Super Smash Bros. creator Masahiro Sakurai has said the release of the Kingdom Hearts Sora Amiibo marks the end of his work on Super Smash Bros. Ultimate.
In a post on X/Twitter translated by Siliconera, Sakurai posted a photo of the Sora Amiibo alongside a statement celebrating its release and confirming the end of his work on the Nintendo Switch game.
“Sora’s Amiibo comes out today,” Sakurai began. “Thank you to everyone who worked on it (this was an amazing accomplishment). The design was always perfect, and the details and the colours look exactly as intended. The pose and sculpting look good as well.
“Now that all of the fighters have an Amiibo, my work on Super Smash Bros Ultimate is basically done. Thank you for everything.”
Super Smash Bros. Ultimate launched in 2018 and Sora arrived as its final expansion fighter in 2021. The Kingdom Hearts character wrapped up an 89 character roster for the game, which includes fighters from The Legend of Zelda, Pokémon, Banjo Kazooie, Dragon Quest, Persona, Mega Man, Final Fantasy, Metal Gear Solid, Minecraft, and many more.
It’s this expansive roster that’s made the future of the franchise somewhat unclear, however. Sakurai said in October 2023 he’s not sure where to take Super Smash Bros. next, because “it’s difficult to imagine an increase of this magnitude happening again”.
These developments, alongside word that Sakurai considers his work on Super Smash Bros. Ultimate complete, will no doubt have fighting game fans looking to the future once again, eager to hear about the next game in the franchise.
Helldivers 2 developer Arrowhead Game Studios has released another patch for the popular co-op shooter which takes aim at the various matchmaking issues that have plagued launch.
The developer has worked to combat these issues since launch, admitting it was not prepared for the over 360,000 concurrent players it had to deal with. And now patch 01.000.008 is here on PS5 and PC to help in the fight.
According to the Helldivers 2 Steam page, the main areas of focus for the patch are resolving crashes, improving matchmaking, optimising the game’s server, and to update the new Defend event, which has seen new planets open up in the fight against the Automatons.
Helldivers 2 Update 01.000.008 Patch Notes
Fixes
The following issues have been fixed for this version.
Matchmaking
Playfab optimization
Playfab environment optimized – All lobbies now have proper data to run more effective matchmaking
Filtering optimization
We are optimizing the filter system when players are searching for lobbies, so that it excludes already full lobbies.
Stability and crashes
We have fixed three of our top crashes in the game, including particle renderer crashes and ragdoll crashes.
Fixed an issue where the application prioritized integrated graphics over some GPU in laptops.
Defend Events and Major Orders.
For readability purposes, we added a visual progression indicator to major order defend events
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
Players may still experience some instability while matchmaking.
Background music, Sound effects and JP audio does not play during the opening cutscene. Japanese VO is also missing from the Ship TV.
And overnight, Xbox boss Phil Spencer brought up Helldivers 2, which is Sony’s first simultaneous PS5 and PC release, saying in an interview with Game File: “I will say, when I look at a game like Helldivers 2 — and it’s a great game, kudos to the team shipping on PC and PlayStation — I’m not exactly sure who it helps in the industry by not being on Xbox. If you try to twist yourself to say, like, somehow that benefited somebody somewhere.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
The 27th D.I.C.E. Awards have arrived and celebrated the best of the best in the world of video games from 2023. While there were a ton of winners, Baldur’s Gate 3 walked home with Game of the Year alongside Best Role-Playing Game and Outstanding Achievement awards in Story, Game Direction, and Game Design.
Marvel’s Spider-Man 2 may not have won Game of the Year, but it did lead the night with six wins – Action Game of the Year and Outstanding Achievement awards in Animation, Character, Original Music Composition, Audio Design, and Technical Achievement.
No other game won multiple awards, but some of the other highlights included Alan Wake 2 winning Outstanding Achievement in Art Direction, The Legend of Zelda: Tears of the Kingdom winning Adventure Game of the Year, Super Mario Bros. Wonder winning Family Game of the Year, and Street Fighter 6 winning Fighting Game of the Year.
You can check out the full list of winners from the 27th D.I.C.E. Awards below.
Outstanding Achievement in Animation
Final Fantasy XVI
Hi-Fi RUSH
Marvel’s Spider-Man 2 – WINNER
Mortal Kombat 1
Super Mario Bros. Wonder
Outstanding Achievement in Art Direction
Alan Wake 2 – WINNER
Hogwarts Legacy
Marvel’s Spider-Man 2
Star Wars Jedi: Survivor
Starfield
Outstanding Achievement in Character
Alan Wake 2 – Saga Anderson
Baldur’s Gate 3 – Astarion
Baldur’s Gate 3 – Karlach
Marvel’s Spider-Man 2 – Miles Morales – WINNER
Thirsty Suitors – Jala
Outstanding Achievement in Original Music Composition
Alan Wake 2
Diablo IV
Marvel’s Spider-Man 2 – WINNER
Planet of Lana
Star Wars Jedi: Survivor
Outstanding Achievement in Audio Design
Alan Wake 2
COCOON
Hi-Fi RUSH
Marvel’s Spider-Man 2 – WINNER
Star Wars Jedi: Survivor
Outstanding Achievement in Story
Alan Wake 2
Baldur’s Gate 3 – WINNER
DAVE THE DIVER
Thirsty Suitors
Venba
Outstanding Technical Achievement
Alan Wake 2
Marvel’s Spider-Man 2 – WINNER
Hogwarts Legacy
THE FINALS
The Legend of Zelda: Tears of the Kingdom
Action Game of the Year
ARMORED CORE VI FIRES OF RUBICON
Dead Space
Hi-Fi RUSH
Marvel’s Spider-Man 2 – WINNER
Remnant II
Adventure Game of the Year
Alan Wake 2
COCOON
DAVE THE DIVER
Star Wars Jedi: Survivor
The Legend of Zelda: Tears of the Kingdom – WINNER
Family Game of the Year
Disney Illusion Island
Fae Farm
Hello Kitty Island Adventure
Midnight Girl
Super Mario Bros. Wonder – WINNER
Fighting Game of the Year
Granblue Fantasy Versus: Rising
Mortal Kombat 1
Nickelodeon All-Star Brawl 2
Pocket Bravery
Street Fighter 6 – WINNER
Racing Game of the Year
F-ZERO 99
Forza Motorsport – WINNER
Hot Wheels Unleashed 2 – Turbocharged
LEGO 2K Drive
Role-Playing Game of the Year
Baldur’s Gate 3 – WINNER
Cyberpunk 2077: Phantom Liberty
Diablo IV
Final Fantasy XVI
Starfield
Sports Game of the Year
EA SPORTS FC 24
MLB The Show™ 23 – WINNER
WWE 2K23
Strategy/Simulation Game of the Year
Against the Storm
Cobalt Core
Dune: Spice Wars – WINNER
The Last Spell
Wartales
Immersive Reality Technical Achievement
Asgard’s Wrath 2
Assassin’s Creed Nexus VR
Horizon: Call of the Mountain – WINNER
Vertigo 2
We Are One
Immersive Reality Game of the Year
Asgard’s Wrath 2 – WINNER
Assassin’s Creed Nexus VR
Horizon: Call of the Mountain
Vampire: The Masquerade – Justice
Vertigo 2
Outstanding Achievement for an Independent Game
COCOON – WINNER
DREDGE
El Paso, Elsewhere
Thirsty Suitors
Venba
Mobile Game of the Year
Gubbins
Hello Kitty Island Adventure
Honkai: Star Rail
Terra Nil
WHAT THE CAR? – WINNER
Online Game of the Year
Call of Duty: Modern Warfare III
Diablo IV – WINNER
Omega Strikers
Street Fighter 6
THE FINALS
Outstanding Achievement in Game Design
Baldur’s Gate 3 – WINNER
COCOON
DAVE THE DIVER
Super Mario Bros. Wonder
The Legend of Zelda: Tears of the Kingdom
Outstanding Achievement in Game Direction
Baldur’s Gate 3 – WINNER
COCOON
Marvel’s Spider-Man 2
Super Mario Bros. Wonder
The Legend of Zelda: Tears of the Kingdom
Game of the Year
Alan Wake 2
Baldur’s Gate 3 – WINNER
COCOON
Marvel’s Spider-Man 2
The Legend of Zelda: Tears of the Kingdom
Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.
The 27th D.I.C.E. Awards have arrived and are here to celebrate the best of the best in the world of video games from 2023. The show, which is put on by the Academy of Interactive Arts & Sciences (AIAS) and takes place at the Aria Resort in Las Vegas, will feature 23 categories and 56 games that were nominated by and voted on by game developers.
Going into the show, Marvel’s Spider-Man 2 is leading the way with nine nominations, Alan Wake 2 is close behind with eight, Baldur’s Gate 3 is at seven, and Cocoon is at six. Anything can happen when D.I.C.E. begins, however, and we’ll be gathering all the winners here below and updating it live throughout the night, so be sure to keep checking back to see who took home the ultimate prizes!
You can also watch the show above if you’d like as IGN is the official media partner of this year’s D.I.C.E. Awards, which is hosted by IGN’s Stella Chung and Kinda Funny CEO and IGN alum Greg Miller. Good luck to all the games and incredible people behind them!
Outstanding Achievement in Animation
Final Fantasy XVI
Hi-Fi RUSH
Marvel’s Spider-Man 2
Mortal Kombat 1
Super Mario Bros. Wonder
Outstanding Achievement in Art Direction
Alan Wake 2
Hogwarts Legacy
Marvel’s Spider-Man 2
Star Wars Jedi: Survivor
Starfield
Outstanding Achievement in Character
Alan Wake 2 – Saga Anderson
Baldur’s Gate 3 – Astarion
Baldur’s Gate 3 – Karlach
Marvel’s Spider-Man 2 – Miles Morales
Thirsty Suitors – Jala
Outstanding Achievement in Original Music Composition
Alan Wake 2
Diablo IV
Marvel’s Spider-Man 2 – WINNER
Planet of Lana
Star Wars Jedi: Survivor
Outstanding Achievement in Audio Design
Alan Wake 2
COCOON
Hi-Fi RUSH
Marvel’s Spider-Man 2 – WINNER
Star Wars Jedi: Survivor
Outstanding Achievement in Story
Alan Wake 2
Baldur’s Gate 3
DAVE THE DIVER
Thirsty Suitors
Venba
Outstanding Technical Achievement
Alan Wake 2
Marvel’s Spider-Man 2
Hogwarts Legacy
THE FINALS
The Legend of Zelda: Tears of the Kingdom
Action Game of the Year
ARMORED CORE VI FIRES OF RUBICON
Dead Space
Hi-Fi RUSH
Marvel’s Spider-Man 2 – WINNER
Remnant II
Adventure Game of the Year
Alan Wake 2
COCOON
DAVE THE DIVER
Star Wars Jedi: Survivor
The Legend of Zelda: Tears of the Kingdom – WINNER
In an interview for Stephen Totilo’s Game File newsletter, Spencer specifically brought up Helldivers 2, Sony’s first simultaneous PS5 and PC release, while touching on the subject.
“I will say, when I look at a game like Helldivers 2 — and it’s a great game, kudos to the team shipping on PC and PlayStation — I’m not exactly sure who it helps in the industry by not being on Xbox,” he said. “If you try to twist yourself to say, like, somehow that benefited somebody somewhere.”
Still, Spencer relents a little bit, saying, “but I get it”: “There’s a legacy in console gaming that we’re going to benefit by shipping games and not putting them on other places. We do the same thing.”
He also pointed out that that Helldiver 2’s simultaneous release on PC and PS5 is “doing really well,” and he’s not wrong. The cooperative action sequel notched Sony’s biggest-ever game launch on Steam when it debuted last week.
The state of exclusive games
While Spencer doesn’t expect every other publisher to take Xbox’s approach, he did say during an Xbox podcast today that he has a “fundamental belief that, over the next 5 or 10 years, exclusive games – games that are exclusive to one piece of hardware – are gunna be a smaller and smaller part of the game industry.”
“That’s not some great insight, because if you look at the last 10 years and what the biggest games are today, it’s a natural place,” he said. “Whether it’s one console and PC; multiple consoles and PC; mobile, console, and PC; you see big games landing on multiple platforms, and we wanna be a great platform for creators that are trying to realize that potential.”
Spencer didn’t reveal what four Xbox games are headed to other platforms, but he did confirm that that number does not include Starfield and Indiana Jones and the Great Circle. Even then, in a separate interview with The Verge, he wouldn’t say they’ll never come to PS5, adding “I don’t think we should as an industry ever rule out a game going to any other platform.”
Altogether, it’s all spawned even more discourse about platform exclusivity, Xbox’s strategy, and a whole lot more. You can see everything we learned from today’s Xbox announcements right here.
In a blog post and podcast today, Microsoft Gaming CEO Phil Spencer made waves by confirming four Xbox exclusives will be going multi-platform. While he didn’t reveal what those games would be, he did confirm a couple of games that won’t be included in those four titles.
When asked directly by moderator and former IGN editor-in-chief Tina Amini if any of those four exclusives going multi-platform were Starfield or Indiana Jones and the Great Circle, Spencer replied, “They are not Starfield or Indiana Jones.”
Spencer, however, is still leaving Xbox’s multi-platform options open. In an interview with The Verge, he stopped short of ruling out Starfield and Indiana Jones ever coming to PS5.
“I don’t think we should as an industry ever rule out a game going to any other platform,” he said. “We’re focused on these four games and learning from the experience. We don’t have work going on, on other franchises. But for anybody to stand up and say something’s never going to happen, I think it feels like creating more certainty in a world of gaming where you really want to respond to what customers want and what our players and creators are looking for.”
“We’re focused on these four games and learning from the experience.
Today’s update comes after weeks of reports and speculation swirling about Xbox’s future, particularly surrounding first-party exclusivity. Earlier this month, The Verge reported that Xbox was “weighing up which titles will remain exclusive and others that will appear on Switch or PS5 in the future.” Indiana Jones, per the report, was being considered as the kick-off to this new strategy, with the possibility of it debuting on PS5 shortly after its launch on Xbox and PC this December.
Around the same time, XboxERA reported that Microsoft was considering releasing Starfield on PS5 shortly after the release of the previously announced Shattered Space expansion later this year. Other reports, meanwhile, suggested the Hi-Fi Rush and Sea of Thieves would be headed to other platforms.
So what are the four games?
We don’t know what those four newly multi-platform games will be for sure at the moment. However, The Verge reports that they’ll be Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded.
Spencer himself dropped a few hints during the podcast, saying they looked at games that were over a year old. Two of them, he said, are “community-driven games,” “first iterations of a franchise that have reached their full potential, let’s say on Xbox and PC.”
The other two, he added, “are smaller games that were not really built to be platform exclusives and all the fanfare that goes around that, but games that our teams really wanted to go build.”
“We love supporting creative endeavors across our studios regardless of size,” he went on. “And as they realize their full potential on Xbox and PC, we see an opportunity to utilize the other platforms as a place to just drive more business value out of those games, allowing us to invest in future iterations of those, sequels to those, or just other games like that in our portfolio.”
The business update confirmed that four games will be releasing on other platfoms, though Xbox did not provide additional details. It also revealed Xbox’s plans for Activision Blizzard games on Game Pass while teasing the “largest technical leap you will have ever seen in a hardware generation” for its next console.
Here’s everything that was announced.
Xbox reveals its plans for PS5 and more.
The biggest news was Xbox’s confirmation that four games will indeed be going multi-platform. Spencer declined to name the games, saying only, “The teams that are building those games have announced plans that are not too far away. As we know, games teams put a lot of energy into their announcements and partners. So I don’t wanna take anything away from those teams, so I won’t be talking about the titles specifically, but I think when they come out, it’ll make sense.”
Asked whether Indiana Jones and Starfield will be among the games going multi-platform, Spencer said “they are not.” As for the four games that will be going multi-platform, The Verge reports that they will be Hi-Fi Rush, Pentiment, Sea of Thieves, and Grounded.
The Xbox Wire post reads, “To ensure long-term success for both Xbox and the industry as a whole, we must continue to evolve. Today we announced that we will expand the communities we reach: we are currently in the process of bringing four Xbox games to other platforms. These are titles which have been available to Xbox players for at least a year, including hidden gems that deserve to be experienced more widely, and live service games whose communities will benefit from welcoming even more players. We will share more details on these titles soon.
Diablo 4 is coming to Game Pass
The update also confirmed that Diablo 4 will be coming to Game Pass on March 28, with this being “only the beginning” for Activision Blizzard games on the service. Fans have been waiting for Activision Blizzard to arrive on Game Pass since the deal closed last year, with Spencer chalking up the delay to “regulatory challenges.”
Xbox also reaffirmed its commitment to the service, saying that “Game Pass will continue to only be available on Xbox platforms and will have all first-party games available on day one.”
Rumors have swirled concerning Xbox’s plans for more than a month now, with Hi-Fi Rush, Sea of Thieves, Pentiment, and Starfield all rumored to be heading to different platforms at various points. The reports ignited a debate around the value of exclusives within the gaming community as fans argued over the path forward for Xbox, which has lagged behind its competitors in terms of sales and releases this generation.
In a town hall meeting with Xbox employees, Spencer reaffirmed that Xbox would continue to make hardware going forward, seeking to alleviate concerns that Microsoft plans to get out of the console business altogether. Bond, meanwhile, reiterated Microsoft’s desire to “make every screen an Xbox.”
Stay tuned for more analysis of Xbox’s announcements at IGN, including a special episode of Podcast Unlocked and lots more.
Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.
The 90s was really the birthplace of the modern board game hobby. Yes, timeless artifacts such as Go, Mahjong, and even Cosmic Encounter pre-exist the post-Cold War decade, yet the groundswell of fresh titles with radical ideas really built the foundation for modern design principles. Germany was popping off with hits left and right, while the collectible card game format changed everything. Beyond the greats, there are several nearly forgotten releases that deserve recognition.
Where else to start than with the game that started the collectable card craze and revolutionized games and game stores in the nineties? There was a time when almost every role-playing and board gaming club switched to playing Magic: the Gathering. And it’s easy to see why with the lure of finding powerful rare cards in hidden packs, planning a deck to construct around them and thrilling to the mix of random draw and strategic combinations during play. It’s a recipe that’s still almost as intoxicating today and the game remains in good health. With high prize money tournaments, online play, and regular expansions to collect there’s never been a better time to get involved.
Twilight Imperium
Many fans of Twilight Imperium would not even recognize its first edition. Fantasy Flight Games founder Christian Petersen brought his vision of a 4X board game to life way back in 1997. Flush with cardboard chits instead of plastic, the spirit of its later iterations was present in this inspired asymmetrical space conflict. Faction favorites such as the Jol-Nar and Emirates of Hacan were there right from the beginning, and the game was packed with an immense amount of setting. Its systems are slow and clunky by today’s standards, but this original release established a legacy that would prove the foundation for one of the strongest board game publishers of the early 2000s. The current fourth edition remains one of the most immersive and rich titles available.
Catan
Catan, known in the ’90s as Settlers of Catan, didn’t sweep the popularity stakes like Magic. Nor has it aged quite as well. But in many respects, it had as much — if not more — long-term influence on the gaming scene. Before Catan, almost all tabletop games were variations on war board games or dungeon crawling. But Catan’s mix of trading resources that players used to build a network of roads and settlements in an attempt to secure as much territory as possible showed us a whole new side to gaming. There was rich interaction without direct fighting or ganging up and rich strategy while still rolling a pair of dice and drawing random cards. It also introduced us to the novel paradigm of board games that existed in Germany, and gaming has never been the same since.
Robo Rally
Richard Garfield is known for more than just Magic: The Gathering. Robo Rally has players programming bots to dart around the factory in a ludicrous race. Each participant secretly chooses which cards they will play simultaneously. Then they are revealed and the robots start zipping around as chaos ensues. The goal is to pass through all of the checkpoints in order, which can prove more difficult than it initially appears. While many games would later nick Robo Rally’s programmed action approach, this was one of the first designs to lean into this creative and zany system. It still holds up and even just received a brand new reboot courtesy of Renegade Games.
Modern Art
Among the top designers who worked in German gaming, the most talented and prolific is Reiner Knizia. His oeuvre is so large that he’s worked on almost every genre but his particular love is for auction games, and his best auction game is Modern Art. Players take the role of dealers bidding to secure artworks based on five different methods of auction, from open bids to hidden values. But there’s a catch: your purchases will only be valuable if they’re popular: in other words, if other players are also collecting paintings by the same artist. This heady mixture of strategy and pointed satire on the art world is leant extra depth in the latest edition, which uses pieces by real-life artists.
Paths of Glory
This wargame arrived at the end of the decade with a splash. Boasting a harrowing playtime of up to eight hours, this beast attempts to simulate the entirety of the First World War. This is one of the early card driven games where players spend cards for flexible action points or to trigger specific narrative events. There is a fascinating element of deck manipulation as participants race to attain new cards, while also thinning their deck through playing events. This creates an interesting ecosystem of turnover that has subtle implications over the length of play. While some may criticize this design as being too complex, and there is a certain truth to the notion that Twilight Struggle later perfected this format, this is still quite the evocative experience that remains available through continual print runs over the years.
For Sale
You’ll rarely see so much game in such a small package as you will in For Sale. The game involves two decks of cards, one of real estate and the other of cheques, which are used in the two phases of play. In the first a selection of real estate cards is revealed each turn and the players bid on them using a limited supply of money. In the second, a selection of cheques is revealed and players secretly choose real estate from their hands to sell for those cheques, the most valuable getting the biggest payout. This simple game is a setup for endless agonising moments of not knowing whether you’re going to be outbid in an auction, or outclassed in the secret hunt for cheque payouts. It’s excitement all the way down to the wire, but is simple enough for kids to play and still rewards canny strategizing.
Blood Bowl
Adding this game here is a bit cheeky: you may have fond memories of the first edition of this crazy game of violent fantasy football, but the current edition is a complete redesign. The good news is that it’s even better: leaner, better looking and more strategic while still being just as crazy and just as violent. The Warhammer-esque underpinnings have been jettisoned in favor of a whole new game concept where your turn ends when you fail an action. That leaves every choice teetering on the precipice of risk and reward as you struggle to decide whether it’s worth prioritizing a dangerous action to advance your game plan. Plus, the old cardboard standees have been replaced with super-detailed plastic miniatures that look amazing on your tabletop.
Tichu
If Tichu didn’t require exactly four to play, it would have conquered the world. It’s not much to look at, essentially a rebranded deck of standard playing cards with four special extras, but there’s a reason for that. It’s actually a tweaked, commercialized version of a family of playing card games widely played in China. You play with a partner and the idea is to try and clear your hand by laying out a higher-value Poker style card combo than is currently on the table. But this basic formula is full of fascinating wrinkles because it’s rarely clear when it’s worth splitting a combo in your hand just to take what’s on the table, especially given the partner element. There’s also a pivotal bidding aspect because calling “Tichu” — betting you’ll be first to empty your hand — is where the bulk of points are won. Accessible, engaging and scarily addictive, Tichu deserves a much wider audience.
High Society
Given this is the second Reiner Knizia auction game on the list you may gather that the good doctor (he’s got a PhD in mathematics) is keen on the mechanic and good at delivering it. This is the lightest and fastest of the three (see one more below) but it still delivers thrills, spills and biting social commentary. Each round is a sequence of bids on some fancy item that indicates you’re part of monied culture. But while your cash reserves range from small to high value, you can’t get change: you’re forced to choose between creeping up your bid or risking being left with only high-value notes to fritter on paltry wins. The other twist is that some cards are negative; for these, bidding works in reverse, with the first player to pass “winning” and everyone else throwing away their cash. You’ve got to keep up with your social circle by spending vast sums on trifles without beggaring yourself, a point of view that’s as fun to play as it is alienating to observe in reality.
El Grande
Of all the games published in the ‘90s, El Grande is perhaps the most enduring and the one that still feels freshest and most relevant today. Which makes it surprising that it hasn’t seen a reprint and remains expensive on the second-hand market. The secret of its success is posing players with a series of circular, but interactive, conundrums to solve as they seek to maximise influence on a map of Spain. You can go early or gain more influence to spend, not both. You can take a powerful action, or you can put lots of influence on the board, not both. And of course you can’t possibly have the majority in all the regions of the board, you’ve got to pick and choose your battles. It’s so well done and pushes so many gaming buttons that it remains thrillingly playable 25 years after it was released.
Ra
Now, we come to another Reiner Knizia classic involving auctions. In Ra, you’re bidding on the history of ancient Egypt. Not in terms of artefacts but the far more abstract concepts of events, monuments, pharaohs and the like. Each type of tile has its own convoluted scoring mechanic, so you want to collect — or avoid — certain combinations. On your turn, you either add a tile to the stack available or start an auction, but currency in Ra is very limited and the winning amount becomes part of the next lot for auction. This makes every tile draw and every bid an excruciating elevator of excitement as you try and force players to bid on tiles they’d prefer to avoid while not getting caught in that trap yourself. This is back in print with a deluxe new edition that is gorgeous to behold.
Disco Elysium developer ZA/UM has reportedly cancelled a standalone expansion for the game, leaving several staff members at risk of losing their jobs.
Sources close to the matter told Video Games by GLHF that around 24 employees, or roughly one quarter of all staff, are at risk of redundancy. Staff who worked on a game codenamed Project X7, which was allegedly the Disco Elysium expansion, are the most at risk of being laid off, according to GLHF, such as 2D, 3D, and technical artists alongside production, IT, and animation employees.
GLHF also obtained a message allegedly sent to staff from CEO Ilmar Kompus. “Despite concerted efforts over the past eight months by our management team and the X7 disciplines, following consultation with our management team, I have taken the difficult decision to cancel X7,” the letter said. “This decision, unlike the pause on Project P1, will unfortunately most likely lead to redundancies within our studio.”
GLHF said Project P1 is a new sci-fi game currently on pause at the studio. A Disco Elysium sequel, Project Y12, was allegedly cancelled in 2022, leaving just two projects in active development at the studio. One is believed to be related to Disco Elysium, according to GLHF.
“With the cancellation of X7 we are proposing to reshape our team to support our two remaining games,” Kompus added. “This adjustment will almost certainly lead to redundancies, mostly affecting the X7 team but also our non-development teams and non-X7 projects.
“We are approaching this sensitive issue with the utmost care and respect,” he continued. “During this transition period, let’s maintain professionalism and support each other, upholding our studio values.”
Disco Elysium is a story-driven isometric role playing game which released in 2019 to incredibly positive reviews, followed up with a “Final Cut” version which earned a 10/10 from IGN. “The Final Cut elevates Disco Elysium from an already phenomenal RPG to a true must-play masterpiece,” we said.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
We already knew EA planned to revive the college football video game series. And today, the company has unveiled the first official teaser trailer, with confirmation that a full reveal will arrive in a few months.
EA released a teaser trailer acknowledging the anticipation of fans who have been waiting over 10 years for a new simulation college football game. While no proper gameplay was revealed, EA did say the upcoming sports game will be called College Football 25, with confirmation that a full reveal will arrive in May ahead of its summer 2024 release window.
There have been talks of EA reviving the college football video game series since 2021. After the Supreme Court ruled that same year that college athletes could profit from their name, image, and likeness (NIL), EA announced it would add real-world college football players into the game. EA also confirmed in the years leading up to the release that fan-favorite modes Road to Glory and Dynasty will return to the next college football video game.
The road to the next College Football game was bumpy for EA. After it announced its plans to feature NCAA players, a lawsuit was filed last June by the BrandR Group, an agency specializing in licensing deals for student-athletes. On3 reported last year that if a player opted-in to have their likeness used in College Football 25, the payout would have been $500 per player, which the agency argued in the lawsuit was far below market value. In December, EA announced it had settled the lawsuit and planned to release the next college football video game this summer.
College Football 25 will be the first college football video game released since 2013, when EA canceled the series after it failed to resecure the NCAA license. A class-action lawsuit brought forth by former college athletes sued EA for the unauthorized use of their likeness. The lawsuit was settled in 2016 for $60 million.
Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.