How One Developer Painted an Entire Game by Hand in Seven Years

You’ve probably heard of a number of games that use hand-painted elements – usually backgrounds. But what about a game where everything – every object, every background, every platform – was hand-painted? That’s what developer Pat Naoum did in The Master’s Pupil (the trailer of which you can watch below), and it took him a whopping seven years of painting to finish it.

I’m speaking to Naoum on a call just a few weeks after the launch of The Master’s Pupil, but when I ask him what he considers his job title to be, he tells me he’s still a bit hesitant about introducing himself as a game developer. For the last 15 years, he’s been a graphic designer, but he’s been working on his game for most of that time. He explains that the idea for The Master’s Pupil was first inspired by the work of Armenian photographer Suren Manvelyan. Naoum saw Manvelyan’s detailed photographs of up-close eyeballs roughly a decade ago, but it took several more years for him to percolate the idea that would become The Master’s Pupil.

“I had this idea of a game set in that landscape at this giant valley, and you start on the edge of the white where the edge of the iris is, and you’re moving towards the pupil,” Naoum explains. “I thought that was kind of a cool thing to aim for and I was drawing these ideas of an iris…And I thought, well, if the game started on the edge of the eye, and it started with the person who owns the eye…And so you’re experiencing some things coming in from their eye because you’re seeing what they see in the background of the game.”

Attention to Detail

While working as a graphic designer, Naoum quietly continued to muse on his idea, and began working on The Master’s Pupil seven years ago. He considered multiple angles for who the eyeball could belong to, first imagining a fictional person he could tie to his own personal stories. He settled on Claude Monet after reading about eye conditions and learning about cataracts, which Monet suffered from. And Monet, in many ways, was a perfect fit. His life was interesting, including travel, war, marriage, family troubles, and of course his painting. And his work itself was a perfect fit for Naoum, whose college art degree had focused on painting work in a similar style of work sitting right on the edge of abstraction and realism.

Unfortunately, Naoum didn’t know how to code. He had taken a coding course in college as part of a minor in media arts, but almost failed it. For a while, he tried working with a collaborator, but the partnership was easily sidetracked and Naoum eventually realized he would need to build The Master’s Pupil himself. So he bought a book of C# to reteach himself coding…and found he took to it much more easily the second time around.

“[In school] I was doing animation and we were splicing old film reels together and making this interesting art,” he recalls. “And then I had to sit on a computer and write code. So, [coding] seemed really boring. But when I suddenly had a goal and I had a reason to be making it and learning this, I was suddenly much more interested…But it still took ages, and I’m still bad at it. I still have to Google things, and I have a terrible memory.”

“When I suddenly had a goal and I had a reason to be making it and learning this, I was suddenly much more interested.

With the concepts of coding down and his idea solidified, Naoum was ready to begin in earnest. When he first started out, he says, he bought big brushes and had a plan to do large canvases and big smears of paint. But that idea quickly proved too challenging for one key reason: he didn’t have enough apartment space.

“I did a few, and then I realized that if I’m going to do this game, I’m going to have so many canvases in my apartment,” he says. “I’m going to just have stacks and stacks of art everywhere because I’m going to be making thousands of artworks. How the hell am I going to do this because there’s no way. I don’t have that much room.”

So he pivoted, eventually moving to doing small painting with very splashy paint that let him use less canvas. After some trial and error with photographing them, Naoum finally figured out a system of scanning these paintings into the game in layer, working carefully to capture as much of their texture and microdetail as possible.

“I ended up buying a film negative scanner…It’s designed to literally get a film negative and scan it in a very, very high resolution. So I could get this really high detail, and even on some of the first levels, you can see dust particles that are on the actual scanner bed that I just didn’t wipe off.”

Naoum’s system worked for the majority of The Master’s Pupil. He kept his paintings in binders, eventually ending up with roughly three binders full of art covering twelve levels of puzzles. However, as he neared the end of development, his method ran into another problem: in trying to ensure high levels of paint detail, Naoum had inadvertently made his game files way, way too big.

“When I got to the end of the game and we were porting it to Nintendo, I had hired this company and they were running through stuff and just checking off all the big things that I had missed because I was a first time coder. And the game file itself was 50 gigs, and for a five-hour game, it’s way too big because I just scanned these things in…I had made it a little bit smaller, but each thing was double the size it needed to be so I ended up going through and very painfully just lowering the resolution of everything. It was knives in my heart.”

Layers of Abstraction

During the creation of The Master’s Pupil, Naoum has had a lot of time to think about the ways in which games and visual arts intersect, especially in the abstract sense. As we chat, he waxes a bit poetic about the ways in which games are inherently abstract – for instance, picking up an object is abstracted for the player into just hitting a button. And yet so many AAA games tend to strive for something close to realism, especially when it comes to graphics. By contrast, he opines, indie titles tend not to have the budgets for realism, and lean into the abstract even more.

“Rather than ‘We spent millions of dollars and five years making this game be the most realistic rendition of Chicago,’ they’re like, ‘Here’s a square jumping through a landscape of straight lines and squares, and I’m just going to have a voiceover that makes it interesting.’ So that’s Thomas is Alone. Here’s the idea of Limbo, but we’re a side scroller and we’re just black and white shadows in a landscape. Even A Short Hike. It’s pixelated in this isometric thing, and you’re just running around.”

We chat for a while about Bennett Foddy’s games, too, especially the ways in which his earlier work QWOP and his upcoming Baby Steps abstract themselves even more until the very idea of lifting up one’s leg and taking a step is deeply abstracted to the point of humor. The conversation eventually turns back to The Master’s Pupil, which deals with the abstract not just in mechanics and its lack of dialogue or text, but in a very unique way through its visuals. Naoum is using real art and real paint as a vehicle for creating abstract scenes. As a result, he’s had feedback from players who found the game surprisingly nostalgic – many of them hadn’t looked at real paint and brush strokes up close in the same way since they were children playing with finger paints.

“How do we get this thing that people understand and abstract it enough so they can understand it in this different setting?

All this combined – the audience reaction, his experiences with other indie games, and his own abstract art experience – has Naoum curious what other ways video game developers can come up with to invoke audience reactions through abstract elements like visuals, sound, or game mechanics.

“An unintentional part of having realistic assets in a game, even though it’s not a realistic looking game, you are hitting into something that people recognize in those kinds of things,” Naoum says. “Because abstraction is all about that. How do we get this thing that people understand and abstract it enough so they can understand it in this different setting? So if you have an abstracted visual language that happens constantly in games too – press the button to open the door – how can you make that in an indie game in different ways?”

All Eyes on You

Good news: Naoum might get a chance to explore that territory with future games. The Master’s Pupil launched late last month on PC and Nintendo Switch and has been an unexpected success for him, largely thanks to some accidental social media virality. Over the years of development, Naoum was doing all of his own marketing, mostly just making social media posts once a week or and building a small community of fans. But then, just over a month before the game came out, one of his posts went viral unexpectedly. Then another. And suddenly The Master’s Pupil had been seen by millions of eyeballs just in time for launch.

“That was just this mind-blowing thing, because I was expecting this game would come out to a handful of people,” Naoum says. “But then these posts hit and everything went massive…and it just became this machine. I came from this tiny little indie space where I was not sure what I was doing, and suddenly it’s much bigger than I could ever have hoped for really, because I do have dreams of making a games company and keep making games.”

“My biggest hope was I could just make the next one. And so with the sales now I can actually do that. I can just keep doing full-time game days and go straight into the next game.”

Best Xbox Deals Today (August 2023)

When it comes to picking up new games, hardware, or accessories for your Xbox, it feels good when you can find those items at a discounted price. Here, we’ll keep you updated on all of the latest deals for Xbox, including during events like Amazon Prime Day or Black Friday. Below, you can find a wide range of items on sale. Not only does this include games, but also items like controllers and headsets. We even have information on how you can avoid the impending Xbox Game Pass price hike, if you really want to save some extra cash.

TL;DR – Our Favorite Xbox Deals

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How to Avoid Xbox Game Pass Price Hike ($39.99 for 3-Months of Ultimate)

To avoid the Game Pass price hike, we recommend securing your current subscription for as long as possible. You can stack up to a maximum of 36 months of Game Pass, meaning you have the option to accumulate 3-month subscriptions up to 12 times.

Admittedly, this approach might put a strain on your wallet, totaling $479.88 if you purchase the 3-month codes via the enticing Amazon deal we’ve uncovered. However, when you compare it to the new cost of Game Pass Ultimate for 36 months at $16.99 per month, amounting to $611.64, you’ll realize you’re saving a substantial $131.76 on your subscription for the next three years. Otherwise, secure your membership for at least a year to lock in at least some savings overall.

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Xbox: Budget to Best

Buying new items for your Xbox doesn’t have to make a massive dent in your wallet, either. Here, we’ll feature a variety of excellent games, accessories, and hardware that are available at more affordable prices regularly or are the just option available when gaming on Xbox.

More Xbox Budget to Best Picks

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Dying Light 2: Stay Human is Down to $30

There are several games on sale right now for Xbox, but one of our favorite deals at the moment is on Dying Light 2: Stay Human, which is available for 50% off at $29.83. To see more games that are on sale right now for Xbox, check out the links below.

More Xbox Video Game Deals:

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Electric Volt Xbox Core Wireless Controller for $53 (18% Off)

In need of another Xbox controller? Well, you’re in luck, as there are a few great picks on sale right now. That way you can add player two (or three, or four) whenever the need arises. Plus, the colors are pretty great. In my opinion, you can never have too many controllers. You never know when someone will pop on by and want to play Overcooked or It Takes Two, or any local multiplayer game.

More Xbox Controller Deals:

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Save Over $20 on SteelSeries New Arctis Nova 7X Headset for Xbox

Does your family complain when you stay up playing loud shooters late into the night? They’ll stop complaining if you pick up an Xbox headset that lets no one but you hear the delightful explosions you cause on the screen. Right now, you can get 14% off the SteelSeries New Arctis Nova 7X headset for Xbox as well, bringing the price down to $155.23 from $179.99.

More Xbox Headset Deals:

When Should I Buy an Xbox?

In general, it is advisable to keep an eye out for sales and restocks throughout the year, as availability has improved since the initial launch of the console. Unlike the Nintendo Switch, there is no specific recommendation to wait for a sale regardless of the time of year. Instead, it’s a good idea to monitor various retailers and online platforms for restock announcements and promotional offers.

However, certain events like Black Friday or other holiday seasons may bring about unique bundles, discounts, or promotional deals specifically for the Xbox Series X. These bundles may include additional games, accessories, or exclusive limited editions. While quantities for such promotions might be limited, they can provide an opportunity to get more value for your purchase.

Xbox Series X or Xbox Series S?

Choosing between the Xbox Series X and Xbox Series S ultimately depends on your gaming preferences, budget, and specific requirements. Let’s compare the two consoles to help you make an informed decision:

1. Performance: The Xbox Series X is the more powerful option, offering native 4K gaming, higher graphical fidelity, and faster loading times. It has more advanced hardware, including a larger storage capacity. On the other hand, the Xbox Series S targets a lower price point and offers a less powerful performance, targeting 1440p resolution gaming and upscaling to 4K.

2. Price: The Xbox Series S is more affordable compared to the Xbox Series X. If budget is a significant factor for you, the Xbox Series S provides a cost-effective option while still delivering a next-generation gaming experience. For example, the Series S can play Starfield at 1440p 30fps (vs 4K 30fps on Series X).

3. Storage: The Xbox Series X comes with a larger internal storage capacity, allowing you to store more games directly on the console. The Xbox Series S, however, has a smaller storage capacity, which means you may need to manage your game library more actively or rely on external storage solutions.

4. Disc Drive: The Xbox Series X includes a disc drive, enabling you to play physical game discs and enjoy a wider range of media options, including Blu-ray and DVD playback. The Xbox Series S, in contrast, is a digital-only console, meaning you can only play games downloaded from the digital store.

5. Graphics and Performance: While both consoles support ray tracing, the Xbox Series X provides a more immersive and visually impressive experience due to its superior hardware capabilities. If you prioritize cutting-edge graphics and want the best performance available, the Xbox Series X is the preferable choice.

Consider your gaming preferences, budget, and whether you prioritize top-of-the-line performance or cost-effectiveness. If you have a 4K TV, want the most powerful console, and are willing to invest more, the Xbox Series X is the recommended option. If you have a lower budget, a 1080p or 1440p TV, and don’t mind sacrificing some performance, the Xbox Series S offers excellent value for money.

With how expensive gaming is getting in 2023, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

IGN UK Podcast 710: Goodbye Xbox 360

With the recent news that the Xbox 360 Store is shutting down, Jesse is joined by Emma and Mat to talk about their favorite memories of the 7th gen console. If you haven’t played The Saboteur, you should listen so you can find out why it’s an essential game to check out.

Have any meaningful Xbox 360 memories? Had any good snacks recently? Drop us an email: ign_ukfeedback@ign.com.
IGN UK Podcast 710: Goodbye Xbox 360

Call of Duty: Modern Warfare 3 Dev Explains How Open Combat Missions Actually Work

Call of Duty: Modern Warfare 3 has new Open Combat Missions that Activision says offer players greater freedom than any Call of Duty has before. But exactly how do they work?

In an interview with Xbox, David Swenson, campaign creative director at lead developer Sledgehammer Games, said these Open Combat Missions, or OCMs, add an “incredible” level of choice to the player.

OCMs offer the player a raft of choices for mission completion. You can, for example, go for a stealthy approach and use night-vision goggles and suppressed weapons to complete the mission without alerting enemies to your presence. If you want to go all guns blazing, you can use extra armour plates and wade in.

It’s worth pointing out you won’t be given an OCM that’s a dedicated stealth op, with silenced weapons to choose from. Rather, if you want to take the mission on stealthily, you can do that by only using a knife and playing the OCM as a stealth mission. Conversely, for an all-guns blazing approach, you can use one of the vehicles available in the mission for an assault. According to Swenson, OCMs can be challenging and “often” lead to multiple attempts to work out a satisfying tactic.

Some of the OCMs contain what are called Armaments, Modern Warfare 3’s campaign name for Call of Duty’s famous killstreaks. If you search your surroundings and find an Armament, you’ll get a tactical item, for example calling in air support. We’re not sure if this means Call of Duty’s classic UAV or AC-130 Gunship, but we do know Armaments are in the single-player campaign.

Helpfully, you don’t need to actually kill any enemies to earn an Armament in an OCM, which means stealthy players can carry on being stealthy and still get one.

“If you want to sneak through the entire level, you can,” Swenson said. “There are also vehicles, cleverly hidden loot boxes, and weapon crates on these Open Combat Missions, some of which contain killstreaks which we are calling Armaments since you don’t need to streak any kills to earn them.”

The Call of Duty games are known for their cinematic, linear missions, and Modern Warfare 3 has these, with OCMs designed to “complement” the traditional campaign experience. It remains to be seen if these OCMs offer a truly sandbox experience, but it sounds like Modern Warfare 3 may get as close as any Call of Duty has so far.

Elsewhere, Modern Warfare 3 includes a Zombies mode set in an “all-new open world” in which players can team up to fight the Zombie hordes in the “largest Call of Duty zombies maps ever”. This is the first Modern Warfare game to include a Zombies mode.

On the multiplayer side, Modern Warfare 3 includes all 16 launch maps from the original Modern Warfare 2, and will see 12 new 6v6 maps come out post-launch. Activision will host an open beta across PlayStation, Xbox, and PC, with dates still to be announced (PlayStation owners get first access). Those who pre-order gain access to the campaign up to a week before release.

Modern Warfare 3 launches on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S on November 10.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Starfield Fans Brace Themselves for Spoilers — and Even Other Developers Are Issuing Warnings

Starfield preload kicked off this week, which means players have already downloaded Bethesda’s hotly-anticipated sci-fi role-playing game. It also means the burgeoning Starfield community is bracing itself for leaks.

At the time of publication, Starfield leaks are limited, but some story spoilers are floating about online, as well as a datamined list of space magic powers (we see the main character using a magic power in Bethesda’s Starfield Direct video, below), and the Starfield main menu screen. Titles for the 79-track OST, if you consider track titles as a spoiler, are also online. Perhaps more spoilerific is the list of Starfield achievements, which are now online.

Bizarrely, the official Twitter account for fellow space game Everspace 2 issued its own Starfield spoiler warning to players, shining a light on a “bad actor” who is accused of mentioning Everspace to spoil a Starfield plot point.

Starfield’s highly anticipated launch is just around the corner, and reviews will be flying in hot on August 31. You can play Starfield early if you choose your preorder wisely. In case you didn’t catch the announcement during the Xbox Summer Showcase, those who opt for the Premium Edition of Starfield can play from September 1, with the official release date set for September 6.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Frog Detective Series Leaps Onto Consoles and Game Pass as a Single Game This Year

The Frog Detective series is coming to consoles as a single game called Frog Detective: The Entire Mystery, developer Worm Club has announced.

Frog Detective: The Entire Mystery contains all three Frog Detective games, and is due out later in 2023 on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S, including Game Pass. The Entire Mystery also includes an exclusive new scooter minigame.

This new release marks the first time Frog Detective will be localised into multiple languages. The game will be available in English, French, German, Italian, Spanish and Brazilian Portuguese.

Frog Detective is a first-person mystery series that enjoys a cult following of over half a million players. “I have spent countless hours learning many languages just to translate every word meticulously myself,” said Grace Bruxner from Worm Club. “Unfortunately I am not very good at learning languages so we had to hire help, but I feel like it’s only polite that everyone buys the console versions so that my time was not wasted. Now I know how to count to three in Portuguese. Actually, I don’t. Thank you for playing, everybody.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

How to Play Starfield Early

Starfield’s highly anticipated launch is just around the corner, poised for release in the upcoming weeks, and reviews will be flying in hot on August 31. Fans can’t wait to get their hands on the game, and the good news is: you can play Starfield early if you choose your preorder wisely. In case you didn’t catch the announcement during the Xbox Summer Showcase, those who opt for the Premium Edition of Starfield will enjoy the privilege of playing the game ahead of the official release by a remarkable five to six days.

How to Play Starfield Five Days Early

Preorders are now available for Starfield, and for those eager to dive into the game ahead of time by five to six days, the Starfield Premium Edition is the ideal choice. This edition not only grants you early access but also comes bundled with the Shattered Space Story Expansion (upon release).

Additionally, it features the Constellation Skin Pack, which includes the Equinox Laser Rifle, Spacesuit, Helmet, and Boost Pack, alongside access to the Starfield Digital Artbook & Original Soundtrack, immersing you even further into the captivating world of Starfield.

This edition is also down to just $89.99 at Newegg right now with code SAVEXDPP – for more deal updates closer to release, ensure you’re following @IGNDeals on Twitter and join our IGN Deals Discord server here as well.

Xbox Series X|S

PC

When Does Starfield Early Access Start?

Starfield early access starts at 5 PM PT, 7 PM CT, and 8 PM ET on August 31 for those in the US. For the UK, it’s 1 AM BST on September 1, and for players in Europe, Starfield early access begins at 2 AM CEST on September 1 as well.

Here’s the exact early access Starfield release date and time in other timezones:

  • West US: August 31, 5 PM (PT)
  • East US: August 31, 8 PM (ET)
  • Central US: August 31, 7 PM (CT)
  • UK: September 1, 1 AM (BST)
  • Europe: September 1, 2 AM (CEST)
  • Japan: September 1, 9 AM (JST)
  • Australia: September 1, 10 AM (AEST)

How to Play Starfield Early for Just $35

If you’re not looking to spend upwards of $100 on playing Starfield early, then we’ve got some further good news to share. Those on Xbox Game Pass will also be able to play the game Day One on September 6, but if you opt to purchase the Premium Edition Upgrade, this will also grant you five to six days early access as well, unlocking the game for you on August 31/September 1 depending on your region.

To ensure you’re getting the most out of this, we’d suggest going for the Digital version so you can start playing on August 31 (in the US), but if you want the physical goodies like the Starfield Steelbook, then we’ve left links to those preorders as well.

Digital Version

Game Pass members also get an additional discount on this purchase.

Physical Version

The physical version comes with the following physical and digital items:

  • Includes a Steelbook display case and a Constellation patch
  • Shattered Space Story Expansion (upon release)
  • 5 days early access
  • Constellation Skin Pack: Equinox Laser Rifle, Spacesuit, Helmet and Boost Pack
  • Access to Starfield Digital Artbook & Original Soundtrack

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Call of Duty: Modern Warfare 3 – Here’s What Comes in Each Edition

Call of Duty: Modern Warfare 3 (the 2023 edition, anyway) is set to release for PS5, PS4, Xbox Series X|S, Xbox One, and PC on November 10. Publisher Activision promises this latest in stallment in the long-running FPS franchise includes an exciting new campaign, lots of multiplayer maps, and the largest Zombies map ever. The game will be available in two separate editions, both of which are available to preorder now on all platforms.

Read on for the details.

Call of Duty: Modern Warfare 3 (Standard Edition)

PS5

PS4 (includes PS5 copy)

Xbox

PC

If all you want is the core game and the preorder bonuses, grab the standard edition.

Call of Duty: Modern Warfare 3 – Vault Edition

The digital-only Vault edition comes with the game itself, any applicable preorder bonuses, plus the following:

  • Nemesis Operator Pack
    • 4 Operator Skins: Marakov, Warden, Price, adn Ghost
  • 2 Weapon Vaults
  • BlackCell (1 Season) + 30 additional Tier Skips
    • BlackCell includes: Battle Pass, 20 Tier Skips, 1,100 CP, and more

Call of Duty: Modern Warfare 3 Preorder Bonuses

Preorder at GameStop, and you’ll receive a free steelbook case with your purchase.

Preorder the game at any retailer to receive the following:

  • Early access to the Open Beta
  • Play the Campaign up to a week early (digital editions only)
  • Soap Operator Pack (immediately available to use in Modern Warfare 2 and Warzone)

Call of Duty: Modern Warfare 3 Trailer

Other Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on (long inhale) Threads, Bluesky, Mastodon, and the social network formerly known as Twitter.

Call of Duty: Modern Warfare 3 Lid Blown Off With New Screens, Open-World Zombies, and Gameplay

Activision has fully taken the wraps off Call of Duty: Modern Warfare III, which it is billing as a “direct sequel” to 2022’s Call of Duty: Modern Warfare II.

In addition to loads of new information about the campaign, the return of Zombies, and classic maps, Activision also released a dozen new screenshots from across Modern Warfare III. You can check them out below.

Activision’s release includes the first details on Zombies, which was previously confirmed for Modern Warfare III in a trailer tease. The new mode is described as an “all-new open world” in which players can team up to fight the Zombie hordes in the “largest Call of Duty zombies maps ever.”

The new mode superficially resembles an updated version of Outbreak, a popular Zombies mode from Call of Duty Black Ops: Cold War, but Activision doesn’t mention Oubreak anywhere in its release. Instead, Zombies will feature an “open world PvE extraction survival experience” with “new mechanics.” Players will also battle “some of the biggest enemies in Call of Duty history.”

Call of Duty: Modern Warfare 3 campaign will focus on player choice

Elsewhere, Activision also talked about Modern Warfare III’s campaign, which will pick up directly after the events of Modern Warfare II and feature Vladimir Makarov as the villain. According to Activision, the new campaign will introduce “Open Combat Missions” that are designed to “empower player decisions like never before.” They will feature “numerous additional paths and choices to complete objectives,” whether stealthy or more run and gun.

But while the campaign will feature more player choice, Open Combat Missions aren’t replacing the cinematic missions. Instead, they are designed to complement the more traditional structure in an attempt to improve the overall variety of the campaign.

Activision has been steadily revealing more Modern Warfare III info over the past two weeks, including the return of Call of Duty’s classic minimap, slide canceling, and more. Much of this info leaked in the lead-up to Modern Warfare III’s reveal, to the point that Activision finally threw its hands up and decided to play along.

That includes the revelation that Modern Warfare III will include all 16 launch maps from the original Modern Warfare 2, all of which have been modernized with “new modes and gameplay features.” In addition, Modern Warfare III will feature over 12 new core 6v6 maps as part of its post-launch roadmap. Modes include Hardpoint and Kill Confirmed as well as the new 3v3v3 Cutthroat Mode.

Activision will be hosting an open beta for free across PlayStation, Xbox, and PC, with dates still to be announced. Those who pre-order will gain access to the campaign up to a week before release.

Modern Warfare III will be available globally on PS4, PS5, Xbox One, Xbox Series X|S, and PC on November 10.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Starfield Reviews Go Live August 31

Today we (and reviewers everywhere) take our first steps and/or giant leaps into Starfield, one of the biggest and most anticipated games in a year full of huge, highly anticipated games. If all goes according to plan I’ll have a review to post for you on August 31 at 9am Pacific time – which, if you’re counting down, is the day before it launches for those willing to shell out for for a fancy edition preorder, and a week before it launches on Game Pass on September 6.

This is, by all accounts, a massive game (including the great big 100GB+ download size that you can preload on Xbox starting today), but with nearly two weeks to spend roaming this unexplored region of space I’m feeling pretty confident about being able to see the credits roll on the story and do a fair amount of exploring and get up to the usual Bethesda RPG shenanigans before deciding on the score. I intend to spend a fair amount of time on both the PC and Xbox Series X versions to see how they compare.

In the meantime, make sure to check out everything we know about Starfield – and wish me luck out there.

Dan Stapleton is IGN’s Director of Reviews and a big fan of spaceships and Fallout games. He’s on Twitter @danstapleton and Bluesky @danstapleton.bsky.social.