Baldur’s Gate 3 on Xbox Series S Could Get Split-Screen After Launch

The Xbox Series S version of hit role-playing game Baldur’s Gate 3 won’t have split-screen when it launches later this year, but that’s not to say it won’t receive the feature after launch.

A message on the official Xbox Twitter account (below) gave Series S players hope. “To answer some questions we’re getting, we’ll continue to work with [developer] Larian to explore the addition of split-screen on Series S post launch,” it said.

Baldur’s Gate 3 currently lacks a release date on Xbox despite having already launched on PC and its coming to PlayStation 5 on September 6. Larian wasn’t able to get split-screen working on the weaker Series S, and Microsoft’s feature parity policy prevented the studio from releasing even on the more powerful Series X.

Not even Microsoft engineers could get the game working as intended, but despite Xbox boss Phil Spencer insisting the feature parity policy remains in place, Larian later announced that Baldur’s Gate 3 will launch on Xbox this year without the split-screen feature on Series S.

The exception perhaps comes from the game’s success. The Dungeons & Dragons-based RPG has proven incredibly popular so far, almost immediately becoming one of the most popular games on Steam and forcing a hotfix from Larian to cope with demand.

It’s also gained attention for being, in the developers’ own words, “big-budget horny”, with players being shocked by the extent of its nudity.

In our 10/10 review, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Bloodborne-Inspired Lies of P, Like Bloodborne, Has 3 Endings

The upcoming Bloodborne-inspired Soulslike Lies of P features three endings for players to experience, just like Bloodborne itself.

Speaking to IGN at gamescom 2023, game director Ji-Won Choi said players will encounter different endings depending on the decisions they make throughout the game. Lies of P, perhaps unsurprisingly, features a lying system, and the extent of players’ lies throughout the game will determine which ending they receive.

“The lies in the game are not only lies that you are fooling others [with] but also white lies you have to do to make others feel better,” Choi said. “You have to understand others’ emotions to make a decision so [we] want users to feel how they would as a human in the game, and it will show in the ending.

“There are three different endings and if you get to the end of the story there’s a big surprise, a twist, waiting for you. The decisions that you made throughout the game will lead you to endings, so it’s not something that you have to pick at the ending, it will lead you throughout the game.”

Choi also suggested there won’t be obvious story paths for players to follow to achieve each ending, but instead there will seemingly be unclear consequences to players’ decisions that won’t unfold until later.

This is perhaps most similar to Bloodborne’s hidden ending, where players must make a series of decisions during the game that don’t have an obvious purpose at the time. Its other endings are more cut and dry, with players simply choosing between two options at the game’s close.

Comparisons have been made between Lies of P and Bloodborne since its announcement in 2021, from its gothic architecture to its animations to its simple red health bars. FromSoftware fans even modded Lies of P’s PC demo to include Bloodborne’s assets.

In our preview of the game, which launches September 19, IGN said: “Even if Pinocchio’s story in Lies of P isn’t being manipulated by cosmic old gods that turn people into slugs, the attention to detail in recapturing Bloodborne’s magic has got [our] full attention.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Armored Core 6 Gets Off to Flying Start on Steam ‘Thanks to Elden Ring’

FromSoftware’s Armored Core 6: Fires of Rubicon is off to a flying start on Steam, with publisher Bandai Namco saying it’s “thanks to Elden Ring”.

As reported by PCGamesN, the epic mech battling game from the Dark Souls developer topped Steam’s best selling games chart over the weekend, and while it now sits at fifth place, its launch day performance knocked the critically-acclaimed Baldur’s Gate 3 from its throne.

Fires of Rubicon arrives as the first Armored Core game in 11 years but more crucially as the first after FromSoftware released the likes of Elden Ring, Dark Souls 3, Bloodborne, and Sekiro: Shadows Die Twice. Bandai Namco had higher expectations for this game as a result.

“This is an opportunity for us to truly widen the audience of the Armored Core games,” Bandai Namco Europe CEO Arnaud Muller told GI.biz. “My ambitions are not on par with Elden Ring, but our ambitions are way bigger than the previous Armored Core games.

“Thanks to Elden Ring, FromSoftware has become a seal, a guarantee of quality, and therefore people will see that the Metacritic of this game is great, [that] it’s challenging but very rewarding, [and say] ‘I wanna try that game’.”

While giant mechs don’t exactly align with the stoic fantasy world of Elden Ring, the two do share one similarity on the technical side. The PlayStation 4 Pro version of Armored Core 6 runs with a locked framerate of 60fps on PlayStation 5 despite Bandai Namco saying it maxes out at 30fps at 1800p resolution, just as Elden Ring did.

In our 8/10 review, IGN said: “Armored Core 6: Fires of Rubicon’s stellar customization options feed into its excellent mecha combat, and the result is challenging combat puzzles that kept my attention all the way through its 15-hour campaign and beyond. It’s let down by a dull story, but lands direct hits where it counts.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Starfield Global Release Times and PC Specs Revealed

Starfield is just about here and Bethesda has revealed its global release times alongside the minimum and recommended PC specifications ahead of its early access release date of Friday, September 1.

Bethesda Game Studios shared the details in a blog, giving important details to those of us still living on the “old neighborhood” called Earth. First up, it shared the release timing for those who will get access to Starfield via early access.

If you pre-ordered or purchased the premium edition, premium edition upgrade, or the Constellation Edition, you will be able to take off into the great beyond on September 1 (or even earlier!). If you have the standard edition, you will have to wait until September 6.

You can see the image below for the full global release times, but those in Eastern and Pacific time zones will be able to play Starfield right at 5pm PT/8pm ET on August 31. That translates to September 1 at 1am BST/10am AEST.

Starfield PC Specs

As for Starfield’s PC specs, both the minimum and recommended options require an SSD and will require 125 GB of avaialble space. Check out the full minimum and recommended specs for Starfield below;

MINIMUM:

  • OS: Windows 10 version 21H1 (10.0.19043)
  • Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
  • DirectX: Version 12
  • Storage: 125 GB available space
  • Additional Notes: SSD Required

RECOMMENDED:

  • OS: Windows 10/11 with updates
  • Processor: AMD Ryzen 5 3600X, Intel i5-10600K
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 125 GB available space
  • Additional Notes: SSD Required

While we don’t know the exact performance on PC, Bethesda’s Todd Howard previously confirmed that Starfield will run at 4K and 30 FPS on Xbox Series X and 1440p and 30 FPS on Xbox Series S. The decision to lock the game to 30 FPS was to ensure a “consistency” of performance.

For more, check out a preview of Starfield’s opening mission, Bethesda’s Pete Hines’ comments on how Starfield “doesn’t really even get going” until players finish the main quest, and everything else we know about Starfield.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

PSA: Armored Core 6’s PS4 Pro Version on PS5 Appears to Run at a Locked 60 FPS

While the PS5 version of Armored Core 6 runs very well and mostly at 60 FPS in performance mode, the PS4 Pro version run on a PS5 appears to give you a locked frame rate of 60 FPS, much like it did for Elden Ring.

As noted by Lance McDonald (@manfightdragon) and confirmed by IGN, the PS4 Pro version of Armored Core 6 will run with a locked framerate of 60 FPS on PS5 despite Namco Bandai saying it maxes out at 30 FPS at 1800p resolution. While it takes a small resolution hit, those looking for the best performance may want to give this a shot.

As previously mentioned, this was the case with Elden Ring as well, as we showed in our Elden Ring performance review.

“One nice benefit of the PlayStation 5’s backwards compatibility mode is you can also play the PS4 version, or in this case the PS4 Pro version, which provides a reduced image quality of 3200×1800 (likely a reconstructed method as per Sekiro) and some graphical cutbacks,” IGN’s Michael Thompson wrote about Elden Ring. “The reward is a perfectly locked 60fps readout from all tested sections. This offers the absolute best way to play if performance is your main priority, and that includes the PC due to the current patched version experiencing heavy prolonged stutter and slow down when it happens.”

McDonald went on to say that the PS5 version of Armored Core 6 runs “GREAT almost all the time, but it does have moments of slowdown that aren’t hard to see whatsoever. They mostly happen in cutscenes but also when exploring areas with heavy weather effects. (Yes, this is Framerate-priority mode).”

For more, check out our Armored Core 6 performance review for PS5 vs Xbox Series X/S vs PS4 vs Steam Deck and out review.

In our Armored Core 6 review, we said its “stellar customization options feed into its excellent mecha combat, and the result is challenging combat puzzles that kept my attention all the way through its 15-hour campaign and beyond. It’s let down by a dull story, but lands direct hits where it counts.”

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Best Cosplay at gamescom 2023

gamescom 2023 was filled to the brim with some incredible cosplay, and the official gamescom cosplay contest showed off some of the best of the best and rewarded these incredible people with some fantastic prizes.

While there were obviously a ton of people in cosplay at gamescom, 30 of them competed for the ultimate prize in the official gamescom cosplay contest. All of these cosplayers deserve recognition for their fantastic work, and there is a good chance you’ll find representation from your favorite game somewhere in there.

As for the winners, you can see a full list below alongside a video of their cosplay in action. The overall winner was Pockyy Neko Cosplay’s Valkyrie from Apex Legends, but all are worth a look. You can also see some of the best cosplay from gamescom in the slideshow below, and be sure to check out our tour of gamescom’s incredible Cosplay Village.

Best Costume – 1st Place: Pockyy Neko Cosplay (Valkyrie from Apex Legends)

Best Costume – 2nd Place: Dragoon Cos (Cleanrot Knight from Elden Ring)

Best Costume – 3rd Place: James (Odon of Confraternity from Blasphemous)

Best Dress: Coffeeowl Cosplay

Best Built: Kiraaramec

Fan Favorite: Funzkopf (Din Djarin from The Mandalorian)

For more on gamescom, check out our recap of the biggest moments from the show and our roundup of Opening Night Live.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The 10 Best Dog Pokemon of All Time

Dogs are considered to be mankind’s best friend. Pokémon that look like dogs, however, make even better companions than normal dogs. No offense to the dog reading this with you.

Since the dawn of time, dogs have stuck with us through thick and thin, helping us track down our missing loved ones by sniffing the items they’ve left behind, sensing the auras of good people to trust and bad people to stay away from, and even detect when we are sick so that they can help us. Dog Pokémon are able to do all those things, but with enhanced abilities.

If you’re looking for a trusty canine to join your Pokémon team, here’s a list of the 10 best Pokémon dogs we believe will always be a good fit. You can also check out our list of the best video game dogs if you’re looking for more pups.

Lucario

Lucario may not look like a dog because it stands on two feet, but it does possess some of the best canine qualities. This Pokémon is well renowned for its ability to sense aura, which many dogs in the real world read from the magnetic field emanating from humans with positive energy.

Lucario evolves from Riolu when you give it tons of love during the day, something many dogs require from their human companions. In battle, it stands on tiptoes instead of having its feet fully planted on the ground, which some dog breeds tend to do. The one advantage it has over every dog on the planet is it can enjoy chocolate without dying after eating an entire chocolate bar.

Arcanine

The evolved form of Growlithe via the Fire Stone, Arcanine is a classic Pokémon known for its majesty, beauty, and speed. It can run 6,200 miles in 24 hours with a flighty grace. That’s giving the Siberian husky a run for its money, as it runs for 100 miles daily.

Arcanine’s bark is so loud and commanding that any person or Pokémon who hears it grovels before it. It’s rarely seen in the wild, but when it is found, it can be seen living either in prairies like Lassie or in active volcanoes, as seen in the Hisui region in Pokémon Legends: Arceus, where it takes on a different form thanks to the constant volcanic activity of its environment. It can also stash food in its mane and carries it to its nest for its young.

Houndoom

Evolved from Houndour, Houndoom live in packs just like wolves. You could tell it leads its pack by the horns raked sharply across its back. Houndoom determine leadership by fights within the pack, which are vicious given its dark nature. After all, it’s the Dark Pokémon, and the skull designs let you know it.

The toxins in its gut allow Houndoom to create a boiling fire mixed with poison, inflicting burns that will never heal no matter how much you try to treat it. Better watch out!

Stoutland

Inspired by the Scottish Terrier, Stoutland is as famous for its giant mustache that touches the ground as it is for its bravery, having a penchant for rescuing people who are lost at sea or in the mountains. If it rescues anyone in cold environments, its fur is thick enough to protect itself and others from freezing temperatures.

Stoutland makes a good partner of choice for many Pokémon Trainers, as it loves spending time with humans and can warm up to them in just three days after being introduced to them. That’s what we call loyalty.

Yamper

Aside from being one of the best doggos in Pokémon history, Yamper is the only known Pokémon that can have Ball Fetch as an ability, which is helpful for catching failed Poké Balls. Like most dogs, it tends to chase after fast-moving things, including people, other Pokémon, and even vehicles — as long as it doesn’t get run over by a carl anyway.

Yamper can’t store the electricity it generates, so it will only give off sparks of electricity when it is running, thanks to an organ that produces it from the base of its tail. Its design is inspired by Queen Elizabeth’s band of royal Corgis, which fits the UK-influenced landscape of the Galar region, where it’s a popular choice for herding other Pokémon, like Wooloo. Just as Scooby-Doo helps solve mysteries for Scooby Snacks, Yamper will only help people in exchange for treats.

Snubbull

Snubbull has a pronounced underbite just like pugs, shih-tzus and bulldogs, to name a few breeds, but its jaws give off a powerful bite. Despite its frightening appearance, it’s a very playful and affectionate Pokémon, so it gets sad when others run away instead of giving it the love and attention it deserves.

In battle, Snubbull prefers to scare its opponent rather than fight it. Like most dogs, it uses its keen sense of smell to track things down. It will gladly find your cell phone if you drop it somewhere you shouldn’t have. It’s also the perfect companion for women, who will dress it

Furfrou

Furfrou may not evolve to or from other Pokémon, but it can have its fur trimmed into nine different styles: Star, Diamond, Heart, Pharaoh, Kabuki, La Reine, Matron, Dandy, and Debutante. However, it will only allow those it trusts to cut its hair.

Having a haircut allows Furfrou to move swiftly when battling other Pokémon. If you go five days without trimming it, its hairstyle will revert to a regular trim — any pampered poodle’s worst nightmare! Furfrou used to guard the King of Kalos in the region’s medieval times, so every aristocrat worth their salt competes to see which Furfrou hairstyle is fit for a king.

Fennekin

Before you fight me on why Fennekin is on this list despite being classified as the Fox Pokémon, foxes belong to the Canidae family of the animal kingdom. Fennekin is a mix of a fox and a small dog, but it leans toward the fox side as it chews on twigs.

It’s as temperamental as any other small dog, but with a tendency to set things on fire, using its ability to vent hot air from its ears to scare away opponents. Fennekin having the best of both worlds makes it the most popular Kalos starter Pokémon ahead of Froakie.

Rockruff

Rockruff looks to be the most normal-looking puppy in the Pokémon universe, and that’s saying something. People often recommend it to beginner Pokémon Trainers because its friendly disposition allows it to bond with Trainers very easily, but its wild and independent nature makes it tougher for most Trainers to raise.

Rockruff never forgets an odor after smelling something once, having a keen sense of smell that spurred stories about it reuniting with its Trainer after getting separated by following the faintest traces of their scent. The rocks around Rockruff’s furry neck make it look like it’s wearing a necklace, which makes it the cutest doggo that even Paris Hilton would fawn over.

Smeargle

Smeargle is a beagle-like Pokémon that’s a born artist — and perhaps a better artist than Snoopy. The top of its head is designed like a beret, and its tail acts as a paintbrush, with the color of the paint depending on the individual Smeargle. The paint could be green, red, blue, yellow and brown, with the hue changing with its emotions.

Smeargle uses paint to mark its territory with over 5,000 different markings — a more creative method than peeing everywhere — and uses Sketch to copy the moves of other Pokemon it fights. If you’re an artist who wants a creative Pokémon for a partner, Smeargle is it.

Looking for more Pokemon? Check out our guide to the best Pokemon games as well as the best Pokemon movies to bark further up the tree.

Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal.

Foamstars is Splatoon With a Different Lick of Paint | gamescom 2023

When Foamstars first splashed onto screens earlier this year, the initial reaction was that it desperately wants to be Splatoon. Now, having played a handful of matches, I can confirm that, although it tries a few new things, the comparisons with Nintendo’s inky shooter are completely valid.

Truthfully, playing four matches of a single mode during gamescom is nowhere near enough to get a proper feel of the game. It’s barely long enough to familiarise yourself with the controls. But having played a bunch of Splatoon 3 recently, the very same mechanics of shooting brightly-coloured goop and moving quickly around the arena is at the centre of what Foamstars does. Naturally, there are subtle differences: the foam you fire has a much more three-dimensional effect on the match – so much so it’s possible to lay down a wall of bubbles that provide a barrier between you and the enemy – but the way it impacts movement is identical to Splatoon’s paint. You can move quickly and freely across your team’s colour, but scooting through the opposition’s foam is like wading through treacle. Similarly, you don’t dive into the foam like Splatoon’s Inklings but surf across the surface instead, but the combination of laying down fire and then zipping towards your target is very familiar.

The mode I played was a four-vs-four battle called Smash the Star and the aim was simple enough: ‘kill’ players on the opposing team seven times, at which point their best player becomes the ‘star’; knock them out and it’s game over. There were eight characters on offer, split into four types: some carry rapid-firing blasters that offer a good balance between firepower and speed, while heavies carry shotguns that fire bubbles capable of pushing the opposition back. There are precision characters who rely on laser-guided shots to increase hit rate, and lastly Foamstars who carry huge cannons capable of laying down a ton of foam. Each also has two unique special attacks too, like grenades that send a burst of foam on impact to a giant shark torpedo the launches at the opposition.

There’s a lot going on and quickly it becomes a sea of pastel blue and pink, with little contrast between your team-mates and the opposition

There’s obviously a sweet spot in terms of team set-up, using support characters to cover as much of the arena in foam to allow the faster players to move more easily, but understanding the meta of each character takes time – something that wasn’t afforded for this demo. Instead it felt chaotic, even when we tried working together as a team. This is partly due to the presentation: there’s a lot going on on-screen and quickly it becomes a sea of pastel blue and pink, with little contrast between your team-mates and the opposition.

I found this the most challenging when you or your team-mates are covered in a ball of foam, which happens when you take too many hits. It’s Foamstars’ equivalent of being downed and you’re left to slowly roll around in a big ball of bubbles until either an opposing player surfs into you – which knocks you out entirely, costing one of the seven lives and forcing you to restart from the edge of the arena – or one of your team-mates gets to you first, putting you straight back into the fight. But downed enemies are covered in the same-coloured foam as what covers the battlefield so they’re hard to pick out in the frenzy of a firefight, and getting into the rhythm of attacking and keeping your team-mates up and running was more challenging than it should be.

Undoubtedly this is something that will likely get easier over time, and there’s also the possibility it might be adjusted during the remainder of development, but it’s definitely a drawback in the demo I played. That said, Foamstars does have the foundation to be a fun game. The gunplay feels tight and the movement is fluid, and the idea of dramatically changing the battlefield by making bubble mountains that need to be clambered over is one that has huge potential.

Visually it has plenty of flair, mixing the style of Persona with the speed of Jet Set Radio, and it ran smoothly with no stutters, despite the arenas being swamped with foam that constantly changes the shape and surface of the battlefield.

There are more modes to be revealed too, including a single-player game I’m hoping will help players get familiar with the intricacies of Foamstar’s mechanics. Will it be enough to pull players away from Splatoon? I think that’s unlikely, but if it can fulfil its potential in the run-up to release, it might catch the eye of those who don’t have a Switch.

Alex is IGN’s Features Director and Head of UK Studio, and has an unhealthy obsession with LEGO. He used to have a Twitter account before it was shut down.

Texas Chain Saw Massacre: Best Tips for Victims and Family

Now is your chance to relive the cult movie classic Texas Chain Saw Massacre in all its gory glory. This new multiplayer asymmetric horror survival game pits you as either a Victim or a member of the ruthless Family, a group of senseless murderers who delight in killing for sport.

Whether you awake in the basement as a Victim or choose to dominate the match as one of the Family, the odds are never guaranteed to be in your favor. Mastering the art of slaughter or escape is crucial to winning in this horrific game. Here are some tips to carry you through your first few matches as either a Victim or the Family.

Tips for Family

Welcome to the Slaughter Family. For reasons unknown, you have captured and tortured four Victims, chaining them up in the basement until you decide what to do with them. As luck would have it, all four have escaped from their bonds, and if you don’t kill them soon, they could end up escaping. But perhaps you like playing with your food? Here are some tips for getting started as a bloodthirsty killer in The Texas Chain Saw Massacre game:

Look For Blood Trails

Seems like all that work you put into torturing your captives has paid off. As the game goes on, Victims will begin to leave a trail of blood behind them. If a Victim is taking too long to escape, the trail will become more and more visible. Don’t forget to keep an eye on the ground or risk overlooking the most direct hint to a Victim’s location.

Pay Attention to Sound Cues

Whenever a Victim makes a lot of noise, a red circle will temporarily appear in that location on the map. This audio indicator can mean a number of things – a Victim opening a door, someone running through bones, alerting chickens. It could even be another member of the Family. Check out these disturbances when they appear to rule out a sneaky Victim’s hiding spot.

Level Up Grandpa

The first thing you’ll want to do as the Family is wake up Grandpa. The Family patriarch might not be mobile, but he has a powerful ability to detect Victims wherever they are, highlighting nearby Victims on the map.

Find him and feed him as much blood as possible before your Victims escape to the surface. To do this, you’ll need to gather blood via blood buckets that can be found scattered throughout the map. Once you collect blood, return to Grandpa and feed it to him. If you’ve fed Grandpa enough blood, his Victim detection ability will grow stronger at an alarming rate.

Tips for Victims

While searching for your missing friend Maria Flores, you were caught by the infamous Family. Now you are gravely wounded and chained up in the basement, with escape being your only option to survive. If you plan to get out, you will need to not only avoid the killers, but be resourceful in how you search for an escape. Here are some tips if you are just starting out as a Victim in The Texas Chain Saw Massacre:

Don’t Be Afraid to Make Noise at the Beginning

When you first load into a game, you’ll be chained up in a basement and have to escape. If it’s you’re first time playing, you may not want to make a lot of noise to escape your shackles. But don’t worry. This is the one time you can afford to make some noise. Mash the escape button until you fall. Once you hit the ground, you’ll need to start being as silent as possible.

Take Advantage of Escape Animations

Whenever you’re crawling through a space, squeezing through a wall, or falling into a well, you cannot take damage. You may see some family members attacking you but don’t worry because you can’t take damage as long as you’re in that animation.

However, it’s worth pointing out that you’re not fully protected. Leatherface is the only Family member capable of hurting you while moving through walls. He can stick his chain saw through wall cracks to hit you, so be wary when facing off against Leatherface.

All Chickens Must Die

Be careful when you’re near a chicken – even they’re trying to kill you to some degree. If you get too close to a caged chicken or make enough noise in the vicinity, they’ll begin to to cluck up a storm.

The racket a chicken makes when disturbed informs the whole Family that someone is nearby them. Luckily, even if a chicken is alerted, you won’t be marked. Only the chicken will appear to all the Family with an audio indicator, so ensure you get away quickly.

Did you know that there are multiple ways to escape from the Slaughter Family? Our How To Escape guide breaks down how to use the Fuse Box, Car Battery, and more to open an escape exit. Or perhaps you’re struggling to pick the best perks to unlock to build a loadout for your favorite character? Once you’ve figured out How To Level Up, check out our Best Perks page for our top recommendations!

Soulframe: Digital Extremes Reveals More Gameplay Details for Its Free-to-Play Elden Ring Competior

At TennoCon 2023, Warframe developer Digital Extremes shared new details on its upcoming free-to-play game Soulframe.

The presentation started with Digital Extreme showcasing an extensive gameplay demonstration resembling a Warframe and FromSoftware’s Elden Ring fusion. So far, the gameplay and controls looked fluid, and some gameplay showed some of the magic combat and stealth gameplay players can partake in.

Digital Extremes’ presentation included a look at the Plain of Souls and the Nightfold tent. The former, described by Digital Extremes, will serve as a village of your ancestors once you unlock more world history and progress through Soulframe.

We also saw a bit of the RPG elements coming to Soulframe, with Digital Extremes admitting that the RPG genre is “a little out of [its] wheelhouse.” The developer explained how the skillset in Soulframe is divided into three stats called Virtues: Courage, Spirit, and Grac, which are based on a fighter, magic, or assassin character seen in similar fantasy RPG games.

The gameplay deep dive touched on how inventory works in Soulframe. In addition to holding weapons and wear, players will also have a slot for collecting souls. In Soulframe, the Envoy (which the player controls) has their soul and heart taken from them, and the only way they can gain permanent skills is to reconnect with their ancestors and collect their souls.

One of the most interesting features in Soulframe, like Warframe before it has a feature where you can switch classes seamlessly. In Soulframe the feature is called Pacts, and each one offers three different perks; Digital Extremes showed off just two in the demo: Fey and Ode Tempest.

Soulframe was announced at TennoCon last year and is described as a free-to-play open-world adventure “heavily influenced by themes of nature, restoration, and exploration,” with some inspirations from projects such as Princess Mononoke.

Digital Extremes has yet to announce a release date for Soulframe.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.