Before the Switch 2 takes over, a recent March Nintendo Direct showed off some exciting new game announcements. This included a teaser trailer for the Dragon Quest I & II HD-2D Remake. If you’ve been patiently waiting to pick this one up for your game library, especially after the release of the Dragon Quest III HD-2D Remake, today’s your lucky day.
The Switch, PS5, and Xbox Series X versions are live now to preorder for $59.99. While we don’t have an exact release date for it yet, the teaser trailer and sale pages both note that it’ll arrive sometime in 2025. On Amazon, the checkout page says the item will be released on Dec 31, 2025. See below to secure your copy today.
The Dragon Quest I & II HD-2D Remake is, as its name suggests, HD remakes of the first two Dragon Quest games. Following the Dragon Quest III HD-2D Remake that dropped last year, the Dragon Quest I & II HD-2D Remake continues the Erdrick Trilogy in an HD-2D style, making for a great addition to your game library if you’re a big Dragon Quest fan.
The most recent March Nintendo Direct offered a glimpse at what the game looks like with a brief teaser trailer, too. While it doesn’t provide an official release date by the end of it, it does say that it’s coming in 2025. Hopefully that means sooner rather than later.
Other Preorder Guides
2025 is already shaping up to be an exciting release year for games. Alongside the Dragon Quest I & II HD-2D Remake, there are plenty of other great games releasing in the coming months that are worth keeping on your radar. Below you can see some more of our preorder guides covering exciting releases like Death Stranding 2: On the Beach, Clair Obscur: Expedition 33, and Doom: The Dark Ages.
Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.
The weekend is officially here, and we’ve rounded up the best deals you can find! Discover the best deals for Saturday, March 29, below:
Dragon Quest III HD-2D Remake for $40
Dragon Quest III HD-2D Remake takes the beloved NES game to brand-new heights using HD-2D. For $40, this is an excellent deal and the lowest we’ve seen the game yet. I spent 70 hours obtaining the Platinum Trophy for this one on PlayStation 5, so you can expect a giant adventure ahead.
This weekend, you can save over $100 off the Logitech G915 TKL Lightspeed Keyboard. This wireless mechanical keyboard is perfect for any setup, with a wide variety of customization options available. You can expect around 40 hours of battery with one full charge, with low profile mechanical switches to deliver faster speed and accuracy with each key press.
Apple AirTag 4 Pack
Why buy one AirTag when you can get four for just $69.99, down from $99? Throw one in your luggage, attach one to your keys, slap one in your backpack, and hand one to a forgetful friend. With Ultra Wideband Precision Finding and the Find My network, losing your stuff is basically impossible. This 4-pack is one of the best deals Apple offers, so grab it while it’s discounted.
Ace Attorney Investigations Collection for $34
Ace Attorney Investigations Collection brought both Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor’s Gambit in one package, with Prosecutor’s Gambit releasing in English for the very first time. This release features updated visuals, new animations, gallery mode, conversation history, and more. You can even switch between the old and new sprites!
Final Fantasy VII Rebirth for $32.99
Final Fantasy VII Rebirth is $32.99 at Woot right now, making this the lowest we’ve ever seen the RPG. The massive adventure across the planet to track Sephiroth was one of the biggest games of 2024, and it’s absolutely a must-play game. A 40+ hour main story awaits, with over 35 side quests available after you clear the story.
World of Goo 2 for $24
World of Goo 2 was a sequel many thought would never happen, but it at last arrived on Nintendo Switch last year after 16 years. This weekend at Amazon, you can take home a physical copy of the game for just $24. Over 60 new levels are featured in this installment, with dozens of new music tracks, too.
Kiki’s Delivery Service Film Comic: All-in-One Edition
Studio Ghibli has produced many of the most beloved anime films ever, and Kiki’s Delivery Service is a prime example. If you wish to experience this film in a new way, the Kiki’s Delivery Service Film Comic: All-in-One Edition is a great way to do so! This hardcover book contains the entire film across 584 pages – perfect for any Ghibli fan.
Super Monkey Ball Banana Mania for $11
Finally, Super Monkey Ball Banana Mania is just $11 for the PS4 version. This release packs in a total of 300 stages, recreating all levels from Super Monkey Ball Deluxe. If you’ve never played a Super Monkey Ball game before, Banana Mania is a great place to start, especially for only $11.
Here’s some good news for anyone with a deal-hunting streak: Amazon’s Spring Sale 2025 is in full swing (it runs through March 31). All sorts of stuff is on sale, but what we’re focused on here is the board games. They’re kind of hidden away deep within the main store page, but below I’ve picked out the best board game deals available in the sale. I even went ahead and divided them into two categories, depending on how deep you want to go into the tabletop gaming hobby.
Adult Board Game Deals
If you’re into board games for adults, there aren’t a ton of deals to go around in the Spring Sale, but there are a handful that are worthy of a look. Cascadia is a fun game you can whip out on game night with your friends or family. See our 8/10 Cascadia review for more info on it. Forbidden Jungle is a cooperative board game that lets you work together with your fellow players. Cartographers is one of our favorite roll and write board games. And finally, Tamashii: Chronicle of Ascend is a terrific roguelike board game we gave a score of 9/10.
Classic and Family Board Game Deals
Those who want to play family board games or some of the more classic board games on the market can pick from the above sliding catalog. There are ton of deals on these categories of games, with stalwarts like Trivial Pursuit, Perfection, and Sorry! along with newer kid-friendly entries like What Do You Meme, Hedbanz, and Crocodile Dentist.
Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Bluesky @chrislreed.com.
Looking to snag some free resources in Fisch? We’ve put together a list of all of currently active and working Fisch codes, so you can get your hands on a host of rewards and goodies in the Roblox fishing simulator without having to spend a penny.
Working Fisch Codes (March 2025)
Below, you’ll find all of the currently active and working Fisch codes in March 2025 that you can reedeem for free rewards:
SorryReward – C$1,500, 5x Golden Tentacle (NEW)
THEKRAKEN – C$2,500, Sunken Ship Bobber
CARBON – Carbon Bopper
SORRYGUYS – 2x Kraken Tentacles
ATLANTEANSTORM – 2x Hangman’s Hook
GOLDENTIDE – x3 Instant Catcher
NewYear – 2 Holly Berry, 2 Peppermint Worm
NorthernExpedition – Rewards
RFG – 3x Instant Catcher
Expired Fisch Codes
The following Fisch codes have expired and can no longer be redeemed as of March 2025:
GOODBYEFISCHMAS
1BVisits
FISCHMASDAY
MERRYFISCHMAS
ThankYouFollowers3
ThankYouFollowers2
Advent
Prehistoric
AncientIsle
ThankYouFollowers
TheDepths
How to Redeem Fisch Codes
To redeem Fisch codes, boot up the Roblox Experience and, once you’re in, follow the steps below:
Look at the top of the screen. You’ll see a button labelled “Menu“.
Click the button to open the menu screen, then scroll down to the bottom of the menu tab.
At the very bottom, you’ll see the codes bar. Input your code into this bar and then press the ENTER key to redeem it.
Why Isn’t My Fisch Code Working?
If your Fisch code isn’t working, it’s likely due to one of two scenarios. The first is that the Fisch code was inputted incorrectly. Check the spelling and that the case is correct, then redeem again. You can even copy and paste the codes directly from this article over to Roblox if you want to make sure you’re inputting them correctly.
The other possibility is the code has expired or you’ve already used it. In this scenario, you should see an error message pop up below the code bar informing you that the code has already been used or is invalid.
How to Get More Fisch Codes
The best way to get more Fisch codes is by joining the Fisch Discord server. However, it’s worth noting the server can be difficult to join considering it’s frequently full, with a whopping 500,000 members. If you do run into that issue, keep checking back every few days until you’re provided access. Luckily, the team also posts Fisch codes over on X, so even if you can’t join the server, it’s worth checking the Fisch X account to see if you can find some there.
What is Fisch in Roblox?
Fisch is an open-world fishing RPG in Roblox where players traverse a sprawling ocean on a quest to catch fish, meet other players, and unlock new gear. Along the way, they’ll be able to collect a nearly endless number of fish variations, using their catching skills to level up and become a legendary fisherman.
Callum Williams is an IGN freelancer covering features and guides. When he’s away from his desk, you can usually find him obsessing over the lore of the latest obscure indie horror game or bashing his head against a boss in the newest soulslike. You can catch him over on Twitter at @CaIIumWilliams.
Although Bleach is the flashiest member of the shonen anime “big three,” standing shoulder to shoulder with mega-popular series like One Piece and Naruto, it has long suffered from middle child syndrome when it comes to arena fighter adaptations. Bleach Rebirth of Souls aims to break the cycle of run-of-the-mill anime fighters this series has previously been part of, delivering a unique action game that attempts to raise the genre to greater heights. Its story mode is admittedly an uneven jumble, ricocheting back and forth between a laughable attempt at a visual novel cobbled together like a last-second afterthought and a visually striking and stylish spectacle, as Bleach should be. But developer Tamsoft’s herculean effort to enrich Rebirth of Souls with complex combat (with some room for improvement) saves it from being just another fly-by-night arena fighter.
It’s easy to get overloaded by a bunch of confusing anime jargon as Rebirth of Souls’ tutorial explains how its health bar, counters, and super moves work, but here’s the quick way to understand things: This is a 3D arena fighter with Super Smash Bros.’s life stock system, Sekiro’s stance-breaking swordplay, and Bleach’s unique visual flair. Unlike other arena fighters, which often have combat so shallow you only need to find a single combo or spam super moves to win matches, Bleach’s combat feels like a challenging game of tug-of-war – one where victories are clinched rather than mindlessly stomped out of your opponents.
Each sword swing feels snappy and weighty as you teleport around the screen, ambushing your enemies from behind and breaking their guard. It never gets old to see large blocks of text wrap around freeze-framed characters with every successfully landed counter and super move. Even when you play Rebirth of Souls on its Standard Mode button layout, which streamlines things by letting you dish out flashy auto-combos, it harbors a wink of complex and unique mechanics specific to each character that warrant further exploration. That could be Shinji’s counter-heavy moveset or the in-your-face brawler style of my personal favorite, Soi Fon – it’s so satisfying to stun lock opponents whenever she zips all over the place with a flurry of punches and kicks. Plus, her super move is a massive missile arm canon that she has hunker down to fire, which is too enticing a contradiction to pass up as a main.
However, Standard Mode matches do have a samey button rhythm to them after a while without much expression outside of mashing light and heavy button combos into a super. Having two move inputs that double as a distance closer alongside often unreliable ranged attacks does not make for a remarkable competitive game. It also doesn’t help that the movement feels oddly stiff, with slow dashes and a scarcity of defensive options. Typically, whenever you’re getting your ass kicked, fighting games bail you out by filling up your meter that effectively allows you to take some pressure off with a flashy super or counter. Other arena fighters like Naruto and Dragon Ball get around these counter move deficits by giving you a dedicated button to charge your super bars or spend portions of your meter for last second teleportations to avoid disaster.
Manual Mode feels like the “intended” way to play if you want a more serious fighter.
In contrast, outside of two defensive retaliation mechanics called Awakenings and Reversals (with the former activating as a late-game transformation to buff your damage), the only way to build your super move or flash step teleports in Rebirth of Soils is tied to having dealt enough combos in the first place. The limited defensive mechanics grow even more dire when successfully blocking an opponent’s offensive onslaught can be immediately undone by them comboing into a guard breaker — which should be virtually unheard of in any self respecting fighting game.
All of the above makes the back and forth of Standard Mode matches a bit tiring as you wait for a flash step bar to come back or pray you don’t get whiff punished into oblivion thanks to a weird attack range. Thankfully, playing Rebirth of Souls in Manual Mode alleviates a lot of the restrictiveness those training wheels can cause, giving you the ability to mix together (or cancel out of) a variety of light and heavy combos into metered special moves. That makes Manual feel like the “intended” way to play if you’re looking for a more serious fighter because you aren’t limited to a light and heavy combo string with the occasional super move punctuation mark. Manual Mode allows you to cancel out combos on a dime and deliver an infinite string of attacks, letting you effectively express yourself as you learn what assortment of attacks will deal the most damage while looking good doing so. That said, it could still do with more optimization to things like sluggish dashes, inconsistent attack range hit confirmations, and a deficit of defensive movements to make matches feel less rigid and constrictive.
As a massive fan of the Bleach anime and manga’s stunning artistry, stirring character development, and shocking plot twists, I had high hopes that Rebirth of Souls could deliver a worthwhile story mode. Sadly, it’s a bit of a mixed bag. By and large, cutscenes in an anime fighter should act as a sparkly reward at the end of battle, meant to bring the momentum of a fight to a thrilling climax. At the best of times, like in the Naruto: Ultimate Ninja Storm series, they can be so well animated that they could substitute for watching the actual shows. That is not always the case with Rebirth of Souls – if anything, they nearly bring things to a screeching and embarrassing halt where you’re not sure if you’re meant to laugh on purpose or not.
The look of combat clearly had a lot of tender love and care put into it, but the story moments between that action instead play out like a cheap visual novel. Outside of a few pre-rendered cutscenes, the SparkNotes version of the anime this story mode attempts to tell is a rushed, hobbled mess. Instead of being greeted by bombastic scenes where my favorite characters clash, I was met with Machinima-looking animations where in-game models would fart out energy waves at each other and stiffly fall to the ground. Even the emotionally heady scenes lose all sense of tension as its characters move around like clumsy action figures with limited points of articulation in bright, low-poly arenas. What’s more, exciting moments like sword clashes and beam struggles lose all of their gravitas as these scenes incessantly cut to black with bright slashes on the screen that look less like a creative choice for dramatic effect and more like a placeholder for an animation that wasn’t added in time.
If this was a genuine attempt to resemble a visual novel, it definitely missed the mark, as it feels more like an unfinished first draft – and with review codes less than a day before launch, it’s hard not to see this as an intentional hope that fans will buy-in based solely on the goodwill of the franchise. Which is a shame, because both its English and Japanese voice cast are putting in work with their vocal performances and the character models are faithful recreations that do look great in action. As if Bandai Namco took pointers from Invincible season 2’s joke about how animators cut corners to make more scenes, Rebirth of Souls put all of its focus on the fights, and every moment outside of them looks like a fan-made animator’s first crack at recreating the anime as a result.
At the same time, however, Tamsoft is weirdly able to weaponize its limited, awkward looking cutscenes to drive home the charm of Bleach’s filler episodes. Moments of levity during a handful of original story mode chapters where characters take a break from slashing each other to play high-stakes games of soccer, go on haunted house dates, or rinse each other at fighting games have the right kind of jank to their slapstick animation. These periodic excursions are disarmingly charming to watch. Side characters who’d otherwise be ignored on Rebirth of Souls roster like Shuhei or Izuru get more dimension to them, encouraging you to invest time in learning how to play them because of how compelling and personable their slice-of-life segments are.
Pokemon TCG Pocket’s recent expansion, Shining Revelry, just dropped this week. And while fans are enjoying the new line-up of shiny Pokemon cards in all the colors of the rainbow, there’s one that’s causing some division: a shiny Mewtwo ex card that’s only available to players who pay $23 in real money.
Here’s what’s going on: Mewtwo ex is a card that already exists in the game in several forms. It was added in the very first set, Genetic Apex, which has a “regular” version, an “immersive rare” version with Mewtwo bursting out of containment, and a “gold crown” version of Mewtwo against a gold background. All three versions have the exact same moves and power levels, so in a match, it doesn’t matter which one you use. But they’re all varying degrees of rare, so for those who want to “catch ’em all” so to speak, it’s critical to track down all three.
The Mewtwo ex in question here is another version of that same card, with the same effects. The difference is a cosmetic one: this Mewtwo ex is a “shiny”, so it’s green instead of pinkish, and has a different background. However, it also takes up a separate slot in your card collection in the new Shining Revelry expansion, meaning collectors need it if they want to 100% complete their collection.
Here he is, in all his shiny glory:
Unfortunately, the card is only available through one method: by paying $22.99 in real money for a shop bundle containing Poke Gold, a bunch of other Mewtwo-themed cosmetic items (like a coin, a playmat, etc), and the card itself. There’s no other way to get it, not through packs or Wonder Pick or anything else.
Their frustration is understandable. Pokemon TCG Pocket has been out for several months now and has gone through four different expansions of varying sizes, as well as multiple events. While players who pay real money have up til now had certain advantages in terms of how fast they can grow their collections and other cosmetic rewards, this is the first time a card has been locked behind a gold bundle paywall. What’s more, it’s a bundle that’s worth far more than the card by itself presumably would be, as it includes other items like currency.
That said, some fans are rolling their eyes a bit at the controversy. Several have pointed out that the card is purely cosmetic – it doesn’t do anything different from the other Mewtwo exes you can obtain, and if you don’t toggle on a certain option in your settings, you can’t even see it’s missing from your collection. Others are pointing out that in the past, certain other promo cards have been locked behind having a Premium membership, which is itself a monthly paid subscription (albeit $12/mo, with other benefits).
Probably the biggest concern from players, though, is the slippery slope of it all. If Pokemon TCG Pocket is willing to gate a Mewtwo ex this way, will it gate other cards? What if the game eventually starts locking brand new cards with new effects behind paywalls, effectively requiring players to pay money if they want that specific effect in their decks? Even though there’s no sign of that happening just yet, some are still concerned that, with time, it may.
IGN reached out to The Pokemon Company for comment on this change, the criticism, and the possibility of future cards being behind paywalls.
Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.
Us humans are made up of so many complex and often contradictory parts, which makes the idea of artificially recreating that kind of consciousness a hefty task that books, movies, video games, and more have probed and pondered for decades. Yet, despite all the challenges, it’s a plight developer Krafton is taking a stab at with its realistically rendered life simulator, inZOI. Boasting an in-depth character creator, approachable building tools, and a slew of interesting social systems, inZOI is already an impressive experiment – but as of its Early Access launch, it’s one that still struggles to feel coherent.
In inZOI, you aren’t a God, but rather an intern at a mysterious business known as AR Company. Here you have kitty co-workers and a series of parallel universes to manage from the comfort of your tablet screen, controlling the citizens (called Zois) of different households as they navigate their daily lives. To do this, you’ll model your Zois from digital clay, imprinting them with personality traits and life goals before shipping them off to go to school, get jobs, fall in love, and create more generations of little Zois. It’s hard not to draw immediate comparisons to The Sims, a series that inZOI is so clearly inspired by – still, as I spent more time with Krafton’s take on the genre, it’s apparent the studio has its own ideas about what makes people tick.
Before you can dive into running or ruining the lives of your digital avatars, you first need to create a household using inZOI’s sizable suite of customization tools. Alongside choosing your Zoi’s name, gender, and age range (which includes Child, Teenager, Young Adult, Adult, Middle Ages, and Senior), you’ll also pick their Trait, which acts as the backbone for their personality. From Scholar to Socialite, there are 18 to choose from, and each archetype packs a series of positive and negative behavioural quirks into one simple package. For example, a Charmer will have an easier time growing romantic relationships, but with the trade-off of that the “sad” mood sticks around for longer than other Zois, whereas an Adventurer will be more excitable, but similarly feel bored for longer.
It’s a convenient and speedy process, but also one that isn’t as customizable as I would have liked. Once in the world, you can also select up to 10 preferences that will further impact how your Zoi interacts with their surroundings, such as a love of coffee or hatred of showering. But while the combination of likes, dislikes, and personality traits can seem quite substantial on paper, unfortunately, my Zois ended up feeling fairly similar to one another despite all the warring traits and preferences.
Traits are convenient, but also not as customizable as I would like.
Psychology selected, the next phase of creating life is all about mushing the features of your Zoi into a shape of your liking. There are preset looks to choose between, as well as the option to tug on anchor points and twist their face into a snatched or terrifying visage. Detailed Editing adds even more anchor points to paw at, a boon for those with specific ideas and time to burn. Perhaps my favourite aspect of this process is the symmetry toggle, which usually keeps your Zoi looking uniform and magazine-ready, but leads to unique (if not haunting) creations when turned off – nothing says business professional like a permanent ‘People’s Eyebrow.’
On top of facial structure, there’s also multiple layers of makeup like blush and highlighter to consider, as well as scars and freckles. That’s before you even get to the slew of sliders that tweak skin texture and genetic features like how prominent your chin cleft is or how deep your smile lines can go. There’s also plenty of hairstyles too, with multiple colour sliders that allow you to not only choose highlights and lowlights but alter the length in real time. It’s a mouthful of polished features that I could easily spend hours with – and I certainly did. Designing an avatar that feels custom is such a key component of life simulators, and it’s obvious Krafton took that very seriously with its character creator toolbox, as it is by far inZOI’s best feature.
But it’s not over just yet, as a second Zoi-making time-sink follows up this facial putty playtime — outfit selection. You have nine different looks to style for each Zoi, including winter wear, swimsuits, and pyjamas, plus accessories to tag on top of those. inZOI’s style pulls from current trends with low rise cargo pants and Nuptse-like puffer jackets, as well as classic picks like tailored army jackets and simple pencil skirts. The pool of options is reasonable on its own, however inZOI has another trick up its sleeve: the Craft menu. From here, you can select a basic layer such as a top and tweak more specific aspects like the sleeves or neckline. Admittedly, it’s a fairly basic system, though it does well to fill in the gaps throughout inZOI’s moderately sized pre-designed wardrobe.
So you made a family, what now? More choices, of course. There are two locations available to live in at the moment: Bliss Bay, which is a beachy area that boasts burgers, buses, and a replica Santa Monica Pier, and the Seoul-inspired metropolis Dowon, which consists of towering skyscrapers and grassy public parks. Both locations offer premade housing options as well as empty lots to start fresh on, all tucked alongside a small pool of public buildings to visit. Unfortunately, this is where inZOI’s slick first impression starts to wane.
The environments are where inZOI’s slick first impression starts to wane.
It’s clear Krafton wants these cities to seem bustling, but the more time I spent wandering around, the more the environments started to blend into one fairly empty and repetitive scene. I appreciated the tongue-in-cheek references to real world locations, like the mock CU convenience store or faux-McDonalds, and I was pleased to see random Zois milling about minding their own business. However, these small wins faded into the background as the Zois began acting like sentinels running between locations in packs. I can’t deny that watching a gaggle of random Zois all sprint to a public park or all vacuum the same 3×3 room isn’t funny, but it also left me longing for a world that felt more human. As is, the strange choreography and inaccessible architecture gives the world an uncanny atmosphere that makes you feel more like an onlooker than an active participant.
You can alleviate some of the alienation by curating a corner of the world to call your own. InZOI’s build mode follows a similar set of principles to the Character Creator Studio – more is more. You can drop in preset buildings or rooms and customize them from there, or start from the studs up. There are multiple wall sizes, windows, and doors which you can adorn with custom textures and colours. Furniture can also be customised, and you can tweak pretty much everything from the metallic accents of your fridge to the fabric on your sofa. As with the clothing crafting, there is also furniture crafting to mess around with, and you can create basic objects like desks by combining a distinct tabletop with a unique set of legs. This system is fairly rudimentary, but I thoroughly enjoyed blending oppositional aesthetics like a cottagecore mushroom lamp shade and a copper piping base to create what I’m calling a ‘funguspunk’ light. Yet despite all the tools at my disposal, the frequently clunky UI meant I struggled placing objects or extending rooms, often scrapping a complex building concept for a more angular one as I opted for function over style.
Family? Check. Home? Double check. Now it’s time to keep your humble abode running and your wacky avatars alive. Thankfully, Zoi’s are fairly simple creatures and you only need to juggle a few systems to stave off an early grave or a messy house. Alongside managing needs like hygiene, hunger, and sleep, Zoi’s also have short term Urges to fulfill and larger Ambitions to track, both of which reward you with positive mood modifiers upon completion. These tasks can be as simple as having a conversation or purchasing a specific item for their house, and they do well to guide you towards features you may not be aware of.
While much of the information is available on screen, you keep track of your family through a helpful pop-up window on your bottom bar called a Zoi Card. Here is where you can also check your Zoi’s individual skills, nurtured through activities like cleaning or playing music. Zois also have Values, which form based on the trait you selected to begin with and the types of experiences that have molded their perspective in the time since. For example, one of my Zoi’s gave birth to their first child and their core value endearingly shifted to Love. Keeping an eye on all of these levers creates an ample workload — it’s just a shame that I never felt like I was working toward anything meaningful, with many of these metrics amounting to very little in terms of gameplay payoff.
I never felt like I was working toward anything meaningful.
This lack of depth extends to job and school progression, which is tied to whether your Zoi completes a small list of tasks during their shift or after class. For the most part my Zois managed this on their own, leaving me to potter about until they were done, my influence having little to no bearing on their acumen. Big milestones like marriage and kids also lack adequate significance, and despite working to help them achieve key goals, my Zois felt unbothered about the fruits of their labour. So much so that on multiple occasions one of my families left their baby home alone, despite it being only a few minutes old.
Ultimately, my Zois didn’t seem to have much of a soul, despite having the building blocks in place to imagine one. Occasionally their moods would shift, and they could emote in a realistic and charming way, but this rarely stopped them from acting the exact same as they would regardless of being happy or sad. It’s intriguing to see what Krafton is driving at with all these moving parts. As of right now, though, there’s a lack of cohesion that makes the overall sense of progression feel somewhat meaningless.
There is a bit of a saving grace though, and that’s inZOI’s Karma system, which acts as the nefarious antagonist that oversees your Zoi’s happy little lives. A kind and gregarious Zoi is more likely to win the lottery or earn a prize from the claw machine than one that’s been farting secretly, in a malicious way. Hilariously, despite this inbuilt limitation, the Zois all seem to want to be bad people when left to their own devices, or at least that was the case across my many households. Managing a house of five was like running a daycare, but instead of having a tantrum over sharing toys, my ‘children’ would steal from my purse and start screaming at strangers on the street. inZOI gets close to replicating some of the silly magic The Sims is known for in these moments, providing me with plenty of clippable encounters I’d be keen to share with friends, which does at least infuse the world with some much needed personality.
Addressing the elephant in the room, it’s no secret that Krafton has partnered with Nvidia to add AI to all of its games, and inZOI has not been spared from this decision. Across the Build Mode and the Creator Studio, there are options to create custom textures using generative AI by writing a prompt in the submenu. Beyond those generative textures, the in-game signage, writing, and dialogue trees also have a stiff, artificial whiff about them. I couldn’t be sure as to whether they were produced with generative AI too, but the fact that it felt that way isn’t a compliment, and says something about the quality of inZOI’s conversational prompts as a whole. Many friendly chats veer off the rails into awkward conversations about crypto or the development of artificial intelligence. While it’s easy enough to ignore when crafting, it’s impossible not to notice that strangeness when trying to make friends or form a romantic connection.
NieR:Automata brought a lot of attention to the series and its creators, but it may have also had some greater ramifications for the industry. In a new interview, former PlayStation executive Shuhei Yoshida said he thinks NieR: Automata “revived” the Japanese game industry.
In an interview with AVWatch (as translated by Genki_JPN), Yoshida said the Japanese games industry was struggling after chasing overseas trends in the PlayStation 3 era. He said he thought director Yoko Taro made NieR: Automata without thinking whether or not it would sell overseas.
“From there, it became clear that Japanese creators were making ‘Japanese things’ and those things were selling overseas,” Yoshida said. “Everyone realized that with NieR.”
“It was just a matter of saying ‘it’s okay to do it like that,’ but ‘we have to do it like that,'” Yoshida continued. “So the direction of Japanese creators became ‘let’s stop imitating overseas countries anymore,’ ‘if we create things with our own culture and that we understand, they will understand it overseas.'”
“I think the Japanese game industry was revived after NieR so much so that I would say it was before NieR and after NieR,” Yoshida said. “To put it simply, I think NieR: Automata was the title that made people realize ‘let’s make something Japanese.'”
NieR: Automata has been, by all accounts, a success for publisher Square Enix and the creative team behind the game, including Yoko Taro. It’s spawned an anime adaptation and a flurry of cameos for popular protagonist 2B, in everything from Fall Guys to Soulcalibur.
Regardless, Yoshida saw a shifting of the tides with NieR: Automata. Given how popular the game is today, I’m inclined to agree. Hopefully we see more from NieR soon, but now, as we’re roughly eight years removed from its original 2017 launch date, it’s a nice recognition of Automata’s already-tangible legacy.
A Sony property is crossing over into a Microsoft game. Sea of Thieves has received new cosmetics from the world of Destiny 2, bringing the fight against the Darkness to the high seas.
The Lightbearer cosmetics set offers new flags, ship cosmetics, a costume set, and more. In the trailer for the new set of items, you can spot various Destiny references ranging from the Drifter’s outfit to a ghost dangling off the front of a ship. The Pirate Emporium has a weath of options available to deck out your ship and sailor in Destiny cosmetics.
Sea of Thieves made its way to PlayStation last year as one of several Microsoft properties that have jumped to Sony’s console. Destiny, meanwhile, has been on Xbox and remained there through Bungie’s acquisition by Sony. While this might blur some perceived console lines, it’s a fun crossover and the Drifter’s outfit in particular suits the world of Sea of Thieves quite well.
Season 15 of Sea of Thieves recently went live, adding various new encounters, voyages, and new content to the long-running piracy experience. Rare’s game has managed to stay afloat for quite some time, and it’s even seen success on PlayStation 5, topping an EU sales chart back when it made its way to the platform.
Destiny 2, meanwhile, launched Heresy and continues to chart a path out from its big narrative conclusion in The Final Shape. The space-faring shooter has had its own recent crossovers, most notably with Star Wars.
Both games have managed to weather the changing, shifting tides of live-service game production, so it’s neat to see them pair up in this Sea of Thieves crossover. The cosmetics are live now in Sea of Thieves, though it remains to be seen if Destiny 2 will receive any Sea of Thieves content. In this writer’s opinion, they should put a big pirate boat in space. Just a thought.
Want some codes for extra cash to spend on animations, styles, emotes, and more in Azure Latch? We’ve got you covered. In this article, you’ll find all the currently working codes for the game, so be quick to redeem them and bag that cash.
Working Azure Latch Codes (March 2025)
RINSOONTRUSTME – 5,000 Cash
SorryForRollback – 50,000 Cash
SAEREWORK3TIME – 10,000 Cash
sorryforlatency – 10,000 Cash
AMMISTHEOWNERNOTLEFTRIGHTTH – 10,000 Cash
All Expired Azure Latch Codes
You’re in luck! We couldn’t find any expired codes for Azure Latch at the moment, so you’ve still got time to rack up the cash with the above codes.
How to Redeem Azure Latch Codes
Before you can use Azure Latch codes, you’ll need to be a part of the community, so load up Roblox and join the twi game group
Then jump into Azure Latch and find the Menu button at the bottom of the screen
In the Menu options, go to the far right tab to find Rewards
Enter the code and press Redeem to get that cash!
Why Isn’t My Azure Latch Code Working?
Codes are often case-sensitive, so to avoid any errors, we’d recommend copying the codes directly from this article into the redemption bar in Azure Latch. We test them all before we upload them here to make sure they’re valid for you.
If you have copied them from here, and they’re still not working, it could be one of two things. You may have accidentally copied over an extra space, so be sure to check for that first. The other option is the code may have just expired.
How to Get More Azure Latch Codes
We check for codes daily, so you can visit this article to see when new Azure Latch codes are released. There’s also a dedicated Discord Server, that you can visit to look for code announcements yourself.
What is Azure Latch in Roblox?
Whether you’re a fan of anime or sports games, Azure Latch is likely to be a game you’ll want to check out. The 5v5 football game is another Roblox experience that takes inspiration from the popular manga and anime series Blue Lock. For this one, however, you’ll get super abilities that you can use to make those tackles, passes, and goal attempts a bit more exciting.
Lauren Harper is an Associate Guides Editor. She loves a variety of games but is especially fond of puzzles, horrors, and point-and-click adventures.