IGN Rewards: Enter the Giveaway for Syberia – The World Before: Collector’s Edition

If you love point-and-click adventure games, you’ve probably heard of Syberia (if you haven’t, where have you been?). If you haven’t jumped in yet, you are in luck! As part of IGN Rewards, we are giving away 10 console Collector’s Edition bundles for Syberia: The World Before, the latest entry in the series.

Haven’t thrown your name in the hat yet? Enter the giveaway on the IGN Rewards page.

What is Syberia: The World Before?

Syberia (from Microids) is a four-game series of point-and-click adventure games focusing on the travels of Kate Walker, an attorney who is caught up in a journey when she tries to handle the sale of an automaton factory. Now, in Syberia: The World Before, while Kate is imprisoned and forced to work in the mines, she receives tragic news from the United States, which kicks off her new journey.

Back in 1937, a talented young musician named Dana Roze finished her classes in Vaghen and was thinking about going to Paris to continue her studies. Players bounce between Dana in 1937 and Kate in 2004, solving puzzles, learning more about the world, enjoying beautiful music, and more.

Syberia: The World Before ‘Collector’s Edition’ Contents

10 copies of the Collector’s Edition of Syberia: The World Before are up for grabs in this giveaway (including 5 for PlayStation and 5 for Xbox), and the winners will receive the following:

  • Full Game
  • Metal Case
  • Adjustable Figurine of Kate & Dana
  • Artbook
  • Music Box
  • Map of Vaghen
  • Exclusive Lithograph
  • Keychain
  • Set of Postcards
  • Digital Script of the Prologue
  • Digital Soundtrack
  • Collector’s Box

What Is IGN Plus?

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What you get as an IGN Plus member:

Brian Barnett writes reviews, guides, features, & more for IGN & GameSpot. You can get your fix of his antics on YouTube, Twitch, Twitter, Bluesky, & Backloggd, & check out his fantastic video game talk show, The Platformers, on Spotify & Apple Podcasts.

Final Fantasy 14 Announced for Xbox With 4K Support, Open Beta Confirmed

Final Fantasy 14 is at last coming to Xbox consoles, after years of fan requests.

Today during Final Fantasy Fan Fest 2023, Phil Spencer made a surprise appearance at the end of the keynote to announce the news. He spoke about his own enjoyment of the game as well as the close collaboration between Xbox and Square Enix to make the game the best it can be on the console.

Xbox Series X and S versions of Final Fantasy 14 will come with faster loading, and 4K support on the Xbox Series X. It’s currently planned for release in spring of 2024, with an open beta scheduled for patch 6.5. This means that the upcoming new expansion, Dawntrail, will be playable on Xbox when it launches in summer of 2024. Of course, the Xbox release will feature cross-platform play, meaning you can pick up your existing accounts on Xbox and play with others on PC and PS5. You will need to purchase a copy of the game separately on Xbox to play, however (unless you’re enjoying the free trial, which will soon go all the way up through the Shadowbringers expansion).

We learned a lot more today about planned major updates in the Final Fantasy 14 universe, including a ton of new details about the coming new expansion, Dawntrail. Dawntrail will include numerous updates including a major graphical overhaul, new jobs, a “New World” called Tural with a summer vacation theme, and even more.

Final Fantasy 14 itself has been on fire in recent years, ever since it revamped its original experience as A Realm Reborn and released multiple new critically-acclaimed expansions. We gave the most recent expansion, Endwalker, a 9/10 and said of it that, “if this is how Final Fantasy XIV’s showrunners end a story, then I’m more than ready to walk with them from the beginning to the end of the next one.”

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Dawntrail Officially Announced as Final Fantasy 14’s Fifth Major Expansion

Dawntrail will be Final Fantasy XIV’s fifth major expansion, Square Enix announced today. The new expansion was unveiled during the Final Fantasy XIV Fan Fest keynote with a trailer featuring a summer vacation theme and multiple new jobs, all coming summer of 2024.

At Final Fantasy Fan Fest 2023, FF14 director Naoki Yoshida (affectionately known as Yoshi-P) took the stage to unveil the new expansion, joyfully declaring he wanted to continue to work on the game “until I die or even afterward.”

Dawntrail’s story is intended to be “the very best summer vacation a hero could possibly have,” in “a sudden change from the ending of Endwalker” and marks the first step into a “new story” for the game. It takes place in the “New World,” known officially as Tural, which lies over the ocean to the far west of Eorzea. There, the Warriors of Light will assist in a rite of succession to determine Tural’s next ruler. The rite involves a contest that eventually takes them to the gates of a “fabled city of gold.” Of course, the Scions will be involved in this, but Yoshi-P warns that the contest may divide the Scions into two factions…

In Tural, players will get access to a new hub city: Tuliyollal, a city with an emphasis on diversity located in a larger region called Yok Tural. It’s not very industrialized, but is inhabited by diverse groups of people focused on living in harmony with nature, and is ruled by Gulool Ja Ja, a two-headed Mamool Ja. The contest at the heart of Dawntrail is to determine who will succeed him.

Dawntrail includes a number of new content features, including new allied tribes such as the Pelupelu, a race that debuted in Final Fantasy X and X-2 who are short, wear bird-like masks, and excel at trade and beverage-making. Additionally, the 7.0 patch will bring the following:

  • A level cap increase from level 90 to 100, including new skills for all jobs
  • Multiple new jobs: Yoshi-P did not say what these were, but confirmed they would both be DPS roles, one melee and one ranged magical DPS
  • New dungeons
  • New enemies
  • A duty support update
  • New gear and recipes

Dawntrail joins Heavensward, Stormblood, Shadowbringers, and Endwalker in the line of expansions released for Final Fantasy XIV. The expansions have been lauded for their in-depth storylines, each of which is a roughly 60 to 80 hour RPG on its own.

Endwalker was a major successor for Final Fantasy XIV, coming at a time when World of Warcraft was suffering a great deal of upheaval. It was so successful, in fact, that Square Enix had to take it off sale to account for the server load.

Developing…

Fight With the Fury of the Norse Gods in Gods of Asgard?

Myth: Gods of Asgard is a roguelike action RPG based on the fantastic world of Norse gods, beasts, and myths.You choose a god-hero and hack and slash your way through the legendary realms of Asgard, Midgard, Helheim, and more. Ragnarok is coming to wipe out mortals and gods alike, but if you triumph in boss encounters with the likes of Fenrir the apocalyptic wolf and the massive serpent Jormungard, the world might yet have a fighting chance.

Myth: Gods of Asgard’s ever-changing isometric battlegrounds and fast-paced action brings to mind the critically acclaimed Hades. If you’ve already conquered the Greek Pantheon, it makes sense to see what you can do as a warrior ordered to prevent Ragnarok. Moreover, if you’re a God of War fan, you’re already familiar with exchanging a Greek setting for the cold Norse winds. Just pack some shaggy underwear and you’ll be fine.

There are five gods to incarnate in Myths: Gods of Asgard, and your style of attack is determined according to which god you work with. Brundhild the Valkyrie favors a deadly spear capable of punching an enemy full of holes in the blink of an eye. The beefy warrior Siegfried wields an equally beefy sword that packs a massive punch. Ullr, the ice-rimed god of the hunt, shoots arrows that split for a wide area-of-effect attack. Freya, the ever-popular goddess of love, prefers magic attacks. Finally, Thor is capable of calling down the thunder, and he has the hammer to prove it. A large selection of classes lets you customize your warrior through countless builds. Experiment and find your preferred playstyle.

The characters in Myth: Gods of Asgard have a distinct Marvel comic book feel, but the game’s art style also harbors an anime streak that adds individuality and charm to its roster of gods, battlegrounds, skills, and weapons. Myth: Gods of Asgard’s graphics jump to life with powerful combat effects that bring a real sense with every strike.

And while the stars of Myth: Gods of Asgard may have their specialized styles of combat, you’re still encouraged to experiment with myriad character builds. Switching between the gods grants you new fighting styles, each of which has unique strengths and drawbacks in different combat situations. The terrain is treacherous, and you have to work closely with your heroes to overcome the unexpected challenges and surprises that pop up in roguelike games. Once you’re finished fighting against fate itself, you can turn your ethereal warriors on each other in guild-based PVP fights.

If your fingers have been twitching since Hades, Myth: Gods of Asgard might be what you need to scratch that itch (with a big hammer that shoots lighting). Become proficient with a variety of weapons, then sink them into some wolf flesh. It’s available on July 28th on the Google Play Store and the App Store!

Best Nintendo Switch Micro SD Card Deals

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity is. The Switch and Switch OLED have 32GB and 64GB of internal storage, respectively. Some of that is reserved for the OS. The Legend of Zelda: Tears of the Kingdom takes up over 18GB of storage all by itself. Other must-have titles like The Legend of Zelda: Breath of the Wild and Pokemon Sword or Shield tap out at 13.5GB each.

TL;DR – Best Switch SD Card Deals

There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford. Below, we’ve found some of the best SD card deals right now so you can maximize your Switch’s storage space without breaking the bank.

Samsung EVO Plus 512GB Micro SDXC Card for $35.71

Amazon has the Samsung EVO Plus 512GB Micro SDXC card for only $35.71, making it one of the lowest prices currently for a Micro SDXC card of that size. It boasts a U3 A2 speed rating, which is faster than most Micro SDXC cards, including the official Nintendo Switch ones. It doesn’t make any difference for the Nintendo Switch itself, since it will throttle any Micro SDXC card down to U1 speeds. However, it will be useful if you ever want to swap it down the road to your smartphone, GoPro, camera, or any device that supports faster speeds.

Budget to Best: Micro SDXC Card Deals

If you’re not married to a particular brand, then there are plenty of lesser-known but still legitimate companies that offer some outstanding deals on memory cards. For example, TeamGroup is actually a well-known company, but people recognize them more for their T-Force branded lineup of RAM and SSDs.

Steam Deck Owners Can Use These Cards Too!

The Switch isn’t the only gaming system that accepts these cards. If you’re a Steam Deck or ROG Ally owner, you can also use this card, especially if you picked up the 64GB Deck storage option.

For even more Switch deals, check out our complete Nintendo deals round-up featuring discounts on games, accessories, Switch online memberships, and more. With how expensive gaming is getting in 2023, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as PS5 and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Free Broforce Forever Update Arrives in August, Also Coming to Xbox

Devolver Digital and developer Free Lives’ 2015 hit Broforce is basting its biceps in baby oil one more time. It’s been confirmed the belated final update for the game will arrive on August 8 for PC, PlayStation 4, and Nintendo Switch. In conjunction with the update, Broforce will also arrive on Xbox for the first time; an Xbox One edition of Broforce will be available via Game Pass.

The update, dubbed Broforce Forever, will add six new “ultra patriotic bros” to the mix, including riffs on ’90s TV action heroines Xebro Warrior Princess and Broffy the Vampire Slayer, plus Bro Gummer (inspired by Burt Gummer from Tremors), Seth Brondle (inspired by Seth Brundle from The Fly), Demolition Bro (inspired by Demolition Man’s John Spartan), and Desperabro (a long-overdue ode to Robert Rodriguez’s vigilante mariachi). Presumably he’s just looking for a man who calls himself Bucho, but Broforce’s Satan-loving scumbags just had to do it the hard way.

Also included in the Forever update are new and improved baddies, tweaks to existing urban levels to make them slightly tougher, and four challenge levels called Muscle Temples – in which Indiana Brones must successfully navigate his way through to unlock one of four new flexes that can be deployed by “any bro, any time, any place. Just like freedom.” The flexes appear to be power-ups, and Free Lives’ announcement refers to a ‘Teleport Flex’, an ‘Invincible Flex’, an ‘Air Jump Flex’, and a mysterious ‘Golden Flex.’

Broforce was first released in 2015, after beginning life as a game jam project way back in 2012. IGN’s review described Broforce as a 16-bit inspired “love letter to action cinema carved into lead, fired into the corpse of the nearest copy of Contra, and then brought to life via dark magic.”

For more on Broforce, check out our new chat with creative director Evan Greenwood on the motivation to return to Broforce for one final update, the hilarious process for adding new bros to the game, and the possible future of the series.

Luke is a Senior Editor on the IGN reviews team. You can chat to him on Twitter @MrLukeReilly.

20 Years Later, EVE Online is Still Ahead of its Time

In recent conversations with fellow MMO fanatics, we always seem to come around to lamenting how the genre has reached something of an evolutionary dead end in the mainstream. With World of Warcraft leading the way to nowhere, the style of the developer-curated world we often refer to as a “theme park”-style game has struggled to do anything truly new since Blizzard’s powerhouse came to dominate the scene in 2004. It’s an entrenched set of conventions that rely on heavy phasing and instancing, limiting how much a massively multiplayer online game can take advantage of being, well, massive, multiplayer, and online.

But before Azeroth opened its gates, a spreadsheet-laden spaceship game from a small studio in Iceland went all-in on the idea of a player-driven sandbox and never looked back. Two decades later, that game – EVE Online – is still ahead of its time.

Before WoW, There Was EVE

“Before there were petrol cars, there were electric cars,” CCP’s CEO Hilmar Pétursson told me back in April. “The first cars were all electric. Then someone had the idea of making them run on petrol and kind of killed the electric car. But the electric car came back again. There are many examples like this in human history, where some tracer bullet takes off, but it’s so ahead of its time that it takes many years to be adopted by others. And I think EVE is like that.”

That may sound like an almost arrogant thing to say, but from where I’m standing, as someone who has played dozens of MMOs for what must be tens of thousands of hours since the early 2000s, I think he’s absolutely right. They have earned the right to say it, as EVE Online more or less stands alone in its trailblazing vision of a vast universe built on human interactions, not pre-built content. And its longevity certainly speaks to that, thriving when so many “WoW killers” have come and gone and are scarcely remembered today. It’s also the direction I think this genre needs to go if it’s ever going to escape that evolutionary dead-end and realize its full potential.

EVE Online more or less stands alone in its trailblazing vision of a vast universe built on human interactions, not pre-built content.

And we can already see some of EVE’s ambitions being emulated today. When I first heard Bethesda drop the bombshell about 1000 explorable planets in Starfield, I immediately thought back to how EVE has had over 7000 full star systems for some time now. Games like Elite: Dangerous and No Man’s Sky have likewise tried to sell us on the idea of a galaxy too massive to ever be fully explored by any one player. They may focus on different things or lack certain pieces of the EVE puzzle, but it’s clear that they are following in its footsteps to some extent.

“I think EVE is a little bit of a game that people wish they had made,” Pétursson said. “Like, when I look at Dwarf Fortress, I think, ‘Damn, I wish I had made Dwarf fortress.'”

But, okay, where are the other electric cars? Obviously, it’s easy to look at the financial success and cultural impact of World of Warcraft and understand why so many would want to copy it. But if there are so many wannabe WoWs kicking around in some state of cancellation, life support, or modest success, why is there only one EVE Online? Is there only room for one game of this type in people’s lives?

The Social Network

I often jokingly refer to EVE as “my favorite game that I don’t play,” largely because the structures it’s built around demand a lot of time and social energy. And that’s by design. Rather than having adventures assigned to you by NPC quest-givers who can’t actually be let down or disappointed, almost everything you do in EVE is initiated by another player in some way. That may be taking advantage of market opportunities by mining in dangerous areas of space for sought-after materials that the big alliances need to fuel their war efforts. Or, to call back to my fondest memories of EVE, it may be getting recruited into a small pirate gang to steal that very ore before the poor miners can transport it back for sale. And far from being a product of placing a bunch of planets in the void and turning everyone loose on them, this is all by meticulous design.

“It’s extremely deliberate,” Pétursson explained. “You want to build atomic foundations where the natural instinct of smart people coming into the system is to create these interesting social situations. EVE has a lot of role specialization… manufacturing and logistics, which are maybe just crafting in other games. But in EVE they are highly sophisticated logistical pipelines with roles for miners, manufacturers, transporters, but also logisticians, accountants, and lawyers, frankly.”

This makes it a difficult game to play casually if you want to really get anywhere or participate in the epic-scale megawars between the various alliances. At times, it felt like being in a relationship, and I would experience guilt for not logging in enough. My corp-mates relied on me for more than just healing in a raid, but as an integral part of a complex machine that operated truly, as a business as much as a pirate crew. And that may have, as my life got busier, pushed me away a bit. Insert all your jokes about commitment-phobic Millennials here. But Pétursson is glad nonetheless for those of us who treat it more like a spectator sport.

‘You want to build atomic foundations where the natural instinct of smart people coming into the system is to create these interesting social situations.’ – CCP CEO Hilmar Pétursson

“I am very happy to have the outsider community who are interested in news about EVE Online. I think that is a key to its success,” he said. “The fact that what is going on in the game is newsworthy to people who are not in the game is an extremely high bar for anything, really. The people in the game, part of their motivation to do amazing things is understanding that it is notable beyond just the people playing the game with them.”

The Tao of EVE

Even still, I think EVE-style, player-driven sandboxes are the necessary, inevitable, and most desirable future for this genre. Challenges like honing the niches for casual, on-again-off-again players will be significant going forward. But the fact is, a game like EVE Online excites me to think about even today, when the magic of the WoW-likes has completely worn off as they struggle to innovate within their stifling boundaries. The electric car will make a comeback. And EVE is planning to stick around for that revolution.

“I absolutely do think we’ll be here talking about the 30th Anniversary 10 years from now,” Pétursson insisted, declining to even acknowledge my cheeky suggestion of an EVE 2. When I asked what direction he thought the next decade of the game might follow, he added, “I would want to see human-scale gameplay experiences be on equal footing with the galactic-scale gameplay experiences.” EVE does currently allow you to design a detailed 3D model of your character and walk around in limited areas, but having full planetary, on-ship, and on-station movement and the ability to interact with other players at that level has been a dream of many fans for years.

“CNN and BBC are covering news from EVE Online as if it were the real world,” Pétursson noted. “And you could have very deep philosophical conversations about whether or not they are real. Then you get into, ‘What is reality, consciousness, and perception…’ but it is important.”

In another context, this might sound like the kind of Silicon Valley hypespeak that we’ve gotten used to hearing when someone tells you their augmented reality shopping app is going to completely transform how we live. But once again, when Pétursson says it, it comes across as authentic. We had a whole conversation about Dr. Yuval Noah Harai’s controversial book on the history of the human species, Sapiens, that I couldn’t fit into the scope of this article. But he clearly takes a genuine interest in how virtual systems and human beings interact to create interesting, alternate worlds, beyond making a line on a chart go up or being lauded as the next big market disruptor.

“Nobody at CCP had made a game before,” Pétursson admitted. “We had made what were more like metaverse experiences before we started [EVE]… So, EVE Online was completely not made by game developers. And I think that is visible in the strengths and weaknesses of the game.”
So maybe the next big thing in MMOs won’t come from a huge studio with lots of cash to throw at cutting-edge graphics and an eye-catching license. Maybe, once again, it will come from some anthropology and philosophy geeks on a chilly little island in the middle of the ocean. Whatever shape it may take, I look forward to exploring it some day. And I likewise look forward to the shapes EVE Online might take if we really are still talking about it 10 years from now. It might be about time for me to reconnect with my old pirate buddies, after all…

Remnant 2 Developer Promises to Improve Game’s Performance Following Huge Launch

The developer of Remnant 2 has promised to improve the game’s performance following its huge launch.

The well-received looter-shooter soulslike is currently the second best-selling game on Steam, up 14 places since last week. Remnant 2 has enjoyed a significant launch on Valve’s platform, with close to double the amount of concurrent players than Remnant: From the Ashes had at launch. At the time of publication, Remnant 2 was the 12th most-played game on Steam with 53,848 concurrent players and a peak today of 82,872.

Developer Gunfire Games said it was “humbled” and “grateful” for the overwhelmingly positive response from the community, while acknowledging a “small portion” of players have encountered some bugs.

“We know that encountering bugs and glitches can be frustrating and can hinder your excitement for the game,” development director Ben Gabbard said in a blog post. “We take these issues incredibly seriously, and our team is working to identify and address these issues as quickly as possible.

“Since we’ve launched, we’ve already addressed some early issues that have popped up such as progression blockers in the Labyrinth and Nightweaver’s Web and issues with the Waterharp Puzzle. We will continue to work to deliver fixes for remaining issues over the coming days and weeks.”

Gabbard outlined some of the issues Gunfire is currently looking at:

  • Improving overall performance
  • Addressing crashes and issues with higher end systems
  • Addressing issues with the trait system
  • Other Progression blockers and missing items
  • And other fixes

Some of these fixes are coming in hot. In a tweet, Gunfire warned players not to use the Orb of Undoing if you have negative trait points, or the points will be gone forever.

“Thank you for your support and understanding,” Gabbard continued. “We are determined to make Remnant 2 an unforgettable adventure for all players, and we will continue to refine and improve the game.”

Earlier this week, Gunfire said it was still working to address a PlayStation 5 friend invite issue that has blighted Remnant 2’s launch on the console. Remnant 2 is meant to let players invite friends from within the Friends menu under the System tab, but for some reason this screen was absent from the PS5 version of the game.

In a tweet, Gunfire issued an update on the PS5 co-op issues: “While it does work for some of you, others can’t join or invite their friends. Rest assured that we’re still working to get this fixed for everybody. Thank you for your patience!”

While the first Remnant did well enough to justify a sequel, it’s clear Remnant 2 has attracted a much larger audience across PC and console. IGN’s Remnant 2 review returned a 9/10: “Where Remnant: From The Ashes was a strong first draft, Remnant 2 is a revolutionary sequel and a sterling manifesto for the looter-shooter soulslike,” we said.

One of the most-requested features so far is crossplay. At launch, Remnant 2 does not have crossplay between PS5, Xbox Series X and S, and PC. Gunfire has yet to announce plans to add the feature.

If you’re playing the game, it’s worth bearing in mind Remnant 2 has a post-credits scene you won’t want to miss.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Tekken 8 Fans Use Cheat Engine to Uncover Potential Unannounced Playable Characters

Tekken 8 fans used Cheat Engine to dig into the game’s files, uncovering a list of potentially unannounced playable characters.

Players scraped the build used for the recent PlayStation 5 Tekken 8 closed network test, which ran from July 21 to 24, and took to Discord to report their findings. An image showing a list of character files that includes those already announced also mentions unannounced characters such as Shaheen (Tekken 7), Raven (Tekken 5), Zafina (Tekken 6), Yoshimitsu (Tekken), Steve (Tekken 4), and Alisa (Tekken 6: Bloodline Rebellion).

Fans currently believe this leaked is incomplete because it does not include series mainstays such as Kuma. But it’s a solid indication of what to expect from the fighting game upon launch. For reference, here’s a list of all the currently announced characters for Tekken 8:

  • Jin Kazama
  • Devil Jin
  • Kazuya Mishima
  • Devil Kazuya
  • Jun Kazama
  • Paul Phoenix
  • Marshall Law
  • Jack-8
  • King
  • Lars Alexandersson
  • Ling Xiaoyu
  • Nina Williams
  • Leroy Smith
  • Asuka Kazama
  • Emilie “Lili” De Rochefort
  • Hwoarang
  • Bryan Fury
  • Claudio Serafino

Check out IGN’s Tekken 8 closed network test preview to find out what we think of the game. At San Diego Comic-Con 2023, we had the chance to interview Tekken 8 director Katsuhiro Harada and producer Michael Murray, who revealed feedback is making them a bit nervous as it’s been “overwhelmingly positive”.

An additional closed network test is set to run on PS5, Xbox Series X and S, and PC from July 28 to 31. Tekken 8 does not have a release date.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Activision Hauls 2009’s Call of Duty: Modern Warfare 2 Steam Multiplayer Offline to Combat Hackers

Activision brought Steam multiplayer for 2009’s Call of Duty: Modern Warfare 2 offline to combat hackers.

TechCrunch reports hackers were infecting players with a worm that spreads automatically in online lobbies from one infected player to another. As Techcrunch points out, this suggests hackers have exploiting bugs in Modern Warfare 2 to execute malicious code on players’ computers.

“Multiplayer for Call of Duty: Modern Warfare 2 (2009) on Steam was brought offline while we investigate reports of an issue,” Activision said in a tweet.

Despite being 14 years old, Infinity Ward’s Modern Warfare 2 retains a modest fanbase that sees hundreds of concurrents on Steam.

Older Call of Duty games on Xbox 360 received a surprise shot in the arm recently after apparent matchmaking improvements from Microsoft. Microsoft declined to comment when contacted by IGN.

These older Call of Duty games, while still playable online a decade after launch, were riddled with hackers, boosters, and cheaters. But reports emerged last week that some unannounced work was done to improve matters on Xbox 360 versions of the games, and, when word got around, thousands of fans ended up jumping back in.

But players have reported hackers continue to cause problem in lobbies, and it seems a particular concern on PC.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.