Splatoon 3 Amiibo Are Up For Preorder at Best Buy: Pick Up Big Man, Shiver, and Frye

If you’ve been looking to add some more amiibo to your collection this year, you can now preorder Splatoon 3 amiibo at Best Buy. This collection includes Big Man, Shiver, and Frye – members of the band Deep Cut and hosts of the Anarchy Splatcast – and they’re all set to release this year on November 17.

Click on the links below to preorder yours today from Best Buy’s website.

Splatoon 3 Amiibo Up For Preorder at Best Buy

We adored Splatoon 3 when it was released last year, giving it an 8 out of 10 in our review and explaining that “Splatoon 3’s single-player campaign takes all the highs of Splatoon 2’s creative Octo Expansion missions and places them in a satisfying hub world where freedom of choice lets you get as much as you want out of your playthrough — confident that you’ll be back for more.” We also explained that it has, “smart level design and objectives, and bosses brimming with personality”.

And if you’re looking to pick up even more amiibo, some more exciting new releases from this year have come from The Legend of Zelda series. With the release of Tears of the Kingdom back in May, a variety of Zelda reprints and new amiibo went up for purchase alongside it. Not only did this include the brand new Tears of the Kingdom Link amiibo, but also reprints for an Ocarina of Time Link amiibo, a Twilight Princess Link amiibo, a Wind Waker Link amiibo, and a Majora’s Mask Link amiibo. If you’d like to see every Zelda amiibo available, make sure to check out our breakdown of every Legend of Zelda amiibo for details on what’s available and where you can pick them up. You can find even more amiibo available outside of Zelda in our best toys and collectibles gift guide as well.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Ghostrunner 2 Release Date Officially Revealed After Leak

Following its release date leak, 505 Games has officially confirmed that Ghostrunner 2 will launch on October 26 for PC, PlayStation 5, and Xbox Series X|S.

“Despite our best ninja skills, we couldn’t stop the news leaking on Ghostrunner 2,” 505 Games said in a Tweet.

Before 505 Games had the chance to properly announce the date, it leaked alongside prices for the various editions as well. The Standard version is $40, the Deluxe Edition is $50, and the Brutal Edition is $70.

Those who preorder the game will receive the Red Eye Dragon and Golden Traditional sword and hand skins, but they will also be sold separately at a later date. For those who upgrade to either the Deluxe or Brutal editions, they will receive 48 hours of early access as well.

Ghostrunner 2 was officially announced during May 2023’s PlayStation Showcase, and the game’s release date may have been set to be revealed at Gamescom’s Opening Night Live. Either way, the leak prompted the teams to announce it earlier than planned.

The first Ghostrunner was released in 2020. In IGN’s Ghostrunner review, we said, “With its breakneck pace and skill-heavy gameplay, Ghostrunner is a speedrunner’s dream. But even beyond that demographic, this is a great first person action game that feels punishing but fair.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Nintendo Confirms Original Mario Voice Actor Charles Martinet Is ‘Stepping Back’ From Recording

Nintendo has confirmed that Charles Martinet, the original voice actor of Mario who has played the character since 1991, will be “stepping back from recording character voices for our games” and will now serve as a “Mario Ambassador.”

Nintendo shared the news on Twitter/X, saying fans can also expect a special video message from Shigeru Miyamoto and Martinet to arrive at a later date.

“Charles Martinet has been the original voice of Mario in Nintendo games for a long time, as far back as Super Mario 64,” Nintendo wrote. “Charles is now moving into the brand-new role of Mario Ambassador. With this transition, he will be stepping back from rrecording character voices for our games, but he’ll continue to travel the world sharing the joy of Mario and interacting with you all!

“It has been an honor working with Charles to help bring Mario to life for so many years and we want to thank and celebrate him. Please keep an eye out for a special video message from Shigeru Miyamoto and Charles himself, which we will post at a future date.”

Martinet quote tweeted Nintendo’s post, saying, “My new adventure begins! You are all Numba One in my heart! #woohoo !!!!!!!”

Martinet won the job for Mario after a friend told him there was an audition at a tradeshow where he’d need to “talk to people as a plumber.” He obviously won the job, and first voiced Mario at tradeshows for a 3D version of the character that was meant to be able to converse with attendees.

His first video game appearance as Mario was in 1994’s Mario Teaches Typing, but many came to know and love him in 1996’s Super Mario 64. He would continue to not only voice Mario for Nintendo, but also Luigi, Wario, Waluigi, Metal Mario, Shadow Mario, Baby Mario, and more.

Back in 2021, Martinet said he wants to “voice Mario until I drop dead.” While that dream appears to be over, it’s reassuring to know he will still be spreading joy and happiness across the world with that iconic voice.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Spider-Man 2 PS5 Preorders are Down to £63

Spider-Man 2 has claimed its spot at the forefront of the most anticipated lists for ardent Spider-Man and PlayStation enthusiasts, and with good reason. However, if you’re not inclined to shell out the full and rather hefty price tag of £70 on its launch day, there’s an enticing opportunity already available. Amazon has significantly trimmed down the preorder of the game to £62.99, complemented by a preorder price guarantee to safeguard against potential further reductions.

Not only that, but you don’t need to pay a penny until the game ships, so you’re safeguarded and won’t be out of pocket until the game is actually on its way to you. This preorder deal has already gone out of stock once, so it’s not beyond the realm of possibility that it will sell out again (or Amazon will simply up the price again before launch).

To secure the optimal price for Spider-Man 2 and to ensure its arrival on the eagerly awaited October 20, 2023 release date; secure preorder through Amazon ASAP. For new UK developments follow @IGNUKDeals on Twitter.

The widespread appeal of Spidey 2 should not be underestimated, particularly in light of the resounding success witnessed with the Spider-Man 2 PS5 bundle and accessory preorders recently. While 2023 has already introduced us to a plethora of exceptional games, its offerings are far from exhausted.

Baldur’s Gate 3 stands as a promising contender for the Game of the Year title, and we can also anticipate the forthcoming releases of Starfield, Assassin’s Creed Mirage, and Spider-Man 2 to amplify the excitement

Insomniac announced a limited edition PlayStation 5 alongside a new trailer in July, revealed a chunky collector’s edition back in June, and even released new gameplay, bizarrely, in Spider-Man: Across the Spider-Verse..

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Metal Gear Solid Master Collection Vol. 1 Preview – First Impressions

The Metal Gear Solid Master Collection Vol. 1 clearly wants to be the definitive collection that every Metal Gear fan is going to want and, well, so far so good based on what I’ve played. What Konami has packed in here for 60 bucks – so many amazing Metal Gear games, and some spectacular fan service extras – has left a heck of a first impression after my two hours spent playing it.

After getting to play it, I could not believe how much care went into this collection. Like Konami’s TMNT Cowabunga Collection, I don’t think any fan is going to be disappointed. The NES games are there and all of the different versions are included, with Metal Gear Solid clearly having gotten a ton of love and attention for the first time since the Twin Snakes remake back in the GameCube days. Metal Gear Solid 2 and 3 are the amazing Bluepoint HD Remakes, but even those received subtle touch-ups according to Konami’s Director of Brand Marketing Ben Kinney, “We put the white gloves on and just whatever needed to be touched up or trimmed just to modernize them. We did that and then the rest we just left as it was, because that was the intent.”

VR Mission and Special Missions are also included, and I was ecstatic to see that a gem I don’t have in my current collection, Metal Gear Solid Integral, was also here. Integral is unique because it added cool little details like difficulty settings and a tuxedo outfit for Snake if you beat the full game a few times. The VR-Disk that was included with this version can also be started from the Integral sub-menu.

I was ecstatic to see that a gem I don’t have in my current collection, Metal Gear Solid Integral, was also here.

For the main game they even thought about the players that will be discovering the hidden codex code for the first time as a 3D case can be selected by going to the “online manual” section for the version you happen to be playing.

Because this particular game displays natively in a 4:3 aspect ratio, Konami also added the choice of aligning your display area to the left, right or center, and choosing from 7 different wallpapers, or turning wallpapers off entirely.

Speaking of Bonus Content, I’ll just list out a few treats you won’t want to miss, like the four digital graphic novels Metal Gear Solid, Metal Gear Solid 2, Metal Gear Solid Bande Dessinee, and Metal Gear Solid 2 Bande Dessinee that are here. As a pre-order bonus you receive the Metal Gear Solid: Digital Soundtrack including newly recorded, orchestral renditions of the theme songs from the series. This included “The Best is Yet to Come,” “Can’t Say Goodbye to Yesterday,” and “Snake Eater.” The website also mentions the Screenplay Book and Master Book, but I was asked not to discuss those yet so you’ll just have to wait a bit to learn more.

There was significant slowdown during some scenes in MGS 2 and MGS 3 on the Switch.

As for Metal Gear Solid 2: Sons of Liberty, I should note that while it is the superb BluePoint version, Konami had us playing on a Nintendo Switch. It ran okay, but it was clear to both me and the person sitting next to me that there was significant slowdown during some scenes in MGS 2 and MGS 3 on the Switch. I asked Ben about this and he clarified that “This is not [the] final dev build. As you notice, there’s still some tweaking to be done. There’s a voice line here that gets dropped, which was in our liner notes. There’s some of the content for the bonus content and there are just a few minor adjustments. So going through, the final list hasn’t been finalized, but there [are] definitely still tweaks and adjustments being made to the different builds.”

Otherwise Metal Gear Solid 2 is exactly the same as the Bluepoint version that was released on the PS3 and Xbox 360, and has been updated using the Xbox Series X backwards compatibility feature, which enhances some games.

Metal Gear Solid 3: Snake Eater is where I spent the majority of my time, and it was again the Bluepoint HD version that is regarded by fans like myself as the best version available. Having just played through the first hour or so due to my excitement for the collection, it was very fun to shoot the bees’ nest and watch the guard run away in terror. Or crawl through the grass to get to the scientist and help him escape and reveal the Shagohod’s secrets. It could have been a little more crisp though. It appeared that texture quality was reduced to get Metal Gear Solid 3 working on the Switch, with native resolution looking like it was still at 720p as it was in the Bluepoint versions. Framerate targeted 30 frames per second on the Switch with the slowdown I mentioned earlier.

I admit that I loved getting a ton of time with the original Metal Gear Solid, and Metal Gear Solid 3: Snake Eater when I wasn’t digging around in the menus to find fun treasures within. I also am very happy that these games were collected in one package for fans. That said, I think it was a mistake for Konami to allow us to play on the Nintendo Switch. While it is great that Nintendo fans will be getting these for the first time, it left me with questions about the PC, PS5, and Xbox Series X versions. Will their textures be updated? Are they targeting a locked 60 frames per second like the 360 version hits on Xbox Series X? Will the 720p native resolution be updated? That native resolution was what the HD collection from Bluepoint was set at for Metal Gear Solid 2, and Metal Gear Solid 3. That’s going to look a little soft on modern consoles.

Technical details aside, I think that this collection seems amazing overall. Even if it winds up being a port of the HD Collection from Bluepoint, fans on modern PC’s and consoles will have an amazing archive with a ton for fans to dig into. And if it turns out some of the games didn’t get as many enhancements as we hoped, savvy fans on the Xbox Series X that already own the HD collection may be better off buying the impressive Metal Gear Solid update separately for $20.

NHL 24 Gets a Release Date, Cover Athlete, and Its Official Reveal

NHL 24 has received its official reveal and EA confirmed it will skate onto PS5, PS4, Xbox Series X/S, and Xbox One on October 6, 2023.

Colorado Avalanche superstar defenseman Cale Makar will be serving as NHL 24’s cover athlete, and one of the biggest selling points in this year’s game is the brand-new Exhaust Engine. This new engine, which is powered by Frostbite, aims to “let players experience concentrated moments of intensity that hocket is known for.”

To help make that come true, the Exhaust Engine includes the Sustained Pressure System and the Goalie Fatigue System. The first one rewards offensive players who are playing aggressively in the attack zone and sets up some truly big plays. It does so by lowering your opponent’s attributes temporarily and “creating more space for movement and setting up plays.”

The Goalie Fatigue system, on the other hand, impacts goalies more as more shots are sent their way. They won’t be able to protect the goal as much as more shots are taken and there will be 75 new animations that help sell this change.

There will also be a new Physics-Based Contact system that “will revolutionize physical contact and deliver realistic body checks like never before.” Alongside creating some big moments that have never been seen before in-game, players will now be able to give bigger checks to create turnovers, break glass, and even send their opponent to the bench.

Furthermore, NHL 24 boasts an improved version of cross-play that will let players play many modes with their friends across either PS5 and Xbox Series X/S or PS4 and Xbox One, including Hockey Ultimate Team and World of Chel.

There is so much more to NHL 24 as it also introduces HUT Moments that let players play out some of hockey’s most incredible moments, improved presentation that makes the biggest plays and victories feel more epic, an update to how goalies control, more intuitive and accessible controls that allow for even more spectacular moves, and more.

For more, be sure to check out our NHL 23 review, in which we said, ‘A long-overdue audio-visual upgrade finally lets NHL 23 take full advantage of the PS5 and Xbox Series X so that the revamped franchise mode can look as good as it plays.”

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Call of Duty Dev David Vonderhaar to Leave Treyarch After 18 Years and 8 Games

David Vonderhaar, Treyarch’s studio design director who has been with the company for 18 years and has helped ship 8 Call of Duty games, is leaving the company for a new adventure.

Vonderhaar, who has been with the company since October 2004 and Call of Duty 2: Big Red One, took to LinkedIn to share the news and thank those who have been part of his journey at Treyarch.

“Today I am sharing that I have left Activision and Treyarch after an incredible 18 years and 8 Call of Duty games,” Vonderhaar wrote. “To my co-workers at Treyarch, I am immensely grateful for the time we invested working to improve our craft, never sitting on successes, and always wondering how to improve what we design and how we produce it.

“Thank you to the Call of Duty community for your passion and enthusiasm. That energy has often fueled our determination as a studio and individuals. I will always be grateful for the opportunity to interact with so many of you directly online and in person. This energy will always be a massive part of me.

“I am staying in the games industry, working on an undisclosed project I can’t discuss yet, but I am excited about a rare and unique opportunity. I’ll update you as soon as possible.”

Treyarch celebrated Vonderhaar on Twitter/X, thanking him and wishing him the best on whatever is next.

“Farewell to the legendary David Vonderhaar, whose discipline, creativity & innovation helped shape our games from COD 2: Big Red One to Black Ops Cold War,” Treyarch wrote. “His iconic phrases & groundbreaking ideas will be missed. Excited for your next adventure. #ThankYouVahn”

For more, check out our review of Call of Duty: Black Ops Cold War, which was Vonderhaar’s last shipped game at Treyarch.

Furthermore, check out all the latest details on Call of Duty: Modern Warfare 3, in which Treyarch is hard at work on helping bringing to life its Zombies mode.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Overwatch 2 Director Responds to Steam Review Bombing

Overwatch 2 director Aaron Keller has taken the time to not only respond to the game’s unfortunate review bombing on Steam, but also to reassure fans how much content is waiting ahead for them.

For those unfamiliar, Overwatch 2 launched on Steam on August 10 and quickly became the worst user-reviewed game on the platform ever. As of the time of our story, Overwatch 2 had a score of just 0.96 based on an approval rating of 10% from 92,028 votes.

On Blizzard.com, Keller addressed the review bombing in stride. While he admits it’s not fun to have your game be the target of these online attacks, the joy of seeing new players join the game far outweighs it.

“We also launched on Steam last week, and, although being review-bombed isn’t a fun experience, it’s been great to see lots of new players jump into Overwatch 2 for the first time,” Keller wrote. “Our goal with Overwatch 2 has been to make the game more accessible than ever for more people than ever before.”

Keller then talked about the controversial decision to cancel Overwatch 2’s long-awaited PvE Hero mode and how that has surely been a factor in the review bombing. In addition, he shared the vision for Overwatch 2 going forward and promised it will be one worth seeing through.

“Many of the reviews on Steam mention the cancellation of the much larger component of PvE that was announced in 2019 as one of their primary reasons for dissatisfaction with the game,” Keller said. “I get that. That announcement was about an ambitious project that we ultimately couldn’t deliver.

“If we can’t turn back the clock, then what can we do? We can keep adding to and improving Overwatch 2. That is how we move forward. This means more maps, heroes, game modes, missions, stories, events, cool cosmetics, and features – an ever-expanding, evolving, and improving game. This is the future of Overwatch. One where we will continually create and innovate on what is making the game great now for the players who are playing now.”

Despite the PvE Hero mode being canceled, Overwatch 2 fans will still have smaller PvE story missions to look forward to, including those found in the game’s latest season – Invasion. In this new season, the story missions see players fighting back against Null Sector and will show how such heroes as Lucio, Reinhardt, and others met before Winston banded together Overwatch.

For more, check out how Overwatch 2 has now moved on from early access and how Activision Blizzard admitted Overwatch 2 engagement and player investment is declining.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

How Pokémon Took Over a City for the World Championships

Since 2004, the Pokémon World Championships have popped up in different cities each year. The locations were restricted to North America until last year’s in London, and the event finally made it home to Japan this year. Usually, the events are constrained to inside the convention center where the competition takes place, but The Pokémon Company went all out with the festivities in the surrounding city of Yokohama this year, which turned into a grand celebration of the beloved brand.

The inside of the PACIFICO Yokohama Convention Center, the competition HQ, included the “normal” level of decoration celebrating Pokemon, from banners and photo opportunities spanning the halls, a faux field rest area complete with cherry blossom trees, and a thematic main stage, this time expertly decorated with landmarks of Yokohama, Japan.

But there was much, much more to the event this year than just inside the event center itself – the iconic Ferris Wheel in the Yokohama skyline flashed with Pokémon graphics; Pokémon statues and giant Pokémon card replicas could be found in parks and malls, and Pokémon photo opportunities abounded. There was even a map of all the Pokémon opportunities around the city to help fans catch ‘em all. Those were just the semi-permanent installations.

Before the main event, we saw a beautifully arranged symphony celebrating Pokémon and the championships, and during the week there were multiple Pikachu gatherings, parades, drone shows, stage shows, and more. We watched a musical stage show called “Imagination” featuring Pikachu, Lucario, Cinderace, Zeraora, and Greninja dancing alongside human performers in a performance reminiscent of one you might see at a Disney Park.

A “Japanese styled summer festival” was held at the waterfront Rinko Park behind the convention center. Called Pokémon Matsuri Park, fans could enjoy special arrangements of Pokémon music, play Pokemon-themed festival games, and participate in an extravagant stage show featuring taiko drums, costumed dancers, and the Pokémon Scarlet and Violet starters Sprigatito, Fuecoco, and Quaxly, along with Pikachu. (You can watch the adorable choreography in the official video here.) The sweltering temperatures were well above 90 degrees Fahrenheit (32 degrees Celsius), but Full Restore Tents assisted patrons with mist fans and shaded seats. (Where were these at Warped Tour?)

We truly couldn’t go anywhere in the surrounding area without seeing something related to Pokemon.

“That is us trying to bring a part of Worlds to a larger part of the Japanese audience than just can enter this physical space [of the convention center],” said Chris Brown, The Pokémon Company International’s director for global eSports and events producer. “Obviously, Pokémon is really important to our Japanese fans and there’s a lot of them. And Worlds coming here for the first time, we knew the demand to be on the show floor … would exceed how many fans [it could hold].”

“We can only hold 10,000 to 15,000 people in here. So it became a question of, ‘How do we still bring worlds to 100,000 people? How do we make sure that as many people as possible can get a little bit of the Worlds’ experience, even if they can’t come inside here?’”

And so The Pokémon Company worked with the city of Yokohama to create these many, many Pokémon displays and activities.

“This time we may have done a lot really, because we were all so excited to finally have the event in Japan. So we really went all out with these extra activities,” said Takato Utsunomiya, the Chief Operating Officer of The Pokémon Company.

“One example of maybe going a little bit too far, there’s a big boat out there … the Nippon Maru that’s like seven floors. It’s a massive vessel. We were able to work with that, to have all these different areas where players can go and battle each other within the ship,” Utsunomiya explained.

The S.S. Anne from the original Pokémon Red and Pokémon Blue games for the Game Boy heavily inspired the Pokemon-ified cruise ship (that remained docked for the voyage). Not only were there specific battle and trading areas for both the trading card game and video games, but framed Pokémon art graced the walls, the S.S. Anne theme reminiscent of Pachelbel’s Canon in D played over the speakers, and visitors could collect Pokémon stamps to decorate their boarding ticket for a souvenir. You could even open trash cans to look for “items” with varying levels of success.

“There’s really a lot of attention to detail. I don’t know if I can promise this for future events,” Utsunomiya concluded.

Though there are no promises about the ever-growing scale of The Pokémon World Championships, there is some speculation and hope.

“I think our goal is to always be growing, because that creates more accessibility for fans,” Brown said. “I can’t really comment on the specifics … but if you put on a five-year lens, absolutely. I hope this show is maybe even five or 10 times the size. Who knows?”

Check out our other coverage on Pokémon Worlds:

Black Myth: Wukong – The First Hands-On Preview

Since Black Myth: Wukong released its first trailer three years ago, every year on August 20th, the developer Game Science has shown something new about the development progress of the game. However, what’s different this year is that we finally got to play it. Game Science held a large-scale Black Myth: Wukong hands-on event in Hangzhou China, inviting over one thousand players from all over the country to personally play the latest trial version of this anticipated action-RPG.

This 45-minute demo provided three different boss fights and a relatively complete chapter experience. It’s worth noting that after the event, the dev team made some adjustments to the trial version based on the feedback and suggestions received during the closed-door evaluation I participated in. As a result, my experience may differ slightly from what others experienced in Hangzhou and at Gamescom in Cologne.

Due to time limitations, this trial version did not include the level-up system. However, it provided players with a set of skills and equipment that will be obtained in the mid-game of the final version. In addition to basic light and heavy attacks, the protagonist’s attack stances can be switched between three different postures including Smash Form, Pillar Form, and Thrust Form at any time. Furthermore, spells such as Immobilize, Stone Solid, Ring of Fire, and The Pluck of Many are also available for use. There are also two transformation abilities: one turns you into the previously seen Fireblade Wolf, and the other results in a creature with poisonous attacks. Additionally, players will find and collect certain potions for in-game use. It’s important to note that these configurations may vary slightly depending on the different stages.

The first boss in our demo is named Centipede Guai, and it appeared in the first 13-minute gameplay trailer released in 2020.

The first boss is named Centipede Guai, and it appeared in the first 13-minute gameplay trailer released in 2020. This time, it awaits players in a horrible cave. Its attack methods include rolling and heavy punches, as well as the ability to release poisonous gas. This gas inflicts a slow-acting poison effect on the protagonist, causing gradual health loss, which can only be cured by consuming antidote potions. However, this boss is considered relatively easy overall in terms of difficulty for this trial version. After becoming familiar with its attack patterns, most players should be able to defeat it easily.

The second boss is the Macaque Chief, as seen in the snow mountain of the 2021 trailer. This time, players can experience the sequence just as it was shown. You can observe how the protagonist’s movements and combat in the snow-covered terrain dynamically affect the accumulation of snow in real-time. This battle also holds a secret: if the Macaque Chief’s health is reduced to half within a certain time, it triggers his second phase. To encounter the monkey with wings, the protagonist needs to venture deeper into the scene. In this state, the monkey’s aggression, attack range, and attack patterns all increase significantly. It gains the ability to launch aerial assaults against the player, making for a thrilling and intense encounter.

The third boss is the Tiger Vanguard, who appeared in the 2022 trailer. This time, the Tiger Vanguard awaits players’ challenges in a blood pool in a temple. According to the developers, this boss will play a role in the storyline as an NPC who imparts the Stone Solid skill to the protagonist. Therefore, you will witness him using this skill during the battle. One highlight of this scene is how the water reacts and changes dynamically with the actions and combat. The Tiger Vanguard boasts the highest attack speed and aggression among the three bosses. Not only does he possess both physical and spell-based attack abilities, but his combo attacks also deal substantial damage, making it easy to fall victim to his assault.

The chapter experience provided during the Hangzhou event is called Purple Cloud Mountain. The overall scenery is somewhat reminiscent of the in-game footage shown in the 2022 trailer. This is a relatively complete level experience, featuring various environments such as forests, villages, and temples. There are also as many as four or five types of enemies waiting for players along the way. Don’t underestimate these minions, they also possess the ability to deliver a fatal blow to the protagonist with a single strike.

Don’t underestimate the minions, as they also possess the ability to deliver a fatal blow to the protagonist with a single strike.

This level features a semi-open map with multiple paths for players to explore. It includes a short cutscene, an optional quest to obtain a new transformation ability , and a final boss encounter with the two-phase transformation, Blood Moon General. This boss is of enormous size, and the protagonist can only engage in battle by standing at its feet. It possesses the ability to unleash area-wide attacks, making dodging these attacks a challenge. Additionally, during its second phase transformation, the entire scene is shrouded in a blood moon, and its attack patterns undergo some changes.

There is also a detour path in the level that players might not easily find, where they can encounter a hidden boss, the Poisonous King. This creature has the appearance of a scorpion-like monster. After engaging in conversation with it, players need to break the wine barrel beside it to start the battle. This hidden boss presents the highest level of difficulty in this trial version. It possesses extremely fast attacks, deals heavy damage, and boasts skills that inflict poison on the protagonist. It took me nearly an hour of fighting to defeat it, and there were several instances where I succumbed to poison before being able to use the cure potion in time.

From my experience in this trial version, Black Myth: Wukong appears to be a classic action-RPG game that features both physical and spell attacks, along with an equipment and growth system. The protagonist’s weapon, the Golden Cudgel, changes its attack range based on the attack rhythm. Light attacks can accumulate Focus Points displayed in the bottom right corner of the screen, while heavy attacks consume these points. Combining light and heavy attacks can create combos. During a combo, if you press the heavy attack button just before an enemy’s attack is about to hit the protagonist, you can expend special points to execute a combo that deals greater damage to the enemy in an invincible status.

You can also jump and dodge. An instant-dodge allows the protagonist to create a phantom and evade the attacks while immediately counterattacking. It has no recovery time, allowing for consecutive evasions of enemy combo attacks but you need to focus on depleting your energy bar. According to the developers, the skill tree will include abilities that allow the phantom to explode, dealing damage to enemies.

Black Myth encourages players to combine physical and spell attacks. For instance, freezing an enemy with the Immobilize before attacking can result in dealing more damage to the enemy in a safer way. Additionally, the timing of spell usage affects their effectiveness. Using the Ring of Fire and then drinking the gourd will restore more health than using it outside the fire ring. Using The Pluck of Many allows you to summon a group of clones to assist you and temporarily disengage from battle. Moreover, after transforming, the protagonist can wield the specific weapons associated with the transformation, such as a fiery blade for the Fireblade Wolf or a poisonous attribute for the attacks of the Worm Man.

And while Black Myth shares some similarities in its mechanics with the Dark Souls series, the combat feel here is quite distinct from any other similar games. In my opinion, this distinction arises from the fact that, in other soulslike games, players typically wielded weapons like swords or axes, with the grip at the weapon’s end during combat. However, in Black Myth: Wukong, the main weapon is a staff, primarily held in the middle. The grip on the staff changes according to different moves, creating a varied rhythm and action, even changing the length of the staff in combat. The impact feedback from the staff striking enemies is quite distinctive as well. Coupled with the support from the spell system during combat, Black Myth: Wukong stands apart as an ARPG with a unique feel, differentiating itself from other ARPG and action games that have come before.

While Black Myth shares some similarities in its mechanics with the Dark Souls series, the combat feel here is quite distinct from any other similar games.

Ultimately, despite Game Science providing a substantial amount of gameplay content in this trial version, there are still numerous questions waiting to be answered. For example, whether the protagonist possesses other weapons, how the level-up system works and what the skill tree looks like, and how many transformations and spells are available—all of these questions can only be answered once the game is officially released.

Speaking of which, Black Myth: Wukong is currently scheduled for release in the summer of 2024. According to Game Science, the game is targeting a release on both PC and next-generation console platforms on day one.

Meanwhile, Game Science has also announced its participation in this year’s Gamescom and will be offering a playable version for global players at the event. Additionally, the Gamescom playable version may feature something different from the Hangzhou event. For more details about this new gameplay content, please stay tuned to IGN’s Gamescom coverage!

Charles Young is the editor-in-chief of IGN China.