Neopets’ ‘New Era’ Looks a Lot Like We Remember It, and That’s the Point

When I was 12 or so, I remember hanging out in a corner of browser-based virtual pet game Neopets known as “Evil Things and Monster Sightings” or “EMS,” and pledging to some internet strangers that I’d never, ever quit Neopets. We’d be friends forever.

EMS was a messageboard ostensibly set up for users of Neopets to report, I don’t know, sightings of monsters around the website? The game’s story villains? The purpose was always unclear, unlike other on-site messageboards that had actual utility. But as a result, awkward teens and pre-teens (fudging their birthdays to access the board ahead of turning 13) gathered on EMS to chat about, well, everything. We made friends, talked about life and the stupid crap our parents were saying. We roleplayed, a lot, about dragons and magic and wolves and whatever other goofy stuff we thought was cool. At the time, I thought the friends I made there would be my friends forever. They knew all my deepest feelings and secrets and had shared theirs with me – how could we be separated?

And then we were. At some point that I can’t specifically remember, I stopped visiting Neopets. I had certainly quit by the time I was in high school, leaving my very cool handle “goldensun4747” behind and my pets to starve. Nothing in particular caused my departure – I just grew up and found other things to do. And so did millions of others like me. Over the last 25 years, Neopets players arrived, made friends, invested a good chunk of our formative years, and then faded away as either we, or Neopets itself, changed with time.

Current Neopets CEO Dominic Law is one of those individuals for whom Neopets was a haven at a critical time in his life. He grew up with Neopets, getting into it as a kid while living in Canada and continuing to play when his family moved to Hong Kong. Neopets was more than a game – it helped him stay in touch with his friends back home. And like many others, with time, Law drifted away.

But unlike me, Law came back – because Neopets, despite the steady exodus of active users, never really died. It was owned by Viacom from 2005 to 2014, and then acquired by JumpStart Games in 2014 which was itself acquired by NetDragon in 2017. Throughout that period, Neopets suffered. Bugs and lag plagued the site; moderation tools failed. The site hemorrhaged users. Though it saw a brief resurgence during the COVID-19 pandemic, this didn’t last. In 2020, Adobe concluded its support for Flash, rendering most of Neopets’ beloved minigames unplayable. During this time, NetDragon hired Law – who had been working in private equity – as its director of new markets, later promoting him to chief metaverse officer of Neopets. And in that role, as Neopets floundered, Law led a push to implement Web3 into that backfired spectacularly.

With Neopets on its last legs and user sentiment and trust in the toilet, Law made a bold move. He bought Neopets from NetDragon, making himself the new CEO, and kicked off what he promised would be a “new era” for the game. Neopets, he claimed, had been mismanaged for years, but Law had $4 million in investment money to revamp it. He would fix its broken games and bugs, improve its moderation tools, and restore Neopets to “the glory days” he and millions of others remembered from adolescence. And this time, he promised, no blockchain.

Ambassadors to Neopia

It’s been almost a year since Law unveiled his grand strategy, and to hear him tell it at the Game Developers Conference last month, things are going pretty well. Sure, it’s a far cry from its glory days still. Neopets has 150 million registered users from the totality of its 25-year history, but currently only has about one million annual active users. Still, Law says those active users are really active. Many have been playing for over 10 or even 15 years and stuck around through the worst days of the company. They’re few, but mighty.

That’s why Law is determined to engage them and use that community power to make Neopets better. In his GDC talk, “Working with the Community to Revive a Nostalgic IP: ‘Neopets’,” Law explains how he implemented a community ambassador program to help the company better connect with the one million active users it serves. First, Neopets ran an application and selection process to identify ten community ambassadors (out of around 1000 applications) who knew the game inside and out, and were already deeply engaged with the people playing it. Some of the chosen ten run big Neopets fan sites, manage social media groups, or regularly write guides to certain Neopets features that the community relies upon.

Then, with the ten selected, it was time to get to work.

“The key roles and responsibilities of our community ambassadors are actually quite demanding, to be honest,” Law says. “First of all, it’s community management and interaction. These community ambassadors actually help us gather community sentiments, insights, and even collect issues. As we provide updates to the game and introduce new features, these community ambassadors actually help us. They provide us actionable feedback on what we should develop. And whenever we have in-game events or even in real life events, they actually help us to do event coordination. They advocate and they promote the events for us.”

The key roles and responsibilities of our community ambassadors are quite demanding.

Law goes on to explain that community ambassadors meet monthly with Neopets staff, both to provide insights from the communities themselves and receive, from Neopets, updates on new features or fixes coming soon and roadmaps for long-term changes. Neopets also engaged them in community moderation, with Law telling me that the company relies on ambassadors to report and accelerate serious issues that otherwise would get lost in the ticket system. It sounds like a lot of work! In a Q&A following Law’s talk, an audience member probed this practice, asking how their time was respected and if there were pathways to compensation in the future. I asked Law a similar question later, in a one-on-one interview.

In both cases, Law pointed out that it was actually the community ambassadors who want to do more work. “We definitely want to make sure that we don’t abuse the relationship,” he says. “A lot of these community ambassadors, before joining, we made sure they understand what they’re getting into. And a lot of them actually spend a lot of time at Neopets on their own, even before joining the program. And then they’re actually seeing that this is a much more efficient way for them to express their love and passion in a way that’s more organized. They actually, originally, the ambassadors suggested bi-weekly updates, and then we actually pushed back and said, ‘No, that’s too frequent. We don’t want to have so much work. We don’t want to overburden our ambassadors.’”

Law does not respond to the question about paths to future compensation, and notes they’re looking to expand the program and bring on more ambassadors in the future. He tells me the current group of ambassadors are committed for a year, and will participate in one-on-one feedback sessions at the end to determine what worked well, and what did not. He describes this as “kind of like your 360 review within the company.”

“We actually treat our committee ambassadors as a part of the team,” he says. Neopets has between 50-60 actual employees, a number that includes outsourcing, freelancers, and employees working on projects other than the website.

Growth Without Growth

Alongside its community ambassador program, Neopets is also working to rebuild trust via other avenues. Law says the team holds monthly Q&A sessions with the community, fixes bugs, conducts surveys to learn what features need prioritizing, and is working to integrate community-run projects (such as dress-up tool Dress to Impress) into the Neopets website proper. There’s also a need to improve Neopets’ moderation tools. Right now, it runs on a fairly strict text filter, but Law says the team is looking into AI tech or updating the entire system to keep the worst of the internet at bay long-term.

But Law recognizes that all this is really just to keep the current one million active users happy. It’s not about growth. Current users want to see Neopets’ broken elements get fixed. Lapsed users want to see updates in keeping with the current structure of the site. But no one, according to Law, is really clamoring for a full website revamp. And that’s okay.

“I think the majority of the 140 million lapsed users, they kind of like the IP,” he says. “They have the emotional attachment, they have the childhood memory. They might come back for nostalgia, but they probably don’t care as much if the classic game is revived. Would they play? They might come back for it to relive their childhood experience for a day or two, but they probably won’t be long-time users.”

He’s right, at least anecdotally. Shortly before the panel at GDC, I made a new account on Neopets and poked my head in. Everything was just as I remembered it. The Giant Omelet was still glistening in the Tyrannian sun. Shoyrus were still everyone’s favorite. Paintbrushes and Neggs were still the ultimate hotness. All the aesthetics I remembered were still in place. But when I visited the messageboards, there were no familiar names. Why would there be? It’s been 20 years. I logged out after about 30 minutes, and didn’t come back.

That’s okay, says Law. I’m not the target demographic here. People like me “probably graduated from Neopets for all the right reasons.”

“To be honest, we’re not getting that many new users,” Law continues. “We don’t really have the budget to do a lot of marketing to attract new users. And even if new users come play, it’s probably too vast of an environment, they’ll get lost. So we’re targeting to attract lapsed users coming back to the game, and most specifically the recent lapsed users that they’re still playing Neopets probably within the past three to five years. So they left Neopets [because of] the lack of updates, they got upset, they feel neglected.”

But that doesn’t mean Law is ignoring the power of new or long-lapsed users. He just doesn’t think the website is the way to hook them in. For those groups, Law is looking to other forms of media. For instance, later this year, Neopets is launching a new TCG through Upper Deck. It’s got a Monopoly game coming, new plushes, and collectibles. And most importantly, Neopets is working on new games. Two mobile titles are already in the works, and Law says he wants to do a console game eventually too – perhaps a reimagining of The Darkest Faerie.

To be honest, we’re not getting that many new users.

Which brings Law back around to the website. Even if users don’t stick around, it’s important to have the retro Neopets experience still functional online somewhere. If someone like me comes back, looks around for 30 minutes, and leaves, that’s fine. But by the end of that, I should know there are other Neopets experiences out in the world and want to engage with them. It’s all fueled by nostalgia.

Elsewhere in our conversation, Law expresses disdain for the microtransaction-heavy, “gambling-driven” economies he sees in the gaming industry, especially in the mobile segment. When he mentions this, I ask him about his ventures into Web3. Is that part of it? Would he ever try to reintroduce blockchain or NFTs to Neopets after the community backlash? Law says no. He’s learned from his mistakes, and Web3 is fundamentally at odds with the users Neopets needs to survive – whose love for the game is very much tied to Web2.0 wistfulness.

“Web2 gamers in general, not just Neopets players, actually don’t really care about Web3 gaming. At the end of the day, it is too much of just gambling and it’s not really about the fun of the game. I think that really kills the entertainment of playing a game, in essence, and I think that’s the major clash.”

I point out that he’s actively fundraising. What happens when investors start asking him to lay the monetization on thicker? Law believes he can hold his ground, thanks to the example set by the community the first time he tried Web3.

“Our investors who previously believed in the Web3 story, they actually believe in the much broader revival of the Neopets IP,” he says. “And they see that what we’re doing is definitely on the right track. It’s much more important for us to revive the IP than try to build a game that no one will play.”

Somehow, for 25 years, Neopets has clung to life despite bugs, multiple acquisitions, technological failures, and the loss of most of its users. Law’s vision for Neopets, then, is neither to transform the website into some sort of fantastical “Neopets 2.0,” nor is it to discard the ancient browser game altogether. It’s all about IP, and putting Neopets in front of as many people as possible, in as many different forms as he can.

Will multiple mobile games, a TCG, plushes, a Monopoly game, and whatever else the company is cooking up be enough to make Neopets the “number-one virtual pet companionship IP,” as Law hopes? Maybe. I’ll set a reminder on my calendar for 25 years from now: “Check in on EMS and see how things are going.” If Law and Neopets achieve their goals, I’ll still be able to do just that.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Star Wars Outlaws: 6 Details We Learned From the Trailer

Star Wars fans have a brand new AAA game to look forward to this year. Star Wars Outlaws is coming on August 30, and it promises to put players in the shoes of smuggler, criminal and all-around scoundrel Kay Vess. Kay must navigate the criminal underworld in a desperate bid to pull off an impossible heist and buy her freedom.

With Ubisoft releasing a new trailer for Star Wars Outlaws, we have a better idea of what Kay’s mission involves and the many criminals and villains she’ll encounter along the way. Let’s break down everything we learned from this new footage, from the new and returning criminal syndicates to that unexpected Han Solo cameo.

Star Wars’ Criminal Underworld

The Star Wars movies may be all about the conflict between factions like the Empire and Rebel Alliance or First Order and Resistance, but there are other powers at play. The Star Wars universe is home to a number of criminal organizations, all vying for control of territory, contraband and even illegal drugs. Star Wars Outlaws thrusts players into the heart of the criminal underworld. You’ll take missions for different organizations, increasing your standing with some while you also risk making enemies of others. Being a free agent in the Star Wars underworld isn’t going to be easy.

The new Outlaws trailer reveals some of the organizations who will play a role in the game. Unsurprisingly, Jabba the Hutt has a part to play in this story. He’s not just the most iconic Star Wars gangster of them all, but also arguably the biggest force in the criminal underworld in this time period. The trailer confirms Kay Vess will come face to face with Jabba during the course of the game, much to her chagrin.

We also see members of the Pyke Syndicate in the trailer. The Pykes have played a major role in various Star Wars TV series like The Book of Boba Fett and The Clone Wars. These unusual, fish-headed humanoids are notorious for controlling much of the galaxy’s spice supply. Not unlike with Dune, spice is a rare substance valued as a narcotic by the galaxy’s wealthy elite.

We also see a representative from Crimson Dawn, the organization first introduced in Solo: A Star Wars Story. At this point in the timeline, Crimson Dawn’s old ruler, Maul, is dead. It’s now led by Han Solo’s old girlfriend Qi’ra. As seen in Star Wars comics like War of the Bounty Hunters and Crimson Reign, Qi’ra’s ultimate goal is to use her power and resources to bring down the Sith Lords who secretly rule the galaxy.

The game appears to be set after War of the Bounty Hunters, as we see the carbonite-frozen Han Solo on display in Jabba’s Palace, but before Crimson Dawn’s final collapse and Qi’ra’s disappearance. Does that mean we could actually see her appear in Outlaws? We’ll find out soon.

Sliro and Zerek Besh

We may see familiar organizations like the Hutts and the Pykes in the trailer, but they aren’t the main enemy Kay Vess will be contending with in the game. That’s where Zerek Besh comes in.

Zerek Besh is another major power player in the criminal underworld, but not one included as part of the Five Crime Syndicates. This faction was first introduced in Marvel’s Star Wars comics, where we saw Qi’ra and Crimson Dawn manipulate Zerek Besh into waging war on the Hutts. Again, we’re guessing the game is set before that conflict, which is known as the Syndicate War.

As revealed in the trailer, Zerek Besh is ruled by a human named Sliro. Sliro is a wealthy, opportunistic crime lord who sees great opportunity in the current state of galactic affairs. With the Empire spending so much time and effort hunting the Rebel Alliance, that leaves the criminal cartels plenty of room to make their move and rake in more money. If they can work together, of course.

The scene where Sliro is making his pitch to the Hutts, Pykes and Crimson Dawn is taking place on Canto Bight, the casino planet introduced in 2017’s Star Wars: The Last Jedi. That’s no coincidence. Canto Bight is also where we met Benicio Del Toro’s character DJ, a scoundrel with an important lesson to impart. In a galaxy that’s trapped in a perpetual cycle of war, the real winners are those who know how to profit off of that war. Sliro clearly views himself as part of that crowd.

From what we know about the plot of Star Wars Outlaws so far, the conflict begins when Kay runs afoul of Sliro and the crime lord puts a major bounty on her head. From there, Kay is given a choice – run and hide, or attempt to steal Sliro’s vast fortune and buy her freedom. We don’t need to tell you which option she picks. Every mission in Outlaws is about bringing Kay one step closer to her overarching goal of landing the galaxy’s biggest payday.

The Han Solo Cameo

Star Wars Outlaws is avoiding a lot of the trappings fans might expect from the franchise. There are no Jedi Knights or lightsabers in sight. Even though this game is set during the year between the events of The Empire Strikes Back and Return of the Jedi, the Rebel Alliance is out of the picture – biding their time and waiting for the right moment to strike. This game is all about shining a light on the dirty underbelly of the Star Wars universe.

Han Solo may be the only main character from the original trilogy we actually see in this game. And as we’ve already discussed, this is taking place during that period where Han is stuck in suspended animation as a trophy on Jabba’s wall. Han is there as a pointed reminder of how delicate Kay’s position is. As she navigates her way through the underworld and curries favor with the different crime syndicates, Kay is one wrong move from ending up like Han Solo.

So will we see any existing Star Wars characters at all, or are Jabba and the frozen Han the sole links to the larger franchise? There’s certainly potential to bring in other familiar faces. We’ve already pointed out how Qi’ra is one character with the potential to return, whether or not she’s still voiced by Emilia Clarke.

We’d bet good credits on at least one familiar bounty hunter rearing their head during the course of the game. The trailer introduces a new female character whom Sliro hires to pursue Kay, but we highly doubt she’s the only one after that bounty. We could see characters like Dengar, 4-LOM or IG-88 take up the hunt. Heck, maybe Outlaws will follow in the footsteps of Dark Forces and Shadows of the Empire by including Boba Fett as a major boss character.

We’re even crossing our fingers that Outlaws might serve as the video game debut for fan-favorite character Dr. Chelli Aphra. Aphra is a rogue archaeologist and former right-hand-woman to Darth Vader himself. She’s perfect for a game set in the seedy underbelly of the Star Wars universe.

Kay Vess’ Crew

Kay won’t be working completely alone in Star Wars Outlaws. The trailer gives us a slightly better look at the crew of the Trailblazer. We don’t know all of these characters’ names yet, but Kay will be accompanied by a motley team of droids and aliens as she prepares for the biggest heist of her career.

That crew includes ND-5, the reprogrammed, trenchcoat-clad commando droid seen at several points in the trailer. ND-5 looks to be helpful as a bodyguard, as at one point we see him pushing away Sliro’s hired bounty hunter.

Kay’s crew also looks to include a Rodian. This character is apparently good with technology, as we can see him activating a black protocol droid. That protocol droid may also be part of Kay’s crew. Interestingly, the droid looks very similar to Triple Zero, a sadistic former partner of Doctor Aphra. Is this just a superficial similarity, or is this a clue that a popular Star Wars comic character is making the jump to the games?

Undoubtedly Kay’s most important ally, however, is her furry companion Nix. Nix is a merqaal and the closest thing Kay has to a family in this lonely galaxy. The trailer hints as to how Nix will play a role in the game. We see him sneaking through an Imperial facility and stealing a blaster rifle for Kay to use. Expect him to be an integral part of stealth missions and puzzles, as he can activate faraway buttons and distract enemies.

Fighting the Empire

While Outlaws is all about navigating the criminal underworld, it’s also clear Kay will be directly clashing with the Empire during her missions. As she stirs up trouble on the various worlds in the game, Kay will attract unwanted attention from the Empire and even directly do battle with them, both on the ground and aboard her ship.

Most of the footage in the trailer of Kay battling Imperial forces seems to emphasize stealth. We see her sneaking around a facility and relying on Nix to pilfer a blaster rifle. We also see her stealth-attacking an Imperial officer. But the shot of a charging Death Trooper suggests that Kay won’t be able to navigate every confrontation with stealth alone. The more attention she attracts, the more Kay will draw the wrath of Emperor Palpatine’s military down upon her.

That includes vehicular combat as well as gunplay. The trailer features a shot of an AT-ST walker, and we see footage of a dogfight between the Trailblazer and a group of TIE Fighters. The Rebel Alliance may be lying low right now, but the Empire is out in full force for this game.

The Monsters of Tatooine

Tatooine may just be the most iconic planet in the Star Wars galaxy, and it’s one of the open-world playgrounds on offer in Outlaws. It makes sense that Kay would be visiting Luke Skywalker’s former home planet, as both Jabba the Hutt and the Pyke Syndicate control territory there.

The trailer makes it clear some of Tatooine’s more dangerous fauna will be appearing in the game. At one point we see Kay plunging down toward the Sarlacc. We can only assume this means her meeting with Jabba doesn’t go well, and the vicious gangster dooms Kay to be digested over the course of 1000 years. Somehow, though, we’re sure she’ll weasel her way out of that fate.

We can also see Kay dodging a massive krayt dragon in the open desert. These enormous beasts are pretty much the biggest and nastiest creatures on the planet. They’re incredibly hard to kill, but that doesn’t stop a handful of foolish treasure hunters eager to harvest the valuable pearls inside their bodies. Kay seems just desperate enough that she might take on a mission to kill a krayt dragon and steal its treasure.

At this point, we can only wonder what other giant beasts might be in the game. Will we come face-to-face with Jabba’s Rancor? What about the native species on other planets like Kijimi? Massive Entertainment has even created an entirely new world called Toshara. Who knows what monsters lurk on this brand-new planet?

For more on the future of the Star Wars franchise, find out what to expect from Star Wars in 2024 and brush up on every Star Wars movie and series in development.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Children of the Sun Review

Children of the Sun bills itself as a tactical third-person puzzle-shooter, but not all of those descriptors are equally relevant. Discard any attachment you have to the idea of it being a tactical third-person shooter in any traditional or meaningful way, and focus purely on the puzzle part. Children of the Sun, rather, is a supernatural sniper game where you control the path and speed of just one bullet per level – one part Hitman: Sniper Assassin, one part Seinfeld magic loogie. Essentially, you need to pause, pivot, and plot your single shot to kill every enemy on each level, all without losing said bullet beyond the boundaries of the map, or striking a part of the environment. It’s clever and compulsive, and I’ve found stitching together successful runs very satisfying. However, it definitely doesn’t elicit much sympathy for its mask-wearing main character, and I’m not sure it’s quite as replayable as it thinks it is.

The premise of Children of the Sun is simple, and it’s relayed in an equally simple fashion, with no voiceover – just quick sequences of sharp, hand-drawn artwork. That delivery is impressively effective, though. Whatever language you speak, I’d expect you’ll be able to easily follow the story.

There are occasional subtitles, but they don’t seem to contribute anything especially crucial. Our unnamed character – The Girl – is hell bent on killing her way through The Cult in order to snuff out its sadistic chief – The Leader – who murdered her parents. Also… she has paranormal powers that allow her to move things with her mind. That’s all you need to know, and that’s really all you’ll ever know. She’s upset, but her telekinetic killing spree is soothing her pain. Or making her horny. I think it’s one or the other.

Her telekinetic killing spree is soothing her pain. Or making her horny. I think it’s one or the other.

It’s not that deep but, admittedly, it doesn’t need to be. It’s a revenge story, and I love revenge stories. You don’t exactly need a diving bell to get to the bottom of Death Wish, for instance. That said, it would’ve been nice for Children of the Sun to have generated a little more empathy for The Girl. She doesn’t exactly have any personality to speak of; she’s kind of just a disaffected clump of adolescent angst in a weird mask. Arguably, the solution here is just to fill in the blanks yourself but, when I do that, the most I get is someone who spent her formative years getting picked last for team sports and listening to a lot of Thirty Seconds To Mars. It’s possible I’ve just outgrown Children of the Sun’s overt edginess.

Bullet with Butterfly Wings

Outside of the teenage Tumblr tone of the main character, Children of the Sun has gone for a deliberately grainy and stylised PS2-era aesthetic. It does the job nicely, but sometimes it’s just a little too dark for its own good. I have, for instance, occasionally been forced to restart levels after striking objects I couldn’t actually see until I hit them. Enemies do glow, though. This is smart because it makes Children of the Sun less about seeking out your prey in the first place, and more about the process of putting together the perfect sequence of kill shots. This is the fun part. I would expect that needing to desperately scan for unfairly camouflaged cultists while also trying to nail a run would’ve easily ruined what Children of the Sun does right.

It certainly isn’t overwhelmed with controls or buttons; indeed, everything is performed via the left and right mouse buttons, plus the scroll wheel. It’s quite easy to pick up. The grungy, grim tone is unlikely to be to everyone’s tastes, but it’s very straightforward and approachable to otherwise play.

The Girl can strafe left or right at the beginning of each level – sometimes in a small space, sometimes circling the entire perimeter – but that’s the only navigation. 99% of Children of the Sun is spent controlling a bullet, not The Girl herself. I’ll concede her extremely limited movement does feel pretty pointless early on, but later into the roughly five-hour run time it becomes crucial to manoeuvre to the right firing angle to ensure you’ll be able to take everyone down before running out of bullet tricks.

Those tricks are thoughtfully rationed out as the levels progress, and include things like using the fuel caps of cars to cause an explosion to kill nearby enemies and give you a bonus chance to redirect your bullet, or the ability to gently steer it by several degrees to strike moving targets. Later still, you’ll learn the ability to rapidly accelerate bullets to smash through armour, and to use successful hits of enemy weak spots to bank an on-demand trajectory change in any direction. Adding these new techniques to the overall system keeps things from becoming stagnant, and the way in which Children of the Sun encourages us to experiment and combine all these tricks is where it excels most. Need some height? Shoot a bird to gain a better view of the level and a bonus trajectory change while you’re at it. Too close to an armoured goon? Rack up some weak spot strikes on some standard cultists, send your shot out into the distance, and then re-fire it in from afar with a little extra sauce on it.

Master of a Speeding Bullet

There’s a scoring system at work within Children of the Sun, and even leaderboards attached to each level to compare your best attempts with both your friends and the rest of the world. I expect this is nice if you’re a ruthlessly competitive type, but killing everyone in a level in a slightly different order (to see if there’s a marginally faster way to do it) isn’t really enough to have me leaping back in to replay all the levels. The layouts of some of the later maps proved complex enough to tempt me back for another few tries but, with the enemies always more or less in the same spots, it’s a bit like solving the same crossword puzzle over and over. It’s just not significantly satisfying after the first time around.

Children of the Sun commits the cardinal slow motion sin of showing a bullet in flight as the entire cartridge.

For clarity’s sake, one last thing I really ought to add is that when I say bullet, I really mean cartridge. Unfortunately, Children of the Sun commits the cardinal slow motion sin of showing a bullet in flight as the entire cartridge – with the case and primer still attached. Clearly, The Girl went to the Portal turret school of ballistics (where firing the whole bullet means 65% more bullet per bullet!) It’s a small goof in the scheme of things but it’s a pretty dorky error, and it’s a shame it’s made it all the way to the final product. I guess you could potentially mount an argument that The Girl’s telekinetic powers allow her to move an unfired cartridge through the air like a deadly dart, but it wouldn’t really stand up. If that were really the case, why does it come out of the rifle like that? Why would she need a rifle at all? She could just chuck killer cartridges through the air like Charlie Sheen in Hot Shots! Part Deux.

Battlefield 2042 Season 7 Will be Its Last as Connected Battlefield Universe Enters Full Production

With the Connected Battlefield Universe’s development now in full swing, EA announced today that Battlefield 2042 Season 7 will officially be its last.

Writing in a blog, Battlefield general manager Byron Beede explained that it’s time for the franchise to “turn from the present to the future.” To that end, he says, EA will continue to support Battlefield 2042 with “in-game challenges, events, modes, and of course, ongoing maintenance,” but will be moving away from a seasonal structure when Season 7 wraps up in June.

“We know this news may be disappointing. However, as we looked at what the future of the series required, it became clear it was time for us to shift our resources and focus to be fully dedicated to what comes next,” Beede said.

In the meantime, EA plans to serve up more content as part of Season 7, which launched back in March. Planned updates include a revamped map based on the Stadium from Hourglass, another LMG, two more in-game events, and another vehicle.

Season 7 marks the end of Battlefield 2042’s comeback trail after its disappointing release back in 2021, which saw fans and critics pan its 128 player matches and its Specialist system among other criticisms. In the years since it has managed to rehabilitate its reputation somewhat, though it still sits at Mixed on Steam.

Vince Zampella, who is the Group GM of both Respawn and Battlefield, previously called the Battlefield Connected Universe an “and” strategy back in 2021, saying that EA would continue to “evolve and grow Battlefield 2042.” But a little more than two-and-a-half years after its original release, it looks like EA is ready to move on.

Motive joins the Connected Battlefield Universe

Looking ahead, EA says that the Connected Battlefield Universe is officially leaving pre-production and adding another studio. Following Ridgeline Games’ closure in the wake of the departure of founder Marcus Lehto, EA revealed that a team at EA Motive led by Roman Campos-Oriola and Phillipe Ducharme will be joining in the game’s development alongside Ripple Effect, DICE, and Criterion.

“[Ducharme and Campos-Oriola] will build a team at Motive to work alongside the Battlefield studios around the world creating what’s next for Battlefield – a universe across both multiplayer and single-player experiences,” Motive GM Patrick Klaus wrote in a separate blog post. “Their proven expertise in storytelling, immersive battles and developing on the Frostbite engine uniquely positions them to help advance the vision for Battlefield, led by Vince Zampella (EVP, Group GM of Respawn and Battlefield) and Byron Beede (SVP, GM Battlefield).”

Ducharme and Campos-Oriola previously led development on the Dead Space remake, which was acclaimed for its excellent visuals and its “carefully balanced innovation and renovation with preservation.” Their new mission will be to “support single-player and multiplayer objectives for Battlefield Universe,” EA says.

Motive’s move to Battlefield isn’t expected to impact development on its untitled Iron Man game, which continues apace. Klaus said that Iron Man made “excellent progress this year, hitting a major internal milestone and laying a robust foundation for the journey ahead.” He added that Iron Man remains an “important priority” for the studio.

Their proven expertise in storytelling, immersive battles and developing on the Frostbite engine uniquely positions them to help advance the vision for Battlefield

EA announced that it working on the Connected Battlefield Universe in 2021 and that it would be “interconnected with shared characters and narrative.” The project remains shrouded in mystery and is still some way off from release, but EA has repeatedly described the project as “ambitious,” which is reflected in the number of teams involved in its development.

EA recently underwent a series of layoffs impacting around 670 workers that included the cancellation of Respawn’s Star Wars FPS and the aforementioned closure of Ridgeline Games. It’s all part of a broader strategy of doubling down on owned franchises, CEO Andrew Wilson says, of which Battlefield is a significant part. Elsewhere, the games industry continues to be heavily impacted by layoffs, including Sony, Xbox, Riot, and other major publishers.

Neither Motive’s Untitled Iron Man game nor the Connected Battlefield Universe have a release date. You can find our list of the biggest games coming in 2024 right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Star Wars Outlaws Release Date Leaks Online Early — Courtesy of Ubisoft Itself

The Star Wars Outlaws release date has leaked online early — and the source of the leak is Ubisoft itself.

As reported by Gematsu, the description of the Ubisoft Japan YouTube video for the new Star Wars Outlaws trailer set to go live at 9am PT today, April 9, confirms the release date of August 30, 2024 on PC, PlayStation 5, and Xbox Series X and S.

The YouTube description, now offline along with the video itself, also confirmed a Gold and Ultimate Edition of the game, which comes with a Season Pass and three days of early access. Pre-order bonuses include the Kessel Runner Bonus Pack, which includes cosmetics for the Trailblazer spaceship and speeder.

Star Wars Outlaws is one of Ubisoft’s biggest releases of 2024, and is in development at The Division and Avatar: Frontiers of Pandora developer Massive Entertainment. It’s billed as the first ever open world Star Wars game, and is set between the events of The Empire Strikes Back and Return of the Jedi. For more, check out everything we know about Star Wars Outlaws.

Today’s trailer is set to reveal more about Star Wars Outlaw’s story, which stars scoundrels Kay Vess and Nix. We learned more about Star Wars Outlaws when speaking with narrative director Navid Khavari, creative director Julian Gerighty, and Lucasfilm senior creative executive Matt Martin last year. During our chat, we found out more about Kay Vess as well as how the project fits into the wider Star Wars universe.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Two Days After Helldivers 2 Players ‘Eradicated’ the Automatons, the Bots Are Back With a Massive Invasion Fleet

Helldivers 2’s period of relative stability lasted just two days, with developer Arrowhead unleashing the full might of the Automatons upon Super Earth forces.

After some players had hoped for the addition of a third enemy faction to the explosive third-person PS5 and PC co-op shooter, Arrowhead has now released a new Major Order calling on the Helldivers 2 community to hold back the latest Automaton invasion fleet.

On April 7, Helldivers 2 players were told they had completed their mission to completely eradicate the Automaton threat. “You did it, Helldivers,” read an in-game statement. “Operation Swift Disassembly was a success! With the bots eradicated and bugs contained, the galaxy is free once more.”

But this proved to be short-lived, as today, April 9, following the release of patch 01.000.202, “Somehow, the Automatons returned.” “As suspected all along, the previous Bot force was merely a vanguard,” reads a fresh statement. “A massive fleet has now begun an assault of Cyberstan and the surrounding planets. Helldivers, hold back this unprovoked invasion. The fight continues!”

The in-game galaxy map now signals the arrival of this invasion fleet and makes a number of new planets available to play. The Helldivers 2 community now has just three days to succeed in the defence of at least five planets. What happens if the community fails is unknown.

This is the latest twist in Helldivers 2’s ongoing meta narrative, a fascinating push and pull to liberate planets from alien control, all driven by Arrowhead’s Game Master, Joel. But this move was perhaps expected by most players. No-one truly believed Arrowhead would simply pull the Automatons as one of Helldivers 2’s two enemy factions, never to return. The question was how soon the bots would make their comeback, and the answer was: very soon!

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Avatar: The Last Airbender Arrives in Fortnite Today

Avatar: The Last Airbender is the latest franchise to collaborate with ever popular battle royale Fortnite as content based on the beloved animated series arrives in store today, April 9.

Revealed in a post on X/Twitter, below, a handful of main characters from the show will be available in the Fortnite Shop, but interestingly not the last airbender himself. Fortnite leaker Shiina suggested Aang will be included as part of an Event Pass later instead of being immediately purchasable.

In the meantime, however, fans can buy skins of water bender Katara, earth bender Toph, and fire bender Zuko, with the trio joining the titular character from Avatar: The Legend of Korra, who arrived on April 2.

Publisher Epic Games is yet to share what the skin packs for these new characters include, as only a short trailer was released alongside the announcement post. It recreates the scene from the opening of Avatar: The Last Airbender, as Katara approaches an iceberg containing Aang and his flying bison Appa before it and the trailer explode into snippets of fighting from the three new characters.

Collaborations like this are now part of the norm for Fortnite, which has also seen crossovers with Alan Wake, Eminem, Family Guy, LEGO, Metal Gear Solid, Lady Gaga, and so much more — and that’s all in the last six months.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Helldivers 2 Patch 01.000.202 Addresses General Game Stability and Crashes — but Players Are Wondering What Secrets It Holds

Helldivers 2 developer Arrowhead has released update 01.000.202 and via the patch notes confirmed it addresses general game stability and crashes. But as the Helldivers 2 community anxiously awaits what’s next for the game following the apparent eradication of the Automatons, players are wondering what secrets the update may hold.

Let’s start with what we know. Update 01.000.202 tweaks stats user interface for weapons to take into account any explosive damage done by them. According to Arrowhead,this is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher, the developer added.

Then there’s a long list of crash fixes, which are certainly welcome. Arrowhead also updated its ‘known issues’ list to add scopes on some weapons, such as the the Anti-Materiel Rifle, that are slightly misaligned, and the area around Automaton Detector Tower that makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower. Of course, with the Automatons dealt with, it’s not possible to play on Automaton planets. They’ll be back, sure enough. Meanwhile, there is no mention of the ‘rogue Item’ currently in the game that Arrowhead has warned players off buying.

It’s a simple enough patch on the face of it, but Helldivers 2 players are now conditions to suspect Arrowhead of sneaking in unannounced changes and additions. After all, the developer added new Automaton enemies without telling players so that they could discover them for themselves. And with the Automatons dealt with, players are now wondering if it’s finally time for the heavily rumored arrival of the Illuminate faction.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Helldivers 2 update 01.000.202 patch notes:

Overview
This update includes

  • Stability fixes

Gameplay

  • We have updated the stats UI for weapons to take into account any explosive damage done by them. This is to give weapons that do damage with explosive projectiles a more fair representation in the UI. Most notably affected is the PLAS-1 Scorcher.

Fixes
Crash fixes

  • Fixed some crashes that occurred when deploying to mission.
  • Fixed some crashes that occurred during extraction and right after it.
  • Fixed crashes that could occur if the squad deployed a large amount of support weapons.
  • Fixed various crashes that could occur during gameplay.
  • Fixed a crash that could occur when using heat based weapons.
  • Fixed crashes which could occur if a player died while using the jetpack.
  • Fixed crash which could occur when large volumes of enemies were present.
  • Fixed crash which could occur when the player picked up a snowball.
  • Fixed crash which could occur when completing an objective.

Other Fixes

  • Fixed hang that could occur while navigating the social menu.
  • Picking up Medals and Super Credits will no longer lock the player in place.

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.

Various issues involving friend invites and cross-play:

  • Player name may show up blank on the other player’s friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.
  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like the Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Helldivers 2 Dev Warns Players Not to Buy ‘Rogue Item’ in Most Lore Friendly Way Possible

There’s what looks like a bug (not that kind!) in Helldivers 2 that has left some players scratching their heads — and the developer of the game is certainly having fun with it.

Players noticed the unannounced addition of the ‘Catalogue Expansion’ ship module for the bridge. According to its description, this adds “new stratagem permits” to the ship management terminal for purchase. But the description for its upgrade effect is lifted from the ship module viewed prior, rather than its own distinct descriptor.

Developer Arrowhead then leaned into the Helldivers 2 narrative to warn players not to buy the ship module with a statement written as if it were coming from the game’s fictional Super Earth government:

“ALERT: ROGUE ITEM DETECTED,” the statement published to the Helldivers Discord begins. “The Ministry of Truth has confirmation that a rogue item called the ‘catalog expansion’ is temporarily visible in the Ship Management menu and, in accordance with regulations, we instruct all Helldivers to avoid this rogue item until further notice. The Ministry of Truth cannot confirm the reliability or safety of this item, nor can they confirm its origin.”

Of course, that statement sparked something of a frenzy, with players jumping into the game to buy the ship module just to see what all the fuss was about (it doesn’t appear to do anything). But while it seems clear that this ship module relates to a bug of some kind, some players were left confused. “Leaning into the game’s narrative here is actually really confusing me,” said redditor Reasonabledwarf. “Are they telling us to not buy it, or not buy it wink?”

Others believe the statement is Arrowhead leaning into the game’s narrative to admit there are new stratagems and ship modules coming to Helldivers 2. New stratagems are expected at some point, of course — Arrowhead has released a handful since the game’s explosive launch in February. “Its description in-game is having me believe that this is their way of ‘announcing’ that there are new stratagems on the way,” offered xXzeregaXx. “They are basically telling us ‘oops’ that shouldn’t be there, don’t buy it right now. It’s not ready to be released,” added OmegaXesis. “But this is also hinting that new stratagems and ship upgrades are probably on their way.”

The Helldivers 2 community is currently in ‘what happens next?’ mode after the successful eradication of the Automatons. As players wait with baited breath for Game Master Joel’s next move in Helldivers 2’s ongoing Galactic War, players are descending upon the poor Terminids. Helldivers 2’s next Premium Warbond, called Democratic Detonation, launches April 11. Perhaps we’ll know more then.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Sonic the Hedgehog Producer Wants the Films to Become ‘Avengers-Level Events’

Paramount wants its live-action Sonic the Hedgehog movies to become “Avengers-level” cinematic events that bring together some of the franchise’s biggest characters.

Franchise and series executive producer Toby Ascher spoke about how Paramount is looking at Sonic and his friends through a wider lens during an interview with Paste Magazine. He says that the goal is for shows like Paramount+’s upcoming spinoff series Knuckles is to look at “supporting characters in depth and really build them out in cool ways.” Movies, meanwhile, will focus on a larger cast of characters and more epic narratives.

“We got really excited about the idea of expanding our characters in our world into television, specifically, because it gives us a platform to really do character studies,” he said. “We knew that, with Shadow coming into Sonic 3 and some of the bigger things that we want to do, the Sonic franchise on the movie side is going to be these Avengers-level events. They’re going to be these big, exciting stories that have a lot of different characters.”

Ascher reminds fans that when Sonic the Hedgehog 3 comes to theaters later this year, it will introduce one of the franchise’s most important characters: Shadow the Hedgehog. He’s the Vegeta to Sonic’s Goku and has proven to be a formidable foe in the past, but the series has plenty more to pull from that we have yet to see. One character fans have begged for since the live-action movies began is Metal Sonic, and with dozens of other games, shows, and even comics to pull from, there’s no telling how Paramount will proceed.

Knuckles will star in his own show when it premieres later this month on April 26, and we’ve already seen that it does use the opportunity to introduce even more characters. No other spinoff shows have been announced yet, but the door does seem to be open for more. Ascher says they started with Knuckles because Idris Elba’s comedic take on the character was strong enough to support a show.

“We thought we could translate that into a full series,” he explained. “I think it’s by far the funniest version we’ve had in any of the Sonic movies so far. It leans into weird comedy partially because of Adam Pally and because of what Idris brings in a really great way.”

It looks like Paramount is committed to making the mainline films feels huge. In addition to Sonic the Hedgehog 3 introducing Shadow, the film will callback to the ultimate lifeform’s first appearance by including Sonic Adventure 2’s main theme, Live and Learn. It’ll also play into that character’s background by including one of his most important friends, Maria Robotnik. We have yet to actually see the film for ourselves, but with its release date set for December 20, 2024, we hopefully won’t have to wait too long to at least see a more substantial trailer.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.