Minecraft Realms Servers Have Struggled With Being Down for Almost Week

Minecraft Realms have been struggling with downtime and other connectivity issues for almost a week now, and fans are taking notice.

Fans trying to access Realms have been reporting long loading times, connection errors, and other problems since at least August 13. It appears to have started around the release of Minecraft update 1.21.20, which included updates to Realms invite links as well as various bug fixes.

On August 15, Mojang tweeted that the Realms team was working “around the clock” to resolve the Bedrock Realms service issues. It subsequently reported that service had been restored, but connectivity issues continued throughout the weekend.

“We are still hard at work to bring Realms back online for all players. As of now roughly 70% of players should have access,” Mojang wrote on August 17. “As part of this work we have had to block traffic to Realms on 1.21.20 on all platforms other than Switch (until Switch gets the hotfix).”

Minecraft Realms are personal servers that are available to players via subscription. It’s touted as an area where fans can “easily and safely play online with their friends in shared worlds across devices.”

As of August 19, fans are still reporting connectivity issues with Minecraft Realms, which is corroborated by a large spike on Downdetector. IGN reached out to Mojang representatives for an update, but have not received a response.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

gamescom Scraps Best Nintendo Game Award for 2024 Due to ‘Too Few Submissions’

While Nintendo still has a few first-party games like The Legend of Zelda: Echoes of Wisdom and Mario & Luigi: Brothership in the works for 2024, it appears Nintendo’s gamescom presence is so small that even the event organizer has confirmed it will not issue a Best Nintendo Switch Game award this year.

A gamescom spokesperson confirmed to TheGamer today that it will not issue a “Best Nintendo Switch Game” award because the event organizers received a small number of submissions to warrant an award at gamescom 2024.

“There were too few submissions for the Best Nintendo Switch category this year,” the spokesperson confirmed to TheGamer. “The award committee, therefore, decided to cancel the category.”

This marks the first year the Nintendo Switch will not have its own award category since the hybrid gaming system was released in 2017. Last year, the recipient of the Best Switch Game award was The Legend of Zelda: Tears of the Kingdom, which also won three additional awards, including Best Audio and Best Gameplay.

Of course, it may come as a surprise to no one. In April, Nintendo of Europe representative Games Wirtschaft told IGN sister site GamesIndustry.biz that Nintendo would not be physically appearing at gamescom 2024. This news is part of the wider rumor mill as Nintendo begins to gear up for the next hardware successor for the Switch, which is often regarded as the “Switch 2.”

While Nintendo has yet to reveal its next gaming system endeavor properly, the company does not anticipate the release of new hardware before April 2025.

gamescom 2024 is set to kick off on August 2024 with Opening Night Live, which will provide a ton of major news, reveals, and announcements. For more on gamescom 2024, check out our piece, where we predict what we can expect from this year’s event and what streams are scheduled throughout the week.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Baldur’s Gate 3 New Dark Urge Ending Gets First Look From Larian

Baldur’s Gate 3 is getting a big bad new ending for the Dark Urge playthrough in September and developer Larian Studios has shared a first look at its cinematic.

In a post on X/Twitter, the studio showed (spoilers ahead) what appears to be the Dark Urge protagonist sacrificing their beloved companions Shadowheart, Lae’zel, and Wyll, using mind control to force them to jump to their deaths.

The “cinematic teaser” is 52 seconds long, suggesting the full version must be fairly significant. It will arrive alongside the final full update to beloved role-playing game Baldur’s Gate 3 sometime in September, though no specific release date has been announced yet.

“Father would be so proud,” reads the post. “Embrace your destiny and feast your eyes on a new evil ending cinematic teaser for the Dark Urge, landing this September.”

Baldur’s Gate 3 was the surprise hit of 2023, as the Dungeons & Dragons-based game captured the attention of fans in unprecedented ways with its seemingly unlimited ways to tackle a seemingly unlimited number of situations.

In our 10/10 review of the game, IGN said: “With crunchy, tactical RPG combat, a memorable story with complex characters, highly polished cinematic presentation, and a world that always rewards exploration and creativity, Baldur’s Gate 3 is the new high-water mark for CRPGs.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Final Fantasy 16 PC Port Officially Announced With September Release Date and a Demo

PC gamers, your wait will be over soon, as Square Enix has officially announced that Final Fantasy 16 is headed to PC on September 17, 2024.

Announced ahead of tomorrow’s gamescom Opening Night Live presentation, the publisher confirmed that the PC port is on the way and will cost $49.99. Final Fantasy 16’s two DLC expansions, Echoes of the Fallen and The Rising Tide, are launching simultaneously on PC, too, but you’ll need to pay extra if you want to play them. While it’s unclear if the story add-ons can be purchased individually, Square Enix is offering a “Complete Edition” version of the game for $69.99 that comes with the base experience, both DLC expansions, and a few miscellaneous in-game items. Additionally, Square Enix confirmed that a demo is available on Steam and the Epic Games Store now, with any progress made in the demo carrying over to the full build.

Final Fantasy 16 was released in 2023 exclusively for the PS5. Last September, Square Enix confirmed that a Final Fantasy 16 PC port was in the works, which came to the surprise of many as Final Fantasy 16 producer Naoki Yoshida previously shut down the possibility of it coming to PC, noting players should go buy a PS5 if they wanted to play it. In March, during an interview with Game Informer, Yoshida revealed that the PC port of Final Fantasy 16 was in the “final stages of optimization” and hinted that the system requirements to run the game would be “somewhat high.”

In our review of Final Fantasy 16, IGN wrote: “Featuring fast, reflex-driven, action-heavy combat, Final Fantasy 16 is certainly a departure from what fans may expect out of a Final Fantasy game, but its excellent story, characters, and world-building are right up there with the best the series has to offer, and the innovative Active Time Lore feature should set a new standard for how lengthy, story-heavy games keep players invested in its world.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Splitgate 2 Hands-On: The Evolution, Not Revolution, of a Great Idea

There are few ideas more worthy of a sequel than that which powered Splitgate. Cribbing Aperture Science’s portal tech and loading it into a competitive arena shooter? I mean, c’mon – who the heck wouldn’t want to play that?! But while the first stab at this awesome concept proved too much of a rough draft to keep players’ fickle attentions for long, Splitgate 2 hopes to build on what worked by making modest improvements to the formula. After playing four hours of its fast-paced PvP matches for myself, I think this streamlined sequel stands a much better chance of keeping my attention, even though it seems like it won’t exactly swing for the fences with the kind of significant overhauls one might hope for.

Most of Splitgate 2’s tweaks are incremental improvements rather than anything revolutionary, but nearly all of the decisions developer 1047 Games has made are welcome changes. Without question the biggest refinement is the addition of character classes in the form of the three playable factions. Aeros is all about mobility, with abilities that keep you moving faster and let you easily restore your health. My personal favorite, Meridian, is a support faction that can reveal enemies through walls for their whole team and manipulate time within an area of effect, so you can do things like shoot and reload faster, but your enemies do so more slowly. Finally, there’s Sabrask, who are brute force bruisers with sticky grenades and deployable protective walls they can shoot through while their opponents can’t.

None of the factions play all that differently from one another (you’re still always manipulating the battlefield with portals, jetpacking all over the place, and using samey feeling weapons with all three), but the abilities and equipment they each bring into battle are pretty significant, and since they all have quite short cooldowns to boot, that makes them feel pretty distinct despite having a lot in common. Dropping barriers as a Sabrask knucklehead or a time-altering dome as a Meridian agent can have a significant impact on the flow of battle, and encountering a Aeros fighter hopped up on stims and flying through the air at blazing speeds can be extremely bad for your health. It’s also neat that you can customize all three with a handful of different options for your class equipment, a few options for perks that passively augment how your character plays, and more. For example, if you want a more tactical version of the Sabrask faction, you can replace your sticky grenade with a smoke grenade that gives you a different sort of advantage with that class. Or, if you’re like me, you might just want to go into battle with a shotgun to pop out of portals and give the enemy a lead surprise at close range.

The freedom you lose from getting to assign your portal manually is more than worth sacrificing for a simpler and more intuitive experience.

Another fairly big adjustment comes in the form of Splitgate 2’s maps, which are much smaller than its predecessor’s arenas and are more conservative in their placement of surfaces you can place portals on. The original Splitgate’s maps were often too big for the player count and as a result, it took a bit too long to get into the action after each respawn. In Splitgate 2, that’s not a problem at all, and maps on the whole seem to be a lot more thoughtfully planned out. Of course, smaller maps mean there are also more opportunities for spawn killing, and at least a few of my deaths came mere seconds after spawning, which never feels great. The fact that portals only appear in select areas and are way less common than in the last game is also mostly a good thing. Plus, there’s generally less chaos and fewer opportunities for more experienced players to sweat all over newcomers with their portal-based tricks and superior map knowledge, which definitely makes for more welcoming matches. On the other hand, though, it’s a bit of a bummer that there are fewer opportunities to get creative and pull off wild stunts. I’ll probably need more time in the wild with the more prudently placed portal surfaces to say for sure whether this adjustment is for the best.

While factions and map design represent the biggest changes in Splitgate 2, most of the other adjustments are much more minor. One nice update is how your respawn timer works, which grows longer with each death, and can be sped up by having your teammates score kills against the enemy, with each frag reducing it by three seconds. Another is how portal mechanics have been simplified, so instead of having to juggle two separate commands for each part of your portal, your gun is now smart enough to do this automatically based on context. The freedom you lose from getting to assign your portal manually is more than worth sacrificing for a simpler and more intuitive experience. These minor quality of life updates might not be the game-changers one might expect from a sequel, but they definitely help nudge an already rock-solid concept in the right direction.

The flip side, though, is that so much of Splitgate 2 remains unchanged from the original that I’m genuinely not sure if it’ll be enough of a shot in the arm for this sequel to avoid the fate of its predecessor. From what I can tell, it certainly seems this will be a step up from Splitgate 1, but will it be enough of an improvement to keep my attention? Time will tell.

Indiana Jones’ Iconic Hat Just Sold for $630,000

The iconic hat worn by Harrison Ford in Indiana Jones and the Temple of Doom has just sold at auction for a whopping $630,000.

As reported by the BBC, the hat came from the collection of Ford’s stunt double Dean Ferrandini, who died in 2023.

The hat wasn’t worn by Indy in the first film, Raiders of the Lost Ark, but was made specifically for Temple of Doom. It featured in early scenes such as when Indy, Willie Scott, and Short Round jumped from a crashing plane.

Not to be confused with any other brown felt fedora, and evidence of the attention to detail literally stitched into the film, the inside lining of the hat features the gold monogrammed initials IJ.

The auction sold plenty of other film memorabilia alongside the Indiana Jones prop, including a Scout Trooper helmet from Star Wars: Episode 6 – Return of the Jedi for $315,000, a wand used by Daniel Radcliffe in Harry Potter and the Prisoner of Azkaban for $53,550, and a suit worn by Daniel Craig in Skyfall for $35,000.

Indiana Jones is still going strong in 2024 despite the original trilogy having been released in the 1980s. A fifth film called Indiana Jones and the Dial of Destiny was released in 2023, while a major video game adaptation called Indiana Jones and the Great Circle is launching soon too.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Geoff Keighley Teases ‘The Beast’ for Opening Night Live, Fans Tie It to Mystery Dying Light Game

Geoff Keighley has teased the reveal of a brand new game some fans believe is a new entry in the Dying Light series.

Keighley tweeted a live action video called The Beast, which depicts a woman desperately trying to escape from a terrifying beast in a wooded area. Alongside the tease is the promise of more information at ONL, which kicks off at 11am PT / 2pm ET tomorrow, August 20.

But what is The Beast? Fans have already linked it to a recent trademark for a new Dying Light game called Dying Light: The Beast, which popped up on the United States Patent and Trademark Office last week. Dying Light developer Techland is listed as the owner of the trademark.

The question now is whether Dying Light: The Beast is DLC for Dying Light 2, a standalone expansion, a smaller-scale entry or spin-off, or what should be considered a fully-fledged sequel in the Dying Light series.

Dying Light 2 launched two-and-a-half years ago, in February 2022, as a sequel to the hugely popular zombie kill ‘em-up Dying Light. It sold five million copies in its first month on sale. In July 2023, Chinese mega corp Tencent bought Techland for an undisclosed fee.

So, it looks like we’re going to see a new Dying Light game at ONL, but we won’t see the hotly anticipated Hollow Knight: Silksong, which Geoff Keighley has already ruled out. Confirmed games set to appear during the two-hour show include Call of Duty: Black Ops 6, Civilization 7, Monster Hunter Wilds, and Indiana Jones and the Great Circle.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Until Dawn on PS5’s $60 Pricetag Reignites Remake Price Debate

The PlayStation 5 and PC version of Until Dawn reportedly costs $59.99 and fans are once again debating what a good price for remakes is.

The $60 price tag hasn’t been confirmed officially but comes from Dealabs’ billbil-kun, one of the most reputable leakers who for the past several years has announced each month’s PlayStation Plus games before PlayStation itself. This price is therefore likely.

Its reveal has been met with mixed reactions from PlayStation fans, with some saying the level of remaster or remake going on here justifies the near full price product. Others, who point out Until Dawn turns a decade old in 2025, are less enthused.

“I’m not paying full price for a game that’s been about $10 for the past decade,” said noelle-silva on Reddit. “It was free with the PS Plus Collection that came with the PS5,” said another. “Damn, that’s greedy as hell,” said LovelyOrangeJuice.

Others, meanwhile, argued the opposite. “How hard is it for people to understand that it’s not a remaster,” said No_Caregiver8718 on another Reddit post. “You can still go to your local game store and buy a copy of the original for PS4,” said TechSmith62626 on another.

And the case for Until Dawn is a touch more complex as it’s not just a graphical upgrade. It features a revamped opening with new scenes, revised cinematography throughout that uses a combination of fixed and over-the-shoulder camera views, myriad accessibility and usability changes including an alternative to its somewhat infamous “Don’t Move” mechanic, and the wealth of graphical upgrades such as updated character models and environments, visual effects, animations, and more.

Many fans point out that playing the PlayStation 4 game on PS5 already runs it at 60 frames per second, but the full PS5 and PC version obviously provides much more than that. Whether or not it’s worth it to each individual player remains to be seen, and Sony is yet to announce whether any form of discount will be available to those who already own it on PS4.

This option isn’t available for PC players, of course, who must pay $60 to play Until Dawn regardless of whether or not they care about the upgrades. Some have pointed to this as a sore spot after seeing the PS4 version priced at under $20 for the last several years.

Until Dawn for PS5 and PC was announced in January 2024 as the latest in a long line of ports and remasters that includes this year’s The Last of Us Part 2 Remastered.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Warhammer 40,000 Animation Starring Space Marine 2’s Titus Reportedly Part of Amazon’s Secret Level Anthology Series

Amazon’s recently revealed Prime Video animated anthology series reportedly includes a Warhammer 40,000 episode.

Last week, Deadline reported that Amazon was working with the team behind Netflix’s much-loved series, Love, Death & Robots, for an adult-focused animated anthology of its own called Secret Level.

Secret Level is made up of original short stories set in the worlds of video games. Deadline reported that Amazon Games’ New World, Spelunky, and PlayStation titles were “rumored to be among the games and IP featured on the series,” with a reveal potentially set for gamescom’s Opening Night Live this Tuesday, August 20.

Now, Redanian Intelligence has followed up with a report that claims that Clive Standen (Vikings) will reprise his role as Lieutenant Titus from the upcoming Warhammer 40,000 Space Marine 2 in Secret Level on an episode called Chaos. Chaos is the blanket term for factions associated with Warhammer 40,000’s ruinous powers, and revolves around demons and traitor Space Marines.

Redanian Intelligence adds that Max Rinehart (Unforgotten, Noah Hawley’s Alien) is set to play a character called Julius, speculated to be another Ultramarine alongside Titus.

Other Secret Level episodes reportedly in the works include one called The Outer Worlds, which is perhaps based on Obsidian’s sci-fi RPG of the same name. Brenock O’Connor, who played Olly in Game of Thrones, is set to play a character called Amos in that episode. An episode based on id Software’s Doom is also reportedly on the list. Sequels to both The Outer Worlds and Doom are in the works.

News of a potential Prime Video Warhammer 40,000 animation comes amid ongoing discussion between Games Workshop, which owns the hugely popular tabletop game, and Amazon for Henry Cavill’s Warhammer 40,000 film and TV series. As IGN reported last month, Games Workshop and Amazon have until December 2024 to agree on “creative guidelines” or the film and TV series won’t happen.

Meanwhile, Games Workshop publishes Warhammer animations of its own via its Warhammer+ subscription service. However, Warhammer+ has had a tough 2024 on the animation front, with fans expressing disappointment at the number of series released so far. A hotly anticipated sequel to the fan-favorite Astartes series is currently AWOL, with Games Workshop yet to comment on a release window.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Black Myth: Wukong Marketing Team Offers Content Creators a Steam Key — but Bans ‘Feminist Propaganda’ and All Talk of Covid

An email sent from the Black Myth: Wukong marketing team tells content creators they must not include “feminist propaganda” or use what are called “trigger words” such as COVID-19.

The email, which hit social media after it was sent to a number of content creators by a representative of Chinese games company Hero Games, was verified by IGN over the weekend via a source who asked not to be named. It includes a Steam key to pre-download the game on PC ahead of the Black Myth: Wukong release date of August 20, and a link to a Google document that outlines the “Do’s and Don’ts” for content creators who intend to cover Black Myth: Wukong during its August launch period.

There is just one entry in the “Do’s” category: “enjoy the game!” However, there are five entries in the “Don’ts category,” reproduced below:

  • Do NOT insult other influencers or players.
  • Do NOT use any offensive language/humor.
  • Do NOT include politics, violence, nudity, feminist propaganda, fetishization, and other content that instigates negative discourse.
  • Do NOT use trigger words such as ‘quarantine’ or ‘isolation’ or ‘COVID-19’.
  • Do NOT discuss content related to China’s game industry policies, opinions, news, etc.

While some of these entries, such as the request not to insult other creators or players, or use offensive language, are standard across many content creator agreements, some are not. Asking content creators not to include “feminist propaganda,” mention Covid, or discuss China’s game industry policies, for example, are unusual requests and have already been criticized by some on social media in the context of previous reporting on Shenzhen, China-based developer Game Science. IGN has asked Hero Games for comment.

IGN understands this email is intended for content creators who plan to cover Black Myth: Wukong at launch, as opposed to pre-launch reviewers. There is no non-disclosure agreement (NDA) tied to the provision of the Steam key.

Beijing-based Hero Games claims to be the largest external investor in Game Science, which has yet to respond to IGN’s previous report compiling numerous sexist comments made by the studio’s founders and other developers spanning the last decade.

IGN has asked Hero Games if the Black Myth: Wukong guidelines are standard for all games it promotes, or if they are a directive from Game Science. Game Science itself has yet to respond.

IGN’s Black Myth: Wukong review returned an 8/10. We said: “Despite some frustrating technical issues, Black Myth: Wukong is a great action game with fantastic combat, exciting bosses, tantalizing secrets, and a beautiful world.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.