Watch as Sony Seemingly Drives a Car With a DualSense

Sony Honda Mobility not only showed the latest version of its Afeela EV at Sony’s CES 2024 press conference, but the car itself was driven on the stage by a PlayStation DualSense controller. Don’t get too excited yet, however, as it was billed as only a tech demo.

The latest Afeela prototype was driven by Sony Honda Mobility president and COO Izumi Kawanishi, who was on stage with the DualSense. You can check out the clip below via @Knoebelbroet or click here to watch the moment in action on YouTube, but it’s important to remember that Kawanishi said this was just “for the purpose of the tech showcase only.”

“This remote driving demo is for the purpose of the tech showcase only,” Kawanishi said. “However, we believe that software can define new function and value. We want to redefine the relationship between people and mobility.”

This was obviously meant to be a “wow” moment for the press conference, and it did shock those online as well when they first saw it.

That’s not the only gaming/entertainment-related news for the Afeela, as Kawanishi also showed off some of the possible customization options that include Fortnite and Spider-Man: Across the Spider-Verse themes on the displays in the car.

Additionally, there were more details revealed about Sony Honda Mobility’s collaboration with Epic Games. This was seen in a simulator that that will make use of “virtual spaces to create new user experiences in mobility.”

“This tool simulates external environmental conditions such as information for other vehicles, pedestrians, terrain, and weather,” Sony Honda Mobility wrote. “By combining this technology with AR, users will enjoy an immersive experience that also enhances safety.

“SHM provides a visually stunning 3D map from which extensive metadata from the internet is overlaid. Map data can also be used to broaden the possibilities within the development of gaming and entertainment features.”

While we may not be able to drive the real Afeela EV with a DualSense, Sony did reveal that the Afeela Prototype 2024 will be headed to Gran Turismo 7 later this year via a patch update. So, technically, you’ll be able to drive an Afeela with a Dualsense after all!

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Supernormal Review

Has any other demo had the impact of Hideo Kojima’s genre-redefining PT? That stunning playable teaser for the scrapped Silent Hills may be a decade old now (sorry, yes, that made me feel ancient, too), but its legacy is still undoubtedly shaping the games we play today. One of the latest to pay homage, Supernormal, says it’s the spiritual successor to Allison Road rather than PT itself, another unreleased game that was heavily influenced by Kojima’s aborted horror project. But doing the one thing Silent Hills and Allison Road couldn’t, Supernormal has actually made it into our hands – and while it doesn’t leave the same impact as its inspirations, it certainly has a few moments worthy of them… as long as you’re prepared to get through its underwhelming first half to see them.

Like PT, Supernormal takes place in just a single location – Mr. Sakamoto’s stylish Japanese home – and it’s your job as an investigator named Wyatt to uncover exactly what the hell happened to his daughter, Sophia. Though the home is neat and orderly, there are plenty of signs that something’s amiss. There’s blood spattered on the piano. Bloody handprints are stamped all over the downstairs bathroom. Flies crowd around a pile of unwashed clothing in the laundry room, where a pistol just so happens to lie idly next to the washing machine. While we’re spared the terror of yet another looping hallway extravaganza, Supernormal requires you to become very familiar with Sakamoto’s home, and as you move around – exploring inexplicable sounds and following ominous blood trails – the true horror of what took place here begins to come to light.

That can create an appropriately tense atmosphere, but it’s one that’s frequently shattered by some strange choices, particularly in the first half. For starters, Supernormal’s dull opening cinematic is just your character and Mr. Sakamoto sitting in front of each other for three minutes as the sound effects and music get louder and louder until you can barely hear the conversation; a real problem, given the auto-subtitles just stop working, too. Shortly after, you’ll wish you still couldn’t hear Wyatt, as you’re let loose on the house and he talks you through every idiotic thought that enters his head.

“Bloody handprints amidst a piano-loving environment,” he whispers, inexplicably, when finding blood on the piano. “It’s unsettling to think what might have happened to Sophia. I’ll leave no stone unturned in my search for answers.”

Yes. He actually said that out loud.

Uniformly awful dialogue is delivered in an unconvincing way.

“An unexpected sight,” Wyatt adds when he encounters the pistol. “A pistol in this case raises serious concerns. I need to be cautious and determine its relevance to the missing person’s investigation.”

It’s uniformly awful dialogue, delivered in a fairly unconvincing way, but once you’ve made your first lap around the house, Wyatt falls mercifully quiet. That’s wonderful, because it’s here – when Wyatt shuts up, and all you can hear is the sounds of the house settling and what may or may not be the groans of the undead – that things take a turn for the terrifying.

Nothing Supernormal attempts feels particularly unique, but the scares are beautifully done, especially if you’re playing alone in a dark room with headphones (as all horror games should be enjoyed). The first time I realized how the lingering spirit in this house was trying to communicate with me, the hairs on the back of my neck stood to attention. When a disembodied voice firmly told me to keep the light off, you better believe I obeyed it.

The entire 90-ish minute playtime is essentially one giant fetch quest as you look for clues, and you’ll never quite be sure what you need to do to trigger the next event – but the spooky interactions you’ll encounter are genuinely unsettling, with randomized events that are considerably more terrifying than the scripted ones. There’s one where the ghost scuttles up the wall like a cockroach. Another, where it skitters around the place with its back arched, a neat homage to the deleted spider crawl scene from The Exorcist. Other times, it’s stomping around the kitchen, just a few feet away from where you’re sitting, staring at a laptop. It’s only by regularly interacting with the laptop that you’ll be able to progress, though, which adds a delicious beat of tension every time you sit down.

The spooky interactions you’ll encounter are genuinely unsettling.

Undoubtedly one of Supernormal’s more intriguing features is a voice recognition system, though it never quite functioned properly for me. If you have a mic live, you can theoretically ask the spirit where it is, or if it can see you. Sadly, even though my mic was being picked up, I wasn’t able to trigger any of the cool TV messages shown in its teaser trailers. I suppose it’s nice that this feature isn’t mandatory, as I was able to complete three playthroughs without using my mic, but it’s a shame such a key feature didn’t work for me during them, even after I realized that the red mic icon meant the ghost can hear you, not that it can’t (surely green would be a more recognizable visual indicator?).

Eventually, though, you’ll not only learn that getting killed by this spirit is entirely out of your hands – it will somewhat arbitrarily decide whether or not you make it through a sequence alive – but it’s without consequence, too. If it decides to take you out (whether or not you do “look behind you”), you’ll wake up on the couch again, having lost no progress at all. This isn’t a complaint exactly, as few things deaden the impact of horror more than making you re-do things over and over again, but it does take some of the fear away. You’ll also eventually discover that the sputter of your flashlight (which you’re never explicitly told you have, by the way) is meaningless, too.

Supernormal does look and sound great, though – the visual style of the Sakamoto home and its lighting in particular are really well designed, even if they borrow many ideas from PT. Most of the time, you’ll move through the story smoothly as well, rarely getting stuck in annoying ways, which – unpopular opinion alert – is a step up from PT’s occasionally super confusing puzzles.

I can’t be as complimentary about Supernormal’s clumsy story, however. “Something something untreated mental health is bad” is as lazy as it is stereotypical, and I anticipated an inevitable “twist” the moment Wyatt made a superfluous comment about a certain item he found lying around. I know Supernormal isn’t the only game guilty of these crimes, but it’s the latest in a long, long run of psychological thrillers that default to this kind of asinine storyline, and we need horror designers to try a little harder than falling back on harmful stereotypes.

Beyond seeking out a second ending, there’s not a lot of replayability here, either. Most scares seem randomized, so while you may see some new encounters in a second playthrough, nothing else changes – including the password you spend the second half trying to find. This means you can turbocharge your playthrough by entering the password the moment you have access to the laptop and circumvent thirty minutes of clue-hunting. Yes, you may possibly see some new jumpscares, but nothing else of note will change, including the default “bad” ending.

Hogwarts Legacy Sold 22 Million Copies in 2023, Warner Bros. Teases More Harry Potter Games

Harry Potter spinoff game Hogwarts Legacy managed to sell an astounding 22 million copies in 2023.

Warner Bros. Interactive Entertainment president David Haddad confirmed the numbers when speaking with Variety. While the project did have the benefit of coming from an established IP, these are still impressive numbers. Warner Bros. Games adds that around 2 million copies were sold during the December holiday season alone.

Hadded went on to call it “the best-selling game of the year in the entire industry worldwide”: “That’s a position that typically is held by one of these incumbent’s sequel games and we’re so proud that we’ve been able to break into the top ranks,” he added.

Circana analyst Mat Piscatella analyst talked to IGN about the possibility of Hogwarts Legacy being 2023’s top game back in December, saying it was “certainly possible.” Should it truly come out on top (we still don’t know the final 2023 numbers for Call of Duty: Modern Warfare 3), it’ll mark the first time since 2009 that a Call of Duty or Rockstar game has not topped a yearly chart.

Warner Bros. added that Hogwarts Legacy has conjured up 707 million hours played as players sought after repeat playthroughs with different Houses. Additionally, would-be wizards have poured 819 million potions, plucked 1.3 billion plants, saved 593 million beasts, and beaten just less than 5 billion evil wizards.

Hogwarts Legacy launched for most platforms on February 10, too, meaning it had most of 2023 to score these numbers. It also came to Nintendo Switch in November.

We didn’t need to know about Warner Bros. Games’ success to suspect that the team might be brewing plans for more Harry Potter adventures, but Hadded still made sure to tease more projects. This includes a much-talked-about Quidditch experience, as well as “a series of other things” set in that universe.

“We don’t have any particular announcements on exactly how and when [the Quidditch game] is going to come to the market, but we are working to get it designed in a way just to delight fans,” Haddad said.

Hogwarts Legacy also charted well on PC, with Steam reporting the title as one of its most-played games of 2023. The Harry Potter video game was one of IGN’s best-reviewed games of the year. At launch, we said, “Its open-world adventure captures all the excitement and wonder of the Wizarding World with its memorable new characters, challenging and nuanced combat, and a wonderfully executed Hogwarts student fantasy that kept me glued to my controller for dozens of hours.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

LEGO Fortnite Players Are Sharing the Devastating Moments Their Hard Work Crashes and Burns

LEGO Fortnite players are having some difficulties with their structures and flying vehicles crashing and burning after all the hard work they put into them — and they caught it all on video for all of Reddit to see.

A few players took to the LEGO Fortnite subreddit over the weekend to post videos capturing the moments their crafts headed towards disaster. To wit, u/OkaNitsuki shared a clip of themself jumping out of their plane because it was falling apart just as they were flying over the island.

Meanwhile, u/Elibenz936 had their rocket car explode while driving it on a long metal platform floating above the ground. “Was working pretty good for a while… and then pop,” they said in response to another Redditor who said the video hurt their heart. “Alas, this is the life of dynamic travel methods it seems lol if it hasn’t broken yet it will at some point.”

Another Redditor, u/Cafenn94, literally brought the house down when they supposedly tried axing the stairwell for parts only to have the ceiling and everything else crash down on their avatar.

While it’s easy to blame the game itself for the problems the players faced, some chalked their in-game disasters to poor planning on their part. When asked why they jumped out of their plane, OkaNitsuki said, “At that point of the build I was quite mad that the previous phases were similarly catastrophic, this one was working so flawlessly that when i saw the steering device die, I thought in my head ‘Yeah it’s about time I face the very same fate as this atrocity of a vehicle.’”

Elibenz936 suggested that the devs “Maybe make dynamic / toy objects be indestructible unless attacked by the player or an enemy. Hope they improve this in the future.”

Cristina Alexander is a freelance writer for IGN. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

Cult of the Lamb’s Sins of the Flesh Update Has a Release Date

The highly anticipated Sins of the Flesh update for Cult of the Lamb hits PlayStation 4 and 5, Xbox Series X and S, Nintendo Switch, and PC, on January 16.

Developer Massive Monster revealed the release date alongside the contents of Sins of the Flesh, which includes the culmination of a long-running fan campaign for what was dubbed the “sex update”.

Things don’t get explicit as in the likes of Balder’s Gate 3, however, which was described as “big budget horny” by a developer, but takes more of a Pokémon approach. “When two Followers love each other very much, they might find an egg,” Massive Monster said. “Nurture the egg for it to hatch, then care for the offspring until they’re ready to pledge allegiance to your Cult.”

Sins of the Flesh also adds a new progression system which promises “more depth and complexity”. “By following the sinful path, your followers will delight in gluttonous rituals, vain buildings and wrathful doctrines. Invite your most loyal Followers to the inner circle of Disciples, a revamped levelling system of Follower progression.”

Shiny poop, baneful brooms, and bigger, better buildings should also improve things for players. “Shiny poops have special effects, like yielding fruitful crops and adding experience to your broom,” Massive Monster said.

“Levelling up your broom will make chores faster and more effective. To improve automation, there’s also a new tier for the Janitor Station and the Storage Structures so your Followers will take better care of themselves.” The Blunderbuss weapon, which fires big damage in the short range or snipes enemies from afar when charged, will also be added.

Massive Monster has joked about adding a “sex update” to Cult of the Lamb for a long time, and after overwhelming interest from fans, finally said it would do it if 300,000 people followed its X/Twitter account. Fans hit this number and then some immediately, of course, leading to the inclusion in Sins of the Flesh.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Horizon Forbidden West’s PC Port Is Getting DLSS 3 Support

We knew Horizon Forbidden West: Complete Edition was coming to PC sometime this year. And today, Nvidia announced that it will support DLSS 3 when the game is released.

Released last year, DLSS is the third generation of Nvidia’s Deep Learning Super Sampling technology that can increase frame rates for supported PC games. The caveat, however, is that DLSS 3 is exclusive to the RTX 40 series of GPUs, including the just-announced RTX 40 Super series.

Horizon Forbidden West’s PC port is one of a growing number of PC games that will or already support DLSS 3. Additional games announced to soon be getting DLSS 3 support include Diablo IV and Tekken 8. Other games already supporting the tech include Fortnite, Call of Duty: Modern Warfare 3, Cyberpunk 2077: Phantom Liberty, and Alan Wake 2.

In our review of Horizon Forbidden West, we said: “Horizon: Forbidden West continues Aloy’s story as she moves west to a far-future America to brave a majestic, but dangerous frontier where she’ll face awe-inspiring machines and mysterious new threats.”

Horizon Forbidden West getting DLSS 3 support is one of Nvidia’s CES 2024 keynote announcements. Additional news from the event includes the aforementioned RTX 40 Super series GPUs announcement and a beta release date for the RTX Remix tool.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Prince of Persia: The Lost Crown – Here’s What Comes in Each Edition

Prince of Persia: The Lost Crown is set to release for PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC on January 18, 2024. A new side-scrolling entry in the long-running series, The Lost Crown is a stylish, fast-paced Metroidvania-style game. It’s available for preorder now in a couple of editions (see it on Amazon). Below, you’ll find details about what comes in each edition, what the game is, and more. Let’s get to it.

Prince of Persia: The Lost Crown

Nintendo Switch

PS5

PS4

Xbox

PC

The standard edition comes with the game itself, plus the preorder bonus (details below).

Prince of Persia: The Lost Crown Digital Deluxe Edition

The deluxe edition comes with the game itself, plus the following extras:

  • 3 Day Early Access (with pre-order)
  • Immortal character outfit
  • Prosperity Bird amulet
  • Deluxe Pack
  • Digital adventure guide

Prince of Persia: The Lost Crown Preorder Bonus

Preorder the game from any retailer, and you’ll get the Warrior Within outfit, as seen in the 2004 video game.

What is Prince of Persia: The Lost Crown?

Prince of Persia: The Lost Crown is the latest entry in a series that dates all the way back to 1989. This installment was made by Ubisoft Montpellier, which also made the delightful side-scrollers Rayman Origins and Rayman Legends. The Lost Crown is a Metroidvania-style game, so you’ll discover items and abilities that let you unlock new pathways through the environments of Mount Qaf.

It has you slicing through enemies, manipulating time, platforming to avoid pits and spikes, solving puzzles, completing quests, and seeking out treasure. Ubisoft also says the game will run at 60 frames per second on all platforms, which is pretty neat. Check out our Prince of Persia: The Lost Crown hands-on preview for more information.

Other Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Twitter @_chrislreed or on Mastodon @chrislreed.

Larian Boss Swen Vincke Reckons He’s Figured Out Act 1 of His Post-Baldur’s Gate 3 Game

Larian Studios’ next game is sure to be one of the most anticipated ever following the breakout hit of Dungeons & Dragons role-playing game Baldur’s Gate 3. What that game is remains to be seen, but Larian boss Swen Vincke has indicated he’s already worked out its Act 1 narrative.

In a series of tweets, Vincke said that after four months of writing work, he’d “finally figured out what Act 1 on this thing I’ve been working on needs to be.” “Quote me when it’s revealed to see how much of today’s draft survives,” he added. “I suspect a lot.”

There’s not a lot to go on here, of course. And, indeed, it may not go anywhere. But given Vincke mentions Act 1, we can assume what’s next will probably be an RPG in the Larian style, which are games broken up into three distinct acts. I suppose it could always be a three-act dating sim. I mean, that’s basically what Baldur’s Gate 3 is, right?

Vincke went on to say he has yet to share Act 1 with anyone, so he may end up scrapping the lot if no-one likes it. “But I think I really like this one,” he said.

Then, a few inevitable qualifiers: “Also, it’s not what you think and this is not a teaser for an announcement. Just am genuinely excited about where this is going and wanted to share some of my excitement. It’ll be quite some time before we talk about this.”

This isn’t the first time Vincke has teased Larian’s next game. In November 2023, Vincke spoke in vague terms about the studio’s next project. “I wish I could tell you about our next big game but this is really encouraging us to ensure it pushes many boundaries,” Vincke teased in response to Baldur’s Gate 3’s many The Game Awards nominations. “I’m very excited about it.”

In July 2023, ahead of Baldur’s Gate 3’s explosive launch, Vincke told IGN a sequel to Larian’s own Divinity: Original Sin series is on the cards too, although fans shouldn’t hold their breath.

“It’s our own universe we built, so we’re definitely gonna get back there at some point,” Vincke said. “We will get back there at some point. We’ll first finish [Baldur’s Gate 3], and then take a break, because we will need to refresh ourselves creatively also. You’re seeing 400 developers putting their heart and souls into this. You’re getting the best of them and their craft into this game. And so I can tell you, it’s quite a thing.”

If Divinity isn’t next, perhaps a brand new game set in a completely different universe? Larian has created fantasy RPGs for some time now. Could it branch out into science fiction? Or a modern day setting? Or maybe even try a new genre?

Meanwhile, Larian has yet to announce any Baldur’s Gate 3 expansions or DLCs. Given how well the game has done, you’d expect something expanding upon its world and characters would do well indeed.

For now, Baldur’s Gate 3 remains one of the hottest games in the world, and is still among the most-played games on Steam. In IGN’s review of Baldur’s Gate 3, which returned a 10/10, we said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

For more, check out IGN’s comprehensive Baldur’s Gate 3 walkthrough.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Xbox Exclusive Hi-Fi Rush Rumored for Nintendo Switch

Xbox hit Hi-Fi Rush is heavily rumored to be set for rival console the Nintendo Switch in 2024, sparking a vociferous debate about Microsoft’s exclusives strategy.

Insider “Nate the Hate”, who has a good track record when it comes to video game announcements, teased that a critically acclaimed Xbox exclusive is set to launch on a competing console platform.

Resetera user lolilolailo, who also has a good track record for video game announcements, then appeared to confirm Tango Gameworks’ Hi-Fi Rush is coming to Switch.

Windows Central then reported that Microsoft “has been exploring bringing some of its back catalog to other platforms, although some of the details remain vague and unconfirmed.” IGN has asked Microsoft for comment.

The reports have sparked a debate online about Microsoft’s Xbox exclusive strategy, with some fans bemoaning the idea of an Xbox exclusive launching on a rival console such as the Nintendo Switch or the PlayStation 5. Others have expressed excitement that a game such as Hi-Fi Rush could get a second wind and millions more players, potentially helping to build the case for a sequel.

The rumours come just two months after Xbox CFO Tim Stuart said Microsoft wants to bring first-party games to “every screen that can play games,” including rival consoles.

“It’s a bit of a change of strategy,” Stuart said at the Wells Fargo TMT Summit in November. “Not announcing anything broadly here, but our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games. That means smart TVs, that means mobile devices, that means what we would have thought of as competitors in the past like PlayStation and Nintendo.”

Stuart’s comments were reported as confirmation of Microsoft’s intention to bring Game Pass to rival consoles, but Microsoft Gaming CEO Phil Spencer subsequently denied such a plan.

Still, that leaves the door open for Microsoft to launch more of its first-party games on rival consoles. Hi-Fi Rush launched on January 25, 2023. Could it set a precedent for Xbox games to expand to other platforms a year after release?

It’s worth noting Microsoft does already publish its games on non-Xbox platforms. Minecraft is of course available on pretty much every platform going. Bethesda games The Elder Scrolls Online and Fallout 76 are both published and updated on PlayStation. Double Fine’s Psychonauts 2 came out in August 2021 for PlayStation 4, Windows, Xbox One and Xbox Series X and S.

It’s also worth noting that Microsoft has a long list of exclusive games due out this year and beyond, including the likes of Obsidian’s Avowed, Ninja Theory’s Hellblade 2, and Playground’s Fable. There’s no suggestion that these exclusives will launch on PlayStation as well as Xbox.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Final Fantasy 14: Dawntrail Trailer, Pictomancer Job, Female Hrothgar, and More Revealed at Tokyo Fan Fest

Final Fantasy XIV Fan Festival in Tokyo is currently underway and its keynote revealed such exciting things as the full Dawntrail trailer, a new Pictomancer job, and a look at the female Hrothgar playable race in action.

While we didn’t get a release date for the much-anticipated Dawntrail expansion beyond Summer 2024, the glimpse of the future of FF14 shared by director Naoki Yoshida and the team was quite promising.

To learn more about Dawntrail as a whole, you can check out the nearly 6-minute trailer of the expansion above that is intended to be the “very best summer vacation a hero could possibly have.” It will also be the first step into a “new story” for the game and will send players to Tural, a land that lies over the ocean to the far west of Eorzea.

Players will be able to take on two new jobs in Dawntrail, and the Pictomancer job is now known alongside the previously announced Viper. Pictomancer is a magical ranged DPS that uses a paintbrush and a wide array of colors to take down its foes. It looks like a very fun job that has players painting landscapes, shapes, and other types of art as skills to cause damage, create weapons, summon creatures, and more.

To become a Viper or Pictomancer, players will need to purchase Dawntrail. If they aren’t ready to begin the new expansion, there will still be updates to enjoy like the major graphical update, system updates, and Gold Saucer updates.

One of the other biggest additions is for those who at least have the Shadowbringers expansion, and that is the new playable race known as the Female Hrothgar. The Male Hrothgar was added during the Shadowbringers expansion, and soon, the more rare Female Hrothgar will join the fight.

The Female Hrothgar are “identified by their lithe, muscular forms” and their “predisposition for leadership.”

Yoshi-P said the Female Hrothgar will be the final race to be added to the game, but he also left the door open for them to change their minds in the future.

As reported by Nova Crystallis, there were a ton of other new updates given during the keynote, including some of the new areas we will be visiting. The new region players will be visiting is called Tural and a Female Hrothgar will be aiding players and will introduce them to what they can expect. This includes a contest where the prize is “succession as the ruler of Tuliyollal, a massive city that sits at the juncture of northern and southern regions of Tural.” This contest may also split your team of Scions, potentially causing conflict or arguments between friends.

We also got a glimpse of a new town called Solution Nine, a “city of towering facades constructed by an entirely different civilization than of Tuliyollal.” There will also be another area called Heritage Found that is a region “overflowing with lightning energies, thick thunderclouds blot out the sun, while streaks of purple levin illuminate the land day and night.”

New challenges will put players face-to-face with Valigarmanda, The Eliminator, and the Barreltender. A new 8-player raid called The Arcadion was discussed and it will take place in Solution Nine. A new Alliance Raid – Echoes of Vana’Diel – is a collaboration with Final Fantasy XI and will test players with a battle against the Shadow Lord from FFXI. There will also be an Ultimate Raid call Eden – Futures Rewritten that will bring players back to Eden and see different “what-if” scenarios with Ryne and Gaia.

Fans of Island Sanctuary will be happy to know a new type of “lifestyle content” called Cosmic Exploration that will be released after Dawntrail and will let players visit other planets.

There are so many other smaller updates coming with Dawntrail and beyond, and we encourage you to check out the official Dawntrail page for even more info.

Lastly, Akihito Yoshida created gorgeous artwork for Dawntrail and you can check it and the Official Dungeon Crawl trailer below.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.