‘We’ll Getcha One Day Silksong’ — Slay the Spire 2 Dev ‘Blown Away’ by Enormous Launch as It Joins Steam Top 20 Club

Slay the Spire 2 has enjoyed an enormous early access launch on Steam, breaking into the top 20 most-played games of all time on Valve’s platform.

Mega Crit’s sequel had already become the most-played roguelike ever on Steam after it launched last week, but now, after hitting an astonishing 574,638 peak concurrent players over the weekend, it’s joined the special top 20 club — and there are some big hitters within its sights.

Chief among them in the indie space is Team Cherry’s Hollow Knight: Silksong, which hit a peak of 587,150. And it’s that game the developers at MegaCrit cheekily pointed out as its target in a social media post celebrating their success.

“Our team is TOTALLY blown away by the amount of people who have been playing and sharing their love for the game we’ve been working on for the past half decade,” MegaCrit tweeted. “We’re excited to continue to make StS2 the best that it can be!! Also obligatory joke: we’ll getcha one day Silksong.”

Mega Crit had already playfully took aim at Bungie’s Marathon, which came out the same day as Slay the Spire 2, in a tweet they eventually admitted came off meaner than intended. But the truth is Slay the Spire 2 is the hottest video game on Steam right now, and is behind only the eternally popular PUBG, Dota 2, and Counter-Strike 2 in terms of current popularity.

You might be wondering what MegaCrit will do to capitalize on its success. Many developers would go hard on microtransactions, but it doesn’t sound like they’re coming to Slay the Spire 2. “We’re microtransaction haters,” Casey Yano, MegaCrit co-founder, told Destructoid, despite the fact that “a lot of our players threaten to buy all and any cosmetics we may ever release.”

I’m among the many playing at the moment, and I initially found it a tad confusing having not played the original. If you’re new to Slay the Spire, our Slay the Spire 2 Beginner’s Guide can help you get familiar with the basics, and for fans of the first game, take a look at the biggest changes in Slay the Spire 2. We’ve also got a guide to all the Slay the Spire 2 characters and how to unlock them, plus how to play co-op with friends.

Not only are a huge number of people playing Slay the Spire 2, but the vast majority are loving it. On Steam it enjoys a user review rating of ‘overwhelmingly positive,’ with nearly 14,000 user reviews already online. Check out IGN’s Slay the Spire 2 Early Access Review So Far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Pokémon Pokopia Physical Edition Price Raised to $80 on Amazon, Amid Reports of Stock Constraints

Amazon has unofficially made Pokémon Pokopia an $80 Nintendo Switch 2 game, after the retailer suddenly increased the price for the new life sim’s physical edition amid supply constraints.

Numerous retailers have completely run out of Pokémon Pokopia boxed copies, though Amazon still has availability in the U.S., albeit now at the higher price of $80.

It’s the second time in as many months that Amazon has jacked up the price of a physical Switch 2 game while demand is high. A couple of weeks ago, the retailer was selling Resident Evil Requiem on Switch 2 for $76.84, almost $7 more than its recommended retail price.

Pokémon Pokopia has an RRP of $70, which Amazon has maintained if you just wish to buy a digital download code. But, right now, a boxed copy of the game will cost you $79.99, up $10 for seemingly no reason other than the fact its stock is hard to find.

Physical copies of Pokémon Pokopia appear limited outside the U.S., too. This morning, The Game Business chief Chris Dring wrote on social media that the game was “seriously undersupplied at UK retail,” which has resulted in less than half the Switch 2 physical launch sales of last year’s Pokémon Legends: Z-A.

So, what’s going on here? Has Nintendo intentionally kept physical stock low? Pokémon Pokopia’s physical edition is just a Game-Key Card launch, something the company may have expected would push more people towards its digital version. The game’s Animal Crossing-esque life sim genre may also have been considered more likely to attract digital sales, so that the game is always available as people continue to play for weeks and months to come.

Officially, Nintendo has only marked Switch 2 launch title Mario Kart World as an $80 game, though the full price of several Switch 2 Edition re-releases of existing Switch 1 games have also hit the same high price point (such as The Legend of Zelda: Tears of the Kingdom and Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV). Previously, Nintendo has said it will experiment with variable pricing for games on its latest console, while retailers are of course able to charge whatever they like.

IGN’s Pokémon Pokopia review returned a 9/10 score, and dubbed the game as “an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike.”

Wondering which Pokémon you’ll be able to live alongside? Check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we’ve also got a list of 17 things that Pokopia doesn’t tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Here’s Mega Skarmory EX From the Upcoming New Mega Pokémon TCG Set

Today brings an ultra rare Pokémon card from the upcoming Mega Evolution — Perfect Order expansion, and it’s the first time this Mega Evolved ex creature has appeared in the Pokémon trading card game.

Mega Skarmory ex sees the recently-revealed Mega Pokémon appear in powerful form, with 260 HP and a punishing special attack.

Sonic Ripper will require two Steel energy and one Colorless energy to pull off, and comes with the requirement that you shuffle all energy attached to the creature into your deck. In return, though, you’ll be able to damage any one of your opponent’s Pokémon, including those that are Benched.

The move lands a chunky 220 damage, and without Weakness or Resistance for Benched creatures. As a Steel type, Mega Skarmory itself meanwhile is double weak to Electric, and comes with a -30 resistance to Fighting.

Mega Evolution — Perfect Order expansion is the first TCG expansion based around last year’s Mega Pokémon introduced to the franchise in Pokémon Legends: Z-A. Alongside other cards based on Mega Clefable and Mega Zygarde, this card will arrive as part of the set when it lands on March 27.

For more on the Pokémon Trading Card Game’s busy 2026 release schedule, including the best places to pre-order Perfect Order, check out IGN’s full guide.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Project Motor Racing: ‘We Let You Down, and We Let Ourselves Down’

The team behind Project Motor Racing has acknowledged the game did not meet expectations upon its initial release in November. The admission comes via a new newsletter update from developer Straight4 Studios, which also announced a major update is set to arrive at the end of March.

“When we launched Project Motor Racing in November, we set out to build a racing sim that captured the intensity, immersion, and discipline of real motorsport,” the studio wrote.

“So let’s start with the simple truth: we didn’t hit the mark. Not on the stuff that mattered most. We let you down, and we let ourselves down.”

Conceding “more than one thing” went wrong, the studio explained it has been focusing on working “tirelessly to right the ship.”

“Patch by patch, we’ve listened closely to your feedback – the good, the bad, and the blunt – and we’ve acted on it,” the studio continued. “We’re now seven patches into making PMR the experience you want. Are we there yet? No. Not yet. But we’re moving closer to the standard you deserve and the standard we expect of ourselves.”

“At the end of March, we’ll be delivering a really significant update aimed at resetting PMR’s foundation and bringing the sim much closer to what a serious motorsport title should feel like. We’ll share a lot more detail about what this looks like throughout March.”

The most recent update for Project Motor Racing arrived just days ago, introducing the 2013 Ford FG Falcon V8 Supercar as a free vehicle for all players, plus a “total overhaul to the GT4 class.”

IGN’s November 2025 review of Project Motor Racing noted the sim’s great selection of cars and praised its self-contained nature, which overtly shunned a subscription model or “free-to-play chicanery,” but noted that, unfortunately, “Project Motor Racing feels like an early access game that hasn’t actually been identified as such” and made for a “mediocre single-player racing experience” at that time.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.

The Best Deals Today: Mario Switch Games, Splatoon 3, Mario Kart World, and More

A new weekend has arrived, and today, you can save big on select Mario games for Nintendo Switch and Nintendo Switch 2. Check out our top picks for Sunday, March 8, below.

Mario Kart World for $64.99

Mario Kart World is the best-selling game on Nintendo Switch 2, and this weekend, you can save $10 off a physical copy at Woot. This is the most expensive game on the Switch 2 thus far, and sales are extremely rare. If you have been waiting to pick up a copy of Mario Kart World, don’t miss your chance to save this weekend.

Luigi’s Mansion 3 for $39.99

Luigi’s Mansion 3 was a smash hit on Nintendo Switch, following Luigi and friends as they checked into a massive hotel that wasn’t as it seemed. This weekend, you can score a physical copy for $39.99! In our review, we wrote, “Luigi’s Mansion 3 is so fun, charming, and smartly designed that I hope we get more than three of these every 20 years.”

Splatoon 3 for $39.88

Splatoon 3 is one of the best multiplayer games available on the Switch. This action-packed game has a variety of modes to explore, loads of weapons to unlock, and even enhanced performance on Nintendo Switch 2. You can score a copy today for $39.88 at Walmart.

Metal Gear Solid Delta: Snake Eater for $30

Metal Gear Solid Delta: Snake Eater was one of the most faithful remakes of 2025. You can save $40 MSRP this weekend at Amazon, as PS5 copies have dropped to $30. With Metal Gear Solid: Master Collection Vol. 2’s release set for August, now is the time to check out the Snake Eater remake.

Super Mario 3D World + Bowser’s Fury for $39.99

Super Mario 3D World was one of the best games on Wii U, and its rerelease on Nintendo Switch is just as good, if not better, with the addition of Bowser’s Fury. This 3D Mario adventure is perfect to play with friends, as it supports online co-op play for the entire campaign. You can pick up a copy for $39.99 this weekend at Amazon.

Death Stranding 2: On The Beach for $49.99

Death Stranding 2: On The Beach is an incredible follow-up to 2019’s Death Stranding that is one of the must-play games on PS5. Sam Porter Bridges is forced to venture out to the continent of Australia as the world continues to face the challenges thrown at it by the Death Stranding, and this sequel packs together a wild, sci-fi story, ultimate gameplay freedom, and some of the best visuals we’ve ever seen. Grab a copy this weekend for $49.99 at Amazon.

Fantasian Neo Dimension for $24.99

Fantasian Neo Dimension is the latest game from a legendary creator who needs no introduction: Hironobu Sakaguchi. This incredible turn-based RPG is a joy to play through, featuring a great story with music from the all-time great Nobuo Uematsu. Pick up a Nintendo Switch or PS5 copy today and add it to your collection for only $24.99.

Super Mario Party Jmaboree – Nintendo Switch 2 Edition + Jamboree TV for $59.99

Next up, you can also save $20 off Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV. This Switch 2 Edition packs in the Jamboree TV experience, which adds new minigames that utilized mouse controls among other things. In our review, we wrote, “Super Mario Party Jamboree itself is still fantastic, but the mixed new content of the Switch 2 Edition + Jamboree TV re-release adds frustrating limitations and strange design decisions to what was otherwise a polished, customizable experience.”

Save $50 on God of War Ragnarok for PS5

As one of the defining games of the PS5 generation, God of War Ragnarok is a must-own for any PS5 collection. Best Buy has physical PS5 copies available for $19.99 today, which matches previous lows we’ve seen. Take on the second chapter of Kratos and Atreus’ journey in this epic from Sony Santa Monica.

Save 30% On the LEGO Super Mario Piranha Plant Set

Amazon has the LEGO Super Mario Piranha Plant Set available this weekend for $41.99, which saves you almost $20 off the usual $60 asking price. This 540-piece set is perfect for Mario fans and collectors, as you can pose the head, mouth, stalk, and leaves to fit your shelf.

Super Mario Odyssey for $39.99

Super Mario Odyssey is still one of the best games Nintendo has ever made. The creative sandbox platformer is filled with ideas, and it’s easy to spend dozens and dozens of hours hunting down each moon one by one. If you’re a recent Switch or Switch 2 owner and have yet to play this masterpiece, pick up a copy this weekend for $39.99.

The Best Deals Today: Mario Kart World, Splatoon 3, LEGO Super Mario, and More

A new weekend has arrived, and today, you can save on Mario Kart World for Nintendo Switch 2. Check out our top picks for Saturday, March 7, below.

Mario Kart World for $69.99

Mario Kart World is the best-selling game on Nintendo Switch 2, and this weekend, you can save $10 off a physical copy at Woot. This is the most expensive game on the Switch 2 thus far, and sales are extremely rare. If you have been waiting to pick up a copy of Mario Kart World, don’t miss your chance to save this weekend.

Splatoon 3 for $39.88

Splatoon 3 is one of the best multiplayer games available on the Switch. This action-packed game has a variety of modes to explore, loads of weapons to unlock, and even enhanced performance on Nintendo Switch 2. You can score a copy today for $39.88 at Walmart.

Metal Gear Solid Delta: Snake Eater for $30

Metal Gear Solid Delta: Snake Eater was one of the most faithful remakes of 2025. You can save $40 MSRP this weekend at Amazon, as PS5 copies have dropped to $30. With Metal Gear Solid: Master Collection Vol. 2’s release set for August, now is the time to check out the Snake Eater remake.

Death Stranding 2: On The Beach for $49.99

Death Stranding 2: On The Beach is an incredible follow-up to 2019’s Death Stranding that is one of the must-play games on PS5. Sam Porter Bridges is forced to venture out to the continent of Australia as the world continues to face the challenges thrown at it by the Death Stranding, and this sequel packs together a wild, sci-fi story, ultimate gameplay freedom, and some of the best visuals we’ve ever seen. Grab a copy this weekend for $49.99 at Amazon.

Fantasian Neo Dimension for $24.99

Fantasian Neo Dimension is the latest game from a legendary creator who needs no introduction: Hironobu Sakaguchi. This incredible turn-based RPG is a joy to play through, featuring a great story with music from the all-time great Nobuo Uematsu. Pick up a Nintendo Switch or PS5 copy today and add it to your collection for only $24.99.

Save $50 on God of War Ragnarok for PS5

As one of the defining games of the PS5 generation, God of War Ragnarok is a must-own for any PS5 collection. Best Buy has physical PS5 copies available for $19.99 today, which matches previous lows we’ve seen. Take on the second chapter of Kratos and Atreus’ journey in this epic from Sony Santa Monica.

Save 30% On the LEGO Super Mario Piranha Plant Set

Amazon has the LEGO Super Mario Piranha Plant Set available this weekend for $41.99, which saves you almost $20 off the usual $60 asking price. This 540-piece set is perfect for Mario fans and collectors, as you can pose the head, mouth, stalk, and leaves to fit your shelf.

Magic: The Gathering’s Top 10 Most Popular Secret Lair Cards from 2025

Whether you love them, hate them, or just get enraged waiting in the queue to try and get them, there’s little doubt that Secret Lair has proven itself to be a goldmine for the folks at Wizards of the Coast.

These special drops highlight different properties that a player, even five years ago, would scoff at as being impossible inclusions, bringing new eyes to the long-running card game.

As the releases are limited, some of the cards included in these Secret Lair drops are highly sought after, whether it is from a collector standpoint or just because folks love the art.

#10 Armiger Unleashed (Forge Anew – Rainbow Foil)

Equipment cards saw a bit of a boost in popularity in 2025, thanks in part to popular Commander decks like the Final Fantasy VII precon, Limit Break, so it should come as no surprise that Armiger Unleased, which focuses on Equipment, would have sold well last year.

This says nothing of the incredible success and popularity of the Final Fantasy set. Thankfully, Armiger Unleased is a pretty solid card on its own, even when you take away the Final Fantasy art and name, letting you equip a creature at instant speed and getting one free equip on your turn. Great for those especially expensive situations, such as Kaldra Compleat’s 7-cost.

#9 Super State (and Rainbow Foil)

Super State was a brand-new card introduced in Secret Lair’s Sonic: Friends and Foes drop and gave us not only an incredibly powerful aura for your Voltron decks, but also probably the closest thing to a Super Saiyan card we will ever get.

Giving the attached creature a host of abilities, including flying, first strike, trample, and haste, along with a boost to a base power and toughness of 9/9, even with its high cost of 7 colorless mana to cast, it’s not hard to see why it was such a hot commodity card in 2025. The sick art of Super Sonic didn’t hurt either.

#8 Knuckles the Echidna (Rainbow Foil)

With all sorts of tokens taking up space on tables nowadays, with things like Treasure, Food, and Lander tokens, a card like Knuckles the Echidna from the Sonic the Hedgehog drops is a great commander card to take advantage of the do-dads.

This comes largely from his special win condition that allows you to win if you control more 30 or more artifacts at the beginning of your upkeep. Put Knuckles behind a “Walls of Ba Sing Say” and alongside an “Academy Manufactor” and just bide your time to victory!

#7 Deadly Rollick (and Rainbow Foil)

The Secret Lair x Marvel’s Deadpool: April Pool’s Day drop was full of cards (expect to see a couple more), but Deadly Rollick and its glorious unicorn has found its way to this list.

Featuring Deadpool riding a unicorn and a scared Cable, this card is a great removal instant for fans of the commander format (which seems like is a majority of players these days), as having your commander – or any commander – under your control lets you exile a target creature for free. A free instant exile removal card? That’s more appealing than a fresh, hot chimichanga! No wonder it’s sold so well!

#6 Deadpool, Trading Card (and Rainbow Foil)

Not to be shown up by a silly Unicorn, it’s no surprise that Deadpool himself as a trading card would sell better as “Deadpool, Trading Card”. Cards with silly novel abilities are fun to pick up and build around, and this card’s “exchange his text box with another creatures” lends itself to some funny combos.

This card was also the only new card in that drop, but it captures that chaotic nature of the character brilliantly, and makes for a fun potential commander, making it no surprise that it sold so well last year in the secondary market.

#5 Plains (#1513)

A card doesn’t need to have a neat gimmick or be incredibly powerful to sell well, and the special Plains card from the Raining Cats and Dogs Commander Precon is a perfect example of this.

This lovely card features the bestest furry cats and dogs lounging and playing in a pristine field of green grass and flowers. In the wild times that we live in, this imagery just gives warm fuzzy feelings, and I find myself wishing I were there in that same grassland plains, and judging by the fact that this was the fifth best-selling card of the year on TCGPlayer, I think I’m not alone in that sentiment.

#4 An Offer You Can’t Refuse

Featuring a kittified version of the popular Planeswalker, Jace, this special printing of “An Offer You Can’t Refuse” was actually printed back in 2023 as a Secret Lair Showdown card. Making it only available as a reward for attending and participating at a competitive event.

The card itself is a pretty solid commander staple, allowing you to counter a non-creature spell for only a single blue, at the expense of giving the opponent two treasure tokens, but for the low cost and the kitty Jace, the community has deemed it a worthwhile tradeoff in the number four spot.

#3 Porom’s Silence Magic (Silence – Rainbow Foil)

Turns are a lot less stressful, especially in the end game, when you don’t have to worry about your opponents doing something that throws a wrench in your well-laid plans, and that’s why Silence is almost a must-have in decks running white.

Porom’s Silence Magic is a fairly common bonus card from the Secret Lair x Final Fantasy drop from last year, which is a reskin of the powerful spell depicting the twins wielding their magic. The mix of utility and just really stinkin’-good artwork booster this Secret Lair card all the way to the third-best-selling card of 2025.

#2 Harmless Offering (Rainbow Foil)

Yet another card from the Deadpool: April Pool’s Day drop, the Gwenpool carrying Jeff the Land Shark reskin of “Harmless Offering” stands at last year’s number two spot.

With a low price and silly artwork, this card can be a fun addition to multi-color decks when you pair it with something like Nine Lives, Demonic Pact, Archfiend of the Dross or any other cards that can impose a stipulation that will cause the person holding the card to lose the game.

Normally, you want to steal other people’s cards, and turning that on its head with Gwenpool and Jeff and giving someone else a card you don’t want is a great way to get a reaction out of people.

#1 Command Tower (#7012 – Rainbow Foil)

Nostalgia is a powerful thing, if the SpongeBob pineapple house “Command Tower” is any indication.

While there are far more valuable cards from the SpongeBob SquarePants Secret Lair release, the affordability of Pineapple House Tower, along with the recognizable and iconic imagery it’s easy to see why this bonus card reaches the top of the list for 2025.

It also doesn’t hurt that nearly every commander deck out their has a copy of some sort, so there is always a demand for new and unique towers to add in to the next deck.

TCGplayer: Score 15% Off with International Ordering

Including: UK, EU, Australia, and more.

If you are looking to buy cards from the US, that’s easily remedied with TCGplayer’s huge catalog, but it’s now even easier to buy cards from the site without being in the US yourself.

“International package forwarding services give you a local shipping address in the U.S, receive purchases for you, and then consolidate and forward them to your home address at competitive global shipping rate,” the retailer says, and many locations can receive a 15% discount on their first shipment.

Scott White is a freelance contributor to IGN, assisting with tabletop games and guide coverage. Follow him on X/Twitter or Bluesky.

Nagoshi’s Gang of Dragon May Never Come Out After Investor NetEase Cut Funding When It Realized an Extra $44 Million Was Needed to Finish the Game

Yakuza creator Toshihiro Nagoshi’s new game is now in doubt after investor NetEase warned the studio that it plans to cut off funding.

Gang of Dragon was meant to be the debut game from Nagoshi Studio, the developer formed by Nagoshi in 2022 under NetEase after he departed Ryu Ga Gotoku a year earlier. Perhaps unsurprisingly, it looks an awful lot like Yakuza.

Bloomberg reported that Chinese megacorp NetEase told Nagoshi Studio employees that it will stop financing the studio from May, which in turn will likely mean Nagoshi’s studio will have to shut down. NetEase is currently in the process of cutting its video game investments, which have already led to studio closures and layoffs.

According to Bloomberg, NetEase made the decision to cut Nagoshi’s funding after it learned Gang of Dragon needed at least another ¥7 billion (approx. $44.4 million) to be completed. Nagoshi is apparently trying to find new investors to help buy the studio out, without much luck.

The news comes just a few months after Gang of Dragon enjoyed a flashy reveal at The Game Awards in December. Now, it looks like it may never see the light of day.

Photo by Daniel Pearce/Edge Magazine/Future via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Magic: The Gathering’s TMNT Turtle Power Deck is Amazing, Here’s Why I Love It

Magic: The Gathering’s crossovers get harder to predict, and the second set of the year takes us back to New York City – not for Spider-Man, but for Teenage Mutant Ninja Turtles.

Unlike the ill-fated Marvel set from last year, there’s a single Commander precon here, and while we may not have been sure what to expect before launch, it turns out it’s actually pretty great (with the caveat that you should be looking to find it at MSRP or lower).

Here’s why Turtle Power is worth picking up, whether you’re a new player or you’re just looking for some great new cards.

What Makes A Good Precon in Magic?

There are a few key considerations when picking up any deck. What does the deck intend to do as its playstyle, and does it execute on that vision? Are there any desirable reprints? Are there new cards that you’d want to use elsewhere?

In all of those areas, Turtle Power does a pretty good job. We’ll comment on how fun it is to play (and the myriad ways to do so) shortly, but for now, there are some decent reprints here.

Naturally, the value will drop as soon as players have picked up Turtle Power, but Fabled Passage, Wave Goodbye, Assassin’s Trophy, Vigor, and Steelbane Hydra are cards that would have been pricey had they not been included here.

For new cards, Continue is an awesome low-cost recursion instant that brings you four creatures back from the graveyard following a board wipe, while Krang, the All-Powerful, gets you double draw triggers and counters.

All in all, there’s plenty of value here in both new cards and reprints, but the real appeal is in how the deck plays.

Swappin’ Shells

Commander Decks have multiple Legendary creatures inside, if you want to swap out your leading favorite for someone else, but Turtle Power goes a step further.

There are six borderless foil cards that cover the Turtles individually, Splinter, and then Heroes in a Half Shell as the team comes together. That means you can swap them around as you see fit, but there are plenty of other Legendary Creatures to use as a Commander, too.

That means you can rotate elements of the deck to fit your playstyle, or try out new cards to find some synergies, while the Partner mechanic lets you play a pair of Commanders.

That’s a LOT of potential combinations (29 possible Commanders in total). Baxter, Fly in the Ointment gives cards with tokens flying, for example, and we can see that being useful in all manner of decks, while Shredder’s ability to slash life totals makes him ideal for ‘Group Slug’ decks.

There’s so much modularity here that with something like the Starter Collection from Foundations, you could use this as a deckbuilding tool that lets you swap in as few or as many cards as you feel comfortable with.

It doesn’t hurt that the mana base here is strong – like, really strong. City of Brass will take the plaudits for being an otherwise expensive card, but there are plenty of land options, including bond lands.

You could, if you have the collection for it, potentially make a couple of decks from the Turtle Power deck – at a major drop from the Avatar set’s $109.99 Commander Bundle.

Lack of Turtle Power?

The two drawbacks to the Turtle Power precon are its price of $69.99, which is a markup over what you’d have paid for the (excellent) Lorwyn precons), and the fact that it’s perhaps less powerful than other decks we’ve had in recent months.

Its real strength is in being able to swap out components as you see fit, but it’s hard not to feel like it’s perhaps not quite as cohesive as a five-color deck as Lorwyn’s Dance of the Elements.

Have you ordered Turtle Power? Will you consider picking it up? Let us know in the comments.

Slay the Spire 2 Early Access Review So Far

On its Early Access launch day, before I’d unlocked anything, I was struck by how much Slay the Spire 2 felt more like a remake of the original Slay the Spire than a sequel. The tutorial didn’t tell me – someone with over 1,000 hours in the original – anything I didn’t already know. The map where you choose your path and whether to aim for riskier battles with higher rewards or potentially lower-stakes encounters (which can still turn wild on you) is exactly the same, and the turn-based combat follows basically all the old rules of how you spend your allotted energy points to play cards that build up your armor and hack away at the enemy’s defenses and health until one side or the other is dead.

That’s not a bad thing when your starting point is one of the all-time greats – just a few months ago I lavished praise on another deckbuilding roguelike sequel, Monster Train 2, for a similar approach. And as I’ve progressed and unlocked some of the new content over the first eight or so hours of runs, this follow-up has come more into its own: Two entirely new characters – the Regent and the Necrobinder – join three revamped ones, and loads of new enemies, bosses, artifacts, and random events make Slay the Spire 2 feel worthy of being called a sequel, even if it’s extremely familiar in its opening hours. It also has a new art style that’s very quickly won me over with its larger characters and less subtle animations (including more elaborate enemy deaths) that make it a bit more lively even though everybody’s holding still most of the time.

Since we’re still so early, I’ve been concentrating my progression efforts on my old favorite character, the Defect. This faulty robot is a lot chunkier-looking this time, but his orb-summoning and evoking mechanic is carried over almost unchanged. However, balance is different enough that as someone who routinely blasts through Daily Climbs in the original, I’ve only managed to win a couple of runs thus far – my first, as the Ironclad (which is probably kinda rigged to make us feel powerful), and one more since as the Defect. Part of that is that there are quite a lot of new cards to unlock that will certainly make things a bit easier than when I’m working with just the basics, and part of it is me cockily charging head-first into battles with elites and bosses I’ve never seen before and getting my butt handed to me as a learning experience. But it’s not like I go into a roguelike of any type expecting to win runs early on – losing and then improving is a big part of the fun.

One area developer Mega Crit has definitely gotten a little more inventive is with special events, some of which can give you a sort of quest that can span across acts (think a more formal version of the first game’s Red Mask interaction). I’ve gotten a map in Act 1 that led me to a huge treasure pile in Act 2, and a key in one act that opens a chest in the next. There’s also a bird egg that must be hatched at a rest site (so it comes at the opportunity cost of not healing yourself or upgrading a card). Those are represented by unplayable cards until their quest is resolved, so there’s at least a minor consequence to carrying them with you because they take up space in your deck and hand that could’ve gone to something useful in the moment.

I’ve also seen a bit more willingness to let us tweak how cards work beyond simply upgrading them. A few new modifiers like letting you re-use a card, making defense cards exhaust but gain +1 after use, giving you an extra energy the first time you play a card, making a card retainable, etc. – these all have the potential to make builds a lot more flexible than in the original.

The big feature that truly sets Slay the Spire 2 apart is the up-to-four-player co-op mode, and in the couple of runs I’ve done with others, it’s been more than a little chaotic. Within each turn of combat, it’s a real-time free-for-all where everybody plays their cards at once, so if you’re not coordinating your attacks over voice chat it gets crazy extremely quickly as the cards stack up and wait their turns for their animations to play out. If you plan on getting anywhere as a team you’ll definitely want to make sure you’re working together, because Slay the Spire 2 balances out the presence of multiple players by dramatically increasing enemy hitpoints (and their attacks hit everybody at once), so you’ll need to focus fire to take out priority targets quickly. Given there’s no matchmaking to find random people to play with, though, it’s safe to say you’ll be in some form of communication with your teammates.

So far the new co-op mode has been more than a little chaotic.

Things are made a little more forgiving in co-op in that downed players are automatically revived to 1HP after a battle and you can use your rest site action to heal a teammate instead of yourself. You also get the same number of random artifacts as you have players each time they’re handed out, which lets you choose the best fit for each of your builds (with any disputes settled randomly). I can see that giving you a major leg up over simply taking whatever pops out of a chest. I’ve also gotten a few co-op-specific cards that allow me to boost my teammates, such as giving them a random card to play in combat.

Of course, I expect that the difficulty will ramp up pretty dramatically as well, and require even more planning of your order of operations than you have to do alone. It’s deliberately designed to make you and your teammates hash things out in conversation: You can’t see a teammate’s entire hand, but they can mouse over one card at a time and it’ll be displayed over their character’s head so you can see what they’re talking about. I also love how you can draw on the map now, plotting out where you’re going or just doodling. (That works in single-player as well, if you want to leave yourself a note.)

I will say that it would be great if Mega Crit could find a better solution for what happens when someone in your party has to bail mid-run, because right now that person’s character just stops and you have to abandon your game with nothing to show for it. To be fair, a typical run isn’t going to go more than an hour and everybody should know what they’re getting into before setting out on a group adventure, but things happen.

After just one day of playing there’s certainly a lot more here to cover, especially since it at least appears to be largely “complete” in terms of how much content is here (though who knows how much bigger Mega Crit plans to make it before 1.0). Outside of the balance changes we’ve been told to expect, the only real indication that this is an early access game is the goofy MS Paint-style placeholder art you’ll see on a handful of cards and in the progression tree that serves up bite-sized bits of lore as you unlock new cards, potions, and artifacts.

So how long will it take me to wrap up this review? Hard to say: this isn’t really the kind of game that you ever fully “beat,” and if the first one is any indication I’ll likely still be doing the randomized Daily Climbs in Slay the Spire 2 well into the 2030s. But I expect I’ll be able to form some coherent thoughts about its new ideas within the next week or so of bashing my head against its various bosses and figuring out how to generate the star currency the Regent uses to cast his spells and how to manage the Necrobinder’s pet skeleton hand. So check back next week for more impressions, and tell us how your early runs have been going so far in the comments.