What Tears of the Kingdom Gets Right – and Wrong – About Accessibility

The Legend of Zelda: Tears of the Kingdom launched to immense praise from critics and players alike. IGN scored the sequel to Breath of the Wild a 10, stating “The Legend of Zelda: Tears of the Kingdom is an unfathomable follow-up, expanding a world that already felt full beyond expectation and raising the bar ever higher into the clouds.” It’s a title that will be discussed and played for months after its initial release. Yet, with its support comes the cyclical arguments that Nintendo is leaving disabled players behind.

With every successful game comes warranted criticism from disabled individuals examining its accessibility. These discussions almost always scrutinize the options, or lack thereof, available within menus. Can subtitles be adjusted? Is there an option to turn off quick–timed–events? Are there aural indicators for blind/low vision individuals? Questions posed by disabled players come from a place of necessity. Without these tools, many of us can’t play critically acclaimed games. However, conversations about Nintendo and their accessibility efforts fail to explore a facet that Nintendo games have incorporated for generations – family design practices.

What Tears of the Kingdom Gets Wrong

If I’m going to argue for Nintendo and Tears of the Kingdom, I need to first acknowledge the Bokoblin in the room – the accessibility options with this game are sorely lacking. You cannot map buttons within the game directly, a crucial feature for any physically disabled player like myself. This is especially problematic with the strange and often uncomfortable control scheme that requires people to hold odd combinations of buttons, forcing them to warp their hands into claw-like shapes. Couple that with no toggles for important actions like switching weapons or fusing objects to arrows, and energy levels are quickly depleted. There are no blind/low vision accessibility settings like screen readers or navigational assistance especially in dark areas like The Depths. And for deaf and hard of hearing players, there are none of the usual settings players may expect to find, such as subtitle presentation adjustments, audio sliders, or mono support.

From an accessibility options analysis, Tears of the Kingdom is an absolute and complete failure, a stark contrast to most AAA games released in the past year.

Even players with varying cognitive disabilities may struggle to play due to the sheer size of the sky islands, Hyrule, and The Depths. Not only are these areas entirely unique to each other, they also include new items that players must incorporate into their inventories. Further, weapon durability – an often-precarious topic that rivals discussions about difficulty modes – cannot be turned off under any circumstance, though fusing does increase each use. From an options analysis, Tears of the Kingdom is an absolute and complete failure, a stark contrast to most AAA games released in the past year. But as I’ve discussed before in previous articles, options alone do not make an accessible game.

What Tears of the Kingdom Gets Right

For all its failures, Tears of the Kingdom is an excellent demonstration when exploring the benefits of accessible design. While the barriers faced by disabled players will undoubtedly cause immense frustration and fatigue, Link’s adventures in Hyrule aren’t totally unplayable.

Physically disabled players can enjoy simplistic combat scenarios, as many encounters can be resolved with just the ‘Y’ button, albeit with good armor and high damaging weapons. Even with Ultra Hand, a core mechanic of this entry, individuals can build designs that automatically eliminate targets. And if the resources are available, players can save their creations and quickly construct them with the press of a button.

Deaf and hard of hearing players have access to fantastic subtitled dialogue, with particular emphasis on important points and people of interest. Further, the game actively visualizes enemy attack patterns, important locations, and objects, providing necessary information to the individual. And even with specific audio-based quests, the game actively guides people toward the objective with contextual clues and enclosed spaces. As for blind/low vision players, they have access to auto-pathing on horseback, and a plethora of audio indicators for low health, destroyed weapons, and even defeated enemies. All these tools are inherently layered into the design of the game, not within a menu labeled accessibility.

These design practices do not fix the glaring issues that continue to plague this game. Tears of the Kingdom can and should be criticized for its lack of accessibility care and detail. Yet, it’s unfair to automatically write off the entire experience as inaccessible without understanding the primary selling point of Nintendo games. Despite the overall size and relatively in-depth plot of Tears of the Kingdom, these games are meant to be played by everyone. From seasoned fans to newcomers to gaming alike, the simplistic nature of Nintendo and subsequently Zelda titles can appeal to a vast array of people, including disabled individuals.

Individualistic Experiences

I firmly believe no studio or publisher can be labeled as “The Worst” when discussing accessibility from a general sense. The individualistic nature of the disabled experience means any game or system is playable, and by making absolute statements, we are actively erasing the real and valid feelings of those who can play these franchises. That’s not to say you can’t be upset with the lack of accessibility, but there are other AAA games that have done far worse even with the inclusion of an accessibility menu, like the initial release of Gotham Knights.

For those disabled individuals who can enjoy the game, it’s proof that accessibility is not one-dimensional.

After reading this you may be wondering if I can even play Tears of the Kingdom, and the unfortunate truth is I can’t, at least fully. I have not played a Zelda game since Breath of the Wild released in 2017. In fact, my frustration with that game led me to become a journalist focusing on accessibility. And as I’ve learned about the intricacies of accessible game design and the disabled perspective, I realized I was allowed to feel angry, but not discredit those who could enjoy Link’s adventures. Throughout my career, which earnestly began in 2019, I’ve interviewed disabled players who can only play the Nintendo Switch, and others who have never had the capability to play games with award-winning accessibility. It doesn’t mean those titles are failures, but that no disabled experience is the same.

Tears of the Kingdom is an absolute success for Nintendo, but it’s one rife with legitimate questions about its future, specifically for accessibility. And as publications, content creators, and fans continue to share their excitement, it’s understandable that many disabled players feel left out of conversations. But for those disabled individuals who can enjoy the game, it’s proof that accessibility is not one-dimensional, and there is still so much more the industry needs to learn.

Grant Stoner is a disabled journalist covering accessibility and the disabled perspective in video games. When not writing, he is usually screaming about Pokémon or his cat, Goomba on Twitter.

Dolphin Emulator Steam Release ‘Indefinitely Postponed’ After Cease and Desist From Nintendo

The Wii and GameCube emulator Dolphin has had its Steam release ‘indefinitely postponed’ after the team received a cease and desist order from Nintendo.

The Dolphin Emulator Project team shared the update in a blog, stating it was notified by Valve that Nintendo issued a “cease and desist citing the DMCA against Dolphin’s Steam page.”

“It is with much disappointment that we have to announce that the Dolphin on Steam release has been indefinitely postponed,” The Dolphin Emulator Project wrote. “We were notified by Valve that Nintendo has issued a cease and desist citing the DMCA against Dolphin’s Steam page, and have removed Dolphin from Steam until the matter is settled. We are currently investigating our options and will have a more in-depth response in the near future. We appreciate your patience in the meantime.”

As reported by PC Gamer, the team launched Dolphin’s Steam page on March 28 and, on May 26, received a legal notice from Nintendo that was addressed to Valve’s legal department.

“Because the Dolphin emulator violates Nintendo’s intellectual property rights, including but not limited to its rights under the Digital Millennium Copyright Act (DMCA)’s Anti-Circumvention and AntiTrafficking provisions, 17 U.S.C. § 1201, we provide this notice to you of your obligation to remove the offering of the Dolphin emulator from the Steam store,” the document states.

For a bit more context, Dolphin’s ex-treasurer, Pierre Bourdon, took to Mastodon to explain their reading of the situation in greater detail and to explain why this isn’t a typical DMCA takedown notice.

“The DMCA is a broad set of laws that includes, a process for copyright owners to ask publishers to take down data,” Bourdon said. “This is defined in sect. 512(c) of the copyright act, and it comes with some requirements from the claimant side of things (here: Nintendo), and some liability on the publisher side of things (here: Valve). It also includes rights for the entity accused (here: the Stichting Dolphin Emulator) to counter claim, allowing the publisher to reinstate the content until the claimant sues.”

According to Bourdon, none of this process was followed and this falls in line more with “standard legal removals / [cease and desist] between two companies.” Instead of issuing a notice that Dolphin violated copyright, it was more that it violated the DMCA anti-circumvention provisions.

If this is in fact true, this means Dolphin itself isn’t technically a party in this and Valve has the right to simply remove this after Nintendo requested it to. This also means “there’s no counter claim process or anything like this.”

So, this could signify there isn’t much hope for Dolphin to ever make it to Steam, but it also indicates Dolphin itself has “no particular risk or liability.”

However, legal matters could always go either way and there is a chance Nintendo could sue Dolphin, especially as the emulator distributes the Wii AES-128 Common Key, “which is used to encrypt Wii game discs.”

There is, unfortunately, a lot of unknowns in this case. The one thing that is clear, however, is Dolphin’s future on Steam is very much in question. As it stands, Dolphin hasn’t received any notice from Nintendo or otherwise about other places the emulator is hosted.

For more, check out Xbox head Phil Spencer’s comments on supporting legal video game emulation and that one time Valve accidentally plugged a Nintendo Switch emulator in a Steam Deck promo.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Diablo 4’s Gothic Art Style Finally Reclaims The Series’ Identity

When Diablo 3 was first revealed in 2008 the internet lost its collective shit. Thousands of fans signed petitions and rallied against the game, demanding that Blizzard made a change. Why? Because Diablo 3, in a departure from its predecessors, looked like a “cartoon.”

Prior to Diablo 3, Blizzard’s action RPG series had a distinctly gothic visual palette. The stones that walled the dungeons of Diablo 1 and 2 were dark, and the shadows in their crevices even darker. The light generated by flickering flames or bolts of magical lightning illuminated a grim fantasy world with a realistic texture. Well, at least as realistic as PCs of the late 1990s could render. Diablo 3, though, looked like a horror fantasy comic book. Its world glowed with eerie, saturated colours. Its characters were built of exaggerated angles and oversized pauldrons. Its textures were hand-painted reimaginings of the natural world.

“It’s a stylized feel and in that sense, it’s very sort of a Blizzard philosophy”, said lead producer Keith Lee in an interview with MTV back at the time. And that was Diablo 3’s problem – it was too Blizzard. Or, to be specific, it was too World of Warcraft. The two games undeniably spoke a similar visual language, and fans lamented that Blizzard’s colossally popular MMO behemoth was apparently eroding away the gothic menace of its stablemate. The studio’s two fantasy settings began to look like companions rather than distinct universes. But, despite the protest, Blizzard refused to shift its design goals. When Diablo 3 launched in 2012 it even featured a secret level filled with rainbows and unicorns, named Whimsyshire, as a way to poke fun at its detractors.

Just over a decade later, a fourth Diablo game is about to launch. Compare it side by side with its predecessor and one thing is instantly clear: grimdark gothic is back. Diablo 4 has returned to its artistic roots, and with it reclaimed its menacing identity.

In the multi-year road to release, Blizzard made sure to emphasise the revived art style. “The ‘return to darkness’ pillar is a through-line in everything from dungeons to lighting and embodies the idea that Sanctuary is a dangerous and dark medieval gothic world,” said art director Chris Ryder last year.

That darkness is evident from the moment Diablo 4 begins. The opening CGI cinematic, rendered in movie-like quality by Blizzard’s excellent animation team, features a blood sacrifice that summons the viscera-covered Lilith. It’s a far cry from the cinematics of Diablo 3, which used shadow and flame rather than gore to depict its demons. There’s a clear shift in aesthetic; where Diablo 3 embraced dark fantasy, Diablo 4 values grisly horror.

Without that World of Warcraft-like lens, Sanctuary appears a more oppressive and hostile world. Drawn in a style that feels somewhere between Game of Thrones’ most deprived areas and Dark Souls’ gothic grandeur, it possesses a grimy sense of authenticity. Towns and villages seem barely held together, and the catacombs that run beneath them feel as if the walls themselves may reach out and try and strangle you. The humans that suffer this world look beaten and weary, as if just one more day here will break their very soul. The gnarled monstrosities that torment them, from wolves to wood wraiths, make your journey to Kyovashad and beyond continually dangerous and unnerving.

Blizzard has once again infused Diablo with the learnings from another game, but this time used it to enhance its grimdark flavour rather than dilute it. 

Much like the original two games, the world makes heavy use of shadow and muted tones. Dungeons and cellars are suitably shadowy, while above ground the sun is kept at just the right height to maintain a constant sense of dusk. This canvas allows the fantasy side of Diablo to really pop; the elemental effects of a sorcerer’s magic lights up the gloom, rivers of blood form pentagrams that stand stark against stonework, and the glow of evil powers guides you through the darkest passages.

It’s the way the camera captures this returning art style, though, that really impresses. For the most part, Diablo 4 is played from the series’ traditional isometric viewpoint with a static, non-rotating camera. But during moments of dialogue, or when arriving at an important location, the camera will drop down from its perch and zoom in on the action. And if that action is really important, the camera fully descends into the world to showcase beautifully crafted cutscenes. Seeing characters and locations from this new, immersive perspective is akin to being able to shrink yourself and walk within a model town that you’d previously only been able to see from a towering height. From this new angle you can appreciate all the details that were once obscured by distance.

Blizzard said that Diablo 3’s stylization was a part of the studio’s philosophy. While Diablo 4 has done away with that particular approach to art, it has instead tapped into an idea established in one of the developer’s other games. The multiple perspectives offered – isometric gameplay, detailed cutscenes, and movie-grade CGI cinematics – calls to mind the incredible presentation used for StarCraft 2’s campaign. As a real-time strategy, StarCraft 2 largely plays out from the genre’s traditional isometric perspective. But between missions you spend time at your faction’s base – the Terran Hyperion, the Zerg Leviathan, or the Protoss Arkship – where the camera drops to human height, ready to capture detailed cutscenes. From this perspective we get to know the characters in greater depth, in part because their visual models are much more detailed than their tiny battlefield counterparts. You can see a furrowed brow, or the manner in which a cigar is chewed, and understand what that means for the character. And then, when the story hits its biggest moments, you get a CGI cinematic that turns StarCraft 2 into a Hollywood movie and emphasises the stakes.

Diablo 4 is not just a return to the series’ original art style, then, but also a revival of the multiple perspective cameras of StarCraft 2. And by adapting and advancing the directorial techniques established in another franchise, Blizzard is able to accentuate the horror. We get close-ups of cracking skulls, crazed eyes, and billowing blood. In short, Blizzard has once again infused Diablo with the learnings from another game, but this time used it to enhance its grimdark flavour rather than dilute it.

Diablo 4 has reclaimed its gothic identity, and it’s grislier than ever. It took over a decade, but the wishes of those petitioning fans from 2008 have finally been met.

Matt Purslow is IGN’s UK News and Features Editor.

Best Nintendo Switch Deals: Memorial Day Video Game Sales Now Live

The long Memorial Day weekend isn’t traditionally known for its great video game prices, but you can get discounts on first party games like Animal Crossing and Super Smash Bros. right now, among others. Best Buy and Amazon are running sales right now, so it’s a good opportunity to grab some games and save some cash.

The Nintendo Switch is a runaway success, now sitting at number three in the list of all-time best-selling consoles. Some of the most popular games of the last five years have exclusive homes on the Switch, and unlike Nintendo consoles of yore, first-party Nintendo Switch game deals are fairly commonplace.

Best Nintendo Switch Deals

Best Buy Deals

Amazon Deals

Common Nintendo Switch Game Deals

TL;DR: Indie and first-party games

By far the most common Nintendo Switch deals we see are on smaller games. Games like Harvestella, for example, are perpetually on sale, but there are lots of times to save on some of the best indies on Nintendo Switch. In fact, I’d say the best chances to find deals are on indie games, and since they’re often pretty inexpensive anyway, you can load up storage with great Switch games for very little money.

The most popular Nintendo Switch deals have to be on first-party games, however. Several times a year, Nintendo will have deals on games like Breath of the Wild, Luigi’s Mansion 3, Mario Kart 8 Deluxe, and more first-party Switch games, offering them up for $39.99 (or less).

The Best Time to Buy Switch Games

The most common time to see these big savings on Nintendo Switch games happen during Black Friday (the Friday after Thanksgiving, on Nov 24th 2023) and Nintendo’s annual eShop sale in the early summer. If there’s a first-party Nintendo game you want, and you’re willing to wait, you can almost certainly snatch it up for $39.99 at some point over the course of the year.

When does the Nintendo Switch Console go on Sale?

The Nintendo Switch itself rarely sees price drops. In fact, I can’t think of a legitimate time when we saw one. However, Nintendo skirts this by offering up bundle deals, usually with a game download included.

The Mario Choose One bundle lets you pick from Mario Kart 8, New Super Mario Bros. U, or Mario Odyssey, and it comes with a pair of “Mario Red” Joy-con. As far as a deal goes, it’s currently the best around on Switch, but you’re just getting a free game.

Black Friday is when Nintendo brings out its old faithful Nintendo Switch Bundle, the Mario Kart 8 Deluxe Nintendo Switch bundle. In recent years, Nintendo’s added a subscription to Nintendo Switch Online. Nintendo Switch Online offers online play for games like Splatoon 3, as well as access to a selection of NES, Super NES and now original Game Boy games.

All the Best Memorial Day 2023 Deals

Destiny 2: Where Is Xur Today? Location and Exotic Items for May 26-30

The leaky man, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location can be found at The Tower on May 26 through May 30. To reach him, travel to the landing point at The Courtyard and make your way to the Hangar. Hang a left when entering the hangar and you’ll come face-to-face with space Amazon.com.

What’s Xûr Selling Today?

Exotic Engram

Arbalest – Exotic Linear Fusion Rifle

Lucky Pants – Exotic Hunter Boots

  • 7 Mobility
  • 7 Resilience
  • 20 Recovery
  • 20 Discipline
  • 6 Intellect
  • 7 Strength
  • Total: 67

Armamentarium – Exotic Titan Chest Armor

  • 2 Mobility
  • 8 Resilience
  • 26 Recovery
  • 12 Discipline
  • 16 Intellect
  • 2 Strength
  • Total: 66

Eye of Another World – Exotic Warlock Helmet

  • 14 Mobility
  • 7 Resilience
  • 12 Recovery
  • 11 Discipline
  • 2 Intellect
  • 20 Strength
  • Total: 66

Oooooh, baby! We’ve got some spicey exotic armor rolls this week. Honestly, all three of these are fantastic options, but the crown goes to the Titan chestpiece, which is not only a great exotic, but has the lowest Mobility possible, and a very high stat total. The distribution could be a bit better (high Discipline on this exotic goes very well with the perk), but I can’t really complain — this is a very, very good roll.

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Corkscrew Rifling
  • Alloy Magazine
  • Rangefinder
  • Polymer Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Corkscrew Rifling
  • Light Mag
  • Killing Wind
  • Hand-Laid Stock

Neither of the rolls for these iconic weapons is all that great this week. Probably best to wait for some better options!

Legendary Weapons

Gnawing Hunger – Auto Rifle

  • Extended Barrel/Full Bore
  • Tactical Mag/Extended Mag
  • Subsistence
  • Multikill Clip
  • Stability Masterwork

Judgement of Kelgorath – Glaive

  • Tempered Truss Rod/Lightweight Emitter
  • Alloy Magazine/Accurized Rounds
  • Pugilist
  • Unstoppable Force
  • Ambush
  • Charge Time/Shield Duration Masterwork

IKELOS_HC_V1.0.3 – Hand Cannon

  • Fluted Barrel/Full Bore
  • Accurized Rounds/Extended Mag
  • Rapid Hit
  • Frenzy
  • Rasputin’s Arsenal
  • Stability Masterwork

Shattered Cipher – Machine Gun

  • Fullbore/Hammer-Forged Rifling
  • Accurized Rounds/Steady Rounds
  • Under Pressure
  • Snapshot Sights
  • Reload Speed Masterwork

Cold Denial – Pulse Rifle

  • Hammer-Forged Rifling/Polygonal Rifling
  • Alloy Magazine/Armor-Piercing Rounds
  • Threat Detector
  • Unrelenting
  • Range Masterwork

Distant Stimulus – Sniper Rifle

  • Hammer-Forged Rifling/Polygonal Rifling
  • Appended Mag/Steady Rounds
  • Lead From Gold
  • Outlaw
  • Handling Masterwork

Thoughtless – Sniper Rifle

  • Extended Barrel/Smallbore
  • Steady Rounds/Flared Magwell
  • Overflow
  • Adagio
  • Land Tank
  • Handling Masterwork

The roll for Gnawing Hunger is almost a God roll, but Multikill Clip puts a damper on an otherwise ideal set of perks — even so, it’s still one of the best rolls we’ve got this week, so pick it up if you need a trusty auto rifle. Most of the others are honestly pretty not great, in this Guardian’s humble opinion.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Braytech set which includes:

Braytech Gauntlets

  • 16 Mobility
  • 16 Resilience
  • 2 Recovery
  • 20 Discipline
  • 6 Intellect
  • 7 Strength
  • Total: 67

Braytech Chest Armor

  • 10 Mobility
  • 12 Resilience
  • 10 Recovery
  • 2 Discipline
  • 10 Intellect
  • 21 Strength
  • Total: 65

Braytech Helmet

  • 18 Mobility
  • 6 Resilience
  • 7 Recovery
  • 6 Discipline
  • 16 Intellect
  • 12 Strength
  • Total: 65

Braytech Leg Armor

  • 16 Mobility
  • 6 Resilience
  • 12 Recovery
  • 7 Discipline
  • 7 Intellect
  • 18 Strength
  • Total: 66

Braytech Bond

As a consilation prize for coming in dead last during Guardian Games, Warlocks have a plethora of high-stat armor options this week! Pretty much all of these are good! I don’t know what to say — this is pretty unprecedented!

Titan Legendary Armor

For Titans, Xûr is selling the Braytech set which includes:

Braytech Gauntlets

  • 25 Mobility
  • 2 Resilience
  • 6 Recovery
  • 10 Discipline
  • 10 Intellect
  • 11 Strength
  • Total: 64

Braytech Chest Armor

  • 11 Mobility
  • 10 Resilience
  • 10 Recovery
  • 12 Discipline
  • 10 Intellect
  • 10 Strength
  • Total: 63

Braytech Helmet

  • 10 Mobility
  • 12 Resilience
  • 10 Recovery
  • 2 Discipline
  • 10 Intellect
  • 20 Strength
  • Total: 64

Braytech Leg Armor

  • 10 Mobility
  • 12 Resilience
  • 10 Recovery
  • 7 Discipline
  • 7 Intellect
  • 18 Strength
  • Total: 64

Braytech Mark

Titans have some decently high stats on their armor, but they all, without exception, have too high Mobility, so it’s a bit of a wash.

Hunter Legendary Armor

For Hunters, Xûr is selling the Braytech set which includes:

Braytech Gauntlets

  • 12 Mobility
  • 7 Resilience
  • 14 Recovery
  • 16 Discipline
  • 10 Intellect
  • 6 Strength
  • Total: 65

Braytech Chest Armor

  • 15 Mobility
  • 10 Resilience
  • 6 Recovery
  • 12 Discipline
  • 15 Intellect
  • 6 Strength
  • Total: 64

Braytech Helmet

  • 10 Mobility
  • 12 Resilience
  • 11 Recovery
  • 10 Discipline
  • 2 Intellect
  • 19 Strength
  • Total: 64

Braytech Leg Armor

  • 6 Mobility
  • 6 Resilience
  • 20 Recovery
  • 6 Discipline
  • 18 Intellect
  • 7 Strength
  • Total: 63

Braytech Cloak

Hunters also got a pretty good haul this week! Pretty much any of these could be a great pick for Hunters who care about Mobility.

That’s a wrap on Xûr for this week, Guardians! What do you think of the Season of the Deep so far? Have you been to the Guardian fishing hole? Let us know in the comments! For more on Destiny, check out our review of Destiny 2: Lightfall and read about how Sony’s purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

The Last of Us Multiplayer Game Needs More Time Before It Is Shown, Naughty Dog Confirms

In addition to apologizing that it wasn’t ready to show off The Last of Us multiplayer game as the project needs a bit more time, Naughty Dog also confirmed it is hard at work at a “brand new single-player experience.”

Naughty Dog took to Twitter to share the update with its fans, as many were expecting The Last of Us multiplayer game to make an appearance at the latest PlayStation Showcase. However, Naughty Dog confirmed the team realized the best thing for the game is to give it more time before it is shown off to the world.

“We know many of you have been looking forward to hearing more about our The Last of Us multiplayer game,” Naughty Dog wrote. “We’re incredibly proud of the job our studio has done thus far, but as development has continued, we’ve realized what is best for the game is to give it more time.

“Our team will continue to work on the project, as well as our other games in development, including a brand new single-player experience; we look forward to sharing more soon.

“We’re grateful to our fantastic community for your support – thank you for your passion for our games, it continues to drive us.”

The note about the “brand new single-player experience” is obviously an exciting one, but Naughty Dog had previously confirmed the studio had already chosen its next game but didn’t go so far as to confirm whether it was The Last of Us Part 3 or something else entirely.

However, The Last of Us fans may be happy to know that there is an outline for the next chapter in The Last of Us, but it isn’t being made… yet.

We still don’t know a ton about The Last of Us multiplayer game, but Naughty Dog did share some concept art from the project earlier this year and say that “the project is shaping up to be a fresh, new experience from our studio, but one rooted in Naughty Dog’s passion for delivering incredible stories, characters, and gameplay.”

Naughty Dog also did say we would learn more about the game this year, and this post makes no mention on that plan being changed.

For more, check out everything that did make it into the PlayStation Showcase, our review of the first season of HBO’s The Last of Us, and how we think HBO could adapt The Last of Us Part 2 for TV.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Lord of the Rings: Gollum Developer Working on Another Secret LOTR Game Codenamed It’s Magic

Daedalic Entertainment, the studio behind the long-delayed and poorly-reviewed The Lord of the Rings: Gollum that came out yesterday, appears to be working on another Lord of the Rings game — one that potentially features the franchise’s iconic wizards.

According to the Federal Ministry for Economic Affairs and Climate Action of Germany website, as translated by IGN, Daedalic is working on another 3D action adventure game set within the Lord of the Rings universe that will “transport the player into a lush world full of mythical creatures and magic.” The project is codenamed “It’s Magic.”

German-speaking magazine Games Wirtschaft pointed out that Daedalic Entertainment received roughly €2 million in funding from the German government after beginning Gollum, meaning this funding most likely went to It’s Magic. The funding is for a project taking place between June 1 2022 and August 2024.

“It tells a story from the perspective of a character which hasn’t been told before,” the game’s description reads. “The player discovers completely new regions and influences the world bound by their role and abilities. [The player] tries, in his way, to influence the goings-on and change the fate of the world.”

This description of the game, along with its codename, might hint that the game focuses on one of the wizards from Lord of the Rings. It’s currently set for release in the second half of 2024.

Assuming this project, Daedalic Entertainment will have a lot of work to do to regain trust after the launch of Lord of the Rings: Gollum, which has been roundly panned by critics. We gave Gollum a 4 in our review, criticizing its plot and technical issues and saying “it’s not fun to play, and not something to recommend to any but the most curious and dedicated Lord of the Rings fan.”

Daedalic Entertainment has since apologized for Gollum’s launch and has promised to release patches in the near future.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Tears of the Kingdom Fans Are Broken-Hearted Over Prince Sidon

Since The Legend of Zelda: Breath of the Wild’s release in 2017, players have been in love with the Zora Prince Sidon, either shipping him with Link or simply claiming him for themselves. Unfortunately, though, Sidon has seemingly moved on from both possibilities in Tears of the Kingdom, and players aren’t happy.

Warning: This section contains story spoilers for The Legend of Zelda: Tears of the Kingdom!

In Tears of the Kingdom, players who enter Zora’s Domain and interact with almost any character learn that Sidon is happily engaged to Yona, a fellow Zora who supports Sidon throughout the main Zora quest. The discovery is seemingly tearing apart Sidon’s fans, who are very, very jealous of Yona.

One user’s little sister, who referred to Yona as a “puke-colored silly looking fish,” cried over Sidon’s commitment. Other users offered their condolences to Sidon simps over the earth-shattering discovery.

Some dedicated fans have even theorized that Nintendo gave Sidon a fiancee solely for the purpose of breaking up people’s shipping of Sidon with Link. Still, though, Link and Sidon’s friendship is heavily emphasized (the two are now depicted together in a statue in the center of Zora’s Domain), leading to discussions of Yona’s chemistry with Sidon.

In a Reddit poll asking users if Sidon was better with Yona or with Link (yes, Link won), one user even noted that they felt that Yona and Sidon have zero chemistry, and that they felt Yona was “written specifically to fuck with fans.”

Some players have resorted to denial over the news, making TikToks that imagine a world where Yona steps aside to let Link and Sidon get together.

And in a few cases, some people have taken out their anger over the pairing through in-game violence — Polygon’s social team even aimed at her with a fused arrow.

Yona might be ruining everyone’s chances with Sidon, but we still gave Tears of the Kingdom a 10 in our review, saying it is “expanding and evolving a world that already felt full beyond expectation and raising the bar ever higher into the clouds.”

And for help with everything Tears of the Kingdom, take a look at our Tears of the Kingdom Walkthrough and Guide about making your way through Hyrule. In fact, you can start here:

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner

Alan Wake 2 Might Get a Physical Release After All, at Least on PC

A physical release for Alan Wake 2 might be possible after all as THQ Nordic has teased it’s interested in publishing a hard copy of what was a digital only sequel.

THQ Nordic published the first Alan Wake game on PC and released a physical disc. “I mean… we did the disc version of Alan Wake for PC back in the day ICYMI,” THQ Nordic said on Twitter. “And just because one person (or company) does not love physical, there is plenty who still do. Give it some thought. We’d love to go at it again! Full circle and all.”

While this is far from a confirmation, THQ Nordic’s proposal gives a glimmer of hope for those wanting to get a physical copy of Alan Wake 2.

Earlier this week, Remedy Entertainment revealed the sequel would be a digital-only release across all platforms in order to maintain costs. As a result, the game remains $60 on console and $50 on PC instead of $70 like many other publishers are charging at the moment.

Alan Wake 2 was shown at May 2023’s PlayStation Showcase and features a second playable protagonist in Saga. It launches on October 17, 2023, for PC, PlayStation 5, and Xbox Series X|S.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Metal Gear Solid: Master Collection Includes Original Metal Gear 1 and 2 Alongside Solid Trilogy

The PlayStation Store has revealed the Metal Gear Solid: Master Collection Vol. 1 to include the original Metal Gear 1 and 2 alongside the Solid Trilogy as previously announced.

As reported by Eurogamer, the previously teased additional games coming to the Master Collection Vol. 1 look to be the two classic titles released for the MSX2.

The collection was announced earlier this week as a three-in-one package containing Metal Gear Solid 1, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater, though Konami teased that fans should “stay tuned for more information” regarding additional content.

The PlayStation Store listing has let the cat out of the bag, however, saying the “Volume 1 line-up features the original titles and beginning of the Metal Gear Series” including Metal Gear and Metal Gear 2: Solid Snake.

This essentially makes the package a modern console version of the Metal Gear HD Collection released for PlayStation 3 and Xbox 360, though Konami will likely soon confirm the full extent of its contents ahead of its launch this fall.

A full blown remaster of the third game called Metal Gear Solid Δ: Snake Eater is in development too, though no release date was given for this. Though announced at the 2023 PlayStation Showcase, the remake (and it’s odd name) will also be released for Xbox and PC alongside a ton of other games from the event.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.