Everything We Know About Suicide Squad: Kill the Justice League

Nine years after Batman: Arkham Knight, Rocksteady’s jumping back into the DC universe with Suicide Squad: Kill the Justice League. The same universe, but totally different gameplay; Suicide Squad is an open-world co-op looter-shooter. For those on the fence about Rocksteady’s latest, or for those who want to absorb every bit of information about the world, characters, and how it all works, here’s everything we know about Suicide Squad: Kill the Justice League.

What’s the Story?

Set five years after the events of Arkham Knight, Kill the Justice League has us leave Gotham City for the first time,instead taking us to Superman’s stomping ground of Metropolis. If you’re remotely familiar with the Suicide Squad concept, you know the basic drill: shadowy government agent Amanda Waller has tasked a handful of DC villains to save the world in exchange for a reduced prison sentence. Any squad member who dares step out of line will promptly be fined one head for their disobedience, courtesy of a bomb planted in their necks.

And the stakes couldn’t possibly be higher this time around; after being deployed into Metropolis (which developers say is twice the size of Arkham Knight’s Gotham), our ragtag group of mercenaries finds that the city is under siege from a mighty intergalactic force in the form of Brainiac and his endless purple armies. Even worse, he’s brainwashed the Justice League, including Batman, Green Lantern, The Flash, and even Superman. The only way to stop Brainiac? You’ll never believe this, but… somehow, some way, you have to kill the Justice League.

Which Characters are Playable?

Suicide Squad releases with four characters that, in single-player mode, you can freely swap between. Or, if you know only one of them appeals to you, Rocksteady says you can play the full game as just that one character. Player expression is a core tenet of Suicide Squad, so while each character has certain baseline abilities and all wield guns, you’ll have plenty of room to shape and mold them to your preferred playstyle.

The most recognizable face is undoubtedly Harley Quinn, the psychologist-turned-psychotic jester acrobat with a thing for explosions. She packs her signature baseball bat, but manages to nab two of Batman’s gadgets as well – the bat drone and grapnel gun. With these she can swing like Spider-Man from pretty much anywhere and even rain down bullets while suspended in the air. Given her particular affinity for explosives, we can expect her talent tree to give plenty of buffs to her grenades.

Next up is Deadshot, the gunman who never misses, making his Arkhamverse debut, well kinda. The expert marksman named Deadshot that you saw multiple times in past Arkham games is totally unrelated from the expert marksman named Deadshot that you’ll be taking control of in Kill the Justice League. Rocksteady has seemingly implied that the sniper assassin from past games was an impostor all along. In any case, Deadshot is built around precision, with the best long-range game of any launch character. His jetpack gets him a vantage point from virtually anywhere and you’ll find lots of critical hit and counter talents in his talent tree.

Then, we have King Shark, the quintessential tank you’ve got to have in any group. He’s the best at absorbing damage on the starting roster and specializes in dishing it out even more. Shark is highly reminiscent of Hulk from that Ultimate Destruction game you loved renting in 2005, complete with incredibly high jumps, multiple air dashes, and earth-shattering ground slams. If you can look past his enormous strength and taste for blood, he’s also naive and relatively good-natured compared to those he rolls with. In other words, he’s a lot like Drax from Guardians of the Galaxy. King Shark’s talent tree will generally boost his melee attacks, such as causing enemies to bleed for an additional 50% damage or sacrificing damage for extended close-quarters range.

Finishing off the launch roster is Captain Boomerang, who Rocksteady has described as the most well-rounded of the group. With the Speed Force gauntlet he yoinked from the Hall of Justice he can throw a boomerang to effectively create a point in space for him to teleport to, allowing him to excel at dashing in for close-range hits and zipping back out for ranged shots. Combined with double jumps, he can spend a good amount of time in the air, but seems best suited to keeping most of his combat grounded to get the most out of his speed.

Post-launch, Rocksteady will be expanding the Squad with DLC characters as well. First up is confirmed to be the Joker. You might be thinking that he died in 2011’s Arkham City, and you’d be right. There is a lore reason for that, but we’ll get to it later. You’ll float through the air and skim across skyscrapers using his rocket-powered umbrella, deliver punchlines with his grappling hook crowbar, and even get to peel back the emotional and psychological layers of this clown prince of crime.

Rumors also point to Mr. Freeze, Deathstroke, Killer Croc, and Katana potentially showing up as well, but as always with rumors, please hype responsibly. And if we can get speculative for a second here, corporate synergy might nudge the roster to include even more characters from the DC movies and TV shows, like Polka-Dot Man, Peacemaker, Ratcatcher, or Bloodsport.

Whether you like it or not, Kill the Justice League is a live service game, so the idea is to get you to want to play for as long as possible. While characters can level up infinitely, once one of them hits level 30, you unlock Squad Talents. In essence, these are upgrades for the team, not just for individuals, and you get more of them as you pile on the character levels. Once again, you’re free to pick a main character to play as while ignoring the others, but spreading out your playtime will get you more squad talents more quickly.

It bears repeating that much of the spirit of Kill the Justice League is found in creating unique character builds. You can rebuild your talent trees at almost any time you want and can save eight loadout slots, so experimentation is very much encouraged. The Social Squad feature even lets you import character builds made by other players, like friends or even streamers. If someone else uses your hero, you’ll earn a slice of the loot they earned in that other player’s session.

Will There Be Loot?

Speaking of loot, the weapons you earn from completing missions will play a major role in how you make your character your own. After a year-long effort by Rocksteady, the controversial gear score system has been removed, so rest assured that neat weapon you found early on won’t become totally obsolete deeper into the game.

Early on, you’ll forcibly recruit none other than the Penguin to be your resident arms dealer. Through him, you’ll purchase new assault rifles, pistols, sniper rifles, shotguns, SMGs, and heavy weapons, with each squad member being proficienct in three of those gun types. These guns are built by different in-universe manufacturers like STAR Labs, AMERTEK, LexCorp, and the Gotham City Police Department with each coming with unique aesthetics and “feels” to their weaponry, once you unlock them.

Gear scores may be gone, but gear tiers are still in the game with rarity classes being ranked common, uncommon, rare, epic, legendary, notorious, and infamous. According to a Discord Q&A with Rocksteady, “common through epic increase in power in the number of possible augments available, but Legendary, Notorious, and Infamous is when we really turn up the heat.” Legendary weapons come with unique augments that set them apart from the lower tiers in a meaningful way. For example, The Cooler is a sniper that freezes enemies on crits, Combo Meal guns let you use your combo-locked talents as soon as you land a crit, and BAAANNNG trades all your grenades for a single one that basically functions as a mini nuke in terms of damage and blast radius.

Notorious and Infamy weapons are themed after DC villains, not just in the way they look, but through gameplay as well. For example, this gun themed after Bane spawns powerups on critical hits that give your other weapons with Bane’s Rage. These will refocus the way you play and if you want to maximize their capabilities, you’ll probably want to consider making them the focal point of your character build. Again, you’re free to mix up your talents without any kind of risk, so don’t be afraid to swap out your skill sets to really get the most out of that cool gun you just found.

Guns are one thing, but you’ll of course be able to give Brainiac’s minions a smack all up close and personal-like. What Penguin does for guns, Toyman will do for melee weapons. And Ivy, when you unlock her as a support character, will imbue those weapons with up to two simultaneous Afflictions. Afflictions seem to be your standard elemental effects, like fire, ice, electricity, and poison, but named after different DC characters to keep them more on-theme . For example, Diablo Blaze ignites enemies for continuous damage, Deep Freeze will turn them into solid ice for extra bullet damage, Livewire Bolt looks like it temporarily stuns them with electricity, and so on and so forth.

Just because you can zip around the city on foot with respectable agility doesn’t mean that vehicles won’t have their place, though. Gizmo will be your go-to for anything from a toy car that grows into a full-sized one (probably using tech borrowed from The Atom) to a flying gunship complete with rockets and turrets that makes wiping out interdimensional threats that much easier.

How About the Endgame?

I do say “interdimensional” pretty intentionally here because Kill the Justice League’s endgame will revolve heavily around it. With “Elseworlds,” you’ll jump to different alternate universes which have all been torn asunder in their own ways. Briefly shown are versions of Metropolis ravaged by tornadoes, ice, and even the Joker. Yes, the playable Joker mentioned earlier actually comes from an alternate universe, allowing the Arkhamverse lore to remain intact while letting Warner Bros. cash in on any character they want anyway.

The Joker represents the model Rocksteady wants to follow for their DLC in the future: each season of content will be heavily themed after a DC villain and will consist of two story “episodes.” For those of you tired of the FOMO aspect of live service games, fear not; episodes are not time-limited events, but rather permanent additions to the game that you can go back and replay any time you want.

When you’re not jumping through the multiverse, you can take on new mission types. In Incursion, your squad is brought to Brainiac’s turf to fight through his armies and his ship’s tentacles. These are designed for relatively quick play sessions in comparison to the other mission type, Killing Time. These will be a lot like the classic horde modes you’ve seen in other games. As you clear out bad guys, they’ll become increasingly frantic as Brainiac’s ship continuously beats down the shield protecting you. As you kill enemies, the shield replenishes, promoting an “attack in the best form of defense” mindset.

But what would character customization be without some cosmetics thrown in for good measure? Some costumes will be exclusive to the in-game store, but rest assured that the only additional paid content currently planned starts and ends with cosmetic features with all future characters and missions coming completely free of charge.

Happy Hunting

So, Suicide Squad: Kill the Justice League is aiming for a different audience than the game series it repeatedly reminds us it shares a connection with. But with so much detail poured into the world, characters, story, and player expression, maybe those willing to keep an open mind will find this a worthy return to the Arkhamverse. Or, looter shooter fans might fall in love with Suicide Squad immediately without concern for Rocksteady’s past games. A multiverse of possibilities lies in store when Kill the Justice League launches on February 2nd (or January 30th if you’re paying for early access), so let us know in the comments where your hype level currently lies.

All Deep Earth Colors for PS5 Controllers and Console Covers Are Now Available

It’s January 26, which can only mean one thing: Sony’s new set of metallic colors for DualSense controllers and PS5 console covers is now available in its entirety. It’s called the Deep Earth Collection, and while two of the colors have been available for a couple months, the Sterling Silver ones release today. The full set consists of controllers and console covers (for all models: fat, slim, disc, and digital) in volcanic red, cobalt blue, and sterling silver. All of the items are now available to purchase. Let’s take a look.

Deep Earth Collection PS5 Controllers

The controllers look pretty great, with bold red and blue colors, and a tasteful (if less attention-grabbing) silver. Feature-wise, they’re no different from the standard PS5 DualSense controller, but “if it isn’t broken, why fix it?” — Sony, probably.

Deep Earth Collection PS5 Console Covers

The console covers are only available at the PlayStation Direct store, at least at the time of this writing. The covers match the DualSense colors exactly, so you can pick up a set in the same color as the controller you get, or you can mix and match to suit your taste. They all look pretty great, if you ask me. PS Direct also has the controllers, so you can buy them both in one place if you like.

Grab whichever ones you want, because you really can’t lose. And if you’re looking to get a head start on shopping for your honey, check out our Valentine’s Day gift ideas.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on (long inhale) Threads, Bluesky, Mastodon, and the social network formerly known as Twitter.

Naughty Dog’s Grounded 2: Making The Last of Us Part 2 Documentary Arrives Next Week

Naughty Dog’s Grounded 2: Making The Last of Us Part 2 documentary arrives on February 2, 2024.

Announced in a post on X/Twitter, the developer shared the imminent release date for the behind the scenes documentary it announced earlier in January. New skins for Ellie and Abby in The Last of Us Part 2: Remastered will also be released to celebrate its arrival.

“Grounded 2: Making The Last of Us Part 2 is coming on February 2,” the post said. “You’ll be able to watch this documentary on YouTube and as part of an upcoming downloadable patch for The Last of Us Part 2: Remastered. The update also includes additional new skins for Ellie and Abby.”

A two minute trailer for the documentary was also released earlier this month, showing development footage of the 2020 game dating as far back as 2016. Grounded 2 will give fans a look at the inside of Naughty Dog as the game was created, and the trailer shows off various key moments including when a huge leak revealed key story details ahead of launch. Various team members including director Neil Druckmann also appear in the trailer to offer insight into the development process.

Naughty Dog released the original Grounded documentary in 2014, which arrived as a similar 85 minute feature on the making of the original The Last of Us.

Grounded 2 could be fans’ last taste of The Last of Us for a while, as The Last of Us Part 2: Remastered arrived January 19 and no further games have been announced. The remaster includes a roguelike mode called No Return, Lost Levels with developer commentary, graphical enhancements, DualSense integration, and a Guitar Free Play mode.

The Lost Levels — which were cut from the original game but are being included as bonus content for the PlayStation 5 upgrade — are called Jackson Dance, Boar Hunt, and Sewers, the last of which has fans particularly worried.

In our 10/10 review of the original game, IGN said: “The Last of Us Part 2 is a masterpiece that evolves the gameplay, cinematic storytelling, and rich world design of the original in nearly every way.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Like a Dragon: Infinite Wealth Has an Entire Pokémon Game Inside It

Spoiler Warning: The following article contains spoilers surrounding a type of side quest which becomes available in Chapter 4 of Like a Dragon: Infinite Wealth, but doesn’t feature any major story spoilers.

Like a Dragon: Infinite Wealth may be a turn-based RPG already, but the latest Yakuza also has an entirely separate turn based RPG minigame inside it that mimics (and parodies) a Pokémon game.

Infinite Wealth doubles down on the Pokémon references of its predecessor, Yakuza: Like a Dragon, expanding that game’s Sujimon concept from a fun collection mechanic to a full-on game of its own.

Though players will add Sujimon, which are just the game’s regular enemies, to their Sujidex as before, an entirely new side quest parodies both Pokémon Go and the mainline Pokémon games by having players engage in raids to catch Sujimon, battle gyms, and eventually take on the Sujimon League King.

Players will meet the previous game’s Sujimon Sensei early on, who bestows upon them the Sujidex and the promise of a whole new region of monsters to catch in Hawaii. Though this is already very Pokémon, as new regions were added to introduce new Pokémon in each game, the Sujimon Sensei drops another reference. “One could call it an entirely different region of Sujimon. A tropical dreamscape, yet a land of shadows — blessed by the sun and the moon,” he says, referencing Pokémon Sun and Moon, which take place in the fictional Alola region, based on Hawaii.

Before the extent of the Sujimon League unfolds, an NPC can also be spotted talking about how he took a week off from work “to come catch that rare Hawaiian exclusive”, a reference to Pokémon Go’s regional exclusive Pokémon.

These mild connections are blown out the water when Ichiban encounters the Sujimon Sensei in Hawaii again though. “Hawaii hosts a Sujimon tournament of some magnitude,” he says. “It’s a professional obligation I investigate.”

The pair then walk through a technology shop before giving a secret code to the man behind the counter: “Who’s that Sujimon?”, which is a callback to the Pokémon expression made popular through the original anime.

A secret door emerges and Ichiban enters a very Pokémon-looking Sujimon Stadium where trainers are battling. Though we described Sujimon as Infinite Wealth’s “regular” enemies, that term is a bit of an understatement. While the Yakuza games are relatively grounded in reality, the overactive imagination of Ichiban means he sees every regular hooligan as a fantastic monster. Some merely have glowing eyes, but others turn into giant basketballs, futuristic robots, or demonic chickens. It’s these versions of the enemies players must collect and battle with.

Sujimon battles work differently to Infinite Wealth’s main turn-based combat, taking more inspiration from the likes of Pokémon Go, where trainers take it turns dealing damage depending on how quickly their SP bar fills up. Sujimon also have different types — Blaze, Frost, Nature, Light, and Shadow — and these work with the same rock, paper, scissors mechanics that Pokémon does. Frost beats Blaze, Blaze beats Nature, and so on.

Ichiban’s Sujimon adventure is set up once his initial battle is complete. There are four Sujimon Gyms he must conquer before taking on the Sujimon King. Just like Pokémon, each one has a couple of trainers to fight first before taking on the main baddie: a member of the Discreet Four. This is another Pokémon reference, parodying the Elite Four which players take on before the Pokémon League Champion.

Following this introduction, the Sujimon Sensei sends Ichiban off with a message of hope: “You must travel across the land, searching far and wide. Catch Sujimon, become a man, I’ll wait here, inside.” This is another throwback to the Pokémon anime and its iconic opening credits song.

It’s not just the story that mimics Pokémon though, but gameplay too. Beyond battles, players must also catch Sujimon, and can do so in a couple of ways. Pokémon Go style raids are one method, as various locations around the map have countdowns that spawn Sujimon Raids when complete. Ichiban battles these Sujimon with regular Infinite Wealth mechanics, but once complete will have a chance to catch them. An opportunity to catch a Sujimon is also offered occasionally after beating one of the Sujimon trainers who are also dotted around the map.

The catching mechanic is very similar to Pokémon Go too, but instead of catching pocket monsters in a Poké Ball, Ichiban offers Sujimon a Suji Gift. These mimic Pokémon items too, ranging from common to super to hyper and eventually master. Players must then time the release of the gift to ensure maximum effectiveness, before tapping on the Sujimon to increase the chances further. Naturally, Ichiban is given a starter Sujimon to begin his journey, and can choose from Blaze, Frost, or Nature.

Suji Spots (yes, like PokéStops) are also present around the world, and just like Pokémon Go grant players items for passing through them. Players can use these locations to strengthen and evolve their Sujimon too, plus engage in practice battles and buy things from the Sujimon shop.

Infinite Wealth is available today, January 26, for PlayStation 4 and 5, Xbox One and Series X and S, and PC. It features the Yakuza series’ biggest map to date and lets players become a samurai, surfer, and housekeeper as it continues the unique blend of dramatic crime thriller and completely wacky shenanigans.

Publisher Sega has caused some frustration, however, as Infinite Wealth’s New Game Plus mode is exclusive to the Deluxe and Ultimate versions of the game, which come in at $15 and $40 more expensive respectfully.

In our 9/10 review, IGN said: “Sprawling, enthralling, and packed with dynamic brawling, Like a Dragon: Infinite Wealth isn’t just the best turn-based Like a Dragon game, it’s one of the greatest games in the entire series.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Pick Up a 1TB Nintendo Switch Memory Card for Only $53.99 on Amazon

Amazon currently has a TEAMGROUP GO 1TB Micro SDXC card for only $53.99. This is currently least expensive 1TB Micro SDXC card available from a well-known retailer, and it’s fully compatible with the Nintendo Switch, Steam Deck, and ASUS ROG Ally portable handhelds.

1TB Micro SDXC Card (Switch Compatible) for $53.99

If you’ve started compiling a collection of digital games, you probably already know just how limited the Switch’s base storage capacity. The Switch and Switch OLED consoles have 32GB and 64GB of internal storage, respectively, with some of it reserved for the OS. The Legend of Zelda: Tears of the Kingdom uses up 16GB and Breath of the Wild about 13.5GB. If bought digitally, those two games alone would take up all of your internal storage on the OG Switch console. There’s only one expansion slot in the Switch console so you want to make sure you get the biggest card you can afford.

The TEAMGROUP Micro SDXC card is compatible with virtually any device that accepts the Micro SDXC card standard. That includes the Nintendo Switch, Steam Deck, ASUS ROG Ally, any recently released smartphone that supports expandable memory, GoPros, cameras and much more.

Despite its low price, the TEAMGROUP is faster than your average Micro SDXC card. It has a U3 A1 rating and boasts transfer speeds of up to 100MB/s read and 50MB/s write.

Need a faster speed? There’s another Micro SDXC card for you.

The TEAMGROUP PRO PLUS 1TB Micro SDXC card is rated U3 A2 with transfer speeds up to 160MB/s read and 110MB/s write. This extra speed can’t be exploited in a Nintendo Switch, but this is a better Micro SDXC card for mobile electronics that often handle bitrate heavy files like GoPros, smartphones with 4K video recording, DSLR cameras, and PCs with an available Micro SD or SD card slot (an adapter is included).

Microsoft Becomes the Second-Ever $3 Trillion-Dollar Company After Laying Off 1900 People

Microsoft has become the second company ever to achieve a $3 trillion market valuation, closing at the market cap for the first time today just after it laid of 1900 workers from its gaming divisions.

It first crossed the $3 trillion mark yesterday, but dipped back below before close of markets before climbing again and closing at $3.01 trillion today, or $404.87 per share. It’s the second company ever to reach this milestone, after Apple, which achieved it in December of last year and has since been vying with Microsoft for the moniker of most valuable company on Wall Street. As The Verge notes, much of the hype around Microsoft stock has come from a recent dedication to AI announcements, with numerous new product announcements bolstering the stock significantly from week to week.

This triumph of stock occurs on the same day that Microsoft laid off 1900 workers from its gaming division, in some ways a massive ripple effect from the company’s $69 billion acquisition of Activision Blizzard closing last year. Many of the impacted workers came from Activision Blizzard divisions, including a number from a now-canceled survival game. Gaming head Phil Spencer described the layoffs as part of “a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business.” Blizzard Entertainment president Mike Ybarra also announced he would be departing the company.

Almost exactly one year ago, Microsoft laid off 10,000 people across all its divisions, including a number from its gaming divisions. In its most recent earnings (released in October of 2023, covering the quarter ending September 2023) Microsoft reported $56.5 billion in revenue up 13% year over year, and Xbox content and services revenue up 13% year-over-year. The company is expected to release its full-year earnings for 2023 next week.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Palworld Early Access Review – Xbox/PC Game Pass Version

Note: This review is specifically for the version of Palworld available on Xbox and through the Microsoft Store on PC. If you haven’t seen our review of the Steam version, go check that out first! Nearly everything we said there still applies to this review, which will instead focus specifically on what’s different with this version.

Palworld has taken the world by storm! And with good reason: shooting cartoon animals with assault weapons then forcing them to mine ore for you all day is alarmingly fun. But those playing on the Xbox and Microsoft Store versions that are widely accessible through Game Pass have been treated to a noticeably different experience – one I’ve seen firsthand after playing over 50 hours on Xbox since wrapping up my time with the far more polished Steam version. Unfortunately the Xbox build has quite a few additional bugs and performance issues, a missing feature here and there, and multiplayer that’s limited to just four players with no option for dedicated servers. Those blemishes are expected from an Early Access game that’s still very much under development, but it definitely feels like a significantly less complete package.

The most immediately noticeable way this version of Palworld differs is that it consistently performs worse. While graphical bugs, pop-in, and framerate dips are certainly present on Steam, they’re much more glaring on Xbox, and flying around the world for any length of time is bound to lead to extremely blurry textures that sometimes never fully load even when you get really close to them. In a few instances, a weird lightning-like light started flickering and didn’t go away until I went back to the main menu. The worst among these discrepancies, though, are the sound effects on Xbox, which are all over the place in terms of quality. Some noises are extremely low quality and sound like you’re listening through an old walkie talkie, while other sound effects are just missing altogether. None of these issues were enough of a problem to significantly deter me from playing way too much Palworld, but they certainly made that marathon less enjoyable.

There are also some especially nasty bugs present in the Xbox version that I didn’t encounter on Steam. The most painful of these is that, when flying around on the back of a Pal (especially in higher level areas like the snowy mountains or fiery volcanoes where lots of stuff is going on) sometimes parts of the world don’t load correctly and become intangible, which means you’ll fly right through them and land under the terrain. On more than one occasion I actually found myself stuck under the level flying around to look for pockets where I could float through the ground again to get on the right side of the map. This happened enough times that I started to take note when certain surfaces had blurry textures, since it seemed to indicate I could go right through them. That level of jank can be really hard to bear, and isn’t something I experienced at all on Steam where the map and its textures loaded a lot faster.

There are also some small features on Steam that aren’t available on Xbox, like the fact that you can’t name your character or give any of your Pals a nickname. That becomes a little confusing when your characters are named “Player 916” instead of your Gamertag and makes communication with your friends a bit touch and go. Missing details like this didn’t ruin my fun, (after all, I didn’t want to name any of these poor animals I was about to treat very poorly anyway, given I was likely about to harvest their organs), but they definitely contribute to a decidedly less premium feel.

All of these issues are cause for some concern, but collectively they only impacted my enjoyment a small amount. There’s still dozens of interesting Pals to chase, hilarious hijinks to get up to in the open world, and some truly mesmerizing survival mechanics to get completely lost in. That’s all very much the case even with a lower framerate and the occasional game crash, but it does at least make my recommendation a little less enthusiastic for now. If you aren’t one to tolerate a few rough edges and some grime with your survival games, it might be best to wait it out a bit before jumping in.

Fortnite Will Return to iOS, But Only in Europe

Almost four years after being removed from the App Store, Epic Games has announced it is bringing back the iOS version of Fortnite, but this will only be available for countries in the European Union (EU).

A new post on the official Fortnite X/Twitter account reveals that the popular free-to-play battle royale will be released on iOS via the Epic Games Store. This will be made possible for two reasons: Apple announced today that it has updated its App Store policies to appease EU regulators. Most notably, iPhone users in that region can download apps from third-party app stores under the revised EU app store policy. Apple partly revised these app store policies thanks to the EU’s Digital Markets Act (DMA).

Epic Games CEO Tim Sweeney previously mentioned in his post today that his company plans to launch the Epic Games Store on Android and iOS with the company’s ultimate goal to become the “#1 multi-platform software store, on the foundation of payment competition, 0%-12% fees, and exclusive games like Fortnite.”

Fortnite was removed from the App Store and Google Play in August 2020 after Apple Epic rolled out a direct-pay system into the game. Epic then pursued legal action against both Apple and Google with varying outcomes. Prior to Fortnite being re-launched on iOS, those who wanted to play it on a smartphone or tablet had to stream the game on either Xbox Cloud Gaming or Nvidia GeForce Now.

Of course, those not in the European Union will still be limited to this until further notice. But with Apple also changing its app store policies to make it easier for game streaming services like Microsoft and Nvidia’s products, perhaps one or both of these companies will soon launch a native iOS app in other countries, similar to what the Google Play Store offers.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Ruiner Developer Reikon Games Reportedly Lays Off 80% of the Company

Ruiner developer Reikon Games has reportedly laid off 60 to 70 people, or roughly 80% of its workforce, according to Kotaku.

Kotaku’s report is backed up by a handful of social media reports from former Reikon developers saying they had lost their jobs this week. IGN has reached out to Reikon Games for comment.

Reikon Games was previously responsible for the isometric shooter Ruiner, which received generally positive reviews upon its 2017 launch. In 2021, the studio began teasing its next project dubbed Codename: Final Form, which was planned to be published under Plaion (owned by Embracer Group)’s Prime Matter label.

Reikon’s layoffs come on the same day as a mass layoff of 1900 from Microsoft’s games division, which itself is happening in the midst of an ongoing maelstrom of industry layoffs. An estimated 10,000 developers were impacted last year, and already in the first month of 2024 Kotaku’s ongoing tracker estimates nearly 6000 developers have been let go. In recent interviews, some industry leaders suggested that the situation will remain dire for months to come.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Preorder Nintendo’s New Pastel Pink Joy-Cons for Princess Peach: Showtime

In celebration of Princess Peach: Showtime, Nintendo recently announced that they’re releasing a set of pastel pink Joy-Cons that will be available alongside the game on March 22. If you’re someone who’s dying to get your hands on them, we have good news, preorders are officially open at retailers like Amazon and Best Buy for $79.99.

These will only be available for a limited time, so make sure to get your preorders in quick. Check them out on Best Buy and GameStop’s websites below.

Preorder the Pastel Pink Joy-Cons for Princess Peach: Showtime

If you’re looking to get your hands on the game itself, don’t worry, we’ve got you covered there, too. In our Princess Peach: Showtime preorder guide, we’ve listed links to where you can preorder the game (in both physical and digital formats) at a variety of retailers for $59.99. And if you want to see more of this game before you preorder it, check out the latest trailer for it which shows off her latest transformations into Ninja Peach and Cowgirl Peach.

Alongside new Nintendo games that are worth keeping on your radar, there are plenty of Nintendo-related deals to check out right now as well. In our roundup of the best Nintendo deals today, we’ve gathered together a variety of discounts, from games to SD cards. When it comes to the former, you can even save on some of last year’s biggest releases, like the physical version of The Legend of Zelda: Tears of the Kingdom which is discounted right now at Walmart. If you want to see what deals are available for other consoles, we also have roundups for PS5 deals, Xbox deals, and general video game deals.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.