Baldur’s Gate 3 Developer Wants to Do More Content, But ‘We Don’t Know What Yet’

Baldur’s Gate 3 DLC when? It’s a question fans have been asking over and over, even as the base game itself is stuffed with enough content to suck up hundreds and hundreds of hours of our lives. But even as the game’s success continues to grow, Larian Studios isn’t quite ready to commit to anything yet, even subtly.

Speaking to IGN at gamescom 2023, senior product manager at Larian Studios Tom Butler responded to a question about potential future expansion content by explaining that the team is currently focused on the upcoming PS5 launch of the game. Following that, Larian will be working on patching issues with the game on all platforms.

So no expansion content in the immediate future. But what about after?

“We’ll carry on patching for a while and then we’re all going to take a holiday and then we’ll figure out what we do next,” Butler explains. “But at the moment, we genuinely have discussions. We want to do more. We don’t know what yet.”

We interviewed Butler earlier today in Cologne, shortly before Larian made the official announcement that Baldur’s Gate 3 would make it to Xbox later this year after all. So it’s probably safe to assume the Xbox release will also take up some of the studio’s time before it can get to any new content. And after three years of early access and even longer in development, it’s no shock that Larian developers might want a vacation before considering any significant expansions.

Baldur’s Gate 3 has previously been praised by players for its lack of microtransactions, and Larian has even issued a statement saying there would be no in-game purchases. It’s unclear how this would jive with any future DLC or expansion plans, though. Larian’s last game, Divinity: Original Sin 2, did not feature any additional paid content, but did have a major content patch post-launch that added new areas and quests, free of additional charge. Notably, Baldur’s Gate 3 does have a Digital Deluxe edition with special items, and it’s also had free bonus content via Twitch Drop.

We recently chatted with Xbox head Phil Spencer, also at gamescom, where he discussed his own feelings on Baldur’s Gate 3’s success as well as the struggles with console parity between Xbox Series X and S. The game recently got a major hotfix that had to be rolled back and then redeployed due to causing crashes, but all is well with the game now…mostly. Act 3 is still a little buggy for a lot of players, but it sounds like Larian’s working on that issue as well.

Additional reporting by Destin Legarie

Rebekah Valentine is a Senior Reporter at IGN.

GSC Game World’s CEO Answers All of Our Questions About STALKER 2 | gamescom 2023

It’s been a long time coming, but it looks like STALKER 2: Heart of Chornobyl will finally be coming out early next year, with developer GSC World hitting gamescom to talk all about their highly anticipated sequel. And GSC has quite the story to tell: after being announced and then canceled in 2011, revived in 2018, and then delayed amid Russia’s unvasion of Ukraine. But now, we’ve finally got more to see of STALKER 2.

Game director and CEO at GSC Game World Evgeniy Grygorovych made the time to stop by IGN’s gamescom studio to answer our questions about how the team is doing, the importance of creating a realistic recreation of Chornobyl, what audiences can expect after more than 10 years after the original, and more.

IGN: I’ve put a call-out on Twitter asking what people want to know about S.T.A.L.K.E.R. 2. And right now the team is obviously dealing with the war in Ukraine. It’s had a huge impact on development, not just for the game, but on the people working on it. So everybody wanted to know how is the team, and then how are they feeling now that the game is out here for the public to play?

Evgeniy Grygorovych, GSC Game World CEO: Well, it’s a good question. So the team feels very different. Mostly all of our team are Ukrainians, who some of the team members let the country before the war starts because we realize that it may happen and we want to keep everyone safe. And our main motivation was to save everyone. So we are thinking we are going to move everyone to the safe place and then we’ll decide what to do next.

And we propose everyone to get their bags and travel. We have a plan. We prepared the plan long before this. We had a lot of buses standing with drivers 24 hours, seven days per week who were standing near the office, so in case that happen at some point everyone knows where to go to sit and to move. But that was the time when we realized that it’s going to happen just before it happens. And we had a chance to move a little bit earlier. So for me, I was already out of the country, and for me it was very different from how it felt with the guys who left there.

It’s frightening. It’s very frightening. But at some point when you are in this, when you’re at work, so you are in country, the bomb can come and blow everything. At some point you become used to it and it become normal. So it’s strange to say, but for many of us, the normal is when bombs fly, it’s okay. Someone died, it’s not okay, and it’s totally different. And doing the game, it helps a lot because we can focus on bringing something to this world, to bring some art, experience, a story, and that’s what drive us and make us feel better and happy at some points. And it’s helped everyone in our team to become stable and move forward.

Some part of our team goes to the Army, to defense. That was their decision. So I would say just goes there day one. They don’t have any fighting experience, but they want to stand there and to protect us. And we honor them. We love them for that, and it’s super cool. But still we are making games, and it’s something that we’re going to do for I guess all the life because it’s the best job ever. I can’t find any job better than that. But the situation is very-

Complicated.

EG: It’s very simple from point of view that there is a bad guys, there is a good guys and there is no way to feel it in some different way. And so for us it’s very simple, but it’s very frightening and not okay about it. It feels like okay already.

Well, I can’t even imagine what the team is going through, what you’re going through, but it does make me feel a little better to hear that you find solace or comfort in developing the game and working on the game as a team. So, everybody just wanted to know how you’re doing, so I really appreciate the candid answer very much.

Talking about the game, it’s been 10 years. So what would you want to tell the audience about S.T.A.L.K.E.R. 2 and how to set their expectations for what they’re going to be experiencing in this?

EG: Yeah, this is very good question because what we can see now from the players expectations, what do they expect from the game, what kind of the game they think the S.T.A.L.K.E.R. 2 is, is very important because they face the real game, what we did and not what a player imagined. And it become frustrating if you are expecting not the right game what we are doing. So it’s happened to everyone I see.

“It’s helped everyone in our team to become stable and move forward.

When players start playing without expectations like players, so they just start and forget about what they think the S.T.A.L.K.E.R. 2 is and start to play what they see, they become good. They start investigating, discovering what’s there, what the mechanics, how it plays. This game is totally different from other games. And I know that everyone can say this about their game, but for us it’s very hard to find something close as experience because it’s very different genres. And there is a big open world games with huge maps and different settings, but there is no so big games in Chornobyl, realistic, modern setting with a lot of science fiction, very deep and nonlinear story. So it’s very heavy on plot and nonlinearly.

I am curious, did you end up gameplay mechanic wise leaning more into a military sim style gameplay?

EG: We don’t plan to do it military style. So we don’t think that S.T.A.L.K.E.R. is about military. It’s about regular human whose life somehow leads that this person want to go to the zone and find something there from himself. And it’s very different from everyone who goes to the zone, the stalkers who are there and the players who play as the stalker. And we wanted to give the experience and feeling how you could feel in real life, because the Chernobyl zone and stalker map is very close to what you can find actually in real place.

Did you go to the real place actually?

EG: Yeah. We’ve been there a lot, and it’s very important to do this game. And it’s one of the most beautiful places in the world. I don’t think there is somewhere else, the place like this, where it is a town that’s become abandoned in one day, when old one who live there, they just have to be evacuated without taking any clothes, anything. And it looks totally frozen moment. And it’s super, it’s not frightening, it’s amazing, and it’s impossible to make it somewhere else because it would cost just a lot of money just to evacuate whole the city.

And the nature takes its part there, so the trees start to grow through the asphalt, there are trees growing on top of the buildings, like you see the five level building. So it’s high, and there is a tree, and it looks so futuristic and fantastic and amazing. And getting this experience helps a lot to do this game to understand what we want to show.

We want to give a portion of this experience too, and because of this real place, and it’s just 120 kilometers from the Kyiv, so it’s very close. And we want to both give this experience and give a heavy story and also bring very realistic, not realistic, but the game should looks like it’s realistic. So there are a lot of details to the weapons, to the attach upgrades and it’s… Yeah.

I’m curious, one of the locations you’ve shown in a lot of the trailers is the array. For example, the radar array. I think it’s called the Duga array. I don’t know the name specifically.

EG: So it’s an actual construction, what was built by military. It was secret why it’s there, but the most realistic explanation is that it’s a big radar that can find if someone will launch the nuclear missile, ballistic missile on other parts of the planet, the signals will go and bounce through the atmosphere. And this big radar could get this information and inform about this.

What is it in your universe though? Because it’s all electrified and it seems like there’s anomalies there. I’m curious to learn more.

EG: It’s just a location. It’s not a key part. It’s not a character of the game. It’s more like a decoration, big decoration. There is a story around it, but it’s not taken as something very key. There is, I don’t want to make spoilers, but yeah.

For more gamescom interviews, check out our chats with Phil Spencer and Zack and Deborah Snyder. And for everything else, check out our roundup the big announcements from day 1.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Star Wars’ Ahsoka Tano Is Coming to Fortnite

Star Wars legend Ahsoka Tano looks set to join the ever growing cast of Fortnite, after making a brief appearance in the cinematic trailer for Chapter 4, Season 4 of the battle royale shooter, titled Last Resort, ahead of its Aug. 25 launch.

Despite being a big enough name to warrant her own Disney+ series, Ahsoka Tano made but the briefest of appearances in the closing seconds of the latest Fortnite trailer, lurking at the back of a lineup showing what appear to be the latest skins included in the Season 4 Battle Pass.

Past seasons have seen Fortnite incorporate a dizzying array of characters from a diverse range of popular franchises. We’ve seen everyone from John Wick to Thanos, and even the demogorgon from Stranger Things drop onto the constantly changing island.

Numerous characters from a galaxy far, far away have already made the leap as well from across the Star Wars timeline, including Kylo Ren, Darth Maul, and, awkwardly, Ahsoka’s old master-turned-nemesis Anakin Skywalker/Darth Vader.

The announcement of this latest Star Wars skin has been timed to coincide closely with the Aug. 22 premiere of the Ahsoka Disney+ series, which stars Rosario Dawson as the titular jedi. Be sure to check out IGN’s review of the first two episodes, along with our series release schedule to ensure that you never miss an episode.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Palia Is Getting its First Limited-Time Event, and It’ll Have You Chasing Groundhogs in Hats

Starting next week, players of developer Singularity 6’s Palia will be able to dive into the cozy MMO’s first limited-time event called Maji Market.

In a hands-off demo with IGN, Singularity 6 shared the first details about Palia’s first live-service event, which will add a small new region to the map centered around a night market.

Available in-game starting on August 29th and running until September 26th, Maji Market will take place at night (which occurs once per hour given Palia’s one-hour days) in the Kilima Village Fairgrounds.

Attendees will be able to partcipate in various festivities, like completing new quests, trying night market delicacies, collecting themed furniture, fishing, and more.

The biggest new activity though, The Chapaa Chase, happens once a night when the festival’s resident groundhog-like mammals break out of their petting zoo and players work together to wrassle as many as possible back into their cages.

As a team, the entire server will get tickets based on the group’s performance, but each person’s individual contribution will also be tracked and displayed in a leaderboard at the event’s conclusion and will come with additional prizes, adding a light coopetition element to the activity.

Taking part in the Chapaa Chase and other Maji Market activities will earn players tickets that can be spent at the events vendors to unlock exclusive items, like chapaa pillows and plushies to decorate your house with.

This limited-time event also introduces a new Event tab to the menu, which hosts stamp cards that can be filled up by completing the event’s bounties to unlock their rewards.

Interestingly, some of Palia’s characters already made reference to a night market long before this event was ever announced, which suggests that perhaps other hints may exist for players to speculate on what might come next for this cozy MMO.

For those looking for a more explosive reason to visit the market, the event will also offer some new fireworks that do some pretty wild stuff, like turn into a dragon that shoots fireballs or summon a phoenix that blazes a fiery trail through the sky — apparently we’ll be raiding Gandalf’s firework supplies for this one:

With Palia still in its beta, it’s certainly unique for an as-of-yet unreleased game to be receiving limited-time events, virtually unprecedented in the live-service space, but Singularity 6 told IGN that they hope to use these early events to gather feedback

Though the night market is only available at night, the new fairgrounds area will be available to players around the clock and offers space to partake in some of Palia’s existing activities like fishing.

Singularity 6 told IGN that Maji Market is only the first of many limited-time events, and that those who miss out on the event this time around will be able to join in on the fun later, as they intend to bring it back at some point.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Baldur’s Gate 3 Wins Big Concession Allowing it to Launch on Xbox in 2023

Larian Studios has announced that it’s found a way to bring Baldur’s Gate 3 to Xbox Series X|S players and that the game will still be able to make it onto the platform this year.

“Super happy to confirm that after meeting [Phil Spencer] yesterday, we’ve found a solution that allows us to bring Baldur’s Gate 3 to Xbox players this year still, something we’ve been working towards for quite some time,” explained Larian founder Swen Vincke.

He went on to explain the solution: Xbox Series X consoles will have the split-screen feature while it won’t be available on Xbox Series S. However, all of the hotfixes and improvements implemented so far will be in the Xbox version. Additionally, there’ll be cross-save progression between the Steam and Xbox Series versions.

Larian previously said it had issues developing the Xbox version of Baldur’s Gate 3 due to the Xbox Series S’ hardware, and specifically that the studio was struggling to get split-screen co-op to run on it. Microsoft even sent engineers to work with Larian on resolving the problem, too.

Xbox’s Phil Spencer has also insisted that games run on both Xbox Series X and S consoles and that Microsoft will learn from the situation surrounding Baldur’s Gate 3. It’s one of the biggest games of the year and Microsoft certainly didn’t want to miss out on it, giving PlayStation a defacto console exclusive for such a monumental release.

Baldur’s Gate 3 is already out on PC and is set to launch on Sept. 6 for PlayStation 5. Larian Studios said that it will still come to Xbox Series X|S sometime in 2023, but didn’t provide an exact release date yet.

In IGN’s 10/10 Baldur’s Gate 3 review, we said, “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Todd Howard Confirms Starfield Has New Game Plus

Starfield is just a few weeks away and ahead of its release, Bethesda’s Todd Howard has confirmed that Starfield will have a New Game+ mode.

In an interview with GQ, Howard confirmed that New Game+ does exist in Starfield, noting it was another way to incentivize repeat playthroughs for players.

“Starfield delivers [Bethesda Game Studios’] most immersive role-playing since 2006’s Oblivion,” Howard told GQ. “It gives you the flexibility and options to carve out a unique identity, and even adds a unique and exciting twist on New Game+ to incentivize continued and repeat play.”

Howard did not go into detail as to what exactly will carry over (like weapons and in-game currency) should you complete Starfield once and pursue a New Game+ save, but the confirmation of New Game+ is noteworthy as Bethesda Game Studios is not a studio known for adding such a feature in its games.

Fans can find out for themselves when Starfield launches on September 6. For more, check out our piece on what to expect from the game’s first mission, ten things we recently learned from the developer Q&A, and the live-action trailer that debuted at gamescom Opening Night Live.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

These Are The Best Board Game Deals Right Now (August 2023)

When it comes to game night, it’s always a great idea to have a variety of board games around for people to choose from. Unfortunately, building that collection of games can oftentimes cost you more than you’d expect. Have no fear, though, as we’re here to help you out with a variety of deals on board games that are worth picking up. This doesn’t just cater to events like Amazon Prime Day or Black Friday, either. We try to find deals on the best board games all throughout the year, so you can buy your favorites without breaking the bank.

TL;DR – The Best Board Game Deals

Below, you can find a selection of the best board game deals at the moment. Amazon Prime Day may be done and over with for the year, but there are still plenty of sales worth taking advantage of.

The Best Board Game Deals

Board Games: Budget to Best

For when board games aren’t on sale, it’s nice to know you still have options that don’t cost you tons of money. Here, we’ll point you in the direction of more affordable options that are still worth the investment for your next game night.

When Is the Best Time to Find Board Game Deals?

Board games go on sale at sites like Amazon, Target, Walmart, and even GameStop fairly regularly — you can generally find special discounts every month or two. In addition, they absolutely get big discounts during major sale events like Amazon’s Prime Day and Black Friday.

While Prime Day is primarily an Amazon shopping holiday, other retailers always put on competing sales events at the same time. Those are great times to look for board game deals.

As for Black Friday, it’s not just a one-day event: you can often find deals on board games the whole week of Black Friday, as well as on Cyber Monday and throughout that whole following week. Keep in mind that stock runs out (particularly at Amazon), so if you see a good price on a board game you want during one of these major sale events, grab it before it’s gone.

How to Know if it’s Really a Good Board Game Deal

At online board game retailers like Amazon and Walmart, prices are always in flux, to say the least. Many of the board games in the board game section will be discounted to some degree from their MSRP. But there are a few ways to know when a board game is on sale for a notable discount.

For one, you can check Amazon’s daily deals page, where you’ll occasionally find an actual sale on various board games. Sometimes these are from one company, sometimes they’re on the whole category of board games. Target also periodically runs sales on board games, so check their deal page, too.

If you’re looking at a board game and are wondering if the sale price is good, copy the URL and paste it into the search field at camelcamelcamel. That’s an Amazon price tracker that shows you price history. Better yet, it works for any item, not just board games.

Finally, you can follow IGN Deals on Twitter, where we’ll always tweet any notable board game deals we come across.

How Do You Know if a Board Game Is Any Good?

IGN reviews board games fairly regularly, so you can always search to see if we’ve reviewed a game you’re considering picking up. Other websites do, too. We also have a whole lot of board game roundups, ranging from the best classic board games and the best cooperative board games to the best horror board games.

Outside of IGN, the best board game resource around (for my money) is Board Game Geek. It maintains a database of every board and card game you’d want to know about, with all kinds of news, stats, and user reviews all gathered together in one place.

No Man’s Sky Echoes Update Adds a New Robotic Race, Among Other Things

Hello Games has unveiled Echoes, the latest update for its seven year-old space exploration game No Man’s Sky.

Echoes, which launches today, August 24, adds a new robotic race — the first race introduced to No Man’s Sky since its launch back in 2016. Hello Games has also overhauled space combat, introducing freighter-to-freighter battles for the first time.

Players will discover a never-before-seen, long-hidden race of robots. You get to take on robot assignments and rituals to earn mechanical parts to create your own robotic avatar. You’ll also need to defend fleets from pirates in huge space battles and get to fly through enemy trenches to sabotage their shields before blowing the pirate freighters up.

Elsewhere, you can assemble your own sci-fi ceremonial staff and level it up with new tech to mine and battle with. The new holographic museum lets you decorate and display your discoveries in your base for others to see.

PSVR 2 players should notice an improvement in rendering quality, while on Nintendo Switch performance improvements and a new anti-aliasing solution makes visuals crisper on big screen and in handheld, Hello Games said.

The patch notes are over on the No Man’s Sky website.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

RoboCop: Rogue City Promises Big Ideas, But Can it Deliver? | Gamescom 2023

There’s a moment in RoboCop: Rogue City where the future of law enforcement gets to show a little of the man behind the mask. He corners a reporter he’s been tracking, who reveals she has intel that could indict OCP, the evil megacorp who made RoboCop in the first place. She broke into OCP HQ to get that info, so technically she broke the law. But she had to do it to get what she needed. So RoboCop has a choice to make: he can detain her, an act that will ensure that the OCP-run cops will seize the evidence and destroy it, covering up the company’s crimes. Or he can show his human side and let the journalist go, allowing her to continue gathering evidence. It’s a tough call.

According to the developer, decisions like these – whether to be empathic or a hard-line officer of the law – will impact the game’s ending. But having seen how it plays out both ways in this instance, it’s difficult to see the bigger implications. If you bust the journalist she just shouts a handful of expletives before being dragged off by the police; let her go and she says you’re helping the city… but how? It certainly wasn’t clear in the demo I played at gamescom 2023.

Another example the developer gave focussed on a graffiti artist who RoboCop tracks and captures. If you let him go he continues to scrawl on walls around Detroit, but their message is positive. Bust him and he writes ‘RoboCop is a dick’ on every wall he can. It’s a fun aside but I want to see how the choices a player makes have real impact, if indeed they do.

For now, the focus of this demo was primarily gunplay, as RoboCop is called to a heist at a nearby OCP bank. He’s not the first on the scene – a SWAT team is ready to enter, supported by a handful of ED-209s, and what follows is a chaotic firefight in the lobby of the bank. Despite them both being on the same side, fighting a gang called the Street Vultures, there’s a little healthy competition between RoboCop and the SWAT team. Every kill racked up contributes to each side’s running total that, should RoboCop win, awards bonus XP he can use to upgrade his abilities. Lose and, well, he’s still a walking bullet-sponge who can take a lot of damage before he falls.

There are goons carrying grenade launchers that can tear through RoboCop’s armour with ease

When we first saw RoboCop: Rogue City a couple of months ago we played through an early mission in which our titanium lawman seemed almost invincible, despite being peppered by gunfire. This mission, set about a third of the way into the game, ups the ante a little, both in terms of the sheer number of enemies RoboCop encounters and the weapons they bring to the party.

When you breach into a room – which, incidentally, feels incredibly satisfying, as the action shifts to slow motion and you have a couple of seconds to head-shot anyone in the firing line – you’re often surrounded by Street Vultures, but the key to survival is identifying the biggest threat first. There are goons carrying grenade launchers who, if not dealt with quickly, will tear through RoboCop’s armour with ease. Similarly there are thugs with .50 cal machine guns, but they’re hidden behind cover and harder to hit. Or do you take out the leader, who gives a morale boost to everyone nearby, increasing the threat from every direction?

RoboCop is more than equipped to tackle this scenario in any way you choose, thanks to the skills and weapon upgrades on offer. The iconic Auto-9 pistol can be upgraded with armour-piercing and explosive rounds, plus its magazine capacity can be increased. RoboCop also has abilities like bullet-time and dash, which allows him to quickly take down multiple enemies and charge toward a distant threat respectively, plus he can ricochet shots off the environment to hit hidden enemies.

That said, the onslaught of enemies can be so overwhelming at times that it’s inevitable RoboCop will take a ton of damage, which is a relief (of sorts) since we were concerned about a lack of challenge after the first time we saw it. As such, there needs to be an element of strategy to each gun fight. While there are health-boosting battery packs scattered around if you take too much damage, you need to take advantage of nearby cover. Doing so does feel a little odd, and considering RoboCop’s size it’s akin to trying to hide an elephant behind a lamppost, but it’s the only way to get through certain parts of the game.

Overall, gunplay is sluggish but satisfying. It’s sluggish because it has to be – it would feel wrong if RoboCop was running from cover to cover. But it still takes some getting used to, because my instinct was to play it like every other shooter. I like the fact it challenges me to play differently, to use RoboCop’s skills and upgrades to tackle a gunfight rather than the environment around me. I just hope it feels as interesting to play from beginning to end.

Part of that depends on whether RoboCop: Rogue City delivers on its promise of including deeper crime scene investigation and decision making that impacts the story, two things we’ve seen little of so far. Even though Robocop isn’t really known for using his brains to solve cases, preferring brute force instead, I would love to see something like Batman’s detective mode from the Arkham games adding depth to the gameplay. Similarly, the idea of Robocop struggling with both sides of his being, to uphold his directives against the will of his empathic human emotions, is something that could make Robocop really stand out if it’s done correctly. Here’s hoping that’s the case when it releases in the next few weeks.

Alex is IGN’s Features Director and Head of UK Studio, and has an unhealthy obsession with LEGO. He used to have a Twitter account before it was shut down.

Where Winds Meet Is a Huge RPG With Weird and Wild Ambitions | gamescom 2023

We last saw When Winds Meet exactly a year ago. Back then, its expansive debut trailer had us believing it could be Chinese developer Everstone Studio’s answer to Ghost of Tsushima; a sword-swinging martial arts odyssey through 10th century China. A year later, I’ve found that comparison is somewhat true. But Where Winds Meet is much, much bigger than that. Its open world appears to be a cocktail of modern Zelda and The Witcher, and it’s all powered by an RPG system with a frankly baffling array of stats, abilities, and skills. Where Winds Meet appears to be more ambitious than just an open world swashbuckler, but I’m not entirely sure yet if that’s a wholly good thing.

At gamescom 2023 I was able to play around 45 minutes of Where Winds Meet. For almost any game, that’s barely a taste. But for this muti-faceted RPG, it’s a drop in the ocean. After a quick combat tutorial and the most detailed character creation screen I’ve ever seen (you can tweak anything from the angle of your cheekbones to the size of your nasal columella) I was thrown into an open world that seems to value the kind of freedom that Tears of the Kingdom thrives on.

Without any direction, my journey took me to enemy camps that tested my skill with a blade. A few minutes later, I was arranging sculptures to match the answer to a riddle puzzle. Later, I soared high through the air using a series of acrobatic dashes. I landed among a village of human statues where a very strange man demanded I turn him into stone. And before the demo was done, I accepted a bounty contract to hunt down a runaway goose. Where Winds Meet is certainly varied in its scope.

That scope is more clear when you investigate its RPG systems. The game is invisibly split into two layers – combat and adventure – and there are active skills relating to each. Combat focuses on your character’s martial arts prowess, and ranges from the familiar to the buckwild (you can call in a goat and have it charge into enemies). Adventure skills, meanwhile, bolster your ability to interact with NPCs and the wider world. For example, one quest taught me a thieving technique with which I could telekinetically pull items into my inventory.

The character stats suggest a wildly different roleplaying journey than pretty much anything I’ve seen before.

All these abilities are presumably linked to your aptitude stats, which are rolled during character creation akin to the likes of Dungeons & Dragons. But these stats are unlike anything I’ve seen in any RPG before. Among them are ‘Eloquence’, ‘Sight’, ‘Imagination’, and ‘Erudition’. They suggest a wildly different roleplaying journey than pretty much anything I’ve seen before, but nothing during my hands on reflected this. Perhaps they link to the job system that Everstone Studio described last year, in which you can seemingly become anything from a thief to a doctor. Again, a short demo was nowhere near enough time to see this side of the game in action. And so I can only hope that Where Winds Meet is built to sufficiently support an eloquence build – whatever that could mean – as much as it is a classic swordsman.

Should Where Wind Meet turn out to be more traditional than its unusual stats suggest, then I can at least say that its combat is pretty fun. It’s made up of the usual swordplay staples – strikes, blocks, parries, dodges, and takedowns – but the rhythm is fluid and the pace well-judged. While there is a stamina wheel to keep an eye on, the system isn’t as punishing as that seen in the Soulslike genre. That also goes for the damage enemies deal and the parry windows, too. I fought just one boss in the demo – an ogre-sized man with a long, sweeping staff – and found the fight a fun, swashbuckling spar rather than a test of my endurance.

The fight fundamentals are good, then, but I’m interested to see how combat evolves as you unlock more and more abilities. The martial arts side of the design means there’s scope for both flashy animations and fun combos, but it’s the goofier side of Where Winds Meet that interests me the most. The menu revealed that one attack involves pulling out a megaphone and essentially screaming damage numbers at an enemy, and I look forward to chaining that with more regular attacks like the multi-hit Praying Mantis ability.

I’m also interested to see more of the game’s cinematic side, too. While the open world exploration certainly tips its head to the likes of modern Zelda, it also carries the slightly soulless vibe than many MMOs fall foul of. It largely felt like pockets of game design rather than a truly cohesive land. The prologue, though, felt much more engaging; a thunderous horse ride in which you fire flaming arrows at passing snipers and deflect incoming attacks with slick QTEs, all while a baby(!?) is strapped to your chest. I hope there’s more of that to come, and that Everstone Studio finds a way to blend that with everything else it’s planning.

It’s that everything else that concerns me, though. There’s the base of a fascinating open-world RPG here, but every menu I opened suggested that Where Winds Meet is much bigger and much wilder than I expected. There’s a huge amount of choice here, both in skills and stats, and I worry that it may be over-scoped, especially considering this is Everstone Studio’s first significant game. But I also welcome that ambition; if the studio can pull off a freeform open world game in which you can be an architect, a bodyguard, a doctor, or all manner of other professions, and make the experience feel satisfying for all options, then this could truly be something special. But 45 minutes at gamescom was not the demo that could prove that. Let’s hope our next hands-on reveals how all those ideas come together.

Matt Purslow is IGN’s UK News and Features Editor.