Until Dawn Review

Not all video game remakes are recreated equally. For every genuinely game-changing Final Fantasy VII Remake or Metroid: Zero Mission, you have comparatively more surface-level restorations like 2018’s Shadows of the Colossus or 2020’s Destroy All Humans! that transplant most of the original material into a new game engine that looks nicer but doesn’t really change how it works. Until Dawn fits firmly into that latter camp. Its colourful cast of horny teenagers and spooky snowy mountain setting have never looked better, but its gripping, life-or-death decision-based gameplay is more or less identical to how I remember it from the 2015 original. The general lack of gameplay improvements and noticeable performance problems are a poor trade-off for what it offers, and that makes it tough to recommend, particularly since its premium price makes Until Dawn seem less like a must-have bit of moonlit murder and something closer to a case of daylight robbery.

Here’s what our reviewer said in her review of the 2015 original:

That sentiment still largely rings true – it’s basically the same game, after all. While Supermassive’s subsequent choose-your-own-misadventure horror stories, like 2021’s The Dark Pictures Anthology: House of Ashes and 2022’s The Quarry, have come close to matching it, Until Dawn still remains the most well-rounded execution of the choice-and-consequence-heavy formula that the developer has made its own. Its schlock horror story is crammed with entertainingly gory scenarios inspired by the likes of Saw, The Descent, and Poltergeist, and its cast is headlined by strong performances from Hayden Panettiere, Peter Stormare, and Rami Malek, whose characters remain just as engaging today as they were nine years ago – even in spite of the occasionally cringe-inducing dialogue.

Back in Blackwood

While the cast and remote Blackwood Pines setting remain the same, everything has been rebuilt on an entirely new engine (Unreal 5) for this remake, and it shows in ways both good and bad. There’s no question that the higher-quality textures and dramatically improved lighting combine to give this interactive slasher film a considerably more realistic edge, and there are a number of welcome environmental touches, like snow that visibly crumples underfoot and the rays of a setting sun reflected in the window glass of a gondola.

However, these enhancements come at the cost of a frame rate that’s often every bit as shaky as the freaked-out teens onscreen, and at its worst this rebuilt Until Dawn is also prone to coming apart completely like a serial killer’s victim on the sharp end of a saw blade. I managed to make it through my full playthrough without ever being unceremoniously bumped out to the PlayStation 5’s home screen, but another member of IGN’s staff reported no fewer than six crashes within the eight-hour story’s opening half. Until Dawn is supposed to be about preventing its cast of characters from meeting a sudden end at the hands of an unspeakably evil presence, not an indecipherable Sony error code.

These enhancements come at the cost of a frame rate that’s often every bit as shaky as the freaked-out teens onscreen.

Whereas the original Until Dawn is experienced mostly from fixed camera perspectives, the 2024 version – for the most part – favours an over-the-shoulder, third-person view not unlike the recently released Silent Hill 2 remake. There are definite benefits to this manual camera control system, both in the sense that it allows you to better observe the heightened detail in the creepy environments around you, and also swivel your viewpoint around to identify the small number of new areas to explore off the beaten path. For instance, you’ll find a car park outside the ski lift station in the story’s opening hours that wasn’t there before. However, there’s not much of interest to find in this handful of new locations, and I can’t help but feel that the new camera system works against the overall cinematic presentation. Until Dawn’s consistent close-up chase cam meant it felt less like I was puppeteering the characters in an interactive slasher movie and more like I was sauntering my way through a survival-horror shooter, minus the actual combat.

It’s also a strange choice that developer Ballistic Moon has scrapped the ability to walk faster in this remake. Characters will automatically break into a sprint during quick-time event-heavy chase sequences, but otherwise there’s no longer the option of speeding the exploration of environments up a bit with the press of a button like you could previously. Combine that with a distinctly drunken sluggishness to character movement that sees them stumble a few steps too many in one direction after you’ve changed to another, and Until Dawn is now slower and clumsier to control than it used to be, which is not exactly ideal when you’re trying to herd a group of hapless teenagers towards surviving the many horrors of the night.

Teenage Future Injure Totems

The sloppier movement also makes it more of a chore to scour your surroundings for totems. Collecting these scattered Native American artifacts once again gives you brief glimpses at potential character fates, which provide some foresight into your decision-making, only this time their placements have been reshuffled – presumably to make finding them more of a challenge for returning players. That’s all well and good, but I wish that actually triggering the premonitions hadn’t been turned into such a fiddly process.

In the original Until Dawn you found a totem, flipped it over to see a character’s potential death, then moved on. Now you have to pick the totem up, then slowly shift it up and down and swivel it left and right before a tiny glimmer of light appears somewhere on its surface and the vision is finally revealed. It just feels annoyingly unwieldy, like trying to retrieve a pick from an acoustic guitar after you’ve accidentally dropped it into the soundhole, and really only serves to needlessly drag out what was previously a fairly immediate and straightforward process.

This token totem twist is pretty much the only new gameplay mechanic of note. Aside from a slightly lengthened prologue and a new post-credits scene that hints at the possibility of a sequel, Until Dawn otherwise features all the same choices, quick-time events, and potential character fates that it did previously, and the crowd-friendly, pass-the-controller co-op gameplay introduced in later Supermassive Games adventures sadly hasn’t been retrofitted in here. It is slightly more tailorable to personal preferences, though, so if you find that your hands are too shaky for the ‘Don’t Move’ sequences that instruct you to keep the controller as still as possible, you can just go ahead and disable them from the pause menu, for example.

Overall, however, this Until Dawn remake remains a pretty hard sell given that right next to its listing on the PlayStation Store is the PlayStation 4 version, which still looks sharp and runs at a smooth 60fps on the PlayStation 5 at only a fraction of the cost. The new Until Dawn costs over four times as much as the original (at least, here in Australia), and there’s no upgrade path for existing owners of the PS4 version like there has been previously with other first-party Sony games like the PS5 ports of Horizon Zero Dawn and The Last of Us Part II. To be fair, those were technically remasters rather than remakes (The Last of Us Part I is a remake that also had no upgrade path from the PS3 or PS4 remastered versions), but I’d argue that the improvements to Until Dawn are so superficial that it feels much closer to a remaster than a remake anyway.

Save 40% Off the Best PS5 Wireless Gaming Headset for Amazon Prime Day

For Prime Day, Amazon is taking 40% off the popular and highly rated SteelSeries Arctis Nova 7p wireless gaming headset, now only $109. The Nova 7p is one of the best wireless PS5 gaming headsets (it’s also compatible with PC) and at this price point there’s really nothing else that can even remotely compare. If you’re in the market for a new gaming headset, you shouldn’t hesitate. For one reason or another, deals on SteelSeries Arctis Nova 7 headsets expire quickly.

40% Off the SteelSeries Arctis Nova 7p Gaming Headset

IGN writer Matthew Adler reviewed the PC version of the Arctis Nova 7. He writes “SteelSeries continues to push the boundaries of what a headset is capable of. With the addition of simultaneous Bluetooth audio, you can enjoy music, podcasts, or just chat with your friends without losing your game audio – all with a single pair of headphones. The Arctis Nova 7’s new design is sleek, lightweight, and still remains one of the most comfortable headsets I’ve ever used.”

The SteelSeries Arcis Nova 7p is the latest successor to the highly rated Arctis 7 series of headsets. This is a sturdy and comfortable headset; the headband has a flexible metal core that can be twisted without snapping and, in my opinion, the AirWeave memory foam earcups are more comfortable than the pricier Arctis Nova 7 Pros. It’s every bit as good as its predecessor but with some welcome upgrades like a USB Type-C charging port, longer 38-hour battery life, fast charging (6 hours of battery with just 15 minutes of charging), simultaneous wireless and Bluetooth connectivity, and multi-platform compatibility. It’s also fully compatible with the PlayStation 5’s Tempest 3D Audio.

If you’re looking for deals on other PS5 accessories, check out the best PS5 deals going on right now (we update it often). If you don’t yet own a PS5 console, you’re in luck. The PS5 Slim is currently on sale for Prime Day, and Sony recently announced a more powerful PS5 Pro that is currently up for preorder and ships out next month. For all other deals, head over to our Prime Day megapost to see our cherry-picked list of the best deals we’ve found.

More Prime Day Deals on Gaming Hardware

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Tons of Awesome Board Games Are on Sale for October Prime Day

If you thought video games were an expensive hobby, you should check out board games. These things can cost a lot, so it’s great that you can save money on a bunch of popular board games during Amazon’s October Prime Day, which runs until midnight October 8. Tons of popular board game favorites are on sale right now, often at the lowest price they’ve ever been. So if you’re looking to stock up your board game collection, you’ve come to the right place.

Board Games on Sale

A wide range of board games are on sale, with a good variety of genres and prices. Pandemic Legacy is a great campaign board game to pick up if you have a board game group that meets regularly, because it’s a has you play a series of game sessions, each one leading into the next. Catan and Ticket to Ride are great beginner board games for people who are interested in getting into the kinds of deeper games on the list.

Dominion and Splendor are fantastic engine-building games that can become quite cutthroat as you and your opponents piece together resource-making machines. Azul is a beautiful game that’s easy enough to learn that you can play it with the family. If you like it, check out our Azul buying guide, which has info about the base game and its many, many spinoffs and expansions.

And if you like board games based on video games, you’re in luck here. There’s not one, but two games based on Bloodborne, the video game that everyone wants to be remastered but maybe never will? The board or card game may have to keep you occupied until it happens. Or if you’re more into the Fallouts and Cyberpunks of the world, you can pick up board games for those on sale now too.

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Threads.

Sega’s Shinobi Is Getting a Film Adaptation From the Director of Extraction

Another day, another video game adaptation has been announced. This time, it’s Sega’s Shinobi series.

Universal and Sega announced Tuesday that they’re developing a film adaptation of the hack-and-slack video games, and they’ve found a director appropriately well-versed in action to take the helm. Sam Hargrave, a stuntman and filmmaker best known for directing the Chris Hemsworth-starring Netflix movie Extraction, is on board to direct. Ken Kobayashi will write the script.

Plot details haven’t been revealed yet, but the Shinobi series largely followed the ninja Joe Musashi as he fought evil. The first Shinobi game originally launched in arcades in 1987, with Musashi becoming one of Sega’s flagship characters. The series spans 14 games and in an unexpected announcement at last year’s Game Awards, Sega revealed that a new Shinobi game is in development (alongside new entries in other Sega series like Jet Set Radio, Crazy Taxi, and Golden Axe).

It’s only the latest video game to get the adaptation treatment, and Universal itself has found massive success with other ones in the past. The studio’s Super Mario Bros. Movie is the second-highest-grossing film of last year (after Barbie), and still holds the distinction of being the highest-grossing video game adaptation of all time. A follow-up was officially announced in March, which is set to arrive in April 2026.

Universal also had the Five Nights at Freddy’s adaptation (through Blumhouse Productions), which found enough success to merit a sequel as well.

Not to mention, another Sega property, Sonic the Hedgehog, has also sped onto the big screen to franchise-making success for Paramount Pictures. Notably, Toru Nakahara, who produced the Sonic movies as well as the Knuckles spinoff series, is among the producers of Shinobi for Sega.

Further details, including a release window and the wildly important casting of Musashi, have not yet been announced. For more in the meantime, check out our roundup of every upcoming video game movie and show.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Roblox Accused of Massively Inflating User Stats and Fostering ‘Hellscape’ for Children in Scathing Report

Roblox Corporation stocks dipped on Tuesday after a new report from investment firm Hindenburg Research, which accused it of deliberating inflating its daily active user stats and fostering what it described as an “X-rated pedophile hellscape” for children.

As reported by the Wall Street Journal, Hindenburg Research is a well-known short-selling firm known for investigating high-profile stocks and making bets against them, which sometimes leads to investigations by the U.S. Justice Department. Its previous targets have included green transportation company Nikola, India’s Adani Group, and Super Micro Computer.

A former data scientist told us that activity in Vietnam ‘inflated a lot of our numbers. Like crazy, insane, in terms of engagement, DAU[s]’

In its report, Hindenburg Research says Roblox’s claim of 79.5 million daily active users is inflated by between 25 percent and 42 percent, citing a technical consultant that it says monitored 7,200 Roblox games across 2.1 million server, collecting 297.7 million rows of real-time player data. It also notes that in 2023, Roblox told the SEC that it is “unable to identify if a user has multiple accounts,” and claims that a large amount of engagement stems from bot rings operating out of countries such as Vietnam.

“A former data scientist told us that activity in Vietnam ‘inflated a lot of our numbers. Like crazy, insane, in terms of engagement, DAU[s],” the reports says.

Elsewhere, the report accuses Roblox of being a haven for groomers and pedophiles due to its lack of “up-front screening to prevent them from joining the platform.” In one of its most serious accusations, the report claims to have found a group called “Adult Studios,” which has since been blocked, with 3,334 members openly trading child pornography and soliciting sexual acts.

A Roblox spokesperson called the report “misleading” in a statement to the Wall Street Journal and accused Hindenburg Research of having an agenda. “We firmly believe that Roblox is a safe and secure platform and in the financial metrics we report.”

Hindenburg Research responded by arguing that the company’s response failed to address the report’s core allegations. IGN has reached out to the Roblox Corporation for any further comment.

Many of the accusations within the report have been circulating for some time now. A 2023 class action lawsuit in California accused the Roblox Corporation of being misleading about “the efficacy of its filtering technologies and its ability to make the site safe and appropriate for children.” A 2021 report by YouTube channel People Make Games alleged that Roblox was exploiting child labor.

“Overall, we think Roblox has adopted the Silicon Valley approach of ‘growth at all costs’, whether by misleading or outright lying to investors about its key metrics or by opening its platform to dangerous
predators and illicit content unsuitable for children,” the report says, with the Hindenburg Group saying that it has taken a short position in shares for the Roblox corporation.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Doctor Who MTG Bundle Just Got a Time-Bending Discount at Amazon

Doctor Who nerds, check out this bigger on-the-inside Magic: The Gathering deal at Amazon for its October Prime Day sale. Down to just $128.99, falling from $199.99, this time-bending discount includes all four of the Doctor Who MTG Commander decks: Masters of Evil, Blast From the Past, Timey-Wimey, and Paradox Power. From one fan to another, these decks are absolutely amazing and worth the pain and trauma Doctor Who has inflicted on me.

Let’s have a look at what you get with the delightfully discounted bundle. Each 100-card deck contains two traditional foil legendary cards and 98 non-foil cards. Each of the legendary foils includes iconic Doctor Who characters, such as the Tenth, Fourth, or Thirteenth Doctor, The Master, Rose Tyler, and more. Then there are also the 10 Planechase cards, each featuring a different place (and time) in the Doctor Who universe; roll the included planar die and you might trigger some timey-wimey chaos.

If you’re looking to play with friends, these also come with everything you need to play using the unique Doctor Who cards and time travel-inspired mechanics. Each MTG deck features 10 double-sided tokens, one life tracker, one deck box, and a Collector Booster Sample pack containing two special alt-frame cards, including one Rare or Mythic Rare card. So you’re all set!

Last year, we spoke with Principal Game Designer Gavin Verhey about the Doctor Who MTG set and how the crossover was a “dream project” for him. “I’m also a GIGANTIC Doctor Who fan,” Verhey said. “I have visited Doctor Who conventions, cosplayed as the Doctor, slept on the sidewalk to get into the San Diego ComicCon panel, and even used to have a full-scale TARDIS in my home. So to say this was a dream project is… putting it lightly!”

Keep an eye out on IGN as we watch over the best deals for Magic: The Gathering over Prime Day and on socials via @IGNDeals. Plus, for a glimpse into the future, take a look through our comprehensive guide on the upcoming MTG releases and a quick review of the sets already launched this year.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

‘Bloodlines 3 [Will be] Done by Someone Else:’ Paradox Is Done With Vampire: The Masquerade After Bloodlines 2 Debacle

Paradox Interactive seems ready to be done with Vampire: The Masquerade — and with RPGs in general — with deputy CEO Mattias Lilja telling PC Gamer that any potential Bloodlines 3 will be “done by someone else.”

Lilja opened up about Bloodlines 2’s development in the course of an unusually frank interview, itself part of a media tour seemingly designed to show how Paradox was being reset after a string of problematic releases and reports of a toxic work culture. Paradox’s overarching message? It’s sticking to what it’s good at, and what it’s good at is strategy games.

“It is not in our strategic direction to make this kind of game,” Lilja told PC Gamer. “So if Bloodlines 2, God willing, is successful, Bloodlines 3 [will be] done by someone else, on the license from us. I would say it’s the sort of strategic way this would work. So it’s still an outlier from what we’re supposed to do, we don’t know that stuff, so we should probably let other people do it.”

In short, Lilja considers Bloodlines a “dead end” for the company regardless of how well it does, which is made more awkward by the fact that Paradox Interactive owns Vampire: The Masquerade creator White Wolf Publishing. Lilja didn’t talk about Paradox’s plans for White Wolf, but it seems as if any future Vampire: The Masquerade – Bloodlines RPGs will be licensed out to other developers.

So if Bloodlines 2, God willing, is successful, Bloodlines 3 [will be] done by someone else, on the license from us

“I think some studios do strategic investments, long term things, because they feel that the cost of not doing it is too high. But, I mean, I think it’s fairly clear, at least to me, and I think to you, even in the best of cases, Bloodlines does not have a super long shelf life. That’s not the way these games behave. You have an influx of players, there’s a bit of word of mouth, and they have a high peak, and then they trail off. And it’s not the type of gameplay that develops over time that much. So I think that’s part of why these types of games are not really that attractive to us.”

Lilja’s comments come amid the still-ongoing development of Bloodlines 2, which was announced back in 2019 as a faithful successor to the original game by Troika Games — considered one of the greatest RPGs ever made. The original development was handled by Hardsuit Labs, but numerous delays and other problems led to its near cancellation before Paradox handed development to The Chinese Room .

“If we hadn’t found The Chinese Room,” deputy CEO Mattias Lilja said, “and seen what they’d done with the early work, [cancellation] would have been the next logical step, because we could not continue as we did.”

The Chinese Room is taking what looks like a very different direction from Hardsuit Labs, boiling it down into more of a straightforward action RPG. Fans have posted various comparisons between the two online, noting the differences between the melee combat among other things.

“Generally, it’s a continuation of the same vision but they had to make it theirs,” Lilja told GI.biz in a separate interview. “When a game has been going this long with a sizable team in Seattle for a number of years before we moved it… It might have commercial challenges, but we liked the direction.”

Lilja says that Paradox is targeting a first half of 2025 release for Bloodlines 2, and that development is currently on track after its suffered yet another delay in August.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

God of War Ragnarok PS5 Pro Enhanced Update Confirmed

Sony Santa Monica’s God of War Ragnarok will indeed get a PS5 Pro Enhanced update after the first-party PlayStation Studios game skipped the announcement of the $700 mid-gen upgrade.

Push Square spotted the PlayStation Store listing for God of War Ragnarok now includes the ‘PS5 Pro Enhanced’ label. Neither Sony nor Sony Santa Monica have announced the game’s PS5 Pro support yet, and there’s no detail on what it will involve, but of course the hope is Ragnarok’s resolution will be boosted while maintaining 60 frames per second.

God of War Ragnarok joins the likes of Blizzard’s Diablo 4 in a list of over 60 games with confirmed PS5 Pro Enhanced updates, according to eagle-eyed fans who’ve been keeping an eye on the PlayStation Store (IGN has a list of all the PS5 Pro Enhanced games so far).

PS5 Pro has an AI-powered upscaling feature called PlayStation Spectral Super Resolution (PSSR) that can automatically improve the image clarity of games, but PS5 Pro Enhanced games take particular advantage of the beefier console’s features.

At a recent PS5 Pro preview event, we spoke with the technical leads of some of PlayStation’s biggest games, including Marvel’s Spider-Man 2 and The Last of Us Part 2, to discuss the improvements we can expect to see now there’s a more powerful PS5 on the market.

In an interview with IGN, Saber Interactive Chief Creative Officer Tim Willits said he’s hopeful the PS5 Pro will improve Space Marine 2 by default via PSSR, but did not confirm a PS5 Pro Enhanced patch. PS5 Pro itself launches November 7.

Just days after God of War Ragnarok launched on PC to a ‘mixed’ Steam user review rating over its forced PlayStation Network account linking, a mod was released that bypassed the requirement entirely. The creator of the mod eventually pulled it offline out of fear of reprisal from Sony.

The PC port includes the long sought after ability to tone down puzzle hints from companions. Sony has said this will soon to be added to the console version, but we don’t have a release date yet. Perhaps it will arrive alongside the PS5 Pro Enhanced update.

Though God of War Ragnarok met with critical and commercial acclaim, selling a whopping 11 million copies in less than three months on sale and earning a 10/10 in IGN’s review, one gripe players had was with the companions throwing out puzzle solutions before players had a chance to solve them.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Red Dead Redemption Finally Has a PC Release Date 14 Years After It First Launched

Red Dead Redemption and Undead Nightmare finally hit PC on October 29, 2024 — 14 years after Rockstar’s Wild West epic first launched on PlayStation 3 and Xbox 360 back in 2010.

“For the first time in its storied legacy, John Marston’s beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29,” Rockstar said.

The PC port, developed by Double Eleven (Double Eleven worked on the 2023 PlayStation 4 and Nintendo Switch ports of Red Dead Redemption), adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.

There’s also support for Nvidia DLSS 3.7 and AMD FSR 3.0 upscaling technologies, Nvidia DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more, Rockstar added.

The PC trailer is below:

Red Dead Redemption and Undead Nightmare launch on PC across Steam, the Epic Games Store, and the Rockstar Store.

Confirmation of the PC port of Red Dead Redemption comes as little surprise, given Sony recently leaked its existence via the PlayStation Store and a datamine of developer Rockstar Games’ website in May 2024 also mentioned a PC port.

Rockstar has long neglected PC players, not even releasing Grand Theft Auto 5 on PC at the same time as consoles but a year later instead. It’s the same situation for Grand Theft Auto 6, which will likely be the biggest video game launch of all time despite no PC version being announced.

Now Red Dead Redemption is finally confirmed for PC, PC gamers are wondering whether Rockstar plans further upgrades for the game and its sequel on other platforms. Will Red Dead Redemption 2, for example, received a PS5 Pro Enhanced update, perhaps to add a 60fps and 4K resolution mode?

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Assassin’s Creed Valhalla Is Getting Steam Achievements Nearly 2 Years After Launch

Assassin’s Creed Valhalla players have reacted with a mix of surprise and delight to an unannounced update that signals the arrival of Steam Achievements on Valve’s platform.

After Assassin’s Creed Valhalla launched on Steam in December 2022, some two years after its original Epic Games Store PC exclusive release, players complained about a lack of Steam Achievements. At the time Ubisoft simply said Valhalla didn’t support Steam Achievements, and left it at that.

Now, two years later, Ubisoft has updated Assassin’s Creed Valhalla to finally add Steam Achievements. The update, visible via SteamDB but not yet live in-game, has already sparked a positive reaction from players. “Is old Ubisoft coming back?” wondered one player on the Steam forum. “I finally can play the checklist simulator with a checklist,” declared another.

The Valhalla update comes amid Ubisoft’s high-profile return to Steam following years of Epic Games Store timed exclusivity for the PC versions of its games. The switch in policy was made following the poor performance of Star Wars Outlaws, which also skipped Steam at launch. Outlaws itself releases on Steam on November 21, 2024. Assassin’s Creed Mirage, meanwhile, launches on Steam later in October, a year after it launched exclusively on the Epic Games Store and Ubisoft Connect on PC. Assassin’s Creed Shadows launches day-one on Steam on February 14, 2025.

Ubisoft’s return to Steam comes amid a tumultuous year for the company that’s seen disappointing returns from Call of Duty competitor XDefiant and the aforementioned Star Wars Outlaws. Ubisoft delayed Assassin’s Creed Shadows into 2025 following lower than expected sales of Outlaws, and its staff have arranged a strike for later this month.

In its recent note to investors, Ubisoft CEO Yves Guillemot acknowledged that the company’s “second quarter fell short of expectations” and vowed to launch “a review aimed at further improving our execution.” He also addressed some of the cultural conversations happening around Ubisoft lately, which have intensified around Star Wars Outlaws and the upcoming Assassin’s Creed Shadows.

Last week, Ubisoft’s founding Guillemot family and shareholder Tencent were said to be considering teaming up to take the company private following the collapse of its share price.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.