Call of Duty: Black Ops 6 Launch Multiplayer Maps, Modes, and Operators Confirmed

Activision has finally confirmed the Multiplayer maps, modes, and Operators available at the launch of Call of duty: Black Ops 6.

In a blog post, Activision said Black Ops 6 launches with 16 Multiplayer maps, 10 standard Multiplayer modes, four alternative Multiplayer modes, and 21 Operators.

Let’s start with the launch maps. All Black Ops 6’s launch maps are small to medium-sized, Activision said, with traditional three-lane routes. Developer Treyarch said they’re designed to offer “rapid, energetic combat, along with a variety of scenic set-pieces, cover opportunities, and ranged thoroughfares to ensure your favorite style of play is catered to, from close quarter strikes to long-range sniping, with emphasis always on the action.”

The upshot is “tighter” gameplay, Treyarch said, that’s “perfectly suited” to the new Omnimovement mechanic.

Call of Duty: Black Ops 6 launch Multiplayer maps

At launch Black Ops 6 has 12 brand-new core 6v6 maps and four brand-new, compact-sized Strike maps designed for Face Off 6v6 or 2v2 configurations.

Core Maps (6v6)

  • Babylon (Core 6v6)
  • Derelict (Core 6v6)
  • Lowtown (Core 6v6)
  • Payback (Core 6v6)
  • Protocol (Core 6v6)
  • Red Card (Core 6v6)
  • Rewind (Core 6v6)
  • Scud (Core 6v6)
  • Skyline (Core 6v6)
  • Subsonic (Core 6v6)
  • Vault (Core 6v6)
  • Vorkuta (Core 6v6)

Strike Maps (2v2/6v6)

  • Gala (Strike Map 2v2/6v6)
  • Pit (Strike Map 2v2/6v6)
  • Stakeout (Strike Map 2v2/6v6)
  • Warhead (Strike Map 2v2/6v6)

Call of Duty: Black Ops 6 standard Multiplayer modes:

  • Team Deathmatch (6v6)
  • Domination (6v6)
  • Search & Destroy (6v6)
  • Kill Confirmed (6v6)
  • Free-For-All (8)
  • Hardpoint (6v6)
  • Gunfight (2v2)
  • Headquarters (6v6)
  • Kill Order (6v6)
  • Control (6v6)

Call of Duty: Black Ops 6 alternate Multiplayer modes:

  • Face Off Domination (6v6)
  • Face Off Team Deathmatch (6v6)
  • Face Off Kill Order (6v6)
  • Face Off Kill Confirmed (6v6)

Black Ops 6 also launches with Hardcore mode on certain playlists. It adds a limited HUD, enables friendly fire, and lowers your health.

Hardcore Quick Play game modes include:

  • Team Deathmatch
  • Kill Order
  • Domination
  • Hardpoint
  • Search and Destroy
  • Kill Confirmed
  • FFA
  • Face Off Moshpit

Elsewhere, Black Ops 6 launches with the Training Course, where you can dabble with the game’s mechanics and weapons on the Multiplayer map, Protocol. There are training missions designed to teach you the basics before facing real players in the lobby playlists.

The Firing Range returns, letting you test your equipped loadout weapons. Here’s what to expect:

  • Practice dummies to shoot at, at 10-, 25-, and 50-meter intervals.
  • Dummies can have 0, 1, 2, or 3 Armor Plates added to them.
  • You have limitless ammunition.
  • The upper-left corner features a target elimination tracker, an accuracy tracker, and a damage tracker.
  • A toggle feature allows you to optionally activate a Moving Target dummy, or a Recoil metal plate.
  • Toggle Feature: Moving Target: A dummy drops down from the ceiling on a conveyor belt, and automatically moves back through the range as you connect with it using your weapon. Once you hit it at maximum range, it moves back to its initial position, and the process can be repeated.
  • Toggle Feature: Recoil Target: A metal plate hangs from the ceiling around seven meters from your booth, allowing you to fire your weapon and view the bullet spread.

And Theater Mode is available in Multiplayer for Black Ops 6 at launch and for the first time in the new Call of Duty Engine. Here’s what you can do when playing back a replay file in Theater:

  • Switch between First-Person, Third-Person, and Fly-Cam perspectives for all players in the match.
  • Elimination and Deaths are visualized on the timeline. Easily skip to the viewed player’s next Elimination on the timeline.
  • Fast-Forward, Rewind, and full playback speed control.
  • Press “Record” to Trigger an Xbox or PlayStation recording while in Theater Mode.
  • Note: Theatre Mode is unavailable on previous-generation consoles (PlayStation® 4 and Xbox One), and all Theater files expire after seven days or when a game update is released.

And finally, Private Matches let you adjust every aspect of gameplay.

Now, let’s move on to the Operators. Black Ops 6 launches with over 20 Operators, with 11 allied to the Rogue Black Ops faction, and 10 allied to Crimson One. Narratively, Crimson One represents the CIA operation initiated to hunt down the Rogue squad (Adler, Woods, and their team in the Campaign).

Oh, if you’re wondering how Woods, confined to a wheelchair following the events of the previous Black Ops games, is running about in Multiplayer, Activision offered the following: “This version of Woods is from a time before current debilitation.”

This week, Microsoft pulled its $1 for 14 days of Game Pass trial ahead of next week’s Call of Duty: Black Ops 6 release date. Mirroring a tactic it employed ahead of last year’s launch of Bethesda’s Starfield, Microsoft has now made the $1 introductory offer unavailable. It was previously available only to those who hadn’t subscribed to Game Pass before.

We’ve also got confirmation of Call of Duty: Black Ops 6’s preload and global launch times, and the PC system requirements.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Warhammer 40,000: Space Marine 2’s First Major Post-Launch Update Out Now, Adds New PvE Map and Lethal Difficulty

Warhammer 40,000: Space Marine 2 has launched its first major update, adding a new PvP map and Lethal difficulty for free to all players across all platforms.

Update 4.0 adds new PvE map Termination, which is available in the Operations game mode. As revealed this week, Termination sees players battle against a huge Tyranid Hierophant Bio-Titan, added to the game for the first time, on the planet Kadaku.

Elsewhere, the update adds a new, even harder difficulty called Lethal. This is difficulty five of five for Operations mode. And photo mode is now available in Operations (works only in solo), with characters able to follow the camera with their eyes.

It’s worth noting that from a balance perspective, Update 4.0 makes a number of significant changes, with the upshot of making Operations mode harder. Check out the patch notes below, where the developers explain the tweaks.

Coming later is the new weapon, the Neo-Volkite pistol (this is also free for all players). Termination, the Bio-Titan, the Neo-Volkite pistol, and the Lethal difficulty are all part of Space Marine 2 Season 2, which runs until the end of 2024.

The hotly anticipated cosmetics for the Dark Angels chapter of Space Marines, available through the game’s premium season pass, are due out at some point during the Season 2 period.

These cosmetics, when they do hit the game, will add new weapon styles, armor pieces, and color schemes featuring the Unforgiven (the name given to the Dark Angels chapter following the disastrous events of the Horus Heresy in Warhammer 40,000 lore). The Dark Angels Champion Pack, meanwhile, includes a full armor set for the Bulwark class.

Publisher Focus Entertainment has teased what’s to come with Seasons 3 and 4, including a new PvP game mode and PvP arena, as well as a Horde mode. Eagle-eyed fans, meanwhile, have spotted the Space Marine chapter now all-but confirmed to get a cosmetic pack after the Dark Angels, and even an unannounced new Thousand Sons enemy type.

Saber recently released Space Marine 2’s game-changing patch 3.0, which made a seemingly innocuous change to the ending that got Warhammer 40,000 fans excited. Meanwhile, IGN interviewed Tim Willits, Chief Creative Officer at developer Saber Interactive, about Space Marine 2’s record-breaking success. He revealed the boost he expects the PS5 Pro will give Space Marine 2, discussed how the breakout success of Space Marine 2 had “changed everything” for the studio, and how protective Games Workshop is over the Warhammer 40,000 brand.

This week, Focus announced Space Marine 2 had sold an incredible 4.5 million copies in just over a month. It’s already the most-played Warhammer or Warhammer 40,000 video game of all time on Steam.

Warhammer 40,000: Space Marine 2 Update 4.0 patch notes:

NEW FEATURES

New Operation – Termination

This new Operation takes place on planet Kadaku. New dreadful foes have arrived. Make good use of the artillery to annihilate them.

Added Lethal difficulty for Operations

Major highlights of it:

  • Ammo Crates have limited refills per player.
  • Majoris enemies can become enraged and will be more deadly and harder to kill.
  • Armour restores from finishers only if you stay close to your battle-brothers.”
  • Overcoming such a challenge will grant you new cosmetics…

Added photo mode in Operations (works only in solo). Also, characters can now follow the camera with their eyes.

GAMEPLAY AND BALANCING TWEAKS

Melee Archetypes: Fencing weapons’ perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.

Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.

Basic Auspex Scan: bonus damage on bosses is reduced by 30%.

Melta Charge: damage to bosses is reduced by 70%.

​Enemy Spawn Director PvE:

  • Tweaked idle spawns.
  • Enemy variety within waves is now less random while enemy variety between waves is bigger.
  • Extremis enemies can now spawn have additional enemies.

Difficulty:

  • Ruthless: Ammo crates have limited refills per player.
  • Ruthless: Player’s armour reduced by 20%.
  • Substantial: Player’s armour reduced by 10%

Note from the devs:

“With Patch 3 we have noticed that Operations mode became noticeably easier, especially Chaos operations. We are happier with what we have right now compared to what we had on release, because before Patch 3 Chaos missions were unpopular. Still, we think that currently Operations mode is a bit too easy.

“Overall these changes are going to make Operations mode harder, but it is difficult to measure by how much. We will continue to monitor those changes and will continue to adjust the balance of Operations mode. This is not the last change.”

PVP

  • Increased delay between announcer messages in PvP.
  • The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
  • Fixed Power Fist in PvP dealing too much damage with short charged attacks.

AI

  • Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
  • Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.

CUSTOMISATION

  • More options for colours customisation for Chaos:
    • Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
  • Decal colours: Sotek Green, Khorne Red.
  • Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.
  • Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
  • Decals: Added new Chaos faction decals for the right shoulder.

LEVELS

  • Vox Liberatis – Daemonhost: Disabled respawn until the last altar in the final arena.

GENERAL FIXES

  • Fixed a bug where the Assault perk “Ascension” could kill its owner.
  • Fixed a bug where the Sniper perk “Targeted Shot” wasn’t always working in some cases.
  • Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
  • Fixed an issue with the Tactical team perk “Close Targeting” not triggering properly.
  • Fixed: Tactical perk “Radiating Impact” not triggering properly.
  • Fixed an issue with the Sniper perk “Guardian Protocol” cooldown not working properly.
  • Fixed an issue where sound was lost after switching the speaker configuration.
  • Fixed several issues in Trials.
  • Fixed several issues that were causing loss of saves.
  • The Thunder Hammer perk “Patience Rewarded” description is now accurate with its actual effect (added “When your Health is below 30%” part).
  • Lots of minor UI fixes and improvements.
  • Lots of minor animation fixes and improvements.
  • Localisation fixes.

TECH

  • Crash fixes and general stability improvements.
  • Fixed several connectivity issues causing disconnects for players.
  • Slightly improved performance.
  • Fixed issues controllers not working with Steam Input enabled.

RENDER IMPROVEMENTS

  • General improvements and fixes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Get a 2TB PS5 SSD with Heatsink for Only $120

We’ve seen the cost of SSDs trending upward for most of 2024, but lately it looks like prices have normalized and are even starting to drop back down. Today, Amazon is offering the Nextorage Japan 2TB PCIe Gen4 x4 M.2 Solid State Drive (SSD) for $119.99 exclusively for Prime members. This SSD includes a preinstalled heatsink for PS5 compatibility out of the box.

Nextorage Japan 2TB PS5 SSD for $119.99

Amazon Prime member exclusive

The PlayStation 5 console comes with a 1TB SSD, but 300GB of that is reserved for the OS, leaving around 700GB left over for games. That space will run out quickly because some games take up an enormous amount of space, especially if you buy digital copies. For example, Star Wars: Jedi Survivor, Final Fantasy VII: Rebirth, and NBA 2K25 all require 140GB each. Even older games like God of War: Ragnarok, Gran Turismo 7, and Horizon Forbidden West require 90GB of space apiece.

The Nextorage Japan SSD is a guaranteed fit in both the PlayStation 5 and PlayStation 5 Slim consoles. Performance-wise, it boasts read speeds of 7,300MB/s and write speeds of 6,900MB/s, which is well above Sony’s minimum recommendation of 5,600MB/s. It’s also pre-equipped with a low-profile aluminum heatsink. The 2TB capacity triples the storage of a PS5 or doubles the storage of a PS5 Pro, which should be enough for most people.

Is Nextorage legit?

There’s an interesting story behind Nextorage Japan. Nextorage describes itself as a company that was “created by a group of ex-Sony engineers and staff with over 20 years of experience in the development of memory and storage products.” Nextorage was originally created by Sony in 2019 as an SSD sub-division about a year before the PS5 was released. Presumably this was to be the basis for an official SSD sold by Sony direct. For whatever reason, Sony decided to ditch that idea and sold this business to another stakeholder in the company, Phison, in 2022. Phison is another large reputable company that specializes in solid state memory controllers. You’ll find its controllers in name-brand SSDs like Seagate, Corsair, and Sabrent. Under Phison, Nextorage Japan eventually accomplished the goal of releasing an SSD catered specifically for the PS5 console in the form of this product right here.

Alternative for Non-Prime Members

Amazon also has the PS5 compatible Lexar NM790 2TB PCIe Gen4 x4 M.2 Solid State Drive (SSD) with pre-installed heatsink for only $128.99. This deal does not require an Amazon Prime membership. Lexar is a well-known and established flash memory brand and its SSD has garnered plenty of positive reviews. Performance-wise, it boasts read speeds of 7,400MB/s and write speeds of 6,500MB/s and it also includes a pre-attached heatsink.

If you’re not sure which SSD to get and need some advice, check out our favorite SSDs for the PS5. If you want more deal options, here’s a list of all of the best PS5 SSD deals available right now. For those of you who don’t yet own a PS5 console, the new PS5 Pro is currently up for preorder and ships out next month. This is a more powerful version of the PS5 with double the storage capacity at a significantly higher price.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Don’t Nod Announces Layoffs That Could Impact Up to 69 Workers

Don’t Nod’s ongoing struggles continue, with the company announcing it’s preparing to implement a reorganization that could result in layoffs of up to 69 employees.

The announcement comes with the company’s financial results for the first half of the year today, which showed an 11% year-over-year decline in operating revenue. Per the company, the decline is the result of Banishers: Ghosts of New Eden and Jusant not performing as well as expected.

“Our half-year results for 2024 reflect the economic underperformance of our latest release, despite solid ratings on Metacritic, as well as the accounting impact of the decisions we had to take,” said CEO Oskar Guilbert in a statement. “The initial performance support measures announced last spring no longer seem sufficient to maintain the company’s competitiveness. As a result, today we presented a reorganization project to the employee representative bodies, which could set Don’t Nod on a new development trajectory. I am fully conscious of the impact this project may have on all our employees. Securing our company’s resources and restoring its ability to perform more in an increasingly competitive and selective industry is extremely necessary.”

Our half-year results for 2024 reflect the economic underperformance of our latest release, despite solid ratings on Metacritic

The company has already taken some restructuring measures to reduce costs, including “pressing pause” on two unannounced projects. However, this seems to not be enough, as Don’t Nod is also expecting to lay off a number of individuals in the coming months. The exact number is still in flux, as Don’t Nod management must negotiate with employee union representatives and may implement other measures such as a voluntary redundancy plan. Notably, earlier this year, the representative French union Le Syndicat des Travailleurs et Travailleuses du Jeu Vidéo (STJV) accused the company of mismanagement, claiming employees were facing burnout due to the ongoing reorganization and that communication, understaffing, and shifting deadlines were endangering the workforce.

According to a games industry layoff tracker, over 13,000 game developers have been laid off just this year (including 32 just yesterday at Riot Games). Over 10,000 developers were laid off in 2023 and over 8,000 in 2022. We’ve previously reported on how the ongoing industry mass layoffs have impacted those affected by them.

Don’t Nod has said that Lost Records: Bloom & Rage is still on track for its February 18, 2025 release, and that two other projects in development are expected to release before the end of 2027.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

The Best TV for PlayStation 5 Pro Is on Sale Today

One of the best high-end TV deals is discounted early for Black Friday. Amazon is offering the 65″ LG Evo C3 4K OLED Smart TV for only $1,296.99. This is a 2023 model that has been superseded by the 2024 C4 model, however both TVs have nearly identical picture quality and the C4 is $300 more expensive right now.

LG’s C-series OLED TVs have won top spots in several of our buying guides, including best 4K TV, best TV for gaming, and best TV for the PlayStation 5. It’s a great match for the new and more powerful PlayStation 5 Pro that’s currently up for preorder.

65″ LG Evo C3 4K OLED Smart TV: The Best PS5 TV

The C3 is the previous generation 2023 model among LG’s highly vaunted C-series OLED TV lineup. Compared to a traditional LED LCD TV, an OLED TV offers superior image quality, near-infinite blacks, near-infinite contrast ratio, and near-instantaneous response times. The C3 uses LG’s Evo panel, which offers higher brightness levels than traditional OLED TVs. Because of these advantages, the OLED TV excels at displaying 4K HDR content in all of its intended glory. Compared to other OLED TVs, LG has the most generations of updates and improvements.

The C3 also has all the features you’d want in a gaming TV. It has four HDMI 2.1 ports all capable of up to 120Hz refresh rate at 4K resolution. That’s great news for PS5 (and now PS5 Pro), Xbox Series X, and PC gamers, since several games can be played at frame rates of 120fps. The C3 also supports variable refresh rate (VRR) including Nvidia G-Sync and auto low latency mode (ALLM). When connected to a PC, it supports chroma 4:4:4 for better text legibility.

A particularly nice feature that isn’t advertised often is the surprisingly light weight of the C3. The 65″ TV weighs in at only 36.6 pounds without the stand. That’s because the rear cabinet housing is made of a composite fiber that’s lighter than the plastics most TVs use. It might not matter much in the long term, but this is a welcome advantage when you are first setting up your TV, especially if you plan on wall mounting.

What’s the difference between the 2023 C3 and the 2024 C4?

The LG Evo C3 is a 2023 model, just one year behind the 2024 LG Evo C4. So what are the differences? Aside from the $300 price difference, not much. The most important trait – picture quality – is more or less identical. Where the C4 improves on the C3 are an upgraded processor, newer WebOS smart interface, and a higher 144Hz refresh rate, all of which are updates that you may very well never notice.

Should You Buy Now or Wait for Black Friday?

Although this is an extremely good discount for one of our favorite gaming TVs, you may be wondering if you should wait until Black Friday to make a purchase. Black Friday 2024 will definitely have more options available, however if this particular model drops in price even more, it certainly won’t be by too much. Whatever you decide, this discount makes this easily one of the best TV deals right now.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Baldur’s Gate III Gets the Funko Pop! Treatment

It seems like there’s hardly a franchise that isn’t included as part of the massive Funko Pop! lineup. Now Funko is adding one of the biggest and best games of 2023 to its roster, as the company reveals a new line of Baldur’s Gate III-themed Funko Pop! toys.

Head to the slideshow gallery below to see all four figures included in this Pop! Games: Baldur’s Gate wave:

The Baldur’s Gate wave features three characters from the game and four figures in total. There are two versions of the High Elf Rogue Astarion, a standard version holding a dagger and a chase variant holding the Necromancy of Thay. Collectors have a 1-in-6 chance of receiving the chase version when they order Astarion.

Also featured in this wave are the Zariel Tiefling Barbarian Karlach holding her teddy Clive and the High Half-Elf Cleric Shadowheart.

These Baldur’s gate Funko Pop! figures are priced at $12 each and will be released in stores soon. You can find preorder links from Amazon below:

In other Baldur’s Gate III news, the massive Patch 7 is now available on PC, consoles, and Mac, bringing with it the very useful Mod Manager. Meanwhile, Larian Studios head Swen Vincke revealed it’ll be at least 2028 or 2029 before fans get to play the developer’s next game.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Halo Infinite Battle Royale Was Real and ‘Could Have Been a Game Changer,’ Dev Says

The Halo Infinite battle royale mode which Microsoft reportedly scrapped was in fact real, with one developer saying it “could have been a game changer” for the beloved Xbox franchise.

GameSpot spotted mention of the Halo Infinite battle royale in the LinkedIn page of Mike Clopper, the former game director at Halo support studio Certain Affinity. Clopper now works for Raven Software.

“I led a large team of designers working on a canceled Battle Royale mode for Halo.” Clopper said. “I believe this product could have been a game changer for the franchise. We loved playing it and working on it was a fantastic experience in spite of its cancelation.”

I believe this product could have been a game changer for the franchise.

Though a Halo battle royale has been rumored for years following the success of the likes of PUBG and Fortnite, a report in January revealed it had been in development but is now shelved at Microsoft. Clopper is the first developer to comment on it publicly, however, with everyone else at Certain Affinity, Halo Studios, and Xbox all staying quiet.

Certain Affinity president and COO Paul Sams did tease a large project in September 2022 though, and Certain Affinity itself posted on X/Twitter in April 2022 to say it was “further evolving Halo Infinite in some new and exciting ways.”

Halo has otherwise undergone some dramatic changes over the last few years, most recently with developer 343 Industries being rebranded as Halo Studios. This came after player numbers for Halo Infinite dropped off dramatically after launch as fans expressed frustration over a lack of content, poor progression systems, monetization, and more.

Microsoft is seemingly trying to restore some excitement to the flagship Xbox franchise with the rebrand, however. It also announced a shift to Unreal Engine 5 and said “multiple projects” are in development.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

BioWare Confirms Dragon Age: The Veilguard PS5 Pro Enhancements

Dragon Age: The Veilguard developer BioWare has revealed exactly how its upcoming fantasy role-playing sequel will benefit from PS5 Pro.

BioWare said in a blog post that Dragon Age: The Veilguard includes fidelity and performance modes targeting 30 frames per second and 60 frames per second respectively on PS5 and Xbox Series X and S, but it is also “specifically enhanced” for the $700 PS5 Pro.

PS5 Pro has an AI-powered upscaling feature called PlayStation Spectral Super Resolution (PSSR) that can automatically improve the image clarity of games, but PS5 Pro Enhanced games take particular advantage of the beefier mid-gen upgrade’s features.

According to BioWare technical director Maciej Kurowski, Dragon Age: The Veilguard “will lean into the power that PS5 Pro unlocks”, and that players “will immediately notice the improved experience with PS5 Pro.”

What this amounts to in-game is an improvement to both the aforementioned fidelity and performance modes on PS5 Pro, including improved resolution in 30fps fidelity and 60fps performance modes. Meanwhile, Kurowski said there will be “various improved visual settings” across 30fps fidelity and 60fps performance mode on PS5 Pro.

“The team at BioWare is proud of how immersed players will be when they enter the beautiful world of Thedas, with upgraded image quality thanks to Sony’s new AI-based upscaler, PSSR,” Kurowski continued. To that end, BioWare has enabled Raytraced Ambient Occlusion (RTAO) in the 60fps performance mode, which previously was only available on the base PS5 with 30fps fidelity mode.

This realizes Sony’s expectation that PS5 Pro will let players enjoy all the visual bells and whistles normally reserved for fidelity or quality modes in higher frame-rate performance modes.

Dragon Age: The Veilguard joins the likes of God of War Ragnarok and Diablo 4 in a list of over 60 games with confirmed PS5 Pro Enhanced updates, according to eagle-eyed fans who’ve been keeping an eye on the PlayStation Store (IGN has a list of all the PS5 Pro Enhanced games so far).

At a recent PS5 Pro preview event, we spoke with the technical leads of some of PlayStation’s biggest games, including Marvel’s Spider-Man 2 and The Last of Us Part 2, to discuss the improvements fans can expect to see now there’s a more powerful PS5 on the market.

In another interview with IGN, Saber Interactive chief creative officer Tim Willits said he’s hopeful the PS5 Pro will improve Space Marine 2 by default via PSSR, but did not confirm a PS5 Pro Enhanced patch.

Dragon Age: The Veilguard launches on October 31, with PS5 Pro following on November 7.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Eagle-Eyed Warhammer 40,000: Space Marine 2 Fans Spot Chapter All-but Confirmed to Get Cosmetic Pack After the Dark Angels

This week, Warhammer 40,000: Space Marine 2 publisher Focus Entertainment released a new trailer, below, showing the DLC coming to the game as part of its first year of post-launch updates. It confirmed the imminent arrival of the Tyranid Hierophant Bio-Titan enemy type, the new Neo-Volkite pistol, and the hotly anticipated Dark Angels chapter cosmetic pack.

But, it seems, that is not all it confirmed.

Eagle-eyed fans have also spotted a number of pieces of DLC neither Focus nor developer Saber Interactive have announced, although some of it has been strongly hinted at via datamining. First up, we see what looks like confirmation that the Ravenwing chapter of Space Marines is set to get a cosmetic pack after the Dark Angels get theirs.

In the video, we see the menu screen for the Dark Angles cosmetics, and at the top of the screen we can see the Raven Guard symbol next in-line.

This tallies with datamined assets of the Mark 6 Corvus and Mark 7 Aquila Astartes helmets, which strongly suggests Saber plans to expand the game’s Space Marine customization beyond variations of the latest Mark 10 Tacticus power armor.

Space Marine 2, which is set in Warhammer 40,000’s current and ongoing Indomitus Era, features Primaris (bigger, stronger, better) marines and thus focuses on the latest armor sets in the tabletop. However, this datamine suggests old favorites are potentially on the way, and it’s the “beaky” helmet popularized by the Raven Guard chapter of Space Marines that’s got Warhammer 40,000 fans most excited.

What we don’t know at this point is which Space Marine 2 class is set to receive the Raven Guard skin. The Heavy already has one, and, soon enough, the Bulwark will have its Dark Angels skin. That leaves the Assault, Sniper, Tactical, and Vanguard up for grabs.

The expectation is the Raven Guard skin won’t be released before 2025, with Season 2 set to kick off very soon and run until the end of the year. Season 3 sounds like a decent bet.

Meanwhile, fans have spotted additional Space Marine 2 successor chapters in the trailer. Redditor R97R compiled a helpful list, below:

  • Angels of Absolution
  • Angels of Redemption
  • Angels of Vengeance
  • The Unnamed
  • Blades of Vengeance
  • Cowled Wardens
  • Bringers of Judgement
  • Angels of Defiance (potentially)

Now here’s where things get really interesting, and credit to Warhammer 40,000 YouTuber Chapter Master Valrak for spotting this. At one point in the trailer, where we see a Space Marine battling a Thousand Sons Chaos Marine, we see what very much looks like a Tzaangor Shaman (the demon mounted atop a flying Disc of Tzeentch).

Check the out of focus Tzaangor Shaman in the top left of the screenshot below:

The addition of new enemies is on the Space Marine 2 roadmap, and indeed Focus has said Seasons 3 and 4 will add new Tyranid and Thousand Sons enemies. A Tzaangor Shaman would fit the bill, perhaps throwing magic bolts around in a new PvE Operations map.

Here’s an image of the Tzaangor Shaman model from Games Workshop itself:

Saber recently released Space Marine 2’s game-changing patch 3.0, which made a seemingly innocuous change to the ending that got Warhammer 40,000 fans excited. Fans have also unearthed interesting and unannounced Space Marine 2 cosmetics by datamining the game.

Meanwhile, IGN interviewed Saber Chief Creative Officer Tim Willits about Space Marine 2’s record-breaking success. He revealed the boost he expects the PS5 Pro will give Space Marine 2, discussed how the breakout success of Space Marine 2 had “changed everything” for the studio, and how protective Games Workshop is over the Warhammer 40,000 brand.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sony Confirms Astro Bot Post-Launch Speedrun Levels and Special Bots Release Schedule

Astro Bot’s free post-launch speedrun levels kick off tomorrow, October 17, with a new one released every week.

Five new levels each with two new Special Bots to rescue begin rolling out from tomorrow with the release of the Building Speed level, Team Asobi studio director Nicolas Doucet said in a post on the PlayStation Blog.

“These levels will test your platforming skills and alongside an online leaderboard, will give you the chance to compete against all your PlayStation friends,” Doucet said.

“In Building Speed, with the help of Barkster, the bulldog booster, you will blast your way through a sky-high city,” Doucet continued. “Dodge cranes, smash through crates, and even speed through a flying car wash on the way to rescue your stranded crew.

“Following on from this we will release a brand new speedrun level each week, so by the time you have perfected every jump, hover and spin in one level, a new challenge will await you.”

Here’s Astro Bot’s DLC speedrun level release schedule:

  • Oct 17: Building Speed
  • Oct 24: Let it Slide
  • Oct 31: Spring-loaded Run
  • Nov 7: Helium Heights
  • Nov 14: Rising Heat

All Astro Bot updates from October 17 to November 14 will be available every Thursday at 6am PT / 2pm BST / 10pm JST.
This free DLC will end up adding 10 new Special Bots to the game. Sony has already revealed Eve from Stellar Blade and the Helldivers. “However, as for who is next, well that’s for you to find out,” teased Doucet. “So, get busy rescuing.”

Doucet then teased more post-launch support for Astro Bot, saying: “That’s all we have for today, however watch this space as there may be even more surprises coming soon.”

Sony’s critically acclaimed PS5-exclusive 3D platformer features 173 bot cameos from PlayStation games past and present (check out IGN’s feature, Astro Bot: Every PlayStation Character – Easter Eggs, for more). Iconic Final Fantasy characters are conspicuous by their absence, however — an omission fans were quick to pick up on in the context of Final Fantasy’s long-standing association with PlayStation. That means no Cloud from Final Fantasy 7, or any other character from the famous role-playing franchise.

Last month, Game File asked Doucet about Cloud’s absence from Astro Bot. According to Doucet, Team Asobi had hoped to get Cloud in the game but failed for some reason. “It’s difficult to comment on that,” Doucet said, before adding: “We really respect the choice of each publisher.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.