his friends, is able to resist Ultima and put an end to his apocalyptic plans.
Stopping Ultima
After a battle at Stonhyrr fortress in Waloed, in which the last of Valisthea’s five Mothercrystals is destroyed, the defeated Ultima retreats to Twinside. The city is revealed to be built on top of Origin, the ark in which the gods came to Valisthea a thousand years ago. Ultima lifts Origin into the sky and encases it in crystal, which immediately begins to drain aether from the land. As it does so the Blight spreads faster and aether floods the land, turning people and animals into mindless servants of Ultima known as Akashic.
Clive, Joshua, and Dion decide to launch an attack on Origin. Dion transforms into Bahamut and flies the brothers through Ultima’s army and into the Origin crystal. Inside, the three use their Eikons to create a massive explosion. The blast only stalls Ultima, but Dion is killed and Clive gravely wounded. Joshua uses the power of the Phoenix to heal his brother, but this severely weakens him, leaving him barely able to walk.
Clive carries Joshua to the Core of Origin, where Ultima awaits. The god merges with the spirits of his kin who have been freed from their Mothercrystals, and then pulls the final piece – the spirit trapped back at Drake’s Head – from Joshua’s chest. With all the gods combined into a single consciousness, and Origin filled with all the required aether, the spell to create the new world is primed. All Ultima needs to do now is inhabit the Mythos.
In his final moments, Joshua gives Clive the full power of the Phoenix so that he can become Ifrit Risen on his own. Clive then fights Ultima in a huge, three-phase battle where both use the power of the Eikons to do colossal damage to one another. While Ultima does all in his power to force Clive to submit, he is eventually defeated by his own creation.
As he lies dying, Ultima asks Clive what he will do with his newfound freedom. While Clive recognises that humanity is imperfect and there will likely be generations of hardship ahead, he explains that it is worth those struggles to be free. He then absorbs Ultima’s power, and finally becomes the Logos.
Clive’s Sacrifice
Having learned the toxic effects of magic on not just Valisthea but the world that came before it, Clive realises that to save humanity he must eradicate magic entirely. The only way he can do that is by using the full power of Ultima’s vessel to burn away the heart of Origin and destroy the final Mothercrystal.
“It seems Ultima’s power was too great for this vessel all along,” Clive says. “But while I am it, perhaps I can use it to set things right, and see Ultima’s legacy consigned to the flames. Even if it means the end of me.”
It’s an act that will kill him. But, understanding that it is the only way, Clive makes the ultimate sacrifice. The final Mothercrystal is destroyed, and the world is freed. Later, Clive washes up on a beach. There, he looks up to a newly clear, star-filled sky. He watches as his own magic fades, and then slips away into a hero’s death.
Post-Credits Scene
After the credits have rolled, we’re treated to a short post-credits scene which acts as a sweet epilogue to the journey. A young boy who resembles Clive is seen making a fire with wood and flint, and he says to his mother he wishes he had the flames of an Eikon. She tells him that magic is just a fairytale. As the boy goes off to play with his blonde-haired brother and faithful dog, the camera moves to show a book: Final Fantasy, written by Joshua Rosfield. The real events of the game were recorded, but hundreds of years later they are thought of as little more than a myth. The two brothers and their dog, in a happy echo of Clive, Joshua and Torgal, play in the garden and recreate moments from their favourite book. They live free lives because of the brothers’ sacrifices.
Matt Purslow is IGN’s UK News and Features Editor.