STALKER 2: Heart of Chornobyl May Have Just Been Given a December 2023 Release Date

STALKER 2: Heart of Chornobyl may have been given a December 1, 2023, according to distributor Plaion’s website.

First spotted by Wccftech, the official German Plaion store is the one that has a listing for STALKER 2: Chornobyl on PC with a December 1 release date, and it describes the game as a unique mix of first-person shooter, horror, and immersive sim. It also mentions it has survival mechanics for hunger, sleep, and bleeding, as well as a dynamic day and night cycle with realistic weather effects.

While this date could obviously be a placeholder, December 1 does land on a Friday (when a lot of games are released!) and other games on the store without firm dates are given a December 31 date. This particular store also has a history of leaking dates this way as Darksiders 2’s Switch version had a similar thing happen.

Developer and publisher GSC World has not yet confirmed a release date, but it did confirm STALKER 2 will be playable at the Gamescom 2023, so it’s possible the game is close to being ready.

STALKER 2 was originally planned to be released in April 2022, but was then pushed back to December 2022. After Russia’s invasion of Ukraine, GSC paused development in March and then reportedly resumed in May.

The game was seemingly delayed to the first half of 2023 during the Xbox and Bethesda’s 2022 showcase, and GSC then confirmed that the game wouldn’t be shown in the 2023 Xbox Games Showcase. However, the studio said it would share more information in the upcoming months.

STALKER 2: Heart of Chornobyl is set to launch for PC and Xbox Series X|S.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Starfield: Release Date, Gameplay, Story, and Latest News

Starfield is the first new IP from renowned developer Bethesda Game Studios since The Elder Scrolls debuted in 1994. That alone comes with lofty expectations, not to mention that the space-set RPG has become a critical release for Xbox following the disappointment of Redfall and the sparse first-party Xbox Series X|S lineup before it.

From its all-new setting to its familiar Bethesda RPG mechanics, there’s a lot to unpack within Starfield as we approach its September 6 release. So we’ve put together this comprehensive overview of everything we know about Starfield, including the latest information on platforms, price, gameplay, story, map size, game length, DLC, and more.

Jump to:

Starfield Release Date and Price

Starfield is coming out on September 6 for Xbox Series X|S and PC (via Microsoft Store and Steam). It’ll be available through Game Pass at launch. Those who purchase the Premium Edition, Premium Edition Upgrade, or Constellation Edition can access the game five days early (beginning September 1).

The standard edition of Starfield costs $70 USD, the Digital Premium Edition costs $100, and the Constellation Edition costs $300 (Jump to Starfield Special Editions and Accessories). The most affordable way to play early is by subscribing to Game Pass ($11 USD/month) and purchasing the Premium Edition Upgrade for $35.

Will Starfield be on PS5?

Starfield is being released as an exclusive game for Xbox, so the title will not be released on PS5 at launch. We don’t yet know if Starfield will eventually make its way over to Playstation, but it seems as unlikely as Halo coming to Sony consoles.

Starfield Xbox Performance

Starifled will run at 4K/30 FPS on Xbox Series X and 1440p/30 FPS on Xbox Series X. Bethesda chose to lock both consoles at 30 FPS for consistency. As director Todd Howard told IGN:

“We do lock it at 30 [FPS] because we want that fidelity, we want all that stuff. We don’t want to sacrifice any of it. Fortunately in this one, we’ve got it running great. It’s often running way above that. Sometimes it’s 60. But on the consoles, we do lock it because we prefer the consistency. Right? Where you’re not even thinking about it. And we don’t ever want to sacrifice that experience that makes our games feel really, really special. So it feels great. We’re really happy with how it feels even in the heat of battle. And we need that headroom because in our games, really anything can happen.”

Starfield Trailer

The most-recent substantial Starfield trailer was shown on June 11 during the Xbox Games Showcase. The story-focused trailer opens with narration: “Humanity has always hunted for knowledge in the unknown. The wonder is, not that the field of stars is so vast, but that we have measured it” — an altered quote from 19th-century writer Anatole France’s The Garden of Epicurus.

Watch the three-minute trailer for yourself below:

Starfield Gameplay

Starfield maintains the core of a Bethesda RPG experience: “Who would you want to be and what would you want to do?” Fallout explores those questions in a post-apocalyptic setting, Elder Scrolls in fantasy, and now Starfield in space.

Starfield undoubtedly does a lot new, though Howard said players of past Bethesda RPGs should feel at home. “I think the minute-to-minute, obviously on the ground, it has similarities to Elder Scrolls and Fallout and the things that we’ve made and how it feels in your hands or some certain mechanics,” he said.

Howard likened Starfield to “Skyrim in space,” while Bethesda’s Ashely Chang called it a Han Solo simulator: “Get in a ship, explore the galaxy, do fun stuff.”

Ground Gameplay

As with Elder Scrolls and Fallout games, Starfield can be played from either a first- or third-person perspective, though Howard noted “first-person for us is still our prime way of playing.”

As seen in various gameplay videos, Starfield’s combat is faster-paced than Fallout. On top of refined shooting and movement mechanics, Starfield’s weaponry offers a deep set of customization options that can alter stats, appearance, and/or functionality.

Players will also be able to utilize a jetpack during combat and traversal. Governed by a “boost” meter, the jetpack allows players to attack from above, maneuver across terrain, and drop from heights without taking fall damage.

Bethesda also closed out its Starfield Direct (clip begins at 41:35) by teasing another combat option: something akin to the Force from Star Wars. The playable character is seen holding out their hand and raising enemies off the ground.

Engaging with different gameplay mechanics and completing related challenges will improve a character’s skills. (Security can be increased by picking locks, for example.) Skills are divided into five categories: physical, social, combat, science, and tech.

Space Gameplay

The second half of Starfield’s gameplay occurs in space. Your interstellar traversal will be interrupted by ship battles, which Bethesda designed to feel “exciting and dangerous.” The strategy of ship battles revolves around Starfield’s power allocation system, which allows you to disperse power between your ship’s subsystems, such as its engine, shield, and grav drive. The space combat systems were inspired by FTL and Mechwarrior, according to Todd Howard.

Dogfighting, however, isn’t the only option: Players can dock with other ships, steal them, or disable them. After claiming a ship, it can be made yours and accessed at any spaceport.

The transition from space to ground combat won’t be seamless, according to Howard: “People have asked, ‘Can you fly the ship straight down to the planet?’ No. We decided early in the project that the on-surface is one reality, and then when you’re in space it’s another reality.”

Dialogue System

Branching and consequential dialogue has been a staple of Bethesda RPGs, and that trend continues in Starfield.

“We’ve gone back to kind of a classic Bethesda-style dialogue [system]”, said Todd Howard. “You’re looking at the character and how they emote, you have a series of choices there.”

Starfield includes over 250,000 lines of dialogue — more than twice the total in Fallout 4 and more than quadruple the total in Skyrim. Unlike Fallout 4, the main character will be silent.

Starfield also features an updated version of a dialogue minigame from Oblivion. Details on the new system are sparse, though IGN’s Matt Purslow described the Oblivion system for the unfamiliar:

If you need a memory refresher, Oblivion featured a mini-game during some dialogue sequences that was used to persuade an NPC. It used a wheel cut into pie-like segments that represented actions such as admire, joke, boast, and coerce. Over a series of rounds, you were able to manipulate a character’s disposition, something made easier through high speechcraft stats or by using a bribe. It’s not clear what elements of this system are reflected in Starfield’s version, but it certainly seems there will be a way to engage in conversations beyond just picking dialogue options.

Base Building

Base building returns from Fallout 4, as Starfield players will be able to construct outposts on the planets they visit. Outposts can serve as home bases for your crewmembers and companions, a place to harvest resources, a cargo link between other outposts, and a place to build crafting and research stations. Of course, you can also simply build homes or compounds among the stars for your pleasure.

Ship Customization

Ships, too, can be customized. Customization options range from aesthetic (paint color) to practical (engine, grav drive, weapons, etc.). The latter will alter your ship’s stats, such as speed, jump range, and cargo capacity.

It looks to be an extensive customization system, judging by the HMS Liberty Optimus ship shown off by Bethesda:

Character Creation

Starfield features Bethesda’s “most in-depth and diverse character creation system yet.” The character creator includes 40 preset templates and many options for face and body customizations from there.

The character creator will also prompt players to choose a background, which comes with three relevant skills. For example, a Diplomat will start with the Persuasion, Diplomacy, and Bargaining. Other backgrounds include Beast Hunter, Bouncer, Cyber Runner, Explorer, Gangster, and Homesteader.

The final step of creating a character includes choosing (or foregoing) 1-3 optional traits that include a pro and a con. For example, an Introvert will have increased endurance when alone but decreased endurance when with a human companion. Kid Stuff, meanwhile, allows you to visit your parents’ home, though they’ll automatically take 10% of all the money you earn.

Starfield Map Size and Details

Planets

Starfield has over 100 star systems with over 1,000 planets (10% of which host life). While much of what you find across the galaxy is procedurally generated, Starfield also includes more handcrafted content than any previous BGS game, according to Todd Howard.

Cities

Starfield has four main cities. The most notable is New Atlantis, capital city of the United Colonies and the biggest settlement Bethesda has ever built. Other major cities include the pleasure city of Neon and the Freestar Collective capital Akila City. Bethesda has also revealed Cydonia, a United Colonies mining hub on Mars, and The Key, home of the Crimson Fleet.

Starfield Story Details

Main Story

Starfield’s main quest will take 30-40 hours to complete — roughly 20% longer than previous Bethesda Game Studios titles, according to Todd Howard. The game director called the main quest “a small fraction [of] what’s in the game.”

Starfield’s narrative is centered around exploration and discovery. Here’s the official story synopsis from Bethesda:

The year is 2330. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. From humble beginnings as a space miner, you will join Constellation – the last group of space explorers seeking rare artifacts throughout the galaxy – and navigate the vast expanse of the Settled Systems.

The open-world RPG will include at least one of Bethesda’s signature “step-out moments,” such as exiting Vault 101 in Fallout 3.

Factions

You can join multiple factions in Starfield. In addition to Constellation, which players will join as part of the main quest, four of Starfield’s major factions have been revealed to be joinable. Here are brief descriptions of each from lead quest designer Will Shen:

  • United Colonies: “the future of space republic idealized.”
  • Freestar Collective: “the space western fantasy.”
  • Ryujin Industries: “represents corporate life.”
  • Crimson Fleet: space pirates.

Companions

Like in previous Bethesda RPGs, Starfield allows you to recruit companions and crew members to assist you on your adventure. These companions can travel with you or be assigned duties on a ship or outpost.

According to Todd Howard, there are four main companions (all of whom are from the Constellation faction) with individual questlines and romance options. Three of those characters have been confirmed: Constellation leader Sarah Morgan, Constellation pilot Sam Coe, and Constellation engineer Barrett.

Other recruitable crew members include the robot VASCO, the returning Adoring Fan, shotgun specialist Marika Boros, and outpost engineer Heller.

Will Starfield Have DLC?

Yes, like previous BGS games, Starfield will receive premium DLC/expansions. In fact, Bethesda has already announced the first story expansion, Shattered Space. It’s included with the Premium and Constellation Editions.

Todd Howard told IGN Bethesda is “going to be doing a lot of add-on content for Starfield.” He added, “Our plan is to do things of varying sizes, and we’ve done a lot of that in our previous games. So despite the size of the game, there are still things we want to add as far as features in the future or stories and things like that. Hopefully, it’s going to continue for a long time that way.”

Starfield Creation 2 Engine

Starfield is the first Bethesda game built in its upgraded Creation 2 Engine.

“We have more people doing engine work now, by a factor of five, probably than we’ve ever had,” Todd Howard said in 2020. “So the overhaul in our engine is the largest we’ve probably ever had, maybe larger than Morrowind to Oblivion.”

Howard called Creation 2 a “significant, significant overhaul,” noting how the revamped engine will improve rendering, animation, pathing, and procedural generation, among other things.

The new engine has purportedly led to the fewest number of bugs in a Bethesda game, according to Xbox Game Studios boss Matt Booty, though it’s safest to take this statement with a grain of salt until Starfield is released.

“We have an awful lot of people internally playing Starfield, working with Todd and the team,” said Booty. “I see bug counts and just by the numbers if it shipped today, Starfield would already have the fewest bugs of any Bethesda game ever shipped.”

Starfield Mod Support

Starfield will have “full mod support,” according to Todd Howard. “Our modding community has been with us for 20 years,” he said. “We love what they do and hope to see more make a career out of it.”

Howard said he and the development team believe Starfield “is going to be a dream” for the modding community given its breadth of content.

Starfield Special Editions and Preorders

Below is all of the information on Starfield preorders, including special editions.

Standard – $70 USD

Includes:

  • Starfield game
  • Old Mars Skin Pack DLC (included with Game Pass and preorders/early copies)
    • Laser Cutter, Deep Mining Helmet, and Deep Mining Pack

Premium (Digital) – $100 USD

Includes:

  • Starfield game
  • Five days early access
  • Shattered Space Story Expansion (upon release)
  • Starfield Digital Artbook & Original Soundtrack
  • Constellation Skin Pack DLC
    • Equinox Laser Rifle, Spacesuit, Helmet, and Boost Pack

Premium Edition Upgrade* – $35 USD

*Adds Premium content to base game purchase

Physical version

Includes:

  • Steelbook display case
  • Constellation patch
  • Five days early access
  • Shattered Space Story Expansion (upon release)
  • Starfield Digital Artbook & Original Soundtrack
  • Constellation Skin Pack DLC

Digital version

Includes:

  • Five days early access
  • Shattered Space Story Expansion (upon release)
  • Starfield Digital Artbook & Original Soundtrack
  • Constellation Skin Pack DLC

Constellation Edition – $300 USD

Physical items

Digital Items

  • Five days early access
  • Shattered Space Story Expansion (upon release)
  • Starfield Digital Artbook & Original Soundtrack
  • Constellation Skin Pack DLC

Starfield Accessories

Wireless Controller

Wireless Headset

Seagate Hard Drive (2TB, 4TB, 8TB)

Jordan covers games, shows, and movies as a freelance writer for IGN.

Yes, Call of Duty: Modern Warfare 3 Is Coming to Xbox One and PS4

Earlier today, there was a flurry of confusion about the upcoming Call of Duty: Modern Warfare 3, and whether or not it will release on PS4 and Xbox One as well as current-gen platforms. Well, CoD fans who don’t have a PS5 or Xbox Series console yet can calm down, because yes, it’s coming to the previous gen too.

The confusion arose because of a Twitter user and content creator TheGamingRevolution noting that on the official Xbox page for Call of Duty: Modern Warfare 3, only Xbox Series X and S were listed – no Xbox One. The user went on to point out a YouTube video from PlayStation’s official account seemingly confirming both PS5 and PS4 releases, leaving it unclear exactly what was going on. Was one of the two platform holders making an error? Was the game coming to PS4 but not Xbox One?

Fortunately, there’s no cause for alarm. The official Xbox website has since been updated to include both Xbox Series X and S, and Xbox One, and IGN has independently confirmed that neither Xbox nor PlayStation’s listings are erroneous. A Call of Duty: Warzone reveal event is planned for August 17 that should solidify this further, but in the meantime, past-gen console gamers shouldn’t fear being left behind.

The confusion around platforms today was understandable given the news cycle around Call of Duty: Modern Warfare 3 in general lately. The game has been notoriously leaky in the months leading up to its reveal and release date of November 10, 2023, so much so that Activision finally leaned into the humor of it all. Hopefully that August 17 event will clear the air on enough to sate everyone ahead of November.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Borderlands 4 Actually Wasn’t Confirmed by Voice Actress’ Resume, Despite Rumors

Earlier today, reports started to emerge that the existence of Borderlands 4 had been leaked by an actress adding the game to her resume, but Genvid Entertainment has since clarified the situation.

Fans noticed that the online resume for actress Angie Jho Lee had a listing for “Borderlands 4” under her “voice over” section, along with the role of “Aiyumi.” However, in a statement, Genvid clarified that Jho Lee is actually appearing in Borderlands EchoVision Live, a recently announced interactive streaming series.

“Actor Angie Jho Lee is a voice actor on Genvid Entertainment’s upcoming interactive streaming series, Borderlands EchoVision Live, which was announced at San Diego Comic-Con last month,” reads the statement. “While the series takes place within the Borderlands universe and is made in partnership with Gearbox Entertainment, it is not a Borderlands game. We reached out to Angie and asked her to make this change on her personal account to reflect the accurate role with the interactive series.”

As the statement notes, Jho Lee’s resume has since been updated to specify Borderlands EchoVision Live.

Further fueling the rumors was a LinkedIn page for someone named Nadia Danova, who listed “Borderlands 4” under her “Experience” section. That LinkedIn page, however, has since been scrubbed from the site, and it was a little dubious to begin with. According to GamesRadar, while the LinkedIn page was still live, it said she was working on the game while she was a developer with MoGi Group in 2021, and she listed that she left MoGi in May of 2021.

It’s worth noting, however, that that doesn’t mean Borderlands 4 isn’t eventually coming, nor has it been refuted by either today’s Genvid statement or by Gearbox – it just hasn’t been confirmed yet by today’s rumors. Gearbox co-founder Randy Pitchford tweeted in 2021 that they’re “working on the big one,” implying a fourth entry in the main Borderlands series.

“I am told of rumors that Gearbox is ‘assisting’ or ‘co-developing’ another Borderlands game (or a new spin-off game). These rumors are NOT accurate,” he wrote at the time. “Gearbox is lead dev of any future games in the Borderlands franchise (or any Borderlands adjacent games) with no co-development.”

He continued in a follow-up tweet: “More: We are definitely working on some amazing stuff that, I hope, will surprise and delight you. Plug: if anyone out there has Skills-To-Pay-Bills and wants to get in on some Borderlands action, we’re working on the big one :),” with a link to Gearbox’s careers page.

There’s still plenty else that’s happening within Borderlands as well. What seems to be a new all-in-one collection, The Borderlands Compilation: Pandora’s Box, was seemingly leaked by the South Africa ratings board last month, and Eli Roth’s Borderlands film finally got an Aug. 9, 2024, release date.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

South Park: Snow Day is a 3D Co-Op Multiplayer Game Coming Next Year

After an initial tease at its showcase last year, publisher THQ Nordic has revealed South Park: Snow Day, a new 3D co-op multiplayer game coming to PC, PlayStation 5, and Xbox Series X/S next year.

South Park: Snow Day focuses on Cartman and the crew as they celebrate not having school for the day, thanks to inclement weather. While not much is known about the game, it appears to be fantasy-inspired as Cartman is shown wearing his Grand Wizard King costume while other children in the trailer are shown wearing fantasy-inspired outfits.

South Park: Snow Day is developed by Question Games, a studio whose previous projects include 2015’s The Magic Circle, a fantasy puzzle game, and The Blackout Club, a first-person co-op horror game released in 2019.

This is the most recent South Park game made for consoles, following the 2017 release of South Park: The Fractured but Whole, a 2D turn-based RPG by Ubisoft. While the most recent game based on the South Park IP was the free-to-play RTS title South Park: Phone Destroyer, released in 2017 for Android and iOS.

South Park: Snow Day was one of a handful of games THQ Nordic announced at its digital showcase today. For more information on the event, check out our Everything Announced roundup.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Baldur’s Gate 3 Review in Progress: Update #2

Update #2: August 11, 2023

I’ve sunk another 20-some hours into Baldur’s Gate 3 since we last chatted, and I’m nearing the end of the gloomy and spooky Act 2. It’s getting harder to go into specifics without spoiling major elements of the plot, but the shift in tone and visual style has been welcome and refreshing. The shadow-shrouded lands I am now adventuring through have a completely different vibe and set of challenges from even Act 1’s Underdark.

What has really stuck out to me the most at this point in the adventure is the care and thoughtfulness with which the encounter designers are torturing me. I mentioned in the last update that no two combat encounters felt the same, but it’s more than that. It’s like each one is carefully designed to make me want to scream and throw my monitor out the window in a way I’ve never seen before. And I mean that in the best possible way.

If this were a tabletop D&D game, I would have to conclude that the dungeon master is a right bastard. But I still gotta hand it to him for the creativity and craftsmanship with which his sadistic bullshit is shaped. One fight will involve teleporting imp creatures who garrote my party members before carting them off to separate locations, preventing spellcasting and forcing everyone to fend for themselves. The next might be against some terrifying insectoids who leave everyone literally petrified with fear, so I have to find a way to win without being able to move. At no point have I been able to fall back on a repetitive, grinding routine. And I love that.

If this were tabletop D&D, I would have to conclude that the DM is a right bastard.

It also continues to amaze me how almost nothing in this enormous game feels like filler. Every random house I wander into or side quest I pick up rewards me with a memorable, unique, handcrafted experience. In a recent encounter, I was able to skip an entire boss fight by having our barbarian win a drinking contest against a powerful being. It’s not just the amount of stuff there is to do in Baldur’s Gate 3 that is exceptional, it’s the amount of stuff that is actually worth doing. That’s set it apart from the likes of Assassin’s Creed Valhalla and, dare I say, even Tears of the Kingdom. This type of love and care really is what I want to see big-budget CRPGs focus on in the future, even if they have to sacrifice quantity to make it happen.

Ascending to level 8 and picking up the druid Halsin (yes, the guy from the famous bear sex trailer) as a permanent companion have given me even more combat options, though I’m not thrilled with how druids work overall. For all the, er, hype over Halsin’s bear form, it seems like it kind of sucks in combat. When he transforms he has only 10 AC and about half as many hit points as in his humanoid form. Some of the higher-level transformations, like saber-toothed tiger and owlbear, may be a lot more useful, and I might just not have gotten the hang of him yet, since he joined my party when I had already gotten used to the other characters for about 70 hours. But I was looking forward to having my bear boyfriend be my new tank, and it seems like he’s just not that good at it.

I’m at an odd point in the story, still, where I’ve definitely had more new questions arise than I’ve had answered. But looming just ahead is Moonrise Towers, where I’ve been promised by various characters that I might finally come to a better understanding of what’s going on. And judging by the ominous drums in the distance, that’s coming not a moment too soon.

Update #1: August 8, 2023

I’m now about 55 hours into Baldur’s Gate 3, with the first 50 of those having taken place almost entirely within the first act – which has been considerably expanded and cleaned up from what was available in Early Access. My party is now level 7, and much like in tabletop 5th Edition D&D, hitting level 5 was a huge moment at which the combat really started to feel satisfying. Getting extra attacks for my martial characters and big area-of-effect spells like Fireball for my casters has greatly expanded the destructive tactical combos I can string together, allowing me to best even some truly terrifying boss monsters with my wits and careful planning. The first few levels were a bit of a slog, but the payoff has been worth it.

I’ve gotten to know my companions better as well, and yet they remain full of surprises. I’m also dating most of them at this point, and I haven’t been punished for my anime protagonist harem antics yet. Also full of surprises is Baldur’s Gate 3’s map of the Sword Coast, which is so packed with varied and memorable side quests that I’ve been searching every corner of every shack and meadow. Usually, I’m at least rewarded with some loot. In some cases, I’m treated to an entire storyline that I might have missed entirely otherwise.

Dealing with a mischievous hag or making a very unlikely ally out of the last creature you would expect to be sympathetic to my plight have been among the main highlights. But there hasn’t been a single one that left me bored or underwhelmed, as though it was there simply to pad out the campaign. The creativity and care with which every little side adventure is constructed is delightful. And Larian has made excellent use of the vast D&D bestiary to ensure that no two combat encounters ever feel the same.

The vast D&D bestiary ensures no two combat encounters feel the same.

I’m also still encountering some bugs, but the first post-launch patch seemed to fix some of the more persistent ones, like the weird lighting glitches in dialogue scenes. Some have stuck around, though: My journal’s recounting of one side quest that I resolved by knocking a person unconscious claims that I both killed and spared them, leaving them in a state of narrative superposition that you’d need to read Schrödinger to make any sense of. I also had a save become corrupted to the point that I’d crash to the desktop every time I loaded it, which lost me about 45 minutes of progress. Luckily, this has only happened once so far.

As I march on into Act 2, I’ve really hit a stride with Baldur’s Gate 3’s mechanics, but I also feel a bit dejected and aimless as all of the promising leads I was following to get this tadpole out of my head have dried up. I can only hope that new possibilities await me in the city of Baldur’s Gate itself. And maybe some nicer clothes, considering I’m sitting on a huge pile of gold and our only options for apparel in Act 1 were the druid commissary, GoblinMart, Mushroom Town, and a smuggler cave. When I finally stroll those glittering streets, I’ll be back with another update.

First Impressions: August 3, 2023

Baldur’s Gate is estimated to clock in at around 100 hours on a first playthrough. Review copies were distributed this past Sunday morning; this first draft you’re reading was due the following Wednesday. I am, sadly, not a Time Wizard (yet), so I’m going to do my best to help you make a day one buying decision based on what I’ve played so far and update this article as I go along with new thoughts and insights until we can roll credits. At around 22 hours deep – still within the first act that was available to Early Access players – I can say that I more or less love Larian’s latest high-fantasy behemoth.

One issue video games often run into when trying to adapt the experience of playing Dungeons & Dragons on the tabletop is the freedom and imagination you get to express in overcoming problems using real-world logic. And while no game will probably ever match that level of freedom, Baldur’s Gate 3 is a big step forward from the likes of Skyrim or Dragon Age. And that goes such a long way toward making the world feel more real and making me feel really smart for coming up with unconventional solutions.

If something looks flammable, you can probably light it on fire with a fire spell. If an enemy is standing in water and you zap the water, it does about what you would expect. You can get to a lot of secret areas by climbing and jumping. Just about anything that looks like you should be able to pick it up, including most furniture, can be picked up and even thrown if you have enough strength. This level of care extends to the people who inhabit the world, as well. Everyone has a name and is fully voice-acted – including, astoundingly, all the animals. Playing through as a ranger with the Speak to Animals spell, I have yet to find a single bird, ox, or wolf who didn’t have something to say. I was even able to talk a ferocious owlbear out of eating me.

Baldur’s Gate 3 starts with an appropriately epic intro.

The writing is strong so far, as well. (My biggest criticism of Larian’s Divinity: Original Sin games was that they didn’t really succeed in making me care about the plot.) Baldur’s Gate 3 starts with an appropriately epic intro featuring a squid-like spaceship being chased through magic portals by dragons, and the player characters becoming infected by mind parasites that will slowly turn them all into brain-eating cthulhu monsters called mind flayers if they can’t find a cure. The voice acting across the board has been excellent, too. And while I don’t exactly like all of my traveling companions, they’re all very interesting with lots of secrets and rich backgrounds I’ve only begun to unfurl.

And while Faerûn may be a more grounded and serious world than Divinity’s Rivellon – and I definitely prefer it that way – there are still some quirky and off-the-wall side quests to vary the tone. At one point I accidentally walked in on a female ogre and a bugbear about a quarter of her size… um… spending some quality time together. It didn’t end well for anyone, but I got a good laugh out of it after I did my best to will that image out of my mind forever.

I have run into several bugs, but nothing game-breaking. In one area, a goblin I spoke to failed to play her dialogue lines, the camera hung on a shot of one of my party member’s faces for far too long, and then a different party member from the one who had initiated the conversation was forced into the negotiating role – something she was very poorly suited for. There are also some cases of clothing on models clipping into their bodies when they bend a certain way, lighting glitches in certain dialogue scenes, and other visual weirdness. It could all be filed under annoyances. We’ve also gotten two large bug fixing patches since the review build dropped, so I’ll go back and check if these issues are still present once the final launch version of the code is available.

There are simply too many spells.

Combat has been improved from the Early Access version I first played in 2020, and it feels much more fluid and flowing now. That being said, it does suffer somewhat from trying to be such a faithful adaptation of Dungeons & Dragons 5th Edition, a system that works better on the tabletop than it does in the digital realm. There are a lot of buttons to learn about and deal with even at first level, and every caster you add to the party makes this worse. Leveling up a spell-focused character is an exercise in decision fatigue. There are simply too many spells, many of which I feel like no one will ever use. And the amount of damage enemies do in comparison to your health pool at lower levels can make even small battles really stressful.

At the same time, death has been made somewhat meaningless – you meet a character fairly early on who can resurrect any party member for 200 gold, which honestly isn’t that much. I would have much preferred a Baldur’s Gate 3 balanced around a lower risk of death, but with higher consequences if you do kick the bucket.

Progression also feels a bit stingy. There are only 12 levels available out of the 20 in 5th Edition, meaning you will level up 11 times over 100-plus hours. Gaining a level does feel like a significant event, but the fact that my party is still only level 4 after over 20 hours of play feels kind of glacial. I have been rewarded with other power increases like magic items along the way, and those can make a big difference. But many times I’ve completed a big quest, seen how little it filled up my experience bar, and sighed in disappointment.

The art and music, though, I have almost no complaints about. Both bring the Forgotten Realms to life as a colorful but grounded high fantasy world with everything from humble halflings to terrifying red dragons rendered in a style that feels realistic without becoming uncanny or weird. It’s exactly how I would want an infinity-style CRPG in 2023 to look. The character creator is wonderful, too. I spent at least an hour or so messing around with the different playable races and all of the visual options available to them.

On the whole, I really am loving Baldur’s Gate 3.

On the whole, I really am loving Baldur’s Gate 3 so far. It definitely has some blemishes, from minor bugs to a combat system that I don’t exactly adore at lower levels. But I’ve been waiting 14 years for another alignment of the planets like Dragon Age: Origins, when an old-school CRPG got a big enough budget to look like a high quality animated movie – but the design hadn’t been completely steered in the wrong direction in a misguided attempt to reach a different market like the later two Dragon Ages. This is the closest anyone has ever come to recapturing that magic.

Check back in the coming days for more of my thoughts as the story progresses, and stick around for the final review in the coming weeks.

Baldur’s Gate 3 Studio Reveals Most Popular Player Character Classes and Races

Baldur’s Gate 3 developer Larian Studios has revealed a number of statistics from the game’s launch weekend, including the most popular player character class and race choices.

In a post on Steam, Larian showed off graphs for both, revealing that the most popular player character class so far is Paladin with over 200,000 players, followed by Sorcerer, Warlock, Rogue, and Bard in that order. Cleric was the least popular, as the only class with fewer than 100,000 people choosing it.

In a similar breakdown of character race choices, Halfelf was revealed as the most popular, but was only a slim margin ahead of Humans and Elves. The least popular races were Halflings and, at the very bottom, Githyanki. So if you’re playing a Githyanki Cleric, you’re a rare person indeed.

Larian also revealed that the vast, vast majority of players (93%) are choosing to play as custom characters, but of the Origin characters Gale is the most popular (closely followed by Karlach and Astarion). And of those making custom characters, 10% were in the character creator for over an hour mulling over every aspect of their avatar. And all players combined on opening weekend spent a total of 88 years in character creation. Wowzers.

One of the most fascinating stats is that a total of 368 people finished the game entirely during opening weekend. This is a surprising stat, but maybe not for the reasons you’d think. Baldur’s Gate 3 achieved a peak concurrent player count over the weekend of above 800,000 players, and total had many, many more though we don’t have an exact number. And 79% of players got at least as far as the end of the tutorial on the Nautiloid, according to Steam achivements, which is a pretty high number given how many players buy games and just don’t play them. Baldur’s Gate 3 only takes about 32 hours to beat if you mainline the story, so given the huge amount of players, it’s rather surprising that statistically, more didn’t sprint to the end as fast as possible. That’s possibly a testament to how endlessly distracting Baldur’s Gate 3 can be!

Finally, a few other fun stats include Scratch the dog being pet over 750,000 times (pet him more, cowards!), 65% of players making a morally “good” decision in Act 1’s major questline, and 100,000 people being rejected by Astarion (with many, many more surely to come).

If you’re still stuck in the character creator yourself, check out our guides to Races and Subraces, Classes and Subclasses, and How to Build a Character before you get started in Baldur’s Gate 3. Then take a peek at our walkthrough whenever you find yourself stuck.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Starfield Is the Biggest Game for Xbox Since Halo 5

We are now less than one month away from the launch of Starfield, the new space-exploration RPG from Bethesda Game Studios – makers of The Elder Scrolls series as well as Fallout 3 and 4. And after an excellent and very well-received 45-minute Starfield Direct presentation in June, hype is running high. This is the first game from this team, led by decorated game director Todd Howard, in eight years (Fallout 4). It’s topped the Steam wishlist charts for the past two months. It is, by the developer’s own account, the biggest game it’s ever made (and for what it’s worth, from the hour I got to play it with Howard – first from the beginning and then quickly jumping between a couple of other save files – I saw nothing to doubt the team’s claims). And as the Xbox’s first-party/exclusive game journey continues to carve out its strange and unforeseen path, it’s turned out to be the most important launch for the platform in a long time.

And that’s what I wanted to talk about today. I don’t want to get into the tired old discussion about the lack of blockbuster Xbox exclusives again. But I do think it’s interesting, without dwelling on that, to see how far we have to walk back to get to a game launch as notable as the one Starfield is about to have. It’ll provide some good context for why Starfield matters so much.

As Xbox’s first-party game journey continues to carve out its strange and unforeseen path, [Starfield] has turned out to be the most important launch for the platform in a long time

First, let’s look at the existing Xbox Series generation. I’d argue that Starfield’s launch trumps anything we’ve had over the past (almost) three years. Halo Infinite in 2021 is probably the game you’d think of first, and while Halo 6 was certainly a big deal – it had been six years since the previous mainline Halo game was released, and it was excellent! – I’d argue there was way too much baggage weighing down Infinite’s launch for it to have been as big of a deal as it could’ve (and probably should’ve) been.

The other Xbox Series candidate – though it was a cross-gen game – was Forza Horizon 5. Its launch couldn’t have gone much better, really. It earned a 10/10 review score from IGN (among many other outlets), and it went on to win IGN’s 2021 Game of the Year award. But despite the accolades and player-count success, Forza’s car-game nature works against it when you’re looking solely at what game makes the biggest, most impactful launch.

That brings us back to the Xbox One generation. Again, the dearth of big exclusives is a story we need not retell, but what were the biggest and most important game launches for that system? Gears 5 in 2019? Gears of War 4 in 2016? While I personally adore The Coalition’s pair of Gears entries (here are both reviews to prove it) and feel they get a bad rap from the Xbox community, it is nevertheless true that Gears was not as big of a deal after the original trilogy (this includes Epic’s own Gears of War Judgment).

This brings me back to 2015 and the game I’ve landed on for this exercise: Halo 5: Guardians. While Halo 5 ended up being a Jekyll-and-Hyde of a product – its Locke-centric campaign was a massive letdown by Halo standards, while its brilliant multiplayer showed that 343 was pretty darn dialed in to the Bungie-developed glory days of competitive Halo play – it was nevertheless a huge launch. This was in no small part due to its brilliant marketing campaign, in which players were promised by both ads and the outstanding Hunt the Truth tie-in podcast that they’d be hunting down a renegade Master Chief. As we all know, the campaign couldn’t live up to the excitement and potential that the marketing campaign displayed.

Still, Halo 5’s launch was a big one. It was the first mainline Halo release for the Xbox One, its unique marketing campaign and podcast had players pumped up, and we’d had to wait two years into the console generation before it arrived. Demand was real and it was pent-up.

So too now is the community ready to pop off in support of Starfield. Bethesda Game Studios is the most accomplished blockbuster game development studio Microsoft has had since Bungie, Howard and team haven’t shipped their own game in eight years, and Starfield is their first original IP – and one in which, from my own observation, it looks like its scope will run both wide and extremely deep. We’ll know for sure on September 1, when Starfield is released for those players who purchase the pricier version of the game. It’s almost time to party like it’s 2015.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

IGN UK Podcast 709: More Baldur’s Gate 3 Because Why Not

All we’ve been doing is playing Baldur’s Gate 3, so Cardy, Matt, and Mat, are here to give an update on their adventures so far and why they continue to be impressed by Larian’s latest. Somehow, Cardy has managed to find a few hours to check out the new season of Overwatch 2 and its long-awaited story missions. Has it been worth the wait? Listen to find out.

What do you think of Baldur’s Gate 3? Had any good snacks recently? Drop us an email: ign_ukfeedback@ign.com.

IGN UK Podcast 709: More Baldur’s Gate 3 Because Why Not

Tekken 8 Chief Harada Hits Out at ‘Silly’ Threats of Violence Over Eddy Gordo

Tekken 8 development chief Katsuhiro Harada has hit out at a threat of violence over whether or not a character will be in the game.

Harada tweeted a response to the threat from a Twitter user demanding Tekken character Eddy Gordo is playable in the upcoming Tekken 8.

“When people make these silly threats, I and everyone at FGC [fighting game community] suffer the following losses,” Harada began before making three key points (below).

One, event operators overreact and increase security, which increases costs and the burden on players. Harada said in some cases his attendance at events may end up being cancelled.

Two, company bosses respond to these sorts of threats by asking Harada to cancel “inclusion in the game”, which relates to the inclusion of certain characters in Tekken, such as Eddy.

And three, if the person making the threat uses the word “we” instead of “I”, the probability of the first two points becoming a reality increases.

“By enthusiasts behaving excessively, repeating these words and actions, or fake information and hoaxes, or threats, the motivation of the development staff will decrease rapidly, and as a result, the requests of enthusiasts will be far from being realised,” Harada said.

Harada has been an outspoken critic of toxicity from the Tekken fanbase, often pulling no punches when it comes to responding to tweets from “fans”.

“Thank you for [the] pointless reply,” Harada replied to one Twitter user who criticised his tweet. “I’ve never seen anyone as unreadable as you. You ‘seriously’ need to study up. Farewell.”

It sounds like Harada has had enough of these sorts of threats, which are on the rise as Tekken 8’s roster of playable characters comes into focus. Harada’s tweet went viral, with 2.3 million views and trending status on Twitter. “Seriously?” Harada tweeted in response.

Harada’s tweet is a stark reminder of the shocking abuse video game developers often face from so-called fans. It’s an age-old problem, but it shows no sign of improvement. In July, Destiny developer Bungie said it refuses to return to the game’s subreddit due to abuse.

Earlier this week, Harada confirmed Tekken 8 does not include anti-piracy software Denuvo. Harada made the statement after a now-deleted tweet pointed out Tekken 8’s End User License Agreement [EULA] on Steam mentions Denuvo is being used under the third-party software category.

“[T]his EULA is probably simply a copy/paste of Tekken 7 or something…” Harada said. “Anyway, I’ve no plans to introduce Denuvo or anything else in Tekken 8, so stop your tedious allergic reactions to every single thing and sit quietly (sit the hell down).”

Tekken 8 is set to launch on PlayStation 5, Xbox Series X and S, and PC. Check out IGN’s Tekken 8 hands-on preview for more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.