Amazon’s Lightning Deals on Popular Ravensburger Jigsaw Puzzles for Adults Are Going Fast

Amazon is once again having a sale on Ravensburger puzzles, which means right now is a great time to pick up your next 1000 or 2000-piece project. These sales only come around every few months or so and I always try to take advantage of them to stock up on new puzzles for me or my parents. Ravensburger is one of the best puzzle brands, but you’ll rarely find them on sale at your local toy store unless you’re buying used.

All of the puzzles currently on sale are discounted via Amazon’s Lightning Deal system. There isn’t any sort of timer on the discount, but there is a limited amount of stock available for each puzzle. Once that limit is reached, the discount will disappear and that puzzle will jump back up to whatever it was priced at before. So if you see something you like, don’t hesitate to pick it up before the deal is gone!

Ravensburger Puzzle Sale at Amazon Today

All of the Ravensburger puzzles on sale right now are at least 30% off, with some options discounted by almost 50% right now. That means the more expensive jigsaw puzzles are getting the biggest overall price cuts in the sale. If you’ve got the table space and attention span for a 2000+ piece puzzle, those are the ones I’d recommend grabbing first. There’s even a nice Lord of the Rings puzzle discounted here that I’d recommend to all you Tolkien fans out there.

There are also quite a few 1000 piece puzzles discounted here, which is generally the piece count I’d recommend for adults. It’s still challenging, but a lot more doable in a casual setting. The bigger puzzles, like that 4000-piece Fairy puzzle I’ve featured here are better for folks who have immense amounts of time and patience to dedicate to a single puzzle project. You’ll also likely need a fairly substantial puzzle table for such an undertaking.

Is Ravensburger the best puzzle brand?

Plenty of different brands make puzzles, but Ravensburger is widely considered one of the very best jigsaw puzzle brands out there since it released its first puzzle back in 1964. This is in part due to the quality of each puzzle. The patented “Softclick” technology allows for you to hear an audible click each time you place a piece in the right place. Ravensburger also uses high-quality materials for each puzzle ensuring the pieces won’t be bent or broken when you open the box.

The company also has partnerships with both Disney and Warner Bros. that allows it to make some of the best franchise-specific puzzles around. Star Wars, Frozen, Lord of the Rings, DC comics, and more jigsaw puzzles like those will often come from Ravensburger.

You may also recognize Ravensburger as one of the more popular board game brands out there. They recently got into the trading card game as the official creator and publisher of the Disney Lorcana TCG.

Jacob Kienlen is a Senior Audience Development Strategist and Writer for IGN. Born and raised in Portland, Oregon, he has considered the Northwest his home for his entire life. With a bachelor’s degree in communication and over 8 years of professional writing experience, his expertise is spread across a variety of different pop culture topics — from TV series to indie games, books, and puzzles.

Mouse: P.I. for Hire: Meet the Movers and Shakers of Mouseburg – IGN First

Mouse: P.I. for Hire is one of the most visually striking games we’ve seen in quite some time. We played Mouse last year – and we’ll be doing so again as part of this month’s exclusive IGN First coverage – but the thing is, it’s going to need more than just a unique art style in order to leave a lasting impression on the first-person shooter genre. And so today we’re digging into the people, the city, and the story underneath that rubber hose-animated black-and-white veneer.

By now you might know that the player character is played by the talented Troy Baker. That character is Jack Pepper, a war hero-turned-cop-turned-private investigator. You’ll be assigned three different cases over the course of the single-player campaign (Mouse has no multiplayer mode), sniffing out clues and talking to perps and pedestrians alike (not to mention doing a lot of shooting at gang members and corrupt cops) to try and solve each one as you roll around in the rotting underbelly of the city of Mouseburg.

In the image gallery above, you’ll see gifs of five characters:

  • Jack Pepper: our aforementioned hero. He enlisted in the war in his teenage years, serving in the same unit with Cornelius Stilton (see below). They owe each other their lives, along with a third member of their unit, Steve Bandel. Jack joined the police force after the war ended, but struck out on his own as a P.I. after getting fed up with the corruption of too many of his fellow cops. Jack has one major vice: gambling.
  • Tammy Tumbler: Born during the war, Tammy lost her mother at a young age and never learned the identity of her father. When her stepfather got busted by the police officer Jack Pepper when she was 13, she went into the foster care system and immediately sought to escape, angry at Jack and the world. She’s street-smart and resourceful, and has worked for Jack as needed for a long time. She trusts Jack as well as one other person: Wanda Fuller (see below).
  • John Brown: John can frequently be found hanging outside the bar behind Jack’s office. He’s a shrew (the literal animal kind) from Shrewthicket, a once-thriving town that was destroyed, leavivng John to haunt the surrounding swamps, becoming a cheeselegger (think: bootlegger but for cheese), a hired farming hand and blue cheese dealer. When the stove got too hot, he made his way to Mouseburg and opened a shrew-sized bar called Little & Big. He’s full of old stories and isn’t afraid to get his hands dirty.
  • Wanda Fuller: Wanda is a journalist for the Mouseburg Herald who came from similar working-class means as Jack. She uses him as a source on occasion, particularly when he was with the police. They’re not exactly friends, but they share an uneasy trust. She’s a cynic, but she genuinely wants to help people.
  • Cornellius Stilton: Finally we have Cornellius, an upper-class resident of Mouseburg who was a commander in the war. After the war, he went into politics, and he’s got a plan he’s been slowly executing. He’s a people pleaser, but to what end? As such, Jack can’t fully trust him.

These are a handful of the key players you’ll meet in Mouse. If you’re interested in learning more, check out our deep-dive on the crazy arsenal at Jack’s disposal. And if you’re eager to play, circle March 19 on your calendar, as that’s when Mouse: P.I. for Hire will be released on PC, PlayStation platforms, Xbox platforms, and Nintendo Switch platforms.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our semi-retired interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Call of Duty: Black Ops 7 Commercial Featuring Nikki Glazer Receives UK Ban for Trivializing Sexual Violence

A Call of Duty: Black Ops 7 commercial starring comedian Nikki Glazer has been banned in the UK, following viewer complaints that it trivialized sexual violence.

The country’s Advertising Standards Authority (ASA) has upheld criticism of the ad, which features a man being ordered to take off his clothes during an airport security screening. It’s then implied that Glazer wishes to perform an unnecessary search of his anal cavity.

As reported by BBC News, Activision defended the ad as an implausible situation (the joke here being that Glazer and Call of Duty actor Peter Stormare are replacement security agents, as the airport’s usual employees are too busy playing Call of Duty instead).

Activision said the ad’s humor was meant to imply discomfort rather than sexual activity, that the footage contained no explicit content, and that it had been aired on linear TV at timeslots aimed at adults.

Regardless, the ASA has ruled that the commercial’s humor was “generated by the humiliation and implied threat of painful, non-consensual penetration of the man,” and was therefore irresponsible and offensive.

“You’ve been randomly selected to be manhandled,” Stormare tells the man within the ad, getting him to bite down on a baton. “I’m going to need you to remove your clothes. Everything but the shoes.”

“Time for the puppet show,” says Glazer as she snaps a rubber glove.

“Bite down on this,” Stormare concludes. “She’s going in dry.”

Ultimately, the ASA decided that the ad can no longer be aired within the UK in its current form — although it’s unclear if Activision still had any plans to do so. Internationally, the commercial is still available online. And, at the time of writing, IGN can confirm it is still available to view from within the UK via YouTube.

Still, the advert is likely the least of Activision’s concerns around Black Ops 7, which has underperformed sales-wise amid strong competition from fellow shooters such as Battlefield 6 and ARC Raiders, as reflected in European sales figures and Activision’s own admissions. Following the release of Black Ops 7, Activision announced significant changes to the Call of Duty franchise, including promising never to release back to back games in the same sub-brand (Modern Warfare, Black Ops) again.

Image credit: Activision

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Pokémon Card Store That Made Headlines After Customers Held at Gunpoint Now Hit by Nintendo Request to Rebrand

Last month, New York Pokémon card store The Poké Court was the focus of media attention following a frightening armed burglary that involved its staff and customers being held at gunpoint.

The incident prompted widespread shock and sympathy for the fledgling outlet, which lost $100,000 worth of stock in minutes. But now, the business has said the famously-litigious Nintendo has been in touch — not to offer aid, however, but to share “concerns” over its name and logo.

The Poké Court is now being forced to rebrand, with its storefront, social accounts and online site all being rebranded to “The Trainer Court” over the coming days. The previous design featured a stylized Pokéball logo that is now being replaced by a simple “C” colored in green.

In a statement posted to Instagram, the newly-retitled Trainer Court thanked fans for support “amidst the robbery and beyond” but said it was now having to change its name and logo due to a complaint from Nintendo.

“The short story is Nintendo reached out to us with concerns about our name and logo,” The Trainer Court wrote. “This means we’re evolving! Same team, same ridiculous hit rate, and soon, even greater things coming your way.”

The post has already gained plenty of further support for the outlet, with more than 2000 likes at the time of writing and a comment praising the business from Sarah Natochenny, the voice actress who previously provided the voice of Ash Ketchum in Pokémon’s animated TV series.

Numerous stores selling Pokémon cards have been hit by robberies over the past year, including locations in Boston, Los Angeles and Seattle. In December, $100,000 worth of stock was swiped from a store in Burbank — an incident that Californian cops suspected was linked to “half a dozen” similar thefts within the southern half of the state. Separately, IGN has reported on numerous other examples that have also occured nationwide over the past 12 months.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

People Are Arguing Over Whether Crimson Desert Is an RPG and It’s Not Even Out Yet

Is Crimson Desert an RPG? Does it even matter? What is an RPG anyway? Those are questions sparked by the hotly anticipated “open-world action-adventure” game as it nears release, and it’s fair to say there is a variety of opinion.

Let’s start with developer Pearl Abyss’ official description of its own game:

Crimson Desert is an open-world action-adventure game set in the beautiful yet brutal continent of Pywel. Embark on a journey as the Greymane Kliff and restore what has been lost. Explore uncharted lands, fight against threats that stand in your way, and discover the wonders the world has in store.

Pearl Abyss does not call Crimson Desert an RPG here. Nor does it call the game a ‘soulslike,’ which I’ve seen some wonder about. It’s an “open-world action-adventure” game, and it’s as simple as that. But why are people wondering if it’s an RPG in the first place?

X / Twitter user Synth Potato kicked things off by posting about how progression works in Crimson Desert, declaring the game not to be an RPG. That’s because it doesn’t have levels or experience points, which we associate with role-playing games. Rather, new abilities are gained by finding artifacts out in the world, and you can buy or craft better gear. This places Crimson Desert firmly in the action-adventure category, according to this analysis, and not in the RPG category.

But does this mean Crimson Desert cannot also be considered an RPG? Some say that playing as a character in an open world who can progress, even in this form, makes Crimson Desert a role-playing game. Levels and XP are not needed for it to be so, they say. But, following that, does that mean all open-world games are RPGs? Is GTA? Is Red Dead Redemption 2? What about The Legend of Zelda? Link doesn’t level up with experience points, but lots of people call The Legend of Zelda an RPG series.

It’s worth noting that, like in The Legend of Zelda games, in Crimson Desert you play a set protagonist (the wonderfully named Kliff) and experience a set story. You’re not making big decisions here that change the course of events, or determine which ending you’ll get. It’s a more fixed experience, although there is freedom of exploration within it.

“I think everyone is aware it’s not marketed as [an RPG],” a fan said. “It’s still got a ton of RPG systems. Gear score, skill points to progress skill trees and stats to increase for builds.” “It absolutely does have RPG elements,” added another. “What makes an RPG has become a very unclear line as well with how many action adventure games are RPGs.” “It’s more akin to Just Cause or Shadow of Mordor, which is just what I wanted,” commented one fan.

Perhaps the last word should go to Pearl Abyss itself. Will Powers, director of marketing at Pearl Abyss America, recently told fans not to expect RPG elements in terms of decision-making and choice and consequence as it relates to your character in Crimson Desert. The sheer amount of things to do in the world will facilitate the role-playing part of the game instead, which players will form through “head canon.”

“You choose the type of character you want to play as in terms of your progression within the systems in the game,” Powers explained. “And then through head canon you’re having this very different experience than other players because of the scope and scale of the game. You’ll be distracted by something, you’ll go on this quest line, you’ll have an experience that’ll be radically different than someone else, even though they’re playing the same game and the same canonical storyline that you both are going through.”

And after the debate over whether Crimson Desert is an RPG or not went big online, Powers himself explained why Pearl Abyss doesn’t want to call it an RPG, even though it’s perfectly happy for fans to do so.

“Open world questing and action sandbox for sure,” Powers tweeted. Then, in response to someone who said it should be made clear that Crimson Desert is not an RPG to avoid mismanaged expectations, Powers said: “honestly…. it’s not my place to dictate someone else’s experience. If because of good amount of RPG elements in the game, they want to call it an RPG… Sure. I’m just explaining why WE don’t call it one.”

Crimson Desert is due out March 19 priced $69.99. Pearl Abyss recently confirmed it does not contain a cosmetic cash shop nor microtransactions of any kind.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Konami Quietly Removes Original Versions of Metal Gear Solid 4 and Peace Walker From Sale After Collection Vol. 2 Announcement

Konami has removed two Metal Gear games, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Solid: Peace Walker, from digital storefronts.

The Japanese company finally revealed Metal Gear Solid: Master Collection Vol. 2 at last week’s State of Play showcase, promising to re-release Metal Gear Solid: Peace Walker and Metal Gear Solid 4: Guns of the Patriots for PC and consoles this August. While it’s exciting that two classic tactical espionage action titles are getting touch-ups, more importantly, it means MGS4 will finally be playable on something other than PS3 when the collection launches August 27, 2026.

Shortly after that announcement, however, players noticed that the two games included in the collection had been pulled from the PlayStation and Xbox stores.

It could be that Konami has removed the older games to avoid confusion when pre-ordering the new collection. A less charitable interpretation is that the publisher has removed the original versions to funnel sales towards the new one. Even though the games were only available on very old systems like PSP, PS3, and Xbox 360, Metal Gear Solid 4 had previously been streamable on PlayStation.

IGN has asked Konami for comment.

Konami released Metal Gear Solid: Master Collection Vol. 1 in October 2023. Mixed in with the troubled launch of the first bundle was a leak, as confirmed by IGN, suggesting more MGS re-releases were on the way, but it wasn’t until August 2024 that the publisher would finally tell fans to “stay tuned.”

Metal Gear Solid: Master Collection Vol. 2 is coming to PC via Steam, PS5, Nintendo Switch, Switch 2, and Xbox Series X/S. While we wait to see if Metal Gear Solid: Master Collection Vol. 2 will have a more stable launch than its predecessor, you can read about what Konami is doing to reassure players.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Here’s What’s New in Monster Hunter Wilds Patch 1.041

Monster Hunter Wilds patch 1.041 is now live, and it’s a big one.

Marking the game’s anniversary, from now until March 18, there’ll be a login bonus plus rotations of past Festivals of Accord. And, as we learned last week, we’re also getting the Arch-Tempered Arkveld, 10-star Arc-Tempered monsters, a special collaboration with Monster Hunter Stories 3 — a spin-off series that releases next month — plus an anniversary event where all previous awards and quests will be “re-available.”

We also learned last week that Monster Hunter Wilds will welcome a “large-scale” expansion later this year. Addressing fans in a video celebrating the open-world adventure game’s first anniversary, series producer Ryozo Tsujimoto teased that this expansion will be similar to Monster Hunter World‘s Iceborne add-on, but was otherwise coy about the details. He did, however, stress that this will be the “final update” for the monster hunting game.

Monster Hunter Wilds has had something of a bumpy ride. Title Update 4 arrived at the end of last year and ushered in a long list of gameplay and balance changes, as well as CPU/GPU improvements, load reduction, and the optimization of “PC-specific processes and addition of options and presets to reduce processing load.” A development roadmap, detailed in December, outlined plans to address the myriad issues impacting the PC version.

Note that you won’t be able to access DLC or play online multiplayer until this update has been installed. Steam users are also advised to update to driver versions to NVIDIA GeForce 581.57 (or newer) or AMD Radeon: 25.9.1. (or newer). “Some issues have been identified with AMD Radeon drivers versions 25.10.2 and higher on certain PCs using AMD Radeon graphics cards such as the AMD Radeon RX 5500 XT/7800 XT,” the team warned.

Full patch notes for Monster Hunter Wilds Ver.1.041.00.00 on PC, PS5, and Xbox Series X/S

Release Date

  • Wednesday February 18, 2026 2:30 a.m. UTC (Tuesday February 17, 2026 6:30 p.m. PT)
  • Note: Release date and time are subject to change without prior notice.

Required Space (Current Update Only)

  • PlayStation5: Approx. 13.0 GB
  • Xbox Series X|S: Approx. 16.0 GB
  • Steam: Approx. 15.0 GB (With High Resolution Texture Pack: Approx. 18.0 GB total)
  • Note: Make sure to have enough additional storage to allow for slight differences in final size.

Major Additions and Changes

Monsters

  • – Arch-tempered Arkveld has been added as a permanent Event Quest.
  • – New 10★ difficulty quests have been added as permanent event quests for the following monsters: Arch-tempered Rey Dau, Arch-tempered Uth Duna, Arch-tempered Nu Udra, and Arch-tempered Jin Dahaad.

Player

  • – New equipment and pendants have been added.

Story Progression

  • – Monster Hunter Stories 3: Twisted Reflection Special Collaboration side mission “A Royal Request” has been added. This side mission will become available after reaching HR 9+.
  • – New side mission “Love for a Hero” has been added. This side mission will become available after completing the extra mission “Ghosts Pay No Heed to Tomorrow” and then talking to Nadia and Mina.

Bases and Facilities

  • – Added a new feature to the Melding Pot that allows you to meld Gogma materials.
  • – Added a new feature that allows you to earn random ingredients at the Ingredient Center after reaching HR 9.
  • – New Appraisal Items called “Timeworn Charms” have been added to quest rewards. (No changes have been made to the attributes of Talismans earned. Chances of receiving Talismans with high rarity are increased when using Timeworn Charms.)
  • – Increased the maximum number of Pop-Up Camps for the Windward Plains, the Scarlet Forest, and the Oilwell Basin. (This will be unlocked by talking to the Pop-up Camp Meowster or the Support Desk after completing the assignment “Germination”.)
  • – Added an option to the Barrel Bowling results screen that allows you to retry immediately. An option has also been added that allows you to use 10 Barrel Bowling Vouchers and receive all rewards at once.
  • – Adjusted the parameters of the Blossom Barrel Bombs used in Barrel Bowling to behave differently from the Large Barrel Bombs used out in the field. In accordance with this adjustment, new placement patterns have also been added.
  • – Reduced the waiting time between throws in Barrel Bowling, so that players can throw the second barrel while the results of the first throw are still being displayed.

System

  • – Reduced CPU/GPU processing and made adjustments to lower the load on the game.
    – Added internal Levels of Detail (LOD) for 3D models, adjusting them to display optimal quality based on the situation to reduce GPU load.
    – Optimized monster and endemic life spawn-time processing to reduce CPU load.
    – Added effect caching to decrease CPU load when generating duplicate effects.
    – Optimized rendering processes to reduce CPU/GPU load.
    – Performed other minor adjustments to lower the overall load.
  • – The following 9★ event quests have been made permanently available:
    – The White Wonder
    – Ultimate Berserker
    – The Monkey King
    – Sovereign Brute
    – There Goes the Neighborhood
  • – Added a new special environment quest. (This quest will become available after completing the existing three special environment quests as well as the 10★ Arch-tempered Arkveld event quest.)
  • – When quick-accessing “Quest Last Played” on the top screen at the Quest Counter, the default departure point will now be set to the last departure point used. (If the last departure point used is not available, the player will start from the base camp as usual.)
  • – Adjusted the display for event quests to make it clearer that the player is offline on the screens for accepting or joining a quest.
  • – Added a Refresh button to the search results list for SOS Flare Quests.
  • – Added Thai as a text language. Text language can be changed in the title menu options.
  • – Added Latin American Spanish as a voice language. Voice language can be changed in the title menu options.
  • – Added a “Favorited Items Safeguard” feature to the Start Menu options. This will lock the confirm button for specific facilities so that the player cannot use items that are registered as favorites. (Note: This setting can be changed back to “Require Confirmation” on the same options screen.)
  • – Added a shortcut button for checking the details before registering an equipment loadout for shared loadouts on the Invitation List screen.
  • – Added a shortcut button for going back and forth between the “Upgrade from Box” screen and “Transcending” screen at the Smithy.
  • – Adjusted the UI for when the player approaches a Hunting Assistant (Werner or Gemma) in the field, making it easier to distinguish between the positions of Werner or Gemma and their hunting tools.
  • – All nine permanent event quests that were only playable online have been made available for offline play as well. (Please refer to the Event Quest schedule for more details.)
    – Heart of Judecca (Arch-tempered Jin Dahaad)
    – Specter of Their Sins (Gogmazios), etc.
  • – All 29 event quests that yield equipment materials and that were only available for a limited time have been made permanent and playable offline. (Please refer to the event quest schedule for more details.)

Miscellaneous

  • – Made adjustments that should prevent the Handler from pushing the hunter while out in the field during hunts or exploration. An option to hide them completely during a hunt was also added.

Bug Fixes and Balance Adjustments

Bases and Facilities

  • – Fixed an issue preventing some pins from being displayed and the score from being tallied correctly if the player throws a barrel right before starting Barrel Bowling.

Monsters

  • – Fixed an issue where the outcome of a turf war between Lagiacrus and Rathalos would differ between players.
  • – Fixed an issue where a weak point appeared at the incorrect timing during a Rompopolo’s toxic gas attack.
  • – Fixed an issue where Compact Anti-Wyvern Guns that fall to the ground sometimes wouldn’t appear under specific conditions during the Gogmazios quest.
  • – Fixed an issue in Jin Dahaad, Tempered Jin Dahaad, and Arch-tempered Jin Dahaad quests where, under certain conditions, only the monster would move to the final area, preventing quest progression.

Player

  • General
    • – Fixed an issue preventing the correct system messages from being displayed when a skill effect ends due to the player switching weapons.
    • – Fixed an issue where Fabius could get hit by the player’s slinger during Gogmazios’s special attack.
  • Sword & Shield
    • – Fixed an issue causing some items to disappear temporarily from the Radial Menu when using items like traps and such while the sword & shield are unsheathed.
  • Dual Blades
    • – Fixed an issue where landing a Focus Strike with the Dual Blades on Gogmazios while airborne caused the player to move erratically.
  • Bowguns
    • – Fixed an issue causing unintended elemental effects to be displayed on Artian weapons.
  • Skills
    • – Fixed an issue that caused an elemental resistance increase icon to appear when the “Protective Veil I” skill was active, despite the skill not having that effect.
  • Support Hunters
    • – Fixed an issue where Support Hunters may fire Compact Anti-Wyvern Guns away from Gogmazios while riding Seikret.
    • – Fixed an issue where Support Hunters may stop to carve Gogmazios’s severed tail during the quest.
    • – Fixed an issue where Fabius would stop guarding if the quest leader changed during Gogmazios’s special attack.
    • – Fixed an issue where the direction of Fabius’s guard would deviate from the intended direction during Gogmazios’s special attack.
    • – Fixed an issue where Support Hunters would not take cover during Jin Dahaad’s large area-of-effect attack.
    • – Fixed an issue where Support Hunters would attack Omega Planetes instead of the Nerscylla while it was charging the Delta Attack.
    • – Fixed an issue where Support Hunters inside a shield could still take damage during Omega Planetes’s Delta Attack.
    • – Fixed an issue that caused Support Hunters to be unable to get in or out of the underwater combat area during the Lagiacrus hunt.

Miscellaneous

  • System
    • – During a Field Survey, if the player deals extensive damage to a large monster that isn’t the current quest target, the health value conditions that would prevent that monster from becoming a target in a subsequent Field Survey have been relaxed.
    • – Fixed an issue where unnecessary chat logs (indicating monsters leaving the locale) could display during a Special Environment Quest in which the environment contains a monster of the same species as large monsters that are already designed to appear in that quest.
    • – Fixed an issue where the Cosmetic DLC Pass text was not displaying correctly under Add-ons in the Support Desk menu.
    • – Fixed an issue where the pattern thickness for the “Whitewing Caparison” decoration could not be adjusted in Seikret Customization.
    • – Added a fix to correct weapon performance when unintended bonus combinations are applied during reinforcement of Artian Weapons or Gogma Artian Weapons.
    • – We have implemented a solution to reduce the load time experienced at startup when the user has a large number of add-ons.
  • Locales
    • – Fixed an issue that sometimes caused Pitfall Traps or Shock Traps to disappear after being placed in certain areas in the Windward Plains.
    • – Fixed an issue that would sometimes cause two Convergent Elderbreaker cannons to appear under specific conditions during the Gogmazios quest.
  • Other
    • – Fixed an issue where some voice lines would not trigger properly.
    • – Fixed various text issues.
    • – Fixed other miscellaneous issues.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

This TMNT Magic Card Is a Dream for Artifact Creature Decks – Like Warhammer 40K’s Necron Dynasties

Magic: The Gathering has become “crossover central” in recent years, and while some fans have conflicting thoughts on the game’s 2026 roadmap, it does lead to some absolutely bizarre combinations.

A few months ago, we pointed out a ridiculous combo between Sonic the Hedgehog and Warhammer 40K’s Winged Hive Tyrant, but we might just have something that matches it in the Teenage Mutant Ninja Turtles set, launching next month.

Krang And The Necrons Is A Hell Of A Band Name

Artifact Creatures in Magic: The Gathering are essentially just that – a blend of two card types. That means cards that affect Artifacts, and those that buff Creatures, will help power them up nicely.

We mention this because Krang, Utrom Warlord, could be quite ridiculous when paired with a deck focused on Artifact Creatures, like Necron Dynasties from the Warhammer 40K Universes Beyond Commander deck lineup.

Krang, Utrom Warlord is a nine-cost (expensive, yes), but has the keywords Flying, Trample, Indestructible, and Haste. Oh, and it’s a 9/9.

That’s a pain to deal with on its own, but the card also gives other Artifact Creatures you control Flying, Trample, Indestructible and Haste.

For context, almost every single creature in the Necron Dynasties deck is an Artifact Creature, so dropping Kang onto the battlefield alongside them could be a potential game-ender.

It feels like it’ll find a spot in a lot of decks based around that creature type, given it’s colorless, too, and we wouldn’t be surprised to see it climb in value somewhat.

As for Necron Dynasties, you’ll need to find it on the secondary market these days, but the mono-black deck was already plenty powerful already.

We’ll find out soon, though – the Teenage Mutant Ninja Turtles set launches on March 6, with preorders available already.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Tencent Was Quietly Backing Highguard Studio, According to Report

Highguard, the free-to-play PvP “raid shooter” announced at The Game Awards last year and released to preemptive criticism and mockery only for most of its developers to be laid off just weeks after launch, was apparently financially backed by Tencent, according to a report.

This comes from Game File, which reports that the Chinese gaming mogul was the primary financial backer behind developer Wildlight Entertainment, an arrangement that was not publicly shared by either company.

Prior to this report, it was unclear who was funding Wildlight, despite Highguard seemingly being in development for a number of years prior to its announcement at The Game Awards in December. Its official LinkedIn page has long included the line that Wildlight is “a new, fully-funded entertainment studio.”

That grand announcement, its time and place instigated by The Game Awards host Geoff Keighley rather than the studio, sparked weeks of mockery online, with a number of content creators declaring the game dead before it had even released. Upon launch, Highguard netted nearly 100k Steam concurrents, but critic reviews (including ours) were just so-so and user scores were low. Just a few weeks later, developers from Wildlight revealed that most of them had been laid off. Since then, one developer who worked on the game has reflected that Highguard was “turned into a joke from minute one” due to false assumptions made from the TGA trailer, and a number of other high-profile developers have come to its defense.

It remains unclear how heavily reliant Wildlight was on Tencent, or whether a decision to pull funding was made at some point that led to the mass layoffs. Wildlight’s future as a studio also remains unclear, with a studio statement saying that it would retain a “core group of developers” to keep Highguard going. However, the game’s website went offline earlier today and has yet to be restored, leading some to speculate that the game or even the studio is about to fully shut down.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Magic: The Gathering’s TMNT Commander Deck Is a Video Game Homage Packed With Classic Characters

Magic: The Gathering is a great game, but there’s no denying that Commander has become its most popular format – and Wizards has released a mountain of preconstructed decks for players who want to jump right in.

When the Teenage Mutant Ninja Turtles set was originally announced, it felt like we’d be getting one Commander deck per Turtle, Heroes vs Villains, or some other combo, so I was particularly surprised when Wizards said it’d be cramming attitude and pizza as much as possible into a single, 100-card deck. Having seen just some of the cards included, though, I’m impressed.

Magic’s New Turtle Power Precon Looks Awesome

I should preface this ‘precon preview’ with an explanation that in our behind-closed-doors look at the new Teenage Mutant Ninja Turtles set, Wizards revealed around a dozen cards from the Turtle Power precon – but there are more reveals to come.

That means we’ve not been able to see how the deck plays, but we do know that your Commander of choice can be any of the Turtles, two of them partnered up with the Partner ability, or all five with the Heroes in a Half Shell card.

There’s nothing truly revolutionary about this modular approach (swapping Commander precons to use other Legendary Creatures within them as their leader is part of the fun of the format), but having five options for Turtles means that no one is left behind.

That includes the likes of Splinter (who has the Partner mechanic, too), but also members of the TMNT’s rogues gallery like Baxter, Fly in the Ointment, Leatherhead, Iron Gator, and, of course, Shredder, Shadow Master.

There are also some fun nods to the gaming history of the awesome foursome. Electric Seaweed from the hard-as-nails NES game makes an appearance to strike fear into gamers of a certain age, while other cards reference the squad’s love of arcade machines, like High Score and, uh, Arcade Cabinet.

Will the deck play well? We’ll have to wait to find out, but in terms of cramming as much personality into a single precon as possible, I think Wizards of the Coast may have just nailed the assignment.

The Teenage Mutant Ninja Turtles set launches on March 6, with preorders already available for the Turtle Power precon.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.