Dead by Daylight Developer Teases Crossover with Alien Franchise

Behaviour Interactive is teasing a crossover between asymmetrical horror game Dead by Daylight and the sci-fi horror film franchise Alien.

In a teaser trailer (below), the developer revealed it was teaming up with 20th Century Studios to bring the Alien franchise to Dead by Daylight. While not much was shared, Behaviour Interactive did confirm that more details would be shared on August 8.

This is not the first time Behaviour Interactive has done a crossover for Dead by Daylight and a horror film franchise, as the developer previously introduced content from Saw, Hellraiser, and Ringu.

The Alien reveal comes months after Behaviour Interactive announced Nicolas Cage is joining the game. Additionally, the studio said in May it was creating two spin-off games based on the Dead by Daylight IP including a new multiplayer game.

The franchise is also expanding to the big screen, with a movie adaptation from Blumhouse and Atomic Monster currently in the works.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Everything Joining and Leaving Xbox Game Pass Mid August 2023

Microsoft has announced the lineup of games joining and leaving Xbox Game Pass in mid August 2023, with the addition of Everspace 2 and removal of Death Stranding headlining the changes.

As detailed on Xbox Wire, five additional games were announced for the service this month. A short Hike will be available first on August 3 and Everspace 2 will be available August 15.

Check out the full list of titles joining Xbox Game Pass and their respective platforms below:

RockFish Games’ Everspace 2 will see players take to the cockpit of their very own space fighter as they indulge in third person fast-paced combat, while exploring a hand crafted universe boasting “classic RPG elements” across a single player campaign. In IGN’s 7/10 early access review we said that Everspace 2 “feels like the start of a great single-player action-RPG, with more gameplay variety than you usually see in a space fighter game”.

The puzzle-platforming adventure title Limbo brings a darker aspect to this month’s Game Pass offering, by asking the player to take control of a young boy as he travels through a bizarre and often dangerous world, as he attempts to unravel the fate of his sister. In IGN’s 9/10 review we noted that “very few games are as original, atmospheric, and consistently brilliant” as Limbo.

Four games will be leaving the service on August 15, including Hideo Kojima’s Death Stranding (PC), Edge of Eternity (cloud, console, and PC), Midnight Fight Express (cloud, console, and PC), and Creative Assembly’s Total War: Warhammer III (PC).

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Microsoft Just Made It Much Easier to Repair Your Xbox Controllers

If you have a broken Xbox Wireless controller or an Elite Series 2 controller and feel bold enough to repair it yourself, Microsoft has just made buying genuine parts a lot easier.

As reported by The Verge, Microsoft now sells replacement parts on the official Microsoft store including thumbsticks, buttons, and top case covers. Previously, if you broke a button or your thumbstick suffered from drift, you had to either rely on parts made from third-party retailers or just outright buy a new controller. The latter, of course, was more costly.

Prices for replacement parts vary depending on the part itself and which controller you are trying to fix. A top case for the Elite Series 2 controller is $6 more than the standard Xbox wireless controller, for example. There’s also an added caveat for the top case as only black and white are available.

Despite this, Microsoft’s variety of replacement parts is more robust compared to its competitor Sony, which only sells first-party replacement thumbsticks for its high-end controller, the DualSense Edge.

Selling official replacement parts is an ongoing trend for the company as it began a similar service for Microsoft Surface devices earlier this year. It also struck a deal with the activist group As You Sow in 2021, with Microsoft agreeing to expand repair options and allow its customers to exercise their right to DIY repair their devices.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Battle Shapers Preview: Chasing the Perfect Run

The first time I walked into Volt Colosus’s boss room, I knew, I knew, I was gonna wipe the floor with him. It was only my first run in Battle Shapers, but I’d been going through his robotic minions like I was the IRS and they owed me money. I’d found a good weapon, my health and shields were near maximum, and I felt like a had a pretty good feel for the core I was rolling with. Volt Colossus would be tougher, sure, but this fight was gonna be over fast. Well, I was right about one thing: the fight was over fast. About five seconds after the fight started, I was respawning in my hideout with no idea how to avoid the attacks that killed me, but like the character I was playing, I was raring to go again. The second run would be different. I hoped.

Battle Shapers is the first game from Metric Empire, and it’s best described like this: “what if you crossed the gameplay of Doom Eternal with the boss-stealing powers and general vibe of Mega Man and added a little bit of Roguelite structure for flavoring?” Mix in an absolutely gorgeous art style that reminded me an awful lot of Overwatch in the best possible way and a soundtrack so good that I sometimes stopped playing just to listen to it, and Battle Shapers is a unique, fast-paced FPS that had me saying “just one more run” way, way past the time I should have been going to bed. The perfect run was out there; I just had to find it.

Battle Shapers slotted me into the stylish, robo-boots of Ada, a Battle Shaper who’s been revived for one last mission: save the city of New Elysium from the nasty Overloards who have taken the place over. Along with her adorable sidekick, Meemo, who serves as the voice in Ada’s ear and the bot in charge of managing their hideout, Ada has to seek out each one of the Overlords in their Tower, take them down in single combat, and claim their cores – and their powers.

“Battle Shapers is a unique, fast-paced FPS that had me saying “just one more run” way, way past the time I should have been going to bed.”

Ada can swap cores at the beginning of each run. Primary Cores determine what abilities Ada has and the enhancements I had access to on a run, and Secondary Cores add additional enhancement possibilities for variety. I had access to two full cores during my preview build and another partial core I could only use as a secondary core. Ada’s default core is the Adamant Core, a defensive core that gives Ada a shield that can reflect projectiles and strengthens her melee attack to do the same. I, however, was drawn to the more offensive-oriented Strike Core, which turns Ada’s dash into an attack that stacks charges of Hunter’s Mark. Building up enough charges by using it allowed me to unleash Overkill, a powerful ability that I used to zip across the screen, cutting through anything in my path. Ada also starts out with a basic pistol, but anything beyond that came down to what I found during my run.

The core of Battle Shapers, are, well, the battles. Once I left the safety of Ada and Meemo’s hideout, I fought my way through room after room of bad robots, getting new abilities and weapons along the way. Normal enemies aren’t too difficult to take down, but Ada’s health and shields are limited and health packs don’t appear often. The real key was managing my shield, which I could restore by reducing an enemy’s health until they were stunned, and then taking them out with my melee attack. The trick was not getting hit, and if I did, knocking out enemies quickly to restore my shield.

“Everything about Battle Shaper’s moment-to-moment action feels incredible.”

Fights are fast-pcaed, frantic affiars. I never stopped moving, dashing between enemies and environmental attacks to stay out of trouble, and landing thunderous punches to take enemies down when it was time. Everything about Battle Shaper’s moment-to-moment action feels incredible, from the speed and responsiveness of Ada’s dashes to the way time slows down for a second when I landed a finishing blow, and the fact that I needed to kill enemies to restore my shield means there’s always a satisfying element of risk and reward at play, even against normal enemies. Even if dire situations, I never felt out of it because I knew more shields were just one takedown away. As long as I had health, I had a chance.

Clearing rooms got me new guns and abilities, and each felt better than the last. I used the Shock Rifle early on, but my real love affair was with the Plasma Carbine, an assault rifle with rounds that explode on impact and burn enemies. And sure, yeah, the Pulse Grenade is great, but given the chance, I always wanted Plasma Blast, which has Ada jump into the air before coming down in a big explosion that sets the ground on fire.

I also found enhancements as I played that let me customize my build. Did I want to increase my dashes to stack more Hunter’s Mark, or give my weapons the ability to pierce, so bullets could hit more than one enemy? Did I want to focus on boosting my ability to gain Overdrive, which let me shoot faster, or Critical Hits for sheer damage output? I had a lot of choices to make here, but each Enhancement makes each run unique, and you never know what you’re going to get next. It’s possible to get the perfect build one run and plan for a combination that never happens the next.

I was even making build decisions between runs. Battle Shapers has two currencies: credits and Turinium. Credits are found in loot boxes (don’t worry, they’re free) and can be spent at the store for enhancements, guns, and abilities, but disappear when the run ends, but Tunirmium carries over between deaths, allowing me to permanently upgrade Ada’s stats, start a run with certain weapons (hello, my beloved Plasma Carbine), purchase new abilities, or just be able to sell unwanted weapons at the store or have weapons auto-reload when I swapped to a new gun. Even small upgrades are key, and can make all the difference in a close run.

“I was always learning, and refining my play, my builds, and my knowledge. “

And then there’s the way each Tower can change. Overlords can Retaliate against Ada during fights against their minions with special abilities. Volt Colossus can place Volt Mines that explode if touched, and certain enemies only appear because I was in his Tower. I also ran into special challenges that required me to take out elite enemies, clear rooms in specific time limits, or shoot optional objectives to open bonus loot boxes. Every run, even if I started with the same cores and weapons, felt unique as a result, and I was always learning, and refining my play, my builds, and my knowledge.

It took me four tries to beat Volt Colossus. I nearly had him the second before making a mistake, did terribly the third time, but beat him with one health – I kid you not, no shields and one health – on my fourth run. The key to my victory? I learned I could shoot the Volt Mines he summoned because I had to confront them during that run as Retaliation. That win felt amazing, but I loaded up a new run right after. I could do better. Two runs later, I beat him at nearly full health. It wasn’t the perfect run – I’m still chasing that, several hours into this preview build – but I’m getting close, and any game that can inspire that need to chase it when you only have access to one level and one boss fight is shaping up to be something special.

I may never get there, but that doesn’t really matter. The perfect run is as an aspiration, a magnificent, shining, elusive thing glimpsed briefly in the distance. Battle Shapers understands that. It’s telling that when I encountered a bug or when my game crashed, I just loaded it up again without a hint of annoyance. “Oh, well,” I said out loud. “Guess I’ll have to do another run.” And if Battle Shapers can capture that feeling in the full release, Metric Empire will have done something special. We never quite reach perfection; it’s always a moving target. But as long as you can see it from where you’re standing, you’re on the right path, and Battle Shapers has it firmly in its sights.

This New PS5 Bundle Deal is Unbeatable (Save Over £100)

In case you missed the news, PlayStation 5 consoles and accessories are on sale right now around the world. In the UK, the majority of retailers are offering the console at a minimum of £400, but we’ve discovered a deal that surpasses all others by a wide margin. ShopTo is currently offering the PS5 for an incredible price of £398.95, and to sweeten the deal, they’re throwing in a complimentary PS5 game of your choice, along with a free charging dock for your DualSense controllers

The PS5 games you can choose from include Death Stranding Director’s Cut, Ghost of Tsushima Director’s Cut, Ratchet and Clank Rift Apart, Sackboy A Big Adventure, and Demon’s Souls. This really is the pick of the bunch when it comes to the recent PS5 discounts. This really is the pick of the bunch when it comes to the recent PS5 discounts. ShopTo is a trusted UK seller and will even offer 24-hour free delivery.

This is a limited-time sale, that will likely sell out as well, so we’d highly recommend securing your purchase ASAP to avoid any disappointment. But, that’s not the only PS5 deal going on right now in the UK either, as you can also pick up a brand new DualSense controller for just £39.99 at select retailers. That’s up to £25 off the gamepads, and well worth considering if you’ve been after another controller. Plus, with this likely being the final sale on these until Black Friday in November, this is your absolute last chance to bag a good deal. You can also score the perfect PS5 2TB SSD for just £103.99 right now.

Otherwise, preorders for the limited edition Spider-Man 2 console bundle, DualSense controller, and console covers also went live last week. Unfortunately, the console covers sold out exceptionally quickly at both GAME and PS Direct, but the DualSense (£69.99) and PS5 bundle (£569.99) are still available to preorder. Both are out on September 1.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Remnant 2 Sells 1 Million Copies in First Week

Gearbox Publishing has announced that Remnant 2 has sold more than one million units in its first week across PlayStation 5, Xbox Series, and PC.

The three-person cooperative shooter launched on July 25 to high praise from players and critics, with the excitement around the long-awaited sequel clearly converting to sales too.

“To everyone who helped us achieve this amazing milestone, thank you for your unwavering support,” said Gunfire Games CEO David Adams. “This was a multi-year journey for us and we couldn’t be happier to see fans having such a great time with a game we put our heart and soul into.”

Gearbox Publishing San Francisco president Yoon Im added: “Remnant 2 exceeded our expectations. As a commercial and critical hit, we’re incredibly proud of the Gunfire team and everyone here at Gearbox Publishing who brought this title to life.

“As excited as we are, we’re incredibly thankful to the Remnant community who supported us and the Gunfire team during development. To the new Remnant fans who joined our community in the past week, we’re thrilled you joined us on this journey.”

The sales milestone perhaps isn’t too surprising as Remnant 2 shot to the top of Steam’s best-sellers list ahead of its launch. Gunfire Games said it was “humbled” and “grateful” for the overwhelmingly positive response from the community and vowed to improve the game’s performance, with bugs and other issues like a PS5 invite error causing problems for some players.

In our 9/10 review, IGN said: “Where Remnant: From The Ashes was a strong first draft, Remnant 2 is a revolutionary sequel and a sterling manifesto for the looter-shooter soulslike.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Sony’s First Standalone PS5 Sale Debuts with an Attractive Price Drop

PS5 consoles have seen a first-time discount, dropping to at least $449.99 in the US, £399.99 in the UK, and €459.99 in Germany. This new sale even offers a standalone discount, unlike the bundle deals we’ve seen before, making it an even more appealing opportunity for any gamers looking to pick up the console before Spider-Man 2 comes out. Plus, if you’re interested, Dell also has the Xbox Series X down to $449.99 right now as well.

While the PS5 deal for the US is currently only available at Monoprice, there is a good chance other retailers like Amazon, Best Buy, and Walmart will soon follow up soon with their own deals just like we’ve seen in other regions this past week. Moreover, we also saw discounts on PS5 games, DualSense controllers, and more over the UK, so it might not be too long until we’re treated to further PlayStation discounts in the US soon as well.

This discount also comes off the back of some heavy rumors that Sony is planning to release a ‘slim’ version of the PS5 soon. Microsoft also referenced the rumors in the recent FTC v. Microsoft hearing, predicting that the slim console could be priced somewhere around $399.99.

This also comes just as Sony announced that the PlayStation 5 has, unsurprisingly, been a massive success for them. It’s sold over 40 million units as of July 16, 2023, putting it only slightly behind the sales pace of PS4 (likely due to the previous semiconductor shortage).

Spider-Man 2 PS5 bundle and its accessory preorders are also now available to preorder, with stock for the PS5 bundle and DualSense controller still holding out, while the Spidey 2 console covers have unfortunately sold out already. We’ve already got a handy PlayStation deals roundup to explore, but as we’re nice we’ll also add a few of the new deals if they go live as well.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Bomb Rush Cyberfunk Is Coming to Xbox and PlayStation in September

Bomb Rush Cyberfunk, Team Reptile’s upcoming action-adventure game heavily inspired by Jet Set Radio, is coming to Xbox and PlayStation on September 1 – two weeks after the game releases on PC and Nintendo Switch.

Bomb Rush Cyberfunk was announced back in 2020 by Team Reptile with confirmation that the game would release on Steam and the Nintendo Switch. The game will have players traverse around the in-game world, spraying graffiti and using boostpacks to reach new heights.

More interestingly, when the game was first revealed over three years ago, the developer also confirmed that Hideki Naganuma, the composer for Jet Set Radio and Jet Set Radio Future, would compose the music for the game.

The game was originally supposed to launch last year, but in August, Team Reptile confirmed that it would delay the release to summer 2023 while also confirming that Bomb Rush Cyberfunk would come to other consoles shortly after its initial release on PC and Switch. In April, the developer revealed that the game’s new release date for Steam and PC would be August 18.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

New Game From Patapon Creators Funds Its Kickstarter in Under an Hour

We already knew that Hiroyuki Kotani, the creator of Patapon, was working on a spiritual successor to his 2D indie darling and that a Kickstarter page for the project would go live this week. And today, we discovered that the game has already hit its funding goal in under one hour.

The Kickstarter went live today with a funding goal of $141,098, which the project successfully reached in just 47 minutes. At the time of reporting, the project has surpassed over $200,000. While the project has hit its funding goal, the campaign is running until September 1, so there’s still ample time to back the project.

Ratatan is an upcoming rhythm and strategy game announced earlier this month at BitSummet. In addition to Kotani working on the project, Kemmiei Adachi, the musician for the original Patapon, is also tied to the project.

Patapon was originally released back in 2007 on the PSP and spawned two sequels, with the most recent release being Patapon 3 in 2011. While PlayStation remastered the first two installments in 2017 and 2020, respectively for the PS4, the series has remained dormant since.

No word on which platforms Ratatan will release on, but the Kickstarter page notes that those who back the project can expect rewards to be delivered on April 2025.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Bandai Namco Warns Tekken 8 Fans Against Playing Cracked Closed Beta Build

Bandai Namco has issued a stark warning to Tekken 8 players, insisting they do not continue to play the recently-released closed network test.

The latest Tekken 8 closed network test ran on PlayStation 5, Xbox Series X and S, and PC over the weekend, and let players get hands-on with the upcoming fighting game ahead of launch.

Predictably, this closed network test was cracked, and it didn’t take long for users to continue to play the build beyond the closed network test period.

In a tweet, Bandai Namco said doing so breaches its terms of service, as well as the Tekken World Tour code of conduct. The unauthorized download or distribution of the game is “illegal”, Bandai Namco insisted, before threatening to ban anyone caught playing the CNT from its tournaments.

“Your cooperation in preserving the fairness and competitive integrity of our competition is highly valued,” Bandai Namco said.

Bandai Namco doesn’t want some players gaining an unfair advantage by playing Tekken 8’s training mode indefinitely when others can’t or choose not to. A similar situation occurred ahead of the launch of Street Fighter 6, which saw some players continue to play a cracked version of an early beta after it officially ended.

While Tekken 8’s closed network tests have proven popular with fans, they’ve caused Bandai Namco some headaches. Players used Cheat Engine to access the PS5-only test build that was live two weekends’ ago, and revealed mention of a number of unannounced characters.

Check out IGN’s Tekken 8 closed network test preview to find out what we think of the game. At San Diego Comic-Con 2023, we had the chance to interview Tekken 8 director Katsuhiro Harada and producer Michael Murray, who revealed feedback is making them a bit nervous as it’s been “overwhelmingly positive”. Tekken 8 does not have a release date yet.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.