Pikmin 4 Fans Take Over Times Square With Twerking Olimar

Pikmin 4 is out next week, and to celebrate the release of the fourth main entry in the franchise, fans are showing the world just how much they love Pikmin by buying 15-second slots on billboards in Times Square.

Spotted first by GamesRadar, the Pikimin fandom is holding a “Times Square Takeover” in New York. Using TSX Live, a mobile app that allows you to upload a photo or short video on a Times Square billboard for $40.

Fans have been purchasing advert space on TSX Live to promote the game in the most unconventional (yet extremely hilarious) way. One prime example includes Twitter user dreampachi, who used his 15-second slot to share a video to not only promote the game, but it contained a video of Pikmin protagonist Olimar twerking. And as you’d expect, that image has become a popular meme in the fandom.

While the video of twerking Olimar is certainly the one getting the most attention, other Pikmin fans have been contributing to the takeover. YouTube Spec uploaded a video of a compilation of some sightings of Pikmin-related content appearing on Times Square Billboards.

Other fans have been responding with memes about the Times Square takeover.

The Pikmin community is known for its distinct sense of humor, and it’s finally getting a chance to shine amid the impending release of Pikmin 4. The long-awaited sequel was finally announced last September during a Nintendo Direct.

Aside from being the first Pikmin game to release on Nintendo’s hybrid console, this will be the first installment in the series to allow players to create their own playable character. In our preview of Pikmin 4, we noted that the game “tweaks its formula into a fresh and fun, yet familiar experience.” Just don’t expect a twerking Olimar… probably.

Pikmin 4 is out on July 21 on Nintendo Switch.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Xbox Thinks Game Pass Can Help Offset Tens of Millions in Lost Starfield and Indiana Jones Sales

A new court document in its ongoing battle with the FTC reveals how Microsoft believed it could use Xbox Game Pass and console sales to help offset the losses it would incur from making Starfield and Indiana Jones console exclusives.

In a new document focused on the FTC’s final findings of fact, the FTC cites Microsoft Gaming Chief Financial Officer Tim Stuart’s testimony, stating that Microsoft had forecasted “more than 10 million” sales on PlayStation “for both Starfield and Indiana Jones,” before it decided to make both games exclusive to Xbox.

Microsoft announced its plans to acquire ZeniMax back in 2020, and outside of honoring the timed-exclusivity deals PlayStation previously inked with ZeniMax for timed console exclusivity for Deathloop and Ghostwire: Tokyo, projects coming from developers under the ZeniMax umbrella have been announced as a console exclusive for Xbox consoles, including the previously mentioned Starfield and Indiana Jones.

Xbox’s varied exclusives strategy

Prior to the testimony and FTC’s findings of fact document, we learned in an interview with IGN France that Arkane Studios was working on a PS5 version of Redfall before Microsoft acquired ZeniMax. Arkane Studios’ Harvey Smith noted in the interview that the developer was then instructed to focus on “Game Pass, Xbox, and PC.”

While the FTC argues that making these games would be anti-competitive, during the trial, PlayStation boss Jim Ryan admitted that in the case of Starfield (and Redfall) that both these games being exclusive to Xbox was not “anti-competitive.”

In the meantime, Xbox has vowed to keep Call of Duty on as many platforms as possible, which was backed by nearly one million documents submitted to the court case.

Earlier this week, the FTC lost its case in the United States District Court for the Northern District of California, where the regulator was unsuccessful in obtaining a preliminary injunction against Microsoft as the tech giant attempts to close its acquisition of Activision-Blizzard. The FTC announced yesterday that it will be appealing the decision.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Magic: The Gathering’s Lord of the Rings: Tales of Middle-earth Impressions

Magic’s Universes Beyond line has been to some very strange places, including the bleak sci-fi of Warhammer 40k. But none has been quite so anticipated as its foray into Tolkien’s Middle-Earth. Partly that’s down to the sheer size of these two colossal franchises meeting, but speculation has been whipped up by the printing of one wholly unique card representing The One Ring, which seems likely to become very valuable indeed. With all the focus on a single card, it’s easy to forget that there’s a whole range of other themed cards to check out, too.

What’s in the Box

Since Magic is a collectible card game, what’s in the box depends on what you buy. Veteran players might be happy just buying packs of the various kinds of boosters available to add to their existing collections (see at Amazon). If you want to stick to Tolkien-themed cards only, you could go with a few jumpstart boosters to make a random deck.

For everyone else, there are various pre-made decks to enjoy. Complete neophytes or those lured in to returning by this popular theme are probably best off with the Starter Kit (see at Amazon), which contains two pre-constructed 60-card decks to play with along with a rules summary, deck boxes, and a few punch-out counters. One deck is based around Sauron mustering an orc army, while the other sees Aragorn and Arwen build a motley band of hobbits and heroes to oppose them.

The other option, for moderately experienced players, are commander decks (see at Amazon). These feature one hundred distinct cards alongside a deck box and tokens and are used in commander, one of the game’s most popular formats. There are several flavors of commander deck, each fronted by a well-known character from the books: Eowyn, Frodo, Galadriel and, of course, the dark lord Sauron.

However you go about easing into this set, it’s worth remarking on the quality of the art, which is generally excellent. The game has a long history of good illustrations on the cards, but the bar across this set is very high, bringing Tolkien’s creations to life in your hands through a fresh, new, and highly diverse vision. Foils, borderless and other special edition cards just add to the overall visual flair on offer.

Rules and How it Plays

Given that it’s been steadily evolving since 1993 and now has high prize-money tournaments, the full rules of Magic have become extraordinarily complex. But if you’re new to the game, here are the basics. Your deck consists of land cards in up to five colors, and you can play one each turn. Once in play, a land can be “tapped” — used up for that turn — to generate a mana of that color, and mana is used to play the rest of the cards in your deck. As the game goes on, and you accumulate more land, you can play more powerful effects.

At least that’s the theory. As anyone who’s played the game can attest, drawing too few or too many land cards can really mess with your game plan. But that uncertainty is part of the appeal: it’s a very swingy, exciting game where pulling just the right card at just the right time can transform your fortunes. Most of those cards will be creatures, who go into your battlefield to attack and defend in a surprisingly mathematical, tactical back-and-forth. But there are also powerful spell effects and artefacts to call on.

The quality of the art is generally excellent.

The Lord of the Rings has two tricks up it’s sleeve, one old and one new. The old is the “amass” keyword which originated in a 2019 set and has been bought back here to represent the growing armies of orcs under the banner of the dark lord. Each time an amass card is played, it adds a number of additional power counters to a nebulous “orc army” card which can quickly become a serious threat. The new is a mechanic called “the ring tempts you.” Cards with this key-phrase put a one ring emblem into play which you can attach to a creature, your ring-bearer, and which becomes more powerful each time you play a card with the phrase.

But wait, you may ask, isn’t there also a One Ring card made famous by its unique version? Yes, there is. There’s also a card called Bilbo’s Ring and a saga enchantment called One Ring to Rule Them All. What’s to stop both players having all of these cards and effects in play at once? Nothing: it’s unlikely, but having one or two certainly isn’t. While these cards are powerful and fun, given the, erm, rather central and unique nature of the actual one ring in the novels, this feels like thematic oversight on a scale even more epic than Tolkien’s work.

As aggravating as this is for fans of the original books, they should, perhaps, let it slide. Because in thematic terms, almost everything else in this set is pure gold.

Take Gollum, Scheming Guide for example. He’s a paltry little creature that does a mere two damage. But whenever he attacks, you can peek at the top two cards of your deck, put them back in any order, and challenge your opponent to guess whether you put a land on top. If they guess right, Gollum is out of play for the turn. If they guess wrong, Gollum becomes unblockable and you draw the card. Not only is this incredibly fun, as you scan your played cards, put on your best poker face and try to double-bluff, it’s also incredibly thematic. This is Gollum’s riddle game, and if you lose, Gollum becomes invisible and eats you.

There are cards galore like this. Boromir, Warden of the Tower can be sacrificed to make all your other creatures indestructible for the turn, while also activating the ring’s temptation. Mithril Coat can be played as a flash — that is, as a surprise — and makes its target indestructible. There are nine Nazgul cards, with different art and the same stats which increase with each “ring tempts you,” all of which you’re allowed to put in your deck. It’s an absolute feast of lembas for the faithful.

Importantly, these thematic interactions are also enormous fun. This is a set that has all the strategic swings and tactical roundabouts you expect from a Magic set, allowing epic plays and stunning combos to steamroll your opponent before they do the same to you. The preconsutrcted decks are fun and fairly faithful to the source material, but there’s a full set of cards here, allowing you to deckbuild in a limited space to create your own version of the story. Ents can march, spiders can scuttle while Gandalf’s fireworks go off in the background.

Importantly, these thematic interactions are also enormous fun.

Minor complaints about how the One Ring is handled aside, this is a superb set of Magic cards that allows players to enjoy all the thrills and spills of both parts of this pair of popular licenses. You get the tactical play and strategic deckbuilding of the card game with art and effects that really evoke the mysteries of Middle-earth. Given that it’s likely to bring new players to the fold it’s surprising more hasn’t been done to smooth their entry, with the rules guide in the starter kit being the absolute bare minimum of explanation and a QR card to lean more. For everyone else, the doors of Durin are swinging wide to welcome you to adventure.

Where to Buy

For more, check out our picks for the best deck-building games, as well as the best Warhammer alternatives and the best dice-rolling games.

Get 30% Off the Xbox Elite Series 2 Core Wireless Controller in Red/Black at Walmart

If you’ve been itching to get your hands on Xbox’s Elite Series 2 Core wireless controller in red and black, we have great news: you can now pick up the red/black version at Walmart for a discounted price of $98.52. This is 30% off its usual price of $139.99, making it a worthwhile time to buy it for your Xbox setup. Check out the deal in full on Walmart’s website below.

Xbox Elite Series 2 Core Wireless Controller in Red/Black on Sale at Walmart

This Core controller, and its blue/black version, were revealed back in March. Since then, the standard version of the Elite Series 2 has also gotten several more colors in its lineup as part of the Xbox Design Lab, including Garnet Red, Glacier Blue, and Deep Pink. You can actually customize the Elite Series 2 controller with 16 main colors, 12 face button colors, 17 colors for the paddles and D-pad, and 25 accent colors for the rest of the controller.

If you’re looking for more deals on hardware, accessories, or even games for your favorite console, there are still several worth looking at post-Prime Day. Right now, you can still save on games like Diablo IV for PS5, Dying Light 2 for Xbox, or even The Legend of Zelda: Tears of the Kingdom for Nintendo Switch (which is marked down to $57 at the moment!).

Walmart’s rival Prime Day sale, Walmart+ Week, is also still going on today. Not only does it include this excellent deal on the Elite Series 2 Core controller, but also a great deal on Metroid Dread (which is down to $39.99), a restored Nintendo Switch OLED that’s available for $269, and many, many more. You can find those deals and plenty of others in our breakdown of the best Walmart+ week deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

EA Sports FC 24 Fully Revealed: Release Date, Ultimate Team, and More

EA Sports FC 24 has finally been fully revealed, with EA revealing details around the FIFA successor’s release date, pricing, Ultimate Team mode, and more.

Matching leaks from earlier in July, EA Sports FC launches on September 29, 2023 as the first non-FIFA game from EA’s incredibly successful soccer pedigree. Manchester City striker Erling Haaland will don the cover.

It will be available in both Standard and Ultimate editions, with those who opt for the latter, more expensive version getting a week’s early access starting September 22.

EA also revealed that women players will be available in Ultimate Team for the first time, finally being included after the publisher has slowly but surely added women’s football to its franchise for the last few years. The Spanish and Dutch professional women’s leagues have also been added to EA Sports FC 24.

One of the brand new features coming to EA Sports FC 24 is the ability to recreate specific moments from live matches. EA suggested it will be able to capture direct footage from these matches and then present the wilder moments as gameplay challenges for players to complete.

In terms of returning features, the Champions League will be making the jump from FIFA to EA Sports FC 24 alongside the English Premier League and several others.

EA ditched the brand name after FIFA reportedly asked for $1 billion every four years for the name alone, spurring EA CEO Andrew Wilson to comment that all it gets from FIFA is “four letters on the front of the box”.

In our 7/10 review of the last game, IGN said: “FIFA 23’s slick and dramatic virtual football is fitting for the series’ last hurrah under its long-time name, but familiar frustrations abound, and it still greatly undervalues some of its most beloved modes.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

This Deal Has Returned: Save 10% Off the Xbox Series X Gaming Console

This deal has returned! As part of its Black Friday in July sale, Dell is offering the Xbox Series X gaming console for only $449.99. That’s 10% off the normal $500 cost. This was the best Xbox Series X deal we saw during Amazon Prime Day. It had expired earlier on Tuesday, but it appears to be back for one last hurrah.

10% Off Xbox Series X

The Xbox Series X is a current generation system able to drive 4K games at up to a glorious 120fps. It is technically a more powerful system than the PS5 and games that are compatible with both consoles usually perform better on the Xbox console. Compared to the $300 Xbox Series S, the X features more powerful hardware to enable it to run games in 4K (the Xbox Series S runs games at 1440p). The Xbox Series X also has a disc drive that can play 4K Blu-ray movies and physical game media. The Series S doesn’t.

Find more Dell Black Friday in July deals here.

Enshrouded Looks Like a Promising Mix of Valheim and Minecraft

By blending voxel worlds like the kind Minecraft uses with Valheim-inspired visuals, Enshrouded presents an intriguing survival action RPG. In a notable shift from Portal Knights, Keen Games now introduces us to Embervale, an open world corrupted by a deadly fog. Keen recently invited me to a hands-off preview presented by creative director Antony Christoulakis. Though post-apocalyptic survival games aren’t exactly uncommon, this one shows promise.

Playing as the Flameborn, Enshrouded tasks you with dispelling this fog and rebuilding this world from the remnants. You won’t find any lengthy starting tutorials, though help can be found within your Journal if required, and Christoulakis calls this more friendly survival than Valheim. Not eating or drinking won’t immediately kill you, but you’ll miss temporary combat advantages like higher constitution or stamina endurance.

Enshrouded also ditches fixed class selection for a neutral build you can develop across an open skill net. New powers unlock through skill points earned when leveling up, and I spotted abilities split between Ranger, Warrior and Mage styles. For example, ‘Runner’ ups your sprinting speed while decreasing stamina consumption, while ‘Quick Charge’ halves the charge time for magical projectiles. An expansive set of options is available, but removing it to return your skill points is certainly appreciated if something’s not working out.

If building interests you, everything is destructible for new materials. Essential items are craftable anywhere, though better items are available through crafting tables or NPCs. Don’t expect to find substantial underground caves when tunneling, but you can terraform the land and build a base. Whether you prefer block-by-block or through pre-determined templates, I can see this appealing to both those who prefer simplicity and in-depth creation. An undo button eases potential frustrations if you make a misstep, too.

Instead of a randomly generated sandbox, Enshrouded uses a 25km fixed layout world. Much like Link in Breath of the Wild, a gliding ability is unlocked early on for quicker exploration. There’s plenty to see between local chasms, abandoned dungeons, and fortresses or caves that become labyrinths. I’m interested in how Enshrouded uses lore items that hide within these areas, which go beyond detailing past events and provide hints about unique treasure locations.

Just be careful when approaching lower regions; many contain that dangerous fog known as the Shroud. Entering it puts you in an “Enshrouded state, ” which sets off a time limit to get away, which you can extend through items or finding flames. That said, securing safe passage is easier said than done when dangerous monsters lurk within these depths. Though they can appear elsewhere, it’s pleasing to learn they can’t come near your base.

Much like Link in Breath of the Wild, a gliding ability is unlocked early on for quicker exploration.

You’d best be prepared to fight when entering the fog. Select your armor, shields, and ranged and melee weapons using a standard equipment system. Prefer something more magical? Staffs use mana as magical spell ammo, while wands are better suited for mid-range attacks. Otherwise, you can use a basic attack, shield, parry, or dodge roll. Watching the Flameborn sneak attack after hiding among tall plant life holds a particular joy and though combat mechanics feel functional, they could be more in-depth. My hands-off presentation mostly stuck to a sword and shield combo, so while two-handed weapons play differently from single-handed, we couldn’t directly compare them.

Each foggy area also has a Shroud Root causing the problem, guarded by a rather imposing foe. Defeating them awards randomized higher-tier loot, all upgradable to further unlock new perks like additional blunt damage. However, the fog removal resets, and Christoulakis confirms the world regenerates after a set amount of time. I’m disappointed as I prefer that permanent progression, but that mitigates the risk of any destructive party members destroying your world in multiplayer. It also lets you replay quests with friends and Enshrouded supports co-op with up to 15 people.

I didn’t get to see Flameborn’s character creator, sadly, and though you can only judge so much from a hands-off demo, what’s here certainly looks intriguing. By factoring in the more casual players too, this could strike a nice balance for survival gameplay. Enshrouded arrives in Steam Early Access later this year, while the full version arrives on PS5 and Xbox Series X|S in 2024.

Testament: The Order of High Human Review

At a wedding I recently attended, I saw a scene likely familiar to many: a questionable guest drunkenly rose to give an ill-advised speech they hadn’t put any thought into, stringing together barely related anecdotes with no purpose besides fulfilling a perceived obligation. Testament: The Order of High Human reminds me a lot of that speech. This bizarre fantasy adventure is filled with bad ideas that are so poorly executed that the entire thing feels like what might happen if you explained Skyrim to someone who’d never played a video game and asked them to make one of their own from memory. The story is a convoluted, cliche bore, the combat is infuriating and repetitive, and there are so many bugs I struggled to continue on multiple occasions. That’s all bad enough after a handful of hours, but in a campaign that took me 40 hours to complete, that catastrophic dosage was downright agonizing.

The first missed opportunity for Testament to distinguish itself is its setting: it takes place in an all-too-familiar fantasy land called Tessara, complete with halflings, dragons, and people who can shoot fire out of their hands. You play as an utterly lifeless immortal god-king called Aran who’s been usurped by your brother, a greasy creep who has that surprisingly common bad guy affliction where he’s visibly being torn apart by purple energy and very clearly evil, but seems totally oblivious to the whole thing.

Hilariously, the story starts off with your character already dethroned and betrayed, and there’s barely any attempt at catching you up on any of that. This immediately removes any stakes that could have existed with the aid of some kind of preface or introductory cutscene (such as in something like Dishonored), and is also…just plain weird. Predictably, what follows is a by-the-numbers revenge quest in which you have to restore your strength and take down those who crossed you. I kept hoping that maybe I wasn’t being shown the beginning of the tale because there was some interesting twist that would be revealed later, but, spoiler alert: there isn’t. It was seemingly just decided that we didn’t need any background before diving into killing monsters. (And, to be fair, that might’ve been correct if these monsters were the kind that are fun to kill.)

As you explore Tessara you’ll hear a whole lot of dialogue filled with cliches about Light, Darkness, Truth, and other mind-numbingly played-out platitudes that practically beg to be skipped… but of course you aren’t allowed to. The story checks a lot of boxes: there’s a metric ton of characters, history, and lore firehosed at you throughout the lengthy campaign, but it’s little more than a disappointing collection of cliches without an ounce of substance to be found. You’re constantly being told about some gobbledygook high-fantasy concept that has no bearing on anything happening on-screen, usually followed up by long, repetitive monologues that go nowhere.

Aran sounds suspiciously similar to The Room’s Tommy Wiseau.

Part of the problem is that the protagonist is a literal god who knows absolutely everything about the world of Tessara, while you, the person playing as him, know nothing. To close that gap, your character talks to himself constantly about whatever comes to mind, referencing ancient events he took part in that were all probably more interesting than our current quest for vengeance. It’s perhaps the worst case of “telling not showing” that I’ve ever encountered. I can’t tell you (or show you) how many times a random backstory for some off-screen character or long-lost civilization would come out of Aran’s mouth as I made my way to the next identical fight. Worse yet, alarmingly few of those long-winded info dumps ever became remotely relevant to my quest.

It doesn’t help that every character lacks an ounce of charisma or gravitas in any form. Aran sounds suspiciously similar to The Room’s Tommy Wiseau, regularly landing on deliveries that are either completely devoid of emotion or so bizarre in their tone that it makes you wonder if it’s parody, but no deadpan joke can be delivered this many times and work. Every so often the bad guy walks out of a portal to mock you with a cringe-inducing monologue (before inexplicably walking away instead of just killing you then and there), inspiring zero fear or loathing in the act.

But where the story is an unimpressive annoyance you’ll have to bear along the way, Testament’s combat is the extremely painful headliner. Using a sword, bow, and magic, you’ll fight waves of enemies every couple of minutes in some of the most frustratingly designed encounters in recent memory. With the exception of a couple of variables that only make them worse, nearly every battle is effectively identical to the last: a handful of enemy types emerge from the corners of a boxed-in arena, and target you all at once as you dash around picking off as many as you can in the brief pockets of time where you aren’t being bombarded with deadly projectiles and chased by shivving aficionados. The chaotic mess occasionally poses a challenge, but mostly just tests your patience, since you’ll usually find yourself dodging out of the way a whole lot more than you’re pressing the offensive.

There’s no blocking, parrying, counter attacks, or timing to work on – you just turn your brain off and spam.

In melee, you’ll repeat the same attack combo over and over, stopping every other second to dodge out of the way of an incoming attack. Later on you unlock some abilities, like a move where you can shove enemies away or finish your combo with a lightning or fire element applied to your blade (if you manage to make it to the end of the combo without being interrupted), but it’s extremely limited stuff. There’s no blocking, parrying, counter attacks, or timing to work on – you just turn your brain off and spam the same button with almost no strategy beyond hitting the enemy more than they hit you. That feels awful the second your journey begins and never gets any better.

You also have a bow, which becomes increasingly important later on when enemies start flying overhead and hanging out on ledges you can’t reach. There’s nothing original or exciting about Testament’s archery, but you do eventually unlock some semi-appealing stuff like explosive tips and others that bounce off of surfaces or even pass through the environment. Unfortunately, most of the time you’ll be forced into a small arena with a very limited number of arrows and too many enemies coming at you to take steady aim. It’s especially frustrating that getting hit interrupts you mid-shot, meaning more often than not you’ll have to go back to turning your brain off and swinging your sword.

Finally, you’ve got some spells, which again have no real surprises – it’s just stuff like shooting fireballs, healing yourself, and stunning all enemies in a small area with electricity. The more powerful spells you can get later on often come with extended casting times that aren’t at all worth it, especially since (like the bow) you’ll often find yourself interrupted by near-constant attacks.

But what starts out as merely disappointing and slow combat gradually evolves into an absolute nightmare of annoyance as you progress through Testament’s levels. One of the biggest terrible ideas are shielded enemies, who are completely invulnerable thanks to the protection of an disembodied eyeball floating somewhere over their head that’s invisible to the naked eye. In order to deal with these irritations, you first need to enter a detective vision-style insight mode, targeting the eye long enough to permanently reveal it, then switch back to regular vision and use your bow and shoot it. But since all of this is happening while you’re likely surrounded by a dozen or more other enemies, many of which may also have shields and invisible eyeball guardians of their own, this takes the awful pacing and terrible chaos of combat from bad to enraging.

This takes the awful pacing and terrible chaos of combat from bad to enraging. 

But if you thought eyeball shields were bad, the “darkness zones” take it to an entirely new level of pain. In these extremely frequent encounters, the sky darkens, an even bigger floating eyeball appears somewhere overhead, and you immediately and constantly start taking damage and losing your mana over time – all while you’re still being attacked by the usual hordes of enemies, obviously. The only way to stop the bleeding is to run around in investigation mode looking for three smaller eyeballs to reveal and then shoot. Once they’re taken care of, then you can turn your attention to the giant eyeball and shoot that to remove the draining effect of the darkness zone. Of course, then you’ll probably still have to keep dancing around to deal with the shield-granting eyeballs hovering over the heads of individual enemies.

I cannot tell you how absolutely draining this process is when done just a few times, but when you have to repeat it every few minutes for 40 whole hours, it borders on traumatizing. Testament is at least five times longer than it should be, and an absurd amount of that time is solely focused on combat that can’t possibly sustain it. And to be clear, this is not an open-world adventure, either. With a few optional side quests being the exception, you’re guided towards a linear set of combat encounters one after another with very little say in how things go. Every time I completed a combat section, I sighed in exhaustion, knowing that more of my time would be wasted mere seconds later.

You’ll also face boss battles, and hopefully you like the handful of beefy opponents more than I did because you’ll be facing the same ones a whole lot. There are headless knights who come in a whole host of colors, stone golems who behave exactly like you’re imagining they behave, and a witch boss who basically just summons waves of enemies instead of fighting. Aside from two standout boss fights where enemies behave significantly different from the others, you’ll be fighting the same cast of characters many, many times. In fact, you’re forced to fight the witch and her numerous waves of minions no fewer than three times within an hour or so, as if to drive home just how starved for ideas and yet absurdly padded out Testament is.

I forced myself to experience every inch of Testament in search of something good.

If you’re like me, you might think (naively) that the real interesting boss fights (or perhaps other interesting stuff) are hidden behind optional encounters, like the handful of bouts that you’ll have to tackle to unlock the most powerful spells, and you’d be extremely wrong in thinking that. Instead, the optional bosses are identical enemies with a different color applied to them and movesets that mimic one another almost to a tee. The side quests are little more than searching for scraps of rubbish without the aid of a map to earn paltry rewards. I went out of my way to do a completionist run in a few areas just to make sure I wasn’t missing out on any cool secret encounters tucked away somewhere; I forced myself to experience every inch of Testament in search of something good. Instead, as a reward I was made to replay the same boss fight four additional times to earn spells I’d never have time to cast amid the impossibly chaotic combat encounters.

Thankfully there are a couple breaks from combat in the form of extended platforming and puzzle sections that account for some of Testament’s best moments. Jumping around massive temples and swinging from ropes to figure out simple switch and maze puzzles isn’t terribly exciting stuff and none of it requires much thought at all, but after so many atrocious combat encounters I was beyond grateful for them. There’s also some small light-reflecting puzzles you’ll need to tackle to open certain doors and chests, and while these once again don’t do anything we haven’t seen in 100 games before, many are cleverly designed and made for a welcome change of pace. A bright spot, if you will.

As if the general game design and storytelling weren’t bad enough, I also encountered a veritable greatest hits album of bugs and performance issues, from the tried-and-true framerate inconsistencies and crashes to stuff like developer objects I definitely wasn’t supposed to see becoming visible, getting stuck on the environment, and even getting locked out of quests until I had my character killed or loaded up a previous checkpoint. In fact, as if to put a cap on all the awful stuff I encountered, I experienced five crashes in a row during the final boss fight, and when I finally was able to finish it I was rewarded with an ending cutscene that played at a beautiful 10 frames per second on my RTX 4090. It’s a pretty bad sign when crashes become a welcome reprieve from actually playing a game.

Team Fortress 2 Just Smashed Its All-Time Concurrent Player Record Following Major Summer Update

Valve’s 16-year-old multiplayer shooter Team Fortress 2 just broke its all-time record for concurrent Steam players following the release of a major summer update.

Team Fortress 2 is currently being enjoyed by 247,449 concurrent players, making it the third most played game on the platform behind only Counter-Strike: Global Offensive (925,156) and Dota 2 (468,947) according to engagement tracking website SteamDB.

This week’s figure, which is still climbing at the time of writing, dwarfs Team Fortress 2’s previous concurrent player record of 167,951 set back in December 2022. The recent surge in interest coincides with the release of a major summer update earlier this week which brought a wave of new content and tweaks to the game.

Earlier this year Valve announced that it had big plans for this year’s summer update and put out a call for Steam Workshop creators to submit their work for consideration to be included in the offering.

The update, which went live on July 12, saw the addition of 14 new community maps to the cult title alongside fresh taunts, war paints, stability improvements, and tweaks to existing levels and numerous other improvements.

Team Fortress 2 has suffered its fair share of ups and downs over its lifespan including a prolonged bot problem that galvanised the community to rally together and call on developer Valve to save the game. The campaign saw Valve publicly acknowledge the issue and the developer has since released a number of updates and fixes. As it stands, Team Fortress 2 has a 93% positive rating from the over 8,600 Steam reviews that have been posted in the last 30 days.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Baldur’s Gate 3 Shoots Up Steam Top-Sellers List After Bear Sex Reveal

Last week’s Baldur’s Gate 3 showcase propelled the fantasy role-playing game up the Steam top-sellers list.

The Panel From Hell livestream revealed players can have sex with a Druid in bear form. Clips of the cutscene went viral on social media, and even caused TikTok to pull the showcase halfway through.

The Druid in question is called Halsin, an NPC and potential companion who can be rescued from a prison. Halsin can temporarily ‘wildshape’ into a bear, and if you play your cards right he does this during a romance cutscene. You can see it in the tweet video below:

In an interview with IGN, Larian boss Swen Vincke called Baldur’s Gate 3’s bear sex scene “hilarious”. “Every single person who’s seen it is like, ‘oh my god.’ But it’s funny.”

It didn’t take long for Baldur’s Gate 3 to shoot up Steam’s top-sellers list, which is ranked by revenue. At the time of publication, the game had risen 21 places to become the fourth top-selling game on Steam, ahead of the likes of Red Dead Redemption 2, Hogwarts Legacy, and Call of Duty: Modern Warfare 2.

In a new statement issued to IGN, Vincke did not single out the bear sex scene as the sole cause of Baldur’s Gate 3’s rapid climb. Instead he pointed to the success of the livestream overall.

“The Panel From Hell, and the impressions from journalists and creators who spent time hands-on with the game at our press event, have certainly helped sales,” Vincke said.

“It’s a game of depth and variety, which makes it hard to show everything we’re excited about, but the response has been fantastic and I think people are only now starting to realize exactly how deep BG3 is and how much there is to discover. We’re very grateful to everyone that tuned in, and everyone who attended, especially those who’ve already spent hundreds of hours in Early Access.

“To hear them be so enthusiastic about what we showed is incredibly rewarding for the team. We worked very hard on this game and are eager to share what we’ve been hoarding all this time.”

Baldur’s Gate 3 is a sprawling open-ended Dungeons & Dragons role-playing game from the makers of the Divinity: Original Sin series. Larian announced it had brought the PC version release date forward a month, from August 31 to August 3, in order to avoid a clash with the likes of Bethesda’s upcoming behemoth Starfield in early September. The PlayStation 5 version, meanwhile, is delayed slightly to September 6, and the Xbox Series X and S versions are without a release window (more on Baldur’s Gate 3’s Xbox hold-up here).
Speaking to IGN, Vincke said the developer is seeing a standard playthrough of Baldur’s Gate 3 take 75 to 100 hours. However, players who want to “do everything” should expect to double that figure.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.