‘It Is Still in Development. That’s All I Can Say’ — Star Wars: Knights of the Old Republic Remake Dev Issues Update 5 Years After It Was Announced

Saber Interactive’s long-running development of its Star Wars: Knights of the Old Republic remake is confirmed to still be underway.

In a recent interview with IGN, the chief creative officer of Saber, Tim Willits, answered our question regarding the project’s future with a short but simple: “Yes, it is still in development. That’s all I can say.”

The news will be of relief to the hordes of loyal fans of the now-classic RPG originally developed by Mass Effect and Dragon Age studio, BioWare. The modern reimagining was first revealed way back in 2021, but nothing has been officially seen or heard of it in the five years since.

A report in December 2025 from Game File revealed that Aspyr was no longer leading development on the remake, but that the reins had reportedly been handed over to Mad Head Games, the team behind the upcoming Hellraiser: Revival.

That same article also claimed that plans are not only in motion for the KOTOR reimagining, but a remake of its sequel, Star Wars: Knights of the Old Republic 2, had also been discussed.

“Juliet was the codename for a project where we were going to do a full remake of KOTOR II with modern art, modern gameplay, you know, keep the story and the characters and the general — the general content of KOTOR II, but remake it for modern hardware and modern machines with updated graphics and all those kind of things,” said Douglas Reilly, Lucasfilm Games vice president. “It was something we were discussing with Aspyr.”

Whether those full plans for remakes of the Knights of the Old Republic series ever come to fruition is yet to be seen; however, it looks like development is still pressing on when it comes to Saber’s work on the original.

This all comes after the reveal of Star Wars: Fate of the Old Republic at the 2025 Game Awards, a brand new single-player RPG set in a galaxy far, far away, led by former KOTOR director, Casey Hudson. Do you think we’ll be playing this new game before the Knights of the Old Republic arrives? Let us know in the comments below!

For more from our interview with Saber’s Tim Willits, you can find some new details about the upcoming John Wick game, and the news that extreme horror game Hellraiser: Revival has secured its ESRB rating.

Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

Now Marathon Is Out in the Wild, the True Cost of Its Microtransactions Has Been Revealed

Bungie’s Marathon is out now, which means players can finally see how its microtransactions actually work and, crucially, how much everything costs.

The $40 extraction shooter is monetized in a number of ways, including via a premium battle pass and direct microtransactions for cosmetic items, such as playable character skins. As Bungie had signalled before Marathon went live, gameplay-affecting items are not available to buy, only cosmetics.

Still, some players have responded negatively to Marathon’s monetization, criticizing the price of the skins and the digital sales tactics Bungie has in place.

Straight off the bat, on launch day, Marathon has $15 cosmetic packs (they cost 1,500 Lux, Marathon’s premium virtual currency). These packs include a runner skin, a weapon skin, a cosmetic trinket of some type, and a player banner and profile pic. Runner skins are sold separately for around $12’s worth of Lux.

This alone has irked some who believe that Marathon, as a $40 game, should not be monetized in a similar fashion to free-to-play shooters like Fortnite or Apex Legends. Others, however, are unsurprised by these cosmetic packs, and have pointed out that they’re more expensive in other premium games, such as the more expensive mainline Call of Duty games.

But what has caused more of a stink is the denominations of Lux available in the store. A runner skin costs 1,120 Lux, but of course you can’t buy 1,120 Lux exactly from the store. Instead, you have to spend $10 to get 1,100 Lux (just 20 Lux shy of what you need), and then another $5 to get 500 Lux on top, which in total dollar terms matches the same price as the $15 bundle.

This is a common tactic in video games that not only forces you to spend more money than you want to get a particular item, leaving you with virtual currency spare that may encourage you to buy some more so you can buy another item. Call of Duty does this. FIFA does this. And now Marathon does this.

“I’m tired of these Bungie scummy tactics,” one fan said. “Even if I love the game, this store and season pass in 2026 is a shame.”

“Dude I look at the shop to find that if you spend 10 you’ll get 1,100 coins or LUX but these people set every character price to 1,120, so you’ll have to spend another five dollars,” said another player. “I hate this type of greed. I love the game but this is shallow.”

“Yea that’s dumb af,” said another. “And after spending $15 you’ll have 1,600 Lux so might as well get the entire bundle for 1,500. (Is what Bungie probably wants you to do) at that point why even sell the skin separately.”

Within the debate are a significant number of people who believe Marathon isn’t doing anything particularly outlandish here when it comes to monetization. They point to the fact that only cosmetics are for sale and that no-one is forced to buy anything extra to compete out on the battlefield as evidence that Bungie is doing things well enough for its new shooter. Others say that anyone who played Destiny 2, Bungie’s previous release, will find nothing here surprising.

And it doesn’t look like Marathon’s monetization has impacted the sentiment around the game at launch, either. At the time of this article’s publication, Marathon had a ‘very positive’ user review rating on Steam.

It’s also worth noting that Marathon Reward Passes do not expire, so you can buy a previous season’s Reward Passes if you miss out. You unlock rewards in your Rewards Passes using Silk, which is earned by playing the game. You can also earn cosmetics via the Codex, with others available for purchase.

We’ve got plenty more on Marathon, including one Bungie developer’s commitment to “fontslop,” and Bungie’s words of reassurance on Marathon’s difficulty curve. Check out IGN’s Marathon review so far to find out what we think.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Pokémon Company Issues Another Objection After the Trump Administration Used Its IP for Political Meme — Again

The Pokémon Company has issued an official objection after the White House used Pokopia for a meme, pushing back against the Trump administration’s repeated use of its intellectual property on social media.

On March 5, the official White House X / Twitter account shared a “Make America Great Again” meme that looks like the recently released spinoff, Pokémon Pokopia. While unconfirmed, it appears that the meme is an AI-generated graphic in the style of Pokopia, which released on the Nintendo Switch 2 this week. The text, “Make America Great Again,” is similar to the Pokopia font. Familiar Pokémon can be seen in the background. At the time of this article’s publication, the White House’s tweet had been viewed 18.6 million times.

The Pokémon Company issued a statement in which it stressed that it did not grant the White House permission to use its IP for social content.

“We are aware of recent social content that includes imagery associated with our brand,” a company spokesperson told The New York Times. “We were not involved in its creation or distribution, and no permission was granted for the use of our intellectual property. Our mission is to bring the world together, and that mission is not affiliated with any political viewpoint or agenda.”

In September last year, The Pokémon Company formally responded to the use of Pokémon TV hero Ash Ketchum and the series’ theme tune by the Department of Homeland Security, as part of a video showing people being arrested and handcuffed by law enforcement agents.

“We are aware of a recent video posted by the Department of Homeland Security that includes imagery and language associated with our brand,” The Pokémon Company International said in a statement shared with IGN at the time. “Our company was not involved in the creation or distribution of this content, and permission was not granted for the use of our intellectual property.”

Many fans have suggested The Pokémon Company should defend its intellectual property by launching legal action. However, the corporation’s former legal chief told IGN last year that he “wouldn’t touch this.”

Don McGowan, Pokémon’s veteran ex-legal chief, told IGN in September that he believed any such action was highly unlikely. “I don’t see them doing anything about this for a few reasons,” McGowan, now principal at Extreme Grownup Services, said. “First, think of how little you see [The Pokémon Company International]’s name in the press. They are INSANELY publicity-shy and prefer to let the brand be the brand.

“Second, many of their execs in the USA are on green cards. Even if I was still at the company I wouldn’t touch this, and I’m the most trigger-happy CLO [Chief Legal Officer] I’ve ever met. This will blow over in a couple of days and they’ll be happy to let it.”

As pointed out by The New York Times, Trump administration spokesperson Abigail Jackson has previously commented on their social media strategy, which shows no sign of backing off the use of entertainment company’s IP.

“Through engaging posts and banger memes, we are successfully communicating the president’s extremely popular agenda,” Jackson said. “There’s a reason so many people try to copy our style — our message resonates.”

Indeed, The Pokémon Company isn’t the only gaming firm that has seen its IP used by the Trump administration in political memes. In October, Microsoft remained silent after Donald Trump released an AI image of the U.S. president as Master Chief and the Department of Homeland Security used Halo to promote ICE on social media.

The Trump administration has form when it comes to using AI images to promote the President. In May last year, Trump sparked a backlash from some Catholics after posting an AI-generated image of himself as the Pope. The picture, which was shared by official White House social media accounts, was released as Catholics mourned the death of Pope Francis and prepared to choose the next pontiff.

The White House has also released AI images of Trump as Superman and as a Star Wars Jedi. And when the Department of Homeland Security used South Park to promote ICE, South Park trolled Trump in response, saying: “wait, so we ARE relevant?”

And earlier this week, the White House posted a video on social media that mixed footage from its bombing operations in Iran with Call of Duty gameplay. IGN has asked Activision for comment, but it has yet to respond.

Phot by Carlin Stiehl / Los Angeles Times via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Slay the Spire 2 Launches, Immediately Shatters a Concurrent Player Record on Steam

What a day! We’re still bustling through Resident Evil Requiem, Pokopia’s out today, and on top of that, Slay the Spire 2 is out in early access. And in the shadows of these giant releases, Slay the Spire 2 is doing particularly well. As I type this, it’s reached 177k concurrent players on Steam, and that number is still actively rising. That’s a new record for a roguelike on the platform, just weeks after Mewgenics smashed the previous record.

As reported by Eurogamer back in February, previously, Hades 2 held the crown for the highest concurrent player count on Steam for a roguelike at 112k players. The weekend of its launch, Mewgenics managed to surpass it, reaching 115k concurrent players.

Slay the Spire 2 is currently the fourth most-played game on Steam right now, behind Counter-Strike 2, Dota 2, and Arc Raiders, and just ahead of Rust. It’s even doing better (at the moment) than Resident Evil: Requiem, which at the time of this piece had around 115k concurrents (though its peak is at 344k, considerably higher). I’m almost tempted to sit here refreshing the page just to see if it can get past 200k before I publish.

That’s a fantastic debut for this long-awaited sequel to the popular deckbuilder roguelike Slay the Spire which we called ‘Amazing’ at the time, and awarded a 9/10, saying: “Slay the Spire takes some of the best parts of deckbuilding games, roguelikes, and dungeon crawlers, and mixes them into a wholly new and extremely satisfying package.” Slay the Spire 2 is currently only available on PC for its early access period, but it seems likely to get console versions once it’s fully released.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Capcom Spotlight March 2026: Everything Announced (Updating Live!)

Hot off the zombified heels of Resident Evil Requiem, a brand-new Capcom Spotlight is on its way today, promising updates on Street Fighter 6, Monster Hunter Stories 3: Twisted Reflection, Pragmata, and much more.

We’ll be gathering all the biggest moments and reveals right here as they happen, so be sure to keep checking back to see what exciting things Capcom has planned for the future! Oh, and be sure to let us know below what you are most excited for!

How to Watch the Capcom Spotlight March 2026

This newest Capcom Spotlight will debut today, March 5, at 2pm PT / 5pm ET / 10pm UK time. It is scheduled to run for roughly 30 minutes and will be available with subtitles for 13 languages.

If you’d like to watch the show with us, we’ll be hosting the Capcom Spotlight here on IGN.com and on the following platforms;

What to Expect From the Capcom Spotlight March 2026

Capcom has given us a pretty good idea as to what we can expect from this upcoming Capcom Spotlight, as it promised updates for Monster Hunter Stories 3: Twisted Reflection, Pragmata, Street Fighter 6 Years 1-2 Fights Edition, Mega Man Starforce Legacy Collection, and Megaman Dual Override.

However, there is a good chance there are some surprises in store, and we could even get a glimpse at the future of Resident Evil Requiem since it just launched and has already surpassed 5 million copies.

For more, check out what Capcom announced during its last Spotlight in June 2025!

Developing…

Fans Hunting Rare Charizard Cards Are Reigniting Interest in Pokémon TCG’s Phantasmal Flames Expansion

Pokémon TCG is still red hot as we cross into the official 30th anniversary celebrations for the next 12 months. But there’s one card in particular that’s burning a hole in trainers’ pockets right now, and it’s driving a reignited interest in Phantasmal Flames.

Released on November 14, 2025, Phantasmal Flames is the second expansion under the Mega Evolution banner. Out of all 130 cards in the set, no other is hotter right now than the elusive Mega Charizard X ex 125/094 SIR (Special Illustration Rare).

The rare card has seen a 20% spike in market value on TCGplayer over the past three months, with prices going as high as $2000 for a graded PSA 10 card on eBay in the US.

It’s no surprise that fans want to get their hands on this gorgeous piece of art, with its roaring blue flames and high-contrast orange embers forming Charmander, Charmeleon, and base Charizard underneath.

It was designed by Danciao, the mind behind the stunning Brute Bonnet from Twilight Masquerade and Zekrom ex from Black Bolt. Combine his artwork with the fact that Charizard cards always fetch a pretty penny, and you can start to see why this card is so valuable to fans around the world.

According to official data from eBay, during Phantasmal Flames’ launch week in November last year, users searched for “Mega Charizard” more than “1,500 times per hour” on average – that’s around 36,000 searches per day.

Moreover, from November 2025 through to February 2026, according to TCGplayer, users were searching for “Mega Charizard X ex” around “400 times per hour”, and around 9,600 per day. The base non-SIR version (Mega Charizard X ex 013/094) is also the ninth most popular card sold on TCGplayer in the same time period.

Why is Mega Charizard X ex Spiking in Value Now?

A Charizard card breaking six figures is definitely not unheard of. This Gen 1 not-dragon has consistently topped players’ favourite Pokémon charts, and is, no doubt, one of the most iconic Pokémon of all time. In fact, the second-most expensive Pokémon card in history was the 1995 Pokémon Japanese Topsun Charizard, a pre-1st edition card that sold for an eye-watering €493,230 in 2021.

You can look at even more recent Mega Evolution sets for examples as well, with the Mega Charizard Y ex – 294/217 from Ascended Heroes settling as another remarkably popular card, with market prices listing it at around $523.28 at the time of publication.

Phantasmal Flame’s Mega Charizard X ex 125/094 SIR is no exception to the rule of cool. This was one of the most valuable Pokémon cards of 2025, second only to the remarkably rare and beautiful Umbreon ex – 161/131 from Scarlet and Violet’s Prismatic Evolutions set.

But, despite all this, you may be asking yourself: Why is Mega Charizard X ex spiking now? Well, there are three likely main reasons for that.

The first reason is the classic ‘out of print’ threshold. Larger retailers, such as Target/Tesco, have begun to slow down on Phantasmal Flame restocks to prepare for the next set, and the secondary markets, like your TCGPlayers and eBays, are beginning to take over.

The next major reason is likely to be related to Pokémon Day 2026. With the big 3-0 anniversary birthday just gone by, collectors are likely buying up as many iconic Charizard cards as possible now to resell later for profit and play on the series’s nostalgia.

Finally, we always typically see a spike in Charizard cards around the Pokémon World Championships, held this year in San Francisco, California, from August 28th to 30th. Fans are likely buying the dip, driving the price up, in preparation for 6 months time.

Phantasmal Flames Boosters Continue to Rise in Value

Interestingly, Phantasmal Flames’ Elite Trainer Boxes did hit all time lows of $75 just a couple of months back, but are now back on the rise in popularity, spiking to $95.93 at TCGplayer most recently. That’s a +23.97% rise in just the past 30 days. It’s still far from its $175 high, but trending upwards again, nevertheless.

Jump on the ETB hype all you want, as it’s good fun. But, if you’re seriously hunting for your own Charizard pull, I’d typically recommend buying a single card from a reputable seller and holding on for more value gains over time.

With a pull rate of approximately 1 in 400 packs, according to Pulse Collective, you’d need 12 full booster boxes to statistically find just one Mega Charizard X SIR. The odds don’t seem particularly in your favor, if you don’t mind me saying.

But, if you’re lucky enough to pull this card (maybe go buy a lotto ticket as well), it’s a prime candidate for grading at sites like BGS Black Label, which could push its value to those six-figure numbers at key moments in the Pokémon calendar.

Sara Heritage is a freelance contributor for IGN.

Metroid Prime 4: Beyond Scores a Great Discount on Switch 2 For One Day Only

A new video game deal has joined the party that is Woot’s ‘Video Games For All!’ sale, and it’s one we called “an excellent comeback” in our review. Metroid Prime 4: Beyond for Nintendo Switch 2 is currently discounted as part of the Amazon-owned online retailer’s latest sale event, marked down to $54.99 (see it here).

Overall, this is a 21% discount from its original list price of $69.99, which means you’ll get to save $15 on it. If you have a Switch 2 and have been waiting to get your hands on the latest Metroid game, now is a great time to pick it up.

Metroid Prime 4: Beyond for $55

It’s worth keeping in mind that this offer on Metroid Prime 4: Beyond may not be live for very long, so you’ll want to be quick to scoop it up. The store page states that the deal is live until the end of Woot’s sale – which runs until April 4 – or until it’s all sold out. So, it’s better to grab it now to make sure you have it at this discounted price before it’s all gone.

If you’re curious where we landed with Metroid Prime 4: Beyond, IGN’s Logan Plant reviewed it and found quite a lot to enjoy in it. Giving it an 8/10, he said, “Metroid Prime 4: Beyond is an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments.”

Alongside Woot’s big video game sale, there are a few more gaming deals worth having a look at right now. PlayStation Direct’s big sale is still going on, until March 9, and offers great discounts on a variety of PS5 games, accessories, and more. Or, if you prefer to play on PC, Humble Bundle’s March Humble Choice is officially live, with a fresh selection of games to add to your online library.

Hannah Hoolihan is a freelancer who writes with the guides and commerce teams here at IGN.

Pokémon Pokopia’s First Event Starts Next Week, But You Can Access It Right Now

Pokémon Pokopia is out today (hooray!), and if you somehow don’t have enough to do in that game already, there’s a limited-time event on the way later this month that will give you even more little tasks, items, and Pokémon pals, as it’s bringing Hoppip, Skiploom, and Jumpluff to the game. It starts next week, but if you don’t mind a little manipulation, you can just play it right now.

Per an official announcement, beginning March 9 at 1pm PT through March 24 at 12:59pm PT, you’ll be able to encounter Hoppip in Pokémon Pokopia, as well as collect a new “cotton spore” material. Cotton spores can be exchanged for picnic-themed furniture items, which you can then use to build habitats that will attract Hoppip’s evolutions, Skiploom and Jumpluff. The official announcement warns that you won’t be able to encounter these Pokémon outside the event, so you’ll want to make sure to play during these dates if you want them in your game.

What’s more, you’ll also need at least one rebuilt Pokémon Center in order to encounter Hoppip and friends. Rebuilding a Pokémon Center is an endeavor that can take a few hours of gameplay minimum, so you’ll want to get a jump-luff on that to make sure you don’t miss out.

But you don’t have to wait until March 9 to get started. If you open up your Switch 2 system clock and set it to a date and time within the event range, and you already have the finished Pokémon Center, Hoppip will just be chilling in your game right next to it. I managed to get Hoppip to appear in my game, and it sent me out to the Dream Islands to collect Cotton Spores for furniture. Be mindful that doing this can potentially muck with things in other realtime games, like Disney Dreamlight Valley and Animal Crossing, so it may be best to set it back to normal once you’re done and before opening any of those games.

In addition to the Hoppip event, those who purchased Pokopia early can get an in-game Ditto rug for free using the Mystery Gift function in the menu. The Ditto Rug is available until January 31 of next year so you’re not likely to miss out even if you wait to buy the game. And, as a heads up, you can get the Ditto Rug in-game without using this function too. This just gives you a free one much earlier than you’d otherwise encounter it.

Pokopia is amazing, and I said as much in my 9/10 review: It’s “an enjoyable building and town simulator that capitalizes on the charming personalities of its monsters in a way that appeals to both the creative and collector alike.” Wondering which Pokémon you’ll be able to live alongside? Check out our list of all the Pokémon in Pokopia, and take a look at our Things to Do First in Pokopia guide to make the most of your first few days. To help you get started, we’ve also got a list of 17 things that Pokopia doesn’t tell you, plus How to Raise the Environment Level and How to Raise Pokémon Comfort Level.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Marvel Rivals Dev Threatens Players Who Are ‘Maliciously Idling’ or Intentionally Throwing Games, Acknowledges ‘Disturbing Trend’ in the Community

The developer of Marvel Rivals has addressed what it called the “disturbing trend” of “incentivized throwing,” where players are enticed by third-party bounties to deliberately sabotage matches.

Last month, Marvel Rivals players called on developer NetEase Games to take action after the emergence of an unofficial bounty website that triggered fears it could harm the community it was supposedly trying to protect.

Fans of the hero shooter sounded the alarm when third-party site Intlist.org went live on February 22. Established by Marvel Rivals content creator and X/Twitter user EchoRivals, Intlist’s goal was to give players an avenue to name those who intentionally sabotage or “throw” multiplayer matches and “put a price on their head.”

“Put a bounty on griefers & throwers,” the first, now-deleted post on its X account read, promising a system that offered an 80% payout for those who successfully throw matches in retaliation. “Someone queues in, throws it back, gets paid.”

One Reddit user calling attention to the issue said they’d seen an increase in sabotaged matches for every kind of player, warning that “now every game is people throwing each other’s games.” The Intlist account replied to the criticism, insisting: “Collateral damage is an unfortunate reality of war.”

Now, in an official statement published to the Marvel Rivals Discord, NetEase threatened players who engaged with external bounties with a permanent ban.

Here’s the statement in full:

We have recently identified a disturbing trend within our community: “incentivized throwing,” where players are enticed by third-party bounties to deliberately sabotage matches. This behavior not only undermines the integrity of our game but also tarnishes the experience for honest players who are committed to fair competition.

In light of this, we want to make our position clear:

We maintain a strict zero-tolerance policy against any form of malicious disruption. To combat this issue, we are implementing a specialized investigation protocol focused on identifying and addressing negative gameplay linked to these external bounties. Accounts found to be violating our policies will face serious repercussions, including, but not limited to, permanent bans. We strongly advise players against jeopardizing their valuable accounts and hard-earned progress for the sake of temporary incentives.

Moreover, to reinforce the principles of fair competition, we have enhanced our regulations regarding negative gameplay. Accounts found to be engaging in disruptive behaviors, such as malicious idling (AFK) or intentionally throwing matches, will incur significant penalties following reporting and verification.

If you encounter players who are maliciously idling or intentionally throwing games, we encourage you to utilize the reporting feature immediately. Your reports are crucial and will be thoroughly investigated by our dedicated team.

Maintaining a positive gaming environment is a collective responsibility. Thank you for your continued support!

Intlist had already been pulled offline last month, promising “something big is coming.” At the time, EchoRivals claimed the site was locked down after they “detected unauthorized access to our database from a single bad actor.”

Today, March 5, EchoRivals posted in the Intlist Discord to say the website would remain offline “for the time being,” adding: “No ETA on when/if we will be back. This was my decision.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Forza Horizon 6: 9 Minutes of Exclusive Gameplay | IGN First

We’re dumping the clutch on our March IGN First “cover story” effective immediately with Forza Horizon 6! As such, feel free to slide into the passenger seat and enjoy nine minutes of exclusive gameplay from the next instalment of Forza Horizon: the reigning heavyweight champ of open-world racing series.

This never-before-seen gameplay features a Saleen S7, an American turn-of-the-century cult supercar, being taken on a brisk journey through a portion of Forza Horizon 6’s Japan-based map. Moving from the south, you’ll be able to observe segments of rural, rolling countryside and a section of Tokyo itself before reaching the base of the mountains. We’ll have much more exclusive coverage of Forza Horizon 6 all throughout March as part of IGN First!

Forza Horizon 6 takes the acclaimed driving delights of the series and finally sets them loose on the distinctive roads of Japan. With more cars than ever on day one, a progression system inspired by the original 2012 Forza Horizon, and long-awaited tweaks to customisation, Forza Horizon 6 appears it’ll be barrelling into our homes with its foot flat to the floor. After you’ve checked out the exclusive gameplay above, check out the first developer gameplay overview, as well as our initial interview with the Playground team following the game’s announcement.

Forza Horizon 6 is coming to Xbox Series X|S and PC via the Microsoft Store and Steam on May 19, 2026, though it will be available with Early Access for Premium Edition players starting four days earlier (on May 15). It’s also coming to PlayStation 5 later this year.

Luke is a Senior Editor on the IGN reviews team. You can track him down on Bluesky @mrlukereilly to ask him things about stuff.