Embracer Group Is Starting to Close Studios After Losing Out on Deal Worth Billions

Embracer Group has shut down Campfire Cabal as the company begins closing down some of its development studios after announcing a few months back that a deal worth $2 billion fell through.

The news was first made on LinkedIn (spotted by X user @bogorad222) by Bruno-Christian Belibou, who, according to his LinkedIn account, was an Executive Producer at the studio before its closure.

Embracer Group did not immediately respond to IGN’s request for comment.

Campfire Cabal opened its doors last September and was founded and led by Jonas Wæver, who also served as the studio’s creative director. Wæver was previously at Logic Artists, where he created the tactical RPG series Expeditions. According to THQ Nordic, the studio would focus on “high-quality, narrative-driven RPGs.”

While the studio did not have a chance to ship out its first game before its closure, it was tasked with taking over any future entries in the Expeditions series. Though the studio did not officially reveal what its next project was.

In June, Embracer announced that it was planning to close studios, games, and layoff staff as a result of a failed partnership. However, Embracer Group did not go into specifics as to which studios would be affected at the time. Embracer Group is a media juggernaut, owning companies such as THQ Nordic, Saber Interactive, Dark Horse Media, Deep Silver, and most notably acquiring Crystal Dynamics, Square Enix Montréal, and Eidos-Montréal from Square Enix nearly a year ago.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Destiny 2: Where Is Xur Today? Location and Exotic Items for August 4-8

The bargain slurry, Xûr, is now live in Destiny 2 for the weekend until next week’s reset. If you’re looking to get you some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he’s got a random collection of Legendary weapons and armor to deck out your Guardians.

We’ve rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr’s location today can be found at Watcher’s Grave on Nessus on August 4 through August 8. To reach him, travel to the landing point at Watcher’s Grave. When you arrive, make for the red moss-covered tree straight ahead. Climb up the roots and you’ll find Xûr waiting at the top to sell you exotic items and legendary weapons.

What Is Xûr Selling This Weekend?

Exotic Engram

Merciless – Exotic Fusion Rifle

Shinobu’s Vow – Exotic Hunter Gauntlets

  • 18 Mobility
  • 3 Resilience
  • 14 Recovery
  • 19 Discipline
  • 2 Intellect
  • 12 Strength
  • Total: 68

ACD/0 Feedback Fence – Exotic Titan Gauntlets

  • 2 Mobility
  • 20 Resilience
  • 12 Recovery
  • 14 Discipline
  • 12 Intellect
  • 7 Strength
  • Total: 67

Crown of the Tempests – Exotic Warlock Helmet

  • 17 Mobility
  • 2 Resilience
  • 16 Recovery
  • 2 Discipline
  • 20 Intellect
  • 10 Strength
  • Total: 67

Some decently high stat totals are offset by somewhat wonky distributions for Hunters and Warlocks, but the Titan gloves are definitely a highlight — lowest Mobility possible and spikey Resilience is really hard to beat. Grab those if you don’t have a good set, for sure!

Exotic Weapons

Hawkmoon – Exotic Hand Cannon

  • Paracausal Shot
  • Extended Barrel
  • Alloy Magazine
  • Moving Target
  • Heavy Grip

Dead Man’s Tale – Exotic Scout Rifle

  • Cranial Spike
  • Corkscrew Rifling
  • Accurized Rounds
  • Subsistence
  • Short-Action Stock

Pretty bad rolls for these exotics this week. I’d definitely recommend going back to sleep. I’ll wake you when Xur comes to play.

Legendary Weapons

Gnawing Hunger – Auto Rifle

  • Full Bore/Polygonal Rifling
  • Steady Rounds/Alloy Magazine
  • Field Prep
  • Rampage
  • Stability Masterwork

Wolftone Draw – Combat Bow

  • Elastic String/Natural String
  • Carbon Arrow Shaft/Fiberglass Arrow Shaft
  • Shoot to Loot
  • Adagio
  • Charge Time/Draw Time Masterwork

Explosive Personality – Grenade Launcher

  • Linear Compensator/Quick Launch
  • High-Velocity Rounds/Implosion Rounds
  • Auto-Loading Holster
  • Turnabout
  • Land Tank
  • Blast Radius Masterwork

Threaded Needle – Linear Fusion Rifle

  • Chambered Compensator/Hammer-Forged Rifling
  • Accelerated Coils/Projection Fuse
  • Killing Wind
  • Multikill Clip
  • Reload Speed Masterwork

Jian 7 Rifle – Pulse Rifle

  • SRO-41 Ocular/SRO-52 Ocular
  • Extended Mag/Flared Magwell
  • Full Auto Trigger System
  • Rampage
  • Range Masterwork

Seventh Seraph CQC-12 – Shotgun

  • Smallbore/Corkscrew Rifling
  • Tactical Rounds/Steady Rounds
  • Quickdraw
  • Trench Barrel
  • Reload Speed Masterwork

Seventh Seraph VY-7 – Submachine Gun

  • Chambere Compensator/Extended Barrel
  • Appended Mag/Extended Mag
  • Firmly Planted
  • Dragonfly
  • Stability Masterwork

Honestly, it’s pretty slim pickings this week, but Gnawing Hunger and Jian 7 have some potential. I don’t know, man. Weapons this week are coming out about as hot as that State of the Game Bungie just put out.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Praefectus set which include:

Praefectus Gloves

  • 10 Mobility
  • 15 Resilience
  • 7 Recovery
  • 7 Discipline
  • 6 Intellect
  • 14 Strength
  • Total: 59

Praefectus Chest Armor

  • 10 Mobility
  • 2 Resilience
  • 18 Recovery
  • 2 Discipline
  • 6 Intellect
  • 20 Strength
  • Total: 58

Praefectus Helmet

  • 22 Mobility
  • 2 Resilience
  • 10 Recovery
  • 7 Discipline
  • 14 Intellect
  • 6 Strength
  • Total: 61

Praefectus Leg Armor

  • 10 Mobility
  • 12 Resilience
  • 10 Recovery
  • 16 Discipline
  • 6 Intellect
  • 6 Strength
  • Total: 60

Praefectus Bond

Nothing to see here, unfortunately. Warlocks have another pretty poor showing where legendary armor is concerned.

Titan Legendary Armor

For Titans, Xûr is selling the Praefectus set which include:

Praefectus Gauntlets

  • 10 Mobility
  • 6 Resilience
  • 16 Recovery
  • 7 Discipline
  • 14 Intellect
  • 6 Strength
  • Total: 59

Praefectus Chest Armor

  • 10 Mobility
  • 7 Resilience
  • 15 Recovery
  • 2 Discipline
  • 6 Intellect
  • 20 Strength
  • Total: 60

Praefectus Helmet

  • 2 Mobility
  • 2 Resilience
  • 28 Recovery
  • 6 Discipline
  • 6 Intellect
  • 16 Strength
  • Total: 60

Praefectus Leg Armor

  • 7 Mobility
  • 14 Resilience
  • 12 Recovery
  • 12 Discipline
  • 6 Intellect
  • 10 Strength
  • Total: 61

Praefectus Mark

Titans must have spit in Xur’s cereal, cause these rolls are amusingly bad! At least the helmet has some ridiculously spikey Recovery, but even that doesn’t salvage them.

Hunter Legendary Armor

For Hunters, Xûr is selling the Praefectus set which include:

Praefectus Grips

  • 22 Mobility
  • 2 Resilience
  • 10 Recovery
  • 2 Discipline
  • 10 Intellect
  • 16 Strength
  • Total: 62

Praefectus Chest Armor

  • 14 Mobility
  • 12 Resilience
  • 6 Recovery
  • 2 Discipline
  • 11 Intellect
  • 14 Strength
  • Total: 59

Praefectus Helmet

  • 10 Mobility
  • 6 Resilience
  • 16 Recovery
  • 7 Discipline
  • 6 Intellect
  • 14 Strength
  • Total: 59

Praefectus Leg Armor

  • 10 Mobility
  • 2 Resilience
  • 19 Recovery
  • 7 Discipline
  • 14 Intellect
  • 6 Strength
  • Total: 58

Praefectus Cloak

Hunters also got skunked. Xur, you’re kinda lame sometimes, tbh.

That’s a wrap on Xûr for this week, Guardians! What did you think of Bungie’s recent State of the Game update? Let us know in the comments! You might also want to check out the raid guide we put together to guide guardians through Lightfall’s endgame activity.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Matt Mercer’s ‘Very Smart’ Crate-Stacking Trick Gets Him to the Top of a Baldur’s Gate 3 Castle

If you’re playing Baldur’s Gate 3 right now (and going by the game’s popularity on Steam right now, you probably are), you’ll be enjoying the freedom it affords players not just in terms of the story and dialogue, but how you get about the world.

Perhaps inspired by this freedom, voice actor Matt Mercer came up with a surprising method of getting to the top of a castle using over 40 wooden crates and an Arrow of Transposition.

During a livestream alongside developer Larian’s Swen Vincke, Mercer stacked crates to form a tower his character was able to climb by using the jump ability. At the top of this makeshift tower, Mercer used an Arrow of Transposition to teleport across to the top of Baldur’s Gate’s Counting House.

Vincke, clearly surprised and impressed, declared Mercer “very smart” for not just coming up with the out-of-the-box strategy, but executing it perfectly. I do wonder about Mercer’s companions, though! Watch the clip in the X video below, from user @AndreSargeant:

Not only is Mercer’s crate-stacking technique an especially silly but effective strategy, it’s in keeping with Baldur’s Gate 3’s Dungeons & Dragons roots. Every now and then you’ll get someone who tries to do something silly, like declaring they spend the next several hours gathering crates from around town and stacking them tall enough to shoot their way across to the top of a tower. In Baldur’s Gate 3, perhaps the best video game representation of Dungeons & Dragons ever made, trying stuff like this and seeing if it works is all part of the fun.

IGN’s Baldur’s Gate 3 review in-progress is full of praise: “I’ve been waiting 14 years for another alignment of the planets like Dragon Age: Origins, when an old-school CRPG got a big enough budget to look like a high quality animated movie – but the design hadn’t been completely steered in the wrong direction in a misguided attempt to reach a different market like the later two Dragon Ages,” reviewer Leana Hafer wrote. “This is the closest anyone has ever come to recapturing that magic.”

Baldur’s Gate 3 is now available on PC, with a console release set for a later date. For more info, check out how our guide to building a character in Baldur’s Gate 3 as well as our guide to Baldur’s Gate 3’s races and subraces.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Expanse: A Telltale Series Episodes 1-3 Review

I’m standing in front of an airlock door, staring at someone through the glass. I – which is to say, Camina Drummer – am on the right side of the door; the someone I’m watching is on the wrong one. I have a decision to make. This someone is begging me for their life. They’re a fool, greedy and bigoted and incompetent, and a danger to everyone else on board, especially me. But this someone is promising me useful information. They’re swearing they’ll make up for their sins. Do I press the button to let them back inside the ship, locking them in the brig and hoping they won’t find some new way to screw me down the line? Or do I press the other button, vent them into space, and live with the knowledge that I took a life in cold blood for the sake of convenience masquerading as justice?

I make my choice. I press the button. And the story goes on from there.

Not every choice in The Expanse: A Telltale Series is this dramatic, but even when it comes to small decisions, everything matters. At least, that’s what the game wants you to believe. Picking what to say to the members of my crew, opting for one solution over another, leaning into aggression or doing my best to play nice – all of it is recorded, and all of it has the potential to influence what happens next. Some of this is almost certainly an illusion – the “[CHARACTER] will remember this” notifications popping up without any clear indication of what that might mean – but the granularity is impressive, especially given how seamlessly each episode moves forward from point to point.

Even more importantly, I don’t know what decisions I make will matter, and what ones won’t. The hook of The Expanse is that it requires you to make choices in the moment with imperfect information; the twist being that whatever choice you make, the story keeps going, without giving you a chance to go back and pick something else for a better outcome. There are game over screens, but these revolve around quicktime events or movement challenges. The real meat of the game lies in exploring the spaces around you, finding information, and bonding with your crewmates, completing optional objectives to improve their lives as you work towards each episode’s main goals.

You play as Camina Drummer, a space-born badass working with a scavenger crew after being exiled from her home. Drummer is a fan favorite from The Expanse TV series (adapted from the series of novels by James S.A. Corey), and the actor who played her on the show, Cara Gee, reprises her character here. The game story is set before the events of the show, which means Drummer is the only immediately familiar face in the cast, and Gee’s voice work lends authority to the project right out of the gate. Of the cast of varying degrees of skill (no one is terrible, but not everyone is great), Gee is a standout, and fans of the show are sure to enjoy hearing her step back into the role.

Newcomers will appreciate her presence as well, although it may take them a little while to get up to speed on the rest of the story. The Expanse doesn’t waste much time in explaining itself. Much like the show it’s inspired by, it throws you into the thick of a bad situation and assumes you’ll work out what’s happening on your own. I’ve watched the show, so I was able to keep up with terms like “Belters,” “Inners,” and “the OPA,” but it’s also not too hard to figure them out based on the context. A reference guide of basic terms could’ve been a useful addition; it’s not absolutely necessary for the story the game is telling, but since what we see of events is limited to Drummer’s perspective, it might have been nice to understand what all the different factions she’s worried about are trying to accomplish.

Anyone who’s played a Telltale Game should be familiar with how this one works

When Drummer isn’t talking to the other members of the crew, she’s exploring wrecked or abandoned spaceships; her ship, the Artemis, is made up of scavengers who survive by, well, scavenging. She spends a lot of time moving up and down hallways, using her magnetboots to stick to metal surfaces or using the thrusters on her spacesuit to move through freefall. The controls work well enough, and there’s a surprising amount of satisfaction in exploring the space, investigating various bits and pieces, and finding the occasional resaleable loot. The game looks great, managing a balance between cartoonish and realistic that avoids the uncanny valley, and there are plenty of wide vistas to glimpse between the corridors.

In terms of gameplay, anyone who’s played a Telltale Game should be familiar with how this one works; for those who haven’t, the conversations and occasional big moment decisions are the main mechanic, allowing you to shape the story as you move through it to varying degrees. These still work well, even if they’re familiar by now, and the writing, which takes its cues from the source material, does a fine job in both establishing the immediate danger Drummer is in, and the larger forces that shape her life and the life of those around her. The show distinguished itself from a lot of TV science fiction by making sure that viewers were always aware of the practical challenges of space travel, and the game makes an effort to follow along in that vein in a way that makes it clear how close to death these characters often are.

The other mechanics the game tries to engage with are less successful. The combat is just a series of quicktime events, requiring you to click a series of buttons based off of visual cues under a set time limit. The time limits are forgiving enough that it’s not difficult to get through them, and it’s nice to have a break in the exploration, but anyone looking for depth won’t find it. A segment that requires you to dodge around drone lasers or get instantly killed is more of a chore than anything else, and without access to quicksaves (which would make it too easy to manipulate the story decisions) or enough checkpoints, a misstep means getting killed and having to replay the whole segment over again. It doesn’t get less annoying with repetition.

It’s a problem that’s not new to Telltale: struggling to find ways to make the studio’s games more than just walk-and-talk affairs. The Expanse doesn’t succeed on that front, and about the best you could say about its non-dialogue and collecting mechanics is that they’re not as bad as they could have been. Thankfully the writing makes up for a lot. The story takes a little while to get going, but it grows more ambitious, and significantly freakier, as it moves along, and by the end of the third episode (reviewers were given access to the first three episodes in advance), it’s almost impossible not to want to keep playing to find out what happens next.

Andrzej Sapkowski Is Writing Another Witcher Book

Polish author Andrzej Sapkowski has confirmed he’s writing another book in The Witcher series that will presumably continue the story of Geralt of Rivia.

As reported by Redanian Intelligence, Sapkowski told Ukrainian YouTube channel Fantastic Talk that, while he’s teased a potential return to the series for years, he can finally confirm a new Witcher book is on the way.

“I never say these things because with me you never know. Maybe I’ll do something, maybe I won’t,” Sapkowski said. “So far, when I said that I would write something, and then I didn’t write it, people complained as if I had deceived them and as if I had lied.

“That’s why I don’t like to talk about what I’m doing until I finish doing it. Because until I finish it, I don’t think it exists. But since I always make exceptions for Ukrainians, I will do it this time too. Yes, I’m working on a new book about The Witcher and quite diligently. It may take a year, but no longer.”

The previous Witcher book, Season of Storms, was released in 2013 and told a self-contained story of Geralt years before the main Witcher saga, which was concluded in 1999 with The Lady of the Lake.

It’s unclear what this upcoming entry will be about but it will again likely go back in time instead of forward. Not only does Geralt’s story come to a fairly definitive end in the main saga, but a (technically unofficial) progression has already taken place through the CD Projekt game series, which takes place in the few years following the books.

While these are the only truly canonical entries in The Witcher franchise, the universe has now evolved far beyond the original book series. The game trilogy (and several incoming sequels and spin-offs) are joined by the Netflix show, a comic book series, a tabletop RPG, manga, and even a cookbook.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Nintendo Announces Pokémon Presents Event

Nintendo has announced a new Pokémon Presents presentation airs on August 2 at 6am PT / 9am ET.

In a tweet, the company confirmed the next digital event dedicated to the Pokémon franchise will last for 35 minutes. While no details were given on what will be there, there is a good chance we will get release dates for the upcoming DLC expansions for Pokémon Scarlet and Violet, which are slated to launch later this year.

Other Pokemon games currently in development include a sequel to Detective Pikachu, which was announced in June during a Nintendo Direct and is slated to launch this October exclusively on the Switch. However, we could also get some news on other Pokemon media, such as new details on Pokémon Concierge, an upcoming stop-motion animated series coming to Netflix. We may also see a new trailer for Pokémon Ultimate Journeys, which is set to air on September 8 and serves as the final arc for Ash Ketchum.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Introducing the IGN Guides Chatbot

We’re excited to introduce a new IGN content experiment to you today: the IGN Guides Chatbot Alpha. This AI-powered chat experience is trained on the guides and tips content written by dozens of IGN guide writers and contributors based on their own playthroughs.

We are currently testing this in our The Legend of Zelda: Tears of the Kingdom guide. If you’re signed in to your IGN account, you’ll be able to ask questions about the game via the chat window at the bottom of the Guides page and it will use the knowledge contained in the IGN Guide coupled with natural language processing to provide an answer to your specific question.

Since this is an Alpha release experiment, please help out by rating the quality of the answers provided. Note that the chat window will only appear at the bottom of our guide pages if you’re logged in with an IGN account.

We envision this guides feature to act as a comprehensive search solution for those seeking fast answers to a tricky problem, providing solutions immediately and conveniently without having to look at multiple pages. Of course, we also still offer standard keyword search and detailed navigation tools if you want to follow a step-by-step walkthrough, get visual aids via screenshots, or access complete tip sheets instead.

This Alpha chatbot experience joins a number of game help-oriented features our editorial, product, and engineering teams have added to IGN over the years. Millions have used our interactive maps and checklist tools, and we’re excited to evolve our guides and add more features that utilize and complement our editorially-written content.

During this initial Alpha, the Chatbot is only available for our The Legend of Zelda: Tears of the Kingdom guide. This free tool, is open to all visitors of IGN for a limited time – and you can try it out here. In the near future, we will move the Chatbot behind IGN log in to ensure that the AI-powered experience is learning from IGN’s most avid gamers. Our Guides team will utilize the interactions to further improve our guides and try to provide the best answers to your most burning questions.

Since launching IGN Guides in 1999, we have heard from many fans that they first discovered IGN when searching for cheats or a walkthrough. We’re proud to continue this tradition.

Thank you for your support!

Peer Schneider (@PeerIGN on Twitter) is one of IGN Entertainment’s founders.

Now Baldur’s Gate 3 Is Out in the Wild, Its Full Nudity Is Giving Players a Shock

Baldur’s Gate 3’s full nudity is giving unsuspecting players a bit of a shock, particularly at the character creation screen.

Right at the start of Larian’s sprawling role-playing game, a warning pops up asking you if you want to turn nudity off. But even with nudity left on, there’s scope for a surprise eyeful. Baldur’s Gate 3 has deep character customisation options that even include different types of genitals. And it’s the character creation screen, which includes a button you can click to “hide clothes”, that’s causing a few yelps from players.

You might have expected “hide clothes” to show your character wearing underwear only, as it does in most games. But in Baldur’s Gate 3, hiding your clothes hides all your clothes, including underwear. So, yes, you can see your character completely nude.

Even high-profile streamers are getting caught out. First-person shooter specialist Shroud took to Twitch yesterday, like so many others, to give Baldur’s Gate 3 a whirl, and couldn’t resist a cheeky click on the hide clothes button. MissMikkaa, famous for beating Elden Ring with a dance pad, was surprised to find “hide clothes” actually hides all her character’s clothes. “I don’t know guys…” said a shocked AnnieFuchsia after letting out a scream. Etalyx got a fright, too. Streamer sodapoppin was amazed by the sheer number of different penis options included in Baldur’s Gate 3.

The Twitch streamers immediately click to hide their clothes, perhaps in fear of falling foul of nudity guidelines. But Twitch’s rules on video game nudity leave plenty of wiggle room to show off a character’s bits as long as they’re not the “core focus”, and you “only spend as much time as is required to progress”. Character creation seems fair game, then, but perhaps don’t linger too long if you’re streaming? Oh, and make sure you flag your stream as intended for mature audiences.

Of course, no-one should be surprised Baldur’s Gate 3 is a little on the horny side. Larian teased Baldur’s Gate 3’s now infamous bear sex scene ahead of the game’s launch (a genius marketing beat that helped propel the game up the Steam sales chart), and this week senior writer John Corcoran said there’s much more where that came from. “Spent the past week or so doing final tests on some companion romance arcs, and… damn, I’m still surprised at just how horny this game is. Bear’s got nothin’ on what’s still to come,” Corcoran said.

IGN’s Baldur’s Gate 3 review in-progress is full of praise: “I’ve been waiting 14 years for another alignment of the planets like Dragon Age: Origins, when an old-school CRPG got a big enough budget to look like a high quality animated movie – but the design hadn’t been completely steered in the wrong direction in a misguided attempt to reach a different market like the later two Dragon Ages,” reviewer Leana Hafer wrote. “This is the closest anyone has ever come to recapturing that magic.”

Baldur’s Gate 3 is now available on PC, with a console release set for a later date. For more info, check out how our guide to building a character in Baldur’s Gate 3 as well as our guide to Baldur’s Gate 3’s races and subraces.

Image credit: Twitch / AnnieFuchsia

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Baldur’s Gate 3 Can’t Save for Some Players Due to Bug, But There Are Some Solutions

A Baldur’s Gate 3 bug that prevents players from saving is making the rounds on the internet, causing some to lose a fair amount of progress right off the bat.

“I also have this issue,” one player wrote on the game’s Steam Forums in response to a plea for a solution “This plus a crash meant I had to go through character creation and the first 20 min on the ship all over again. Not an auspicious start.”

Players experience the issue are finding that their game gets stuck syncing, preventing them from either saving or loading in Baldur’s Gate 3. Some players have suggested turning off cross-save functionality, which has worked for some but not others. Other players have effectively scrubbed their installations clean and started from scratch.

IGN reached out to Larian Studios about the issue, and the developer acknowledged that it’s aware of the problem while putting to an FAQ with some potential fixes, including shutting down Windows Defender and other programs. One player also suggested the following steps.

1. Turn off the cloud sync to Baldur’s Gate 3
2. Remove the folder “C:UsersmyUserAppDataLocalLarian StudiosBaldur’s Gate 3”
3. Start the game and do not enable the cloud sync

Let us know in the comments if this works for you.

In the meantime, Baldur’s Gate 3 is off to a fast start on Steam, jumping to more than 400,000 concurrents in just a few hours. Originally announced back in 2019, Baldur’s Gate 3 spent several years in early access before finally being released on PC this week. Early reactions have been positive, and there’s every indication that it will be one of 2023’s biggest games. First though, Larian Studios has to iron out some bugs.

For more, check out our review-in-progress, as well as our guides to races and subraces, classes and subclasses, and how to build a character.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Baldur’s Gate 3’s First Post-Release Mod Let’s Players Multiclass on All Difficulties

Baldur’s Gate 3 is finally out of early access and the first mod to drop since its full release allows PC Players to multiclass for the easiest difficulty.

NexusMod user TheComposerMods uploaded a mod that unlocks multiclass in the full-release version of Baldur’s Gate 3. The mod’s description notes that once the mod is properly installed, it will unlock the multiclassing feature “for all difficulties” and will work for both new and mid-playthrough campaigns, though the latter won’t activate until your next level up.

Multiclassing – a feature in Baldur’s Gate 3 that allows players to combine more than one class together to create a more customizable character based on their preferred playstyles – was already available in the game. However, if you played on the Explorer (the game’s easy mode) difficulty, you were barred from accessing multiclass.

While some are expressing gratitude for the mod’s creation, one user pointed out that the developer locking the multiclass feature on the easiest difficult was “both silly and makes sense.”

“There was probably concern that multiclassing might confuse players who’d start at Explorer difficulty,” the wrote. “So from that point of view, I can understand it. The silly side is they could simply provide a tutorial about it or a warning that its meant for advanced players. If nothing else, it may help other modders find ways to convert older mods to the release version quicker. Either way, we all win.”

Baldur’s Gate 3 was originally released on early access for Windows, MacOS, and the now defunct Google Stadia in October 2020, but the full release was made available today on Windows. And despite some struggling to download the game on Steam, Larian Studios’ latest RPG is off to a strong start with up to 340K concurrents on Steam as of a few hours ago.

In our review-in-progress for Baldur’s Gate 3, we wrote that “It definitely has some blemishes, from minor bugs to a combat system that I don’t exactly adore at lower levels. But I’ve been waiting 14 years for another alignment of the planets like Dragon Age: Origins, when an old-school CRPG got a big enough budget to look like a high quality animated movie – but the design hadn’t been completely steered in the wrong direction in a misguided attempt to reach a different market like the later two Dragon Ages. This is the closest anyone has ever come to recapturing that magic.”

For more on Baldur’s Gate 3, check out our guides that go more into the races and subraces found in the game, a rundown of classes and subclasses, and how to build a character.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.