Kingdom Come: Deliverance Director Daniel Vávra Steps Away From Game Development to Focus on Making a Kingdom Come: Deliverance Movie

Daniel Vávra, director of the Kingdom Come: Deliverance franchise, is leaving game development to focus on making a Kingdom Come: Deliverance movie.

In an interview with Czech site CzechCrunch (via VGC), studio head Martin Frývaldský revealed that Vávra was stepping away from developing Warhorse Studios’ next game to focus on Kingdom Come: Deliverance’s big-screen adaptation.

“Dan has a new role. That’s the creation of the Kingdom Come movie,” Frývaldský said (via machine translation). “We have been moving the Kingdom Come brand away from video games for some time now. So far we have been in comics, concerts, and tourism, but the film has attracted us the most. That is why Dan and I are working on getting it onto the screen or the big screen. There is also a draft script.”

“I’m sure people will wonder if this is some kind of breakup with Warhorse,” he added, “No, on the contrary, Dan himself wanted to move on. He made three games that were a global success, he has been wanting to try something different for a long time. Getting Kingdom Come to the screen […] in the next few years is another milestone that we want to achieve, and that is Dan’s new role. You won’t see him in the office every day anymore, but in a broader sense he is still part of Warhorse.”

Asked for the latest on those plans to adapt Kingdom Come: Deliverance for the big screen, Frývaldský said: “For a long time, people were around us who would like to make a film of KCD, but then Covid came and everything fell asleep. Now, after the release of the second game, we have returned to the idea with much greater drive.

“We feel the interest from the film world, negotiations are already underway. We don’t just want to sell the rights, we want the film to be what we imagine it to be.”

Frývaldský suggested that Vávra’s new job title could be something like transmedia director as the team pushes to expand the franchise beyond games.

The first Kingdom Come: Deliverance video game, released in 2018, was a smash hit, selling over 10 million copies. Kingdom Come: Deliverance 2 came out last year and has so far sold over 5 million copies.

IGN’s Kingdom Come: Deliverance 2 review returned a 9/10. We said: “Armed with excellent melee combat and an exceptional story, Kingdom Come: Deliverance 2 is one part sequel and one part coronation, bringing a lot of the original’s ideas to fruition.”

If you’re wondering just how much has changed in Kingdom Come: Deliverance 2 since the game released in early 2025, we’ve got you covered.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Nintendo Mostly Ignored The Legend of Zelda’s 40th Anniversary, But Here’s Some Toy Versions of Classic Weapons

The Legend of Zelda celebrated its 40th anniversary this week, though you’d be forgiven for not noticing. Still, in Japan, you can now buy miniature versions of some iconic weaponry — which is nice, we suppose.

Nintendo has played down Zelda and Link’s big 40th birthday, with no new game or remaster to mark the occaison and no real fanfare at all. It’s a very different situation to Mario’s 40th birthday celebrations last year, or Pokémon’s impending 30th anniversary this Friday.

Today, however, Nintendo’s official Japanese The Legend of Zelda social media account has come to life to announce the launch of “The Legend of Zelda Weapon Collection” — a highly-detailed set of miniature weapons, featuring some of the franchise’s most iconic gear.

Made by Bandai, the nine-piece set includes the Master Sword, Hylian Shield, Royal Claymore, Zora Longsword, Seven Jewels Dagger, Great Eagle Bow, Stonecrusher, Lightscale Trident, and a rarer sheathed Master Sword variant.

The items are being sold in candy boxes, and Nintendo says you can find them in Japanese stores within “candy sections in stores nationwide.” Or on eBay, were pre-sale listings for the full collection are currently circulating, priced around $100.

Why hasn’t Nintendo made more of Zelda’s 40th anniversary? Well, with no big Switch 2 game on the horizon (and likely still a few years away yet, considering the still 2023 launch of Zelda: Tears of the Kingdom, and the typical gap between mainline games), the franchise does not have a banner release to hang a celebration on.

Fans remain hopeful for something new-ish on Switch 2 this year (another remake?) perhaps nearer the holidays. 2026 is the franchise’s 40th year for a while longer, after all.

Other than that, the franchise’s next big moment will likely be the arrival of Nintendo’s The Legend of Zelda live-action movie which is set to land in theaters on May 7, 2027. Need a Zelda fix sooner? LEGO has its The Legend of Zelda: Ocarina of Time — The Final Battle set due on March 1.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The Simpsons: Hit & Run and Prototype Developer Radical Entertainment Appears to Have Returned, and Fans Are Hyped for Fresh Remakes

The studio responsible for The Simpsons: Hit & Run and Prototype, Radical Entertainment, appears to be back under a new name: New Radical Games.

An amalgamation of “Radical Entertainment plus Hothead Games,” the studio’s new website says, “it all started with Radical Entertainment back in 1991. Fast forward to 2025 and we have amassed invaluable experience along the way. We know how to capture the essence of world-class intellectual properties, and deliver licensed games that delight fans everywhere.”

Vancouver-based Radical was bought by Activision in 2008, and was shuttered little more than five years later after living out its final years as a Destiny support studio. Hothead — also based in Vancouver — went bankrupt in 2024. The new studio is led by CEO Ian Wilkinson, who co-founded Radical, and COO Tim Bennison, who served as chief operating officer at Capcom’s Vancouver studio and had previously worked at Radical, too, as executive producer and VP technology.

News of the new studio from the people who brought us games like Prototype, Scarface: The World Is Yours, and The Simpsons: Hit & Run has clearly excited fans, with many now crossing their fingers that the new outfit could be set on bringing those dormant IPs back to life.

“I LITERALLY JUST TALKED ABOUT THIS IN A THREAD ABOUT WHAT DEV STUDIOS WE WOULD REVIVE IF WE WERE RICH A COUPLE OF DAYS AGO!! HOLY S***!! I WILLED THIS INTO EXISTENCE!! I’M A GOD!!” exclaimed one very excitable fan.

“A few months ago, rumors started going around about a Prototype remaster. Today, Radical games has seemingly relaunched and their website prominently displays their older titles including Prototype and Simpsons Hit & Run,” teased another.

Late last year, IGN reported that fans thought they’d uncovered proof that 2009 action game Prototype could be getting a new lease of life. While the game has mostly remained dormant on Steam since its release 16 years ago, eagle-eyed fans spotted a flurry of updates behind the scenes via SteamDB, as well as a revealing datamine effort that has discovered a mysterious change to the game’s credits that adds in remaster studio, Iron Galaxy, and a curious reference to Ubisoft Connect.

That’s not all, though. “So one of the OG modders for the game data mined the recent update and has found a lot of interesting things,” a fan explained on the game’s subreddit. “For Prototype 1, they have added some test maps and quite a few new names in the credits. There might be some hope for a remaster after all.”

This isn’t, of course, evidence that a remaster is actually happening — right now, we’re purely going on vibes and crossed fingers — but New Radical must have been established to work on something, so keep those fingers crossed!

Calls for an official Simpsons: Hit and Run remake have similarly cropped up from time to time in the 20+ years since the original’s release, but it seems an unlikely project. In 2021 we spoke to Simpsons writer Matt Selman who said that while he “would love to see a remastered version of [Simpsons Hit & Run]“, it would be “a complicated corporate octopus to try to make that happen.”

For more, find out exactly where we placed The Simpsons: Hit & Run in our rundown of the best, worst, and weirdest Simpsons games.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Amazon Games Cancels Failed Battle Royale Attempt King of Meat Less Than 6 Months After Launch

Amazon Games has canned its failed battle royale King of Meat, following its dismal Steam performance that only ever saw a few hundred people playing.

Although the game only released in October — that’s just four months ago — developer Glowmade has confirmed the game will be formally sunsetted on April 9, 2026, after which time it will no longer be playable. All players are invited to apply for a refund via the store of the platform they bought it on (Steam, PlayStation Store, etc.), including any premium currency — called Stamps in this case — purchased, too.

Amazon had reportedly aimed for a player count in the hundreds of thousands for King of Meat, which it spent big on promoting via The Game Awards and a collaboration with YouTube star MrBeast.

“Despite the creativity and innovation Glowmade brought to King of Meat, the game has unfortunately not found the audience we hoped for,” the team wrote. “As a result, we have made the difficult decision to conclude our investment in the game, and King of Meat’s servers will close on April 9, 2026. Players will be able to access and play all existing content until then, so we encourage you to enjoy your remaining time in the game with your fellow Contenders.

“We want to sincerely thank every player who supported King of Meat and the wonderful community that formed around it. Your enthusiasm, imagination, and feedback have meant the world to us and to the team at Glowmade. We’re grateful for Glowmade’ s partnership and passion throughout this journey and wish them continued success in the future.”

Perhaps unsurprisingly, the team stressed that, from this point on, there are no further content updates, balance changes, or bug fixes planned for King of Meat during this sunset period, and the game — and the currency for it — can no longer be purchased.

It follows the similarly brutal action of Riot Games last week when, less than a month after the launch of its free-to-play 2v2 tag-team fighting game, 2XKO, Riot announced it was scaling back its development team. Admitting the news was “difficult to share,” producer Tom Cannon said that despite securing a “passionate core audience,” the new game “hasn’t reached the level needed to support a team of this size long term.”

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Save On Death Stranding 2’s Limited Edition Dualsense, And The Amazing Collector’s Edition

PlayStation’s Direct store is holding a sizeable sale on PS5 games, controllers, and even consoles, but there’s an added incentive for fans of Hideo Kojima’s Death Stranding 2: On the Beach.

The game is (for the time being), a PS5 exclusive, and marked one of 2025’s biggest releases on PS5, and you can snag its limited edition DualSense at a $20 discount right now.

Save On Death Stranding 2 Goodies Right Now

The pad itself isn’t exactly subtle. It’s the classic black DualSense with a big Drawbridge logo on the touchpad and decals on the grips, but it’s pretty slick if we do say so. There’s also some detailing around the symbol buttons, which is a nice touch, making them look connected.

Elsewhere in the deals, you can save $100 on the Death Stranding 2: On the Beach Collector’s Edition. It includes a digital version of the game, along with a 15-inch Magellan Man Statue and an adorable/creepy (depending on your point of view) 3-inch Dollman figure you can attach to your keys or backpack.

There are art cards and a letter from Hideo Kojima, as well as in-game items like patches and a machine gun unlock.

In our review, Simon Cardy said the game delivers on the promise of the divisive original, awarding it a 9 out of 10.

“It removes almost all of the friction that weighed down its rookie effort, delighting with a truly unpredictable story full of intrigue and malleable stealth-action playgrounds hidden in its vast, hauntingly beautiful version of Australia.”

If you’ve not checked out the game just yet, it’s coming to PC on March 19, 2026 with Ultrawide support.

Elsewhere, you can save on huge first-party titles like God of War: Ragnarok and Marvel’s Spider-Man 2, as well as games like Stellar Blade.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Stellar Blade Drops 40% in PlayStation’s Latest PS5 Video Game Sale

Looking for a PS5 game deal in the PlayStation Direct Store sale that’s full of action? You could do a lot worse than Stellar Blade.

Shift Up’s popular 2024 title is just $39.99 right now, a clean $10 off of its Black Friday pricing from last year. That’s a great deal, and Target is even matching it if you prefer to buy from there, netting you 43% off whichever way you slice it (get it? Because it’s a blade? Never mind).

As far as technical showcases for the PlayStation 5 (or its pricier Pro sibling) go, Stellar Blade is certainly up there.

This character action title puts players in the cyber-shoes of EVE, pitting her against waves of foes and challenging boss fights, but giving her some of the flashiest combat skills in this console generation.

Our reviewer Mitchell Saltzman gave the game 7 out of 10 in his review for IGN, saying “Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.”

If you’re here for the action, though, this saving is well worth a look. A sequel, unsurprisingly titled Stellar Blade 2, is in development at the time of writing.

For more sale items, the PlayStation Direct sale is well worth a look for Death Stranding fans. The Death Stranding 2: On the Beach Collector’s Edition is discounted, as well as the limited edition controller commemorating the game’s 2025 launch.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Leaker Reveals PS Plus March 2026 Headline Game

The ever-reliable PlayStation Plus leaker billbil-kun has revealed the headline game for March 2026.

As reported on dealabs, PGA Tour 2K25 will be available to download from March 3 to April 7 free for all PS Plus subscribers (Essential, Extra, and Premium). Expect an announcement from Sony this Wednesday, February 25.

PS Plus is a regular stomping ground for old 2K sports games (indeed previous PGA Tour games have hit PS Plus), so the addition of PGA Tour 2K25 comes as little surprise. The golf sim launched on PlayStation 5, Xbox Series X and S, and PC in February 2025, so it hits PS Plus just over a year later. A Nintendo Switch 2 version came out earlier this month.

IGN’s PGA Tour 2K25 review returned an 8/10. We said: “PGA Tour 2K25 comes back strong, with substantial changes to how it looks and plays bringing it within striking distance of the competition.”

The rest of March’s PS Plus lineup remains under wraps for now (expect the additional games to be confirmed alongside PGA Tour 2K25 on Wednesday). You’ve got until March 3 to grab February’s games before they’re rotated out of the subscription service.

PlayStation Plus February 2026 Monthly Games Lineup

While you wait, check out which game we crowned the best PlayStation game of 2025 alongside all of our other big winners of the year. And for more on what PlayStation has in store for 2026 and beyond, check out our roundup of this month’s State of Play showcase.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Embark Shows Off Arc Raiders Shrouded Sky Update With First Look at Two New Threats…and Beards

Embark Studios has laid out everything included in the Arc Raiders Shrouded Sky update, revealing a first look at two new Arc threats, the Surgeon Raider Deck, Dam Battleground map changes, and, yeah, you guessed it: beards.

Information about the big February update was unveiled in a blog post published on its official website. The message comes with more information about all of the new content set to be added tomorrow, February 24, and it even includes a proper trailer for the previously announced Hurricane map condition.

“Shani is blindsided by a Hurricane that engulfs the Rust Belt with ferocious speed and unrelenting force,” an official description for Shrouded Sky says. “Raiders have been caught in the howling, gnashing winds, the Tubes are at risk of flooding, and rumors quickly spread of new ARC prowling the surface among the fog.

“You are not cleared to leave in such conditions; between the low visibility, unsuitable equipment, and risk to the Tube systems, it’s just not worth the danger… but that’s just an invitation to a Raider.”

As the Hurricane blows in extra challenge for those who had just started to get comfortable with Embark’s rotating selection of Arc Raiders events, players should expect to brave more than just the weather. Two new unique Arcs, for example, can be found topside starting with Shrouded Sky: the Firefly and the Comet. The former is another drone-style enemy, but instead of firing light ammo or stun shots, this armored aerial pest spits fire from above. The latter is a ground, sphere enemy not unlike Pops and Fireballs that is said to calmly patrol the surface before smacking raiders with a “seismic boom.”

Another one of the headliners for the February content drop is a map update for Dam Battlegrounds. During a conversation with IGN, Embark CEO Patrick Söderlund spoke about the map, saying, “we know from data that’s the map that people seem to gravitate mostly toward, that people like the most, but there’s still things in there that I think the developers feel like we can improve.” He teased that “all maps are going to get, most likely, touched,” but in the case of Dam Battlegrounds, today’s post tells players to expect a new high-value loot area called the Controlled Access Zone.

As new Arc threats and existing enemies like the Rocketeer will no doubt continue sending Raiders back to Speranza, players should be happy to see there are some not-so-threatening additions coming in the next Arc Raiders update, too. The third Raider Deck, for example, comes with a Surgeon theme, with Embark also directing players to head to the in-game store to check out The Volare and Devotee cosmetic sets.

Those looking to dress up their survivors with a little something special will also be happy to find that facial hair has finally made its way to Speranza, too. All players can access the new Stubble cosmetic when the update launches, with a Full Beard option available to unlock via the Surgeon Deck. Stubble Beard and Thick Moustache options will also be purchasable in the store.

Arc Raiders launched October 30, 2025, and is keeping the ball rolling with smaller, weekly updates alongside the more substantial monthly updates. It’s all part of a four-month roadmap laid out by Embark that promises even more new content through April. We learned about just some of the goodies the developer has in store during our interview with Söderlund earlier this month. In addition to a sneak peek at some of the plans the studio has in store, we chatted about how the game’s success has set the team up for future success.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

4 Standout indie.io Games Taking Part in Steam Next Fest

Steam Next Fest is back with a new batch of demos, livestreams, and spotlights on several upcoming games from indie developers. And as has become tradition, games from publishing platform indie.io are heavily featured.

There are 13 indie.io games participating, and they’re from a wide range of genres. There’s a card-based city builder (Once Upon a Kingdom), a 2D action platformer based on Mexican folklore (Dark Adelita), and a cozy gardening game where you bring plants back from the dead (Greenhearth Necromancer).

So clearly, there are lots of different gaming experiences on offer. But we decided to focus on four specific titles that you can try for yourself right now, most of which just got new updated demos as part of Steam Next Fest.

Pluto

From a dev team of two co-creators, Pluto sees you play as a less-than-heroic wizard who needs to break out of jail to attend their niece’s birthday party. It’s a roguelike deckbuilder with a unique spellcasting system where elemental sigils are connected to each of your fingers. Your deck is made up of spells that use different combinations of these sigils, and some spells can share sigils, meaning it’s possible for spells to overlap and combine.

So building your deck isn’t just about stacking the most powerful cards, it’s about experimenting with several different cards and finding ones that synergize well together and let you pull off gradually more complicated interactions. You’ll need them to take out the monstrosities you face as you race against the clock to get out of jail in time. Pluto recently announced it will be fully released on March 9, and it got a brand-new demo as part of Steam Next Fest, which you can download for free here.

Esports Manager 2026

As you could hopefully guess from the name, Esports Manager 2026 is a strategy-sim game where you lead an esports team and control its day-to-day operations. That means managing all facets of the team: talent acquisition, team finances, player morale, tournament performance, brand growth, leadership structure, everything.

You can scout and recruit real-life players, and you’ll need to consider market dynamics to figure out the right time to add them to your team. You’ll design training programs to help them grow, hire a staff to support them, and chat with them to make sure they’re happy and their goals are being met. Then take them into Simulation mode, where you’ll take part in esports tournaments and control your team’s tactics as you try to establish yourself as the team to beat. Esports Manager 2026 also has a brand-new free demo included in Steam Next Fest, which you can download here.

SoulQuest

Inspired by Celtic mythology and Arthurian legends, SoulQuest has you take up the sword of Alys, a woman whose husband’s soul has been taken by the gods. She’s not a fan of that and will hack and slash her way through hordes of divine servants and the gods themselves to get him back.

Combat is fast-paced and has you combine sword attacks, magic, and ultimate abilities to unleash your wrath. It’s a system designed to be easy to pick up and play quickly, but difficult to truly master. You can string certain attacks into jump strikes, allowing you to juggle enemies in the air and pull off long combos. There are also secrets to discover, using basic platforming or Alys’s ability to slide down vertical surfaces and jump off them.

Like the previous two entries on this list, SoulQuest also dropped a new demo as part of Next Fest. It adds a new zone with new enemies and the game’s first god boss fight against the pagan deity Cernunnos. It also adds a new secret mission that wasn’t possible to find before. To try it yourself, you can download the demo here.

City States: Medieval

We finish off this list with a medieval city builder from Reverie World Studios, developers of the Kingdom Wars series. In City States: Medieval, a continent lies divided, and you lead a city state as it vies for power, wealth, and status while surrounded by powerful kingdoms. You’ll be charged with leading your city state to prominence by building up trade routes across the known world, improving your economy, and protecting your land from your greedy neighbors.

Your city will also have a legendary hero to help lead it, one whose skills will develop as time goes on, expanding your options for supporting the city. They can do things like defend the city, boost construction and city growth speed, or be sent to foreign courts to engage in political intrigue. You only have one hero, though, so you need to think through how best to use them. If you keep them at home, growth opportunities could pass you by. But if you send them on expeditions, your city’s defenses will suffer. And foreign invaders will try to besiege you. You’ll need to use a combination of real-time strategy combat and tower defense mechanics to push them back and prevent your city from falling. To get a taste of these strategic possibilities, you can try the demo here.

Masks, Rituals, Nuclear Strikes, and CRT Televisions – How ZA/UM Created the Spy World of Zero Parades

“Zero Parades is ultimately about identity,” explains Kaspar Tamsalu, art director at developer ZA/UM. “The conflict between what you subscribe to as an individual, as a private person outside of the professional sphere, and then how that mixes with what your vocation is.”

Your vocation in ZA/UM’s latest RPG is espionage. Hershel Wilk, your protagonist, is a spy for The Superbloc, a union of left-wing republics. She was born bourgeois before ending up spying for the communists, a background story intentionally filled with blanks to allow you to shape Hershel as you see fit.

“Just because she’s from a communist country does not mean that she subscribes to the ideology,” says Siim “Kosmos” Sinamäe, Zero Parades’ principal writer. “This is up to the player to decide. Spies can be spies for ideology, for money, for a sense of accomplishment, or because they are batshit insane and want to do things like that.”

Sinamäe quickly offers an example of the latter: “I’m going to subscribe to this thought called Unguided Missile Strikes, because I want to say violent things to people. I want to threaten people with nuclear strikes, because that’s the type of spy I am.”

When Sinamäe says “subscribe to this thought”, he’s referring to Zero Parades’ Conditioning system, which reformats Disco Elysium’s Thought Cabinet for an espionage setting. When exploring the world and talking with characters, you’ll encounter new ideas and concepts you can “subscribe” to, rewriting your personality to unlock new dialogue options and roleplaying opportunities. But where ZA/UM’s previous game explored what it would be like for an alcoholic amnesiac detective to soak up ideas like a sponge, Zero Parades approaches the mind of a spy like a collection of masks. Which one is required for today’s task? This required a new method for thought subscription.

“You get the choice about whether or not you want to reinforce or punish the thought,” explains Nicolas Pirot, Zero Parades’ lead technical artist. “You have a branching option of, ‘I don’t like this. I don’t want that to be a part of myself. I was always a violent spy. I no longer want to be a violent spy.’ You can resist that, and then that’ll have a different impact on the way you do things.”

“It’s really framed as this violent reordering of your mind,” he concludes.

It’s All in Your Head

That violent reordering is viewed through the flickering glass screen of an old CRT television. Much of Zero Parades’ in-world technology is modelled after the gizmos and appliances of the 1990s – down at the Bootleg Bazaar, you’ll find vinyl records housed in plastic cartridges in an analogue echo of Sony’s old MiniDisc format. This approach extends past the boundaries of reality and into Hershel’s psyche. The art team needed something functional but flawed to represent this spy’s troubled mind – a mind that could tune itself into dangerous thoughts and settle into uncomfortable programming. And so the Conditioning system’s menu sits inside that box of cathode rays.

“It’s in an imperfect state,” explains Maeve Bonefacic, a technical artist at ZA/UM who helped create the system’s look and feel. “In the sense that [the television] works, it does, but there’s a slight imperfection to that tool. We worked a lot on the particular glitches and effects that a CRT might have.”

I want to threaten people with nuclear strikes, because that’s the type of spy I am.

The CRT is just one example of Zero Parades’ fascinating, two-pronged approach to art design. There’s the physical – the environments you explore, the people you meet, the items you acquire – and then there’s the creations of Hershel’s mind, represented by the wild art cards assigned to each quest, the disturbing televised thoughts assessed through Conditioning, and the badges assigned to your sentient skills. ZA/UM describes this approach as representing the two realms that Hershel exists in: the objective and subjective.

The subjective side of Hershel’s reality is spearheaded by lead illustrator Anton Vill, who created the surrealist artwork for Disco Elysium, including its grotesque Thought Cabinet. Once again, he took inspiration from the work of David Lynch, particularly the ominous tone of Twin Peaks’ dark forests, reflecting the messed-up thoughts of a broken character in his bizarre, twisted, emotionally heavy artwork. In one example, a collection of five, cigarette-smoking Hershel doppelgangers face each other in an unnerving pentagon as words of insecurity, such as “abandoner”, “liar”, and “f***ing spy”, hover above them on flowing reams of paper.

“I’m a huge fan of this kind of mysterious, dark, inner world of a person,” says Vill. “I think that shines through [in Zero Parades’ subjective artwork] and I think it’s perfect for the game.”

The Portofiran Identity

While the art team understandably wanted to create a sense of warped darkness for Hershel’s interior thoughts, it needed to create a complementary vibe for the physical world. It would need to be via different techniques, though, so that subjective thoughts didn’t merge with objective reality.

“We try to subtly inject this unease for the players,” says Tamsalu. “There is a lot of detail that we put into the game, but the way we have textured these [details], and how we approach lighting for the scenes and set up these situations, there is this underlying current of something brewing.”

This thing that is brewing is, of course, why Hershel is in the city of Portofiro. But her job is very unlike that of Disco Elysium’s disaster cop protagonist, and the espionage story Zero Parades tells had a significant influence on the way the city was designed.

“When you’re a police officer looking into a crime, anybody who’s in the vicinity is a potential suspect and expected to speak with you,” Tamsalu explains. “And in a spy game, it’s kind of like the inverse of that. You don’t want to stand out. And because of that, we needed to create a slightly busier backdrop. That’s why you have these characters that go about their own business, and you have your own covert business as you navigate through that.”

While capturing the heart of spy fiction has been an important part of the project, ZA/UM has been very intentional with how it has approached a genre filled with tropes, staples, and conventions. As you’d expect from the studio, this isn’t a James Bond or Jason Bourne adventure, but nor does it aspire to be a John le Carré novel repackaged as a video game. This had to be a fresh take on this shadowy world, and so a number of rules have been set in place. For instance, Herschel is an “operant”, rather than an agent. Her mission takes her “in-theatre” rather than in the field. And her employer, the communist Superbloc, flips the typical capitalist nation perspective of classic Cold War thrillers.

“We wanted to avoid the obvious spy themes,” says character artist Liis Väljaots, who explained how this philosophy extended into the art. “One of the things we wanted to avoid was making the world look too noir-y and too oppressive, to kind of contrast the subject matter, which is quite serious.”

“There are a lot of trench coats in the game, though,” she laughs. “That’s undeniable.”

Roll Play

Your choice to wear a trench coat or not is just one of many decisions that shape the kind of spy you are – clothing, as in Disco Elysium, provides stat modifiers that boost or inflict penalties on your skills. That pool of skills has been reduced (now 15, down from Disco’s 24) with the idea of making each attribute more prominent and viable. They’ll also be tested with much more frequency.

“We have a skill check every 3,000 words, compared to Disco Elysium’s every 6,000 words,” reveals Sinamäe. “We feel this makes the player more engaged with what they’re doing and what type of spy they want to be.”

As I explored in IGN’s hands-on preview of Zero Parades, skill checks have deeper mechanical complexity this time around thanks to the Pressures system. Each of your skills fits into one of three categories – athletic, psychological, and intellectual – and those categories have corresponding “health” bars that measure your fatigue, anxiety, and delirium levels. Fail a psychological skill check and your anxiety bar will fill. Max the bar out, and you’ll take a permanent stat penalty.

Things are made even more interesting by the ability to “exert” a skill check – you can roll an extra die to increase your chances of passing the check, but at the cost of purposefully damaging the skill’s corresponding pressure bar.

“It’s like, how much more can the player take?,” says Bonefacic. “Can I afford to, for example, exert a dice roll? Am I allowed to do that? Do I have the resources to do that? I think it has added an interesting element of strategy.”

That strategy wouldn’t work if there were no method for reducing your pressure gauges. By default, a bar will reset after taking so much damage that you endure a stat penalty, but that’s hardly an approach to build a self-care system around. Instead, you can have Hershel perform a ritual.

“Rituals are a system that we have where you can reduce your pressures by doing all kinds of small things in the world,” explains Pirot. “It can be sitting on a bench and watching the sunrise that might lower your anxiety. It can be smoking a cigarette, having a cup of coffee, or yelling at someone in the street. These very small, very immersive moments, that are available in different parts of the world at different times, that can help an incredibly stressed out, anxious, fatigued, or delirious spy to keep their sanity more or less in check.”

Rather than, say, the classic health potion of other RPGs, which are clearly labelled and a genre staple, you’ll need to discover these rituals through exploration and experimentation. They also unlock further roleplay opportunities – yelling at someone in the street doesn’t exactly sound like a traditional remedy, but for an operant boiling over with rage, it may be very cathartic.

“By the player making a build choice of, ‘I want to be a very violent spy’, they would naturally seek out the rituals that complement that,” says Pirot.

Rituals, mental masks, blending into busy cities, and threats of nuclear armageddon. These are all important aspects of Zero Parades’ spy fantasy, and each is manifested within the game by a different team at ZA/UM. Writing works alongside artwork and system design to produce a world through which you can observe, bargain, and bully. A world in which you can roleplay the type of spy you think can change the world. Or, at the very least, change their place in it.

Matt Purslow is IGN’s Executive Editor of Features.