Exoprimal’s Crossplay Has One Giant Caveat at Launch

Since Capcom announced Exoprimal in 2022, players have looked forward to the dinosaur action game’s focus on online multiplayer, which was later announced to support crossplay. However, Exoprimal only supports cross-platform matchmaking and not cross-platform party creation, meaning players won’t be able to invite their friends to parties if they’re playing on different platforms.

Today, Capcom clarified the restrictions around crossplay that will come with the game at launch in a Twitter thread.

According to the team’s thread, crossplay for party creation will be limited within three platform ecosystems, which the tweet lists as:

  • Xbox One, Xbox Series X|S, Windows
  • PlayStation 4, PlayStation 5
  • Steam

Exoprimal’s beta had the same limitations, and it looks like they’ll be sticking around for the full release’s foreseeable future. The thread does hint at the live service game eventually allowing cross-platform parties, although Capcom stated it “may take some time.” Capcom also noted that it will soon share a roadmap for its first large post-launch update soon.

Exoprimal is set to launch on July 14, and it received a new trailer showing off new enemies, exosuits, and a new mode during last month’s Capcom Showcase. We also previewed the game last year and called it a “a solid foundation for a PvPvE shooter,” but called its PvP gameplay “mediocre” and “paint-by-numbers.”

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

How to Watch ID@Xbox: A Special IGN & Xbox Presentation

In case you missed our announcement, ID@Xbox will be partnering with IGN exclusively for their next gaming showcase! ID@Xbox follows the Xbox Games Showcase and Xbox Games Showcase Extended events from June, and is all about indie games. What’s more, this event marks the 10 year anniversary of ID@Xbox, so keep reading and see how to tune into this special July event.

What Is ID@Xbox Showcase?

ID@Xbox stands for Independent Developers @ Xbox, where its showcase is all about what’s coming next in the world of indie games. If you’re into indie-focused shows, you should absolutely tune in on Tuesday.

When Is the ID@Xbox Showcase?

The special ID@Xbox Showcase event takes place on Tuesday, July 11, 2023 at 10am PT/1pm ET (which is 6pm BST and 3am AEST on Wednesday for folks in Australia).

  • Date: July 11, 2023
  • Start Time: 10am PT/1pm ET

How to Watch ID@Xbox

IGN will be hosting this exclusive showcase on all of our channels (see below). Immediately following the showcase we will be doing a deeper dive into some of the games from the show, so don’t miss it!

Here’s the full list of places you can watch ID@Xbox Showcase 2023 with us:

What to Expect at ID@Xbox Showcase

Expect new announcements, teasers for future titles, and more than a couple of surprises as we bring the spotlight to the newest inductees at ID@Xbox.

While we can’t reveal what indie games will be part of the event, you can check out our recap of April 2023’s ID@Xbox Showcase to get an idea of what to expect. There were 11 total games featured in the show, including upcoming games available on both Xbox and PC. From a deeper look at Vampire Survivors’ second expansion and even more gameplay from The Last Case of Benedict Fox, there was excitement across a wide-range of independent games.

We hope you’ll join us for this exclusive IGN & Xbox event!

Baldur’s Gate 3 Lets You Have Sex With a Druid in Bear Form

Baldur’s Gate 3 developer Larian has teased some… unusual romance options in the upcoming fantasy role-playing game.

Spoilers for Baldur’s Gate 3 ahead.

One character Baldur’s Gate 3 fans have had their eye on throughout the game’s early access period is the Druid Halsin. Halsin is an NPC and potential companion who can be rescued from a prison. But play your cards right, and Halsin can be so much more.

Literally. As a Druid, Halsin can temporarily ‘wildshape’ into a bear, and he does this during a romance cutscene. Larian showed off the furry encounter during a Panel From Hell livestream. It proved too saucy for TikTok, which pulled the livestream offline an hour before it ended. “TikTok canceled our stream because it was too artistic and they don’t understand,” tweeted Larian Director of Publishing Michael Douse.

In an interview with IGN, Larian boss Swen Vincke called Baldur’s Gate 3’s bear sex scene “hilarious”. “Every single person who’s seen it is like, ‘oh my god.’ But it’s funny.”

Buff “Daddy” Halsin is perhaps the most sought after NPC for romance within the Baldur’s Gate 3 community. Fans have even datamined the game on the hunt for voice lines and assets that hinted he’d be a romance option. Now, they need wonder no more.

“Have you ever considered the joys and pleasures of sexual congress with a wildshaped Druid?” added lead writer Adam Smith. “Because at Larian, we have, and ultimately landed on the side of giving the people what they want: tender, consensual romance with a man temporarily transformed into a grizzly bear.”

Baldur’s Gate 3 is a sprawling open-ended Dungeons & Dragons role-playing game from the makers of the Divinity: Original Sin series. Larian announced it had brought the PC version release date forward a month, from August 31 to August 3, in order to avoid a clash with the likes of Bethesda’s upcoming behemoth Starfield in early September. The PlayStation 5 version, meanwhile, is delayed slightly to September 6, and the Xbox Series X and S versions are without a release window (more on Baldur’s Gate 3’s Xbox hold-up here).

Speaking to IGN, Vincke said the developer is seeing a standard playthrough of Baldur’s Gate 3 take 75 to 100 hours. However, players who want to “do everything” should expect to double that figure.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Here’s What I Want (And Don’t Want) From Nintendo’s Next Console

Nintendo Switch is the little Nintendo console that could, and it’s going to be really hard to capture the lightning in a bottle that is Nintendo’s hybrid console. I have some hopes of my own, some realistic, and some completely ridiculous. I’m going to focus on the “realistic” expectations I have, and keep the ridiculous ones to my personal Nintendo fanfic. I know what I want and what I don’t want from Switch 2, or Super Switch, or Switch U, or whatever Nintendo decides to call it. The Switch is easily my most-played console, and the follow-up will almost certainly do the same, but here’s what I both want and expect from Nintendo’s next console. But first, a little history.

Over six years ago, everyone, even diehard apologists like me, agreed the Wii U failed to live up to expectations. Sales were abysmal. The games were great (as can clearly be seen by the fact that 95% of them were ported to Switch), but the hardware was just a bummer. The name allegedly confused people, and I know for a fact at least one person in my circle of friends bought the Wii U thinking the gamepad was portable. Nintendo took the logical leap and made the Switch what the Wii U should have been in the first place.

I want Nintendo to surprise us all again.

When Nintendo first revealed the Switch, honestly, I had my doubts. No, I didn’t doubt I’d love it and order one for launch-day delivery (which, obviously, I did). It was more a case where I wasn’t sure if people would be interested in a touch screen console that, oh by the way, also works on your TV. Well, I was WAY off, and now the Nintendo Switch is the third best-selling console of all time. I was honestly surprised by how well everyone took to it, and Nintendo expertly announced and marketed it to maximize excitement.

So when it comes to the next Nintendo console, my first expectation is “surprise.” When the DS was announced, was anyone, anywhere saying to themselves “You know, I would really like it if my handheld console had a second screen, one I could touch?” Same with the 3DS, and although the 3D was pretty gimmicky, it was a good gimmick. Show me someone who doesn’t like the 3DS and I’ll show you someone who doesn’t have a soul.

The Wii was also a massive surprise. After the dust settled from the proto-memes making fun of the name, suddenly everyone wanted to swing their arms around, or hurl Wiimotes into the screens of their $2000 plasma screen TVs. “Where’s my pack-in normal controller?” a lot of hardcore gamers asked, but Nintendo replied “I’m sorry, I can’t hear you, my ears are filled with money right now.”

The Wii U… surprised us, as well. Look, I still love my Wii U, even though it failed to catch on as a system and also mine is bricked (even in the end, the Wii U had one last surprise for me, I guess).

So I obviously don’t know WHAT the surprise will be with Switch 2.0, but it seems like a give-in we’ll get something none of us saw coming.

Here’s what I don’t care about at all: 4K gaming on the next Nintendo console.

I also want backwards compatibility. I think that goes without saying, at this point, and is probably the biggest request people have for the next console. Backwards compatibility is something most Nintendo consoles have, particularly the handheld ones. In fact, every Nintendo handheld has played nice with the games of its predecessor. Game Boy Advance played Game Boy and Game Boy Color games. Nintendo DS played GBA games, 3DS played DS.

The Switch isn’t backwards compatible with Wii U or Wii mostly because of the media, but also Nintendo figured, very correctly, they could re-release most of the best Wii U games and make a fortune. More than anything else, I want to be able to keep playing my favorite Switch games on whatever Nintendo’s next console turns out to be.

Here’s what I don’t care about at all: 4K gaming on the next Nintendo console. Seriously, it’s a waste of time on the consoles that are supposed to be 4K right now. I end up playing at 60fps in performance mode on every game that allows it on my PS5 and Xbox, and I don’t care, in the slightest, if the next Nintendo console doesn’t do native 4K. If it manages 60fps, that’s great. If it’s 60fps at 1440p, even better.

Nintendo’s hardware history tells us we probably WON’T be getting a 4K console, anyway. Pushing all those polygons takes a lot of hardware power, and Nintendo has generally used older, more readily available tech for its consoles. The Game Boy, for example, came out in 1989 using a chip based on the Zilog Z80, which was first released in 1976. Additionally, keeping down the power-needs also keeps down the costs.

For the love of all that is good fix Nintendo Online so we can just use it without needing to jump through a bunch of hoops.

Speaking of costs, I want the next Nintendo console to hit the $399 price point. I honestly think between the Switch’s continuing success and the remediation of silicon processing and supply-chain issues, Nintendo is waiting until it can hit that price before it releases its next console. The Steam Deck, and more recently the Asus ROG Ally, have shown you really can squeeze a lot of power from a handheld design, and the entry-level Steam Deck is just under $400 on sale right now.

Finally, please for the love of all that is good fix Nintendo Online so we can just use it without needing to jump through a bunch of hoops. It’s insane to me that I can’t just meet up with my friends online and chat with them without a mess of confusion. Everyone else has been doing it well for years now. Please, Nintendo, please make it easy to chat and play online with your next console.

Oh and also, I want Metroid Prime 4 to be a launch title.

Those are my basic hopes and dreams for the next Nintendo console. I don’t think I’m being unreasonable here. Curious to hear your thoughts on the matter. Just how important is 4K to you? Get to arguing in the comments.

Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. You can find him hosting the Nintendo Voice Chat podcast.

NBA 2K24 Has Crossplay Across PS5 and Xbox Series X and S

2K has unveiled NBA 2K24, due out September 8 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, Nintendo Switch and PC.

In a first for the series, NBA 2K24 has crossplay across all modes for PlayStation 5 and Xbox Series X and S.

Los Angeles Lakers legend Kobe Bryant is the NBA 2K24 cover star, and appears on the front of the NBA 2K24 Kobe Bryant Edition and Black Mamba Edition boxes. There’s also a 25th Anniversary Edition, which includes a 12-month subscription to NBA League Pass.

NBA 2K24, developed by Visual Concepts, includes the new Mamba Moments mode. This lets you recreate some of Bryant’s most memorable performances while progressing through his career. Meanwhile, ProPLAY is described as a new tech that “directly translates” NBA footage into NBA 2K24 gameplay. This tech is only available in the PS5 and Xbox Series X and S versions of the game. Expect to hear more about that later this summer.

“Dual-gen” access is included for the Black Mamba Edition and 25th Anniversary Edition for the PS5, PS4, Xbox Series X and S and Xbox One platforms, and provides a version of the game on each console generation within the same console family.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Blood Knight Is Diablo’s First New Class Since the Crusader in 2014

Blizzard has revealed the Blood Knight, Diablo’s first new class in nearly a decade.

But it’s not coming to the recently-released Diablo 4 – not yet anyway. Blizzard announced the Blood Knight launches in free-to-download mobile game Diablo Immortal on July 13.

The Blood Knight is described as a mid-range class with hybrid attack options that are either melee or ranged depending on your proximity to the target. It’s a “vanquisher of vampires”, feeding on the life of its enemies, entrapping them in shadows, and specializing in the polearm weapon type.

The Blood Knight is the first new Diablo class since the release of the Crusader for Diablo 3 in 2014. Of course, Diablo 4 players are already wondering which new class their game will get as DLC. Diablo 4 launched with five classes: the Barbarian, Necromancer, Druid, Rogue, and Sorcerer. Diablo 3 also launched with five classes: the Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard. It went on to get the Crusader and Necromancer classes as DLC.

Blizzard has confirmed two expansions are in the works for Diablo 4, although they are yet to be named or have release windows announced. Most expect a new class to arrive with one of these expansions. Will the Blood Knight eventually make its way to Diablo 4? Blizzard hasn’t said. In the short term, Diablo 4 Season 1, dubbed Season of the Malignant, starts July 20.

Diablo 4 launched big, becoming Blizzard’s fastest-selling game ever. It is also a hit with critics, and, generally, has gone down well with fans. However, the cost of Diablo 4’s microtransactions has raised eyebrows, and, surprisingly, Whoopi Goldberg called on Blizzard to release Diablo 4 on Mac.

Check out our interactive Diablo 4 map to start tracking your progress as you play.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

IGN UK Podcast 704: Wolf Power

Cardy, Mat, and Dale have been playing and watching all sorts of bits and bobs this week so thought they’d share what they’ve been enjoying. Why not listen? You might discover something you’ve never heard of before. I don’t know. I’m running out of ways to talk about the nonsense that gets talked about on this podcast every week.

Want to let us know which games you’re most excited for later this year, or just want to tell us the weirdest thing you’ve had as a pizza topping? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 704: Wolf Power

Gran Turismo 7’s Quirkiest Mode Continues to Be a Missed Opportunity

Last week’s Update 1.35 for Gran Turismo 7 came with an unexpected bonus – the first expansion to the highly eccentric Music Rally mode since the game’s launch back in March 2022. With six new Music Rally events joining the initial half-dozen, the mode has now doubled in size.

What’s unfortunate, however, is that the mode hasn’t really gotten any better.

Music Rally, for those of you who haven’t played GT7, is essentially a series of distance trials challenging drivers to travel as far as possible before the associated song ends. You start with an allocation of beats, depending on the tempo of the song, and passing through checkpoints on track will keep them topped up until the music ends. It’s ultimately very straightforward.

In the lead-up to GT7’s release, series creator Kazunori Yamauchi described Music Rally as a low-stakes mode geared towards beginners – particularly children – and designed to allow players to enjoy a relaxed drive to music. In reality, truly succeeding in Music Rally doesn’t really accommodate such a leisurely approach; meeting the gold cup distances requires aggressive and rapid driving. Or, at least, as fast as you can in the pre-selected vehicles – most of which come from the ’50s, ’60s, and ’70s. One comes from the ’20s.

Not the 2020s; the 1920s.

To be clear, the problem with Music Rally isn’t the vintage of the cars. I love old cars. I’m a huge car dork. No, the problem is the music itself.

Of course, as with anything, music is subjective. Enormously so. I’m not about to get into a George Gershwin versus Garbage debate here. However, let’s be realistic: how many Gran Turismo enthusiasts are also fans of the Royal Philharmonic Orchestra and Louis Clark’s early-1980s disco remixes of classical music? Enough to warrant a quarter of the Music Rally events? Somehow, I doubt that. I’m willing to wager that Venn diagram crosses over in Polyphony Digital’s office and approximately nowhere else.

Admittedly, GT7’s Music Rally is a short-term novelty at best.

Admittedly, GT7’s Music Rally is a short-term novelty at best. It’s completely separated from the core solo career. There are no rewards for completing all the events. In fact, as a standalone mode, you can essentially ignore it entirely – and I’d expect most players have. But how much better could it have been if the music had been curated with more consideration? What if there’d been more thought invested into what songs would make Music Rally truly resonate with Gran Turismo fans?

In my review of GT7 for IGN, I mused that a Music Rally mode stacked with recognisable songs from the early Gran Turismo games would likely have struck a real chord with long-time players. As much as it feels like we’ve been living on the brink of a nostalgia burnout for the last decade, where every second product seems to be a remaster or a reboot, it would have been difficult to be cynical about old tunes making a reappearance in this way. It was the 25th anniversary of the series, after all. What better way to celebrate that than cranking up the music?

I’m talking songs branded so deeply into the brains of some GT players they’re still sizzling today. I’m talking My Favourite Game by The Cardigans. I’m talking Kickstart My Heart by Mötley Crüe and Just a Day by Feeder. I’m talking Ash, Garbage, Lenny Kravitz, and The Chemical Brothers having their way with Everything Must Go by Manic Street Preachers. It would’ve been a high-speed powerdrive down a proverbial memory lane. It’s long been known that music can trigger powerful autobiographical memories.

If any of the six original Music Rally songs did sound familiar, it’s because you may remember one of them as the theme to the opening movie of the PAL version of Gran Turismo 5 Prologue on PS3. The awkwardly titled SURV1V3, from long-time GT composer Daiki Kasho, is an internal Gran Turismo rock track that’s appeared on almost every instalment since 2007 (alongside the same dozen-or-so other Daiki Kasho tracks). Unfortunately, the cavalcade of certified bangers that helped define the first few Gran Turismo games outside of Japan (from established international artists outside of the GT development sphere) were forgotten. Now they’ve been forgotten again.

Allow me to stress I’m not going to begrudge you for finding any of the six new Music Rally songs catchy. Maybe you like European disco-funk. Maybe you’re into the pulsing version of the Battle Hymn of the Republic your grandma was dancing to back in 1982. I still just think it’s a massive missed opportunity.

Maybe you’re into the pulsing version of the Battle Hymn of the Republic your grandma was dancing to back in 1982.

To be fair, it should be stressed the music that GT fans in the West have weaved throughout their early experiences of the franchise likely carries little meaning within Japan. For clarity, the music you associate with the early days of Gran Turismo will actually vary based on whether you played them in North America or in PAL territories (including Europe and Australia/NZ). GT2’s North American intro, for instance, features My Favourite Game by The Cardigans, but the PAL version instead went for a somewhat listless remix of the same track. The in-game race music for each version was different, too.

The soundtracks for GT3 were also significantly different across the North American and PAL releases. The North American version kicks off with an energetic electronic remix of Lenny Kravitz’s Are You Gonna Go My Way and has almost double the songs of the PAL version (which opens to the incredibly infectious Just a Day from Welsh rockers Feeder).

However, the early GT games in Japan featured no licensed music at all. All the music was contributed by Japanese jazz fusion guitarist Masahiro Andoh and video game composer Isamu Ohira. The upshot of this is that Gran Turismo’s musical legacy isn’t one-size-fits-all; there are some significant cultural considerations to be made. Indeed, it’s entirely probable the crew at Polyphony Digital have zero emotional investment in the music that has such a potent nostalgic pull for GT gamers outside of Japan.

That said, one of the first six Music Rally events was set to a track called Green Monster (which was recorded for the Japanese release of the original Gran Turismo by Masahiro Andoh) so I think they get it. I appreciate using songs that appear to have been commissioned specifically for the Gran Turismo series in the first place is probably vastly cheaper, but GT7 isn’t really catering for its international audience evenly.

It’s definitely a shame. Some of my favourite video game soundtracks of all time have been racing games. Perhaps the majority, even. I’m a sucker for this stuff. When Playground Games celebrated the 10th anniversary of the Forza Horizon series by temporarily tweaking the intro of Forza Horizon 5 to recreate the opening to the original I got chills. I don’t listen to EDM, but in this context Porter Robinson’s Language helped trigger a blissful, aural trip back in time to my early days at IGN and my first experience with a franchise I may have played more than any other over the past decade.

As inessential as GT7’s Music Rally mode is, I know I would’ve found events featuring much-loved songs from the previous games irresistible.

If they didn’t put any of it in the upcoming movie, they’re absolutely mad.

Luke is a Senior Editor on the IGN reviews team. You can chat to him on Twitter @MrLukeReilly.

Blizzard Pulls Diablo 4’s 6 Uber Unique Items After Apparently Making Them Too Easy to Get

Blizzard has temporarily disabled Diablo 4’s six super rare unique items from the game to address a new issue with Helltide Chest drops.

The July 6 release of update 1.0.4 added unique items to the Helltide Chest loot pool. Helltide Mystery Chests are special chests available from taking part in Helltide events. (For a more detailed look at the Mystery Chest locations check out our Interactive Map. You can filter Mystery Chest Locations at the bottom to clear some of the clutter.)

The change was welcomed by players on the hunt for Diablo 4’s rarest items, such as the six super rare uniques currently in the game. Fans had complained about the miniscule chance to obtain them, with some comparing the drop rate to winning the lottery or getting struck by lightning. So the chance to obtain one super rare unique, however small, from a Helltide Chest gave players a clear, singular farming objective.

However, Blizzard abruptly disabled the super rare uniques from dropping in-game entirely to address an unnamed issue with Helltide Chest drops. “Players will not be able to obtain the six uber unique items until a hotfix which we expect to be implemented on Friday afternoon Pacific Time,” Blizzard said. “Other unique items will still be available from these chests.”

Blizzard has yet to explain the decision, but current speculation among fans is the developer noticed the six super rare uniques were dropping too frequently for its liking, and moved quickly to pull them from the game. The Harlequin Crest, aka the Shako, appears to have seen a dramatic drop rate improvement in particular.

“Yeah I couldn’t believe my eyes that I actually got one,” said redditor HistoricalDuty3834, who posted a picture of the Harlequin Crest on their character sheet. “I opened up a Helltide Chest with about 10 seconds left in it and was scrambling to take a pic for my friends I was playing with.”

Some Diablo 4 players reacted negatively to the move, accusing Blizzard of ruining their fun. “Fun police on patrol today,” said redditor loadsmoke. “… so they genuinely only want like five of those to exist across the entire world?” asked fkitbaylife.

Some players are now calling on Blizzard to rollback the Shakos obtained from Helltide Chests to prevent imbalance within the player-versus-player portion of Diablo 4. With a follow-up fix set to hit Diablo 4 soon, it won’t be long before super rare uniques are once again available to obtain from Helltide Chests, albeit with adjusted drop rates.

Diablo 4 launched big, becoming Blizzard’s fastest-selling game ever. It is also a hit with critics, and, generally, has gone down well with fans. However, the cost of Diablo 4’s microtransactions has raised eyebrows, and, surprisingly, Whoopi Goldberg called on Blizzard to release Diablo 4 on Mac. Last night, Blizzard announced Diablo 4 Season 1, dubbed Season of the Malignant, starts July 20.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sonic Co-Creator Yuji Naka Given Suspended Prison Sentence for Insider Trading

Yuji Naka, co-creator of the Sonic the Hedgehog series and former boss of Sonic Team at Sega, was given a suspended prison sentence for insider trading following a trial in Japan.

According to IGN Japan, 57-year-old Naka was found guilty of violating Japan’s Financial Instruments and Exchange Act for insider trading in connection with the development of a game for publisher Square Enix.

Following a trial held at the Tokyo District Court on July 7, 2023, Judge Madoka Hiruta issued a two-and-a-half year prison sentence, suspended for four years, as well as two fines of ¥2 million ($14,000 approx) and ¥170 million ($1.1 million approx).

Naka was arrested in November for suspected insider trading relating to an investment made while working at Square Enix. He allegedly bought 10,000 shares in developer Aiming, at a value of around $20,000, ahead of the announcement of the Dragon Quest Tact mobile game in partnership with Square Enix.

Insider trading is the buying and selling of stocks with confidential or non-public information, usually with the intention to make money, and is illegal in Japan.

Issuing the ruling, Judge Hiruta said: “He was known as one of the world’s most famous game developers, and had the authority to access joint development information. It has damaged the fairness and soundness of the stock market and the trust of investors.”

Naka is arguably most known for co-creating Sonic the Hedgehog and leading Sega’s Sonic Team, but was also lead programmer on other games including Nights into Dreams, Phantasy Star Online, and more. He eventually joined Square Enix but left in June 2021, not long after the release of his latest game Balan Wonderland.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.