What Black Myth: Wukong Does Differently From Other Action RPGs

Since it exploded onto the scene with its stunning debut trailer in 2020, Black Myth: Wukong has had an air of something different about it. At first glance, the gameplay is reminiscent of other action role-playing games, but its monkey protagonist, visual fidelity and wide variety of enemies have continued to excite players eager to explore the rich fantasy world inspired by the classical Chinese novel, Journey to the West. As the game prepares to launch on PS5 and PC on August 20th here’s a few things we’ve noticed that set Black Myth: Wukong apart from other games in the genre.

Respec and Retry

Many players have already identified the similarities between Black Myth: Wukong and other action RPGs, and in some cases the comparisons are apt. Black Myth: Wukong is designed to be challenging, and its gauntlet of big bosses with even bigger health bars will keep you on your toes. But with every unsuccessful attempt at besting your foe, you have the option to take a new direction.

As the Destined One defeats enemies throughout the world and accrues experience, they level up and gain Sparks which are used in the Self-Advance skill tree to awaken more abilities and spells. What makes Black Myth: Wukong different however is the ability at any point to visit a Keeper’s Shrine (the game’s equivalent of a bonfire or checkpoint) and ‘Reignite the Sparks’, returning all the spent Sparks to you, ready to reallocate.

If one particular boss is a problem for the primate protagonist, take the opportunity to explore new combat options and tailor your abilities to the fight at hand. Not only does this mean you have a wider range of options in combat, but it also means you’re never locked in to one type of playstyle as you’re free to shake it up whenever you want.

Put a Spell on You

Throughout your adventure as the staff-wielding and spell-casting simian you’ll encounter a wide variety of enemies, known as Yaoguais, who are diverse in their designs and their attacks. To counter the threat they pose, the Destined One has a number of abilities to invest in, from unlocking Staff Stances that switch up heavy attacks, to spells that can be used to control the battlefield.

The spells themselves are derived from Chinese mythology, and are designed to complement that game’s proactive and nimble combat. Immobilize is a control spell that freezes enemies, and even bosses, in place, interrupting their attacks and opening them up to attacks of your own. Cloud Step is a mobility spell that leaves a decoy of the Destined One behind while they turn invisible, so you can reposition and unleash a powerful attack from thin air. Then there are the transformations which turn you into monsters you have defeated along your journey.

Unlike other action RPGs where the pressure is high but options are limited, Black Myth: Wukong encourages players to cycle through all the abilities on offer and take the fight to enemies. With only dodging available to avoid attacks, playing offensively and utilizing spells as part of a combat strategy is key to succeeding against these formidable foes.

Transformations

One of the most fascinating aspects of Black Myth: Wukong is the protagonist’s ability to transform into monsters, taking on their abilities and using them against enemies. These transformations are inspired by the original classical Chinese novel, Journey to the West, and happen in two ways. In the first instance, defeating certain enemy bosses and taking their weapon grants a transformation spell that is used to morph into them, so you can embody their look and abilities.

The second form of transformation is done with Spirit Skills. After building up enough Qi during combat, unleash the powerful signature ability of a Yaoguai. To unlock more Spirit Skills, defeat challenging monsters and absorb their left-behind spirits⁠⁠–similar to Sparks, the spirits of Yaoguais can be cultivated and swapped out at Keeper’s Shrines.

With a unique mythological Chinese setting, fluid animations and varied combat options, Black Myth: Wukong is looking to make its own mark on the action RPG genre, and you can experience it soon when it launches on PS5 and PC on August 20th.

The Epic Games Store Officially Launches on Mobile Devices

We already knew Epic Games plans to release its digital storefront on mobile devices via the iOS App Store and Android’s Google Play later this year. Months after the initial announcement, the prolific game and technology company announced today that the Epic Games Store is now available for iOS and Android devices.

In a press release, Epic confirmed that the Epic Games Store is available to download on Android devices worldwide, in addition to iPhones, but only for Apple smartphone owners based in the EU. Epic also provided steps to install the Epic Game Store on mobile devices, citing that the process is long “due to Apple and Google introducing intentionally poor-quality install experiences” plagued with complex settings, lengthy steps, and “scare screens.”

As Epic previously confirmed during the State of Unreal earlier this year, the mobile version of the Epic Games Store (EGS), the digital storefront, is poised to become the “first-ever game-focused, multi-platform store,” expanding its reach onto Android and iOS, alongside its already available apps on macOS and PC. Like the computer app and desktop version, mobile developers benefit “from the same fair terms,” with an 88/12 split revenue share, among other incentives.

Fortnite is back on mobile devices

Beyond the release of the mobile version of the Epic Games Store, the company also revealed today that Fortnite is officially back on mobile devices through the company’s digital storefront. In addition to launching on the Epic Games Store mobile version, EU Android and iOS owners can access Fortnite through the AltStore, a third-party digital storefront available thanks to the DMA.

This marks the first time Fortnite has been available natively on mobile devices after Apple and Google pulled the free-to-play battle royale app from the App Store and Google Play in 2020. Previously, if you wanted to play Fortnite on mobile devices after its removal, you could only play it via two cloud gaming services: Xbox Cloud Gaming and Nvidia GeForce Now.

Alongside Fortnite, Epic confirmed that Fall Guys and Rocket League Sideswipe are also available to download on Android devices worldwide and EU iPhones via the mobile version of EGS and the EU’s AltStore. This is the first time Fall Guys has been made available on mobile devices, following its initial release in 2020 for PS4 and Windows and subsequent ports for PS5, Switch, and Xbox in 2022.

“The tide is turning, and the mobile ecosystem is finally opening up to competition. We are grateful to the European Commission for making it possible to launch the Epic Games Store and offer our games to iOS users in the European Union,” Epic Games Founder and CEO Tim Sweeney wrote in a press release. “Now, European iOS users and all Android users can access our store and games, as they’ve always been able to do on open platforms like PC and Mac. The fight is far from over, but this is tangible progress for developers and consumers who can begin to benefit from competition and choice.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Modern Warfare 2 Multiplayer Mod Canceled the Day Before Launch After Activision Sends Devs Cease and Desist

Call of Duty: Modern Warfare Remastered mod H2M, which sought to revive Modern Warfare 2 (2009) multiplayer on PC, has been canceled on the eve of its launch after its developers said they received a cease and desist letter from Activision.

The mod team’s official X/Twitter account broke the news today, letting players know that they are bringing their work to a halt after receiving the letter today. The date of the cease and desists arrival almost exactly coincides with H2M’s August 16 release date, which was announced last Friday. Its X account’s biography now only says “SHUTDOWN.”

“Today, our team members received a Cease & Desist order on behalf of Activision Publishing in relation to the H2M-Mod project,” the team’s last post says. “We are complying with this order and shutting down all operations immediately and permanently.”

The H2M team’s posts date as far back as July 2023 when they announced the project, noting that they had already been working on a Modern Warfare 2 multiplayer remastered mod for a while. At the time, the team said, “If Activision won’t do what the fans want, we the community will.” Although the Call of Duty publisher did remaster the original Modern Warfare 2 campaign and release it in 2020, it never went as far as to remaster its multiplayer component.

H2M aimed to fill the hole with not only upgraded visuals for maps, weapons, and characters fans have loved for more than a decade but also new content, too. It meant new gun camos and animations as well as a crate of new maps based on iconic Call of Duty locations and more. This blend of old and new driven from the perspective of fans had players excited enough to drive sales of Modern Warfare Remastered seeing as the game was needed to play H2M. According to SteamDB, the 2017 title saw a sharp increase in player count in the last few weeks and even managed to climb Steam’s top selling list (via PC Gamer).

Now, however, Modern Warfare Remastered’s recent Steam reviews read “Mostly Negative,” with many recent comments from players calling for Activision to reverse their cease and desist request. Call of Duty fans in general have taken to social media to express their sadness at H2M’s demise, with some prominent content creators asking for Activision to reconsider, too.

A few developers behind H2M have also posted their thoughts online, including X user @TheWatchfulWolf and @alstr_. The former posted an apology and then teased that the H2M will now set out to create its own project, saying, “Fine. We’ll just make our own unique game.”

“Genuinely heartbroken,” @alstr_ said. “Over a year of work from a dedicated group of people working for FREE to relive a fan favorite Call of Duty. Not a penny earned despite generating THOUSANDS OF SALES FOR ACTIVISON, all to get shut down AFTER PEOPLE SPENT THEIR MONEY. I’m sorry everyone.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Madden NFL 25 Review in Progress

If football is a game of inches, then Madden typically manages to perfectly recapture that feeling in the minutiae of its year-to-year iterations. Every August, fans sit around and obsessively try to figure out what has changed, if the under-the-hood adjustments actually matter, if the new systems do what EA says they do, and if things truly feel any better. Usually, that is. Not this year. I haven’t played enough of Madden NFL 25 to render a final verdict just yet, but I can already tell that things feel very different than they do in Madden NFL 24 – and I don’t need to bring out the chains to see that good progress has been made.

EA has been hyping up Madden 25’s updated looks, and honestly, that’s where its improvements are most immediately clear. The menus are much cleaner – your options are big, clearly delineated, and easy to understand, and, miraculously, largely lag-free. This may not seem like a big deal, but if you played Madden 24 at launch, it feels like mana from heaven. It truly is the little things. My wife, who specializes in UX design and has watched me play entirely too much Madden 24 over the last year, walked by while I was playing this year’s iteration and casually remarked that “this looks like an actual menu designed by an actual person.” Hallelujah, brothers and sisters. They heard us.

All right, Will. Yeah, new menus. Big whoop. Tell us about something more substantial than that. Well, dear reader, the major modes benefit from this new focus on presentation, too, and I feel like a lot of what’s good here can be traced directly back to the improvements we saw in College Football 25. In Franchise mode, you can finally create female coaches, and there are more customization options than ever before in terms of heads and apparel. There are still only ten head options for women compared to forty for men, but it’s cool that they’ve been added at all.

Superstar also benefits from this new coat of paint, despite ditching the pretense of an opening storyline (and based on what I’ve seen, voice acting) entirely, which is a shame. The upside is that once you complete the Combine, things get better. The draft actually looks and feels like the NFL draft. When the almighty Joe Throw got drafted by the Falcons 8th overall, Roger Goodell, the most hated man in football, came out and hugged him before presenting him with a Falcons jersey and posing for a picture — just like in real life. Did Joe look like some hideous golem animated by black magic compared to the mute, wax figure of Madden 25’s Roger Goodell? Yes. Does that matter? Not really. It still looks a hell of a lot better than what we had, and I appreciated all of the additional customization options I was given when recreating Joe Throw in Madden 25 — another thing this year’s Madden feels like it owes in part to College Football 25.

The draft actually looks and feels like the NFL draft this year.

Once I was in the Falcons facility, I walked around with head coach Raheem Morris and we discussed my goals for the preseason. Again, it’s a little weird to see everyone’s mouths move and have no sound come out, but graphically? Way better than last year, and I appreciated the moment-to-moment visual updates, whether I was chatting with my teammates in the locker room or out on the field. No longer are we trapped in hotel rooms.

Speaking of the field, there’s some neat stuff to see here, too. Things just look better all around, whether it’s character models, animations before, during, and after plays, or the new and improved touchdown graphics that pull up the scoring player’s photo. Again, it’s the little things.

Not everything’s a home run here, however; I hate the new play arts, at least the ones we see in the playbook. They’re harder to parse than the ones in Madden 24 and, conveniently, look just like the ones in College Football 25. They can’t all be zingers, I guess, but man, these can’t be replaced fast enough.

There are also a lot of big changes, like the new kickoff rules, which feel… really weird. I don’t think I like them, but that’s an NFL problem, not necessarily a Madden problem. Either way, it will take a while to get used to. Other things are more positive. I love being able to choose coverage shells rather than just appearing in base align, and I’m a big fan of being able to shift both sides of my O-line independently of one another… yet another feature we first saw in College Football 25. It might just be me, but Madden 25 even feels closer to College Football 25 in terms of speed – maybe I’m crazy, but if that actually proves to be a thing as I play more, I like the direction things are headed.

I also like that there are more mini-games to play, and that there are finally mini-games for O-linemen you can use to Focus Train them in Franchise mode. I don’t particularly enjoy these mini-games, admittedly, but at least they’re there and I can use them – and overall the mini-games here are hands down an improvement over Madden 24. Getting messages from my GM when I’m playing as a coach in my Franchise is also a nice touch, and I’m a big fan of the new commentary teams, particularly Kate Scott and Brock Huard. (Say it with me: it’s the little things.)

I have a lot of Madden NFL 25 left to play before I’m ready to give it a score. I have a Franchise to run, more Superstars to guide to Lombardi glory, my yearly slog in the EA Money Machine that is Ultimate Team, and so on. But I find myself… optimistic? Is that even a thing you’re allowed to be about Madden? Maybe I’m totally off base, and I’ll notice more issues the more I play. Football’s a game of inches, after all, and the smallest mistakes can lead to disaster. But right now, man, those little things? They’re feelin’ pretty good.

GTA San Andreas VR Delayed ‘Indefinitely’ As Meta Focuses on Other Projects

About three years ago, Meta caused some profound head tilts when it revealed that it was going to try to do a VR remake of Grand Theft Auto San Andreas. Unfortunately, the project is not coming anytime soon, as Meta has officially confirmed that it has been put “on hold indefinitely.”

A Meta spokesperson confirmed to IGN via email that the game has been put “on hold indefinitely.” Additionally, the official Meta Quest VR YouTube account responded after users commented on a trailer for an upcoming Meta Quest game, Behemoth, developed by Skydance Games. “GTA: San Andreas is on hold indefinitely while we both focus on other projects,” Meta Quest VR’s official YouTube account confirmed in the comments. “We look forward to working with our friends at Rockstar in the future.”

GTA San Andreas VR was announced during Facebook Connect in October 2021. No gameplay footage or a release window was shown during the event. In a blog post highlighting games presented at the event, Meta described GTA San Andreas VR as “a project many years in the making.”

GTA San Andreas VR would not be the first time that Meta has provided a VR remake to a game, as the company previously worked with Armature Studio and Capcom to bring the original Resident Evil 4 to Meta Quest headsets. Additionally, GTA San Andreas VR would have been the second VR project Rockstar Games has worked on following L.A. Noire: The VR Case Files, which was initially released in 2017 for the HTC Vive, before making its way onto Oculurs Rift headsets and PSVR in 2018 and 2019, respectively.

Grand Theft Auto: San Andreas was originally released in 2004 for the PS2. Set in the early 1990s in the fictional southern California city of San Andreas, players control Carl “CJ” Johnson, who returns to his old neighborhood to investigate the murder of his mother.

GTA San Andreas’ indefinite delay comes as Meta is losing billions of dollars in the VR gaming market. In a new report published by Yahoo Finance earlier this month, the outlet said that the Reality Labs division was burning through money, with $16 billion in losses accrued from the VR-centric division in 2023 alone.

IGN has reached out to Take-Two Interactive for comment.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Too Many Bones: Board Game Buying Guide and Expansions

Considered a quintessential dice-rolling RPG by many long-term tabletop gamers, Chip Theory Games’ Too Many Bones is a deeply strategic and difficult fantasy game that can be enjoyed solo or with up to four players. Brimming with flavor and lore, it has players choose a unique Gearloc from the land of Daelore and optimize their builds as they fight through endless daily encounters with baddies, gain progress points, store bones, and ultimately defeat the Tyrant of the current story mission. This game is very dice heavy, with over 100 unique skill dice to attack, defend, and complete encounters with. You even make narrative decisions with them.

A fairly challenging game, Too Many Bones offers a ton of replay value through its unique classes and abilities, mechanical changes, additional Gearlocs, and sheer number of encounters, making checking out the expansions well worth your while.

The Base Game

Too Many Bones: A Dice Builder RPG

  • Price: $159.95
  • Players: 1-4 players
  • Age Range: 14+
  • Play Time: 60-90 minutes

First released in 2017, the base game includes everything one (or four) players will need to enjoy their first dice-builder RPG. The awesome neoprene character mats that are included help keep track of your Gearloc’s stats and store your dice, and the chips and cards help you through encounters. Setup is relatively simple, as each player will start by choosing their own unique Gearloc to play as and build out. Then daily encounters begin, where you’ll earn progress points for each successful encounter. Earn enough progress points, and the party will face off against the Tyrant associated with that scenario. Defeat the Tyrant to win.

Expansions

Too Many Bones Undertow Standalone Expansion

  • Price: $109.95

Too Many Bones’ first expandalone*, released in 2018, sees the Gearloc heroes chasing after the dastardly Duster after defeating the original seven Tyrants. This enormous expansion includes new baddies and baddie types, an equally exorbitant amount of dice as the original, new encounters, and two new characters.

*Expandalone here refers to the fact that Undertow is playable straight out of the box without the base game, although adding to it will make for a better experience overall.

Too Many Bones: Unbreakable Standalone Expansion

  • Price: $107

The second expandalone came out in 2023 and serves as the conclusion to the Too Many Bones storyline, which features a new cast of Gearlocs as they battle for The Break, an underground cavern that could change the fate of Daelore. Unbreakable also includes two new playable Gearlocs, new baddies and encounters, and a gorgeous double-sided Lava Battle Mat to immerse yourself in.

Too Many Bones: 40 Days in Daelore Expansion

  • Price: $33.95

Not a full expansion like the Undertow and Unbreakable, 40 Days in Daelore adds – you guessed it – 40 new encounters and 15 new baddies to the base Too Many Bones game.

Too Many Bones: Rage of Tyranny Expansion

  • Price: $33.95

Another smaller expansion that changes mechanics for the Tyrants from the base game as well as Undertow. Includes over 50 new Tyrant and encounter cards.

Too Many Bones: 40 Waves in Daelore Expansion

  • Price: $33.95

This one is made to alter the mechanics of Undertow, and includes 40 new encounter cards and 16 baddie chips.

Too Many Bones: 40 Caves in Daelore Expansion

  • Price: $33.95

Noticing a pattern? This small expansion is the same concept as 40 Waves in Daelore, but for the Unbreakable expandalone. Neat!

Too Many Bones: Age of Tyranny Expansion

  • Price: $33.95

This add-on to the base game brings with it a challenging new twist. Using the Campaign Snapshot Mat, players can now keep track of their campaign progress as they defeat the seven original Tyrants, earning new Boons (or Scars, if they’re defeated!), adding even more replay value.

Too Many Bones: Splice and Dice Expansion

  • Price: $64.95

If you’ve ever wanted to create your own Tyrant, here’s your chance. As they play through a regular game of Too Many Bones, players can now use the Build-a-Tyrant mode to craft their own creature to defeat at the end of the scenario. Additionally, the Nobulous Apprenticeship Program is a brand new game type using components from both the base game and Splice & Dice.

Additional Gearlocs

In addition to the traditional expansions, Too Many Bones also offers numerous other playable Gearlocs to add to your collection!

Ghillie

  • Price: $33.95

Specializing in ranged attacks and trapping, Ghillie is great for dealing damage from afar and hindering baddies. Compatible with the Ally Pack, which adds six chips for both Ghillie’s pets and Tink’s spiderbots.

Static

  • Price: $33.95

The first hand-to-hand rumbler in the game, Static can store his power for a turn and unleash devastating power the next.

Polaris

  • Price: $33.95

Like her namesake implies, Polaris uses the power of magnetism to take down baddies. Using her Trajectory Board, Polaris is extremely versatile.

Carcass

  • Price: $33.95

A unique and mechanically-complex Gearloc, Carcass scavenges the remains of defeated baddies and can turn them into buffs for the party.

Nugget

  • Price: $29.95

Nugget the treasure hunter is a fun Gearloc for players who like risk. Sporting both ranged and melee combat potential, Nugget’s arsenal is great for tactically-minded players.

Tink

  • Price: $33.95

High risk and high reward, Tink enters the fray with his signature spiderbots, which can help defend the party. Compatible with the Ally Pack, giving his spiderbots their own chips.

Gasket

  • Price: $33.95

Gasket the Hydro-Mech is Too Many Bone’s answer to traditional tank roles, and with his water-based abilities he can even change the layout of the battlefield.

Dart

  • Price: $29.95

Too Many Bone’s first double-sided Gearloc, Dart starts out calm and collected, but her angered side is a force to be reckoned with. Heavy on the crowd control, Dart is essential to any party.

Lab Rats

  • Price: $29.95

The game’s first multi-Gearloc character (characters?). Swap between Slank, Gerbil, Flan, and Helix and use their unique stats and abilities to experience a mind-melting challenge unlike the rest.

Premium Game Pieces

The base game and its expandalones come with everything you need to play straight out of the box, but sometimes you want to spice up your play space or go full-on immersion.

  • Control ‘Ur Roll Dice Tray: TMB Unbreakable – $14.95 – In any dice-builder RPG, odds are you’ve rolled off the table and had to search far and wide for your dice. With this 9in. x 10in. Foldable dice tray, you’ll never lose ‘em again!
  • Adventure Map 2.0 – $17.95- This beautiful neoprene playmat is used for campaign tracking in both the base game and the Undertow expandalone.
  • Unbreakable Adventure Map – $19.95 – This double-sided mat helps keep track of your progress throughout Unbreakable, and features a map of Daelore on one side and South Daelore on the other.
  • Premium Health – $33.95 – These beautifully polished, weighted health pieces act as your chips and are easier to move about the map with, and harder to knock over! Includes 65 pieces.
  • BrassMag Figures – $99.95 – Replace your dinky little Gearloc chips and show off your build in style with these weighted figures featuring every available Gearloc! The miniatures attach magnetically to their corresponding Gearloc’s chip, making it easier to keep track of them.

Other Goodies

These goodies aren’t needed to play the game, but who wouldn’t want Too Many Bones’ fantastic art on display?

  • Too Many Bones Chip Coasters: Original Gearlocs and Baddies – $16.95 – If you’re like me, you probably enjoy the occasional drink or two while tabletop gaming. Do so in style with these oversized chip coasters, featuring the art of the original Gearlocs and baddies!
  • Bones Coffee: Liquid Life and Obendark Roast – $14.99 – That’s right, Too Many Bones themed coffee. In collaboration with Bones Coffee, these special brews are a delicious add-on to your gaming experience, and each bag comes with a unique coffee-themed Loot card and a random promo Gearlock skeleton chip.

The Bottom Line

I’ll be the first to admit that, as board games go, the barrier to entry to get the full Too Many Bones experience is uncompromisingly high, with even the base game being over $100. But over time, you just might get addicted to its strategic RPG gameplay and be craving the new mechanics from the expandalones, or want to try out a different Gearloc’s unique skills with one of the many add-ons available. You’ll definitely be getting your money’s worth.

Myles Obenza is a freelance commerce writer for IGN. Follow him on Twitter @Myles Obenza.

Activision Working on Custom Call of Duty Download Options Ahead of Black Ops 6 to Tackle Colossal File Sizes

Activision will soon let players install different parts of Call of Duty games separately to combat colossal file sizes ahead of the release of Black Ops 6.

Call of Duty, with its various evolving modes like Multiplayer and Zombies alongside yearly releases on top of separate games like Warzone, has gotten a bit messy and, dare we say, chunky in recent years. Black Ops 6 gained attention when players thought it required around 300GB of download space to install, and while this turned out not to be true, it created such a reaction because it was somewhat believable.

File sizes for the various games can reach well above 100GB, a significant portion of some consoles’ hard drives, but Activision is now determined to quell this issue.

Changes will be rolled out in a number of updates in the coming months, in anticipation of Black Ops 6’s launch on October 25, 2024. They aim to offer a streamlined interface, direct access to games, more control of downloads, and expanded streaming technology to reduce file sizes.

“These changes will be rolled out in phases as a series of downloads,” Activision said. “After these larger initial updates, future Call of Duty downloads will decrease in size and existing files will take up less space on your device. As a thanks for your patience, we’re gifting all players with in-game consumables, which will be delivered when you first log into Call of Duty after the Season 5 Reloaded update.”

Activision confirmed the immediate effect of these changes: Call of Duty: Black Ops 6 will be a smaller download than Call of Duty: Modern Warfare III at launch.

The first big update arrives August 21 and will pave the way for these larger changes, headlined by the separation of Call of Duty: Warzone and the mainline games. “To give players more control over what they’re downloading, we are decoupling the download of Call of Duty: Warzone from other titles,” Activision said.

“When you purchase an annual title, you will only download the files for that game by default. On the free to play side, players can opt-in to get Call of Duty: Warzone when they’re downloading a new annual title or simply download it separately at any point in time.”

Subsequent updates will arrive August 30, in mid October, on October 25 when Black Ops 6 launches, and alongside that game’s Season 1 update, whenever it may be.

Not trying to hide that this will be an awkward, somewhat confusing, and perhaps tedious time for players, Activision is giving away a pack of Battle Token Tier Skips and 2XP tokens from the beginning of Season 5 Reloaded.

Full details can be found on the Call of Duty blog.

Black Ops 6 launches on October 25, 2024. Other multiplayer mode will be available to try a bit earlier though, thanks to an early access period beginning in late August. An invite only trial takes place on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S, and PC from August 30 to September 4, while an open beta takes place September 6 to September 9.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Dragon Age: The Veilguard – Here’s What Comes in Each Edition

Dragon Age: The Veilguard is set to release for PS5, Xbox Series X|S, and PC on October 31. The fourth mainline game in the series — after a decade-long hiatus — Veilguard brings us back to the fantasy world of Thedas, where the evil forces once again rear their ugly heads. You can preorder the game now in a variety of editions. Let’s dive in and see what comes in each one.

Dragon Age: The Veilguard (Standard Edition)

PS5

Xbox Series X|S

PC

If all you want is the game itself, the standard edition is the one to get. Note that the PC version is $10 cheaper than the console version, and that it’s Steam Deck verified. Very exciting.

Dragon Age: The Veilguard Deluxe Edition

PS5

Xbox Series X|S

PC

The Deluxe edition comes with the game itself, plus the following in-game items:

  • 3 Rook Armor Sets (cosmetic, unique)
  • 7 Rook weapons (cosmetic)
  • 7 Companion armor sets (cosmetic, unique)
  • 7 Companion weapons (cosmetic, unique)

Dragon Age: The Veilguard Rooks Coffer Edition (GameStop Exclusive)

The Rooks Coffer edition comes with the deluxe edition of the game, plus the following items:

  • Rook’s Card Deck
  • Glass Potion Flask
  • Companion Litho Print
  • Light-Up Lyrium Dagger
  • Enchanted Die
  • Cloth Map and Quiver Tube
  • Thank-You Letter

Note: If you want to buy the game elsewhere, but you still want the physical goodies that come in this edition, you can buy a “game-less” version from the BioWare Gear Store.

Dragon Age: The Veilguard Preorder Bonus

Preorder the game, and you’ll receive the following in-game items:

  • Blood Dragon Cosmetic Armor

What Is Dragon Age: The Veilguard?

Dragon Age: The Veilguard is the fourth game in the series, following Dragon Age Origins, Dragon Age II, and Dragon Age Inquisition. It’s been 10 years since the previous game, so fans have been waiting awhile for this installment. Like the previous games, it’s set in the fantasy world of Thedas, where you’ll create a character and lead a team of heroes against evil forces.

The Veilguard is noticeably more colorful than previous entries, which leaned toward the brown and gray end of the spectrum. Characters have a stylized, almost cartoonish, look to them — a change that’s been somewhat controversial among the fan base. However, combat has gotten an overhaul, to the extent that the developers say it’s “actually fun” now. You control a party of three (instead of four, like in previous games), and the combat is much more action-oriented.

In case you’re worried about a lack of story, you can allay your fears: the script for Dragon Age: The Veilguard has roughly 140,000 lines of dialogue. That’s quite a bit more than Dragon Age Inquisition’s already-considerable 88,000 lines — though not as many as Baldur’s Gate 3 or Starfield.

There will be plenty of customization options, including various difficulty settings, as well as the ability to turn off death entirely. Veilguard will also let you romance any of the party members, and it features full nudity, if that’s of interest. Of note for Steam players, you won’t need the EA app as a launcher to play the game, which is always nice. Check out our first Dragon Age: The Veilguard preview for more details.

Other Preorder Guides

Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Threads.

Play Alien: Isolation & its DLC On PC For Under $10 Ahead of Alien: Romulus

With Alien: Romulus releasing this weekend (you can check out our 8/10 review of Alien: Romulus here), there’s no better time to jump into the spectacularly spooky atmosphere of Alien: Isolation. If you’ve been wanting to play it for your first time, or even go through it again on another platform, you can score Alien: Isolation: The Collection on PC for just $8.99 right now at Fanatical. That’s a whopping 82% off its MSRP of $49.99, which is totally worth taking advantage of!

Alongside the main game, Alien: Isolation: The Collection also comes with all seven DLCs. That’s a remarkable amount of content for under $10, and truly worth every penny if you love a good survival horror, in my opinion. Check it out at the link below.

Alien: Isolation: The Collection is 82% Off at Fanatical

If you’re looking for even more game deals to jump on right now, you’re in luck, as there are quite a few different sales going on. Another one of our favorite game deals at the moment is on the The Metal Gear Solid: Master Collection Vol.1, which is currently 50% off for all platforms. You can also save on a variety of Nintendo Switch games at Woot right now, including newer hits like Paper Mario: The Thousand-Year Door.

These deals just scratch the surface of what’s available, though. To see even more offers for each platform, have a look at our roundups of the best PlayStation deals, the best Xbox deals, and the best Nintendo Switch deals. Alongside game deals, you can see even more discounts on hardware and accessories. Or, if you’d rather have an overall look at the best deals available in general right now, check out our roundup of the best video game deals. This also includes some of the best PC deals at the moment, so it’s worth a look!

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Kingdom Come: Deliverance 2 Delayed to February 2025

Warhorse Studios has delayed medieval open world role-playing game Kingdom Come: Deliverance 2 from 2024 to February 11, 2025, though will release 25 minutes of gameplay later in August.

No explicit reason for the delay was given, with Warhorse public relations manager Tobias Stolz-Zwilling merely saying on X/Twitter that “we slipped to 2025.” A three minute video was shared to announce the delay, release date, and Warhorese’s plans for the coming months.

“We aimed for the end of the year and almost made it,” Stolz-Zwilling said. “Almost is not good enough though, so unfortunately we slipped to 2025.”

He then said a Kingdom Come: Deliverance 2 trailer will be released during Gamescom 2024‘s Opening Night Live showcase on August 20, the 25 minute gameplay video will be released on August 21, and that a Collector’s Edition will also be revealed during the event. Those attending Gamescom in Cologne, Germany can play a demo too.

Kingdom Come: Deliverance 2 is promised to be a “behemoth” of a game featuring a map twice the size of the 2018 original, new weapons, a “much more epic” story,” reputation system, and more.

“What we are making now is what it was supposed to be in the beginning, but we weren’t able to do it because we didn’t have enough resources and experiences and all that stuff,” Warhorse creative director Daniel Vavra said in April. “We’ve proven the concept works, so now we can take it to another level, which is what we always wanted.”

In IGN’s 8/10 review of the original, we said: “Kingdom Come: Deliverance is an RPG that does the medieval era right with a refreshingly small-scale story and strong realistic combat.”

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer