Fallout Fans Are Convinced a Brotherhood of Steel Airship Confirms One of Two Canon Endings From Fallout 4

While the showrunners behind the Fallout TV show have insisted none of the endings of previous games are considered canon, at least in terms of a jumping off point for the show itself, eagle-eyed fans reckon the Brotherhood of Steel airship seen in the series suggests one of two endings from Fallout 4 is now canon.

Warning: spoilers for the Fallout TV show and Fallout 4 follow.

Let’s start with the basic timeline: the Fallout TV show is set in 2296, nine years after the events of Fallout 4. In the first episode of the Fallout TV show, we see an enormous Brotherhood of Steel airship. Some believe this to be the Prydwen from Fallout 4. According to Fallout lore expert TKs-Mantis, if this is true, that rules out two of the four main endings in Fallout 4 as being canon (Railroad and Institute). TKs-Mantis suggests it may in fact confirm the Brotherhood of Steel ending is canon, given other endings involve destroying the Prydwen. But it could equally confirm the Minutemen ending as canon, given there is a path to that ending that sees the Prydwen survive.

So why do fans think the Fallout TV show airship is the Prydwen? There’s an element of ‘zoom and enhance’ to this, but it looks like the name is scrawled on the side of the ship. At least, that’s what some are seeing.

If this airship is in fact the Prydwen, that would contradict information revealed by Vanity Fair in a first look at the show published in November. In that article, a caption tagged to a shot of the airship claims it’s called the ‘Caswennan’. Here’s the text: “Brotherhood of Steel recruits gaze upon the Vertibirds hovering around an airship called the Caswennan, marveling at the rare pieces of high-functioning hardware.”

The Fallout TV show’s place within and implications for the wider lore is a key talking point for fans, given it’s confirmed canon and moves the Fallout story on by being set after all the games. Some are wondering about how the on-screen fate of Shady Sands fits in with the timeline, too. But overall, the Fallout TV show is a big success, and it seems likely we’ll see a second season.

IGN has plenty of Fallout TV show coverage to keep you going, including a report on Fallout’s Vault-Tec phone number, which may point to an Easter egg, how fans are debating Lucy’s XP level, and more. IGN has also rounded up 111 details in the Fallout show that have been pulled straight from the games, leading to a season finale that sets up a new adventure in a beloved setting.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hasbro Talking to ‘Lots’ of Partners About the Future of Baldur’s Gate After Larian Walked Away From Dungeons & Dragons

With Larian leaving Baldur’s Gate 3 and Dungeons & Dragons behind to work on a brand new game, the future of the series and the characters the developer brought to life is up in the air. But for Hasbro, owner of Dungeons & Dragons operator Wizards of the Coast, the hope is fans won’t have to wait as long for the next Baldur’s Gate game as they did for Baldur’s Gate 3.

Baldur’s Gate 3 launched 23 years after Baldur’s Gate 2, which was developed by BioWare and published by Interplay Entertainment. It proved a smash hit, selling millions of copies and winning a number of game of the year awards. Now, it seems inevitable that Hasbro will continue the franchise, given the incredible success of Baldur’s Gate 3. And speaking to PC Gamer, Eugene Evans, senior vice president of Digital Strategy and Licensing for Hasbro and Wizards of the Coast, confirmed the company is talking to various potential partners to discuss the future of Baldur’s Gate.

“We’re now talking to lots of partners and being approached by a lot of partners who are embracing the challenge of, what does the future of the Baldur’s Gate franchise look like?” Evans said.

Unfortunately there’s no timeframe for the release of even announcement of the next Baldur’s Gate game, and Evans made it clear Hasbro is in no rush to make a decision. But, Evans said, the gap shouldn’t be as long as what’s gone before.

“So we certainly hope that it’s not another 25 years, as it was from Baldur’s Gate 2 to 3, before we answer that,” Evans said. “But we’re going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur’s Gate. We take that very, very seriously, as we do with all of our decisions around our portfolio. We don’t rush into decisions as to who to partner with on products or what products we should be considering.”

“We’re going to take our time and find the right partner, the right approach, and the right product that could represent the future of Baldur’s Gate.

Another lingering question surrounds the fate of Baldur’s Gate 3’s much-loved characters, including the likes of Astarion, Karlach, Gale, Wyll, Lae’zel, and Shadowheart. Speaking to IGN last week, actor Neil Newbon said he isn’t necessarily done with Astarion, nor the universe that the character inhabits.

Based on Evans’ comments, it seems Hasbro is keen to make more of the Baldur’s Gate 3 characters, too. “… they are now essentially part of D&D canon,” Evans confirmed. “I think it’s too early to express specifics and I think that there’s a much bigger question about how we approach Baldur’s Gate in the future. But I would like to think that all of those characters, for the sake of the fans, could potentially appear in future products.”

Larian said in March 2024 it was done with Dungeons & Dragons despite the resounding success of Baldur’s Gate 3’s launch just months earlier. Wizards of the Coast was sure to announce more Dungeons & Dragons games after the role playing game arrived to immense critical praise though.

These include a cooperative multiplayer game from Payday 3 developer Starbreeze, a virtual reality game from Demeo creator Resolution Games, and a survival RPG life sim from Disney Dreamlight Valley developer Gameloft Montreal.

On the live action front, Paramount hasn’t officially announced a sequel to Dungeons & Dragons: Honor Among Thieves but star Chris Pine says he’s “pretty confident” it will happen. Paramount has also ordered an eight episode run of a live action TV series, creating more space for a potential appearance of Astarion or other Baldur’s Gate 3 characters.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Take-Two Announces Layoffs While Canceling Multiple In-Development Projects

Take-Two Interactive is laying off around 5 pecent of its workforce, or about 579 workers, and canceling several probjects, the GTA 6 publisher announced in a new filing. The news follows claims from CEO Strauss Zelnick that the publisher had “no plans” for layoffs amid its planned cost reduction program.

In the filiing, Take-Two said it is “eliminating several projects in development and streamlining its organizational structure,” which includes laying off workers. Take-Two said it expects to incur between $160 and $200 million in total charges, with $120 million to $140 million related to title cancellations.

It’s a plan that’s been in the works since at least February. At the time, Zelnick said of the cost reduction plan, “We haven’t put any meat on the bones of that yet. I would just note that our biggest line item of expense is actually marketing. We do think we can optimize that. We also have third-party expenses, software, other vendors, supply services. And we always find opportunity there. The hardest thing to do is to lay off colleagues, and we have no current plans.”

Take-Two had previously claimed that it was done “right-sizing” its business and that it expected to be in “growth mode” going forward in part due to the expected release of GTA 6 in 2025. Elsewhere, Take-Two recently acquired Gearbox from the Embracer Group, in the process confirming that a new Borderlands game is in development.

In 2022, Take-Two completed a multi-billion dollar merger with Zynga. But as of late 2023, Take-Two was said to be struggling with mobille due to its acquisition being “expensive and late.”

In the meantime, the games industry has been racked by layoffs in 2024, impacting publishers including EA, PlayStation, Xbox, and Riot. Take-Two says its own cost reduction plan is set to be complete by December 31, 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Dragon Ball: Sparking Zero Roster Adds Future Gohan Along With Several Other New Characters

New screenshots of Dragon Ball: Sparking Zero, the next game in the beloved Budokai Tenkaichi series, confirms more characters coming to the hotly-anticipated 3D fighting game. Among its ranks of super-powered heroes is Dragon Ball Z’s oft-forgotten Saiyan warrior, Future Gohan.

V-Jump magazine’s Sparking Zero screenshots, later shared on X/Twitter with fan translations, confirmed Future Gohan among five other playable characters bolstering the upcoming arena fighting game’s ever-increasing roster. As of the time of publication, Sparking Zero now has 42 playable characters. Here’s the list of the other heroes coming to Sparking! Zero:

  • Beerus
  • Whis
  • Gohan (Adult)
  • Videl
  • Trunks (Sword)

Although Future Gohan is among the likes of other popular Dragon Ball Z and Dragon Ball Super characters like Trunks and Beerus, his presence supersedes that of Sparking Zero’s admittedly expected playable characters as far as DBZ fans are concerned. Part of why Future Gohan in Sparking Zero is blowing fans’ collective minds is thanks to the limited-yet-impactful amount of screen time he got in the series canon.

Future Gohan first appeared in the Dragon Ball Z special, The History of Trunks. In it, he and Trunks serve as humanity’s last line of defense after Android 17 and Android 18 massacred the rest of DBZ’s cast of heroes. Design-wise, Future Gohan distinguishes himself from other iterations of the character because he fights with only his right arm. Famously, Future Gohan lost his left arm protecting Trunks during their desperate battle against the cyborg duo.

Although Future Gohan has made appearances in other Dragon Ball games like Dragon Ball Xenoverse 2, his character model had both of his giant arms still attached to his body. This in turn led to the creation of a humble PC mod whose sole purpose was to “chop off Future Gohan’s useless broken arm.” Going off V-Jump’s screenshots, Future Gohan’s character model will do battle with one arm, much to the adulation of diehard fans.

Limited screentime aside, Future Gohan’s death is most remembered among fans as the emotional push that led to Future Trunks turning Super Saiyan for the first time.

Dragon Ball: Sparking! Zero launches on PC, PS5, and Xbox Series X/S. Although it does not have a release date, be sure to check out our feature breaking down seven details you might have missed from its Goku vs Vegeta Rivals trailer.

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh

Hades 2 Technical Test Announced. Here’s How to Join

It won’t be long before players can get their hands on Hades II, the sequel to 2020’s critically-acclaimed roguelite by Supergiant Games. In a new post on X/Twitter, Supergiant Games announced an upcoming Hades II Technical Test along with instructions on how to join.

The goal of the technical test is to ensure that the upcoming Early Access release has a “smooth play experience from the start.” It will have much less content than the Early Access version — including the first major area of the game and early-game characters — and it will only be available to a “relatively small subset” of players who sign up to play.

“If you played the original game, imagine a version where you couldn’t get past Tartarus even if you vanquished its guardian,” Supergiant explains on its website. Players who complete the area a number of times will see a “gentle suggestion” to discontinue play.

How to join the Hades II Technical Test

To sign up for the Hades II Technical Test, you need only go to the Hades II Steam Page and click the button marked “Request Access.” If you’re invited to participate, you will receive an email from Steam with download instructions.

“We expect to start with a small player population, then grow it over time,” Supergiant explains. “So, even if you aren’t invited to the Technical Test right away, you may still be invited later. Our process boils down to: invite some players, fix any problems they run into, invite more players, and so on. Once we’re sufficiently confident that things are stable, we’ll wind down the Technical Test, then launch in Early Access on Steam and the Epic Games Store relatively soon after.”

The Hades II Technical Test will be one of the first playable glimpses fans get of the anticipated sequel, which will feature Melinoë, daughter of Hades and sister of Zagreus, as its main character. The original game was acclaimed for its sharp writing, beautiful visuals, and clever take on roguelite storytelling, and Hades II looks to be more of the same.

Supergiant says that it will try to “conduct the Technical Test as expeditiously as possible,” then launch into Early Access. The studio is uncertain how long it will last, but expects that it will be “longer than a week, shorter than a month.” The Early Access launch will be dependent on the length of the Technical Test. It is currently set for Q2 2024.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The Best Board Games for Teens (2024)

While it can occasionally be difficult to get teenagers engaged or even torn away from their screens, board games often offer opportunities to connect or, at the very least, serve as a break from all the devices and social media apps. Whether its family game night or simply an evening in with friends, it’s important to have games that teens actually want to play.

The best board games don’t just pass the time, they transport players with fantastic themes and engaging mechanics. Teens who are into Marvel, Star Wars, zombies, or dragons can find something in the space to try out. Not to mention, various addictive party games also offer an alternative to simply watching a movie.

TL;DR The Best Board Games For Teens

Marvel Dice Throne

For the superhero-obsessed teen, there are plenty of great tabletop options out there, but the good folks behind Dice Throne have created one of the best Marvel board games with this accessible but addictive title. With currently eight different comic book heroes to choose from (and far more characters in the non-Marvel iterations), Marvel Dice Throne pits players against each other in competitive battles. Players start by picking their hero from either Black Panther, Black Widow, Captain Marvel, Doctor Strange, Loki, Scarlet Witch, Spider-Man, or Thor. Each character comes with their own set of abilities, card decks, and themed dice.

Marvel Dice Throne is a simple enough dice chucker but with enough twists and turns contained in the cards to keep gameplay unpredictable. As each character handles quite differently, there is ample opportunity for replayability as well. For those who find the Battle Chest complete with all eight heroes to be a bit pricey, there are also separate packs with just two or four characters included that can be built upon over time.

Disney Villainous: The Worst Takes It All

Disney holds a special place in countless childhood memories and continues to offer content many enjoy into their teenage years. While we all know the princesses and beloved sidekicks, Disney Villainous: The Worst Takes It All asks players to control one of six iconic villains such as Ursula, Jafar, the Queen of Hearts, Captain Hook, Maleficent, and Prince John from the animated Robin Hood feature film. Disney Villainous plays out asymmetrically as each villain is accompanied by their own card deck, player board, and 3D character piece. Of course, it wouldn’t be quite as much fun to only worry about completing your own objectives; it’s also about tripping up your opponents before they realize their villainous goals using heroes from their universe via Fate Deck cards. This is a double-edged sword, however, as your opponents can employ the same tactics against you.

Disney Villainous: The Worst Takes It All is a great place to start, but various expansions have introduced even more fan-favorite Disney baddies to the game. Not to mention, villains like Darth Vader, Thanos, and plenty more have also joined in the fun through Star Wars and Marvel iterations of the series.

Star Wars: The Clone Wars

For teens who prefer their board games from a galaxy far, far away, Star Wars: The Clone Wars is a clever take on the popular Pandemic board game series. Rather than taking control of scientists, doctors, and medics to fight deadly diseases from spreading, Star Wars: The Clone Wars has players taking control of fan-favorite Jedi to ensure the reach of Count Dooku’s Separatist droid army doesn’t overtake the galaxy. For fans of Pandemic, The Clone Wars should be a breeze to pick up, but it’s a fairly intuitive cooperative title even for those with no familiarity with the original board game.

While The Clone Wars’ unique spin on a popular series makes it one of the best Star Wars board games, there are plenty of other great and unique titles to check out for fans of the space opera.

One Night Ultimate Werewolf

One Night Ultimate Werewolf is a bluffing game in which players try to identify the werewolf hiding in their village. Each player receives a secret role card at the beginning of the game, many of which coincide with a special ability that plays out in the nighttime phase when players put their heads down. In the morning, players try to deduce which one among them is the werewolf. If they can guess correctly and sentence the werewolf to death, they win the game, but if not, the monster gets to run amok for another night.

In many ways, One Night Ultimate Werewolf is the perfect party game for teens with friends who aren’t normally into board games: it’s easy to pick up thanks to the audio app that guides players through each phase, it plays incredibly quickly, and it works well for up to ten people. When groups start to pile up past four people, it’s not always easy to find a game that everyone can learn, play, and have a great time with, but One Night Ultimate Werewolf addresses every one of those issues, excelling with larger groups.

Decrypto

Like One Night Ultimate Werewolf, Decrypto is another one of the best party games. Decrpyto plays somewhat similarly to the incredibly popular Codenames, but the former differentiates itself by keeping players engaged even when it’s not their turn. Decrypto splits players into two teams. In front of each team is a series of numbers with words written just below. One player on each team is tasked with providing clues in an effort to get their team to guess the right sequence. While each team can see only their own board, opposing players can attempt to intercept using the codewords which are read aloud. The trick here is that encrypters need to try and give clues that only their team can guess. Of course, this is much easier said than done.

Sushi Go Party

Sushi Go Party builds upon the success of Sushi Go, a drafting game in which players pick a card to keep and pass the rest of the deck to the next player. Each card contains an adorable illustration of sushi as well as a point value. However, various cards can combine to multiply scores. Crafting the right sushi platter gets tricky as other players also look to grab valuable pieces or even block you from completing a set that might just secure your victory.

Sushi Go Party adds several cards to its predecessor but like Sushi Go, it manages to remain easy to play. At around 20 minutes a game, it’s perfect for teens who would rather jump in and learn a game rather than spend ages reading through a rule book.

King of Tokyo

Ask a handful of tabletop enthusiasts for a list of the best family board games and King of Tokyo is bound to come up, and likely more than once. It’s colorful and easy enough for kids to pick up, but it’s fun enough to keep teens coming back. Players pick from one of six pop culture-inspired mutant monsters with the goal of occupying Tokyo. Through dice-rolling and various special cards, players attempt to earn victory points and take down the other monsters. The winner is either the player who collected 20 victory points or the last surviving monster – whichever comes first.

Splendor: Marvel

Splendor is a favorite among the tabletop gaming community as it is a great entry point for teens who are new to the hobby thanks to its easy-to-grasp ruleset. That said, Splendor contains some strategy that may take a while to master, making it great for experienced gamers too. It’s easily one of the most popular games out there, but for teens with little interest in the Renaissance period, however, publisher Space Cowboys offers a Marvel variant.

Rather than collecting rubies, emeralds, and sapphires, to purchase cards, Splendor: Marvel tasks players with gathering the powerful Infinity Stones. Still, the rules largely remain the same, so those familiar with Splendor will be able to hop right into the Marvel iteration. As in the Marvel universe, collecting the stones ends the game, but individual turns consist of using stones to purchase cards with iconic comic book heroes and villains on them. Each hero contains a point value, and the player with the highest score at the end of the game wins. It’s not quite as thematic as something like Marvel Dice Throne, but the comic book artwork makes this a fun entry point for superhero fanatics.

Zombicide: Black Plague

Between its sizable board, various miniatures, lengthier playtime, and slightly more in-depth ruleset, Zombicide: Black Plague isn’t the most accessible game on this list. It’s still relatively easy to pick up when compared to other dungeon crawler board games, but it will require a teen who wants to dive a little deeper into a tabletop adventure. That shouldn’t be too difficult a sell as the gripping survival horror theme makes it easy to get fully immersed in the experience.

There are several entries in the Zombicide franchise, but Black Plague takes the combat to the Middle Ages with fantasy elements. Players can choose from dwarves, knights, magicians, and paladins to take the fight to the hordes of zombies. As with other iterations of the game, Black Plague has received several expansions, so fans of this title can keep the fun going for quite a while.

Flamecraft

The medium can so often be filled with gargantuan monsters and darker settings that the colorful, storybook artwork of Flamecraft feels like a breath of fresh air – as does its lower learning curve. Despite its aesthetic, Flamecraft is still a little difficult for younger children, but it’s perfectly suited for anyone in their teens.

Flamecraft is sort of an entry-level worker placement game, not quite as difficult as titles like Dune: Imperium or A Feast for Odin. In Flamecraft, players take on the role of Flamekeepers, those skilled at communicating with dragons. As a Flamekeeper, players visit the various shops, playing specialized dragon cards, enchanting the establishments, and gaining a reputation to attract even fancier dragons. The player with the most reputation at the end of the game wins and gains the esteemed title, the Master of Flamecraft.

If you’re still looking for more quality board game recommendations, make sure to check out our list of the best board games for four players. Also, take a look at our collection of the best board game deals to save some money on your next tabletop purchase.

Bobby Anhalt is a contributing freelancer for IGN covering board games and LEGO. He has more than 8 years of experience writing about the gaming industry with bylines at Game Rant, Screen Rant, TheXboxHub, and Ranker. You can follow him on Twitter @BobbyAnhalt.

Star Wars Outlaws’ ESRB Description Reveals That Sabacc Will Appear for the Very First Time in a Game

Star Wars Outlaws is not out for a few more months, but as the release date slowly approaches, the game’s ESRB rating summary revealed that a popular and nearly-forgotten card game is set to return as a playable mini-game.

Spotted by GamesRadar, the ESRB summary description for Star Wars Outlaws reveals that “players can wager in-game currency on Sabacc, a blackjack-like card game with detailed rules.” The card game, which first debuted in the L. Neil Smith novel Lando Calrissian and the Mindharp of Sharu, has rules and concepts similar to those of blackjack and poker.

The rules of Sabacc were first published in 1989 with the release of the Crisis on Cloud City supplement for the Star Wars: The Roleplaying Game, which Games International described in an issue published in 1990 as “a sort of Blackjack variant.”

Despite its known existence over the last several decades, its appearance in Star Wars media has been slim. Sabacc is never directly shown but rather mentioned in Star Wars media, such as in the Star Wars: Squadrons short story, The Light You Bring, or when it appeared in a scene in Solo: A Star Wars Story. And Disney began selling an official Sabacc deck at its Star Wars: Galaxy’s Edge attraction in 2019. Yet, no Star Wars game has ever made Sabacc playable in any capacity, thus making its inclusion in Star Wars Outlaws all the more noteworthy.

This news is positive for Ubisoft’s upcoming open-world game, as the publisher is under scrutiny for locking a mission behind the Star Wars Outlaws season pass. While Ubisoft clarified that the mission is “optional,” the publisher has yet to elaborate on its scope, leaving players confused about whether or not purchasing the season pass to access it is worth it.

Star Wars Outlaws is out on August 27 for PC, PS5, and Xbox Series X/S. Pre-orders are now available at the starting price of $69.99 for the Standard Edition, while the Gold and Ultimate Edition costs $109.99 and $129.99, respectively. The latter two not only include the controversial season pass, but players will also get access to the base game three days early.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Eternal Strands’ Magic and Physics Offer a Zelda-Like Level of Combat Freedom – IGN First

While you’re exploring the land of the Enclave and taking on gargantuan bosses in Eternal Strands, you’ll unlock more and more magical abilities to help you on your journey. But unlike many games where magic might let you toss a fireball or Force push an enemy off a cliff, Eternal Strands has a unique approach to the nine physics-altering abilities it puts in your toolbelt, all of which allow for an impressive level of freedom. Continuing our month-long exclusive coverage of the upcoming action-adventure game from a new team comprised of ex-BioWare and Ubisoft developers, today we’ll be taking a look at a few abilities at the heart of this battle-heavy odyssey and how they can be combined in surprising and creative ways.

In the same way that The Legend of Zelda: Tears of the Kingdom gives you a set of powers that allows you to manipulate the physics of its world in order to solve puzzles and get across the map, Eternal Strands gives you a similarly playful toolset and asks you to bring them to bear in battle – including against the massive bosses that roam land of the Enclave. Instead of creating a makeshift boat with magnets and fans to sail across a river, you’re using telekinetic wormholes to launch yourself onto the back of a flying dragon or generating a block of ice to seal a giant’s leg in place before climbing up it to deal damage with your sword.

That alone can be a lot of fun, especially once you discover the interesting ways those powers have an impact on enemies and the surrounding environment. For example, when fighting a heavily armored boss who uses fire-based attacks, you might discover that prolonged exposure to ice attacks begins to make his armor brittle, which can then be cleaved off, exposing a new weak spot to lay into. Or maybe you’ll be hounded by a giant dragon who breathes fire down on you, and discover that with the right telekinetic ability, you can redirect those flames right back at him. It’s especially cool how the enemies themselves interact with you and the environment, doing things like picking up trees to lob at you or smashing through a structure that you’re in the middle of climbing.

But later on in the adventure, once you’ve slain a few bosses and have claimed a larger repertoire of powers from their corpses, you can start to combine these abilities in some surprising (and often hilarious) ways. In one instance, I used the Kinetic Stream ability, which allows you to create a tunnel of kinetic energy that throws anything that passes through it at high speeds, to create a makeshift cannon aimed at a flying boss. I then used another telekinetic ability called Launching Grasp, which lets you pick up and toss things, to snatch up every fiery minion enemy in the area and throw them into the Kinetic Stream, pelting the boss with his own deadly allies. In another encounter, while being overwhelmed by a bunch of heavily armored goons wielding swords, I used the Percussive Blast ability to create an orb of violent energy, then switched to a fire-based power to fill that orb with flames – when the hordes of enemies drew near, I detonated my orb like a mine, covering the battlefield with flames that broiled them alive in their fancy armor.

Being able to mix and match your powers to confound and destroy your enemies is one of Eternal Strands’ defining mechanics. But it’s not only useful for practical tasks: it’s also perfect for completely impractical things, whether you’re just trying to show off with a flashy move or see if some crazy new tactic might work. I spent about thirty minutes experimenting with a bow that created kinetic explosions to see if I could bounce myself into the air, then switch to a heavy melee weapon to do a downward strike on an enemy below. As it turns out, with enough practice, it’s not only possible, but quite effective – even if not particularly feasible in most cases.

Eternal Strands is all about being creative and doing unexpected or downright silly things as you fight and explore, and that absurdity and experimentation makes this action-adventure feel like a whole lot more than just another third-person hack-and-slash. After two days of hanging at developer Yellow Brick Games’ offices and goofing around with Eternal Strands’ magical repertoire, I feel as though I’ve only scratched the surface. I’m genuinely excited to see what streamers and show-offs alike are able to pull off when they get their hands on it next year.

For more, check out our impressions of the epic blacksmith boss fight from Eternal Strands, or hear from the developer about how it’s taking advantage of Unreal Engine 5’s new physics tech, and for everything else stick with IGN.

Even Fallout Shelter Is Getting a Boost From the Fallout TV Show

We’ve already reported on how the PC and console Fallout games have received a shot in the arm following the success of the Fallout TV show. Now it’s the turn of mobile game Fallout Shelter.

Fallout Shelter, a free-to-play base-building and people management sim set within the post-apocalyptic Fallout world, has seen its daily revenue skyrocket from an average of $20,000 to $80,000, mobile analysis firm Sensor Tower said, as reported by GamesIndustry.biz. Downloads of the game have more than doubled around the launch of the Prime Video show, the data also revealed, from around 20,000 to over 60,000 within three days.

Sensor Tower’s data governs the mobile version of Fallout Shelter, but other versions of the game have seen an increase in players, too. SteamDB reveals a 24-hour concurrents peak of 5,713, when pre-TV show Fallout Shelter would average a figure in the mid 1,000s.

Perhaps Fallout TV show fans have flocked to Fallout Shelter because it contains official S.P.E.C.I.A.L. stats for the main characters, including Lucy (Fallout fans are trying to work out what XP level Lucy ends Season 1 with, given the events of the show.) Based on Fallout Shelter, we know Lucy’s character sheet:

  • Strength 4
  • Perception 7
  • Endurance 6
  • Charisma 5
  • Intelligence 6
  • Agility 5
  • Luck 7

If you’re wondering, here are how other characters look, courtesy of Fallout Shelter:

SteamDB reported that Bethesda’s Fallout games had more than doubled their concurrent players on Steam with the release of the Fallout TV series. That’s for Fallout 4, released in November 2015, Fallout New Vegas, released in October 2010, and Fallout 76, released in April 2020. The boost was significant enough to propel Fallout 76 to a new peak concurrent players Steam record of 39,455 — four years after it came out. Even the older, non-Bethesda developed Fallout games are enjoying a resurgence.

If you’re looking for more on the Fallout TV show, IGN has rounded up 111 details in the Fallout show that have been pulled straight from the games, leading to a season finale that sets up a new adventure in a beloved setting. And since we’re talking about Lucy here, be sure to check out How Lucy MacLean and Her “Okey Dokeys” Became Fallout’s Secret Weapon.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

After Palworld Was Accused of Ripping Off Pokémon, Its CEO Has Accused Other Companies of Making Palworld Clones

The boss of Pocketpair has accused Chinese game companies of making Palworld clones, saying: “These are incredible times.”

In a tweet translated by Automaton, Takuro Mizobe, CEO of PocketPair, published a screenshot of a mobile and PC game called Auroria, alongside the following statement:

“Tencent is already making a Palworld clone game! In China, many companies are simultaneously developing mobile clones of Palworld, and the budgets are in the 10 billion yen-range, 10 times larger than Palworld’s… Next year, we might see many Genshin Impact-level creature (or bishojo) raising games… These are incredible times.”

Auroria, which has a Steam page as well as mobile store pages, is developed by Chinese studio Tianjin Wumai Technology Co., Ltd. According to its description, Auroria is an open-world, multiplayer, and cooperative sandbox game in which you design a base, “survive with your pals,” and start your own interstellar travel “in a relaxed and fun way.”

Auroria sounds and, based on screenshots and trailers, looks a lot like Palworld but in a space setting. It’s set for release at some point during the second quarter of 2024, so by the end of June.

According to Automaton, Auroria is published by HK Hero Entertainment Co., Limited, and Tencent. Tencent, namechecked by Mizobe in his statement, is reportedly working on a Palword-style mobile game, but it’s not the only one. NetEase Games’ Once Human has also been compared to Palworld. This is all part of a reported drive for fresh hits as existing cash cows lose their luster.

As for Pocketpair, it was of course accused of “ripping off” Pokémon with Palworld, which is often described as “Pokémon with guns.” Palworld launched in January and overnight became one of the biggest games in the world, setting records not only on Steam but on Xbox Game Pass, where it is the biggest third-party game launch ever. So far, the $30 ‘Pokémon with guns’ game has seen an incredible 25 million players, with 15 million copies sold on Steam and 10 million players on Xbox. Mizobe has said the company couldn’t handle the massive profits Palworld has generated.

While Palworld is one of the biggest game launches ever, it’s also one of the most controversial. Pocketpair has said its staff has received death threats amid the Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.