Best Xbox Deals Today (January 2024): Save On the Diablo IV Xbox Series X Bundle & More

When it comes to picking up new games, hardware, or accessories for your Xbox, it feels good when you can find those items at a discounted price. Here, we’ll keep you updated on all of the latest deals for Xbox, from games to controllers and so much more. Below, you can find a wide range of items on sale, including some console bundles and controllers.

TL;DR – Our Favorite Xbox Deals

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Xbox Console Bundle Deals

Though the holidays have passed, you can still enjoy a nice discount on some console bundles for both the Series X and S. One of our favorite deals is on the Diablo IV Xbox Series X bundle, which you can get for $448.80 at Walmart. Grab it quick before the price goes back up, and check out some other console bundle deals below.

Enjoy Discounts On Select Xbox Controllers

In need of another Xbox controller? Well, you’re in luck, as there are quite a few discounted right now at Amazon. In my opinion, you can never have too many controllers. You never know when someone will pop on by and want to play Overcooked or It Takes Two, or any local multiplayer game.

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Xbox: Budget to Best

Buying new items for your Xbox doesn’t have to make a massive dent in your wallet, either. Here, we’ll feature a variety of excellent games, accessories, and hardware that are available at more affordable prices regularly or are the just option available when gaming on Xbox.

More Xbox Budget to Best Picks

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Assassin’s Creed Mirage Launch Edition is Down to $39.49 and More Xbox Game Deals

There are several Xbox games on sale right now that are worth adding to your collection. One of our favorite deals at the moment is on Assassin’s Creed Mirage’s Launch Edition, which is down to $39.49 from its MSRP of $49.99. That saves you 21%! To see even more Xbox game deals, check out the links below.

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Get 10% Off the Official Xbox Wireless Headset

Does your family complain when you stay up playing loud shooters late into the night? They’ll stop complaining if you pick up an Xbox headset that lets no one but you hear the delightful explosions you cause on the screen. Right now, you can get 10% off the Official Xbox Wireless Headset, bringing the price down to $89.99 from $99.99.

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How to Avoid Xbox Game Pass Price Hike ($44.99 for 3-Months of Ultimate)

By securing 3-months of Xbox Game Pass Ultimate for $44.99, you can actually avoid the Game Pass price hike. We recommend securing your current subscription for as long as possible. You can stack up to a maximum of 36 months of Game Pass, meaning you have the option to accumulate 3-month subscriptions up to 12 times.

Admittedly, this approach might put a strain on your wallet, totaling $539.88 if you purchase the 3-month package from the link above. However, when you compare it to the new cost of Game Pass Ultimate for 36 months at $16.99 per month, amounting to $611.64, you’ll realize you’re saving $71.76 on your subscription for the next three years. Otherwise, secure your membership for at least a year to lock in at least some savings overall.

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When Should I Buy an Xbox?

In general, it is advisable to keep an eye out for sales and restocks throughout the year, as availability has improved since the initial launch of the console. Unlike the Nintendo Switch, there is no specific recommendation to wait for a sale regardless of the time of year. Instead, it’s a good idea to monitor various retailers and online platforms for restock announcements and promotional offers.

However, certain events like Black Friday or other holiday seasons may bring about unique bundles, discounts, or promotional deals specifically for the Xbox Series X. These bundles may include additional games, accessories, or exclusive limited editions. While quantities for such promotions might be limited, they can provide an opportunity to get more value for your purchase. See our guide to Xbox Series X prices for more info.

Xbox Series X or Xbox Series S?

Choosing between the Xbox Series X and Xbox Series S ultimately depends on your gaming preferences, budget, and specific requirements. Let’s compare the two consoles to help you make an informed decision:

1. Performance: The Xbox Series X is the more powerful option, offering native 4K gaming, higher graphical fidelity, and faster loading times. It has more advanced hardware, including a larger storage capacity. On the other hand, the Xbox Series S targets a lower price point and offers a less powerful performance, targeting 1440p resolution gaming and upscaling to 4K.

2. Price: The Xbox Series S is more affordable compared to the Xbox Series X. If budget is a significant factor for you, the Xbox Series S provides a cost-effective option while still delivering a next-generation gaming experience. For example, the Series S can play Starfield at 1440p 30fps (vs 4K 30fps on Series X).

3. Storage: The Xbox Series X comes with a larger internal storage capacity, allowing you to store more games directly on the console. The Xbox Series S, however, has a smaller storage capacity, which means you may need to manage your game library more actively or rely on external storage solutions.

4. Disc Drive: The Xbox Series X includes a disc drive, enabling you to play physical game discs and enjoy a wider range of media options, including Blu-ray and DVD playback. The Xbox Series S, in contrast, is a digital-only console, meaning you can only play games downloaded from the digital store.

5. Graphics and Performance: While both consoles support ray tracing, the Xbox Series X provides a more immersive and visually impressive experience due to its superior hardware capabilities. If you prioritize cutting-edge graphics and want the best performance available, the Xbox Series X is the preferable choice.

Consider your gaming preferences, budget, and whether you prioritize top-of-the-line performance or cost-effectiveness. If you have a 4K TV, want the most powerful console, and are willing to invest more, the Xbox Series X is the recommended option. If you have a lower budget, a 1080p or 1440p TV, and don’t mind sacrificing some performance, the Xbox Series S offers excellent value for money.

With how expensive gaming is getting in 2023, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as Switch and Xbox, and keep these updated daily with brand new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Disney Lorcana Announces World Championship

Game publisher Ravensburger announced new details about upcoming competitive events for the popular Disney Lorcana Trading Card Game, including the first-ever World Championship in 2025.

“As we move into 2024, we will continue to support our growing and diverse community through new discoveries for collectors, organized play and competitive events for players and new products that help beginning fans take their first steps into trading card games,” said Ravensbuger’s Global Head of Games Filip Francke in a press release. “We’re only just getting started, but consumer feedback and industry data supports our belief that this game will be around for a very long time.”

Lorcana launched in September 2023 with a hobby store program but no official competitive events. The highly-anticipated competitive circuit begins in May 2024 for North America and Europe. There will be regional-level tournaments called Disney Lorcana Challenges, where the top four competitors earn invites to the North American or European Championship, respectively. The North American and European Championships will be held in Q4 2024. Top players from those Championships will earn invites to the World Championship 2025. Even though the Disney Lorcana World Championship is invite-only, there will be a larger competition open to other players at the event.

Ravensburger promised details on event dates, prizing, and more in March 2024.

In the meantime, there will be new competitive events for the local scene called Set Championships. The first of these will be the Into the Inklands Championship, named after the upcoming set releasing in February. These organized play events are hosted by local hobby stores and award a new Enchanted Stitch – Rock Star Promo card as the first place prize, with the first and second place players receiving a playmat also featuring Stitch – Rock Star (both prizes shown below). Details on how stores can host these events will be announced in late February 2024.

In other Lorcana news, a new product designed to teach beginners the game was announced called Disney Lorcana TCG Gateway. It’s a two-player game that starts both players out with basic 30-card decks and then progressively adds different card types and mechanics until they have a full 60-card deck. Expect Disney Lorcana TCG Gateway to hit stores August 9, 2024 with a retail price of $24.99.

Ravensburger also unveiled the release dates for 2024’s four expansions.

Into the Inklands will be released in hobby shops and Disney parks February 23, 2024, with mass retail stores and shopDisney getting it on March 8, 2024. Into the Inklands is the third set of Disney Lorcana.

The next three sets of the year haven’t had their titles revealed yet, but the release dates will be as follows:

  • Disney Lorcana Set 4: May 17, 2024/May 31, 2024
  • Disney Lorcana Set 5: August 9, 2024/August 23, 2024
  • Disney Lorcana Set 6: November 15, 2024/November 29, 2024

For more on Disney Lorcana, check out our positive first impression of the game, as well as an in-depth interview with the co-creator of the game.

Ace Combat 7 Deluxe Edition Announced for Nintendo Switch With DLC and More

Bandai Namco is putting the Nintendo Switch on the highway to the danger zone, announcing that Ace Combat 7: Skies Unknown Deluxe Edition will be coming to Nintendo’s hybrid console on July 11.

According to the official release, the Switch version will include “all original content and faithfully recreates the fast-paced action of the original.” It will also include the original release’s 2-8 player multiplayer gameplay, and will bring with it six DLC packs and bonuses from the original game.

In addition to the base game, the full list of content available for Nintendo Switch includes:

  • Three original aircraft sets + three single-player missions
  • Part 1 “ACE COMBAT 7: SKIES UNKNOWN – ADF-11F Raven Set”
  • Part 2 “ACE COMBAT 7: SKIES UNKNOWN – ADF-01 FALKEN Set”
  • Part 3 “ACE COMBAT 7: SKIES UNKNOWN – ADFX-01 Morgan Set”
  • Part 4 “ACE COMBAT 7: SKIES UNKNOWN – Unexpected Visitor”
  • Part 5 “ACE COMBAT 7: SKIES UNKNOWN – Anchorhead Raid”
  • Part 6 “ACE COMBAT 7: SKIES UNKNOWN – Ten Million Relief Plan”
  • Bonus Music Player Mode
  • Playable Aircraft F-104C – Avril
  • Playable Aircraft F-4E Phantom II
  • Three aircraft skins from past entries
  • 8 emblems from past entries

Originally released back in 2020, Ace Combat 7 is the latest entry in the acclaimed aerial combat series. We awarded it a 7 in our original review, writing, “Ace Combat 7: Skies Unknown is a great-looking arcade flight combat game, and zipping over high-quality terrain trying to establish missile locks and evade pursuers can be a lot of fun. But the experience often gets weighed down by its weird and convoluted but persistent story and poor communication of objectives. It’s enough to prove that there’s room for the series to make a comeback, though this game will be not the one to jumpstart it.”

Nintendo Switch ports have proven problematic at times due to the platform’s aging hardware, which in many ways struggles to live up to the standards of even the PS4. To allay concerns, Bandai Namco released a trailer featuring side-by-side comparisons of the Switch and PS4 versions. It doesn’t look too far off from other versions of the game, minus a handful of environmental details, but we’ll see when it’s released in July.

Ace Combat 7 is currently available on PS4, Xbox Series X|S, Xbox One, and PC via Steam, and has sold more than 5 million units to date. There have been no updates on the next entry in the series, but Bandai Namco said that “additional DLC not included in the Deluxe Edition is planned to be available to purchase after launch” on July 11.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Call of Duty Anti-Cheat Tech Will Now Close the Game Down if a Mouse and Keyboard Player Activates Aim Assist

Activision has issued a warning to Call of Duty players: it will now close the game down it it detects aim assist on mouse and keyboard.

In a tweet, Activision said Call of Duty’s anti-cheat tech, dubbed Ricochet, will now close the game app on PC if it detects if a mouse and keyboard player activate aim assist. This works across Modern Warfare 3, Modern Warfare 2, and Warzone.

“Our security detection systems now target players using tools to activate aim assist while using a mouse and keyboard,” reads the statement. “The Call of Duty application will close if detected. Repeated use of these tools may lead to further account action.”

Aim assist is one of the hottest topics within the competitive shooter space. It is designed to offer a helping hand to console players when it comes to keeping their reticle on target, and, depending on its severity, can see the reticle move about quite a bit as it tracks enemy players. Aim assist, generally speaking, is not meant for mouse and keyboard players, who benefit from the increased speed and accuracy their PC-focused control scheme provides.

Call of Duty players have used unauthorised third-party hardware such as XIM and Cronus Zen to benefit from aim assist and reduced recoil while using mouse and keyboard for years. Last year Activision said Ricochet would detect their use and bans would follow for repeat offenders. This latest development is thought to target reWASD, an increasingly popular gamepad mapper software used to reassign the keyboard, mouse keys, and controller buttons. It creates a virtual controller, which in turn convinces the video game to enable aim assist.

Activision’s warning comes as the Season 1 Reloaded update prepares for launch across Warzone and Modern Warfare 3.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty Modern Warfare 3 Ranked Play Won’t Be Available Immediately After Season 1 Reloaded Update After All

Activision has warned Call of Duty fans anxious to jump straight into Modern Warfare 3 Ranked Play after the Season 1 Reloaded update goes live that the new feature will not be available immediately.

In a tweet from the official Call of Duty Updates account, Activision said Ranked Play will not be available immediately after the Season 1 Reloaded update goes live today, January 17, at 9am Pacific / 12noon Eastern / 5pm UK across all platforms. The developers want to “perform checks” before enabling the mode, Activision said.

Heads up competitors, Modern Warfare 3 Ranked Play will not be available immediately after players receive the Season 1 Reloaded update,” Activision said. The Ranked Play team will be performing checks before enabling the mode for all players. Stay tuned for more updates.”

It’s unclear how long players will have to wait before Ranked Play is made available after Season 1 Reloaded goes live, but hopefully it won’t be a significant delay.

Modern Warfare 3’s Ranked Play, when it does go live, lets players rise through the ranks and skill divisions in four versus four competitive play featuring the same ruleset (settings, maps, and modes) used by the Call of Duty League.

Here’s how it works, per the Call of Duty blog: Ranked Play becomes available after players reach at least Level 55. All unrestricted gameplay items are unlocked for use in Ranked Play, regardless of how much you’ve previously unlocked. Some weapons, Killstreaks, Equipment, and gameplay content are restricted in Ranked Play to match CDL competitive rules. As you’d expect, Friendly Fire is enabled in all Ranked Play matches.

You begin at Rank 1. Your rank represents your Ranked Career. Win matches to earn stars and rank up. Rank is permanent and persists across seasons. You start your first Season in Bronze I. Advance through eight Skill Divisions and Tiers by earning SR (Skill Rating). SR is awarded when you win based on personal and team performance. In subsequent seasons, you will be dropped back three Tiers.

The highest Skill Division you can start a new season in is Diamond I. (SR penalties will result from being inactive, disconnecting from matches, and engaging in repeated friendly fire.) Win three matches in a row to earn a flaming rank. Continue winning to progress the Hot Streak flames. The flames expire if you lose or after 72 hours.

And here are the Ranked Play maps and modes:

  • CDL Search & Destroy: No respawning; 1.5-minute round timer; Friendly Fire enabled. Supported maps include Highrise, Invasion, Karachi, Skidrow, and Terminal.
  • CDL Hardpoint: 5-minute time limit; 250 score limit; 60-second objective rotation; Friendly Fire enabled. Supported maps include Invasion, Karachi, Skidrow, Sub Base, and Terminal.
  • CDL Control: 30 lives per team; 1.5-minute time limit; 3-round win limit; Friendly Fire enabled. Supported maps include Highrise, Invasion, and Karachi.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dragon’s Dogma 2: In-Depth Look at the Character Creator – IGN First

We’re continuing this month’s IGN First on Dragon’s Dogma 2 with a detailed look at its new, robust character creator. The original Dragon’s Dogma had a pretty intense character creator, but Dragon’s Dogma 2 has upped the ante for just how detailed you can get for your character and ideal Pawn.

Dragon’s Dogma 2 director Hideaki Itsuno explained during IGN’s visit to Capcom in Japan that the character creator was something they put a lot of work into for the first game, but with better hardware performance this time around, they could add as much freedom to the system as they wanted.

Itsuno-san said, “The problem is that this means that the act of creating a cool character, or the character that you want to see, becomes no different from doing so with clay… You could have your ideal character in mind, but you’d basically need to be an artist to form that character with your own hands, so that’s where we had to begin when deciding how character creation would work,”

There are 40 types of “muscle styles” and 12 sliders just for a human’s nose.

He thought maybe they should make the character creator simpler, but because the game’s artists wanted something that detailed, they worked hard to create a system that gives players access to every available setting if they want it while also offering a simpler creation method.

They accomplished this by having two body types for each race, nine base bodies per type, and an uncountable number of base head variations created from nearly a hundred real human face scans. From there, you can make the final adjustments yourself, giving Dragon’s Dogma 2 a system where anyone can create attractive, realistic-looking faces without needing to be an artist.

The options are indeed vast, and you can get incredibly granular while editing a character if you so choose–there are 40 types of “muscle styles” and 12 sliders just for a human’s nose, for example.

“I imagine some people getting themselves stuck in the creator and having trouble starting the game,” art director Daigo Ikeno admitted. “That said, I think it’s a creator that will be able to meet the needs of most people.”

I think it’s a creator that will be able to meet the needs of most people.

I’m one of those people who consider a character creator as deep as the one in Dragon’s Dogma 2 as the “first boss,” as I can easily spend more than an hour (happily) tweaking a character – which I was tempted to do at Capcom Japan despite my limited time hands-on.

Of course, the most obvious new addition to the character creator is a brand new race: the Beastren – anthropomorphic big-cats Itsuno-san wanted to add since the first game, but couldn’t due to hardware limitations. Specifically, rendering their fur on many subjects on the screen at once.

To make sure the Beastren had enough diversity compared to humans, Ikeno-san explained that the team “looked at the kinds of patterns and colors found in felines and made sure that the kind of variety that players would surely want were included.”

Ikeno-san concluded: “I hope that players will try changing both beastren and human faces to see what they can make.”

Casey DeFreitas is the deputy editor of guides at IGN. Catch her on Twitter @ShinyCaseyD.

Diablo 4 Season 3 is All About Dungeon Delving with a Mechanical Companion

Blizzard has revealed the next chapter in its live-service ARPG, Diablo 4, and it revolves around a really handy mechanical spider.

Dubbed the Season of the Construct, the upcoming update will send players into the perilous and trap-riddled vaults of the legendary Zoltun Kulle in search of treasure, battling demonically possessed mechanical constructs in the process.

The main power grind will center on your new robotic companion, a spider-like friend called the Seneschal who comes with its own management UI and can be customized with magical stones of different rarities and power levels to alter its behaviors and abilities to your liking. With nearly 40 different stones to collect, there will be a wide variety of options for how your multi-legged buddy can complement your playstyle.

“You can make a build on the utility side that’s there to suppot and healing you. You can also build out one that does a little more defense and get a combination of stones that intercept any incoming projectiles and further modify that to pull all enemies in for a big hit,” lead designer on Diablo 4 season 3 Dan Tanguay told IGN. “We’ve tried to bake in a lot of possibilities there for players to discover.”

“[The Seneschal] is the seasonal power chase.”

Season 3 also brings some hotly anticipated quality of life changes, the most noticable of which is WASD key control support for more direct control over your heroes on PC — seemingly a necessity in a season that will feature so many deadly traps that you would really be best off avoiding.

There will also be a plethora of competitive leaderboards driven by ladder-based trials called The Gauntlet, where players compete for a high score, the mightest of which will be greanted “a permanent home in the Hall of the Ancients,” and medals to show off on their profiles.

Other notable additions include an extra stash tab to store your ever-increasing pile of loot, and a reworking of Helltide events so that you don’t have to wait for short windows to engage in one of the Diablo 4 endgame’s most profitable events.

Diablo 4: Season of the Construct will launch on January 23rd.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Retro-Themed Cyberpunk FPS ‘Project Downfall’ Gets Console Release Date, New Trailer

Developer MGP Studios and publisher Red Deer.Games have announced that Project Downfall, their upcoming retro-themed cyberpunk first-person shooter, will be released on Nintendo Switch, Xbox One, and Xbox Series X|S on February 2. Watch the release date trailer above, and check out screenshots in the gallery below.

MGP describes Project Downfall as such: “Project Downfall is an action-filled, pixelated shooter set in a cyberpunk world, where the present is drastically different from ours. The players will be thrown into the life of Johnny Wick’s lookalike and smashed with gunfights left and right, where both reflexes and tactical thinking will be of the essence.”

The developers also promise a “non-linear plot that reacts with the players choices and moral decisions.” It’s already available on PC if you’d like to check it out there.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Microsoft Picks Up One of the Most-Wishlisted Games on Steam for Day-One PC Game Pass Launch

Microsoft has snapped up 11 bit studios’ promising city-builder sequel Frostpunk 2 as a day-one PC Game Pass title.

Frostpunk 2, which for some time now has been one of the most wishlisted games on Steam alongside the likes of Hades 2, Manor Lords, and Hollow Knight: Silksong, launches on PC via Steam, Epic Games Store, and GOG, in the first half of 2024.

Then, Frostpunk 2 launches later on console, with the game hitting Xbox Game Pass as soon as the Xbox Series X and S version comes out. A PlayStation 5 release is also in the works. We were told “further Game Pass additions from 11 bit studios portfolio are set to be unveiled at a later date”.

“As a Steward in Frostpunk 2, you will oversee an ever-growing metropolis and be required to carefully weigh the needs and demands of its society,” reads the official blurb. “Your people are concerned with the fate of their children and crimes on the streets. They complain about unhealthy squalor, escalated by industrial growth, but need places to work. And what if you cannot afford to reward their toil with food and shelter or take care of their health? You can’t please everyone and when radical factions start rising, it only takes a tiny spark for the boiling tension to blow up.

“30 years after the Great Storm, the tyranny has ended. The delegates can vote, with or without certain persuasions, to pass laws to fulfill people’s will and steer the entire City into one of many futures.

“All this with a mantra echoing in everyone’s minds: The City must not fall. But will you be the one to persist and witness its triumph?”

Check out IGN’s Frostpunk 2 preview for more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Last of Us Part 2 Remastered Lost Levels: 7 Cool Details

Warning: Spoilers for The Last of Us Part 2 ahead

The Last of Us Part 2 Remastered has arrived, and with it a brand-new look into how the game was made. The Lost Levels are three short sections of the story that were cut during development. Excluded mainly for pacing reasons, they remain incomplete but are now playable. These glimpses into what could have been – which are thoughtfully explained thanks to developer commentary – include some interesting details, which despite not being game-changers, are fascinating nonetheless. Here are seven things we learned from The Last of Us Part 2 Remastered’s Lost Levels.

1 – Ellie’s Shaking Hand

The first Lost Level features a party in Jackson that would’ve taken place directly after the first fight between Abby and Ellie at the Seattle theater, and just before the dance scene with Dina. It’s a low-key affair that is full of moments that echo darker steps on Ellie’s journey, such as opening the scene with a shaking, bloodied hand that reflects a very similar shot shown earlier in the game after Ellie brutally kills Nora. Starting the level like this was a very deliberate choice but one that Naughty Dog’s Banun Idris recalls not being an easy one to make:

“The opening for this was a little tricky. We needed it to match at least a little what you might expect emotionally coming from prior beats, because we were already purposely disorienting you in time and space. Remember you just came from this huge fight; to jump straight into it would’ve been a little too jarring. After some back and forth, we rooted it in Ellie’s nerves, calling back to her hands shaking in the theater, but this time for a much more innocuous reason which we’ll find out later. She’s nervous because she has a crush on Dina.”

2 – How a Game of Clicker Tag Became a Snowball Fight

Before she can reach Dina however, Ellie partakes in a few festival activities which share gameplay mechanics usually saved for more violent endeavors in The Last of Us. The most noticeable of these is a group of children playing a tag-like playground game where one of them plays the role of Clicker. Eliie joins in and you must use the listening mode to find one of the kids to capture. This sequence would eventually evolve into the snowball fight in Jackson at the start of the game, as Idris explains here:

“The thought was that these kids are in relative safety, but they still grow up with the dangers of Clickers and Runners and all those lessons would embed themselves in the games that they play. When the festival got cut, they tried to preserve this moment and move it to the front of the game where the snowball fight is, as a tutorial. However, being in the headspace of a Clicker doesn’t really teach you how to deal with them. Eventually, it evolved and they instead made the snowball fight which I think was way more effective.”

3 – Ollie the Elephant

Other activities at the party include mixing a drink using the same interface you navigate to customise weapons with at a workbench, and a milk bottle throwing game that utilises the same controls used to launch a brick or bottle at an enemy. The prize for winning that game is a soft toy, Ollie the Elephant, who would later appear in Ellie’s story anyway, despite this whole level being cut. Idris explains how:

“A fun aspect of this is that if you did well, you could win a toy here and Ellie would place it in her pocket. If you had done this you’d find the toy with JJ (the baby) later back at the farm. When we cut this the toy made it through anyway because it was so cute. It’s the same one you see on the tractor at the farm, Ollie the Elephant.”

4 – Water Puzzles Were Cut

The second Lost Level takes us to the Seattle sewers, and was intended to have taken place just before Ellie’s showdown with Nora in the hospital. In these subterranean tunnels, we learn more about how Naughty Dog approached The Last of Us Part 2’s level design and environmental puzzles. Originally, this section was going to feature a series of water puzzles where Ellie has to battle a ferocious current. They were ultimately cut, but the water tech developed for them was revived in a later chapter. Designer Peter Ellis tells us all about it:

“This was one of the few areas of the game that used water flow as part of a traversal puzzle. The player has to go upstream to use the current to get to the platform and reach the other side. We mostly cut this mechanic game-wide, however, it remained in essence in the section swimming to the aquarium as Ellie where you’re avoiding the waves.”

5 – Dead End Design

In the sewers, we also learn about some simple-but-effective tricks that Naughty Dog’s level designers use to point us in the right direction. What initially appear to be meaningless dead ends are all there for a reason, whether it be to point you towards valuable materials or simply redirect you towards the critical path. This is expanded upon by Ellis in a section where a door leading to an empty room is used to turn the player around and toward a large pipe they need to crawl through.

“When players reach the doorway and enter the room, they’re faced with a dead end. The real reason for this dead-end room is that on the reversal when exiting back out of the doorway, players are faced with the route onwards – a pipe that they’d not been able to see when they were swept past it on the way in and something that was hidden from view when on the side platforms. The intention here being that the only option here is to go off the standard path in order to search for a way out.”

6 – The Hunt

Another type of signposting is demonstrated in a later cut level, which uses blood stains on floors and walls to ensure Ellie never loses track of her prey. That prey takes the shape of a wild boar, with which Ellie has a showdown in the third of the Lost Levels, titled The Hunt. Although the level is not present in the final game, the boar itself does make an appearance, as a reference to the event is drawn into Ellie’s journal.

This sequence was, again, intended to disorientate the player and mirror the deer hunting sequence from the first game when we first took control of Ellie in winter. Idris details the meaning of the level and why it was ultimately cut.

“The boar hunt was one of the hardest levels for me to work on. It was a huge challenge with the systems that we had, and we kept trying but it never felt quite right.

Originally, the level happened after the Jackson festival – which also got cut – but before the farm. Once the festival got cut it became the prologue to the farm. The intended experience is that we jump forward in time after the fight with Abby in the theater. We don’t know where Dina is, we likely assume she’s dead because she was just bleeding out. Ellie is alone, and her hair is short, so maybe this is the future or the present? And she’s hunting. Hunting who? Abby still.”

7 – Reinforcing Ellie’s PTSD

Upon completing the hunt, Ellie would finish the boar off in an unflinching scene that would remind her of Joel’s death. Director Neil Druckmann details what this level aimed to bring to the story: “This was another opportunity to show how the violence that Ellie has experienced, the violence that she witnessed being afflicted onto Joel is still sticking with her. She’s still experiencing these PTSD moments.”

Banun Idris adds further context to the end scene in particular: “The boar kill was supposed to be anything but glorious, with the boar whimpering at the back of the gas station after Ellie’s relentless hunt. After this, hearing the drone that we kind of come to associate with Ellie’s trauma, we would hard cut to the stream where she’s washing her hands and holding rabbits that she hunted, about to return to Dina. There would be no mention of the boar.”

The PTSD that follows Ellie around is one of the overarching themes of The Last of Us Part 2, and this instance with the boar is not the only reference to her trauma in The Lost Levels. Her memories of Joel’s murder are once again shown during the aforementioned sewers level, in a jump-scare moment involving a Clicker corpse. Peter Ellis describes how it was designed to be as effective as possible:

“It was great to see people who user-tested this area become increasingly worried as we forced the player to squeeze past the fungus and inches away from the Clicker’s face. All the time not being sure whether the Clicker might be alive or attack them. Although we aren’t as cruel as to force a Clicker attack in such close proximity, we do have a payoff for this moment. This Clicker momentarily turns into Joel to show Ellie’s PTSD from what happened to Joel at the start of the game.

Ultimately, we decided to save this moment for the farm level as it was more impactful there because it could become the centre-piece of that experience. Whereas in the sewers we weren’t able to make much of a narrative point and give it the breathing room and reaction time that it deserves given the tight space.”

These are both haunting images that Ellie will carry with her all the way to the game’s violent conclusion, and ultimately influence her final decision. Although both are effective scenes, it’s fair to say that the game’s themes of trauma and the circle of violence hit home without them. Mainly cut for pacing reasons, you can see why the ultimate decision was made, but still, including these lost levels in The Last of Us Part 2 Remastered makes for a fascinating behind-the-scenes look at what goes into crafting such a well-told story-driven game.

Simon Cardy thinks that Ellie just needs to catch a break. Follow him on Twitter at @CardySimon.