The Best Marvel Board Games

Marvel leapt from comics to film, becoming the highest grossing film franchise of all time. It should come as no surprise that it has similarly jumped to the tabletop, garnering a massive amount of attention and money. These stories and characters translate well to board gaming. They allow for bombastic expression and tense drama.

The diversity on offer is strong. There are smaller and more accessible games, larger and more heady ones, and plenty of titles with attractive miniatures and gorgeous illustrations. This list includes 8 of the top Marvel games on the market. There is something here for nearly anyone. |

TL;DR: The Best Marvel Board Games

The Best Marvel Board Games

Marvel United: Spider-Geddon

Marvel United is a rules-light and affordable adventure game that works superbly for nearly any age. Each player takes on the role of a unique superhero and work together to thwart a villain and their henchmen. Heroes are fueled by their deck of action cards, with players utilizing these cards to activate various locations around a city, beat down minions, and confront the main rival. While there are a series of Marvel United titles and many product options, the best starting point is the recently released Spider-Geddon set. This offers a large amount of content with an intriguing set of heroes and adversaries.

Marvel: Crisis Protocol

Ever wonder what it would be like to play Warhammer 40,000 but with Marvel heroes instead of Space Marines? Marvel: Crisis Protocol is the answer. This is a heavily detailed miniatures game that requires players to assemble figures. You can dive deep into this hobby, painting each character with painstaking precision, as well as constructing buildings and elements of terrain to fight over. The ruleset is splendid as it focuses primarily on small teams of mixed heroes. Each character is distinct with their own suite of abilities and powers. It’s a dynamic and exhilarating game with a wonderful flow. For a more thorough look, you can read our review of Marvel: Crisis Protocol.

Marvel Champions

This fully cooperative card game has players wielding unique decks for superheroes such as Captain Marvel, Spider-Man, and Black Panther. Each hero has a number of specific ability cards representing their various powers in combination with a central character card that can flip between their hero persona and their alter ego. Players manage their hands and decks in order to dish out damage against a central antagonist such as Rhino or Ultron. The villain, which is controlled entirely by a personal deck of cards, pursues their own agenda to threaten the innocent and achieve world domination. For those that are particularly smitten with this title, you can expand your collection with dozens of additional hero packs and larger expansion boxes.

Marvel: Remix

As the smallest game on this list, Marvel Remix is a tidy card game that can be tossed in a bag and taken nearly anywhere. This competitive design has players trying to assemble a hand of heroes, villains, locations, and items. Each card has various symbols that interact with other cards, as well as its own scoring condition. With deft play you can build a hand with several intersecting combinations that yield enormous point gains. Since you only make your way through a portion of the deck and there are a wide range of creative synergies, this little game beckons continual play and exploration.

Marvel Dice Throne

Dice Throne is the successful competitive dice battler that has been kicking since 2018. Just recently the series made the jump to Marvel, featuring heroes such as Black Widow, Captain America, and Thor. Each character has their own set of dice and abilities, and players take turns rolling their dice and assigning the results to their various unique powers. The goal is to deal enough damage to defeat your opponent in this quick and clever head-to-head bout. While play is streamlined and relatively uniform, the asymmetric playstyles for each hero encourage experimentation and add just enough texture to maintain long-term interest. There are some truly empowering moments when you manage to roll your special finishing maneuver and unleash maximum power.

Marvel Zombies – A Zombicide Game

Zombicide is the popular miniature heavy cooperative survival game where players fight the dead while seeking to accomplish various scenario-specific objectives. Marvel Zombies shifts the series to the popular Marvel storyline where an infection has spread and the heroes have begun to turn into powerful undead legions that crave flesh. Beyond the naturally slick adaptation of the Marvel property to this series, this game flips the traditional Zombicide script by having players take on the role of superhero zombies hunting humans. It features an entirely new hunger mechanism while pushing gameplay into several distinct directions that changeup the formula. This may very well be the best Zombicide yet, as its crammed full of wonderful ideas and shining Marvel miniatures.

Marvel D.A.G.G.E.R.

D.A.G.G.E.R. stands for “Defense Alliance for Global and Galactic Response”, and this is the organization that players are affiliated with this in globe-spanning adventure game. The scope here is larger than any other title on this list, as players travel around the world to put out fires and confront enemies. Villains terrorize cities and launch evil machinations for greater purpose, and heroes such as Daredevil, the Hulk, and Elektra must do everything within their power to shut it down. This is a lengthy game, but it’s one with scope that provides for a more epic adventure with many ups and downs. It delivers a fully realized vision of characters responding to threats and traveling to various regions in order to thwart evil. There is a real sense of being overwhelmed and having to triage threats in order to stay ahead of the curve and prevail.

Unmatched: Marvel

The Unmatched series is a collection of games that pit fighters against each other in head to head bouts. Think Street Fighter on a tabletop, except it trades out Ryu and Ken for heroes of all different time periods and properties. There are sets that feature mythic and literary figures such as King Arthur or Alice from Alice in Wonderland, and there are also sets that highlight pop culture characters such as Grant from Jurassic Park or even Ghost Rider. Yes, there is an entire suite of Marvel characters spread across several products, allowing players to wield icons such as Moon Knight, Spider-Man, and Black Widow. The game itself is smooth and simple as each character is fueled by a deck of asymmetric cards that represent their unique attacks and powers. In just 20 minutes, two participants can square off and beat the heck out of each other utilizing a simple and rewarding ruleset. Over multiple plays you can come to understand the nuance of these characters, just as if you were learning a moveset while playing an electronic fighting game. This is a fantastic, inexpensive product line that is entertaining and lean.

Certain Affinity, Halo: Infinite Co-Developer, Says It’s Struggling to Find New Work, Announces Layoffs

Halo and Call of Duty co-developer Certain Affinity has been hit with a wave of layoffs, CEO Max Hoberman announced.

The studio head wrote about the decision in a lengthy post on the developer’s website, saying that the layoffs affect 25 US-based staff members and “has the most impact on the teams running our business operations.” The Certain Affinity website says the company currently has more than 250 full-time employees, meaning today’s move affects somewhere around 10% of its staff.

The decision marks the first time Certain Affinity has laid off team members since it was established in 2006.

“There are multiple factors underlying this decision to do a layoff for the first time in our 17+ year history,” Hoberman wrote. “Most significant is an industry-wide slow down in the funding of new lead and co-development projects and the reluctance of third party investors to fund games or game companies. This has made it exceptionally difficult to sign new work or secure other forms of funding.”

Hoberman says Certain Affinity is supporting those affected with severance pay and benefits continuation. The company is also making their vested awards under its Stock Equity Plan portable “so they may benefit from the company’s success in the future.”

“We have built an amazing culture where we all come together to support one another in times of need,” he added. “We ask for your understanding and patience while we navigate this unprecedented event. Thank you.”

Most significant is an industry-wide slow down in the funding of new lead and co-development projects and the reluctance of third party investors to fund games or game companies

Certain Affinity has helped shape a number of notable titles through the last 17 years. This includes helping with the development for the Halo and Call of Duty franchises as well as other projects like Prey (2017), Gotham Knights, Doom (2016), Left 4 Dead, Hogwarts Legacy, and more. For example, the team’s work on the base version of Call of Duty: Black Ops saw them creating five multiplayer maps along with various multiplayer features. Certain Affinity also helped with Halo 4 and is responsible creating features and content for its Forge mode alongside various multiplayer game modes.

Certain Affinity is only the latest developer to be affected by the layoffs plaguing the industry. Other developers recently affected include Supermassive Games (Until Dawn) and Cloud Imperium Games (Star Citizen). Sega’s Creative Assembly (Total War) and Hardlight (Sonic Dream Team) studios were both subjected to layoffs in the last day, too, with company’s like Nintendo also announcing that they are undergoing restructuring in some departments.

For more on the job losses sweeping the industry, be sure to take a look took at the human impact of the last year of layoffs. You should also read up on what some developers think of the layoffs and why we’re seeing them happen now.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

The 8BitDo Pro 2 Controller Is $30 Cheaper Than the Nintendo Switch Pro and Nearly As Good

Starting today, Amazon is offering the excellent 8BitDo Pro 2 Wireless Controller for only $39.99. This is the lowest price we’ve seen for the Pro 2 controller. It’s compatible with the Nintendo Switch Steam Deck, PC, iOS and Android smartphones, and pretty much any gaming console that supports Bluetooth. Moreover, the 8BitDo Pro 2 is often considered one of the best 3rd party wireless controllers for the Nintendo Switch.

8BitDo Pro 2 Controller (Switch Compatible) for $39.99

The 8BitDo Pro 2 controller is compatible with both the Nintendo Switch console as well as any Windows, Mac, Android, Steam, or even Raspberry Pi device. It uses wireless Bluetooth so it works with the Switch out of the box with no dongle required. At $30 cheaper than the price of a Switch Pro controller, it has a lot going for it. The SN30 Pro 2 supports button remapping, adjustable analog sticks, hair triggers, and macros. It also supports rumble and motion controls on the Switch. It is powered by a 1,000mAh rechargeable battery, but you have the option to use two AA batteries in a pinch instead.

In terms of fit and feel, the 8BitDo Pro 2 is excellent. It’s lighter than the Switch Pro controller but it still feels very solid and comfortable in your hands. The D-pad and analog joysticks react precisely, and the buttons have nice clicky tactile feedback. The retro style looks great.

The 8BitDo Pro 2 also brings a couple of new features that weren’t present in the previous generation Pro+ model. That includes the ability to save multiple profiles, a handy little switch that lets you instantly change from Switch to PC pairing, and two additional rear paddle buttons that are also programmable.

Compared to the official Switch Pro controller, it is missing a few features like HD rumble (although it does have standard rumble), amiibo sensing, and the ability to wake the Switch from sleep. In exchange, you get the ability to reprogram buttons and you get a much better D-pad, which is a godsend for precision type games like 2D platformers. The biggest advantage, though, is the price. For Nintendo Switch owners, if you don’t want to pony up $70 for the official Pro controller, this is the next best thing.

Check out more of the best Nintendo Switch deals today.

The Witcher 4: Polaris in Full Swing as CD Projekt Devotes Bulk of Its Efforts to Development

With the bulk of Cyberpunk 2077 finished, CD Projekt has now shuffled its priorities, putting the bulk of its resources into developing the next mainline The Witcher game, codenamed Polaris.

During an earning call to discuss the 2023 fiscal year, CD Projekt revealed that it is dedicating a bulk of its efforts to developing the next installment in its widely popular fantasy-themed RPG series.

As you can see from the screenshot below, CD Projekt was fully transparent with investors and those listening in on the call, showing exactly how many developers are being allocated to its current and future projects. The chart reveals that it has over 600 developers at the studios, over 400 of whom are assigned Polaris development.

Also interesting to note is that the next installment in the Cyberpunk franchise, codenamed Orion, has 47 developers currently assigned to the project. CD Projekt also revealed that Orion is in the concept stage of its development. The company previously revealed that its new studio, based in Boston, Massachusetts, has been assigned to work on the project.

This is not the first time CD Projekt has disclosed that a good portion of its employees are working on the next The Witcher game. In late November, during the Q3 2023 earnings report, CD Projekt revealed that almost 330 developers (nearly 50% of its staff) were tasked with developing the project.

With today’s announcement, some quick math shows that number is now over half of the development team; about 64% of its staff are working on The Witcher 4 development. That increase in developers is likely due to a “big part” of the Cyberpunk 2077 team moving over to work on The Witcher 4.

CD Projekt confirmed that a new The Witcher game was in development back in 2022. While details on the next entry are slim, we do know that it will run on Unreal Engine 5. CD Projekt Red game director Sebastian Kalemba said in an interview last December with Lega Nerd that the goal of the next entry is to “build something that goes beyond the previous The Witcher and that manages to tell something more intense, with also more intense gameplay.”

Though, don’t expect The Witcher 4 anytime soon, CD Projekt Red studio president and co-CEO Adam Kiciński said in 2022 that the project was at least three years away. This means that it could come out as early as next year. It is worth noting today’s earnings call also disclosed that Polaris’s project stage is “pre-production.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

PlayStation Portal Is Back In Stock at Walmart

The PlayStation Portal, Sony’s handheld gaming accessory for the PS5 console, is finally back in stock at Walmart, but who knows for how long. It’s almost always sold out everywhere, so don’t hesitate to place an order if you’ve been waiting. The PS Portal is not a standalone device, like the PS Vita. It’s a remote player for the PlayStation 5, so you’ll need a PS5 to use it. That said, it streams games from your console over Wi-Fi, essentially letting you play your PS5 games from anywhere in your home. Check out our PlayStation Portal review to see what our critic thought of it.

PlayStation Portal Back in Stock at Walmart

PS Portal is basically a DualSense controller with an 8-inch LCD screen in the middle of it. It lets you stream games from your PS5 at up to 60fps, with a 1080p screen resolution, so it should look plenty sharp considering the screen’s dimensions. It also features the full slate of vibrations, haptic feedback, and adaptive triggers you’d get from a standard DualSense — something that’s missing if you stream your PS5 games to a phone, tablet, computer, or Steam Deck. It will also work when you’re away from home, provided you have a strong internet connection and you left your PS5 in rest mode.

It should be said that the PlayStation Portal isn’t the only way to stream your PS5 games over Wi-Fi within your home. As mentioned above, you can do that on many internet-connected devices, including phones, tablets, computers, and Steam Deck. Just download the PS Remote Play app to set it up (details here). It’s a little more complicated to stream to Steam Deck, but just search for Chiaki and you can probably figure it out. You can also check out our PlayStation Portal vs. Steam Deck comparison for a look at both handhelds side-by-side.

Pepper Grinder Review

To describe a game as being a non-stop grind from start to finish would be considered a negative in almost any other context, but not in the case of Pepper Grinder. This energetic platforming adventure straps a high-powered drill to your hand and throttles you forward through a series of terrain-churning 2D paths littered with enemies to pummel and challenging platform sections to navigate at speed. It’s lively, fluid, and frequently frantic, and folds in some fun diversions that help each stage stand out, even though a surprisingly short list of levels means that Pepper Grinder is here for a good time rather than a long time.

The setup is simple: a young girl named Pepper washes ashore on a mysterious island crawling with narwhal-like creatures known as the Narlings, gets unceremoniously dropped to the bottom of a cavern, straps on a power drill (and gives it the grooviest of Bruce Campbell-like revs) before riding a wave of mutilation through the monster army and gathering enough gemstones along the way to bedazzle a pair of Beyonce’s boots. From there it never stops feeling great to steer the pint-sized Pepper through sand and soil like a gas-fuelled groundhog, before emerging at an enemy’s feet to give them the spikiest of surprise attacks.

[Pepper Grinder] feels highly reminiscent of Sega’s Ecco the Dolphin, only with turf in place of surf.

Yet although it involves carving holes through rock and dirt with a runaway power drill, Pepper Grinder’s momentum-based movement doesn’t exactly break new ground. It actually feels highly reminiscent of Sega’s Ecco the Dolphin, only with turf in place of surf; swapping out bodies of water for suspended chunks of earth to form the basis of an adventure that’s less about landing precisely on the top of platforms than it is tunneling straight through them. Still, although it may effectively be an echo of an Ecco, Pepper Grinder successfully stands on its own thanks to the sheer variety of challenges to be found in its stages. In one you might get a literal helping hand between platforms from a friendly giant, while in another you’ll dive drill-first into saltwater sections and tear through the underbelly of heavily-armed Narling attack boats in order to sink them.

Assault and Pepper

In fact, although Pepper Grinder is almost entirely focussed on boring through rock, rarely does it run the risk of becoming boring itself. Not only does it introduce neat new ways to evolve the drill-based thrills, including a grappling hook to swing Pepper from one crumbly corridor to the next or bodies of water to skim along like an overly sharpened stone, but it also occasionally drops in some heavier hardware to consistently change things up. A machine gun attachment introduces captivating bursts of Contra-inspired carnage as you mow down monster mobs swarming from all directions. Meanwhile a hulking, drill-powered mech suit allows you to tear down buildings and stomp enemy skulls in the sort of devastating 2D rampage rarely seen outside of, well, Rampage. These sequences break up the otherwise non-stop subsurface swerving, although they also occasionally create fractures in the framerate, too (at least on PC).

Performance compromises aside, what’s great about these entertaining enhancements is that they’re used sparingly enough to keep them feeling special, and they allow for some nice surprises along the way. I went from grinding to grinning the first time I came upon a Narling piloting a snowmobile and then realised I could punt him out of the driver’s seat and take control of the vehicle myself, not unlike the magic moment several decades ago when I first discovered I could brazenly hijack Lakitu’s cloud in the original Super Mario Bros. Everything benefits from a smartly streamlined control setup built around a couple of face buttons and the right trigger, so it all feels intuitive as you seamlessly shift between boring holes through the earth to blasting bullets through enemies.

While there’s a healthy variety of enemy types to encounter in Pepper Grinder, it’s somewhat deflating that there are only four boss fights to be found, but they’re at least significantly distinct from each other. One involved a close encounter with a bus-sized rhino beetle that scrambled up the walls and along the ceiling, while another challenged me with toppling a towering magmaworm that punched momentum-halting holes in the terrain with its own pair of damaging drill-arms. While they are certainly physically imposing, none of these bosses are particularly tough to take down since their attack and movement patterns are limited and mostly easy to avoid. That is, with the exception of the final boss, whose wide area-of-effect strikes had me riding my luck just as much as Pepper’s power drill as I frequently surfed my way within a pixel’s width of death. As a result, overcoming Pepper Grinder’s hardened final hurdle left me feeling invigorated as I watched the credits finally roll after multiple tension-filled attempts.

It’s a rock-busting blast while it lasts, then, but it must be said that Pepper Grinder is a fairly compact adventure, and it only took me three hours to work my way through the 20-odd levels that make up its four worlds. While it’s true that it certainly doesn’t outstay its welcome, I can’t help but feel like it could have done with another couple of zones to plow through – especially since the ones included here are fairly boilerplate for the platforming genre. A snowy ice realm and lava-filled fire zone might be par for the course, but I would have loved to have seen developer Ahr Ech flex its considerably creative talents and conjure up a few other unique environments to house its entertaining style of subterranean surfing.

What’s Mined is Yours

As far as replay potential goes, each stage contains five skull coins to collect, typically hidden behind false walls or at the end of particularly tricky platforming sections, and you can spend them at the in-game shop to unlock a bonus level in each world at the cost of 10 coins a piece. These levels are some of Pepper Grinder’s most enjoyable, including a Donkey Kong Country-inspired cannon course that places the emphasis on precise timing as you bisect hovering hordes of enemies carrying spiky shields, and another that forces you to frantically propel yourself skyward through a series of ice clumps cascading down frozen waterfalls.

Outside of these four bonus levels, though, there’s little of note to spend your hard-earned gems and skull coins on. You can buy bog-standard cosmetics like palette-swapped hair and clothing for Pepper, as well as character stickers and level landscapes that can be arranged in a fairly frivolous sticker book. Since I wasn’t particularly interested in either, I ended up with pockets lined with unspent gems and little incentive to backtrack through stages in search of the skull coins I missed. However, the time attack mode unlocked after beating Pepper Grinder’s campaign did manage to drag me back in for another hour or so, since its medal-based time challenges are surprisingly strict and demand pinpoint power-drilling to earn, and getting into the supreme flow state required to pass them is when Pepper Grinder is at its most exhilarating.

Helldivers 2 Gets Two New Stratagems That Should Help Take Down Those Annoying Automatons

Helldivers 2 developer Arrowhead has released two new Stratagems to help players in the fight against the Automatons and Terminids.

First up is the MG-101 Heavy Machine Gun, which costs 6,000 requisition. This Stratagem is described as “a very powerful but difficult-to-wield machine gun with intense recoil.” It’s got a three second call-in time, a 480 cooldown, and unlimited uses.

And finally, the LAS-99 Quasar Cannon Stratagem is now in the game. This weapon charges up to fire a powerful, explosive energy burst, with a long cooldown period after firing. The Quasar costs 7,500 requisition, has a three second call-in time,480 second cooldown time, and unlimited use.

The Heavy Machine Gun and the Quasar Cannon are the first new Stratagems to hit Helldivers 2 since the release of mechs earlier this month. Arrowhead mentions the “Automaton horde” specifically in its announcement, so hopefully the two additions will help with Helldivers 2’s current major order, which revolves around fighting the alien robots.

While Helldivers 2 just got two new toys to play with, Arrowhead has warned players against snowball fights because they cause the game to crash. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others. Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Visions of Mana: The First Hands-On Preview

It is no secret that Square Enix’s Mana series has impacted the JRPG genre immensely since it debuted in 1991. It’s a franchise rich with deep stories and memorable combat that has stood the test of time. Despite the last mainline game releasing 18 years ago, fanfare has yet to die down, as seen with the success of the 2020 remake of Trials of Mana. The question is, can a brand new Mana game replicate the same success as a remake? If this two-hour hands-on preview is any indication of the rest of the game, then Visions of Mana’s fresh take on battle and class systems not only gives it the potential to meet the success of the originals but possibly even the chance to surpass them.

From the outset, it is clear that Visions of Mana is a completely different experience from previous games in the series. Gone are the days of sprite-drawn, top-down 2D combat. Here are the days of fast-paced, flashy and vibrant 3D semi-open field battles. Gameplay puts a heavy focus on the action part of the action-JRPG genre, introducing aspects like aerial combat to help open up the tag-based sword-slashing and magic system already in place.

During each encounter, the party’s three heroes can be swapped out with the push of a button, using their unique abilities and strengths in accordance with specific enemies that were in the battle. Val’s heavy attacks are useful for fighting big enemies one-on-one, while Morely’s speed is perfect for encounters made up of a higher number of enemies. Careena serves as the ideal support role, not only providing healing but dishing out powerful magic attacks like thunderbolt that deal area-of-effect damage that is both powerful and far-reaching.

Being able to approach battles by equipping different Vessels to different characters beforehand makes for an interesting rock-paper-scissors combat mechanic.

Whenever the other two characters aren’t being used in combat, the AI takes over seamlessly. Having all three heroes participate in the battle at once results in a variety of combo moves that deal significant damage, especially when adding Elemental Vessels into the mix. These mystical artifacts play a huge role in Visions of Mana’s combat. Depending on who has which element attached to them, their skillsets, stats, and weapon types will change drastically. In this preview, there were two different Elemental Vessels: Moon and Wind. The first manipulates the flow of time, while the second controls air currents, lofting enemies off their feet while dealing damage.

Playing as Val’s Aegis class using the Vessel of the Moon is a completely different experience than when it’s equipped to either of the other party members. In this state, he uses a Lance and Shield while also having the ability to manipulate the flow of time, making for a terrifying one-two punch of slowing any enemy down to be able to dish out both quality and quantity with his damage. Nothing was more satisfying than using this on the Gem Valley Ochoro in the first area of the preview.

This sturdy and fast enemy, who felt like a beefy Sonic the Hedgehog, was an absolute menace, featuring crazy speed and high defense that made for a long and drawn-out battle. That battle became much easier after switching Val over to the Aegis class. Thanks to the Luna Globe, a time bubble is created that slows every enemy trapped within it to a crawl, which is perfect for speed demons like the Ochoro. While it still takes a few attempts, trapping the hedgehog in the bubble and whaling on it with a barrage of melee and magic spells resulted in a satisfying fight. Being able to approach battles by equipping different Vessels to different characters beforehand makes for an interesting rock-paper-scissors combat mechanic.

The longer each battle progresses, the more every character’s special meter grows. Depending on what Vessel is equipped, building this up to 100 percent results in a powerful onslaught that works on individual bosses and large crowds alike to deal some serious damage and inflict. This ability makes Visions of Mana’s more challenging fights, like the side quest mini-bosses, feel more manageable while maintaining its interesting degree of difficulty.

This brief look into what to expect from Visions of Mana paints an image of how exciting it has the potential to be. While it may seem like a scary change, the action-focused combat and the introduction of gameplay elements such as Elemental Vessels might be what the series needs to bring it back into the modern-day limelight.

Don’t Throw Snowballs in Helldivers 2 — They’re Causing the Game to Crash

Here’s an odd one: the developer of Helldivers 2 has warned players against having snowball fights because they’re causing the game to crash.

Some planets in Helldivers 2, such as Heath, have snow, and in this chilly environment players are able to make a snowball and throw it. When players discovered this mechanic they broke out in spontaneous snowball fights. Now, though, snowball fights may put the game itself at risk.

In a post on the Helldivers Discord, Arrowhead community lead Baskinator told players to avoid having snowball fights for the time being. “We’re aware of a crash caused by picking up and throwing snowballs,” Baskinator said. “We hope to have this fixed in the near future, but until then, we advise against snowball throwing!”

Helldivers 2 has had its fair share of crash issues since its explosive launch in February. This week, Arrowhead released a Helldivers 2 patch that made arc weapons and stratagems safe to use again after they caused game-freezing crashes.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others. Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Tyler “Ninja” Blevins Reveals Cancer Diagnosis

Streamer Tyler “Ninja” Blevins has revealed he has been diagnosed with melanoma, a type of skin cancer.

32-year-old Blevins, who has the most-followed Twitch channel with over 18.8 million followers, revealed the diagnosis in a statement on Twitter / X after a mole removed from his foot was found to be cancerous. Blevins said medical professionals are “optimistic” it was caught in the early stages. “I’m grateful to have hope in finding this early, but please take this as a PSA to get skin checkups,” Blevins added.

Here’s Ninja’s statement in full:

“Alright I’m still in a bit of shock but want to keep you all updated. A few weeks ago I went in to a dermatologist for an annual skin/mole check that Jess proactively scheduled for me. There was a mole on the bottom of my foot that they wanted to remove just to be careful. It came back as melanoma, but they are optimistic that we caught it in the early stages. I had another dark spot appear near it, so today they biopsied that and removed a larger area around the melanoma with the hopes that under the microscope they will see clear non-melanoma edges and we will know we got it. I’m grateful to have hope in finding this early, but please take this as a PSA to get skin checkups.”

Ninja became perhaps the most recognisable name in streaming by playing Fortnite on Twitch from late 2017. He’s since broken out from the video game space to become a mainstream celebrity in his own right, appearing on TV shows and other media.

The NHS describes melanoma as a form of skin cancer that can spread to other parts of the body, and advises people to be careful in the sun by using sunscreen. A new mole or a change in an existing mole may be signs of melanoma.

Image credit: Photo by Denise Truscello/Getty Images for Amazon’s Crown Channel

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.