GTA+ Gets Bully and LA Noire Later This Year, Rockstar Teases ‘Big’ GTA Online Update This Summer

Rockstar has announced plans to add Bully and LA Noire to GTA+ later in 2024.

The ‘Games Included With GTA+’ library recently saw the addition of Red Dead Redemption. Bully and LA Noire, both published by Rockstar Games, are next up, although Rockstar’s wording here suggests more games are coming.

“We recently added Red Dead Redemption — with access to Undead Nightmare — to the stellar Games Included With GTA+ library, and Members can look forward to more Rockstar classics becoming available later this year, including L.A. Noire and Bully,” Rockstar said.

Bully is Rockstar Vancouver’s much-loved open-world juvenile delinquent sim that first launched in 2006 on PlayStation 2. A sequel was once in development at Rockstar’s New England studio in the late 2000s, but obviously never came out. In November, the alleged leak of a database file for Grand Theft Auto 5 was found to include reference to the unreleased Bully 2, with some of its ideas making it into other Rockstar games like Red Dead Redemption 2.

LA Noire, meanwhile, is Team Bondi’s 2011 open-world game set in 1947 Los Angeles. As with Bully, fans have called for a sequel, although Team Bondi itself is no more.

In its announcement, Rockstar teased a new supercar for this summer’s “big” GTA Online update: “Plus, look out for the opportunity to secure a new bonus super car as part of your GTA+ Membership with this summer’s big GTA Online update,” the company said.

All this comes with GTA 6 looming over the horizon. Rockstar has said it will come out at some point in 2025. It has yet to say what will happen to the existing GTA Online when it does.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

MechWarrior 5: Clans Preview – Bringing Narrative-Driven Campaign Back to MechWarrior

While I can’t honestly call myself a diehard MechWarrior fan – I’ve never played the pen-and-paper roleplaying game, for instance – I have enjoyed many of the video games over the years, from MechWarrior 3 to both MechAssault games on Xbox. I skipped the original version of MechWarrior 5 because, while it was by most accounts a good game, its content was all procedurally generated. It wasn’t narrative-driven. And I love a good story-first MechWarrior campaign.

MechWarrior 5: Clans, then, appears to be exactly what I’ve been asking for: a narrative-led MechWarrior campaign that also happens to offer five-player co-op. It picks up immediately where 2019’s MechWarrior 5: Mercenaries – itself the first single-player MechWarrior game of any kind since 2002 – left off. I got a first-look demo of Clans and really liked what I saw.

Clans casts you as Smoke Jaguar clan in, as usual, the 31st century amid ongoing clan-based Mech warfare. You’ve got five teammates to work with: Jayden, Liam, Mia, Nasir, and Ezra. You’ll hear the most from Jayden, the star’s leader (a star is a group of five Mechs in the BattleTech universe, if you weren’t familiar). When playing in single-player you can either take direct control of any of them at any given time, or you can issue orders from either a quickly accessed radial menu or a battlefield map that you can pull up anytime – all of it in real-time without any pausing of the combat. For what it’s worth, they seem reasonably good at executing those orders if you leave the friendly AI to do the work.

When playing in single-player you can either take direct control of any of them at any given time, or you can issue orders from either a quickly accessed radial menu or a battlefield map that you can pull up anytime – all of it in real-time without any pausing of the combat.

Naturally, all of the usual MechWarrior features are here: jump jets, tons of Mech variety (my demo driver was piloting a Shadow Cat, though I’ve always favored the slower but harder-hitting Assault class Atlas myself), and plenty of weapon loadouts, from guns to missiles to lasers to gauss cannons. As ever, you can try to scattershot enemy Mechs with as much damage as possible with no regard to where those shots land, or you can pinpoint specific areas of each Mech, such as trying to blow off its arms or causing it to topple over by blasting off one of its legs.

Speaking of controls, mouse and keyboard input and output looked smooth, from what I could see, and developer Piranha Games promises slick gamepad controls as well, which should please folks who plan to play Clans on Xbox or PS5. On that note, Piranha aims to ship both the PC and console versions of Clans simultaneously. Furthermore, you can opt for a first-person camera or see your Mech from a third-person perspective.

While the underlying action seems solid – as you’d expect after Piranha’s already taken a bite at the MechWarrior 5 apple – it’s the 31st-century sci-fi struggle I am most eager to see from the story. I enjoyed seeing orders come in from Sarah Weaver through a picture-in-picture window as you stomped around the battlefield, and I’m eager to see where this MechWarrior’s story takes us. Gameplay, meanwhile, seems faster than what I remember from the joystick-preferred older MechWarrior offerings on PC, but certainly not as speedy as the Xbox’s classic MechAssault games.

It’s great to see single-player take center stage once again in a MechWarrior game, though the fact that you can bring along up to four friends in five-player co-op is a nice bonus for Clans. It’s due out later this year. I, for one, can’t wait to get back to the future.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Content Warning Blows Up on Steam With Free-to-Keep Promotion for First 24 Hours

The latest surprise Steam hit is Content Warning, a Lethal Company-style game that’s enjoying enormous success on Valve’s platform off the back of a ‘free to keep’ promotion that ends soon.

Content Warning launched April 1 with 100% off for the first 24 hours, after which the game will cost $7.99. This promotion, plus the fact the game looks like a hoot, saw a concurrent players peak of 90,000 and rising.

“Every year for April 1st aka Landfall Day we do something special,” said publisher Landfall Publishing. “This year we’re releasing Content Warning for free for anyone who downloads it between now 9am PT and 9am PT tomorrow April 2nd.

“We do this as a special treat to our community so that as many people as possible will have the chance to play the game.”

The promo clearly worked, with Content Warning in the top 10 most-played games on Steam, over 7,500 reviews already, and an ‘overwhelmingly positive’ user review rating. But what is Content Warning? The co-op horror indie game tasks you with filming your friends doing scary things to become “SpookTube famous!”, according to the official blurb. It works similarly to Lethal Company, which was a surprise hit on Steam when it launched last year — and is still going strong. You team up with friends to visit a scary world, get spooky footage, and (hopefully) make it back alive. Assume you do so, you upload your footage to SpookTube then watch the money roll in. If only it were that simple in real life!

Like Lethal Company, Content Warning is tailor made for streaming, so it’s no surprise to see it doing decently on Twitch. The question of course is how will the game fare when it costs money to buy? Until then, you’ve got four hours to grab it for free.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Patch 01.000.200 Makes Significant Balance Changes, Adds More Planetary Hazards

Helldivers 2’s latest patch makes some significant changes to the game balance and adds more planetary hazards for players to contend with.

Patch 01.000.200, out now across PlayStation 5 and PC via Steam, makes balance changes to missions, Stratagems, weapons, enemies, and the Helldivers themselves, as well as general fixes and stability improvements.

On the gameplay side, developer Arrowhead has added two new planetary hazards: blizzards and sandstorms. On the balance side, Arrowhead has tweaked the Retrieve Essential Personnel mission type, moving enemy spawn points farther away from the objective “to give players a fairer chance of defending the location”, and making it so there are fewer civilians required to complete the mission on higher difficulties. The Destroy Command Bunkers mission type now has more objective locations because “the mission was too easy before compared to other missions.”

Crucially, Arrowhead has also halved the negative effect of operation modifiers that increase Stratagem cooldowns or call in times.

Perhaps of most interest to players is the sweeping balance pass made to weapons, with the likes of the Anti-Materiel Rifle, Breaker Incendiary, and Dominator buffed. The Slugger, meanwhile, is nerfed. The recently added Heavy Machine Gun sees its highest fire rate mode reduced from 1200 rpm to a more “moderate” 950. On Stratagems, the Patriot Exosuit’s rockets will now penetrate armor only on direct hit.

As for enemies, the Charger, Bile Spewer, and Nursing Spewer are nerfed, as are the Shriekers. The Bile Titan can no longer be stunned, however. The Helldivers themselves are buffed, with heavy and medium armor offering better protection.

And finally, the patch adds various fixes for crashes and other bugs. Arrowhead has improved the system that prevents hellpod steering close to large or important objects. “This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places,” Arrowhead explained. “We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.”

There’s a lot going on in the world of Helldivers 2. Hours after liberating Malevelon Creek, Helldivers 2 players reported seeing enormous cloaked ships over Automaton worlds. Amid the push and pull of planets, new Stratagems were recently made available to players, with the promise of more to come. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 01.000.200 patch notes:

Gameplay

Planetary Hazard additions

  • Blizzards
  • Sandstorms

Balancing

Missions

Retrieve Essential Personnel

  • Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location.
  • There are fewer civilians required to complete the mission on higher difficulties.

Destroy Command Bunkers

  • Now has more objective locations, the mission was too easy before compared to other missions.
  • It can now appear in operations from difficulty 5.
  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times.

Primary, Secondary, & Support Weapons

  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot.
  • Arc Thrower: reduced distance from 50m to 35m.
  • Arc Thrower: increased stagger force.
  • Guard Dog: now restores full ammo from supply boxes.
  • Anti-Materiel Rifle: damage increased by 30%.
  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet.
  • Fire damage per tick increased by 50% (from all sources).
  • Liberator Penetrator: now has a full auto mode.
  • Dominator: increased damage from 200 to 300.
  • Dominator: increased stagger.
  • Diligence Counter Sniper: increased armor penetration from light to medium.
  • Slugger: reduced stagger.
  • Slugger: reduced damage from 280 to 250.
  • Slugger: reduced demolition force.
  • Slugger: fixed armor penetration tag in the menu.
  • Slugger, Liberator Concussive, Senator: fixed incorrect armor penetration tags in the menu.
  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3.
  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2.
  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950.

Stratagems

  • Patriot Exosuit: rockets will now penetrate armor only on direct hit.

Enemies

Balancing adjustments have been made to:

  • Chargers normal melee attack now does less damage against Exosuits.
  • Bile Spewer and Nursing Spewer do less damage with their puke.
  • The Bile Titan can no longer be stunned.
  • Shriekers no longer create bug breaches.
  • Shriekers hitting you while they are dead now does significantly less damage.

Helldiver
Balancing adjustments have been made to:

  • Heavy and medium armor protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armor. Fortified commando and light armor is unchanged.

Fixes

  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset.
  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
  • Fixed Exosuits being able to fire their weapons while opening the minimap.
  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types.

We have improved the system that prevents hellpod steering close to large or important objects.

  • We have solved issues where the effective area around objects was a lot larger than intended.
  • We have reduced the number of objects that prevent hellpod steering.
  • Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
  • Fixed cases where the ground under some assets could be bombed causing them to float.

Ballistic Shield changes

  • Collision mesh has been slightly increased in size for more forgiveness
  • Changed shield poses so that less of the helldiver is exposed
  • Addressed bug where parts of the helldiver would become vulnerable while using the shield in first person

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade

Various issues involving friend invites and cross-play

  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend other players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Players cannot befriend players with Steam names shorter than 3 characters
  • Explosive weapon stats include only direct hit damage but not explosive damage.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Planet liberation reaches 100% at the end of every Defend mission.
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Some player customizations (like title or body type) may reset after restarting the game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hours After Liberating Malevelon Creek, Helldivers 2 Players Spot Enormous Cloaked Ships Over Automaton Worlds

Mere hours after liberating Malevelon Creek, Helldivers 2 players have a new threat to contend with: mysterious cloaked ships.

Players took to social media and forums to post screenshots showing what appear to be enormous ships in orbit around Automaton planets. Redditor infinity__cube appears to be the first Helldiver to have reported a sighting, but more images have emerged since. The evidence is irrefutable: the cloaked ships are there, but they appear to be lying in wait.

Yesterday, April 1, developer Arrowhead delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek, the Automaton map dubbed ‘Space Vietnam’ by fans. The planet was liberated in only about five hours.

Now, with a new Major Order in place to fend off the Automaton counterattack, the mysterious ships have popped up in the sky across Automaton planets.

But what could they be? There are a number of theories, including a rather boring explanation that they are a visual bug associated with the existing Super-Destroyer ships. More exciting is the suggestion they are Illuminate ships. The Illuminate are a third alien faction most Helldivers 2 players believe are on their way to the game.

Perhaps they are evidence that the Automatons’ true might is looming over the horizon, ready to pounce now that the terrifying alien robots have been sufficiently angered. If that’s the case, perhaps these ships mark the arrival of new Automaton aerial gunships, which were signaled in flavor text from a recently completed Major Order. Players are already speculating that these aerial gunships, if genuine, will cause Helldivers even more problems by intermittently firing at the battlefield. That won’t be annoying at all.

This is all part of Helldivers 2’s fascinating Galactic War, a meta narrative steered by Game Master Joel. Amid the push and pull of planets, new Stratagems are made available to players, with the promise of more to come. If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Image credit: Firestorm_361 / reddit

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Hollow Knight: Silksong Got an Xbox Store Page on April Fools Day and Fans Don’t Know How to Feel

It’s hard to overstate how eagerly Hollow Knight fans have been awaiting its sequel, Silksong, five years after it was initially announced. And now, they got a little bit of hope, in the form of an Xbox Store page.

Today, with little fanfare, Hollow Knight: Silksong got an official listing on Microsoft’s website. There’s no release date, no trailer, no pre-orders, or anything of that sort outside of wishlisting, but it’s something, right? Right?

Oh, and one more catch: it just so happens to be April Fools Day, which has some fans treating the mysterious listing with a healthy amount of skepticism.

“Today I will not be fooled by SilkSong release dates. I will not be fooled by SilkSong announcements of any kind,” wrote Twitch Director of Community Marketing & Production Merry Kish on X/Twitter. “My head is clear and my heart is open you cannot destroy me I have prepared my soul for today you rat bastards.”

To be clear, there’s no indication that this is some kind of cruel April Fools Day joke by developer Team Cherry or Microsoft, but it also doesn’t tell us a whole lot about where the highly anticipated sequel is. A game can be listed on the Xbox store for any number of reasons, including routine backend work, and some listings go up well in advance of release. Silksong has also had listings on several other stores for some time now, including PSN and the Nintendo eShop.

But with a game as anticipated as Silksong, any crumb of information will spur all kinds of speculation. Even Xbox Portfolio’s Senior Content Planning Manager Nick Zuclich ever-so-innocently highlighted the listing on his own X/Twitter:

Whatever that listing may or may not mean, Hollow Knight fans have no idea how know how to feel about all this, especially because of the dubious timing. As @Shayy_TV on X/Twitter puts it: “team cherry deciding to put the store pages up for silksong on april 1st is the ultimate chad move”

The r/HollowKnight subreddit was also hesitant to get their hopes up, with u/Plopop87 writing, “I love how the Internet is wrapped in so many layers of irony today that no one can tell whether people are just falling for jokes or feeding into them.”

“Wake up babe, new silksong cope just dropped,” added u/Responsible-Long-891.

As some pointed out on both Reddit and X/Twitter, the Xbox page does have an ESRB rating (Everyone +10), leading to speculation that it at least must be in some sort of playable state. However, it’s worth noting that, per the Entertainment Software Rating Board’s website, “ESRB raters do not play through games during the rating process for a variety of reasons,” instead relying on disclosures from the developer.

Still. It’s something!

Other fans, well, are all over the place, but are mostly just praying that this means some kind of impending news on Silksong.

It’s little wonder that fans are so hungry for information more than five years after Silksong was first announced on February 14, 2019. The sequel was shown off during a June 2022 Xbox-Bethesda Showcase, seemingly confirming that it would be arriving in the following year (it obviously didn’t). In May 2023, Team Cherry said it had planned to release in the first half of 2023, but that it would be delayed.

“We’re excited by how the game is shaping up, and it’s gotten quite big, so we want to take the time to make the game as good as we can,” Team Cherry’s marketing and publishing lead Matthew Griffin said at the time.

Obviously, you don’t get a sequel this anticipated without a beloved predecessor. Hollow Knight was a hit among fans and critics alike following its 2018, with IGN writing in our 9.4/10 review that its “rich world and incredible depth of content will make you want to explore its caves for dozens of hours.”

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best Quick-Playing Board Games

Time is one of the great enemies of board games. It’s often hard enough to get a group of people together in the same space for a gaming session, doubly so if you need to find several hours to play the latest heavy, epic title. So there’s an instant market for faster-playing games. They’re also great for family play or for casually breaking out for a quick game before you head out for the evening. But as you’ll soon find out from our list of suggestions, small and fast doesn’t mean light or boring: from timer-based games to hilarious dexterity games, you’ll soon discover that fast often equals fun.

Scout

Ignore the pointless circus theme, this is a fantastic little set collection card game with a devious twist: you can’t change the order of cards in your hand. Nevertheless, you have to work with what you’ve been dealt to try and beat whatever’s in the middle of the table, with higher value cards beating lower value, and longer runs and sets beating shorter ones.

If you can’t – as is often the case – the person who played those cards gets a point, and you have to pick a card up, making it easier for the next player and allowing you to slot it into your hand where you like, creating new combos for future plays. It’s fast, furious and surprisingly hard to master, with timing your best plays properly critical for success. No wonder it was a nominee for the prestigious Spiel des Jahres award the year it was released.

5 Minute Dungeon

One way to ensure a game is quick playing is to run it to an absolutely punishing timer, which is how 5 Minute Dungeon manages to do exactly what it says on the box. Build a deck of dungeon challenges, pick a character, start the timer, and then it’s down to the adventuring party, working together, to defeat the dungeon in real-time.

Each trap or monster needs a particular set of symbols to banish, but you don’t have time to coordinate your plays properly, leading to a desperate slapping down of wasted cards, cries of woe, and forgetting of special character abilities in the heat of the moment. You’ll need to try and slow down just enough to chart a path through the chaos while still keeping up with the clock, and finding a moment to delight in the hilarious artwork and fantasy meme riffs.

Fuse

Another timed game, this one sets the clock at 10 minutes, which your group must use to try and defuse as many bombs as possible from a deck of bomb cards. On your turn you’ll draw and roll as many dice, which come in different colors, as there are players, then discuss and divide them up while the timer ticks down. Each bomb card comes with a dizzying array of color and number requirements for dice to defuse it, from simple addition or equality to actually making stacks of dice in particular combinations.

The uncertainty of drawing and rolling never fails to give this game a thrilling edge, while probability ensures there’s some good strategy to doling out the dice. If you want to up the ante, there are some super-hard bombs to shuffle in for extra challenge.

Kites

A whole different take on the cooperative real-time mechanism, Kites comes with several sand timers of different lengths and colors, which represent different kites that you’ve got to keep in the air. On your turn, you play a card and flip any timers that match its colored icons. Your goal, as a group, is simply to stop any one of the timers from running out.

This is much easier said than done, and the game has an extraordinary spinning plates feeling as you desperately speed round the table, trying to flip timers trickling out their very last grains. Once you’ve mastered the basics, you can add more colors and special challenge cards to keep your game in the air for longer, just like the titular kites.

Klask

Possibly the shortest game on the entire list, with almost no setup time and games that can be over in seconds. But that’s no problem when it’s so addictive you’ll want to go again right away! Klask is a simple dexterity game where you use a magnet to steer a paddle that knocks a little plastic ball around the playing area, aiming to get it into your opponent’s goal while defending your own.

To add even more skill and amusement value to an already breakneck experience, there are also magnetic obstacles to avoid, lest they stick to your paddle and make your shots even more unpredictable. It’s such a fast, fun, fickle game that you’ll be using that short play time to host mini-tournaments.

Strike

Strike is a fast-paced push-your-luck game that gets even faster the more players choose to tempt fate. Everyone starts with a fistful of dice and, on your turn, you throw one into the “arena”, an oval box insert, possibly aiming to knock existing dice there around. What you’re looking for are matching numbers, which you can add to your dice collection, ending your turn.

If you don’t get any matches, you can pass or continue throwing, which ups your chance of matching but also risks leaving more options for others if you don’t. Each dice has an X instead of a 1, meaning it’s removed from the game instantly, and the last player left with dice wins. It’s an addictive combination of luck, dexterity and playing the odds and once it’s reeled you in there are tournament rules for extended play.

Sail!

Most folk are familiar with the common playing card mechanic of trick-taking, which really helps this two-player cooperative game run faster. You’re working together to steer a pirate ship through dangerous seas, pursued by a hungry kraken. The symbols you pair on your trick might inch your craft forward, injure the sea monster, cause it to attack you, or do nothing at all.

But you’re not allowed to tell your shipmate what’s in your hand, only pass one card to them at the start of each turn, which has to try and speak volumes as to your plans. This makes every single play a mini-drama of tension and release in an overall arc of terror as you try to balance tricks won, movement and keeping the beast at bay. With six scenarios of punishing difficulty, this is a lot of game in a small box.

Coup

Bluffing on hidden roles is a great way to fit a lot of game into a small package, and Coup give you the biggest bluffing bang in the smallest box. Each player gets two role cards which give special powers like taking extra coins or cheap assassinations. The aim is to knock out your opponent’s roles, putting them out of the game.

The genius twist is that, whatever roles you’re dealt, you can execute any power in the game, providing no-one catches you at it. Most roles have the chance to block one another, which is fine until it becomes clear that someone is claiming one they don’t have. Then all hell breaks loose as the accusations start flying and no-one wants to be first to make the actual challenge. Because if you’re wrong, it’s you that looses out and not the target.

Love Letter

Another bluffing game but with much more dynamic roles, Love Letter sees the players competing to get the titular epistle to the princess, who is also the highest-valued card. You start with a card and, on your turn, draw another and choose which to play. Each card has a number and a special effect, two of which knock other players out of the round based on whether you can either guess what card they’re holding or beat the value of that card against yours.

Other cards protect you, let you swap cards with another player or peek at their held card. The last two players left compare card values, and the highest wins. It’s a devious little game of social engineering, just like real courtly courtship, and while the rules suggest you play the superfast rounds multiple times to determine an overall winner, it’s also easily fun enough to play a single quick-fire hand.

Draftosaurus

Games of Draftosaurs begin with players grabbing a handful of dino-meeples – which are cute enough to justify owning this game on their own – at random from a bag. Then, you take it turns to roll the dice and place a dinosaur on your dino-zoo playmat. The dice-roller can place where they want, but all other players have to obey the rule on the dice face. There are a number of different enclosures, each with their own simple placement rules and scoring opportunities. Then, everyone passes the remaining dinosaurs to your left and repeat until all the pieces have been placed, and the scores tallied to find a winner.

The combination of random roll and passing on gives the game some interesting teeth as you ponder whether to risk pieces in higher-scoring options or keep back something your neighbor is collecting. Easy to learn and fast to play, it’s a quick filler that can easily end up being popular enough to play all evening.

Ticket to Ride: London / New York

The enormously successful Ticket to Ride franchise is based on players collecting sets of colored cards and playing them to claim routes on a map. Most of your points come from tickets that you score if you connect their printed destinations, but fail to complete the route, and you’ll lose those points instead.

It’s a brilliant recipe that forces you to balance the desire to collect against the risk of other players slapping down the cards before you. These two variants keep that addictive core gameplay loop, but make it quick by giving you only a tiny, cramped board to play on, leaving you feeling like you’re scuffling in a phone booth. Each has its own unique twist to the recipe, with London offering bonus points for completing districts and New York for linking up tourist hotspots.

Matt Thrower is a contributing freelancer for IGN, specializing in tabletop games. He’s also been published in The Guardian, Dicebreaker and Senet Magazine as well as being the author and co-author of several books on board games. You can reach him on BlueSky at @mattthr.bsky.social.

Helldivers 2 Players Liberate Malevelon Creek in Hours to Redeem One of Their Biggest Major Order Failures

Developer Arrowhead Studios delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek. The planet was liberated in only about five hours.

The game-wide mission was sent across the galaxy today, and it didn’t take fans long to suit up and drop in. It’s an order that presented an opportunity to turn the tide of war against one of Super Earth’s greatest enemies, but it also gave fans a chance to reclaim their pride.

“Several weeks ago, our citizens watched in horror as Malevelon Creek fell to the Automatons,” the Major Order commanded. “Millions of valiant heroes perished attempting to defend it. For too long, the bots have maintained their illegal occupation, desecrating the memory of the fallen by rapidly depleting the planet’s exceptionally rich rhodium deposits. The travesty will be allowed to continue no longer.”

It continues: “Take vengeance for the fallen. Honor our heroes. End the theft of valuable minerals. Liberate Malevelon.”

For those who have yet to Helldive onto Malevelon Creek’s misty terrain, you should know that it’s covered with cold Automaton warriors that are armed to the teeth. With robot soldier camps polluting nearly every hill and plant life littered across the battlefield, the location provides players with a significant challenge – especially on higher difficulties.

It’s this same low-visibility environment that dealt Helldivers 2 fans their most significant failed Major Order to date. The previous mission arrived several weeks ago and asked soldiers to take the location and leave no prisoners. They were unsuccessful, though, with Helldivers unable to liberate Malevelon Creek within the time limit. The mission was such a disappointing endeavor that fans still post “remember Malevelon Creek” memes, as if they suffered a lost battle in the real world. When Arrowhead offered a chance at redemption, they made every second count.

“At long last, Malevelon Creek is free,” a celebratory in-game message says. “The heroes who died in its defense can finally rest in peace, knowing justice has been served, and the planet’s rhodium deposits will be mined by the citizens who rightfully own them. Colonists are returning to the ruins of their settlements, pickaxes in hand, hopeful for a prosperous future. For at last, dawn breaks upon a free Creek.”

Despite victory over Malevelon Creek, Helldivers were not rewarded the 35 Medals they were initially promised as a reward. Instead, the Major Order has been updated, asking players to now shift their focus to Ubanea for a reward of 40 Medals. They’ll need to then hold their ground until the order ends in two and a half days to finally claim what could be a significant win over the Automatons.

As Helldivers 2 players pivot to maintain control over the Severin Sector, Arrowhead CEO Johan Pilestedt is looking to take a new approach to the galactic war that could give fans a more rewarding experience. One thing players have wanted more clarity on is how Supply Lines work in-game. Many players may not even be aware that they are a feature that essentially allows Helldivers to strategize and keep enemy reinforcements from crashing a party.

The problem is that many feel Supply Lines aren’t clearly communicated in Helldivers 2. The @HelldiversAlert X/Twitter account spotted a fan-made solution from Reddit user TheKrzysiek that shows how the feature could be updated.

It was well received amongst followers on social media, including Pilestedt himself. The creative director even went as far as to say that TheKrzysiek’s demo isn’t far off from a previous Arrowhead idea.

“It is surprisingly close to what we had in the game before,” he said in a post. “But we wanted to visualize all of the supply lines and it got way too cluttered. We are talking about making this more clear internally at the studio.”

It’s unclear how Major Orders will unfold in the future, but it’s clear Arrowhead is working around the clock to keep players on their toes. As the latest Major Order rolls on, be sure to read up on on our review, where we gave the game a 9/10. At the time, we said, “Helldivers 2’s combat feels fantastic, its missions stay fresh and interesting, and its smart progression system doesn’t nickel and dime you.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

CD Projekt Red Rules Out Microtransactions for Its Single-Player Games

CD Projekt Red, the studio behind The Witcher and Cyberpunk 2077, apparently has no intentions of implementing microtransactions in its single-player games.

In an interview with Stockwatch.pl (spotted by PCGamer), CD Projekt Red Chief Financial Officer Piotr Nielubowicz responded to a question about whether the studio would implement microtransactions in future projects.

“We do not see a place for microtransactions in the case of single-player games,” Nielubowicz explained (via Google Translate). “[B]ut we do not rule out that we will use this solution in the future in the case of multiplayer projects.”

While CD Projekt Red is known for its single-player games, the studio is planning to, at the very least, incorporate some multiplayer aspects in some of its future projects. Most notably, the studio is developing a new game set in The Witcher universe, codenamed Sirius. Although project details are slim, CD Projekt Red previously said that it will have both single and multiplayer gameplay.

Nielubowicz’s comments come amid continued fan pushback against paywalls and in-game purchases, a conversation that’s currently focused on Capcom’s most recent single-player game, Dragon’s Dogma 2. Despite its impressive sales performance on Steam, many players have criticized the presence of microtransactions in Dragon’s Dogma 2, specifically because the ones offered make some sections designed to challenge players easier to pass by, and help with things like fast-travel.

Some players, however, have defended Dragon’s Dogma 2’s microtransactions, given that the items you can pay for are also attainable through gameplay. Still, microtransactions in games remain a controversial topic, especially the idea of implementing them in $70 single-player games.

In other CD Projekt Red news, the studio recently revealed that it’s putting the bulk of its resources on the next mainline Witcher game, codenamed Polaris.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

ARK: Survival Ascended Set to Add a Free Desert Map and DLC Starring Karl Urban’s Bob

ARK: Survival Ascended, the action-adventure game with added domesticated battle dinosaurs, first appeared in Early Access in October 2023, and has been introducing new and returning players to the remade world of ARK: Survival Evolved ever since. Building on the original’s mix of action, crafting, and combat, ARK: Survival Ascended uses the power of Unreal Engine 5, the variety of modding and the utility of cross-platform play to offer an upgraded way to experience the open-world exploration experience.

Now Snail Games is bringing more to the ARK: Survival Experience with the Scorched Earth Expansion Map and Bob’s Tall Tales DLC. Fans who have checked out the ARK: Animated Series on Paramount+ can also enjoy special in-game content based on the spinoff, with animated skins based on the show’s characters.

Bob’s Tall Tales DLC Brings Karl Urban and Auli’i Cravalho

Adding The Boys star Karl Urban to an adventure is never a bad idea, and the new Bob’s Tales DLC is no exception. This premium DLC stars the iconic ARK legend Bob (voiced by Urban) and tells the story of his “incredibly true adventures.”

ARK fans know that in the brutal world of the game, Bobs are the noobs of the universe (the original default character name in ARKs of the past) and despite his boasts, this Bob is no exception. As you find his animated Explorer Notes he’ll relay his tales of triumph to Meeka (voiced by Moana’s Auli’i Cravalho) giving you the chance to hear his story.

The expansion will take you to The Island, Scorched Earth, Aberration, and Extinction to play through three themed stories. The first to go live is Frontier Showdown – a chance to saddle up and stake your claim on the Scorched Earth. Players can build new Western-style structures like a rootin’ tootin’ saloon complete with piano and even hop aboard a chugging steam train to see the badlands in style. The Frontier Showdown story also adds a new dinosaur, the Oasisaur, a protective creature with perks all its own. When you’re near an Oasisaur, you’re shielded from environmental threats and hostile creatures. Sadly, it won’t protect you from other players but its rejuvenating pools can revive fallen pets.

The Frontier Showdown adventure launches on April 1, with more stories – Steampunk Ascent and Wasteland Wars – following in the future to give you the full scope and bombastic nature of Bob’s true adventures across The Island, Scorched Earth, Aberration, and Extinction.

The Scorched Earth Expansion Map Takes Players to an Unforgiving Desert Waiting to be Conquered

The Scorched Earth Expansion Map is free for all ARK: Survival Ascended players, and will go live on April 1, 2024. The searing sands it brings with it are no joke though, challenging players with an unforgiving land prone to sandstorms and new beasts to conquer. Prepare to meet the Fasolasuchus, a crocodile lookalike from the Late Triassic that can swim through sand like it’s taking a break in a hotel pool and can launch a surprise attack from beneath the dunes. Tame it though and you’ll get a powerful desert steed to help you survive the death worms and dangerous landscapes of the Scorched Earth.

ARK: The Animated Series on Paramount+ brings its colorful characters to ARK: Survival Ascended.

ARK: The Animated Series is available right now on Paramount+ in the US and Canada and will arrive in all other Paramount+ international markets starting Friday, April 19. Telling the story of 21st-century paleontologist Helena Walker (Madeleine Madden) who finds herself suddenly in a land of prehistoric beasts, it features the talents of Michelle Yeoh, Gerard Butler, David Tennant, Madeleine Madden, Jeffrey Wright, Elliot Page, Karl Urban, Devery Jacobs,

To mark the occasion special animated costumes for the characters Helena, Bob, Dodo, and Scary the Parasaur can be unlocked in ARK: Survival Ascended by hunting down special Dear Jane notes. New notes, and new unlockable costumes, will be added in the coming weeks.

You can play ARK: Survival Ascended right now on PC, Xbox Series X/S, and PS5 in Early Access. Jump in and you’ll find adventure, survival and combat, as well as user generated mods (even on console) and a world created with the help of Unreal Engine 5. Studio Wildcard recreated and redesigned its artwork and worlds from ARK: Survival Evolved and UE5 allows ARK: Survival Ascended to take advantage of high-end graphics, next-gen lighting tech that lets light realistically bounce off surfaces, advanced mesh streaming Nanite system that gives unbelievable detail to everything from your player to that terrifying giant lizard that’s about to eat your whole party, and so much more.

Unreal Engine 5 support is just one of many reasons to play ARK: Survival Ascended, and you can check out the top 10 reasons you should be playing this right now to learn more.