Metro Dev 4A Games to Remain With Embracer After Space Marine 2 Dev Saber Decides Against Buying the Studio

4A Games, the developer of the Metro series, is set to remain within Embracer Group after Warhammer 40,000: Space Marine 2 developer Saber Interactive declined to exercise its option to buy the studio.

When Saber spun out of Embracer via Beacon Interactive, a company controlled by Saber co-founder Matthew Karch, it had the option of bringing 4A Games along with it. That is no longer happening, Embracer announced. Now 4A Games, as well as Zen Studios, the Hungarian studio responsible for Pinball FX and Zen Pinball, will remain at Embracer.

In a statement, Embracer’s controversial co-founder and CEO Lars Wingefors said: “We are satisfied with the conclusion of this transaction and very glad to see the great teams and assets of 4A Games and Zen Studios remain within Embracer. They will be important building blocks in our continued journey.”

So, what’s 4A Games working on these days? It has VR spin-off Metro Awakening due out later this year on PSVR2, PC VR, and Meta Quest, as well as the next mainline Metro game, confirmed to be in the works but yet to be revealed. There’s another unannounced triple-A game in development at 4A Games, too, Wingefors teased.

As for Embracer, it’s coming out of a period of devastating cuts and studio closures that has seen thousands of staff lose their jobs. It also sold various parts of its business in a bid to improve its cash flow, with Borderlands maker Gearbox joining Take-Two, and the aforementioned Saber Interactive going it alone.

Despite this, Embracer retains control of over 900 franchises, and owns the likes of THQ Nordic, Plaion, Coffee Stain, and Tomb Raider developer Crystal Dynamics. Embracer, which also owns the rights to The Lord of the rings, has an incredible 103 internal game development studios, with more than 10,000 employees in more than 40 countries.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Palworld Dev Mulls Going Free-to-Play Live Service or Sticking With Pay-to-Play as PS5 TGS Rumors Swirl

The developer of Palworld has revealed a conundrum it faces as it looks to the future: take the game free-to-play and live service, or stick with its current pay-to-play model.

Palworld is the phenomenally successful multiplayer survival crafting game that’s been dubbed ‘Pokemon with guns’ for its inclusion of creatures called Pals. It launched on Steam priced $30 and straight into Game Pass on Xbox and PC earlier this year, breaking sales and concurrent player number records in the process. Japanese developer Pocketpair has said the game was so popular, it couldn’t handle the massive profits the game generated.

While player numbers have declined somewhat since Palworld’s explosive launch, it remains one of the most-played games on Steam (Microsoft does not make Windows PC and Xbox player numbers public), sitting comfortably in the top 100. But for Pocketpair CEO Takuro Mizobe, thoughts are now turning to the future, and whether to make Palworld free-to-play and embrace the live service model so many other games have adopted.

In an interview with ASCII Japan, translated by Automaton, Mizobe said Pocketpair needs to make a decision between the two business models.

“When you think about it from a business perspective, making (Palworld) a live-service game would extend its lifespan and make it more stable in terms of profitability,” Mizobe said. “However, the game was not initially designed with that approach in mind, so there would be many challenges involved in taking it down the live-service path.”

One of those challenges would be turning Palworld from a pay-to-play game into a free-to-play game, which would in turn crank up the monetization. “It is common for live-service games to be F2P with paid elements such as skins and battle passes, but Palworld is a B2P game, so it’s difficult to turn it into a live-service game from the ground up,” Mizobe explained.

While there are examples of games that have successfully made the switch from premium to free (Fall Guys and PUBG are two), doing so requires a great deal of effort and much risk. “Both (games) took several years to make the shift,” Mizobe added. “While I understand that the live-service model is good for business, it’s not that easy.”

It sounds like a decision has yet to be made, and Pocketpair is keenly aware of a potential backlash from players who have already paid $30 to play Palworld. But it’s worth keeping in mind that Palworld launched in early access form just over half a year ago, so it’s early days yet.

Still, Pocketpair acted swiftly to capitalize on Palworld’s breakout success, signing a deal with Sony to form a new business called Palworld Entertainment that’s tasked with expanding the IP.

This is not a publishing deal for Palworld the video game, or an acquisition by Sony, rather an attempt to make the most of the game’s huge popularity with non-video game products, such as merchandise and music. The newly formed business, headed up by Pocketpair CEO Takuro Mizobe, is responsible for global licensing and merchandising activities associated with Palworld.

Speaking of Sony, Palworld is heavily rumored to be set for a PlayStation launch announcement at this month’s Tokyo Game Show, after the game popped up on a schedule. Pocketpair had teased a PlayStation release back in June, so this would come as little surprise. TGS runs from September 26 to 29.

While Palworld is one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said its staff has received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

If you’re playing, be sure to check out IGN’s interactive Palworld map, or how you can create a dedicated Palworld server with your friends.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Microsoft Layoffs Hit Call of Duty Warzone Mobile, Which ‘Didn’t Hit as Big as Hoped’

Microsoft’s shock gaming layoffs have reportedly hit the Activision Blizzard teams behind mobile games Call of Duty Warzone Mobile and Warcraft Rumble.

Yesterday, Xbox boss Phil Spencer sent a memo to staff, verified by IGN, that outlined a further 650 layoffs at Microsoft’s gaming business. These layoffs follow the 1,900 made earlier this year, and bring the total up to an eye-watering 2,550 since Microsoft’s $69 billion acquisition of Activision Blizzard last year.

While Spencer insisted no games were canceled or studios closed this time, Game File reports that Activision Blizzard’s development teams for Call of Duty Warzone Mobile and Warcraft Rumble were hit.

Call of Duty Warzone Mobile launched in March on iOS and Android as a Warzone-specific Call of Duty mobile experience that offers battle royale for up to 120 players, as well as cross-progression with the PC and console Warzone, Modern Warfare 2 and 3, and the upcoming Black Ops 6. IGN’s Call of Duty Warzone Mobile review returned an 8/10. We said: “Call of Duty: Warzone Mobile includes all the best elements of Warzone, while speeding up and streamlining matches and using cross-progression to make this a meaningful extension of the traditional experience.”

Activision’s hope was that Warzone Mobile would make a splash in the competitive mobile shooter market, where the hugely successful Call of Duty Mobile, developed by Tencent-owned TiMi Studio Group, is already established. With Call of Duty Mobile, which has seen 650 million downloads since launch, revenue is shared between Activision and Tencent. Call of Duty Warzone Mobile, on the other hand, is developed entirely in-house at Activision, and so the company gets a bigger slice of the money pie every time a player drops cash on a battle pass or a cosmetic.

It sounds like Call of Duty Warzone Mobile hasn’t met Activision’s expectations, however. Game File’s Stephen Totilo said that Warzone Mobile “didn’t hit as big as hoped,” and that while it will remain online, its team “is being scaled down.”

Spencer referenced Warzone Mobile’s struggle in his memo, without namechecking the game itself: “Separately, as part of running the business, there are some impacts to other teams as they adapt to shifting priorities and manage the lifecycle and performance of games.”

Similarly, Blizzard’s Warcraft Rumble team is affected by the layoffs. Warcraft Rumble launched as a free-to-play mobile tower defense game in 2023 across iOS and Android and while it started strong, interest appears to have tailed off. Warcraft Rumble is now moving from launch to post-launch live ops, but will remain online.

Activision Blizzard’s recent mobile struggles call into question Microsoft’s acquisition of the company itself, given Spencer has made no secret that the decision to buy the company was in part motivated by Xbox’s lofty mobile ambitions (Activision Blizzard owns King, the maker of phenomenally popular mobile game Candy Crush). Indeed, Microsoft plans to launch an app store of its own, taking on Apple and Google in the lucrative mobile game space.

Xbox hardware sales were way down again in Microsoft’s Q4, the latest financial quarter we have figures for, while gaming content sales skyrocketed again thanks to Activision Blizzard. Gaming revenue overall appears to be doing more than fine in terms of year-on-year comparisons, even setting quarterly records, but this was largely due to the boost offered by Activision Blizzard (it wasn’t there to make money for the company last year, now it is, so the numbers have gone up).

Gaming revenue was up 44% year-over-year, but with 48 points of net impact from the acquisition, which indicates that Xbox’s not-Activision Blizzard-related business isn’t doing as well as it was last year. Xbox content and services revenue fared better, up 61% year-over-year, with 58 points of net impact from the acquisition.

Overall, Microsoft’s More Personal Computing division (which includes Xbox as well as other segments such as Windows) brought in $15.9 billion in revenue, up 14% year-over-year, during Q4.

Separately, as part of running the business, there are some impacts to other teams as they adapt to shifting priorities and manage the lifecycle and performance of games.

Speaking in August, Spencer said that Xbox’s controversial multiplatform push is in part about bringing in more money to Microsoft’s gaming business — with the pressure now on to deliver following Microsoft’s acquisition of Call of Duty maker Activision Blizzard.

“And we run a business,” Spencer said. “It’s definitely true inside of Microsoft the bar is high for us in terms of the delivery we have to give back to the company. Because we get a level of support from the company that’s just amazing and what we’re able to go do.

“So I look at this, how can we make our games as strong as possible? Our platform continues to grow, on console, on PC, and on cloud. It’s just going to be a strategy that works for us.”

Microsoft is set to launch Activision’s Call of Duty: Black Ops 6 in October as the first mainline Call of Duty game to hit its Game Pass subscription service day-one. It is heavily rumored to be preparing an Xbox handheld for release, and has announced plans to release next-gen Xbox consoles. Indiana Jones and the Great Circle launches on PC and Xbox this December, with a PS5 release set to follow soon after.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Cozy Lord of the Rings Game Tales of the Shire Delayed to Early 2025

Tales of the Shire is delayed to early 2025, its developer has announced.

Tales of the Shire is a cozy life sim set within The Lord of the Rings universe originally due out this fall across PC via Steam, PlayStation 5, Xbox Series X and S, Nintendo Switch, and Netflix Games. It’s developed by Wētā Workshop and published by Private Division, the embattled subsidiary of Take-Two.

Ahead of a deep dive on the game set for September 22 (the annual Hobbit Day celebration for The Lord of the Rings fans because it marks the birthdays of Bilbo and Frodo Baggins), Wētā Workshop said it delayed the game to ensure it delivers its vision.

“All of us here at Weta Workshop are excited to have you join us in the Shire, a peaceful corner of J.R.R. Tolkien’s world. When a new Hobbit steps into Bywater for the very first time, we want that moment to be everything you’re hoping for.

“To ensure we deliver that vision, Tales of the Shire will now be launching early 2025. Thank you for your patience and continued support. Be sure to tune in to our A Hobbit Day Showcase on September 22 to learn more about Tales of the Shire and our new release date.”

Tales of the Shire features everything from cooking to fishing and foraging to decorating. There’s also a narrative “that lovingly stays true to the books.” Check out IGN’s Tales of the Shire preview for more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Annapurna’s Entire Gaming Team Has Resigned

Annapurna Interactive’s entire gaming staff has resigned from the company following a leadership dispute, according to a Bloomberg report.

The report, which IGN can confirm based on conversations with our own sources, states that Annapurna Interactive president Nathan Gary had recently been in negotiations with Annapurna founder and billionaire Megan Ellison to spin the gaming segment off as its own company. However, Ellison eventually pulled out of negotiations, at which point Gary resigned. Almost 30 other individuals, including division co-heads Deborah Mars and Nathan Vella, as well as the entire remaining staff of Annapurna Interactive, joined him.

“All 25 members of the Annapurna Interactive team collectively resigned,’’ Gary and the resigned staff said in a joint statement to Bloomberg. “This was one of the hardest decisions we have ever had to make and we did not take this action lightly.”

While negotiations were still ongoing, Annapurna Interactive re-hired former Epic Games executive Hector Sanchez as its president of interactive and new media, and Paul Doyle as its head of strategy. IGN understands that Sanchez was expected to head up Annapurna’s gaming efforts in Gary’s absence once his part of the company was spun-off. With Gary now having resigned, Sanchez has taken the lead.

As Bloomberg reports and IGN has also heard, Sanchez has spoken with partner developers this week to reassure them that Annapurna will continue its existing contracts and replace departed staff.

“Our top priority is continuing to support our developer and publishing partners during this transition,” Ellison told Bloomberg. “We’re committed to not only our existing slate of games but also expanding our presence in the interactive space as we continue to look for opportunities to take a more integrated approach to linear and interactive storytelling across film and TV, gaming, and theater.”

Annapurna Interactive, a division of Annapurna Pictures, has become known for its publishing catalogue of boutique, critically-acclaimed indies. In recent years, the label has seen success and awards for games like Cocoon, Stray, Neon White, The Artful Escape, Sayonara Wild Hearts, and more. Just last month, the company partnered with Alan Wake 2 developer Remedy Entertainment to fund its ongoing development efforts as well as make TV and film versions of its IP. However, Annapurna Interactive has also been the subject of an investigative report by People Make Games alleging it supported multiple company founders known to be creating toxic work environments at partner studios.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

IGN Plus Games: Claim a Free Void Bastards Steam Key!

If you’re an IGN Plus member, a new game is available to claim now with IGN Rewards. You can claim a free Void Bastards Steam key with your membership while supplies last. If you’re a fan of System Shock 2 or BioShock, this is the perfect game for you to try out.

Claim a Free Void Bastards Steam Key!

Void Bastards throws everything you know about first-person shooter titles and throws it on its head. This is a roguelike with all sorts of fun elements thrown in. Here, you’ll need to take charge, decide where to go, who to fight, and more. Strategy is key, and one wrong turn can lead you quickly down a path of demise. Multiple systems are available throughout the game to master, including scavenging.

One of the most beloved aspects of the game is its vibrant visual design, with striking colors and a unique visual flair. The team at Blue Manchu created a game that is not only aesthetically pleasing to look at but immersive with its use of color, shading, and shadows.

This giveaway is just in time for the release of Wild Bastards, the spiritual successor to Void Bastards. Like its predecessor, Wild Bastards is a roguelike strategy shooter with FPS action that’s sure to excite any player. Join a team of 13 outlaws and become the space cowboy of your dreams today.

About IGN Plus

If you’re unfamiliar with IGN Plus, it’s the ultimate subscription to get the most out of your IGN experience! Some of the perks include no ads across IGN, unlimited maps and checklists for games, free games each month, and even discounts at IGN Store! Learn more and try IGN Plus today.

Save 33% Off the SteelSeries Arctis Nova 7: One of the Best Gaming Headsets for PS5 and Xbox

Woot! (owned by Amazon) is currently offering brand new units of the SteelSeries Arctis Nova 7 Destiny Limited Edition wireless gaming headset for only $119.99, a 33% price drop from its original $180 MSRP. Amazon Prime members get free shipping, otherwise it’s an extra $6. Both PS5 (7p) and Xbox (7x) models are available. Note that although these are brand new, you get a 90-day Woot! warranty instead of a manufacturer’s warranty. This is a great price for the best wireless PS5 gaming headset of 2024 and the most comfortable Xbox gaming headset of 2024. This particular model is the Destiny Edition Limited Edition, who looks quite nice with its black, teal, and burnt sienna color theme. For our hands-on impressions, check out our SteelSeries Arctis Nova 7 review.

A quick note on compatibility. The Nova 7P is compatible with the PS5, PS4, and PC consoles. The 7X model is compatible with the Xbox, PS5.PS4 (limited compatibility), and PC.

SteelSeries Arctis Nova 7 Gaming Headset for $119.99

The SteelSeries Arcis Nova 7 is the latest successor to the highly rated Arctis 7 series of headsets. It’s every bit as good as its predecessor but with some welcome upgrades like a USB Type-C charging port, a longer battery life (38 hours vs 30 hours), simultaneous wireless and Bluetooth connectivity, and multi-platform compatibility. PC gamers also have access to the SteelSeries GG app, which opens up a whole suite of customization for your audio. You can tailor your audio settings independently for each game. If that’s too much for you, there are presets for specific games that are actually tailor-made by the game developers.

Other than that, the Nova Arctis is largely similar to the original Arctis. That’s not a bad thing because the Arctis 7 happens to be Steelseries’ most successful gaming headset ever. This headset has significantly better build quality over the official $100 Xbox wireless headset. If you want an even better wireless headset, in our opinion you’d have to step all the way up to something like the Nova 7 Pro, whose $350 price point puts you in a completely different bracket altogether.

If you’re looking for more games and accessories, check out the best PS5 deals or the best Xbox deals.

Tony Hawk Teases Pro Skater Anniversary Plans: ‘It Will Be Something the Fans Will Truly Appreciate’

Tony Hawk has said he’s talking to Activision again and is working on something Pro Skater-related with the company.

In an interview with Mythical Kitchen (via VGC), the world famous skater teased plans to celebrate Tony Hawk’s Pro Skater’s 25th anniversary later this year.

“I wish I could tell you more, but I can tell you that I have been talking to Activision again, which is insanely exciting. We’re working on something,” Hawk said. “That is the first time I’ve said that publicly.

“It will be something the fans will truly appreciate.”

Neither Activision nor parent company Microsoft has announced any new Tony Hawk’s Pro Skater plans. The series has been dormant since 2020’s well-received Tony Hawk’s Pro Skater 1+2, a set of remakes developed by Activision-owned studio Vicarious Visions before it was absorbed into Diablo developer Blizzard in 2022.

Speaking in 2022, Hawk said a follow-up remake collection was planned (Tony Hawk’s Pro Skater 3 + 4) before Vicarious Visions merged with Blizzard, but the dream died when Activision failed to find a video game pitch from other developers it was happy with.

“[Tony Hawk’s Pro Skater 3 + 4] was the plan, even up until the release date of [1 and 2],” Hawk said. “We were doing 3 and 4, and then Vicarious got kind of absorbed, and then they were looking for other developers, and then it was over.

“The truth of it is [Activision] were trying to find somebody to do 3 and 4 but they just didn’t really trust anyone the way they did Vicarious.

“So they took other pitches from other studios, like, ‘what would you do with the THPS title?’ And they didn’t like anything they heard, and then that was it.

“Who knows? Maybe when the dust settles, we’ll figure it out. You never know. I never would’ve thought we were going to do 1+2, 20 years later.”

Tony Hawk’s Pro Skater released on PSone on September 29, 1999, and went on to sell millions of copies and spawn subsequent sequels. As well as working with Activision on something new video game related, Tony Hawk is making a kids-focused animated TV show called Skatebirds, a title inspired by Hawk’s ‘Birdman’ nickname.

Photo by Sean M. Haffey/Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Cyberpunk 2077 on PC Finally Gets Support for AMD FidelityFX Super Resolution 3 (FSR3)

Cyberpunk 2077 developer CD Projekt has finally added AMD FidelityFX Super Resolution 3 with Frame Generation to the PC version of the game.

Patch 2.13 for Cyberpunk 2077 and expansion Phantom Liberty is being rolled out now on PC only (patch notes are below), but despite the version mismatch between PC and console, cross-progression will still function properly.

AMD FidelityFX Super Resolution 3 (FSR3) combines image upscaling with frame generation technologies to generate high resolution frames at fast frame-rates. You can enable it in Settings → Graphics in the Quick Preset section, CD Projekt explained in a post on its website.

There’s also a separate setting to enable FSR Frame Generation. Note that FSR Frame Generation can only be used when AMD FidelityFX Super Resolution 3 upscaling is enabled.

CD Projekt had told IGN back in May that Cyberpunk 2077 would get the long promised FSR3 support at some point, despite announcing it no longer had a dedicated Cyberpunk 2077 team.

Fans were left questioning whether the promised update would ever arrive after the developer told investors its Cyberpunk 2077 team had migrated elsewhere following the release of what was assumed to be the final update in version 2.12.

CD Projekt wound down development on Cyberpunk 2077 after the release of its first and only expansion, Phantom Liberty, back in September 2023. It came after the game-changing Update 2.0, which completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI, and was followed by another big update in 2.1 but only minor changes afterwards.

Patch 2.11 addressed myriad bugs and balance issues in the open-world role-playing game, while 2.12 applied what was thought to be a final layer of polish. CD Projekt is now looking firmly forward towards Cyberpunk 2077’s sequel, codenamed Orion, and its myriad incoming Witcher games.

“We’ve decided to keep support for both FSR 2.1 and FSR 3 to give players the flexibility to choose their preferred setting for visual quality and performance,” CD Projekt explained. “This allows them to experiment and find what fits their gaming style best.”

Cyberpunk 2077 and Phantom Liberty update 2.13 patch notes:

  • Added support for AMD FidelityFX Super Resolution 3 with Frame Generation. More information can be found in this article on the Support website.
  • Added support for Intel Xe Super Sampling 1.3.
  • It will now be possible to enable both DLAA and DLSS Ray Reconstruction at the same time.
  • Added a new “Utilities” tab in Settings and moved HDD Mode, Hybrid CPU Utilization and AMD Simultaneous Multithreading (SMT) options there.
  • Other stability and visual fixes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Thieves Allegedly Steal $70,000 Worth of Pokémon Cards After Asking Store Staff Which Were Valuable

Thieves are once again targeting the Pokémon Trading Card Game, with a duo in Japan allegedly making off with $70,000 worth after asking staff which ones were valuable.

As reported by NHK and translated by ComicBook, a Pokémon TCG store in Osaka was allegedly broken into at 3:30am while a pair of employees were closing up. The perpetrators tied the workers up and demanded not the Pokémon cards themselves, but insight into which ones were worth taking.

Pokémon card thefts are on the rise given how valuable some cards are (the rarest sold in 2022 for more than $5 million), but as tens of thousands of individual cards exist, not to mention countless copies of most of them, it can be hard to differentiate between the good cardboard and the bad cardboard.

The alleged Osaka thieves seemingly didn’t do their research, similar to a group in the California who were mocked by staff in January, and had to ask the employees which cards were valuable.

The staff seemingly knew their stuff though, as the thieves made off with more than 100 cards valued at ¥10 million, roughly $70,000.

Tokyo police reported an unprecedented number of trading card thefts in the latter half of 2022. High profile examples include a Minnesota store reportedly having around $250,000 worth of cards stolen, a Tokyo man allegedly launching a full on heist to acquire cards, and even an Alabama policeman was allegedly fired for pocketing cards in Walmart.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.