Call of Duty Modern Warfare 3 Season 3 Patch Notes Reveal Significant Gameplay Improvements, Big Fixes, and More

Call of Duty Modern Warfare 3 Season 3 kicks off today, April 3, and Activision has released patch notes revealing what to expect.

The patch notes, by developers Sledgehammer Games and Treyarch, include detail on the six new 6v6 multiplayer maps for Modern Warfare 3. Three of these maps are brand-new locales and layouts, while the other three are fresh yet familiar experiences. The Emergency 24/7 Playlist launches with the start of the season.

New modes include Capture the Flag and One in the Chamber, while the battle pass unlocks four base weapons, including the MORS sniper rifle and BAL-27 assault rifle from 2014’s Call of Duty: Advanced Warfare. There are eight new aftermarket parts, two new equipment items, new perks, new operators, and new events with limited-time rewards.

As expected, there is a sweeping balance pass on Modern Warfare 3 weapons, as well as changes to the feeling of aiming across all input devices. On the latter, the developers have removed “variance” from aimed down sight idle sway, resulting in a “predictable and consistent motion curve.” “This change raises the skill ceiling and rewards players who take the time to master their favorite weapons,” the developers said. As for Zombies, there’s a new story mission, Dark Aether Rift, and a set of schematics coming in-season.

Call of Duty Modern Warfare 3 Season 3 Multiplayer and Zombies patch notes:

NEW MAPS

Season 3 introduces a total of six 6v6 Multiplayer maps to Modern Warfare III.

Three of these maps are brand-new locales and layouts, while the other three are fresh yet familiar experiences. Look for the Emergency 24/7 Playlist at the start of the Season, with other exciting Playlists to follow in the coming weeks.

  • Emergency
  • 6 Star
  • Tanked
  • Growhouse
  • Grime (In-Season)
  • Checkpoint (In-Season)

NEW MODES

Kick it back in Season 3 with some all-time classics, then prepare for all-new Modes arriving later in the Season.

  • Capture the Flag
  • One in the Chamber
  • Minefield (In-Season)
  • Escort (In-Season)

…and more 🙂

NEW WEAPONS

Progress the Battle Pass to unlock four base Weapons, including the iconic MORS and BAL-27 from Call of Duty: Advanced Warfare (2014).

FJX Horus (Submachine Gun)

An ultra-compact SMG with best-in-class CQC damage and mobility.

MORS (Sniper Rifle)

This single-load railgun delivers a high-damage payload with excellent velocity and penetration.

Gladiator (Melee)

A compact, concealable punch knife that was initially used by gamblers and politicians.

BAL-27 (Assault Rifle, In-Season)

A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.

NEW AFTERMARKET PARTS

Add some spice to previously mastered weaponry with eight all-new Aftermarket Parts.

JAK Cutthroat

This 3D-printed stock provides an unrivaled combination of speed and stability while aiming down sights.

JAK Revenger Kit

This conversion kit turns the BP50 into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity magazine.

JAK Jawbreaker

Converts this Shotgun into a hard-hitting, automatic Battle Rifle.

JAK Shadow Titan Kit

Converts the Bruen Mk9 into a compact and integrally suppressed light support weapon chambered in 300 blackout.

JAK Patriot

Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.

Wardens

Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.

JAK Atlas Kit

Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.

Photonic Charge Barrel

This hyper-advanced barrel is more than simply a barrel. Holding the trigger charges the rifle and releasing fires a single, high-power energy projectile.

NEW EQUIPMENT

Try fresh tactics with two new Equipment items arriving later in the Season.

EMD Mine (Tactical, In-Season)

Proximity-triggered mine that sticks to surfaces. Once triggered, the mine shoots out tracker devices that reveal the enemy location and direction until removed.

Enhanced Vision Goggles (Field Upgrade, In-Season)

Toggle between normal vision and enhanced vision with integrated target highlighting. Has limited battery.

NEW PERKS

Tailor your Loadout to your playstyle with all-new Perks in Season Three.

Compression Carrier (Vest)

Assisted healing and gas protection.

Modular Assault Rig (Vest)

Lethal and Tactical scavenger.

Gunslinger Vest (Vest)

Secondary Weapon specialist.

Reinforced Boots (Vest)

Immune to movement reduction effects.

High-Gain Antenna (Gear)

The minimap is zoomed out for you and nearby allies.

NEW OPERATORS

From cultural icons to new friends and foes, a small army of new Operators is on its way to Modern Warfare III.

  • Banshee
  • Hush
  • Snoop Dogg
  • Stasis
  • Cheech
  • Chong

NEW EVENTS

Be on the lookout for Events with limited-time rewards to earn throughout Season Three.

  • Vortex: Vi.Rus Mainframe
  • Call of Duty Endowment: U Assist Veterans
  • Godzilla x Kong: Battle for Hollow Earth
  • Blaze Up

GLOBAL

CUSTOMIZATION

  • Corrected protection with the Aegist Imperials Blueprint to match the base Riot Shield.
  • Resolved an issue causing Blueprints to lose aesthetics when saved as a Custom Mod.

MULTIPLAYER

UIX

  • Added an unlock status and game origin filter for Operators and the ability to sort by latest additions and name.
  • Added a new option to the Settings menu to test all speakers in the current audio setup.
  • Seasonal cinematic cutscenes can now be skipped.
  • Tac-Stance status is now indicated on the HUD in the Firing Range.
  • Weapon Mastery Emblem unlock requirements are now displayed in the Customization menu.
  • Adjusted various Attachment descriptions and Pros/Cons listed in the Gunsmith to better reflect their true attributes.
  • Gunsmith Attachment Filters
    • Changed filter combination logic from AND to OR.
    • Selected filters are now reset after each game session.
    • Removed redundant Locked and Unlocked filters.
    • Filters button now displays actively engaged filters.
  • Bug Fixes
    • Killstreak HUD overlays will no longer persist after destruction by the Stormender.
    • Additional Perk slots are now displayed correctly in the Killcam.
    • Applying certain Weapon filters will no longer unexpectedly kick the player back to the menu.
    • Improved alignment of values in columns on the Scoreboard.
    • Addressed an issue causing Weapon Mastery Challenges to not accurately display the progress of previous completions.
    • Calling Card unlock criteria will now consistently appear upon hover.
    • Resolved an issue preventing certain Emblems from being added to Favorites.

GAMEPLAY

  • Decreased obstructive VFX while firing MWII Weapons to align with MWIII standards.
  • Removed variance from ADS Idle Sway, allowing a predictable sway pattern.

Our next step toward improving the feeling of aiming across all input devices in Modern Warfare III arrives in Season 3. As previously detailed, aimed down sight idle sway discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.

In today’s update, we’ve removed variance from aimed down sight idle sway, resulting in a predictable and consistent motion curve. This change raises the skill ceiling and rewards players who take the time to master their favorite Weapons.

PROGRESSION

  • Added Party Bonus XP, allowing players to earn more XP dependent upon the party size.
    • 2 Players: +25% Rank and Weapon XP
    • 3 Players: +25% Rank, Weapon, and Battle Pass XP
    • 4+ Players: +30% Rank, Weapon, and Battle Pass XP
  • Added an Armory Unlock Challenge for the Trebuchet Brake Muzzle Attachment.

MAPS

  • Afghan
    • Addressed an exploit that allowed players to hide within geo near the Plane.
  • Das Haus
    • Set factions to Spetsnaz and Rangers, resolving an issue causing missing announcer voicelines.
    • Added spawn points in the Storeroom in Team Deathmatch, Domination, and Free for All Modes.
  • Meat
    • Added spawn points throughout the map in Team Deathmatch, Domination, and Hardpoint Modes.
    • Removed specific spawn points near the Loading Dock to prevent spawning in the line of sight of an enemy.
  • Quarry
    • Addressed an exploit near the Industrial Road that allowed players to exit the playable area.
  • Shipment
    • Renamed Shipmas to Shipment as it is now the permanent experience.
    • Added collision to prevent players from accessing an unintended ledge near the Drug Stash.
  • Skidrow
    • In Hardpoint, players can no longer contest the Destroyed Apartment hill from an unintended location near the window.
  • Sporeyard
    • Players can no longer exit the playable area through the roof of the Red Warehouse.
  • Tetanus
    • Set factions to OpFor and Task Force 141, resolving an issue causing missing announcer voicelines.
  • Vista
    • Added collision to prevent bullet collision through the staircases near the Marketplace and Tower.
  • Operation Tin Man (War)
    • Players will no longer be prompted to use a turret occupied by another player.
    • Players who join a match in progress can now see the control panels during the first objective phase.

MODES

  • Private Match
    • While the CDL Rulset is active, team kill penalties will no longer stack.
  • Snipers Only (Limited-Time Mode)
    • Restricted Killstreaks to UAV, Advanced UAV, and MGB.
    • Disabled melee attacks, including Fists.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • RAM-7
    • Decreased neck damage multiplier from 1.3x to 1x (-23%).
  • Holger 556
    • Decreased upper leg, lower leg, and foot damage multipliers from 1x to 0.85x (-15%).

The Holger 556 now requires shots to land above the waist for a 4-shot kill.

  • MCW
    • Decreased headshot damage multiplier from 1.3x to 1.1x (+15%).

With the MCW, 1 headshot will no longer result in a 4-shot kill.

  • DG-56
    • Increased sprint to fire time from 178ms to 199ms (+12%).

» Battle Rifles «

  • SOA Subverter
    • Increased sprint to fire time from 256ms to 268ms (+5%).
    • Increased aim down sight time from 270ms to 290ms (+7%).
  • BAS-B
    • Decreased rate of fire from 667rpm to 600rpm (-10%).
    • Decreased recoil center speed by 6%.
    • JAK Outlaw-277 Kit
      • Decreased sprint to fire time from 252ms to 226ms (-10%).
      • Decreased aim down sight time from 300ms to 240ms (-20%).
      • Decreased aim down sight rate of fire penalty from 150% to 135%.
      • Increased medium damage from 74 to 90 (+22%)
      • Increased minimum damage from 70 to 90 (+29%).

The JAK Outlaw-277 Kit is now a maximum of 2-shots to kill to all body locations.

  • Sidewinder
    • Decreased sprint to fire time from 231ms to 210ms (-9%).
    • Increased bullet velocity from 600m/s to 770m/s (+28%).

» Submachine Guns «

  • RAM-9
    • Decreased sprint to fire time from 178ms to 147ms (-17%).
  • AMR9
    • Decreased sprint to fire time from 189ms to 136ms (-28%).
  • Rival-9
    • Increased sprint to fire time from 93ms to 110ms (+18%).
    • Decreased near-medium damage from 27 to 25 (-7%).
    • Decreased medium damage from 25 to 23 (-8%).
    • Decreased lower torso, lower arm, and hand damage multipliers from 1.1x to 1x (-9%).
  • HRM-9
    • Increased sprint to fire time from 94ms to 110ms (+17%).
  • Striker 9
    • Increased sprint to fire time from 100ms to 103ms (+3%).
  • Striker
    • Increased sprint to fire time from 100ms to 110ms (+10%).
  • WSP-9
    • Increased sprint to fire time from 88ms to 110ms (+25%).
  • WSP Swarm
    • Increased sprint to fire time from 88ms to 99ms (+13%).

» Shotguns «

  • Added Long Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

» Light Machine Guns «

  • TAQ Evolvere
    • Increased sprint to fire time from 245ms to 257ms (+5%).
    • Increased aim down sight time from 385ms to 415ms (+8%).
    • 7.62 Belt Magazines
      • Decreased neck damage multiplier from 1.4x to 1.2x (-14%).
    • 5.56 Belt Magazines
      • Decreased rate of fire from 857rpm to 789rpm (-8%).
  • Bruen Mk9
    • Decreased aim down sight time from 410ms to 350ms (-15%).
  • RAAL MG (MWII)
    • Increased sprint to fire time from 199ms to 216ms (+9%).
    • Increased aim down sight time from 330ms to 380ms (+15%).
    • Increased neck damage multiplier from 1x to 1.3x (+30%).
    • Increased upper torso damage multiplier from 1x to 1.2x (+20%).
    • Increased leg and foot damage multipliers from 0.9x to 1x (+11%).

» Marksman Rifles «

  • MTZ Interceptor
    • Increased aim down sight time from 280ms to 300ms (+7%).
    • Decreased medium damage from 88 to 83 (-6%).
    • Decreased minimum damage from 84 to 77 (-8%).
    • Decreased near-medium damage range from 44.5m to 38.1m (-14%).

» Sniper Rifles «

  • XRK Stalker
    • Increased aim down sight time from 580ms to 600ms (+3%).
  • KV Inhibitor
    • Increased aim down sight time from 540ms to 580ms (+7%).
  • SP-X 80 (MWII)
    • Increased sprint to fire time from 270ms to 310ms (+15%).
    • Increased aim down sight time from 570ms to 590ms (+4%).

» Handguns «

  • TYR
    • 12.7x55mm Snake Shot Ammunition
      • Increased minimum damage range and bullet termination range from 14.5m to 19.6m (+35%).
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Increased rate of fire from 600rpm to 750rpm (+25%).

» Attachments «

  • Added initial aim accuracy benefit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is no longer visible to enemies at the hip.
  • SL Razorhawk Laser Light
    • Flashlight is no longer visible to enemies at the hip.
    • Laser is no longer visible to enemies at the hip.
  • CS15 Scarlet Box Laser
    • Laser is no longer visible to enemies.
  • Verdant Hook Box Laser
    • Laser is no longer visible to enemies at the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Increased sprint to fire speed penalty from 2% to 5%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil control benefit from 13% to 10%.
  • DR-6 Handstop Underbarrel
    • Decreased aim down sight movement speed benefit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Support Grip Underbarrel
    • Decreased horizontal recoil control benefit from 12% to 8%.

PERKS

  • Revised Vest descriptions to clarify the max ammo benefit does not apply to Launchers.
  • Quick-Grip Gloves (Gloves)
    • Increased weapon swap speed benefit to a minimum of 40%, differing by Weapon.
  • Ordnance Gloves (Gloves)
    • Added a 20% Equipment, Field Upgrade, and Killstreak use speed benefit.
  • Marksman Gloves (Gloves)
    • Resolved an issue causing the 15% sway reduction benefit to not apply.

EQUIPMENT

  • Stun Grenade (Tactical)
    • Decreased victim aim slowness duration to 300ms.
    • Removed aim slowness effect on victim’s equipped with Tac Mask (Gear).
    • Victim movement and aim slowness now linearly scales down throughout the stun duration.
  • Decoy Grenade (Tactical)
    • While the Decoy Grenade is active, the player who threw it now gains the effects of Assassin Vest while standing within 20.3m of it.
  • Flash Grenade (Tactical)
    • Decreased close-range stun duration 4s to 3.5s (-13%).
    • Increased medium-range stun duration from 2.35s to 2.75s (+17%).
    • Increased far-range stun duration from 0.45s to 1s (+122%).
  • Frag Grenade (Lethal)
    • Decreased inner explosive damage from 250 to 225 (-10%).
    • Decreased intermediate explosive damage from 150 to 130 (-13%).
  • Thermite (Lethal)
    • Increased incendiary damage tick rate from 2/s to 4/s (+100%).
    • Decreased inner incendiary damage from 38 to 25 (-34%).
    • Decreased outer incendiary damage from 15 to 10 (-33%).

All changes considered, the incendiary damage output of Thermite is increased by 33%.

  • Thermobaric Grenade (Lethal)
    • Increased explosive damage radius from 8.6m to 9.5m (+10%).
    • Increased inner explosive damage from 90 to 100 (+11%).
    • Increased intermediate explosive damage from 80 to 90 (+13%).
    • Increased fire damage tick rate from 4/s to 5/s (+25%).
  • Drill Charge (Lethal)
    • Decreased surface burrowing time from 1.25s to 0.75s (-40%).
  • C4 (Lethal)
    • Detonation can no longer occur until stuck to a surface for 500ms.
    • Increased thrown velocity by 15%.
  • Breacher Drone (Lethal)
    • Increased drone health from 1 to 55.
    • Increased drone velocity by 25%.

FIELD UPGRADES

  • Heartbeat Sensor
    • Addressed an issue causing battery life to be reset to 100% upon being put away.
  • Recon Drone
    • Resolved an issue preventing a warning message when flying out of bounds.

KILLSTREAKS

  • SAE
    • Addressed an issue preventing explosives from damaging players in specific locations.
  • Wheelson-HS
    • Player will no longer become stuck firing their Weapon if killed while controlling the Wheelson-HS.
  • Swarm
    • Decreased minimum delay from target acquisition to attack from 500ms to 200ms (-60%).
    • Decreased maximum delay from target acquisition to attack from 800ms to 500ms (-38%).
    • Increased drone attack velocity by 75%.
    • Increased drone attack damage radius to 8.9m.

Note: Swarm balance adjustments went live in an update prior to Season 3.

MWIII RANKED PLAY

MWIII Ranked Play continues in Season 3 with NEW Seasonal Rewards to earn! Up for grabs is the Pro Issue Rival-9 Blueprint, new Divisional Large Weapon Decal rewards, and more! Below are the Season 03 details to keep in mind for returning competitors!

GAMEPLAY

  • Content Restrictions Update
    • Weapons
      • SMGs
        • FJX Horus
      • Sniper Rifles
        • MORS
      • Melee
        • Gladiator

SR (SKILL RATING) & DIVISIONS

  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season:
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
      • Players Crimson II and above will start Season 2 in Diamond I.

MWIII RANKED PLAY REWARDS

Breakdown: Rewards

  • Reminder: Players can earn MWIII Ranked Play rewards in three ways.
    • Rank Rewards: Available at launch and can be earned in any Season.
      • Players can continue their previous Rank grind in Season 3.
    • Season Rewards: Available at the start of a Season and only available in that Season.
    • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.
      • Season 3 brings new Seasonal Large Decals to unlock in MWIII Ranked Play!
  • New Season 3 Rewards
    • Throughout Season 3, players can earn the following rewards:
      • 5 Wins: ‘MWIII Season 3 Competitor’ Weapon Sticker
      • 10 Wins: ‘Pro Issue Rival-9’ SMG Weapon Blueprint
      • 25 Wins: ‘Absolute Banger’ Weapon Charm
      • 50 Wins: ‘Hold This L’ Large Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 3’ Loading Screen
      • 100 Wins: ‘MWIII Season 3 Ranked Veteran’ Weapon Camo
  • New End of Season Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
      • Season 3 Division Rewards
        • Bronze: ‘MWIII Season 3 Bronze’ Emblem
        • Silver: ‘MWIII Season 3 Silver’ Emblem
        • Gold: ‘MWIII Season 3 Gold’ Large Weapon Decal and Animated Emblem
        • Platinum: ‘MWIII Season 3 Platinum’ Large Weapon Decal and Animated Emblem
        • Diamond: ‘MWIII Season 3 Diamond’ Large Weapon Decal and Animated Emblem
        • Crimson: ‘MWIII Season 3 Crimson’ Large Weapon Decal and Animated Emblem
        • Iridescent: ‘MWIII Season 3 Iridescent’ Large Weapon Decal and Animated Emblem
        • Top 250: ‘MWIII Season 3 Top 250’ Large Weapon Decal, Animated Emblem, and Animated Calling Card
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Seasonal Division Operators
    • Earn a Skill Division Operator Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:
      • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season.
      • Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division.
        • Players must finish in the Top 250 Division to qualify for these rewards.
  • Ranked Play First Place
    • The player who finishes Season 3 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 3 bragging rights

ZOMBIES

NEW CONTENT COMING IN-SEASON

A NEW Story Mission, Dark Aether Rift, and set of Schematics are on the horizon. Check out the Call of Duty Blog for more details on what to expect later in Season 3.

GAMEPLAY

  • Perk-A-Colas
    • Aether Shroud
      • Addressed an issue that allowed Aether Shroud visual effects to remain on an Operator in Third Person for longer than intended.
    • Acquisitions
      • Removed the ability to apply Aether Tools to Vehicle Turrets.
        • Note: While players could elect to use the tool on the Vehicle Turret, the damage would not scale properly which would waste the Aether Tool.

WEAPONS

» Wonder Weapons «

The V-R11

  • Addressed an issue that prevented the V-R11 from transforming Warlord Bodyguards into Zombies.

ATTACHMENTS

  • JAK Purifier
    • Decreased the amount of damage that the JAK Purifier does to Elite and Boss enemy types.
      • The JAK Purifier was overperforming with the previous tuning against more difficult enemies.
      • With this new tuning, players can still utilize the attachment to manage large groups of lesser enemies in all Threat Zones and use different tactics to engage more difficult foes.

CHALLENGES

  • Prestige Challenges
    • Unlock new Prestige Calling Card Challenges at each level of prestige reached, and select up to five challenges to track, including any from across the game.

UI/UX

  • Addressed an issue where the Containment Level would overlap the amount of customization options in the Recruit Operator selection menu.

STABILITY

  • Added various crash and stability fixes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Diablo 4’s First Public Test Realm Let’s Players Try Season 4 Early

Diablo 4 players impatiently waiting to try Season 4 can now do so thanks to Blizzard releasing the game’s first Public Test Realm (PTR).

Blizzard initially announced the PTR in late March, revealing that it would run for a limited time, starting on Tuesday, April 2, and concluding on Tuesday, April 9. However, a week-long PTR is not the only thing limiting this PTR, as Blizzard already confirmed in the same announcement that it would only be available to players with a PC Battle.net account.

Nevertheless, if you are eligible for the PTR, you will gain access to test updates and features before Season 4 officially launches. Alongside allowing certain players itching to try the new season, this PTR will also allow the development team some time to consider and implement any player feedback gained from this testing period, allowing them to incorporate it into the forthcoming season.

The release of the PTR was part of a bigger announcement from Blizzard, revealing that the team had to delay Season 4. The season was originally supposed to launch on April 16, but during the most recent episode in the Campfire Chat series, Diablo Community Lead Adam Fletcher revealed that it had to delay the fourth season until May 14.

Diablo 4 is already being touted as the biggest post-launch update for the game yet. While Season 3 introduced some things, most notably Class Changes, Blizzard pledged that the next season will rework itemization, changing the entire framework of how loot impacts the overall gameplay experience.

For who recently jumped in thanks to Blizzard bringing its most recent project to both Xbox Game Pass for consoles and PC Game Pass, there are a few caveats: there is no Xbox achievement support, and if you are playing the PC Game Pass version, you need to install Battle.net.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Atari Buys RollerCoaster Tycoon 3 Publishing Rights for $7 Million

Atari has bought the RollerCoaster Tycoon 3 publishing rights from Frontier Developments for $7 million.

Atari, which has a long-term RollerCoaster Tycoon licensing agreement with franchise creator Chris Sawyer, said it is now the sole publisher of all major titles within the RollerCoaster Tycoon franchise, including Rollercoaster Tycoon Classic, Rollercoaster Tycoon 2, Rollercoaster Tycoon 3, Rollercoaster Tycoon Deluxe, Rollercoaster Tycoon Joyride, Rollercoaster Tycoon World, Rollercoaster Tycoon Puzzle, and Rollercoaster Tycoon Touch.

The hugely successful Rollercoaster Tycoon 3 was developed by Frontier Developments, the UK studio behind Elite: Dangerous and Zoo Tycoon, and released in 2004. It’s available now on PC, Mac, iOS, and Nintendo Switch, but Atari said it plans to expand digital and physical distribution, and “explore brand and merchandising collaborations as part of a long-term plan to bring the franchise to new heights.”

“As we celebrate the 25th anniversary of Rollercoaster Tycoon with Chris Sawyer, I am really pleased that we can unite this important and successful title in the series with the rest of the franchise,” said Wade Rosen, Chairman and CEO of Atari. ”This is going to create new opportunities for Atari as we continue the great work done by Frontier, and bring benefits to the fans of games across the Rollercoaster Tycoon franchise.”

The sale brings in much-needed cash for Frontier, which has struggled in recent years after a string of games failed to hit sales projections. In November, Frontier issued a trading update following poor launch sales of its real-time strategy game Warhammer Age of Sigmar: Realms of Ruin. The studio has also suffered a round of layoffs.

In a trading update issued this week, Frontier said sales of its games since January have been “in-line with expectations”, with Jurassic World Evolution 2 and Planet Zoo leading the charge. The recent console release of Planet Zoo saw “strong player engagement”, with total sales up to and including the day of release greater than the sales achieved by Planet Coaster when that game came out on consoles in November 2020.

According to Frontier, publishing RollerCoaster Tycoon 3 generated $1.5 million in profit per year since the company acquired the rights in 2018. The $7 million sale is made up of $4 million of up-front cash and $3 million of deferred cash. “The proceeds of the disposal will be utilized by the Company for general working capital purposes,” Frontier said.

Frontier’s cash position grew to £23.4 million as of March 31, 2024, up from £19.9 million as of December 31, 2023. Cash received during that three month period included the $4m of up-front consideration due from the sale of the RollerCoaster Tycoon 3 publishing rights and the first tranche of the video games tax relief cash credit related to the FY23 UK tax returns, Frontier said.

As for the future, Frontier said it “remains comfortable” with its previous guidance. In a previous update, Frontier said it was refocusing on creative management simulation games (CMS). With this in mind, Frontier has confirmed three future CMS games, with one releasing in each of the next three financial years. Alongside this it will continue to develop and support its existing portfolio of games, including Elite Dangerous, F1 Manager, and Realms of Ruin.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nightdive’s Next Updated Retro Video Game Is Not One You’d Expect

Fresh from bringing back classics such as Star Wars: Dark Forces, Turok 3, and Quake 2, Nightdive Studios has announced its next restoration — and it’s a game no-one expected.

You’d be forgiven for having not heard of PO’ed. It was developed and published by Any Channel Inc. initially for the 3DO in 1995, with a PlayStation port released in 1996 courtesy of defunct publisher Accolade. In the game you play a chef who tries to escape an alien world. It’s very mid-90s video game!

Here’s the official blurb, courtesy of Nightdive:

Inspired by generational powerhouses Doom and Quake, the original PO’ed pushed first-person action games to new heights with its over-the-top, action-packed, fast-paced, explosive, ridiculous, bloody, smelly, scrumptious, adjective-filled, ultra-violent 3D gameplay. You play as a chef who crashes on an alien planet infested with extraterrestrial foes, using a menu of “household” weapons to deliver a dish best served cold (by dish, I mean revenge, just in case you were confused).

PO’ed: Definitive Edition is an updated version of the 1995 first-person space shooter, and it’s coming soon to PC and consoles. The Definitive Edition features updated visuals, antialiasing, increased frame-rate, redefined controls, and up to 4K 144 FPS performance, Nightdive said.

Here’s the list of PO’ed: Definitive Edition key features, from Nightdive:

  • A plate full of quality-of-life features to enhance the gameplay and fix bugs present in the original game (which can be toggled off)
  • Wet your whistle with widescreen support for the HUD and other on-screen graphics
  • A new delicious difficulty mode has been added for hardcore players
  • 15 appetizing achievements
  • A dash of localization support for English, French, Italian, German, and Spanish
  • Total freedom! Cruise on foot or fly with your jetpack through 25 wild 3D environments

PO’ed: Definitive Edition releases for Windows PC via Steam and GOG, PlayStation 4 and 5, Xbox One and Series X and S, and Nintendo Switch in “the very near future.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Once Human Preview: Hands On With Steam’s 11th Most-Wanted Game

In my Once Human demo, things got really weird when I wanted to ride the bus. And that’s because the bus had legs. In a post-apocalyptic open world where an outbreak of cosmic energy called Stardust has sent everything a little wacky, even the public transport is bonkers.

Once Human is currently Steam’s 11th most-wishlisted game – a multiplayer open-world survival game in which players can battle creatures or each other, build and defend shared territories, indulge in OTT combat or just chill with friends at their base. Ahead of its final closed beta test (which starts April 3) and planned Q3 launch, the development team at Starry Studio gave me a private glimpse at what’s to come.

But first, back to the bus. Once Human’s monsters are a fantastical nightmare of Lovecraftian creature design, organic-machine hybrids with weird and wonderful forms that can be dangerous or useful. The bus is the latter – essentially a benevolent monster that will not harm the player, although it may inadvertently trample the base you foolishly built in its path. You can ride the bus for safe passage, with scheduled routes along bus stops throughout the Nalcott Continent’s massive open-world map. When it arrives, it might already have a contingent of Deviant baddies on board, whom you have to quickly kill before clambering aboard, presenting an element of risk and reward.

The walking bus encounter is weird, fun and densely constructed, itself a microcosm of what to expect from a game that lets players do pretty much anything. While Once Human has a story and a path of main missions, you can ignore these completely and play at your own pace.

Peng “Victoria” Sun, Once Human’s world and content designer, explains, “We want the game itself to be fascinating. Everyone loves the bus, and the monster designs and the gameplay designs are already proving intriguing to people.”

The upcoming CBT will be a scaled-up version of what we’ve seen so far, with up to 150,000 participants compared with the 20,000 who participated in the previous test, and a new server added in Europe to improve the experience for players in that part of the world. And among its many features, one new element will be the ability to harness the power of Deviants.

Deviants are the mutated monsters that stalk the open world, from humanoid creatures with spotlights for a head to towering terrors, and defeating them allows players to collect Deviant Powers to use in battle. Once Human will feature some 40 types of Deviations, which are companions you capture from defeating Deviants that can be put to work in your home base territory. Some types may aid you in combat as backup warriors, while others will work the land in your farm. Others still can add an element of fun or weirdness to your camp.

For example, in my demo, I was shown one of the game’s new social events, which are PVE events that any player can join freely. This particular event revolved around a Deviant music festival. A horde of mutants were blissfully worshipping haunted disco balls that hung in the air, and by getting a group of around 10 friends or randoms together, players could solve a series of environmental puzzles by using a combination of combat and specific dance emotes to clear out the enemies and capture the Deviation disco balls. Once in your possession, you can place disco balls in your camp to increase the happiness levels of the other Deviations there, evolving their abilities.

Meanwhile, another event takes place at an amusement park with a possessed Ferris wheel. Defeat this abominable attraction and players will be able to merrily ride it, making for a short but fun optional scenario that can be replayed over and over.

This mix of player cooperation, lateral puzzles, and persistent and non-persistent events seems to be typical of Once Human’s highly social gameplay. Each server will have a maximum capacity of 4,000 to 5,000 players, which is a lot; each of these will be divided into six different worlds, which you can switch between with your friends.

“We really want the game to be for almost everyone, so we have PVE combat for people who want to defeat monsters, and PVP areas for those who want to battle other players,” says Sun. “We also have a huge map for architects, so if you want to come construct a huge and fantastic base you can always find your own space, along with your own safe island on the edge of the open world where you can build whatever you want and nobody can destroy it.”

You can play alone, of course, but there is safety in numbers. Once Human offers multiple options for cooperative multiplayer action.

“When you want to go on a raid or a dungeon, you can put together a team of up to four players – you can invite your friends or use the matching system to build a team with people you don’t know,” explains Sun. “We also have a Hive system which allows you to build a team of four people and build a base together and share your resources, which is more closely united.

“And then we have Warbands, which is much bigger – up to 40 people to start with, but you can upgrade it to up to 80 people. A Warband is a closely united group of players, and you can fight against other players or mine for resources together, competing against other Warbands to control better mining areas around the map.”

And make no mistake – the Nalcott Continent’s map is huge. You start with a small area to explore, and you can venture outside of this and unlock new areas at your leisure. However, you may find yourself quickly overpowered by Deviants or players in higher-level areas, so unless you really crave that extra challenge, it’s better to fully clear the first area and level up before wandering too far.

That said, you will definitely want to explore. The scenery is utterly gorgeous, both in terms of design and graphical fidelity (I was playing on PC). Rolling vistas draw the eye far into the distance, while the rural area I explored is populated with verdant sunlit mountains and placid lakes that draw a variety of fauna, from cute bounding bunnies to majestic deer to leathery crocodiles. You can chop trees for wood or hunt wildlife for meat, with a rich natural world to plunder, and enemy encounters galore.

“We wanted to turn the modern world into something weird; that’s how we arrived at this aesthetic,” says Sun. “As for the beautiful landscapes, we want players to enjoy the intense fighting and Deviant combat but also to give them a nice place to build their base and to foster their own identity in this world. So we picked a combination of both.”

Indeed, the balance between the familiar and the strange varies by location. Concentration of Stardust in each area dictates how weird things get, and by extension how dangerous each area and its inhabitants are to the player.

You can always spawn a motorbike to cover ground more quickly, including steep hills and rough terrain. Elsewhere in the game (I didn’t get to try it), you can even turn your camp into a wheeled RV, taking the whole base on the move.

I only got to try a little bit of PVE combat, but I was impressed by the variety on offer. Guns feel responsive, while melee attacks feel punchy and visceral. The aforementioned spotlight-headed Deviants can freeze you with their light beams, but defeating them allows you to pick up the spotlight unit and wield it against other enemies, freezing them in their tracks for a follow-up attack. And while I mainly faced low-level enemies, getting mobbed by too many of them proved fatal, suggesting that the game will offer a decent challenge (and plenty of incentive to band together with friends, who can fight alongside you and revive you when you fall).

There are of course boss battles and other surprises. As I approached a loot chest placed in a conspicuously open spot in front of a large digital billboard, I soon realized it was bait, as a huge monster burst out of the screen. I could have stood my ground to try to defeat it and claim the loot, but, well, my character was still only level 1, and running away is always a decent option.

Want to level up? You’ll have to play for it, because you can’t pay for it. Once Human is a free-to-play game, but Derek Qiu, head of overseas operation, explains that the business model will be refreshingly non-predatory. “There are no pay to win elements at all, so the monetization system is all based on cosmetics,” he says. “You can purchase decorations for your home, vehicle skins, gun skins and cosmetics that are purely based on appearance.”

Once Human’s strongest weapon is its densely packed open world, which sets the stage for a wide variety of roleplay as players create their own fun. Starry Studio are highly prioritizing fan feedback, learning from their players’ excursions and leaning into the craziness.

For example, during a past beta test, when fans exploited a bug that allowed them to create palaces in the sky or set up their own car-racing events, the development team decided to implement these as official features. In another example, the Balloon Dog Deviation can be captured and used to make furniture placed around it float, originally intended only as a cute visual effect; but when players found a way to use the Balloon Dog to create their own makeshift fighter jets, the dev team were inspired to tweak this Deviation so that its final evolved form is now a rideable vehicle.

“Players can set up their territory as they like, and we’ve seen some of them create their own bar area where they can hang out with friends, or car-racing circuits, becoming immersed in the world and creating their own roleplay,” says Qiu.

As you’d expect, there will also be themed events throughout the year: Get spooky over Halloween, play in the snow around the Christmas holidays, and so on. These will even be localized to some degree – for example, players in Japan will get to enjoy cherry blossoms in April.

If it sounds like a lot, it is a lot. Once Human’s promises seem almost too good to be true, but each CBT seems to deliver, with a growing community of enthusiastic fans. Time will tell whether Once Human can keep players invested for the weeks, months and years it will need in order to become a mainstay in the survival game market, but my short time with the game left me intensely curious to explore in more detail. As someone who loves open-world games and freaky creature design, I can’t wait to see how weird things get once things get weird.

Nightmare Kart, the Game Formerly Known as Bloodborne Kart, Officially Has a Release Date

Nightmare Kart, which was known as Bloodborne Kart until its creator scrubbed the branding in 2024, officially has a release date.

Developer Lilith Walther, aka PSX Bunlith, announced on X/Twitter that the “legally distinct” kart racer will be releasing on May 31 on Steam and Itch.io. The announcement touts 20 racers, 16 maps, a full campaign mode with boss fights, and a versus battle mode. It also includes a short trailer that you can watch below.

In addition to the release date, Bunlish shouted out Bloodbo… ahem, Nightmare Kart’s soundtrack, which was composed by Evelyn Lark. To celebrate the release date announcement, Lark posted a sample of the title screen theme as well as a link to a video featuring the full song.

Nightmare Kart was originally set to release in January as Bloodborne Kart before being delayed to account for the branding change. The delay has had some benefits, though, allowing Walther to bump the racer count from 12 to 20.

Despite the name change, Nightmare Kart is spiritually a follow-up to the popular Bloodborne PS1 Demake that launched in 2022. The demake, which reimagined the modern horror classic with 32-bit visuals, was well-received by the community and Walther announced the kart racing project soon after.

As for Bloodborne itself, a sequel or potential remake feels further away than ever, with series creator Hidetaka Miyazaki saying that FromSoftware simply doesn’t own the IP. So even if Nightmare Kart is ultimately legally distinct, it’s a nice treat for fans who have been waiting for close to a decade for a follow-up.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Friday the 13th: Resurrected Is a Mod That Aims to Revive Delisted Horror Game, Release Date Coming Soon

Despite its delisting and the impending shuttering of its servers, fans of Friday the 13th: The Game have reason to rejoice, thanks to a fan project.

Friday the 13th: Resurrected is a free-to-play modded build of Friday the 13th: The Game, and the team behind the project announced yesterday that it plans to reveal the release date for the mod on Monday, April 15. Along with providing dedicated multiplayer servers, Resurrected also promises to introduce a roster full of exclusive fan-made content, such as new characters and skins.

Last year, publisher Gun Interactive announced it was delisting the game on December 31, 2023, due to the publisher losing the Friday the 13th license. While the servers are still up and running, the same statement also revealed that the servers would shut down on December 31, 2024.

Naturally, this mod has limited access if you did not buy Friday the 13th: The Game before its delisting last December. Nevertheless, it’s a nice win for fans of horror games and those that enjoyed what Friday the 13th: The Game offered.

Friday the 13th: The Game was released in 2017, though its entire life cycle was plagued by legal disputes over the ownership of the iconic slasher horror franchise. The legal disputes got so bad that the developer had to halt the development of new content for the game in 2019 before ultimately canceling the post-launch content altogether in 2021. The new content that was supposed to be added to the game includes a werewolf mode inspired by gameplay found in Inner Sloth’s Among Us.

In our review of Friday the 13th: The Game, IGN wrote: “Lopsided gameplay and egregious bugs almost kill the mood of Jason’s murder spree in Friday the 13th: The Game.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Surprise Steam Hit Content Warning Garnered 6.2 Million Downloads in Free Period

Landfall’s surprise April Fools release Content Warning has been claimed by more than 6 million Steam users in only 24 hours.

The party game’s publisher announced the major milestone in an update post on its Steam page, saying that more than 6.2 million players have already added the Lethal Company-like to their profiles. The team was able to move so many copies because Content Warning was free to keep for those who were able to claim a copy within the 24-hour window. Regardless, with no prior announcements, Content Warning’s success is staggering.

For those who may have stayed away from the internet on April Fools Day, Content Warning sees you and up to three friends grab handheld video cameras and try to capture hilarious and spooky moments. It’s all in the name of content, creating the perfect environment for chaos. It’s a formula that seems to be working, too, as SteamDB says the game has already reached a peak of 204,439 players, with more than 138,000 playing at the time of this story’s publication.

“It’s been a real treat watching all of your videos and we are so happy that we’ve managed to create something that makes people have fun together,” Landfall said.

Content Warning’s free-for-a-day offer has now come to an end. However, those who missed out on the deal can still download a copy for only $7.99 on Steam.

Landfall’s move to gift their new project to so many for free makes a lot of sense. With more than 6 million players out there already making videos, it’s that much more likely we see viral Content Warning clips make their way to all corners of the internet.

As the developers prepare for future updates, there are a few early issues they’re looking into. This includes problems with the voices, connectivity issues, footage not extracting, and camera footage not being visible. Thankfully, Landfall says it has leads on many of these complaints and plans to deliver some fixes as soon as tomorrow morning.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Best TVs for PS5 2024: Pick The Right TV For Your PlayStation 5

The PlayStation 5 offers an immersive window into a cavalcade of eye-popping worlds. Whether you’re swinging through the streets of New York in Marvel’s Spiderman 2 or taking on the pantheon in God of War: Ragnarok, you’re going to want a screen that provides such experiences with the visual justice they deserve. The best TVs for PS5 capture high-intensity moments in exquisite definition, elevating superhero action sequences and, of course, the emotionally charged heart-to-hearts that follow.

TL;DR – These Are the Best TVs for PS5:

There are boatloads of exciting features to consider when buying a new TV to use with your PlayStation 5. Before making the ultimate choice, we recommend considering the lighting and orientation of your room and whether you intend to mount your TV. No matter how fantastic the specs of your desired screen are, awkward lighting and frustrating architecture can get in the way of your fun. Never fear, though, as we’ve kept these considerations in mind while rounding up the best TVs for PS5.

The Best TVs for PS5:

1. LG 65″ C3 OLED Evo

Best TV for PS5

Pros:

  • Four HDMI 2.1 inputs if you have multiple consoles
  • 120Hz Refresh rate allows PS5 games to look fluid

Cons:

  • Similar to LG’s previous iteration in design and quality

The LG 65” C3 OLED Evo is a fantastic TV in its own right and a great companion for your PlayStation 5. The 4K OLED display on the C3 is a boon for games and movies, boasting vibrancy and definition across each dramatic frame. It’s a top-of-the-range option that exacerbates the cinematic splendour of the PS5’s best games, from Alan Wake 2 to Returnal. You can also take advantage of the screen’s silky smooth 120hz refresh rate where supported, which is handy for high-intensity shooters. If you have a few next-gen consoles or streaming devices to juggle, the C3’s four HDMI 2.1 ports will come in handy, too. There’s no need to cable-manage when jumping between your PlayStation 5 and Xbox Series X or pivoting to your Apple TV for a Netflix session.

The C3 has a thin profile and sits on a minimalist stainless steel stand that looks and feels both expensive and modern. While we love the 65”, the C3 comes in a great range of sizes, starting at 42” and going up to 83”, and you can find the right size to suit your setup.

2. Sony 65″ Bravia X90L

Best LED TV for PS5

Pros:

  • Auto HDR Tone Mapping creates great contrast and clarity
  • Fluid gameplay thanks to a high refresh rate

Cons:

  • The LED panel isn’t as vibrant as an OLED panel

The Sony 65″ X90L is a smart mid-range option for PS5 players who want high frame rates. Offering up to a 120Hz refresh rate, the X90L allows for a buttery smooth and responsive experience when indulging in compatible games. Plus, for improved contrast and clarity, the TV’s Auto HDR Tone Mapping automatically adjusts the High Dynamic Range as you jump between your favourite first-party titles.

One caveat to consider with this particular TV is that it has an LED panel instead of an OLED, which can appear slightly less vibrant when viewed from certain angles. Regardless, the X90L offers deep blacks and bright, life-like colours, which will make the planets pop as you chart the galaxy in Ratchet and Clank: Rift Apart.

3. Sony 65″ Class Bravia A95L OLED

Best OLED TV for PS5

Pros:

  • Bespoke settings menus for individual games
  • QD-OLED screen delivers stunning contrast

Cons:

  • Premium price point isn’t for everyone

If you’re keen to pair a Sony TV with the PlayStation 5, the powerful Bravia XR A95L should be at the top of your list. Two HDMI 2.1 ports support a 120Hz refresh rate, ensuring smooth visual sailing as you play. Moreover, with variable refresh rate and auto low latency mode at your disposal, the A95L will automatically pair the refresh rate and your chosen game to eliminate screen tearing.

Like the Sony XL90, the A95L has Auto HDR Tone Mapping to ensure the best picture from moment to moment. However, what makes this TV stand out amongst the other OLED offerings on our list is Sony’s QD-OLED screen, which provides vibrant hues and improved brightness. If you want to get into the nitty gritty, the A95L also has a bespoke gaming menu that allows you to stick a crosshair on the screen and tinker with other gaming-focused settings.

4. Samsung 65″ QN90C Smart QLED

Best cinematic TV for PS5

Pros

  • 65” QLED display elevates cinematic games
  • VRR and ALLM support helps to prevent screen tearing

Cons

  • Expensive

Boasting VRR, ALLM, and 120hz support, the Samsung QN90C QLED Smart TV provides a worry-free experience when tackling the best games the PlayStation 5 has to offer. So, there’s no need to worry about screen tearing when scaling heights and fighting foes in Horizon Forbidden West. These features are available when using one of four HDMI 2.1 ports on the TV, which is an added bonus for those who like to peruse both PlayStation Plus and Xbox Game Pass.

Cinematic games like Final Fantasy VII Rebirth look striking on the Samsung QN90C, courtesy of its 65” QLED display and Quantum Dot technology, which amplifies details and contrasts deep blacks against rich hues. The QN90C also has some helpful built-in anti-glare technology, so your co-op besties won’t miss out on the drama wherever they choose to sit.

5. Hisense 65″ U7 Series ULED

Best budget TV for PS5

Pros:

  • Lots of bang for your buck
  • Slim, chic design

Cons:

  • ULED Display isn’t great at certain viewing angles

If you want gaming features but don’t want to break the bank, it’s worth considering the Hisense U7 Series as a companion for your PlayStation 5. The U7 might not offer an OLED panel, but its ULED technology is still impressive, utilising Full-Array Local Dimming and mini-LEDs to maintain a high level of contrast across the screen. As such, a dramatic spell or gloomy dungeon bonfire won’t disrupt the atmosphere of the whole scene. The Hisense U7K also supports Dolby Vision, managing HDR and wide colour gamut for increased clarity and colour payoff. Slim in design, the U7K’s minimal bezels give the budget TV a sleek look that won’t distract from what’s on screen. This makes it a fantastic option for streaming content and playing games.

Upcoming TVs For PS5

At the 2024 Consumer Electronics Show, LG revealed its upcoming range of OLED products, including the M4, C4 and G4. While we haven’t been hands-on with the new range, LG confirmed the devices will have the brand’s Alpha 11 processor, which LG stated was “a 70 percent improvement in graphic performance and a 30 percent faster processing speed compared to its predecessor.”

The brand went on to detail its five-year commitment to updating its TVs’ WebOS, including models from the 2022 lineup. While they didn’t go into specifics, they did say they wanted consumers to get an “up-to-date user experience” and wanted to keep menu navigation modern, too.

How To Pick the Best TV For PS5

When picking a TV to pair with your PS5, pay close attention to important details that have a greater bearing on gaming, like refresh rate, display type, and inputs.

TV size and screen placement can also affect your experience outside of specs alone, with issues like glare able to thwart your best-laid PS5 plans. We’d suggest testing the room’s natural lighting over a full day to avoid running into any problems. With this in mind, our list includes TVs with multiple sizing options so you can adequately measure up and find a match to fit your living space. When switching between sizes while shopping, be sure to recheck the specs to ensure you are happy with the details of the model.

FAQ

Do I need a specific kind of TV for my PS5?

If your TV has a basic HDMI port, it will work with your PS5 for all intents and purposes. However, a TV’s specs can dictate the visual quality and allow you to access certain features such as VRR and Dolby Vision. For example, if high refresh rate gaming is important to you, your TV will need to have an HDMI 2.1 port and support 120Hz.

Do I need a 120Hz refresh rate TV for my PS5?

While you don’t need a TV with 120Hz capabilities to enjoy games on your PS5, the higher refresh rate will allow you to experience a select number of games, such as God of War: Ragnarok, Fortnite, and Destiny 2, with greater fluidity. However, gaming at 120hz is by no means standard on PS5, with many top-flight titles opting for a lower frame rate that delivers a more reliable visual experience.

Helldivers 2 Patch Stealth Drops New and Terrifying Automaton Enemies

Just as the Helldivers 2 community was trying to make sense of mysterious cloaked ships and get to grips with a balance-changing update that adds new planetary hazards, players found more additions to the game developer Arrowhead failed to announce up front in the patch notes.

Spoilers for Helldivers 2 follow.

The Automatons, Helldivers 2’s alien robot faction, now have new aerial gunships at their disposal. These were signaled in flavor text from a recently completed Major Order, and are causing havoc on the battlefield by firing deadly red lasers from above. Thankfully, the aerial gunships can be destroyed, although you’ll need sufficiently powerful weaponry to do so. Heavy duty Stratagems such as the Expendable Anti-Tank and the recently released Quasar Cannon appear to be well-suited to dealing with the aerial gunships. The Spear looks handy, too.

Aerial gunships aren’t the only stealth drop added to the game. Players have also come up against imposing AT-AT-style quadruped tanks. Based on early reports, these beasts take a hell of a lot of punishment, so be prepared to drop the odd Orbital Laser or two when you take one on.

These fun additions are all part of the ongoing Helldivers 2 live service, and tie into its wonderful meta narrative driven by Game Master Joel. Yesterday, April 1, Arrowhead delivered a new Major Order to Helldivers 2 players, giving them a 24-hour window to finally take back Malevelon Creek, the Automaton map dubbed ‘Space Vietnam’ by fans. The planet was liberated in only about five hours. Today, April 2, Arrowhead launched a new Major Order to fend off the Automaton counterattack. Now we know the bots are not messing about.

Meanwhile, it appears Arrowhead made another fun change to Helldivers 2 with today’s patch that it failed to disclose: post-game gore. As players have reported, and IGN has witnessed in-game, Helldivers are now bringing blood and guts back with them when they return from a mission, proudly displayed on armor.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.