Newly-released sandbox adventure game Hytale originated as a Minecraft mod, Hypixel, only to eventually be spun off and transformed into the early access, standalone game we now know. But even so, I don’t think anyone had “Minecraft x Hytale crossplay” on their Bingo card.
This wizardry comes from modder u/ssquadteam, also known as iamcxv7, a 15-year-old modder who has also managed to get things like Windows 95 running in Hytale and, separate from the guy who did it pre-launch, Doom. iamcxv7 has managed to figure out how to get Hytale and Minecraft to talk to one another so that players in one can play alongside players in the other, seeing one another’s characters rendered in their own game’s style, interact, build, chat, and even fight one another.
What. On. Earth. How? I’m not savvy enough to parse the technicalities behind this, but here’s iamcxv7’s explanation for it: “It’s all just Packet Trickery. You could say I am running a Minecraft Server in the Hytale JVM which uses the Coordinate System of the Hytale World (As its the same) As well as takes a Snapshot of the Hytale World and reconstructs it and then send it to to the Client via Packets”
But a bit more simply, what’s cool here is that Hytale and Minecraft are so similar in how their worlds are constructed and what kinds of things they invite players to do that gameplay in one can easily map to the other. There’s still some work to do: the mod isn’t public yet, as iamcxv7 says it’s still “really unstable” and there are some features, such as world generation and how to render certain blocks that exist in Hytale but not Minecraft, still missing. Given that Hytale is only a week old, this feels extremely reasonable! The fact that this is going to be possible at all is brain-breaking enough.
If 2025 felt busy, 2026 is already shaping up to be a big year for the Pokémon TCG with the expansions it’s got coming up.
The Pokémon Trading Card Game is charging into its 30th anniversary year with the rest of the Pocket Monsters franchise, with a renewed focus on Mega Evolution, anniversary celebrations, and tightly curated sets designed to keep both collectors and competitive players fully locked in.
While the full year’s roadmap hasn’t been revealed yet, three major products are already confirmed, and they give us a very clear idea of what kind of year we’re in for.
Here’s everything we know so far about the confirmed Pokémon TCG releases for 2026, including when they launch, what makes them special, and where you can actually buy them right now.
Mega Evolution: Ascended Heroes – Releasing Jan. 30, 2026
The 2026 TCG year officially kicks off with Ascended Heroes, the first English Mega Evolution expansion of the new era since the base set launched in September last year.
Ascended Heroes leans heavily into classic Mega Pokémon, new Tera cards, Team Rocket Pokémon, and even a Stadium card, with 290 cards coming to the set altogether.
Preorders have initially opened up, but availability has varied widely depending on the retailer — with Target already sold out and Best Buy’s range listed as “Coming Soon”, both listing products at MSRP. The only options currently available are those not sold out due to being listed at prices higher than market value.
Magic Madhouse has announced it will be stocking Ascended Heroes, but it looks like it won’t be available there until launch. The big ticket item of any Pokémon TCG expansion, Ascended Heroes’ standard ETB (with nine booster packs, a promo card, and much more) is currently available at TCGplayer and Walmart: with TCGplayer’s being the best option at $119, with Walmart’s being distant backup at $178.
The next-most desirable product of an expansion, the six-pack booster bundle for Ascended Heroes is still way above MSRP, but is currently most affordable at Walmart for around $79, followed by TCGplayer at just over $82.
Both the Charmander and Ghastly Tech Sticker Collections (three booster packs, promo card, and stickers) are currently listed for the best prices at Amazon at just under $50 each — with TCGlayer offering much larger price points for now.
Meanwhile, the Heroes Collections around Erika and Larry, each with boosters and promo cards can be found cheapest at Walmart, and $10 more expensive, if you want the Larry version as a guarantee.
Ascended Heroes will also have a variety of mini-tins featuring many key Pokémon — Clefairy & Chikorita, Zorua & Cramorant, Riolu & Darumaka, etc — but these can currently cost upwards of $190 at TCGplayer. If you don’t mind getting a random tin, though, these are thankfully available for $29.99 at Walmart.
Finally, each Premium Poster Collection (one for Mega Lucario and another for Mega Gardevoir) can currently be found best at TCGplayer for just over $85 each — with Walmart’s sitting at $120.
Pokémon TCG: Pokémon Day 2026 Collection – Releasing Jan. 30, 2026
Pokémon’s 30th anniversary is on February 27, but you’ll be able to celebrate early when the commemorative Pokémon Day 2026 Collection also drops on January 30 with Ascended Heroes.
Announced back in December 2025, this is a very small release with one confirmed card: a unique stamped foil promo card of Pikachu looking cute as standard, along with a logo’d metallic coin, and a trio of TCG booster packs from different sets. Available imagery seems to show the packs being a mixture of one Phantasmal Flames and two Mega Evolution, but we like to warn that the contents may always differ from unit to unit.
The Pokémon Day 2026 Collection is currently marked as “Coming Soon” at Best Buy, but it can be bought now at Amazon for $49.99, or from around $64 on TCGplayer if that sells out.
Mega Evolution: Perfect Order – Releasing March 2026
If Ascended Heroes is going to be setting the foundation of what the Mega Evolution set’s expansions are going to look like, Perfect Order’s going to kick things up a notch. Just announced this month and arriving in March, Perfect Order is going to be honing in on many of the Pokémon featured in the Legends: Z-A game.
Among the cards announced from the 120-card set so far, we know we’re going to be seeing many of the game’s starring Mega Pokémon; Mega Zygarde ex, Mega Starmie ex, and Mega Clefable ex; but also some surprising extra additions like Meowth ex.
At the time of writing, there are no pre-orders of Perfect Order products to buy, but we’ll be updating this article as soon as they are.
Pokémon TCG: 2025 Release Calendar – A Look Back
Despite the Pokemon TCG’s ongoing supply issues driving prices up, 2025 was one of the most packed years for the trading card game, both in expansions releases and just how expensive some products and chase cards have been worth.
Still, even for casual collectors, the hundreds of new cards released have had plenty that are still worth grabbing in 2026, if you can find a price you’re happy with. Most notably, 2025 included the launch of the new Mega Evolution series, with the aptly named Mega Evolution set, and the final release of the year, Phantasmal Flames.
Featuring six booster bundles, there’s still every chance that you’ll pull a Mega Charizard X ex double rare, alt rare, or even Secret Art Rare or Gold Rare. I’ve pulled three normal ‘Zard ex’s so far, so no need to worry about deck building with Phantasmal Flames.
They also had the Phantasmal Flames Elite Trainer Box live, which is actually available for $74.99 right now, though it’s been going in and out of stock as the months have gone by. With that, I’d suggest keeping an eye on that too.
What made this set even more exciting is its size, with about 90 cards before secret rares, which makes it the smallest English set in nearly a decade. For collectors like me, that usually means a much more manageable chase, while still packing in plenty of heavy hitters for players.
The product lineup altogether for Phantasmal Flames was pretty stacked, too. We got the usual booster packs and booster box (36 packs), a 9-pack Elite Trainer Box featuring a shiny new Charcadet promo, and an Ultra-Premium Collection built around Mega Charizard X ex.
On top of that, two theme decks for Mega Gengar ex and Mega Diancie ex arrived a few weeks early on October 24, which was a fun way to get a taste of the set before launch. If you’re like me and love cracking packs, the booster box was the way to go, but the UPC already looked like the big collector piece this time around.
What tied it all together was the Japanese set Inferno X, which hit shelves there in late September. That set had only 80 cards, and once you added in the Mega Gengar and Mega Diancie decks, you basically got the full Phantasmal Flames lineup.
We’d already seen some killer reveals, including the Mega Charizard X ex secret rare previewed at Worlds, so I fully expected that to be the chase card when this launches. Between the smaller set size, Charizard hype, and some solid gameplay cards, I’m not surprised this one flew off the shelves and I’m definitely glad I locked in my preorder.
Announced at Japan’s Championship tournament, the two new sets featuring Mega Lucario ex and Mega Gardevoir ex marked the popular trading card game stepping away from its Scarlet and Violet era.
Finding sealed products like these at a fair price became a challenge very quickly. Some stores were holding MSRP, others were and still are inflating prices, and secondary marketplaces have had their own dynamics to keep in mind, too.
But the gist is: collectors who must have the ETB, Best Buy and Walmart were worth constant refreshing. If reliability matters more, TCGplayer has been the most straightforward (though slighty more costly) option.
While we can expect products from this set to be hopefully keep joining Pokémon TCG deals further down the line, huge initial demand will definitely see certain cards become price juggernauts among upcoming crashers and climbers.
2025 was shaped up to be a huge year at that point, sobut here’s everything else from the rest of the Pokémon TCG big releases last year. As always, IGN will keep tracking the buy links, both here and on socials at @IGNDeals.
Pokémon TCG 2025 Holiday Calendar – Released Aug. 22, 2025
The Pokémon Company started releasing annual holiday calendars back in 2022, inspired by the Pokémon Countdown Calendar from 2008.
These products are surprisingly good value in the current TCG market, as well as for casual fans of the series in other forms. You can see the listing here at Amazon or scroll on for more details.
The 2025 Pokémon Holiday Calendar released on August 22 and initially retailed for $49.99 at Target before quicklly selling out. It’s now available at Walmart for a pricier $64.99 or at Amazon for $69.
Black Bolt and White Flare – Released Jul. 18, 2025
If you haven’t secured any boosters for Black Bolt and White Flare sealed products, you can still try your luck at local brick and mortar or online, or even online retailers like Amazon right now.
Alternatively, TCGplayer pricing for sealed product has occassionally been crashing, so I reckon we’ve well been seeing the usual price crash post-launch — as it what happens with some expansions.
What do I think of the set? I think it’s great and possibly the best opportunity to pull Illustration Rares in the Scarlet and Violet era, it’s ending on a high note.
Personally I’m not a fan of stuffing the set with Pokéball and Masterball rares, but in terms of quality and presentation, they look cool. It would be grand to see Mega Evolution additionally double down on the dual format and loads of Illustration Rares going forward, but this is an encouraging sneek peek into what’s next for Pokémon TCG.
Black Bolt and White Flare focus on the 156 Pokémon originally discovered in the Unova region. Each Unova Pokémon appear as either an illustration rare or a special illustration rare card, with different versions available in Black Bolt and White Flare products.
July 18, 2025: Scarlet & Violet Black Bolt/White Flare ETBs (9 boosters, promo, accessories); Binder Collection (5 boosters, Zekrom/Reshiram album); Unova Poster Collection (6 boosters, Snivy/Tepig/Oshawott promos, poster); Unova Mini Tin (2 boosters, art/sticker card).
August 22, 2025: Booster Bundle (6 Black Bolt/White Flare boosters).
Destined Rivals – Released May. 30, 2025
Things really kicked off on May 30with Destined Rivals. This set brought back Trainer’s Pokémon, reintroduces Team Rocket for another round of villainous fun, and includes some of the best card art we’ve seen in ages.
Destined Rivals top chase card prices are also finally stabilizing, making it a great time to snap some up. Team Rocket’s Mewtwo ex SIR has been going for anything over $450 since release, but is starting to settle on a more respectable $310.
A while back, the Destined Rivals singles market was bouncing all over the place. Some cards were doubling in price overnight and it was tough to tell what was hype and what would hold. Now, prices feel a lot more stable by comparison.
Some have dipped. Some Destined Rivals bangers are just cruising right at market. It feels like we’re finally seeing what these cards are actually worth.
Above are the ten of the most expensive cards you can find in the set right now. A couple of them are legit strong in decks. A few are pure collector bait. Team Rocket’s Mewtwo ex was the hottest card in the set for a while and it’s still holding close to market. The artwork is what does it for me, personally.
Mewtwo looks like it’s about to explode, floating in this dim lab setting with everything glowing around it. The ability makes it tough to use unless you’re running a full Rocket build, but once it’s active, Erasure Ball gives you some serious power. Definitely still a top-tier pull even with the market calming down.
Journey Together – Released Mar. 28 2025
It’s about time we got a set like this. Bringing back nostalgic Trainer’s Pokémon cards from the Gym Heroes era. N’s Zoroark ex and Lillie’s Clefairy ex end the chaos of endless secret arts for a more curated, collectible experience.
With just 16 Pokémon ex, 11 illustration rares, and three hyper rare gold cards, it’s been easier to track what’s worth pulling without feeling like you need a PhD in pack odds.
Fancy snagging the Enhanced Booster Display Box with its bonus N’s Reshiram illustration rare or pull Iono’s Bellibolt ex? This set screams nostalgia with a new coat of paint.
Rare Cards and Collector’s Highlights
If you’re into collecting, this set hits the sweet spot. It’s got 16 Pokémon ex, six unique illustrations rares, and just three hyper rare gold cards, which means you won’t have to mortgage your house chasing every rarity. As for the artwork. illustrating rares like N’s Zoroark ex will look incredible in your binder.
Pokémon Center’s Enhanced Booster Display Box is the one to grab for preorder exclusives. It comes with a bonus N’s Reshiram illustration rare card — a little extra flex for your collection.
Prismatic Evolutions – Released Jan. 17 2025
Prismatic Evolutions, kicked off 2025, and it’s all about Eevee and its many evolutions. This set is doing things differently, which is probably why stock sells out as soon as it comes in.
This is another 151 situation, but there were plenty of stock refeshes coming throughout 2025, with hopefully more coming eventually in 2026. You won’t find these cards in the usual booster packs.
Instead, they’ve be released in boxed sets throughout last year, each packed full of exclusive cards celebrating Eevee and friends. With over 175 cards, including unique designs and new game mechanics, Prismatic Evolutions is shaping to be a hit with collectors and competitive players alike.
Rare Cards and Collector’s Highlights
For collectors, Prismatic Evolutions isn’t short on treasures. Each Eevee evolution has its special illustration and hyper-rare gold Pokémon ex card, making them must-haves for anyone building a showcase-worthy collection.
The set includes 32 illustration rares featuring detailed artwork for Pokémon ex and Supporter cards, so plenty of eye candy is here. With so many unique finishes and designs, it’s bound to make a few waves among fans.
Between the fresh artwork, inventive mechanics, and the undeniable charm of Eevee and friends, Prismatic Evolutions is set to be one of 2025’s standout sets. Collectors and players alike will still find something to love here, from stunning illustration rares to powerful new game cards that can make a real difference in play.
Ben Williams – IGN freelance contributor with over 10 years of experience covering gaming, tech, film, TV, and anime. Follow him on Twitter/X @BenLevelTen.
Hitman developer IO Interactive has announced that cross-platform progression is finally coming to World of Assassination, allowing you to pick up your stealthy murders wherever you last left off.
Released exactly five years ago today, Hitman 3 initially launched for PC, PlayStation 4, PS5, Stadia, Switch, Xbox One and Xbox Series X/S. In the years since, IO’s assassination masterpiece has since also launched for Switch 2, iPhone, iPad and Mac.
Next month, on February 3, a fresh update will unlock Hitman: World of Assassination cross-progression across mobile, consoles and PC — though the ability to carry over progress from Hitman 2 will cease as a result.
Cross-Progression will allow you to assign a specific platform as your Primary Account, with your progress there saved to IO Interactive’s servers and accessed wherever you log in with your IOI Account. This progression includes:
It’s worth noting, however, that Cross-Progression does not mean Cross-Purchase. So, just because you might own the game on PC, don’t expect to suddenly be able to fire it on PlayStation. The same goes for its DLC packs, which similarly must be bought for any platform you wish to play their content on.
Older saves not tied to your Primary Account won’t be deleted, though you will need to toggle off Cross-Progression to regain access to them. Doing so will let you pick up your older save specific to that platform.
One wrinkle to all this is the end of IO Interactive’s ability to carry over progression from Hitman 2 to Hitman 3. The ability to do this will end on February 3, alongside the addition of Cross-Progression.
“This guarantees data integrity and prevents conflicts between legacy progression systems and the new unified WOA progression,” IO Interactive wrote in a blog post on the changes. “Past February 3rd 9:00 UTC players won’t be able to proceed to the Hitman 2 to Hitman 3 carryover, giving you two weeks to proceed to the carryover if you are yet to do so.”
IO Interactive has three main productions right now: ongoing work on Hitman: World of Assassination, including work on a co-op mode, James Bond blockbuster 007 First Light, and a new fantasy IP appropriately codenamed Project Fantasy. Beyond all that, there are also plans to release Hitman 4 — eventually.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: “Xbox” evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. “Xbox” means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that’s before we even get to the games.
It may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft’s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things
When we say “the best Xbox games,” we mean the ones that most evoke that weighty sense of “Xboxness.” Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that’s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We’ll be updating this list daily with 25 games at 7am PST/10am ET/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.
100. 1 vs. 100
A large-scale, online multiplayer game show, played in real-time by actual players who could win actual prizes? It was a bold idea, and Microsoft’s 1 vs. 100 actually did it. Adapted from the TV show of the same name, players were randomly dropped into one of three pools whenever the show went live: the Crowd, the Mob, and the One, with the One competing against the Mob in trivia rounds where reaction times were just as important an ingredient to victory as the correct answer to the question being asked. Prizes ranged from 80 Microsoft Points ($1) to a free Xbox Live Arcade game, to 10,000 Microsoft Points ($125). 1 vs. 100 was a true social and technical experiment in the world of gaming, and here’s the thing: it worked! Sadly, it was canceled after two “seasons” and can’t be played now, but it lives on in the memory as one of the best and most innovative Xbox games ever made.
99. Conker: Live and Reloaded
When Microsoft acquired Nintendo’s second-party darling Rare for $375 million, the possibilities were endless. One of the first games Xbox got from the British studio was Conker: Live and Reloaded, a remake of N64’s Conker’s Bad Fur Day that added online multiplayer. And while that competitive play was quite fun, thanks in part to the juxtaposition of over-the-top violence and adorable characters on screen, it was the technological level-up from the N64 original that was truly stunning. The action-platformer was now “fur-shaded,” giving the manes of Conker and his buddies a unique “next-gen” new look. Ironically, Live and Reloaded was actually more heavily censored than Bad Fur Day, but both campaign and multiplayer were nevertheless a great way to introduce Rare to its new Xbox player base.
98. Top Spin
Believe it or not, there was a time when EA didn’t support Xbox Live. And so Microsoft started building its own sports games that would take advantage of its online service, and of those titles, Top Spin was by far the best. It was a tennis sim featuring a career mode full of real-life pros, but what made Top Spin memorable – in addition to its core gameplay being so pitch-perfect, of course – was its online play. You’d create your character, build them up, and take them online, pitting yourself against other players in ranked matches that, if you won, would move you further up the global rankings. It all worked perfectly (and even tied in XSN, if you remember that little experiment), and made Top Spin the best tennis game the Xbox has ever been served up.
97. Binary Domain
The Xbox 360 was a treasure chest full of those “7 out of 10s” that you just couldn’t put down; those rough-around-the-edges cult classics that kept us more than entertained for a weekend before we moved on to the next. Binary Domain is a perfect example – a third-person shooter from Yakuza developer Ryu Ga Gotoku Studio, this sci-fi story didn’t play too differently from established cover shooters such as Gears of War, but came with its own unique quirks. Direct control of your squadmates was chief among these, with the ability to command them in six different languages via a headset or the Kinect sensor, a fun little gimmick that took advantage of the Xbox’s ultimately doomed experiment with its camera peripheral. Binary Domain may have never fully reached the heights of its lofty ambitions, but it still finds a place in our hearts.
96. Steel Battalion
The original Xbox was a maximalist, brutalist brick of post-Y2K design and Steel Battalion is the purest expression of its commitment to inconvenience. The Capcom-developed mech game is arguably nothing special by itself, but the humongous HOTAS horror with which it came bundled has earned it Xbox immortality. Weighing in at a whopping 17 pounds, boasting three panels, three foot pedals, and industrial-grade divorced dad energy, Steel Battalion is the video game equivalent of “rolling coal:” an excessive, magnificent, indulgent peripheral that cost $200 in 2002 money. Xbox is a burly, hefty console that demands a burly, hefty experience, and Steel Battalion more than fits the bill.
95. Oddworld: Stranger’s Wrath
Xbox was a console designed to change the game, and so it made sense that the Oddworld series shifted direction when it arrived on the platform. Munch’s Oddysee saw the sidescrolling platformer leap into the third dimension, but it was 2005’s Stranger’s Wrath that really reinvented the series, delivering a bizarre gunslinging action-adventure in which you played a bounty hunter, bringing in targets dead or alive, rather than saving legions of Mudokons. As Stranger, you’re armed with a crossbow and a bandolier of “Live Ammunition”, as in, ammo that’s literally alive. Your chatterbox bullets, each an insect or tiny mammal with unique abilities, turn each hunt into a tactical showdown with more than a fistful of good laughs.
94. Fuzion Frenzy
It’s gritty. It’s neon. It’s Fuzion Frenzy, an undeniable classic for the original Xbox that’s still fun today (if you don’t stay too long in the Waterfront minigames, that is). This party game gem was one of the few local multiplayer games that just about anyone could play, regardless of their experience with gaming. Simple yet helpful options like practicing a minigame before the real event, bots to fill open spots with varying levels of difficulty, and custom lengths for tournaments made welcoming others to the party even easier. Its wide span of minigames acted as a great introduction to all kinds of genres, too; from racing to rhythm, to strategy, to defense, Fuzion Frenzy has it all – and a sick visual aesthetic to boot.
93. Lost Planet: Extreme Condition
Lost Planet: Extreme Condition is a perfect relic from a time when it seemed like almost every third-party game that delivered a visual showcase on the Xbox 360 struggled to run properly on the PS3. Capcom’s mech-suit shooter played host to some memorable creature design that evoked some of sci-fi fiction’s greatest threats, and delivered spectacle that, at the time, was compared to games as well as thought of as Shadow of the Colossus. While its story may have left quite a bit to be desired, its action was well-received, as it took cues from Capcom classics such as Mega Man and Bionic Commando and modernised them to great effect. Lost Planet: Extreme Condition is by no means a classic in its own right, but is a great example of a time when, if you had the choice to play a multiplatform game on any console, it would always be the 360.
92. Banjo-Kazooie Nuts N Bolts
Nuts & Bolts began life as a remake of the original Nintendo 64 Banjo-Kazooie game, before developer Rare made the decision to create a completely new entry in the series for the Xbox 360. An ambitious project that stretched itself far beyond its 3D platforming roots, this 2008 sequel placed an emphasis on building vehicles in a flexible world that could be navigated in many different ways. 15 years before Nintendo experimented with similar ideas in The Legend of Zelda: Tears of the Kingdom, Rare was arguably ahead of the curve when it came to player freedom in wide open spaces, even if the final product never delivered the sort of game of the year-winning quality that Link’s adventures have. There’s no denying that Nuts & Bolts was divisive at launch, but its legacy only grows stronger over time, and it remains the most recent entry into the Banjo-Kazooie series.
91. Condemned: Criminal Origins
We’d argue that Condemned: Criminal Origins was the most underrated of the Xbox 360’s day-one launch games. A first-person horror game with melee combat from the decorated developers at Monolith Productions, it got scarier and scarier the deeper you pushed into its campaign – and yes, we mean it got even more terrifying after the memorable department store mannequin sequence. As an FBI agent you had a toolbox of forensic tools to work with, but it was more what you had to work against that made this experience special – namely, an impeccably bleak atmosphere that heightened the fear that enveloped you as you played. It remains unique amongst horror games even today.
90. Castle Crashers
Indie games have grown so ubiquitous that the word itself has become a battleground, but 18 years ago, “indie” largely meant games on Xbox Live Arcade. XBLA was to indie games as Toonami was to anime: an influential pipeline that reshaped distribution and expanded our ideas of what games could be and who was allowed to make them. Headlining the inaugural “Summer of Arcade” in 2008, Castle Crashers was a colorful, chaotic belt-scroller with stylish hand-drawn art straight from Newgrounds, the anarchic animation scene that would later spawn the likes of Smiling Friends. It set a new standard for four-player co-op and helped spark a modern beat ‘em up revival alongside fellow XBLA stalwart Scott Pilgrim: The Game.
89. MechAssault
MechWarrior had long been a sci-fi giant-robot simulation staple on PC. In MechAssault, the BattleTech universe came to console as a faster-paced, gamepad-friendly version of everyone’s favorite 31st-century-set franchise, and it translated beautifully. You still got to pilot all of the coolest mechs from the PC series, and you could still target specific areas of your enemies in order to disable them or, in the case of a leg takeout, cause them to fall over and explode. But MechAssault boiled it down to purely the action, taking a lot of the between-mission simulation gameplay out of the equation. The revised formula worked, both in the single-player campaign and in the Xbox Live online multiplayer, where MechAssault quickly established itself as one of the most popular games on Microsoft’s then brand-new, broadband-only online gaming service.
88. Peter Jackson’s King Kong
A launch game for the Xbox 360, Peter Jackson’s King Kong comes from a time when a huge graphical leap could be noticed from just one glance at a screen. The lush jungle of Skull Island set the stage for a licensed game that stood tall in an era when many fell flat, thanks to its relatively open approach to level design, immersive first-person perspective devoid of cluttered UI, and overall cinematic presentation that reflected the ambitions of The Lord of the Rings’ director’s remake. Sure, it’s not quite as revolutionary to play now, but it is representative of a moment in time when, much like its lead character, Xbox was about to become top of the food chain.
87. Full Spectrum Warrior
Full Spectrum Warrior famously started out not as a for-public-consumption video game, but as a training tool built for the US Army. It’s a real-time tactics game, but unlike just about anything that came before or since. Its entire premise revolves around the proper positioning of your squad of soldiers; it’s up to you to literally put your men and women in position to not just succeed, but also survive, as one wrong move will see just a few bullets quickly wipe out your squad. Tension is the primary emotion you’ll feel throughout Full Spectrum Warrior’s campaign, but in the very best and most enjoyable of ways.
86. Dead or Alive 3
At the time of the original Xbox’s arrival in November 2001, it was seen as a necessity for a console to launch with a strong fighting game offering, one of the most popular genres at the turn of the century. In preparation for that, Microsoft moved to obtain exclusivity on Team Ninja’s Dead or Alive series, which had previously appeared on both Sony’s PlayStation and Sega’s Dreamcast. The gamble paid off: Dead or Alive 3 instantly became a huge hit thanks to its lush visuals and slick combat, selling over 1 million copies in its first five months alone. It would go on to become one of the 10 best-selling games on the original Xbox console and help establish the platform’s solid foundations around the world.
85. Perfect Dark Zero
A sequel to Rare’s hit N64 shooter, Perfect Dark Zero began life on the Gamecube before it was ordained as a flagship first-party launch title for Xbox 360 following Microsoft’s acquisition of the studio in 2002. While its development was a frantic sprint to meet the console’s release, the final product is a technical stunner of a stylish spy thriller that dazzled early adopters with glossy visuals and a sprawling multiplayer suite that supported a then-whopping 32 players– the perfect proving ground for a new generation of Xbox Live. Microsoft was clearly strapping the rocket to Joanna Dark as a triple-A franchise candidate, but her series struggled to find a lane among the Master Chiefs and Call of Dutys that dominated the platform. Even so, Perfect Dark Zero endures as an ambitious, feature-rich launch showcase, and after decades of false starts and development hell, it remains the last, best word on an Xbox almost-icon.
84. Panzer Dragoon Orta
Panzer Dragon Orta showed that, even following the very public disaster of the Dreamcast, Sega was a company still willing to take risks and experiment. In this case, it meant rewinding time and returning Panzer Dragoon to its rail shooter roots, following a brief venture into the RPG space with 1998’s Panzer Dragoon Saga. The result was Panzer Dragoon Orta, an Xbox exclusive interpretation of the dragon-riding series that felt both comfortingly old-school and daringly modern. A beautiful, deceivingly complex slice of action, Orta took full advantage of the power of the Xbox to create one of the best examples of the on-rails shooter to date.
83. Rayman Legends
Is 2013’s Rayman Legends the greatest platformers that Nintendo never made? A personality-packed cartoon world, impeccable control system, sublime level design, and an ever-evolving set of mechanics would argue yes, it’s certainly in the running, and that’s even before we’ve gotten to the brilliantly bonkers rhythm-based challenge level set to a Mariachi band cover of ‘Eye of the Tiger’. Fun solo but absolutely joyous with three friends in tow, Rayman Legends is couch co-op perfection. Its 120 levels are full of surprises and crafted at such a consistently high standard that no sooner do you think you’ve found your favourite stage than another one has come along to dethrone it. There’s so much giddy gameplay stuffed into Rayman Legends that it even spills over into its loading screens, themselves mad scrambles for a bonus heart during the handful of seconds before each level begins. Beautiful, bountiful, and bouncing with energy, Rayman Legends is as good as 2D platforming gets, and proved a real treat in the dying days of Xbox’s golden 360 era.
82. Tom Clancy’s Rainbow Six: Vegas
Rainbow Six: Vegas isn’t just memorable for being a massive jump for the Tom Clancy series into the next-gen on the Xbox 360, but for its perspective shift: as you took cover from gunfire behind one-armed bandits and beside doorways, the camera pulled back from Rainbow Six’s typical first-person perspective and brought it into third-person, settling over each Operator’s shoulder – a trick that would be later copied by Brothers in Arms and Deus Ex. Meanwhile, Las Vegas proved to be a gorgeous and memorable setting for this bold new entry in the series, giving us glitzy shootouts on casino floors. And multiplayer, already a huge hit on Xbox Live with Rainbow Six 3, blew up again with Vegas, offering an unparalleled tactical, team-based competitive experience online. At the time of release, we called it “the best first-person shooter on the Xbox 360”, and while it may not have held onto that crown later in the console’s lifespan, it still remains a high point for the genre.
81. Brothers: A Tale of Two Sons
A game with perhaps the single saddest press of a button in all of games, Brothers: A Tale of Two Sons set the template for what director Josef Fares would go on to achieve. A story-first puzzle game in which the game’s two playable brothers are controlled by an analog stick each, its smart approach to how you use an Xbox controller made it an instant under-the-radar hit when it landed with timed exclusivity on the 360. Fares would leave developer Starbreeze Studios after Brothers’ release to set up Hazelight and craft some of the best co-op games ever released, and while the likes of It Takes Two and Split Fiction push the bounds of creativity when it comes to gameplay, nothing since has quite packed the narrative punch that this journey of two boys trying to save their dying father does.
80. Titanfall
After a litigious split from Activision, the co-creators of Call of Duty jumped ship to EA and formed Respawn, determined to reinvent the online FPS for Xbox and beat their old game at its own game. 2014’s Titanfall dropped as the disappointing Ghosts left Call of Duty vulnerable, with acrobatic movement and wall-running gunfights that made “boots on the ground” shooters feel instantly archaic. While the MOBA-influenced multiplayer featured farming minions and screen-shaking ultimate mechs summoned from the sky, the lack of a campaign limited Titanfall’s impact, and by the time its multiplatform sequel more than rectified that mistake, it was far too late to conquer CoD.
79. The Outer Worlds 2
Obsidian Entertainment has quietly become one of Microsoft’s most important studios, thanks to its consistently strong output ever since its 2018 acquisition. Following recent forays into oversized undergrowth in Grounded and Pentiment’s 17th-century Germany, the Pillars of Eternity developer returned to their roots in 2025 with not one, but two action RPGs. Avowed was great, but it was The Outer Worlds 2 that led the pack and sprinkled some of that Fallout: New Vegas magic onto the foundations of its solid, but not entirely successful predecessor, producing a significantly improved sequel. With trademark humour powering a sci-fi satire full of memorable moments, warring factions, and malleable skills and combat systems, The Outer Worlds 2 is one of Obsidian’s best RPGs to date, and as a result, one of Xbox’s.
78. Keeper
Considering Microsoft’s recent history when it comes to the mishandling of its studios, it feels like somewhat of a miracle that we’re lucky enough to get brilliant little games like Keeper from Double Fine. A short and colourful trip, it takes a humble walking lighthouse and its bird companion on a journey full of puzzles that surprises with each turn and tumble its story and characters take. What starts out seeming so simple steadily reveals its secrets and joys in a hidden gem that feels like the exact sort of experience Game Pass was created for.
77. Jade Empire
BioWare’s oft-forgotten 2005 RPG is the evolutionary link between Knights of the Old Republic and Mass Effect. The Chinese mythology-inspired Jade Empire builds upon the moral choices of KOTOR, but leaves behind its cumbersome D&D-rooted combat in favour of real-time battles that better convey the fluidity of martial arts. With its wonderful companions, engaging romances, and richly detailed original worldbuilding, Jade Empire is very clearly the starting point for BioWare’s glittering 360 era, even if its achievements were quickly eclipsed by Mass Effect and Dragon Age.
76. Gears 5
Where Gears of War 4 reflected many of the themes of its predecessors, Gears 5 shattered the mirror to take the COGs into something bigger. Kait Diaz, JD Fenix, and Del Walker are joined by Marcus Fenix and other familiar faces in a story that expands the Gears of War lore in an exciting way as they are pitted against the Swarm’s escalated aggression. New combat additions like Jack’s abilities make for great campaign gameplay updates without straying too far from the focus on excellent cover-shooting, and its larger sandbox environments keep things fresh with optional exploration and, of course, more combat challenges. The iconic, gory mess of gunplay is also fantastic in the variety of multiplayer modes and Horde. Developer The Coalition put the cherry on top of this fantastic third-person shooter with the Hivebusters DLC, which features entirely new characters and a story that complements the main campaign. This complete package is easily on the Xbox One’s finest games.
Come back tomorrow (Wednesday 21st) for picks 75-51!
Former World of Warcraft producer Raymond Bartos has joined Riot Games, giving fans renewed hope that the League of Legends MMO might actually come out.
We found out Riot Games’ highly anticipated MMO project — announced half a decade ago now — would be “reset” back in 2024, after Riot co-founder Marc Merrill let players know that the team had decided to go back to the drawing board “some time ago.” Now, however, Bartos has confirmed his move to Riot, following in the footsteps of fellow Blizzard colleague, Orlando Salvatore.
“I’m incredibly excited to be joining Riot on the MMO team!!!” Bartos wrote on LinkedIn (first reported by MassivelyOP). “I’m deeply grateful for the opportunity to join such an inspiring group of people, and I can’t wait to get started — showing up every day to provide value for Riot gamers and help deliver an MMO experience players truly enjoy.
“And as a fun bonus I’ve been barely able to contain: I’ll be re-queuing with my longtime duo partner, Orlando Salvatore,” Bartos added. “Given our track record on World of Warcraft, I have a feeling we’ll be moving fast on day one.”
And best of all, Bartos’ LinkedIn profile gives us a clear insight into what he’s working courtesy of his role descriptor: “senior game producer on the MMO [at] Riot Games.”
Concern grew in 2022, when then-executive producer Greg Street warned fans that there is “no guarantee this game will ship.” The lead then went on to announce his departure from Riot in early 2023. Two years ago, when he announced the development reset, Merrill said he understood fans’ frustration at the lack of progress on the MMO, but insisted the time spent in the dark would “help provide space for the team to focus on the incredible amount of work ahead of them.”
“Remember, ‘no news is good news,’ as it means we’re hard at work, pouring our hearts and souls into making something that we hope you’ll love,” he continued.
League of Legends was first released in 2009 and remains one of the world’s biggest, most-played games. A multiplayer online battle arena (or MOBA), it was originally inspired by Warcraft 3 custom map Defense of the Ancients, and played a massive role in pioneering and popularizing the MOBA genre. It has gone on to inspire a number of spin-offs, including digital card game Legends of Runeterra, a mobile version of the game called Wild Rift, and a popular TV series: Arcane.
Last month, we reported that Riot was working on a total makeover of League of Legends. Called “League Next,” the upcoming overhaul will be an update to the existing League of Legends rather than a standalone game. It’s thought the update will fully revamp the game’s visual aesthetic, including characters, UI, and arenas and make some adjustments behind the scenes to help make future updates smoother, although it’s currently unclear if the changes will impact game mechanics.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
One of the original designers of Tomb Raider‘s iconic Lara Croft has revealed that Core Design’s then-Japanese publisher had asked for the character to be given a “Manga” redesign to “appeal” to Japanese players.
Responding to one fan who had unearthed a comment from him a few years ago, Tomb Raider co-creator and programmer Paul Douglas confirmed there had been a little pressure “quite late in Tomb Raider’s development” when publisher Victor Interactive Software “faxed over some of their own designs” over fears the western character design wouldn’t “go down well” in Japan.
“Victor wanted us to change in-game Lara to appeal more to a Japanese audience,” Douglas revealed on BlueSky. “Huge eyes/head etc. They faxed through examples really late in dev. [Co-creator and designer] Toby Gard really didn’t want to alter Lara. As a compromise, all that was changed was the manuals [and] guide. Not sure who did that render or illustrations.”
The mysterious rendering Douglas is referring to can be seen in the first image appended to this BlueSky post, republished below:
An example of a “Manga-style” Croft and Jacqueline Natla is also displayed below:
The tweet above originates from a similar thread in 2021 in which Douglas explained: “I think they just assumed altering all the models would only take a few days of work. It was early days of 3D… It started out as a request to change all the in-game and cutscene models. Then just in-game. Then just Lara. Then just Lara’s head…”
“This drawing from the Japanese manual is *perhaps* all that remains…” Douglas added.
As for current-day Lara? Tomb Raider: Catalyst — an all-new adventure scheduled for a release sometime in 2027 — is set in the wake of a mythical cataclysm that has unleashed ancient secrets and awakened the mysterious forces that guard them. Before then, though, we’re expecting Tomb Raider: Legacy of Atlantis at some point in 2026 on PlayStation 5, Xbox Series X and S, and PC via Steam. Alix Wilton Regan will now play Lara Croft in both with Camilla Luddington, who portrayed Lara Croft in the Survivor Trilogy, issuing a heartfelt goodbye to the character at the end of last year.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Destiny developer Bungie has finally confirmed the previously leaked launch date for Marathon, which is indeed March 5, 2026, and followed up the news with a rundown of who we can expect to hear in the English voice cast.
The bumper cast includes many, many familiar voices, such as Jennifer English (who won Best Performance at 2025’s The Game Awards for Clair Obscur: Expedition 33, and has had notable roles in Elden Ring and Baldur’s Gate 3, in which she plays Shadowheart), Ben Starr (Clair Obscur: Expedition 33, Hades II, Final Fantasy 14), Roger Clark (Red Dead Redemption 2), and Neil Newbon (Baldur’s Gate 3’s Astarion, Resident Evil 3 Remake). As one commenter responded: “That’s… stacked lol.”
Here’s the full list, along with an idea of where you may have heard their voices before:
Jennifer English (Clair Obscur: Expedition 33, Elden Ring, Baldur’s Gate 3)
Ben Starr (Clair Obscur: Expedition 33, Hades II, Final Fantasy 14)
Krizia Bajos (The Outer Worlds 2, Mafia: The Old Country)
Samantha Beart (Baldur’s Gate 3, Demon’s Souls)
Beau Bridgland (Exoprimal)
Ry Chase (Destiny: Rising, Marvel’s Spider-Man 2)
Keston John (Call of Duty: Black Ops 7, The Outer Worlds 2)
Sohm Kapila (Dune: Awakening, Hogwarts Legacy)
Rich Keeble (Clair Obscur: Expedition 33, Total War: Warhammer III)
Piotr Michael (Star Trek: Resurgence, Black Ops Cold War, Doom Eternal)
Brent Mukai (Ratchet & Clank: Rift Apart, Ghost of Yotei)
Neil Newbon (Baldur’s Gate 3, Resident Evil 3 Remake)
Ariana Nicole George (Genshin Impact, Dynasty Warriors: Origins)
Emily O’Brien (League of Legends, Final Fantasy 14: A Realm Reborn, Starfield)
Jason Spisak (Doom Eternal, Fortnite, Anthem)
Craig Lee Thomas (Octopath Traveler 0, DC: Dark Legion)
Oliver Vaquer (Dune: Awakening, Death Stranding)
Erin Yvette (Oxenfree, The Wolf Among Us, Firewatch)
Scott Whyte (Marvel Rivals, Halo Infinite, Avowed).
What we don’t know yet is what characters the actors will portray, of course, but with the list essentially in alphabetical order besides front-runners English, Starr, Clark, Toufexis, Futterman, Lindbeck, Guthrie, Knight, Tadena, Gorrondona, Hughes, De Paul, Shorten, Fennoy, Wiles, and Tatasciore, that may suggest those particular actors will be portraying the characters we’ll get to know best when playing Marathon.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
CD Projekt has confirmed it issued a DMCA strike on a paid Cyberpunk 2077 VR mod, after its creator refused to make it free for everyone upon the studio’s request.
The R.E.A.L. VR mod for Cyberpunk 2077 was created by Luke Ross, who, according to a 2022 report by The Verge, makes $20,000 a month modding PC games to run in VR headsets. His mods are locked behind a Patreon, which sparked CD Projekt’s concern.
In a tweet, Jan Rosner, VP, Business Development at CD Projekt Red, said the company issued the DMCA strike because Cyberpunk VR was a paid mod, which violates its fan content guidelines.
“We never allow monetization of our IP without our direct permission and/or an agreement in place,” Rosner said. “We were in touch with Luke last week and informed him that he needs to make it free for everyone (with optional donations) or remove it.
“We are big fans of mods to our games — some of the work out there has been nothing short of amazing, including Luke’s mod for Cyberpunk 2077. We’d be happy to see it return as a free release. However, making a profit from our IP, in any form, always requires permission from CD Projekt Red.”
Ross responded to Rosner’s tweet to take issue with his work being characterized as fan content. Rather, Ross insisted, it is independent software and thus does not infringe on CD Projekt’s IP rights.
“I’m sorry but I don’t believe you are within your rights in demanding that my software needs to be free,” Ross said. “It is not ‘derivative work’ or ‘fan content’: it supports a large number of games which were built upon different engines, and it contains absolutely zero code or assets from your IP. Saying that it infringes your IP rights is equivalent to maintaining for example that RivaTuner violates game publishers’ copyrights because it intercepts the images the game is drawing on screen and it processes them in order to overlay its statistics.”
Ross went on to say he wants to find a “win-win solution,” and suggested CD Projekt make his Cyberpunk VR mod official, “or at least sanctioned by your company.” He added: “I think the current state of affairs is not the best way to resolve this misunderstanding.”
As it stands, Ross has left his Cyberpunk VR mod behind (in a post on Patreon, Ross said, “So long, and thanks for all the fish,”), and he has pulled support for the game. Ross’ tweet here has sparked a debate about the legal implications of his mod, a point he expanded on in a post on Patreon:
“As usual they stretch the concept of ‘derivative work’ until it’s paper-thin, as though a system that allows visualizing 40+ games in fully immersive 3D VR was somehow built making use of their intellectual property,” he said. “And as usual they give absolutely zero f***s about how playing their game in VR made people happy, and they cannot just be grateful about the extra copies of the title they sold because of that — without ever having to pour money into producing an official conversion (no, they’re not planning to release their own VR port, in case you were wondering).
“The bottom line is all that matters, and gamers be damned.
“Am I a little bitter about all of this? Yeah, you bet I am. Especially in the same week when Meta pulls the plug on three major VR studios. Especially after four years during which I (together with other modders) spent so much time keeping our mods alive in spite of CDPR’s constant breaking updates. Especially when they never even knew or cared during all this time that the VR conversion was there, and are only knee-jerk reacting now because somebody reported to them that it existed and it was not free.”
This is not the first time Ross has been hit by a DMCA strike. In July 2022, Rockstar Games parent company Take-Two issued a DMCA notice against Ross for his GTA 5 and Red Dead Redemption 2 VR mods, among others. He made a similar argument against the decision back then, insisting “none of my modifications are built using software belonging to Take-Two Interactive Software, Inc, and the modifications are not intended to replace their games, nor are they a means of exploiting Take-Two Interactive Software, Inc’s proprietary IP or assets.”
Cyberpunk is just one of a number of games for which Ross has released VR mods, and he sounds undeterred by CD Projekt’s action here. Ross already has VR mods for the likes of Sony’s Days Gone, FromSoftware’s Elden Ring, and Ubisoft’s Far Cry 5 games. Now he’s turning his attention to Larian’s Baldur’s Gate 3.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Free-to-play dark fantasy action RPG Dark December from developer Needs Games has officially launched on PC, Android, and iOS with crossplay and cross-progression. It marks a return to the world of Undecember, this time with more streamlined gameplay built around three core character classes.
If you’re not already familiar with the series or need a little refresher, Undecember was a quarter-view hack-and-slash game with no classes. It introduced a world created by 12 beings who shared their powers and brought peace and prosperity to the land. In time, they came to be worshipped as gods. But then a 13th being arose, who introduced evil to the world and corrupted mankind.
Dark December brings you back to that world, but many years before the events of Undecember and in an alternate timeline. The camera can now be moved freely, and it also marks a departure from the complex progression systems of its predecessor, instead focusing on timing, skill use, and streamlined growth in three character classes: Berserker, Raven, and Morgana. The system is designed to be more approachable, so players new to the series can feel comfortable jumping into this prequel without missing anything.
Berserker is your classic melee-based physical attacker that uses a two-handed greatsword to unleash powerful strikes. It has very high HP and defense, so it’s meant to rush headlong into enemy hordes and take out large groups with its heavy strikes. Their unique ability sends them into a berserk state, which speeds up their attacks and makes them capable of dishing out big damage very quickly.
Raven is an archer class that can use multiple different arrow types to take advantage of enemy weaknesses. It’s quick and agile, so it’s designed to constantly stay on the move while keeping enemies at arms’ length and picking them off with precise strikes. Where Berserker is meant to soak up damage, Raven is meant to avoid it altogether.
That leaves Morgana, a spellcasting class that wields a staff and can summon spirits. It uses the staff to unleash poison and fire spells, while summons are infused with elemental energy and can be used for a variety of things. Some deal damage matching its elemental type, while others apply debuffs. So Morgana is all about strategy and versatility, combining their abilities to deliver steady, continuous damage.
As you’d expect, each of these classes unlock unique skills as they level up, and these can be further powered up through skill upgrades and the Support Rune system. Each skill has two Support Rune slots, where you can equip Support Runes that provide all kinds of different bonuses. Each skill also has its own type and attribute, and Support Runes can only be equipped in slots that are compatible with that type and attribute.
Offensive runes provide bonuses like increasing damage, crit rate, or expanding AoE range. Defensive runes can do things like shielding you or reducing damage. And utility runes can enhance status effects, reduce cooldowns, or increase skill usage count. These are just a few examples of each type, there are plenty more options to choose from. And you can freely swap out Support Runes at any time, giving you the chance to test out lots of different builds or change things up strategically for particular fights or situations.
While progression has been simplified and combat has been streamlined, that doesn’t mean it’s easy. It’s not about memorizing one ability loop you can simply use over and over to decimate everything. You need to learn what works in what situations, adapt to new things being thrown at you, and use your abilities at the right time.
The central narrative of Dark December will take you through several different locations, and a waypoint system allows you to teleport between those areas quickly as well as return to a central hub area. There are also other gameplay modes you can play if you want to take a break from the main story.
The Abyss of Chaos is a dungeon that allows you to choose what region it’s based on, which alters its level and the rewards you can get from it. It also houses a randomly occurring event called the Realm of Chaos, which spawns powerful bosses that drop rare materials and resources.
The Hall of Oblivion is a challenge mode where you can choose the difficulty level and fight bosses from around the world. And Dimensional Rift: Veles is a defense mode where you and up to three other players can team up to see how long you can survive against neverending waves of enemies.
The monetization system is mostly focused on cosmetic items such as costumes and wings, and the game is designed so players who choose not to spend money are not at a disadvantage. Some stat-increasing items are also available through alternative routes, such as crafting or obtaining them directly through gameplay. This approach is intended to let players who prefer not to spend still enjoy the game without feeling pressured to pay.
Dark December is available to download now on PC, Android, and iOS. To keep up with the latest news and info, you can follow the game on Discord, YouTube, or TikTok.
Rockstar Games has reportedly granted the wish of a terminally-ill fan whose family member asked if they could play Grand Theft Auto 6 ahead of its November launch date.
The unnamed fan was contacted by Rockstar after a LinkedIn post from a relation blew up and apparently caught the attention of Take-Two CEO Strauss Zelnick (thanks, Insider Gaming).
Anthony Armstrong, a developer at Ubisoft Toronto, originally made the plea on behalf of his family member last month, calling for help from any connections or games industry colleagues in getting the message out.
“A member of my family who has been battling cancer for years just recently got the worst possible news, he was given 6-12 months to live,” Armstrong wrote. “The reason I’m reaching out is that they are a huge GTA fan and, with this latest updates [sic], he may not be around long enough to actually get to see GTA6 launch, best case scenario he will be leaving us the same month it does.
“He currently lives only a stones throw from [Rockstar’s] Oakville studio, so its my hope that one of you may be able to set up an exclusive playtest, so he can have a chance to experience the game, before passing.”
Armstrong later updated his post several times — firstly to confirm it had caught Zelnick’s attention, and then lastly to state that Rockstar Games had been in contact with “great news.”
“That’s all I can really say,” Armstrong concluded, “but thank you from the bottom of my heart.”