Daily Deals: GoPro HERO11 Black, Fire Emblem Engage, Assassin’s Creed Mirage

It’s finally the weekend, and Saturday has brought some new and exciting deals to explore for the weekend! Starting off, Best Buy has huge savings on the GoPro HERO11 Black Camera and Nintendo Switch titles, while Amazon has a sweet discount on the latest Assassin’s Creed title. Below, we’ve compiled the best deals available for Saturday, February 17. Take advantage of these offers before it’s too late!

Huge Savings on GoPro HERO11 Black Creator Edition

The GoPro HERO11 Black is one of the best action cameras on the market. It’s fit for absolutely any task, with no obstacles in your way to capture any type of footage you’d like. Filming video at 5.3K, you can expect a level of quality you won’t be able to achieve on other action cameras or any type of smartphone. At $399.99, this is an incredible deal that gets you the HERO11 Black and plenty of mods to attach to your camera.

Save on Fire Emblem Engage

If you’ve yet to check out the latest Fire Emblem title, Best Buy has an ongoing sale that will save you up to $30 on Fire Emblem Engage. Featuring characters from the entire series, Engage was released last year as the seventeenth mainline title in the Fire Emblem series. With a solid discount like this, now is a great time to check out the game.

Assassin’s Creed Mirage for $29.99

Amazon currently has Assassin’s Creed Mirage available for just $29.99. Ubisoft looked to take the series back to its roots for this release with a classic setting and refreshed gameplay mechanics. You can expect an action title with plenty of stealth abilities to sneak around its map. If you’re an Assassin’s Creed fan who has felt burnt out with recent entries, Mirage is a refreshing change of pace. We gave the game an 8/10 in our review, stating the game is “a successful first step in returning to the stealthy style that launched this series.”

Splatoon 3 for $39.99

One of the most popular multiplayer titles you can find on Switch, Splatoon 3 is packed with all sorts of exciting modes you can spend dozens of hours in. The title improves a vast amount of features from Splatoon 2, while also bringing in some fresh new ideas too. You can find new classes, new weapons, and new maps immediately when hopping in. With the Side Order expansion set to release next month, now is the perfect time to hop in and get familiar with the world of Splatoon.

$20 Off The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild is an essential Nintendo Switch game. Featuring a revolutionary open world, hundreds of hours await for you to explore each area across the map. By regaining control of the four legendary Divine Beasts, you might be able to stop Calamity Ganon and save both the Kingdom of Hyrule and Princess Zelda. If you’re a new Nintendo Switch owner, pick this up while you can for a discount.

Save $30 Off the JBL Clip 3

The JBL Clip 3 is currently on sale for $39.99, which is a discount of $30. JBL Bluetooth speakers are known for their excellent sound quality, and this is no exception. With the portability of the Clip 3, you can attach it to a backpack, cooler, or bag with ease. Bring this with you on your next vacation or day trip for up to ten hours of listening without a charge.

Link’s Awakening for $39.99

Any Nintendo Switch owner should check out The Legend of Zelda: Link’s Awakening. This remake of the classic Game Boy title features a beautiful overworld filled with puzzles and dungeons to explore. To find the Wind Fish, you’ll need all the help you can get. At $40, this is a fantastic price we don’t see too often for one of Nintendo’s biggest IP. My Best Buy Plus members can even save an additional $10!

Save $20 Off Fate/Samurai Remnant

Fate/Samurai Remnant is a release that went under the radar for many last year. The title is a collaboration between Type-Moon, Omega Force, and Koei Tecmo. If you’re a fan of Fate, you’ll notice plenty of familiar characters throughout the game, including Musashi, Gilgamesh, and plenty more! This is a fantastic action RPG experience that’s especially worth picking up at $40.

When the PlayStation 6 Might Be Released

Sony believes the PlayStation 5 is now in the “latter half of its life cycle.”

That’s according to Sony’s senior vice president Naomi Matsuoka, who made the comments following the company’s revision of how many PS5s it expects to sell during the current financial year (down from 25 million to 21 million) as well as Sony’s most recent earnings report and a weaker than expected holiday 2023 quarter. So obviously the question now is: When can we expect the PlayStation 6?

Before diving into that question, I feel like I should first ask what is going on with this console generation? Never mind what’s happening over on the Xbox side of things, and that Nintendo is now so firmly marching to the beat of its own drum that it no longer aligns with either Sony or Microsoft when it comes to console launches. But where has the time gone?

2023 felt like the first truly normal year for this current game generation, with PlayStation 5s readily available after two years of severe shortages and scalping. The worldwide pandemic wreaking havoc on the global supply chain gave both PlayStation 5s and Xbox Series X|S a false start for sure. Nevertheless, it seemed that as far as product launches go, 2023 was the first year in the rest of our Gen 9 lives, and there was a tsunami of great games to go along with it. Fast-forward a couple of months and now suddenly we’re effectively halfway through Gen 9? Time didn’t just fly, it jumped through hyperspace.

“With that logic, we believe Sony is looking to extend PS5’s life cycle, with PS6 most likely to launch in 2028.”

We’re now four years into the PlayStation 5 and there’s a strong precedent which indicates the PlayStation 6 will be targeting a 2027 launch. Why? Because that’s about as much time as it took for the previous three generations of consoles. The PlayStation 2 was released in 2000 and was followed six years later by the PlayStation 3. The PS3 was released in 2006 and was followed seven years later by the PlayStation 4. The PS4 was released in 2013 and was followed, you guessed it, seven years later by the PlayStation 5.

If it walks like seven years and quacks like seven years, chances are new PlayStations are released every seven or so years.

How much stock can we take in this trend though? Could this be the generation to eschew this historical precedent? Well, unfortunately, without having a first-hand look at PlayStation’s internal release schedule, patterns and historical precedent are what we’re left with.

“We are expecting the PS5 Pro to be released in late 2024 — a year later than the equivalent PS4 Pro in its lifecycle,” Omdia senior analyst George Jijiashvili tells IGN. “With that logic, we believe Sony is looking to extend PS5’s life cycle, with PS6 most likely to launch in 2028.”

However, Jijiashvili acknowledges that depending on demand, which Sony themselves admit is weakening, “Sony may decide to pull the PS6 launch forward.”

One note he adds is that “the console cycle as we know it has become increasingly blurred; PS4 is still punching above its weight due to its healthy active installed base.” Furthermore, even if the PS6 launches in 2027, Jijiashvili expects the PS5 to continue to have “several years left in it post-PS6 launch,” indicating the trend of releasing major games like God of War and Horizon Forbidden West across two generations of consoles (which was accelerated by the PS4 to PS5 handoff) will likely continue.

“I do have PlayStation 6 in my forecast for 2027. But that’s just because this has been the established cadence,” NPD’s Mat Piscatella tells IGN over email. “Could it be later? Sure. Could it be sooner? Yep. But, since I have no better information to go on, and because the track record has been established, 2027 is where I have it.”

That we’re halfway through the PS5’s life cycle wouldn’t be too alarming if it weren’t for the second Sony statement that there will be no first-party content released in the financial year 2024. Meaning the likely sequels to Ghost of Tsushima, Horizon Forbidden West, or games like Wolverine will not be seen until next year after March 2025 (The fiscal year is typically from March to March). If we’re still thinking of 2027 as a potential release year for the PS6, that leaves just three years left of dedicated PS5 support before moving to the next console.

And so, finally, where does that leave us? Well, Immortality director Sam Barlow hit the nail on the head when he tweeted, “Lol, I just got one. In terms of the games it feels like this generation hasn’t really got started yet??”

My gut tells me that we’re in a bit of uncharted territory right now. Console makers certainly weren’t planning around a global pandemic, but beyond that it’s been a weird generation so far with lots of great games coming to both PS5 and PS4. The Switch has now thrived across two console generations, and Xbox is planning on expanding beyond the borders of its own hardware, albeit not as dramatically as some previously expected.

Normally we’d begin hearing talks of the next-generation about two years before the official launch, but Xbox’s Sarah Bond kickstarted those talks early in the company’s Update on the Business podcast. And Sony has also vaguely touched on it with Matsuoka’s comments about entering the latter half of the PS5’s life cycle.

If you haven’t hopped onto this generation of consoles yet and purchased a PS5, well, if you want my two cents, 2027 isn’t as far away as you think.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

Nintendo Switch 2 Reportedly Delayed to the ‘Early Months of 2025’

While many have been expecting and hoping for the Nintendo Switch 2 to arrive later this year, new reports suggest the much-anticipated console has been delayed until the “early months of 2025.”

As reported by Bloomberg, VGC, and Eurogamer, sources claim Nintendo has been telling game publishers that the Switch 2 was originally planned to be released at the end of 2024 but is now expected to slip to “March 2025 at the earliest.”

If this proves to be true, it will be an interesting year for the original Switch which recently passed 139.36 million units sold. As it stands on the first-party front, we only know of such heavy hitters as Princess Peach: Showtime on March 22 and Luigi’s Mansion 2 HD and the Paper Mario: The Thousand-Year Door remake later this year.

If those last two games are anything to go by, it could be a big year for remakes and remasters as Nintendo prepares new entries of its beloved franchises for the Switch 2. Many, including myself, will surely be hoping for the HD versions of The Legend of Zelda: The Wind Waker and Twilight Princess to finally jump from Wii U to Switch.

“Nintendo is likely looking at a pretty dry pipeline this year,” Tokyo-based analyst Serkan Toto told Bloomberg. “The company will still try to keep the blockbusters for the next console, so 2024 might see more remakes of old Nintendo hits. In any case, 2024 will be a lot tougher for Nintendo without a new device.”

Hopefully, Nintendo’s 2024 release schedule will come a little more into focus with the rumored February Direct. Nintendo has a history of dropping Directs in February, so there is a good chance one will arrive soon or in March.

Anything can happen with Nintendo, and plans change all the time, so it’s important to remember that nothing is set in stone.

For more, check out our review of the recently released Mario vs. Donkey Kong, what else we can expect from Nintendo in 2024 and if we think there is a future for amiibo on Switch 2.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Helldivers 2 Review

The first time my squad fought a Bile Titan was a disaster. We dropped into a hot zone full of Termanids, Helldivers 2’s alien bugs, and lost all of our extra lives before we even found the thing. We were running for the hills when we ran right into it instead: an absolutely massive, hulking bug that dripped (and spit) acid, easily towering over anything we’d seen so far. It took everything we had – bullets, airstrikes, orbital cannons, grenades, and more than a little luck – but we somehow managed to fell the beast and get the entire squad back onto our evac ship just as our position was about to be overrun. “I can’t believe we survived that,” one of my friends said. “Me neither,” I said. “Wanna go again?” Reader, we played for several more hours.

That’s the Helldivers 2 experience in a nutshell. It’s hilarious, smartly designed, and intense whether you’re playing solo, with a squad of other random Helldivers, or serving up a nice hot cup of Liber-tea across the galaxy with your buddies – though like most games of its type, Helldivers 2 is much, much better with friends. With varied missions, a huge catalog of weapons, emotes, armor, and abilities to unlock, and long-term campaigns against the bugs and Automatons (think Terminators) to fight in the name of Managed Democracy, Helldivers 2 has enough laughs, close shaves, and pure, unabashed fun to keep you busy for a long, long time. I’ve put more than 40 hours in since release, and I’m still enjoying traveling to exciting new places, meeting exotic life forms, and killing them for the glory of Super Earth.

Helldivers 2 doesn’t waste time getting you into the action. After a gut-busting opening piece of mandatory propaganda (refusal to pay attention is treason) which explains that Super Earth is under attack from the robotic Automatons and the “legally-distinct-but-still-totally-the-bugs-from-Starship-Troopers” Terminids (which are also definitely not Warhammer 40K’s Tyranids!), you’re dropped into Helldiver basic training. Your instructor tells you that he isn’t easily impressed… before letting you know how impressed he is by the fact that you’re not backing down.

After mercilessly gassing you up during one of the funniest tutorials I’ve ever played and telling you how invincible you are – while conveniently avoiding the fact that the average Helldiver has a lifespan of about, oh, I don’t know, 30 seconds – you earn your cape and are given command of your own Super Destroyer space ship (I named mine the Elected Representative of Family Values) and sent to the front lines with your buddies. Once you’re out in the Galactic War, you’re free to head to either the Automaton or Terminid front to bring Liberty and Managed Democracy to their occupied planets. Each world has multiple missions with multiple objectives, which range from destroying Termanid eggs to activating your local, nuclear-armed ICBM. Just a regular, glorious day at the office for your average Helldiver.

No two missions ever play out the same way.

What’s nice is that every mission feels different, even if you’ve completed these same objectives before. That’s largely because maps are distinct and unique, even on the same planet, because of the way the terrain changes – one map might have a lot of water and hills, while another might be heavily forested or covered in snow. On top of that, each mission usually has a couple of optional objectives to complete, like blowing up outposts, loading a piece of artillery that you can use later, or terminating a treasonous broadcast. Combine that with bugs bursting up from underground to attack you without notice and robot dropships delivering reinforcements to the front lines at what always seems to be the worst possible time, and no two missions ever play out the same way.

You don’t start with a big selection of gear for your Helldiver (a couple of primary weapon options, a sidearm, and a grenade) but shooting is satisfyingly weighty, especially with the DualSense controller’s haptics. Plus, Helldivers 2 forces you to coordinate to succeed as a group – or play smart if you’re alone. You’re racing against the clock; if your mission timer hits zero, you won’t be able to call in more Stratagems – special abilities like orbital strikes, airstrikes from bombers, or additional weapons like the extremely powerful railgun and equipment like a mortar turret – and your squad has a limited number of Reinforcements (AKA extra lives), so you have to pick your priorities, manage your resources, and choose where to spend your time. It’s always challenging.

What makes Helldivers 2 cool, though, are the little touches that make sure you’re always thinking about how to manage those resources while hordes of bugs and robots throw themselves at your squad. Reloading, for instance, discards any remaining rounds you have in a clip; bullets don’t just teleport back into your inventory. Being accurate while aiming means you’ll need to go prone, crouch, or stand still. If your leg takes damage, you won’t be able to sprint, and if your arm is injured, you’ll be less accurate when firing your weapon. If you want to call down reinforcements, special weapons, or a resupply, you’ve got to rapid-fire a series of directional inputs on the d-pad, which can be a little challenging when you’re running from a horde of bugs hellbent on tearing your Helldiver limb from limb.

These abilities all have cooldown timers, forcing you to be careful about picking when to deploy them and how you coordinate with your teammates. If you die, you’ll want to go retrieve any equipment you’ve dropped because the ability to call that thing in might still be waiting for you on cooldown. It’s a risk, yeah, but there’s a big difference between having your Guard Dog “Rover” – a laser drone that orbits your Helldiver and takes out any enemies that get close – and not.

Helldivers 2 is generous with its rewards between missions.

Helldivers 2 is also generous with the rewards that you can buy on your Super Destroyer between missions. Don’t have a cool weapon? You’ll probably find something fun to use temporarily during a mission, and then be able to afford a better gun of your own after a few rounds. One of my favorites is the Anti-Material Rifle, an anti-armor behemoth that lets you take on huge, bile-spewing bugs without ever getting close to them – and that’s handy because they can kill you in a single volley of acid if you do. And then there’s the Railgun, every Helldivers’ best friend. You simply point it at a problem, and the problem becomes a puddle at your feet.

In addition to weapons that are scattered throughout the level, there are sometimes special events that give a specific Stratagem to every Helldiver for a limited time, whether you have it unlocked or not. You don’t get to keep any weapons you find on the map once the mission ends, but finding them in missions or using them during those special events allows you to try them out before you permanently unlock them with the in-game currency you get from completing objectives, which is a nice touch.

Speaking of unlocking stuff, Helldivers 2 has a ton of goodies for you to earn. Yes, there’s a paid battle pass with lots of weapons and armor, but there’s also a free one with even more stuff than the paid one, and you can also unlock gear the old-fashioned way by simply completing missions. So while there are microtransactions, sure, thus far I’ve never felt like I was missing out on anything important by not going near them.

The free battle pass alone gives you almost enough Super Credits (Helldivers 2’s paid currency) to upgrade to the paid version, and you can find more during missions if you explore enough (though, unfortunately, unlike the other resources you can find in chests, Super Credits only seem to go to the one person who picks them up). The rest of the free battle pass is nothing to sneeze at, either. In addition to just having more stuff than the paid pass, it also sports what might be Helldivers 2’s best weapon: the Breaker, a fully automatic shotgun that shreds Termanids and Automatons alike. That’s not to say the premium battle pass doesn’t have cool exclusives – I love the Explosive Liberator, a high-powered version of the basic Liberator assault rifle – but you don’t need them to succeed. I’m deep into Helldivers 2’s progressions system at this point, and I still look forward to unlocking new stuff, which is pretty rare in the microtransaction-riddled modern world.

A lot of the unlocks can make a huge difference in how you play.

It should also be noted that the battle passes only offer weapons, armor, emotes, capes, cosmetic emblems, and Boosters (permanent upgrades that affect your entire squad when equipped). All of the in-game Stratagems can only be purchased with the in-game currency you earn by completing mission objectives. After you meet the minimum level required to purchase them, buying a Stratagem once will make it yours forever. The same goes for any ship upgrades you acquire for collecting samples scattered throughout missions.

Better still, a lot of these unlocks can make a huge difference in how you play. One of the first things I earned was the ability to call in a stationary turret that automatically blasts away. I found out the hard way that friendly fire is a thing and it can kill you if you stand in front of it, which makes for some really funny moments, but it’s a legitimate game-changer when you have to hold off a swarm of bugs or defend your extraction zone. I’ve since upgraded to the Mortar Sentry, which I never leave the Elected Representative of Family Values without.

Helldivers 2’s progression system remains impressive even at higher levels. You can unlock every Stratagem currently available at level 20, which took me somewhere around 30 hours to hit. Progression definitely slowed down as I got closer to that point, but levels still feel like they’re coming when I want them to, especially when I play at higher difficulties. Now I possess the almighty Railgun, and all enemies of Super Earth tremble before me.

If there’s a downside to this, it’s that there’s so much stuff to unlock that it’s tough to decide which things to get first. Should you save up for an airstrike, the Anti-Material Rifle, or a portable supply pack? Some, like the Eagle Airstrike or Mortar Sentry, are noticeably better than others – but again, none of those options are battle pass items so it’s not like it’s trying to trick you into spending money for something you don’t know if you’ll want. You get these just by playing. That might sound like faint praise, but in an era where so many games are trying to nickel and dime us for absolutely everything, the fact that Helldivers 2 doesn’t force you to deal with its battle pass to make your experience better feels awesome.

There’s a ton of enemy variety, from acid bugs to chainsaw robots.

And you’ll need every Stratagem and ounce of teamwork you can muster to defeat the foes of Super Earth, as there’s a ton of enemy variety in Helldivers 2. Sure, there’s your standard-issue small bugs, but there are also bigger guys that spit acid at you, armored bugs that will charge you, bugs that can go invisible or leap great distances, the aforementioned Bile Titan – and that’s just the bugs. I haven’t even gotten to the robots with chainsaws for hands, or the heavily armored, flamethrower-sporting Hulks, or their honest-to-god battle tanks that will chase you as you run around their “totally-not-Space-Vietnam” themed planets. All that’s missing is Ride of the Valkyries and Fortunate Son.

Every encounter kept me on my toes, partly because every mission comes with a modifier that increases the prevalence of certain enemy types. Helldivers 2 forces you to plan a strategy, adapt to what happens in the moment, coordinate with your teammates, and think on the fly once things inevitably go wrong. And it’s as satisfying to pull off an improbable, come-from-behind victory as it is to “accidentally” blow up your friend with an airstrike.

If Helldivers 2 has any caveat, it’s that it kind of has to be played with friends to get the best possible experience. Yes, you can play alone, but none of the difficulty levels scale to your total player count, so you’ll only really have a chance in maybe the bottom third or so of the nine difficulty modes by yourself, which will slow your progression. And, as always, the quality of playing with random people in any online game is kind of a toss-up. When played with friends, though, Helldivers 2 sings.

That said, it has also had some performance issues around its launch, with iffy matchmaking at best, post-match rewards that don’t always go through, Helldivers randomly disconnecting from games, and friends being hard to join up with. In a couple games, my framerate resembled a PowerPoint presentation. My Helldiver even stopped running once; he just started levitating across the map. Funny? Absolutely, but not a good way to fight the foes of Super Earth. Thankfully these problems have gotten rarer as developer Arrowhead has upped server capacity and released patches, so I haven’t encountered as many issues recently, but they haven’t been 100% sorted out yet either.

The special thing about Helldivers 2, though, is just how much fun it is regardless. The greatest compliment I can give a game is when I want to keep playing it after I finish a review, and I know that I’m going to be playing Helldivers 2 for a long time. I love the way it delivers little pieces of lore through dialogue and funny propaganda videos broadcast on your Super Destroyer: did you know that the bugs were being farmed as fuel before they managed to escape, which is why they’re attacking Super Earth? Or that the Automatons were previously enslaved? I mean, for the love of God, members of the Super Earth military literally wear capes! Leaving a bad review of military hardware is treason! We might be the baddies!

So, yeah, you’re fascists, but it’s all so intentionally over the top that it’s impossible not to smile. Helldivers 2 has my regular squad and I shouting things like “Looks like those robots could use some freedom” and “How about a nice cup of Liber-tea?!” while we’re playing. I can’t stop laughing whenever my Helldiver’s limb is damaged and they scream “Sweet Liberty! My ARM!”, or an airstrike turns them into nothing but a bloody torso wearing a cape, or when they start laughing maniacally when I empty an entire machinegun clip in one go. I love that death means you get a new Helldiver with a new voice, and you lose any waypoints you’ve set on the map. There are so many little touches in Helldivers 2 that make it special, and you’ll notice and appreciate them constantly.

Bandai Namco Reveals it Canceled at Least Five In-Development Games

Bandai Namco has recently revealed that it has canceled five games that were currently in development, along with changing its development structure.

In a recent earnings report, Bandai Namco stated that it has revamped its criteria for evaluating the quality of its games internally and that has lead to the cancelation of five games that were in development, per IGN’s own translation. Bandai explained that is now has stricter rules on which games get to proceed in development, as games have become more expensive and costly to make.

Bandai Namco also said that it is still working on Elden Ring DLC and is planning more games for the Dragon Ball series. On a post-earnings call, Bandai Namco explained that the company’s disappointing financial results to underperforming games. One of them is most likely Blue Protocol, an MMORPG that Bandai partnered with Amazon Games as its publishers. It was released in Japan last year, but still hasn’t made its debut in other territories.

On a brighter note, Bandai Namco revealed that Tekken 8 sold over 2 million copies, and expects the game to contine selling until the next fiscal year.

Bandai Namco currently has other projects in store for 2024, including Little Nightmares 3 and Sand Land. The Dark Pictures Anthology: Directive 8020 and Dragon Ball: Sparkling! Zero don’t have release dates just yet.

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Helldivers 2 Will Temporarily Grant Extra XP and Requisition This Weekend to Alleviate Rewards Issue

Helldivers II developer Arrowhead Studios has announced that players can earn 50% extra XP and Requisition until the end of the day on Sunday in Central European Time thanks to a bug that prevented some players from earning rewards after a mission.

This morning, the official Helldivers II Twitter account posted a statement by Deputy Game Director, Sagar Beroshi in the hopes of addressing reports of the progress-preventing bug. The statement confirms that Arrowhead is working on a fix for the issue and that all players will receive the XP boost, not just those affected by the error.

Players looking to ensure that they’re benefitting from the surge in rewards should look for a Game Master Effect called “Accounting Corrections” while in the Super Destroyer. Beroshi then thanked the Helldivers II community for its support and patience.

Problems with players earning rewards after a mission are only some of the issues the comically-tinged shooter has faced since its launch earlier this month, though Arrowhead studios has promptly squashed many of these issues. Most recently, matchmaking is currently unusable according to Arrowhead Studios’ community manager, Katherine “Baskinator” Baskin, but players can still party up with their friends.

If you’re looking to take advantage of the boost in experience points this weekend, check out our guide for the best stratagems in Helldivers II! Or if you want to learn more about the game, here’s our Helldivers II review in progress.

Charlie Wacholz is a freelance writer at IGN.

Star Wars Mandalorian Video Game Reportedly in the Works at Respawn

Star Wars Jedi and Apex Legends developer Respawn Entertainment is reportedly working on a first-person Mandalorian video game.

Insider Gaming reports Respawn’s Mandalorian game, which in the early stages of development, lets players control a Mandalorian bounty hunter during a time when the Empire is dominating the galaxy. IGN has asked EA for comment.

The player is reportedly tasked with taking on bounties for cash, as you might expect from a Mandalorian video game. There’s word the iconic Mandalorian jetpack plays a part in the game’s “high mobility”, with boost sliding similar to that seen in Respawn’s battle royale, Apex Legends.

It’s said to be “fast-paced”, with health regenerating upon successive kills. Gadgets supposedly include a wrist rocket, grapple hook, and a visor for tagging enemies and bounties. According to Insider Gaming, this Mandalorian game is not open world, rather made up of linear levels set across multiple planets. There’s no word on multiplayer. As for when this game will come out, Insider Gaming reports it’s still a year or two away at least.

It’s extremely busy times for Respawn, which is working on the ongoing live service Apex Legends, the third game in the Star Wars Jedi series, an untitled Star Wars first-person shooter, and even a Star Wars strategy game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty Dataminer Reveals Unannounced Warhammer 40,000 Skins

Following the revelation that Call of Duty Modern Warfare 3 and Warzone are getting a surprise Warhammer 40,000 crossover, a dataminer has revealed what the skins actually look like in-game.

Modern Warfare 3 dataminer TheOfficeCOD posted a video showcasing two Space Marine operator skins coming to Activision’s shooter, one from the Ultramarines chapter, the other from the Blood Angels.

While the Space Marines look goofy holding Call of Duty guns (these Power Armour-clad transhuman warriors are meant to dwarf the average human in terms of size and power), it sounds like they are reserved for use with the Juggernaut killstreak, which lets you wear a hulking, armoured suit and wield a devastating minigun. That sounds much more up a Space Marine’s street. Perhaps the Juggernaut’s minigun will be swapped out for a Bolter, the iconic Space Marine weapon from Games Workshop’s grim dark sci-fi universe.

Indeed, TheOfficeCOD revealed the Warhammer 40,000 skins are labelled as Juggernaut in the files, and suggests they are reserved for a limited-time event or special game mode. But, there are Space Marine finishers, apparently, which suggests an Operator addition.

Call of Duty: Modern Warfare 3 and Warzone are in the middle of Season 2, which promises a Juggermosh LTM in-season. This mode sees all players play as a Juggernaut in third-person, which would lend itself to seeing the Power Armour in all its glory were it to be aligned with the Warhammer 40,000 crossover. Modern Warfare 3 Season 2 Reloaded is set for early March.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Where to Buy Nintendo Switch Consoles (February 2024)

Nintendo’s latest console, the Nintendo Switch, has quickly become one of its best-selling consoles of all-time, surpassing even the likes of the massively popular Nintendo Wii. Since its launch in 2017, it has been heavily sought after by seasoned and casual gamers alike, as well as families due to its massive library of family-friendly Nintendo Switch games.

If you’re looking for the best places to purchase Nintendo Switch consoles online, we’ve got you covered with a full breakdown below, including pricing on current Nintendo Switch consoles, the best time to buy a Nintendo Switch, information on Nintendo Switch Online, as well as where to trade in your exisiting Nintendo consoles and games.

Where to Buy Nintendo Switch Consoles Online

If you’re looking to buy a new Nintendo Switch OLED, Nintendo Switch, or Nintendo Switch Lite, here’s where you can purchase them online in 2024. You can also check out our guide to the best Nintendo Switch deals for potential discounts.

Nintendo Switch OLED

Nintendo’s newest Switch is the Nintendo Switch OLED, aptly named due to its larger 7″ vivid OLED touchscreen display. Nintendo Switch OLED retails for an MSRP of $349.99. Internally, it’s no more powerful than the standard Nintendo Switch, but has double the internal storage at 64GB, an improved kickstand for tabletop mode and better speakers. Here are all of the main retailers currently selling this Switch model:

Nintendo Switch

The base Nintendo Switch is a hybrid console that can be enjoyed on the TV in docked mode, propped up on its kickstand for tabletop mode, and on-the-go in handheld mode. The standard Nintendo Switch retails for an MSRP of $299.99. It features a 6.2″ touchscreen display, 32GB of internal storage, and up to nine hours of battery life. Here are all of the main retailers currently selling this Switch model:

Nintendo Switch Lite

Nintendo Switch Lite is a smaller console designed for handheld play and comes in a variety of different colors including turquoise, gray, yellow, coral, and blue. It features a 5.5″ touchscreen display, 32GB of internal storage, and up to seven hours of battery life. The Nintendo Switch Lite retails for an MSRP of $199.99. It’s worth noting that the Nintendo Switch Lite cannot be connected to a TV and does not feature detachable Joy-Con controllers like the other two models. Here are all of the main retailers currently selling this Switch model:

How Much Does a Nintendo Switch Cost?

The Nintendo Switch family features three current models: Nintendo Switch OLED, Nintendo Switch, and Nintendo Switch Lite. Currently, the Nintendo Switch OLED retails for an MSRP of $349.99, the Nintendo Switch retails for an MSRP of $299.99, and the Nintendo Switch Lite retails for an MSRP of $199.99. These prices don’t usually change much, even for Black Friday.

There are also a number of limited-edition bundles throughout the year that feature either a Nintendo Switch OLED, Nintendo Switch, or Nintendo Switch Lite, often with a unique color or design, and sometimes include a download code for a game or two in the box, as well.

Occasionally, Nintendo will release a special edition console such as The Legend of Zelda: Tears of the Kingdom special edition, Splatoon 3 special edition, and the Pokemon Scarlet & Violet special edition, although these consoles do not come with any games.

Nintendo Switch Online Pricing

Nintendo Switch Online is an annual subscription that allows you to play games online with your friends and family, as well as gain access to a growing library of classic games across the NES, SNES, Game Boy, and Game Boy Advance Catalogs. Additionally, there’s an expansion pack that provides access to DLC for popular games such as Mario Kart 8, Animal Crossing, and Splatoon 2, as well as adding a library of Nintendo 64, Game Boy Advance, and Sega Genesis titles. There are also family plans for each that allow you to share your membership with up to eight accounts.

Nintendo Switch Online – Individual User

Nintendo Switch Online for a single user costs $19.99/year and allows you to play online with friends, as well as access a growing library of titles across NES, SNES, and Game Boy. You can also opt for shorter plans including $3.99 for a single month or $7.99 for three months. Additionally, you’ll be able to sync your game saves to the cloud and access the Nintendo Switch Online app on your mobile device.

Nintendo Switch Online + Expansion Pack – Individual User

Nintendo Switch Online + Expansion Pack for a single user costs $49.99/year and allows you to play online with friends, as well as access a growing library of titles across NES, SNES, Nintendo 64, Game Boy, Game Boy Advance, and Sega Genesis. Additionally, you’ll have access to the Mario Kart 8: Booster Course Pass, Animal Crossing’s Happy Home Paradise expansion, as well as the Splatoon 2: Octo Expansion DLC. You’ll also be able to sync your game saves to the cloud and access the Nintendo Switch Online app on your mobile device.

Nintendo Switch Online – Family Plans

As previously stated, there are also family plans for Nintendo Switch Online. The base Nintendo Switch Online family plan is $34.99 per year, while the Nintendo Switch Online + Expansion Pack for the family costs $79.99 per year. Each plan includes the benefits of the corresponding individual plan above, but allows you to share these benefits with up to eight accounts.

Best Time to Buy a Nintendo Switch

Generally, the best time to buy a Nintendo Switch console is during major yearly shopping events such as Black Friday, Cyber Monday, and the various Amazon Prime Day sales. While Nintendo Switch consoles rarely go on sale, you can often scoop up limited-time bundles that include an additional game or two, a trial of Nintendo Switch Online, and more.

How to Trade in Your Old Nintendo Consoles

If you’re looking to trade in your old Nintendo consoles, you can do so at select retailers in-store and online. Often, the most widely available retailers are GameStop and Best Buy. However, you can also trade your used devices online at retailers such as Amazon and Microsoft.

Some retailers will offer you cash for your used goods, while others may provide you with a gift card that can be used in-store and online. This is a great way to offload your old gaming gear and get some money that you can put towards a newer console and games.

While trading devices in at retailers will often net you the lowest amount for your used consoles, there are also online marketplaces such as eBay, Craigslist, and OfferUp that may fetch higher prices, but you’ll often be responsible for packing and shipping costs, or be required to meet someone in person for the transaction, the latter of which poses its own risks.

Where to Trade in Nintendo Switch Games

Similar to Nintendo console trade ins, you can also trade your existing games in at specific retailers. The most widely available retailer accepting used video games is GameStop, but they are notorious for giving you pennies on the dollar for your pre-owned titles. However, if you’re looking for an easy way to offload some of your library for cash or in-store credit, this is a convenient option. You can always look up the expected trade-in value on GameStop’s website before heading into a store, so you know exactly how much you’ll receive. Additionally, you can trade in your used games online through Amazon in exchange for an Amazon gift card.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

Tomb Raider Fan Remaking Original Games Was Hired for Official Remastered Collection

A Tomb Raider fan who was unofficially remaking the original games was hired as technical director on the Tomb Raider 1-3 Remastered collection.

Timur Gagiev, better known online as XProger, celebrated the accomplishment with a series of posts on X/Twitter. Gagiev addressed fans asking about his unofficial remakes, called OpenLara, explaining they’ve not made any progress on them because of a certain “dream project”, which is the “culmination of the last eight years” of their life.

“I’m grateful to the heads of Saber Interactive for trusting me to lead the project and assemble a dream team of true fans,” Gagiev continued.

“From the beginning we had complete freedom and set ourselves an impossible goal, which could only be approached by a small ‘development team’ of crazy people, ready to work 24/7 [for the] next year with an absolute vision of what and for whom we are doing.

“Thanks to the original developers and community. We eagerly read all your comments, interviews, reviews, and reactions. The responsibility to you all was higher than the fear of deadlines and the insane amount of work.”

Tomb Raider 1-3 Remastered arrived February 13 as an upgraded version of the original trilogy: Tomb Raider and The Unfinished Business expansion, Tomb Rader 2 and The Gold Mask expansion, and Tomb Raider 3 and The Lost Artifact Expansion.

Crystal Dynamics included a sensitivity warning in the collection for what it called “deeply harmful” racial and ethnic prejudices included, but said it didn’t remove them “in the hopes that we may acknowledge its harmful impact and learn from it”.

Its release was followed by the official reveal of protagonist Lara Croft’s redesign, which will presumably debut officially in Tomb Raider Next. The next mainline game in the franchise is currently being developed in Unreal Engine 5, with Amazon Games supporting development.

It will be the first new entry since 2018’s Shadow of the Tomb Raider, which wrapped up a trilogy of games during the PlayStation 4 and Xbox One generation. This series reset Lara Croft’s origins in a grittier setting, but it’s unclear how Tomb Raider Next will fit into the equation.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.