Palworld Dev Warns Against Fake Mobile Phone Games Imitating Palworld

The developer of Palworld has warned people against downloading fake mobile phone games that look like they’re Palworld.

In a tweet, Palworld developer Pocketpair said “there is no Palworld application for phones”, after noticing apps using names and product images from Palworld had popped up on the App Store and Google Play.

“They are not affiliated with our company in any way,” the statement continued. “We have reported this issue to Apple, which operates the App Store, and Google, which operates Google Play. Please be aware that downloading these apps may lead to the leakage of personal information stored on your smartphone or to fraud.”

It’s perhaps unsurprising to see fake Palworld mobile apps appear given the enormous sales success of the original, which launched in early access form on PC via Steam and on Xbox to the tune of eight million sales in just six days.

But Palworld is also one of the most controversial video game releases in recent memory. Developer Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Nintendo has moved quickly to remove an eye-catching Pokémon mod, and then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

Meanwhile, Palworld continues to blow up on Steam, where it became the second most-played game in the platform’s history. If you’re playing, be sure to check out IGN’s interactive Palworld map.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Warner Bros. Gifts Suicide Squad: Kill the Justice League Deluxe Edition Owners $20 of In-Game Currency

Warner Bros. has gifted Suicide Squad: Kill the Justice League Deluxe Edition owners $20 of in-game currency as a make-good for server issues that rendered the always-online game unplayable for periods during launch.

Suicide Squad: Kill the Justice League arrived on January 30, 2024 for those who paid $100 for the Deluxe Edition, granting customers a three days’ head start over everyone else.

But the early launch had issues, including a bizarre bug that automatically completed Suicide Squad for some and forced the game offline for more than six hours. Additional downtime prevented players from logging on before the servers stabilized, but not before disgruntled customers complained about not getting their money’s worth.

Now, Warner Bros. has sent affected customers an in-game message about the gift. “Thank you for being one of our first console players during early access of Suicide Squad: Kill the Justice League,” the message reads, per a post from X/Twitter user @JayShockblast. “We recognize that you’ve been patient with us during our initial launch server updates and we’d like to show our appreciation for your patience with a special gift of 2000 LuthorCoins. Thank you again!”

2000 LutherCoins cost $20, and will get you a couple of standard in-game skins or a single deluxe or legendary skin.

The furore over Suicide Squad: Kill the Justice League’s launch issues have renewed calls for the promised offline mode to be added to the game as soon as possible. With Suicide Squad launching for standard edition owners on February 2, all eyes on are on the servers to see if they hold firm, or render the game unplayable once again.

This week, IGN reported that Suicide Squad: Kill the Justice League isn’t the late Kevin Conroy’s final Batman performance, as previously suspected. Conroy, of course, is beloved for his performance as Batman both in The Animated Series and Rocksteady’s Arkham series of video games. With that in mind, controversy arose in regards to one of his scenes in Suicide Squad: Kill the Justice League. We won’t spoil the specific details (you can learn more here), but one scene had many fans feeling that it was an unceremonious goodbye to Conroy’s time as Batman.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Persona 3: Reload Removes an Infamously Transphobic Line of Dialogue

Warning: The below story contains a potential spoiler for Persona 3 and Persona 3: Reload.

The Persona series has long had issues with gay and trans panic, but Persona 3: Reload at least removes the transphobia from one scene in particular.

The Persona 3 scene in question had the party trying to hit on women at the beach, with Akihiko, Junpei, and the protagonist approaching a character referred to as “Beautiful Lady.” After some back-and-forth, Akihiko points out a bit of facial hair on her chin, to which Beautiful Lady responds, “I-I missed a spot?!” Junpei then exclaims “she’s a he?!”

The dialogue is very slightly changed in Persona 3 Portable (the character is named “Pretty Lady” instead of “Beautiful Lady”), but still includes the same trans panic.

As first reported by Kotaku and verified by IGN, however, Persona 3: Reload changes the dialogue quite a bit. The end result is the same – the party running away from the woman – but instead of it being due to her being trans, it’s because she’s actually a conspiracy theorist trying to sell them sunscreen.

In the new scene, the conversation starts to go awry after “Pretty Lady” tells them, “You know that sun in the sky isn’t real, right? That’s an artificial sun that got sent into space back into the 1980s.”

Her character name then changes to “Delusional Lady” as she tells them that “normal sunscreen doesn’t” work” against that fake sun, and tries to sell them “special” sunscreen for 300,000 yen. The gang figures out this character is a little off, and scurry. The scene’s still a little odd, but the transphobic aspect, at least, is gone in this new version.

This isn’t the first time Altus has made a change based on homophobic or transphobic content in the Persona series. In 2020, Altus changed certain scenes in Persona 5 that were considered offensive and homophobic by fans for the Western release of Persona 5 Royal.

For more on Persona 3: Reload, check out our review, where Michael Higham gave the remake a 9/10. With a stellar visual overhaul and countless small but impactful changes, Persona 3 Reload tells a timeless story of tragedy and hope with sharp emotional sincerity,” Higham wrote.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

EA CEO Suggests an EA Sports Metaverse Is in the Works: ‘Watch This Space’

Though wild speculation around metaverses has calmed somewhat in the last year, the idea is far from dead, with a number of companies still hard at work trying to find ways to integrate all their properties into one massive, interconnected space. The latest to discuss these ideas is Electronic Arts, with CEO Andrew Wilson responding to a question during today’s earnings call about a potential EA Sports metaverse with what sounds a heck of a lot like a concrete plan to make one in the near future.

During the Q&A portion, Wilson was asked if he had ever thought about “taking all of your siloed sport communities and thinking about a way to bring them all together” to “just sort of create, for lack of a better word, a metaverse?”

To this, Wilson gave a lengthy response outlining a whole lot of reasons why a publisher like EA might consider doing exactly that. He began by reiterating the enormity of the EA player community: over 700 million players, about half of which interact with the sports catalog in some way. EA Sports itself is, per Wilson, “one of the most recognizable and recognized sports brands.” And the upcoming generations Z and Alpha, he continued, often use EA Sports as an entry point to a love of sports in general.

“What we know to be true right now is our players spend on average about 90 minutes a session inside one of our games. They then leave that game experience where they’ve been deeply connected with their core friend unit, then they go and talk about that experience on another platform, then they go and create content about that experience on yet another platform, then finally they go and watch that content on another platform. We do believe we have a meaningful opportunity over the coming years to harness the power of that community both inside and outside of our games, which is really the third pillar of our core strategy, and will be led by our EA Sports brand.”

Wilson then reiterated that while he had nothing to announce today, EA sees “an incredible opportunity” in all these interconnected relationships between EA Sports’ popularity, how players behave within it and outside of it, and how it can interact with other experiences. “So best I can say is: watch this space,” he concluded.

While speculation on the metaverse has cooled in the last year, Wilson’s strategy seems far more tactical and focused than some of the more grandiose metaverse propostions floated by companies like Epic and Meta in the past. And his remarks are unshocking in light of the company’s continued EA Sports success. In today’s earnings report, EA reported net bookings of $2.37 billion and net revenue of $1.945 billion for the quarter ending on December 31, 2023, largely driven by EA Sports FC outperforming expectations with 7% year-over-year growth. Madden also remains a moneymaker, bringing in 5% year-over-year net bookings growth. And that doesn’t even get into its other properties: NHL, UFC, F1, PGA Tour, WRC, and the long-awaited EA Sports College Football. With its live services now consisting of 73% of EA’s business, it’s no surprise that EA would want to find ways to capitalize on that power, especially now that it’s proven it doesn’t need the FIFA name attached to succeed.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Spec Ops: The Line Will No Longer Be Available in Online Stores, 2K Blames Expiring Partnerships

Yesterday, IGN reported that Spec Ops: The Line had been delisted from Steam. Today, we updated that story with reporting that the game had also disappeared from other digital storefronts, including Fanatical, Gamesplanet, and Nuuvem. And now, we have confirmation from 2K themselves: one of the most important video games of the Xbox 360 and PS3 generation is disappearing from online storefronts for good.

2K Games sent IGN the following statement confirming The Line’s delisting:

Spec Ops: The Line will no longer be available on online storefronts, as several partnership licenses related to the game are expiring.
Players who have purchased the game can still download and play the game uninterrupted. 2K would like to thank our community of players who have supported the game, and we look forward to bringing you more offerings from our label throughout this year and beyond.

While 2K hasn’t provided specifics as to what partnerships are expiring, Spec Ops: The Line contains several pieces of licensed music, including Jimmy Hendrix’s iconic rendition of the Star Spangled Banner. Expiring music licenses have been the reason for many delistings in the past, and that would seem to be a probable reason here.

The rare military shooter that critiqued the genre

The delisting is not only a huge blow to games preservation, which already faces enormous challenges, but a loss for the medium in general. Spec Ops: The Line was one of the most important and acclaimed games of the seventh console generation and one of the rare military shooters that dared to critique the genre it operated in.

In our review, we wrote, “Spec Ops is a daring experiment worth celebrating. For the first time, a
game with guns doesn’t want you to be the hero – it wants you to feel terrible about trying to be one.”

The Line helped to usher in a new, more critical era of video games based on modern conflict and produced several groundbreaking works of games criticism, including Brendan Keogh’s Killing is Harmless, one of the first book-length analyses of a single video game. There’s a reason people still talk about the white phosphorus scene. It’s a shame that soon, people will no longer be able to access it on digital storefronts.

As of the time of this writing, Spec Ops: The Line is still available on Good Old Games and Xbox, where it is backwards compatible. Anyone interested in purchasing it should probably do so before it disappears into the heart of an immense darkness… for good.

Will Borger is an IGN freelancer. You can find him on Twitter @bywillborger

Starfield Patch 1.9.51 Features Some Drastic Lighting Changes

After a brief time in Steam Beta, a significant update for Starfield in 2024 is now live, and one of the most significant changes coming to the update focuses on improving the lighting for in-game locations.

Spotted by various members on ResetEra and Reddit, Starfield’s Update 1.9.51.0 makes some tweaks to lighting. Specifically, the patch notes mention that Bethesda Game Studios has improved lighting at 73 locations. While it does not go into specifics, Starfield players online have begun posting before and after the update was installed in several locations.

Most notably, Reddit user DinDisco posted a gallery of these images showing what Starfield looked like in a few locations before and after. Pictures of specific areas, such as the Red Mile and mining caves, have drastic differences in lighting. The latter, for example, shows one cave replacing the greyish brown color scheme with blue minerals in favor of the entire lighting having a cool blue hue inside. According to the patch notes, lighting improvements were also made on the character creation page.

In our review of Starfield, which we awarded a 7 out of 10, we said: “Starfield has a lot of forces working against it, but eventually, the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.”

You can check out the full patch notes below.

Starfield Update 1.9.51.0 Notes

  • Fixes and Improvements
    • Animation
      • Fixed player character’s eyes remaining closed instead of blinking in third person view.
      • Addressed rare cases where small animation pops could be seen in third person.
    • Creatures and Enemies
      • Fixed incorrectly invisible creatures on some planets.
      • Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.
    • Crew and Companions
      • Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
      • Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.
    • General
      • [ADDED TO 1.9.51] Addressed a crash that could occur when changing from Fullscreen to Windowed mode. (PC)
      • Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).
      • Fixed rare save game corruptions on PC (MSS and Steam).
      • Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.
      • Fixed player marker following the camera on the surface map.
      • Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).
      • Body type should no longer reset to default when loading a Starborn save from the main menu.
      • Fixed flickering on Neon’s Trade Tower elevator panel.
      • Improved the appearance of the Ryujin Kiosk material during nighttime.
      • Fixed rare issue with how Cydonia’s panel could display the hours without incident.
      • Added Optimizations to cloud syncing of save games (MSS/Xbox).
      • Improved how crowds behave when desired target is reserved.
      • Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
      • Fixed unintended text appearing on the shipbuilder’s UI.
      • Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
      • Various stability improvements.
    • Graphics
      • Improved widescreen support (32:9, 21:9 and 16:10).
      • Added support for stars displaying sun disk geometry.
      • Shadows can now be seen on planet rings from planet surface.
      • Improved eyes and skin on crowd characters.
      • Improved reflection on water.
      • Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
      • Improved contact shadows on character cloth (PC High/Ultra).
      • Improved contact shadows on first person (PC Ultra).
      • Improved lighting in character generation menu.
      • Reduced the appearance of some minor artifacts during cutscene camera transitions.
      • Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
      • Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
      • Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.
      • Addressed various shadow popping, flickering and artifact issues.
      • Improved the visibility of the sun’s lens flare during sunrise and sunset.
      • Fixed a rare issue where foam or grime would not show up.
      • Fixed rare flickering VFX that could occur in space (Xbox Series S).
      • Fixed rare hair flickering (Xbox Series X/S).
      • Fixed occasional flicker on digiframes and TV screens.
      • Adjusted the appearance of bloom when activating the handscanner.
      • Improved the appearance of clouds during weather transitions.
      • Fixed rare cases where alignment of grass and wind could appear disconnected.
      • Reduced bloom intensity effect while motion blur is active (PC).
      • Addressed issues with concealment effect not always applying when using the handscanner.
      • Fixed visible edge of the ocean in the distance when seen from a very high point of view.
      • Fixed rare white flickering dots around characters’ hair during cut scenes.
      • Fixed a readability issue in the Starmap when using large menu font mode.
      • Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).
      • Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.
      • Fixed occasional lighting transition issues after loading or exiting a location.
      • Fixed an issue that could cause intermittent bands to appear in distance fog.
      • Fixed a rare issue that could cause fog color to appear inconsistent.
      • Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
      • Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
      • Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
      • Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
      • Fixed flickering when using the handscanner with DLSS enabled.
      • Fixed initial lighting conditions when landing on a planet.
      • Improved lighting at 73 locations.
      • Fixed various geometry, texture, and ghosting issues.
    • Outposts
      • Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
      • Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
      • Fixed an issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
      • Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
      • Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.
    • Powers
      • Fixed a rare issue that could cause the Phased Time power to remain enabled.
      • Fixed the extreme speed that could occur in zero G when using the Phased Time power.
      • Solar Flare Power now accounts for critical hits.
    • Quests and Random Encounters
      • Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.
      • Background Checks: Fixed possible control-lock that could occur if caught by security.
      • Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.
      • Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.
      • Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during “Continue Exploring the Lock” that could occur if The Lock was left during Delgado’s history dialogue.
      • Echoes of the Past: Resolved an issue that could cause Mathis’ and Delgado’s guns to be invisible.
      • Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.
      • Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.
      • Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.
      • Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
      • Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.
      • Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.
      • Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.
      • Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.
      • Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.
      • Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.
      • Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.
      • Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.
      • No Sudden Moves: Fixed companions not following player during personal quests.
      • On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.
      • On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.
      • One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.
      • Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.
      • Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.
      • Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.
      • Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce’s office before he progressed to Neon Core.
      • Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.
      • Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.
      • The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.
      • The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.
      • The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.
      • The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.
      • Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.
      • War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.
      • Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.
    • Ships and Ship Customization
      • Fixed another case that could cause an asteroid to follow a ship in space.
      • Fixed ship hatch being marked inaccessible after swapping to a new home ship.
      • Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.
      • Fixed a view issue that could occur when fast traveling during ship targeting mode.
      • Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.
      • Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1×1.
      • Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.
      • Space combat should now match ground combat difficulty increase with successive trips through the Unity.
      • Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.
      • Fixed marker not pointing to the current home ship after performing a save/load between different ships.
      • Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.
    • Skils
      • REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person.
      • SURVEYING: Fixed surveying challenge progress issue with mineral resource.
      • TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.
    • Weapons and Items
      • Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.
      • Fixed FOV and zoom issues with weapon scopes.
      • Fixed weapon sound effects occasionally continuing to play after killing an enemy.
      • Fixed turret state not being restored properly after and save and load.
      • Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Fans Are Pretty Mad About One Batman Scene in Suicide Squad: Kill the Justice League

Fulll spoilers for Suicide Squad: Kill the Justice League to follow!

Suicide Squad: Kill the Justice League is now available for those with Early Access and there is one scene in particular with Batman that is making a lot of fans very upset.

This is your last spoiler warning!

The scene in question takes place after the first two Justice League members are taken down and our favorite band of villains have captured Batman. The Dark Knight, who is being mind controlled by Brainiac, starts attempting to break down each character before Harley steps in and tells him to, “get some new material, jerk off.”

After a back and forth between the two, Batman asks Harley if she is done with her “bad stand up routine.” In response, Harley says that you always “got to end on your best joke” before she shoots Batman in the head. I mean, this game is called Kill the Justice League, right?

Still, it’s a bit of an unceremonious end for the Arkham Batman, especially given that it’s the last one that features the voice of the late Kevin Conroy.

“I won’t share the footage or spoilers or anything, but having seen the final scene of Batman in Suicide Squad, that being the final performance that Kevin Conroy will ever give as Batman just makes me sad. Not angry or outraged or anything. Just sad,” ManyATrueNerd wrote.

“It blows my mind thinking how we could have got a Batman Beyond game for Kevin Conroy’s final performance from Rocksteady instead of Suicide Squad,” @BitCloudGaming wrote. “I’m not gonna jump on here and add to the fire but make no mistake this game is an unsatisfying ending to the iconic Arkham Series.”

On the other side, @RGXSuperSonic notes that “Kevin Conroy’s passing was unexpected and happened mid-development” and that “we don’t know what may transpire in post-game content as the story will continue beyond base-game.” So, this very well may not be the end. As we’ve seen many times, an apparent death in comics is hardly the end of a character.

@Sensorite_kin also points out that this is, after all, the Suicide Squad. What did we expect would happen?

“I think ppl need to remember that the suicide squad are villains,” @Sensorite_kin wrote. “‘Batman’s death was mean spirited.’ yeah cuz Harley and deadshot have wanted Batman dead for f***** years. They’re villains. Wtf like come the f*** on.”

@SynthPotato didn’t so much mind that they killed Batman, but more how they did it. Oh, and they claim Gotham Knights did it much better.

“Gotham Knights did Batman’s death a hundred times better than Suicide Squad, Batman is not a character you just have his weakest villain shoot in the face and expect fans to be okay with it,” @SynthPotato wrote. “The issue isn’t ‘It’s called ‘Kill the Justice league’ ofc they kill him!’ It’s how they did it, This is ARKHAM Batman, the fact this random universe Batman that we had never seen before from Gotham Knights got this legendary scene and Arkham Batman didn’t is a travesty, Rocksteady despises their legacy.”

While fans may be mad at Batman’s fate, @Romo5K does note that “he was treated with more respect than The Flash. He got pissed on.”

IGN’s Destin Legarie also had thoughts on this choice, and he wonders why we have to kill Batman instead of play as him.

“Why the hell are we killing Batman in all these superhero games?” Legarie wrote. “Like seriously… what the f***? We want to play as Batman. I don’t care if it’s Gotham Knights or Suicide Squad, it’s dumb. Why are there these hero games where we play as the B team and piss on the heroes?”

With all this being said, @VaughnFry has some sage advice for those who can’t handle the death of The Dark Knight.

“It’s simple,” @VaughnFry wrote. “If you don’t play Suicide Squad: Kill the Justice League, Arkham Batman lives.”

For more, check out where our Suicide Squad: Kill the Justice League review is and how the Batman Arkham series sets up this new game.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Destiny 2 Is Doing a Mass Effect Collab Event in February

Earlier on Tuesday, Bungie announced a collaboration with EA for a Destiny 2 Mass Effect crossover event on February 13. The event will let players “join the crew of the Normandy” and deck out their guardians in Mass Effect armor and in-game items.

“The Normandy Crew Bundle will be available at the Eververse store in-game and will include a Commander Shepard-inspired N7 armor set for Titans, a Garrus-inspired Vakarian set for Hunters, and a Liara-inspired Shadow Broker set for Warlocks,” Bungie wrote in a press release. “In celebration of the partnership, all players will be able to claim the Alliance Requisitions Bundle, including the Enhanced Defense Ghost Shell, Alliance Scout Frigate ship, and Alliance Drop Ship Sparrow, which will be available at no cost. Players can also get the Omni Strike finisher and Flux Dance emote for Silver.”

The official Mass Effect Twitter account responded in kind to today’s gaming collaboration event with a GIF of Commander Shepard doing his terrible-yet-iconic dance.

Mass Effect isn’t the only thing coming to the MMO-inspired sci-fi shooter. New weekly quests called Raven’s Wishes will run from January 30 through March 12. Completing these pursuit quests will reward players with tokens they can use to Wish for Strength, Protection, or Beauty to respectively earn Last Wish raid Deepsight weapons, Exotic gear from the Lightfall year, or Ascendant crafting materials. Players will also have the opportunity to purchase a Moments of Triumph t-shirt from the Bungie Store by completing past raids and dungeons in this year’s Lighfall celebration event which runs from January 30 to June 3.

Toward the end of the press release, Bungie teased its roadmap of content releases. Chief among them being the return of the Guardian Games in March, April’s Destiny 2: Into the Light content update, and the launch of its long-awaited major story expansion Destiny 2: The Final Shape. Destiny 2: The Final Shape, which was delayed in November following mass layoffs, will launch on June 4.

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

Thieves Caught on Camera Stealing 35,000 Pokémon Cards, Get Mocked by Store Staff

Thieves who stole 35,000 Pokémon cards from a San Jose collectibles store were caught on camera and mocked by staff as a result.

As reported by ABC7 News, Tofu’s Trading was broken into at 2am on January 24, 2024, by a group who were caught on camera crawling across the floor before taking the cash register and tens of thousands of cards.

While the store staff were obviously upset by the theft, they also looked to find the fun in it by sharing an edited video of the break-in that pokes fun at the culprits. “We do have a sense of humor, so it was really silly to see them crawling,” said stream and operations manager Ann Ma. “We also like to take a bad time and find a little humor in it. There’s not much we can do right now, so there’s no point in moping over it so might as well make people laugh.”

Tofu’s Trading staff also found the thieves’ lack of Pokémon card knowledge laughable, resulting in them taking thousands of cards worth next to nothing. Though they did take plenty of cards worth a few hundred dollars each, they also missed out a new set full of expensive pieces releasing just a couple of days later.

“A lot of stuff releasing this week and we thought it was funny, we were like, ‘Oh, these people don’t realise that it releases on Friday, not like on Wednesday at 2 a.m.,’ ” store manager Amy Simpson said. “I don’t think they were in for hobby necessarily because they didn’t know what to take.”

Pokémon cards are as popular as ever, evidenced, among other things, by the number of people trying to steal them.

Tokyo police reported an unprecedented number of trading card thefts in the latter half of 2022, while an independent gaming store in Minnesota reportedly had around $250,000 worth of Pokémon merchandise stolen in February 2022. One month later, again in Tokyo, a man was arrested for allegedly launching a literal heist in order to steal the treasured cards.

Also in March, a Georgia man didn’t steal Pokémon cards directly but instead misused money from the government to buy one, using a COVID-19 relief payment to buy a rare, shiny Charizard.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Switch 2 vs OLED: Nintendo Gamers Face an Impossible Choice

The long-rumored Switch 2, as we’ll call it for now, is widely expected to launch in late 2024 – but Nintendo fans waiting for an upgrade to their existing console may find the Switch 2 something of a poisoned chalice.

On January 26, Bloomberg reported that the Switch 2 would seemingly ship with an 8-inch LCD screen, citing Omdia analyst and small display expert Hiroshi Hayase. That prediction matches up with previous reports, but this is our best sign yet that the Switch successor will indeed ditch the 2021 model’s OLED panel to help bring down production costs.

That 8-inch LCD panel still marks a noticeable size upgrade over previous iterations of the console – the 5.5-inch Switch Lite, the 6.2-inch original Switch, and the 7-inch Switch OLED. It’s also an upgrade over the biggest Switch competitors out there, like the Steam Deck and Asus ROG Ally, which both feature a 7-inch display. And it’s likely the larger screen will host a higher resolution than any Switch consoles to date. 1080p in handheld, here we come!

But the news will no doubt dampen the hopes of gamers who bought the Switch OLED back in 2021, and are now faced with an impossible choice – jump to a new console to play next-gen Nintendo games, or stick with old hardware for the sake of the visuals.

I was thrilled to trade in my original Switch for an OLED upgrade, and could immediately appreciate my favorite games like never before – the heightened contrast, improved brightness, and rich hues made every visual asset truly pop in ways that weren’t possible on the LCD screen version. I was midway through Dead Cells, my top choice of a punishing roguelite at the time, and the difference was very, very noticeable: whether the colorful pulses of attacks and enemies, or minute visual details like falling leaves or cracked brickwork all grabbing my attention in whole new ways. After all that, the idea of going back to LCD tech for my Switch game library is… not particularly tempting.

The Overwhelming Pros of OLED

OLED is an exceptional panel technology, thanks to its self-emissive pixels, which emit their own light instead of having a backlight wash through the pixel layer. These pixels can even be turned off individually, allowing for sharper contrast between light and dark sections of the screen, and only funneling light to the areas, objects or colors that need it.

The heightened contrast, improved brightness, and rich hues made every visual asset truly pop in ways that weren’t possible on the LCD screen version.

Blacks on LCD screens can also have a slightly grayer tint, due to the backlight, and the difference is even more noticeable when you’re playing in a dark room – OLED is certainly a better shout if you’re partial to snuggling up in bed with a handheld console (not a euphemism).

Games particularly benefit from OLED displays because they’re a high contrast medium – often using pure blacks in character design or HUD elements; as well as needing colors and objects to pop against the background to help you distinguish between them. It also helps you better appreciate the design and animation work that goes into the game.

The Switch 2 returning to LCD makes business sense, of course – ditching the premium OLED display to reduce costs amid a host of other, next-gen technical improvements. The main complaint against the Switch OLED is that it enhances visual quality without boosting internal performance, and it looks like the Switch 2 will do the reverse.

One caveat is that while the OLED model was 2023’s most popular Nintendo console, at 4.69 million units sold – on top of 9.22 million units sold the year before – that number is still a fraction of the 132 million Switch consoles sold since 2017. Which means almost every Switch gamer out there has the original LCD console, and for them the move to an LCD Switch 2 shouldn’t register as anything but an improvement.

So, what should a discerning Nintendo gamer – the kind who opts for a mid-cycle OLED upgrade – do? A larger screen is nothing to sniff at, of course, and we should be getting improved resolution in handheld mode, alongside other unknown improvements to the console. 4K in docked mode? An AR camera? Some foldable cardboard? You can never tell with Nintendo.

A bigger, higher resolution screen will be tempting, especially with the other hardware improvements that are also likely to come with the Switch 2 – we heard all sorts of things about resolution and processor upgrades before the Switch OLED, and it’s likely that those rumors were just a little early, waiting in Nintendo’s back pocket until a true successor was unveiled.

A larger screen is nothing to sniff at, of course, and we should be getting improved resolution in handheld mode, alongside other unknown improvements to the console.

But one of the most important things to remember with panel technologies is that more pixels aren’t necessarily better. The quality of the pixels matters too. High-resolution screens can look terrible if the display isn’t competent when it comes to contrast and color, and there’s much more to an image than just the pixel count or screen size.

Prepare for the Mid-Cycle Refresh

This won’t be the final Switch, of course. Just like we saw the 2017 Switch joined by the handheld-only Switch Lite and handheld-first Switch OLED, the Switch 2 will see its own iterations. It’s very possible we’ll get an OLED model down the line – one that marries the premium panel technology with the Switch 2’s technical upgrade.

IGN’s own senior features editor Matt Kim took to X to ponder the potential of a dual-console launch, similar to an iPhone launch. One base model with an LCD display, the other with OLED and increased storage for a raised retail price. Given Nintendo’s hardware history, though, the company will likely want to save an OLED model for when Switch 2 sales start to slow. If Nintendo was content to release an ‘upgraded’ Switch four years after its initial launch, with the same internal specs and processor, there’s no reason it would rush into releasing all its Switch 2 goodies in 2024.

The main issue here is next-gen games. While all signs point to a Switch 2 featuring backwards compatibility that will allow you to port over your existing game library and enjoy them on the new hardware. But a powered-up Switch will also enable new gameplay experiences and new technical standards. And that means there’ll be new Switch games — very likely first-party Switch games in the Mario, Zelda, and Metroid franchises (Metroid Prime 4, anyone?) that can only run on the Switch 2.

Nintendo has good form for cross-generation releases, helping to bridge the game library between consoles. The Legend of Zelda: Breath of the Wild co-launched on Wii U while also becoming the definitive Switch game in the console’s first year. So Switch (2017) and Switch OLED owners shouldn’t be left out in the cold right away, at least as far as software goes.

But at some point, whether it’s 2024 or 2025, we’ll start seeing games that only the Switch 2 is powerful enough to run – and I’m already mourning the OLED console I’ll have to trade in to afford it.

Henry St. Leger is a freelance writer for IGN.