Daily Deals: Assassin’s Creed Mirage, Arctis Nova Pro, HORI Split Pad Compact

With Sunday here, the weekend is almost over—but there are so many great deals to check out before it ends. We’ve rounded up some of the best deals you can find this weekend, with everything games and technology included. The best deals for Sunday, April 21, include the Arctis Nova Pro Wireless Headset, HORI Split Pad Compact, Granblue Fantasy: Relink, Super Mario RPG, Metal Gear Solid: Master Collection Vol. 1, Persona 3 Reload, and more.

Arctis Nova Pro Wireless Headset for $279.99

Amazon has the SteelSeries Arctis Nova Pro discounted by 20% to $279.99. While this is still expensive, the Nova Pro is one of the best gaming headsets on the market and normally starts at $349.99. The Nova Pro features Active Noise Cancellation (ANC) through four microphones placed around the headset. Additionally, you can customize your audio with the Sonar Software and Base Station.

HORI Split Pad Compact for $31.99

The HORI Split Pad Compact is one of the best ergonomic controllers you can buy for the Nintendo Switch. Attaching like standard Joy-Con, the Split Pad Compact slides onto each side of your Switch and immediately widens the console. This makes longer handheld play sessions much more comfortable and bearable over time, especially if you have larger hands. The Pac-Man model features all sorts of fun details to personalize your system.

Assassin’s Creed Mirage for $20

Woot currently has Assassin’s Creed Mirage available for only $19.99. Ubisoft looked to take the series back to its roots for this release with a classic setting and refreshed gameplay mechanics. You can expect an action title with plenty of stealth abilities to sneak around its map. If you’re an Assassin’s Creed fan who has felt burnt out with recent entries, Mirage is a refreshing change of pace. We gave the game an 8/10 in our review, stating the game is “a successful first step in returning to the stealthy style that launched this series.”

Persona 3 Reload for $39.99

Persona 3 Reload is one of the best RPGs of the year so far. This remake recreates one of the most praised Atlus titles ever, with loads of new quality-of-life and gameplay features. An all-new voice cast debuted with this release, and each cutscene was remade with new assets for higher quality. With the Episode Aigis -The Answer- DLC set for this Fall, now is a great time to jump in and experience Persona 3.

Save 40% Off Granblue Fantasy: Relink – Deluxe Edition

If you still haven’t purchased Granblue Fantasy: Relink yet, this deal is a great opportunity to do so! The Deluxe Edition includes quite a few extra items you don’t get in the standard edition of the game. For starters, an art book is included, which features character art and concept art from the title. You will also receive in-game DLC, including the Starter Item Pack, Character Color Packs, and an exclusive weapon. Additionally, a soundtrack CD and set of postcards are included.

New Super Mario Bros. U Deluxe for $39.99

New Super Mario Bros. U Deluxe is one of the biggest content packages available on Switch. There are over 160 courses available to choose from in the game, which makes for dozens of hours of fun to be had. While the premiere Nintendo Switch 2D Mario title is Super Mario Bros. Wonder, this package is an excellent pickup that any Switch owner should add to their collection.

Super Mario RPG for $44.80

The remake of Super Mario RPG is $5 off at Amazon right now, which is a great price for this classic title. If you’ve yet to either play the original or check out the remake, this is the perfect time to do so. Composer Yoko Shimimura returned to compose the remake’s original soundtrack, and each boss and environment has been expertly recrafted for the Nintendo Switch. It’s the perfect Mario title to check out if you’re looking for a fun title while awaiting Paper Mario: The Thousand-Year Door next month!

Metal Gear Solid: Master Collection Vol. 1 for $30

For just $30, you can own the first three Metal Gear Solid titles on PlayStation 5, Xbox Series X, or Nintendo Switch. This package also includes Metal Gear and Metal Gear 2: Solid Snake. Prior to the Master Collection, there was no method to play the Metal Gear Solid titles on most modern consoles, but you can now experience Hideo Kojima’s series from the very beginning anywhere.

Payday 3: Collector’s Edition for $49.99

Payday 3 was released during a very busy Fall season of releases, which left it off many players’ radars. Woot currently has the Collector’s Edition of the game on sale for over 60% off, and it includes some very neat bonuses. First off, The Collector’s Mask is the key item included, which is a replica of the iconic Payday masks used in the game. There’s also a custom deck of cards, stickers, a membership letter to the Collector’s Club, and more included alongside a copy of the game.

Save $40 Off the Anker 60,000mAh Power Bank Station

This massive Anker power bank is on sale right now at Amazon. You can clip a $40 coupon to grab this item for $109.99, and it’s packed with tons of great features. With the 60,000mAh capacity, you can charge laptops, phones, and gaming devices simultaneously with ease. The built-in screen displays all relevant charging info you need to know, such as battery level, power distribution, and more. You can even recharge this power bank using solar energy.

Save 50% Off Naruto X Boruto Ultimate Ninja Storm Connections

Amazon currently has the PlayStation 5 version of Naruto X Boruto Ultimate Ninja Storm Connections on sale for $30. Originally priced at $59.99, this title has loads of content that any Naruto fan is sure to appreciate. Featuring the largest roster in any of the Storm games, there’s an endless amount of fun, customization, and experimentation to be had with the characters.

Eiyuden Chronicle: Hundred Heroes Review

Eiyuden Chronicle: Hundred Heroes is a classic rags to riches tale, only about an entire army. I didn’t know what my team would end up looking like when I started recruiting dozens of unique characters – however, as more fighters joined my cause, from a two-faced healer with a brutish side to a magical girl with a hero complex, this unpredictable journey started to take shape. The scale of the story grew with every chapter, folding in more countries and people that would eventually turn my ragtag team into a proper battalion. That sizable cast and loads of side content can add fluff to the campaign, with half-baked elements like encounters that rely on RNG to drag things down a bit. But for anyone willing to hold out long enough, Hundred Heroes’ slow burn eventually lights into an impressive fire.

Hundred Heroes follows Nowa, a new recruit in a local army who has been tasked with cooperating with the larger empire’s special forces team. While that could have put him at odds with Seign, a rising talent that leads that team, what ensues instead is a bonding moment that sets the tone nicely for the entire campaign – that two opposing sides could find compromise rather than conflict. The story might feel like a typical hero’s journey at first, but as you peel back the layers, you’ll start to understand that there’s more to the main cast and why they fight for what they do.

Unlike its spin-off prequel, the hack-and-slash side-scroller Eiyuden Chronicle: Rising, Hundred Heroes mainly operates as a turn-based RPG. You control a party of six characters that you can swap around before or after battle, each with their own stat distributions and abilities that set them apart from others. For example, Lian is a hard-hitting fighter with weak defenses, while Garr is a sturdy tank with decent offense but no magic. These are the types of pros and cons you need to think about when building a team, though Hundred Heroes will give you so many characters to choose from that you can completely ignore most of them. That’s fun mechanically, but it does mean some feel like they are there just to serve a temporary purpose in the plot.

Like the name “Hundred Heroes” might suggest, there are over a whopping 100 characters that either fill a role in your town or fight at your side. It’s a bit like Pokemon with soldiers, but there are different requirements for each one if you want to catch ‘em all. Some might join you immediately after you speak to them, whereas others could request that you come back after you get stronger. Some of these allies fight at your side, and others eventually run stores at the castle town that acts as your home base. Finding elusive recruits entertained me between story chapters, both as a way to gather valuable materials and learn more about the world.

Most of my team comps ended up being similar in the end.

Sometimes a chapter will put specific characters on your team for story reasons, which forces you to experiment with new allies. Some even have “Hero Combos” they can only use with certain teammates, which range from abilities that deal more damage than the two attackers would on their own to ones that can hit all enemies at once while buffing allies at the same time. The specific ability depends on the heroes, but I found that most of my team comps ended up being similar in the end. I generally used characters with high attack power to defeat tough enemies, enough survivability to resist strong attacks, and healing capabilities to keep the team alive, which made many of the most unique characters feel more like gimmicks than necessary tools.

You will likely find a steady team that serves your needs by the halfway point of the roughly 50-hour campaign, though you’re free to shake things up with other characters as you wish. There is no “exp share” mechanic that enables you to keep your benched characters at the same level as your traveling companions, but Hundred Heroes has a strange leveling system that enables weaker characters to quickly catch up to teammates when facing enemies at a much higher level than them. That means they can suddenly be on par with higher level teammates after just a few fights, which is a slightly confusing but appreciated touch that makes it easier to experiment if you want to.

Hundred Heroes also has a strategy RPG portion that appears after the central war in its story begins, mostly when facing enemy generals, where you control armies of soldiers on a grid-like map and command them to attack enemy legions. Major characters act as commanders with impactful special abilities like lowering enemy defenses or HP to secure an advantage before an invasion. My go-to strategy was ganging up on enemies to quickly lower their HP, forcing them to retreat, and then reallocating my armies somewhere else afterward. Events can even pop up during these battles, like enemy generals joining the fray or split second betrayals, which add spice to the mix but often make your tactical decisions more straightforward. While intimidating, I never had an issue operating on the fly.

You will also participate in “duels” during major plot points, usually with one main character facing a rival or antagonist. In these duels, you can choose to either attack to deal damage and raise a Tension gauge a little, or counter to take less damage from an attack and build a larger amount of Tension. The idea is to whittle down the enemy’s health enough to reach the Break marker on their HP bar, which lets you use a stronger Break attack to finish them off. Alternatively, maxing out the Tension gauge enables you to deal a similarly devastating blow.

Difficulty can sometimes be left up to chance rather than strategy.

However, whether the enemy attacks or counters is entirely up to chance, which can feel unfairly random. I’ve only won half of these duels as a result, and the others found ways to excuse my loss as part of the plot. By the end, I leaned toward constantly attacking to get a head start in damage, but even that is a simplistic strategy. Thankfully, it’s not a huge deal that these are left up to chance because there aren’t significant losses that would force you to restart a duel, but it’s still frustrating to lose based on a bad guess. That makes duels seem more like a story tool rather than an actual challenge.

Gimmicks can appear in the regular turn-based boss fights, too. Most of them worked as obstacles that I needed to plan around during battle, like setting aside one character to flip a switch for a secret weapon between turns. However, gimmicks based on random chance could increase a battle’s difficulty without adding any interesting strategy. One early fight encouraged me to pick between two hammers that could potentially deal three times the damage of one of my units to the boss. The boss popped up on either the left or right side, and only the hammer closest to it would be able to hit it. If you picked the wrong hammer, then you would waste one character’s turn and have to survive the fight for a longer amount of time. But similar to the duels, there doesn’t seem to be any way to tell which one is the right pick, which leaves the difficulty up to chance rather than any particular strategy.

Hundred Heroes’ campaign takes somewhere around 40-60 hours to complete, depending on how much time you spend recruiting characters, upgrading your castle, and playing minigames – including a top-spinning one called Beigoma that’s very reminiscent of Beyblades. Some of the side quests are easy to complete, like defeating specific enemies for drops that potential allies request before joining your party. Others feel like a never-ending mystery, like my quest to find a lucky fish for my fisherman friend. That said, the campaign doesn’t force you to complete any specific side quest – though it might encourage you to recruit a certain number of allies before advancing to the next chapter.

Despite eventually enjoying it, Hundred Heroes suffers from a slow start that initially holds it back. At the beginning, I was unimpressed with the amount of backtracking it took to get between destinations, especially with the random encounters that interrupted my journey. Hundred Heroes doesn’t clearly spell out the solution to every puzzle, either, so you sometimes need to pace through cities over and over before stumbling upon a solution. It took me 15 hours just to unlock fast travel, which I only found by chance while wandering the streets of one major city. At that point, things really started to open up, letting me satisfyingly teleport between towns to recruit new allies, but that amount of time is a lot to get through before a payout.

Still, it was worthwhile to see this thrilling tale of multiple countries fighting back against a tyrant, with a mixed bag of twists along the way. Some left me scratching my head wondering “why,” while others had me cheering from the sidelines. The big villain is one-dimensional in his lust for power and doesn’t leave much to play with in terms of motive, but the actions of the people around him are more compelling. Some characters struggle in interesting ways between obligations to their home country and a desire for justice, while others are bystanders only emboldened into action after watching the efforts of your passionate team.

While following an endearing troop of misfits and their quest to overthrow a corrupt ruler might sound like every other kingdom-based RPG, the balance between the personal struggles of its characters and the story of the overarching war was quite entertaining. Some parts of that tale feel weaker than others and suffer from a few pacing issues, like one major faction only coming to light as part of the overarching plot halfway through the campaign, but there’s enough build-up and loss that the victories always felt worth it. At the start, I felt like I was fighting in a stranger’s war – by the end, I was invested enough that I was eager to see them win.

Daily Deals: Arctis Nova Pro, Granblue Fantasy: Relink, Super Mario RPG

Saturday is here, and that means the weekend has officially kicked off! We’ve rounded up some of the best deals you can find this weekend, with everything games and technology included. The best deals for Saturday, April 20, include the Arctis Nova Pro Wireless Headset, Granblue Fantasy: Relink, Super Mario RPG, Metal Gear Solid: Master Collection Vol. 1, and more.

Arctis Nova Pro Wireless Headset for $279.99

Amazon has the SteelSeries Arctis Nova Pro discounted by 20% to $279.99. While this is still expensive, the Nova Pro is one of the best gaming headsets on the market and normally starts at $349.99. The Nova Pro features Active Noise Cancellation (ANC) through four microphones placed around the headset. Additionally, you can customize your audio with the Sonar Software and Base Station.

Save 40% Off Granblue Fantasy: Relink – Deluxe Edition

If you still haven’t purchased Granblue Fantasy: Relink yet, this deal is a great opportunity to do so! The Deluxe Edition includes quite a few extra items you don’t get in the standard edition of the game. For starters, an art book is included, which features character art and concept art from the title. You will also receive in-game DLC, including the Starter Item Pack, Character Color Packs, and an exclusive weapon. Additionally, a soundtrack CD and set of postcards are included.

Super Mario RPG for $44.80

The remake of Super Mario RPG is $5 off at Amazon right now, which is a great price for this classic title. If you’ve yet to either play the original or check out the remake, this is the perfect time to do so. Composer Yoko Shimimura returned to compose the remake’s original soundtrack, and each boss and environment has been expertly recrafted for the Nintendo Switch. It’s the perfect Mario title to check out if you’re looking for a fun title while awaiting Paper Mario: The Thousand-Year Door next month!

Metal Gear Solid: Master Collection Vol. 1 for $26.99

For just $26.99, you can own the first three Metal Gear Solid titles on PlayStation 5, Xbox Series X, or Nintendo Switch. This package also includes Metal Gear and Metal Gear 2: Solid Snake. Prior to the Master Collection, there was no method to play the Metal Gear Solid titles on most modern consoles, but you can now experience Hideo Kojima’s series from the very beginning anywhere.

Payday 3: Collector’s Edition for $49.99

Payday 3 was released during a very busy Fall season of releases, which left it off many players’ radars. Woot currently has the Collector’s Edition of the game on sale for over 60% off, and it includes some very neat bonuses. First off, The Collector’s Mask is the key item included, which is a replica of the iconic Payday masks used in the game. There’s also a custom deck of cards, stickers, a membership letter to the Collector’s Club, and more included alongside a copy of the game.

Save 50% Off Naruto X Boruto Ultimate Ninja Storm Connections

Amazon currently has the PlayStation 5 version of Naruto X Boruto Ultimate Ninja Storm Connections on sale for $30. Originally priced at $59.99, this title has loads of content that any Naruto fan is sure to appreciate. Featuring the largest roster in any of the Storm games, there’s an endless amount of fun, customization, and experimentation to be had with the characters.

God of War Ragnarok for $39.99

Walmart still has 2022’s God of War Ragnarok on sale, and it is one of the best PS5 games you can pick up today. This action game acts as the sequel to 2018’s God of War, following Kratos and Atreus as Fimbulwinter looms. Ragnarok has only been on sale a few times, and this price matches the previous low we’ve seen. If you’ve yet to play through God of War, this is a great time to pick up Ragnarok at a discount and see why so many players love this series.

Horizon Forbidden West PC Performance Review

Horizon Forbidden West is one of the best-looking games on consoles, period – a statement that now extends to PC thanks to this port from Nixxes, the Sony-owned studio responsible for the recent PC ports of PlayStation games like Marvel’s Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart. While this is a cross-generation game, the PS5 is where it pushes the fidelity needle most, so that’s what we’ll be using for the main console comparison. Compared to the PS5, this PC port loses none of the quality and, depending on the machine, can even exceed it. It also comes with one big and welcome improvement – Nixxes has added real-time render options via a transparent menu, a genius touch that aids PC market’s desire to fiddle, offering immediate and, most importantly, visual changes to the games rendering.

The Sky’s The Limit

The top end RTX 4090 can max all the sliders at native 4K. These choices, however, miss out on some of the best features and use of the hardware. The game ships with Guerrilla’s own TAA solution, but is complemented with all flavours of reconstructed image options – DLSS3, FSR2.2 and Intel’s XeSS are all available to upscale the image back to your target output. Comparing the PC best to the PS5’s best, we see very minor increases. Texture filtering can be pushed higher to 16x, with the PS5 hovering around 4 to 8x depending on the texture in question, along with very high shadows offering better filtering than PS5 in its Fidelity mode, as well as more objects in the shadow cascade.

This was confirmed in our chat with Nixxes, which you can read below. In addition, depth of field (DoF) can run cinematic quality during gameplay, and level of detail can see a miniscule increase with slightly fewer imposter sprites used. The most obvious leaps come in extended FoV which can see approximately 5% of an increase in performance on some machines. There’s also options for ultrawide monitors, including for the real time cinematics, although turning the black bars off can cause some issues as it extends the rendering range outside of the intended scope for the PS4 and PS5 versions the game was built around. Although the increases over PS5 may be frugal, our conversations with the developers helped explain some of reasons for this, as Michiel Roza (Principal Optimisation Programmer) details:

In previous ports we converted and expanded on existing ray-tracing implementations. We’ve considered it for this title, but adding this from scratch to an open world game of this size with dozens of hours of cinematics would be a huge undertaking. It’s not just a technical implementation, it would require a full art pass on the dozens of hours of cutscenes. Besides, this title already looks great the way it is, and we didn’t really feel the need to change it.

We did improve on the shadows compared to PS5 on the Very High setting by increasing resolution and enhanced filtering and adding more detailed objects.

The AO in this game is already bleeding edge with multi-bounces and good denoising. We didn’t really feel the need to improve upon this. Plus, it was already performant enough even on mid-range hardware, meaning we didn’t need to have a lower quality option. For the very low end, there’s an option to turn it off.”

Wood For The Trees

Image Quality is next, and DLSS can offer improvements over the engine’s own TAA at 4K. The vast amount of sub-pixel foliage and thin edges of geometry can cause flicker and movement on PC. The PS5, in its 4K TAA Fidelity mode, is better than the PC’s setting here. Some of that comes down to the extra sample taps and output options consoles offer over PC drivers and APIs, but also the changes in textures and foliage which is subtly tweaked on PS5 and PS4, which you can see on the zoomed in shots. Bloom and volumetrics are also slightly reduced compared to the Fidelity mode, but are more subtle in comparison. DLSS Quality mode improves on this with stability and sharpness marginally better than the PS5 4K mode. Texture details and high frequency elements are close, but DLSS is slightly better. Not all aspects are improved with DLSS – screen space reflections use lower samples, causing blockier quality and resembling macroblocking on a video stream. As we move into the lower-resolution Performance mode on PS5, which also uses a checkerboard resolve, you can see these lower base pixel counts cause similar issues, meaning the RTX 4090 offers superior image quality and performance in its 4K DLSS quality mode.

FSR 2.2 and XeSS deliver good results, but both suffer in the foliage-heavy world compared to DLSS and the PS5 in both Fidelity mode and Performance mode. Of the two, XeSS is slightly better than FSR2 in reducing the fizzle and pixel popping that happens when occluded pixels are dis-occluded as things move. This can be seen when Aloy runs, as you can see the increased ghosting flicker around her arms and hair compared to other solutions in the zoomed in sections. Sharpness of image and small or distant objects also lose some of the clarity of the PS5 and DLSS quality modes, but in general they deliver similar image quality for significantly increased performance targets. After the game’s launch, Nvidia’s DLSS and Intels XeSS have been updated to version 3.7 and 1.3 respectively. Comparing new versus old, we can see both trade the sharpness of image for a slightly more stable one. Now we have subtly less fizzle under motion on both, but DLSS still improves over XeSS, retaining more texture detail and fewer dithered elements, as you can see in the zoomed in section on Aloy’s hair, hands and distance textures. Although better on sub-pixel shimmer, such as grass and leaves, it is a minor but welcome boost on both non the less. At the other end, DLSS ultra performance is far too unstable, and due to the high-frequency elements abundant in the game is a choice that should only be used by those desperate to lock at a target performance rate, and are willing to sacrifice image stability, clarity and quality.

The game scales well, within reason. The RTX 4050 can offer superior image quality, effects, and performance to the PS4 via my optimized settings using that same DLSS Auto mode at 1080p. We have increased foliage, shadow quality, textures, and other small areas which are obvious in comparisons. Below this is the Steam Deck, again using my optimized settings, which can target 30fps with a DRS TAA-based 900p on large screens or 800p on the device itself.

Using these comparisons, you can see that the Steam Deck loses out on depth of field, texture details, hair, screen space reflections, lighting, and other aspects versus the PS4 and the RTX 4050. It still delivers the lion’s share of the game’s quality, but you must use TAA and not FSR2, as that ruins the image when moving, both on a big screen and in your hands. Even then, the low base resolution and aggressive streaming stutters and dips can be quite obtrusive, making it hard to recommend in its current form. We managed to speak with Nixxes directly after putting this review together and I asked what challenges and changes the PC memory set-up raised for them. Principal Optimisation programmer Michiel Roza offered an insight into the specific features the PS5 offers and how the team had to adapt this on PC, which results in larger memory requirements over the console version for the same results as Michiel explains:-

On PS5 we get feedback from the GPU to give us the exact mip(texture size) that we need. That, in combination with the fast SSD and quick loading times, will give the players a great experience.

“On PC, something similar is available called Sampler Feedback, however, this is more limited than the PS5 capabilities and it’s not available on all hardware that we support. We therefore decided to not use it at all, to give all users the best experience. This means we have to be a bit more conservative and load in a bit more texture mips than PS5 for the same fidelity. The user can choose to reduce texture quality if they feel that they want to reduce the memory footprint.

“An extra complication is that we need to upload textures to VRAM, meaning an extra step necessary after streaming in data, and there’s no guarantee that everything will fit in VRAM. This is not only due to different hardware – but also existing programs that are running, settings, driver versions etcetera.

“Our system will drop textures and buffers to system ram if we run out of VRAM, costing a bit of performance if you run out of VRAM, but it should still run at an acceptable frame rate without stuttering. This means the user can run at a higher fidelity than their VRAM would normally support, at the cost of performance. This means people can make a choice between fidelity and performance.

Frames Of Fancy

All the reconstruction solutions offer increases over an equal native output, but Nvidia’s solution remains the best across the board. At the same 4K target on my RTX 4090 in the best Quality mode with a base 2560×1440 render, it can boost performance approximately 22% to 122fps over the native 4K TAA’s 100fps – perfect for those who have a 120Hz screen but still want to maintain 4K’s pristine quality. 4K DLSS Ultra Performance can net us 35% over native, but the hit to image quality is significant. This is where DLSS Frame Generation comes into play. Once enabled, we can now run the game at a perceived 150fps with image quality that is slightly better in some areas than DLSS Quality due to the extra taps it makes via the interpolated frames. That said, it can suffer more with fizzle and ghosting artifacts whenever new objects or pixels appear between rendered frames. This materializes as flicker and blocky outlines, but input latency is higher due to the buffered rendering this mode requires.

Pitting the PS5 against the RTX 4090 in their respective best modes, Balanced mode is a match for Fidelity mode requiring a 120Hz screen on PS5. The 4K DLSS Quality mode at maximum settings on the RTX 4090 is unsurprisingly a win for the Nvidia GPU, with it delivering almost three times the performance rate of the 4K PS5 Balanced mode here. In like-for-like combat and exploration scenes we can see an average read-out over 100fps on PC versus a close lock on the 40fps or 25ms target on the PS5. Both run consistent frame-times with this PC having minimal stutter and judder. The PS5 performance mode runs in the 60s and 70s, but this unlocked performance mode requires a VRR screen. The RTX 4090 can exceed PS5 in all of its modes, but of course that is not the case for the full PC market.

Coming Down To Earth

Our RTX 4050 gaming machine represents a good section of the PC market. Using my optimized settings, we can hit 60fps in addition to superior image quality and performance to the PS4 version. The PS4 delivers a good run at 30fps with it often hitting the required frame times throughout, but it can dip in some of the heavier sections and become memory bound at times. The RTX 4050 is not a fully locked 60fps, but it does achieve the required 16ms frame times more than 80% of the time, which results in a much smoother and more refined gameplay experience than the last generation console, though it can still dip in heavier bandwidth areas and real time cutscenes.

For the cost of additional latency, DLSS3 can be used to run the game at a perceived 80-95fps which can help fluidity on a 120Hz VRR capable screen. It also benefits, as all PCs do, from superior loading times compared to the PS4. The PS5 ‘just’ beats my 5800X3D CPU in the loading stakes, which is expected as the PC has to do a far larger amount of work during loading due the different architecture and lack of dedicated hardware decompression the PS5 offers, as Principal Lead programmer Patrick den Bekker explains:

Loading on a PC requires some extra work compared to a PS5 console. First of all, there is no dedicated decompression hardware, we only use CPU decompression on this title and not any GPU decompression, because the current implementation of GPU decompression is not very efficient on the CPU. Meaning that we cannot easily decide on the fly (eg: only during loading/gameplay) if we want to use CPU or GPU decompression. As the game is mostly GPU bound, we did not want to add any GPU pressure during gameplay while streaming in new data.

Loading on a PC requires some extra work compared to a PS5 console.

“Second, we need to create (and upload) a lot of resources on the GPU which is quite expensive to do on a PC. Last, but not least, we also need to precompile PSOs during our loading screens to ensure they are ready when the rendering needs them, to avoid stutters during gameplay.

“Because of these things, loading can still be slower than on PS5 even if you have beefy hardware. Luckily, it can also be faster than the PS5 on the right hardware!”

In addition I noticed a few areas of textures and Aloy’s hair that were not quite as good as on PS5 and a few bugs with enemies clipping through floors during combat, such as a big snake battle. Although very minor, a few updates are still likely on the way from the team for all levels of PC hardware.

The Steam Deck is the weakest of the bunch, with it struggling in battles to keep even a limp grip on the required 33ms frame times, possibly being bandwidth bound at times even at low settings. That said, it can run slightly above the PS4 in some tested sections and real-time cutscenes, but this is often short lived or soon followed by bouts under the PS4 level. All things considered it does well running a console exclusive of this quality on mobile hardware under 16 watts. It may help having a PS4 baseline version with the relevant asset, texture, and geometry tweaks applied to aid its performance target. Which again Nixxes answered directly in our interview on the balance and benefits of using the PS5 version as the base as Patrick den Bekker explains:

The PS4 and PS5 versions use fully separate data sets, for each specific console. On PC, we only wanted to install a single data set for the game and still be able to quickly switch between the different quality settings. We picked the highest quality version (PS5) and scaled it down using different settings to be able to fit a wide range of PCs. Some of these quality settings actually have the same result as the PS4 version, but other scale in a way that can be changed on the fly.”

This does help the RTX 4050 level greatly and even the Steam Deck can achieve a decent 30fps level. That said, you can often see GPU utilization dip from those noted streaming/memory tasks causing some stutter throughout play, along with image quality impacts due to DSR kicking in. This can cause enough of an issue for me to not recommend you buy it to play on the Steam Deck in its current form.

Summary

Nixxes has delivered another high-quality port to PC, on the back of Guerrilla’s exquisite PS5 version. The current PlayStation console offered a good selection of choice, with VRR players having the widest. The PC port loses none of that with pristine image quality, performance, fidelity and scalability. Running this visual quality from the Steam Deck (issues notwithstanding) and through the PC stack is testament to that effort. The effort put into memory and texture management in order to improve performance across varied PC hardware limitations and split memory pools demonstrates this is no quick port.

LittleBigPlanet 3 Servers Are Officially Shut Down ‘Indefinitely,’ Sony Confirms

Sony has confirmed that LittleBigPlanet 3 servers on PlayStation 4 will remain offline “indefinitely” following troubles with the service from earlier this year.

The company updated fans on the bad news in an update on its website (via Delisted Games), explaining that the temporary server shutdown in January will now be in effect for the foreseeable future. It’s a decision that means millions of user-generated levels will no longer be accessible to new players. Sony cites “ongoing technical issues” as the reason for its choice to discontinue support.

Creation content that has been stored on players’ devices locally can still be accessed, with users also still free to create content and play it while disconnected from the servers. PlayStation also guides LittleBigPlanet fans to offline features should they wish to continue playing in some form.

As players eventually flock to new experiences, games have been known to lose connection to certain online features in the years following their releases. Lack of server access to the LittleBigPlanet games is an especially large blow, though, as they’re known for their endless ocean of player-generated content like levels and outfits. LittleBigPlanet 3 even allowed players to enjoy user-generated levels from the previous two entries.

PlayStation 3 players lost access to that content when Sony moved to shut down PS3 servers for LittleBigPlanet 1, 2, and 3 in 2021, and now, the PS4 version of the third game is suffering the same fate. With servers shutting down indefinitely, it means that there is no official way to see the content players have been creating since the original LittleBigPlanet launched in 2008. LittleBigPlanet 3 launched for PS3 and PS4 in 2014.

There’s no telling exactly how much user-generated content was pumped into the game since its release, but in February 2017, more than seven years ago, Sony boasted that the game featured more than 10 million levels. It’s unclear exactly how many were lost today.

Thankfully, LittleBigPlanet 3 isn’t completely unplayable without its servers. Although its now-lost library of content was its premiere offering, players can still download and enjoy its story mode, which, in our review, we estimate offers around seven-to-eight hours of fun. We gave Sumo Digital’s Sony installment a 6.8 upon its release, calling it a “a beautifully-designed game with a great creation toolkit, LittleBigPlanet 3 is let down by unimaginative co-op & bugs.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Here’s What Fallout’s Original Creator Thinks of Prime Video’s TV Show

Though Fallout creator Tim Cain has not been involved in the series in over 20 years, he still keeps up with the franchise. Case in point, he recently shared his thoughts on the first season of Prime Video’s Fallout TV series.

In a new video posted on his YouTube channel, Cain spent nearly 13 minutes discussing his thoughts and impressions on the show’s first season. Right at the top, he says he likes the show before going on to “ramble” more about the specifics, including why he likes it so much.

“Everything feels like Fallout. It feels like Fallout,” he says. “That is hard to do, trust me. I know how hard that is to do. It’s easy to write post-apocalyptic stuff that doesn’t fit in the Fallout mold, and it would have been very easy for them to go off to be too silly accidentally, to have things that are like, ‘that’s not part of Fallout.’ But they didn’t.”

Cain also loved how much Fallout lore was present in the show, even admitting he missed a few things during his viewing. He appreciated that the show never added a narrator to explain everything to viewers, but noted that the lack of exposition and amount of lore drops might make it “a little harder to get into” for those who haven’t played the post-apocalyptic action RPG series.

He also praised the Prime Video series for its trio of main characters. Each, as he pointed out, “felt like different ways that a player character could be approaching the game.” Lucy represents the “nice character,” the player with high ethical standards. Maximus, meanwhile, represents a more neutral player, one focused on achieving their goals. The Ghoul, he said, serves the role of “the show’s murder hobo,” likely referring to the players who shoot first and ask questions later.

Cain went on to share his thoughts about the potential timeline issues presented in the series before the show’s executive producers, Jonathan Nolan, and Todd Howard, cleared the air. This is the second video Cain has published sharing his impressions on the Fallout TV series, following a video he uploaded roughly a week ago after attending the first season’s Hollywood premiere.

Cain created the series when he was employed at Interplay Entertainment, where he served in various roles, primarily as a designer for the first two Fallout games. However, Cain has not been directly involved in any of the games since Fallout 2. He has shared some Fallout-centric videos on his YouTube channel. Some videos include him explaining cut content from the original Fallout, the biggest influences on the series, and why he left Fallout 2 early into its development cycle. While he largely doesn’t publicly share his thoughts on newer games, he did offer some about Fallout 3 during a 2010 interview.

The Fallout TV series’ first season premiered a little over a week ago and has been a huge success for Prime Video. Alongside the Fallout games seeing a surge in player count, it was no surprise that Prime Video renewed the show for a second season.

If you’ve already finished the first season of Fallout, check out our ending explainer and our piece detailing 14 things we’d love to see in Fallout season 2.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Fallout’s Original Creator Weighs in on New Vegas Timeline Debate From the Show

Warning: The below story contains FULL SPOILERS for Fallout Season 1, which is now streaming on Prime Video.

Ever since Fallout Season 1 hit Prime Video, there’s been quite the debate over what some fans argued was a timeline discrepancy with Fallout: New Vegas. While Bethesda’s Todd Howard cleared all that up in a recent interview with IGN, original Fallout creator Tim Cain has also joined in on the theorizing fun, offering up his own speculation on what “The Fall of Shady Sands” could be referring to.

To give you the TLDR on what fans thought the conflict was: in short, in episode 6 of Fallout Season 1, fans spotted that “The Fall of Shady Sands” was written on a chalkboard, and that event happened in 2277. What got fans up in arms was the fact that, if Shady Sands was destroyed in 2277, that would essentially retcon New Vegas, since that’s four years before the events of that game.

Howard set the record straight in my recent interview with him, saying, “everything that happened in the previous games, including New Vegas, happened.” He further clarified that “the bomb falls just after the events of New Vegas.”

But Cain brings up a good point in his own review of the TV show, which he posted on YouTube earlier today: how do we know the timeline events, as written on a chalkboard, are even true?

“I know people are complaining about the dates being off. Well, you’re right! Maybe they are off! Maybe what was taught to the kids was wrong,” he says. “Maybe they were lying to the kids. They lied to the kids in Vault 33 about other things, why not lie about that? Or, maybe they’re off, but they don’t know they’re off? Just a few years either way.”

He goes on to point out that Fallout, as a series, has a long line of “unreliable narrators.”

“Maybe the dates in the games are off,” he says. “Maybe Fallout: New Vegas, some of the characters in that game, got the dates wrong. There’s no master calendar you can refer to… Fallout has a history in a lot of the games of having people tell you something that isn’t true.”

He’s not wrong, and spreading propaganda among the Vaults’ youth isn’t something you should ever put past Vault-Tec. Speaking of Vault-Tec, he also offers some theories about whether or not the corporation dropped the first nuclear bombs that ultimately led to society’s demise. Basically: Cain doesn’t think Vault-Tec shot first.

“Fallout has a history in a lot of the games of having people tell you something that isn’t true.

To support his theory, he points to what we saw in the season premiere of Fallout: Cooper Howard (Walton Goggins) with his daughter, Janey (Teagan Meredith), at a birthday party when the first nukes drop. As we learn in the season finale, Coop’s wife Barb (Frances Turner) was one of the high-up executives at Vault-Tec who were discussing the possibility of dropping the nukes.

“I don’t think they nuked first,” Cain says. “I really don’t think they did, because Barbara didn’t strike me as a stupid woman. Would she have sent her daughter to a birthday party on the day Vault-Tec was gunna nuke?”

“I think they were planning on nuking – it was one of their strategies that they were thinking about, which is enough to go, ‘wow, Vault-Tec is evil,’ ” he continues. “But I don’t think they nuked. I think they were a bit caught off guard too when nukes came in.”

Cain stresses that his theories are just that, and goes on to encourage fans to have fun spinning up ideas on the show as well, as long as it stays good-natured.

The good news is that we may actually get answers to some of these questions, given that Prime Video officially renewed Fallout for a second season yesterday. In the meantime, check out our review of Season 1, which we gave a 9/10.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Best Way To Play Fallout 3 & New Vegas in 2024 With Mods

It’s never been easier to play Fallout 3 and Fallout: New Vegas, especially for those with an Xbox and Game Pass. Benefits like FPS Boost – which makes games that traditionally run at 30 frames-per-second run at a smoother 60fps – and native 4K are possible on Xbox Series X and S thanks to backwards compatibility enhancements, but it’s not quite so straightforward if you’re playing on PC.

If that’s the case, to get the best experience you’ll need to use mods – fan-made modifications that add a bunch of quality-of-life add-ons to make the Fallout experience the best it can be. What’s more, the best is Begin Again – A Tale of Two Wastelands, which is a curated collection of over 300 mods that bring two classic Fallout games – Fallout 3 and New Vegas – together in one seamless adventure.

Although that might sound daunting, especially if you’re new to PC gaming or haven’t used mods before, it’s actually a lot simpler in practice and we’ll walk you through the process one step at a time. And while the effects of mods are far-reaching and can be anything from small fixes to complete overhauls of a game, for the purposes of this article we’re going to focus on mods that fine tune and improve Fallout 3 and Fallout: New Vegas, which are relatively old games that can sometimes struggle on today’s hardware.

What You Need

It goes without saying but you’ll need a gaming PC, plus a copy of Fallout 3: Game of the Year Edition and a copy of Fallout: New Vegas Ultimate. Note, it has to be these versions of the two games because they include all of the DLC expansions – the versions on Game Pass do not have these, so won’t work.

You’ll also need a nexusmods.com account, which is free to create and is the place where you can find all the mods you need. Lastly, you’ll need to download Wabbajack, which is an automated mod-list installer that makes the process of installing mods – especially ones like Begin Again, which comprise lots of smaller mods – much easier. And that’s it – you’re ready to go.

Why Begin Again – Tale of Two Wastelands is The Best Fallout Mod

Simply put, this tailored list of over 300 mods, maintained by SpringHeelJon on Nexus Mods, is the ultimate way to enjoy both Fallout 3 and Fallout: New Vegas. It adds countless quality-of-life improvements, texture enhancements, deep in-game customization options, and balance changes, but most importantly merges both the D.C. and Mojave Wasteland into an interconnected experience, with the inclusion of a brand new quest that sees you restoring power to a train station deep within the ruined American capital. It is, in our opinion, the best way to experience Fallout 3 and Fallout: New Vegas on PC and is the perfect introduction to the games if you’ve just finished watching the TV show.

The list of benefits it brings to the games is extensive, but here are some of the highlights:

  • Vanilla UI+, as well as the HUD Editor, help to enhance your PC-specific experience. Not only can you fully customise your HUD, moving, removing and resizing whichever element you see fit, but you can also benefit from more in-game information too, like your Pip-Boy displaying extra weapon and armour stats, typically unseen in the console version.
  • Mods like SawyerBatty and PerkSawyer provide gameplay tweaks that help re-balance your time in the Wastelands, by making adjustments to difficulty, stats of weapons, armour, and items, removing the level cap, and more. They’re based on a previously released modification by Joshua Sawyer – the project director and lead designer of Fallout: New Vegas – called the JSawyer New Vegas mod.
  • For returning vault dwellers, the Tale of Two Wastelands Quick Start modification is, as the name implies, a handy mod that bypasses the somewhat slow opening of Fallout 3, skipping past the entire Vault 101 introduction and starting you just outside the vault door. Don’t worry though, if you’re new or are just feeling nostalgic, this mod is entirely optional and can be easily disabled.
  • Just Vanilla Sprint is a mod first introduced in Fallout 4 and here adds the ability to sprint in both Fallout 3 and Fallout: New Vegas, something that was never included in the original games.
  • The B42 Melee Bash adds melee attack options for non-melee weapons, allowing you to pistol whip and gun butt to your heart’s content.
  • Another welcome addition from the list is the Higher Resolution Screens mod, which scraps the original, low resolution 720p output of screens like your Pip-Boy, computer terminals, and character creation menu, and instead renders to your native screen resolution. 1440p and 4K users rejoice!
  • Originally Fallout 3 and New Vegas suffered from clunky movement controls on console, so we’re thankful that modder SpringHeelJon included both the Diagonal Movement and 360 Movement mods to the Begin Again list, allowing for more responsive controls, procedural leaning around corners, and generally making Fallout 3 and New Vegas play like more recent Bethesda games.
  • Something we take for granted in the likes of Fallout 76 and Fallout 4, but wasn’t originally included in Fallout 3, was the option to aim down sights. It was first introduced in New Vegas and is added to Fallout 3 thanks to Begin Again. Not only does this make a huge difference, making combat more tactical, but the list also throws in the extra addition of being able to cook grenades too, which adds another layer to an already stacked cake.
  • If you’re someone who uses The Child at Heart perk, which offers unique dialogue options when talking to children and other certain NPCs across the D.C. Wasteland, this one’s for you. The Clothes HD – Kids mod remasters all the clothing for children in both Fallout 3, and New Vegas, making use of 2K and 4K textures. Don’t worry, other textures, like weapons, environments, and other items have also been upgraded too.
  • There’s also full integration of DLC-specific weapons and armour sets across both games. This means you’re able to use unique weaponry like the Holorifle, once exclusive to Fallout: New Vegas’ Dead Money DLC, while exploring the irradiated landscapes of Fallout 3.
  • Additionally, there’s a tremendous amount of in-game customization options on offer. Want to tweak how much XP you earn from a specific action, or you’re thinking about disabling certain NPC behaviour that really bothers you? It’s all possible and is easily accessible, allowing for greater customization than ever before.
  • To top it off, Begin Again – Tale of Two Wastelands also features a ton of in-game fixes for past bugs, to keep your Fallout experience crash-free and running smoothly.

How It Works

Now you’re sold on adventuring into the Wasteland, here’s how you get everything to work.

  1. First, download and install both Fallout 3 and New Vegas, ensuring they’re both entirely clean installations. This is really important, because any left over files from previous playthroughs on your hard drive could cause issues, so ensure they’re deleted.
  2. If you haven’t already, visit Wabbajack.org and download Wabbajack, then launch the program.
  3. Once open, head to the options tab within Wabbajack and sign into your Nexus Mods account, allowing the following mod list to begin downloading.
  4. Locate the Begin Again – Tale of Two Wastelands mod list, which is located under the Fallout: New Vegas game category from the drop-down menu at the top.
  5. Lastly, you’ll be asked to create a folder into which the mod list will be installed. Once that’s done, you can get installing.

Modding a game has never been simpler but it is worth noting that each mod list comes with its own, more specific install instructions, which you’ll always want to follow, so don’t skip that step! Thankfully, Wabbajack automatically opens these instructions in your browser whenever you begin an installation. Also, while Wabbajack can automate the entire download and install process, unless you’ve got a Nexus Premium account – which costs just over $5 a month – you will be asked to manually click download on each modification pop-up that occurs. But don’t worry, it’s only a single extra step and Wabbajack still fully handles the installation and setup for you.

Once installed and you’ve fully read over the mod list’s own instructions, you’re ready to venture into the Wastelands! So whether you’re visiting for the first time after watching the Fallout TV show, or you’re just coming back round for another radiation-fueled ride of these classic RPG icons, rest assured you’re playing the very best versions of Fallout 3 and Fallout: New Vegas.

Jesse Gomez is the UK Video Producer for IGN.

Silent Hill 2 Remake’s Main Character Seemingly Redesigned, and Fans Are Actually Pretty Happy

It looks like publisher Konami and developer Bloober Team have redesigned the main character in their Silent Hill 2 remake, and fans are taking the news pretty well.

Some Silent Hill fans took notice of the change thanks to an update to the project’s Steam page (via SteamDB). It changed the Steam icon, revealing a look for its lead, James Sunderland, that lines up closer with his original 2001 design. Bloober hasn’t officially spoken about a change to the character’s looks, but this new image does appear to be completely new, signaling that this may indeed be what James looks like in the Silent Hill 2 remake.

It’s worth noting that the image can only be found as part of this new update, and its public Steam page still features the same James that we got when the project was revealed in 2022. It’s possible there hasn’t been a significant change from the previous design, but that hasn’t stopped fans from latching onto the new look.

One user shared the find on Reddit, and it was immediately met with positive responses from the community. The post’s top comment puts it plainly: “If this is real, it looks very fucking good!”

“Looks really nice,” another Reddit comment says. “The dark, deep shadow/shading under his eyes is perfect now and not overly bright, hair color is fixed as well.”

Following the Silent Hill 2 remake’s reveal, some fans had criticized how Bloober chose to recreate James’ appearance. While some wondered about how the Layers of Fear developer might recreate the original experience’s gameplay mechanics, many were more concerned about how old the main character looked. If today’s new image sticks, it’s not only a sign that James has changed, but that Bloober is listening to what its fans want out of a modern retelling.

“My god, my expectations are going over the ROOF,” one comment said, “they heard us, they really did.”

“I like him more now,” another comment reads. “We still need to see it on a video and with different facial expressions, but this is definitely an improvement. Old remake face was awful, so glad they listened to feedback.”

Konami and Bloober’s Silent Hill 2 remake will give the foggy horror classic a fresh coat of paint when it comes to its gameplay and visuals, but its story will remain the same. One of the biggest changes will see players fighting their nightmares in an experience that Bloober says has no loading screens. While some fans still have their reservations after the project’s most recent gameplay trailer, Bloober says it’s confident that their take on the classic horror game will stay true to the source material.

Silent Hill 2 will eventually launch as a PlayStation 5 console exclusive and on PC via Steam. For more, be sure to check out our interview with Series Producer Motoi Okamoto, Concept Artist Masahiro Ito, and Composer Akira Yamaoka.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

The Amazing Upcoming Games That Make Xbox, PlayStation, and Nintendo’s 2024 So Much More Interesting

There’s an uncomfortable sense among the gaming community, as industry layoff numbers stack up, project after project is cancelled, and as console life cycles slow, that we’re on the cusp of a bit of a video game dry spell. That feeling isn’t totally unfounded – there are very few AAA game release dates announced for the second half of this year, and the AA market isn’t exactly hopping either. All three console communities – Switch, Xbox, and Playstation – are feeling empty on the games front right now, and only the Switch has the excuse of a new box being imminent. And even that’s still technically just a rumor!

But video games are not mysteriously vanishing off the face of the earth tomorrow. I recently attended the Game Developers Conference in March, and at a series of events hosted by major publishers and other groups, I got to play an absolute buffet of amazing games that are coming up. No, they’re not the massive budget blockbusters that move console units off shelves. Who cares? They’re exciting. Many explore novel concepts not often explored in games. A lot of them have unique and vibrant art styles, or gorgeous music. Most of them were made by small teams who just want to make good art and sell enough copies to support themselves while making even more good art.

So here is a little rundown of all the best things I played at GDC this year. It was difficult to narrow it down. I ran out of time at every single showcase I attended to play all the cool-looking things I wanted to play. I’m already sitting here kicking myself for missing games like Tales of Kenzara: Zau, Dome-King cabbage, ODDADA, and Dungeons of Hinterberg. And I ran out of space and time to talk about a number of other games I really enjoyed, like Sonzai, Doggy Don’t Care, Botany Manor, and Janet DeMornay Is A Slumlord (and a witch).

This is your invitation to expand your horizons. Go play some indie games! There are enough out there to last us forever!

Go-Go Town!

While hanging out at the ID@Xbox event at GDC, I got a little distracted talking to people and forgot to play as many games as I intended to when I first came in. At the moment I realized it, I was chatting with Chris Charla, director of the ID@Xbox program, so I told him about my predicament and asked him which of the remaining games I hadn’t seen yet he thought I should play. He directed me to Go-Go Town!, a darling city builder than won me over by force of its cute characters and goofy animations. I’ve fiddled with it enough to confidently say it has the things you want in a city builder: lots of fun customization, slow power growth from tiny little buildings to a fully automated city, the usual. But what captured me in the demo is the ambient silliness. Your streets get dirty, so you clean them with a bubble machine. Aliens can land and move into the town. You can get around faster by car or truck or motorcycle…or skateboard, or tricycle shaped like a unicorn. I think the word I’d use to describe Go-Go Town! Is “bouncy.” It’s a bouncy city-builder. And one worth playing with a friend, too, thanks to couch co-op! Go-Go Town! is planned for release on PC, Xbox, PlayStation, and Switch later this year.

Animal Well

Okay, here’s my secret. I didn’t actually play Animal Well at GDC. Because I’ve already played it at, seriously, like three or four other events and demos in the last year and a half. I played a version of it weeks prior to the show, even! But I had to actively stop myself from running over to play it again when I saw it at Nintendo’s indie showcase. This game rules! You play as a little blob guy blorping around in the titular Animal Well, and initially your character sucks at everything. You can’t move fast, you can barely jump, you have no clear objective, and everything around you is deeply dangerous. But the Animal Well is full of secrets. Plants that explode like fireworks. A frisbee. Switches that do things. Hidden corridors. Glowy stuff. And you’ll find ways to wriggle forward again and again, moving closer to some unknown objective and puzzling out what’s going on in the well as you go. I love the secrecy and weirdness of Animal Well – the esoteric vibes remind me of Rain World, another mysterious platformer about a creature that’s bad at everything. And the promise of multiple “layers” of secrets and ARG-level discoveries means I’ll be combing the subreddit of this one for months after launch to keep an eye on what other players discovered that I couldn’t. Animal Well comes out on May 9, 2024 for PS5, PC, and Nintendo Switch.

On Your Tail

I went into On Your Tail thinking it was a bit outside the usual genre range of games I tend to enjoy, but something about the breezy, Italian seaside vibes really worked for me. I spent most of my demo messing around with the life sim elements, such as making friends, fishing, exploring, shooting marbles through a sand obstacle course. I found the citizens of Borgo Marina charming, in no small part thanks to their excellent art and design, and wish I’d had more time in the demo to get to know them better. Supposedly there’s a mystery I should be solving as well, and while I had the option to explore that in the demo, I can see myself easily getting distracted in such a perfectly little vacation of an environment. On Your Tail is out later this year on PC and Nintendo Switch.

World of Goo 2

Has it really been 18 years since the original World of Goo? It broke my brain a little bit to see the gooey bridge-building puzzles return at a demo event at GDC, but there they were. Tomorrow Corporation is still making weird little games for people who love organizing Excel spreadsheets, and even though my brain only overlaps that Venn diagram a little bit, I can get into some goo ball stacking. I played this in co-op in my demo with one of the developers, carefully sticking goo guys together to form wobbly structures that would successfully transfer goo from one end of a level to another. It’s all the sticky gloompiness I remember, but with some shiny new liquid physics thrown in and new kinds of goo balls to interact with that liquid mayhem, sucking it up and spitting it out and making gross messes. Did you like World of Goo? You’ll like World of Goo 2. I’m going to play this with my partner. World of Goo 2 oozes onto Nintendo Switch and PC on August 2, 2024.

Death of a Wish

Death of a Wish caught my eye at a distance while wandering around Day of the Devs. I liked it’s deliberately scrawly, striking scratchpad artstyle and the pleasant chonkiness of the protagonist’s attacks. It’s a top-down, action RPG about slash slash slashing your way through a cult hierarchy and reckoning with childhood trauma. The main character, Christian, has a satisfying arsenal of combos available to him, as well as the ability to rewind time back to a snapshot of the start of a given battle as a replacement for any healing abilities. If things are going poorly, you just start the encounter over – but if you started with low health to begin with…well, it might be better to just admit defeat. While I found Death of a Wish’s demo a bit heavy-handed with the Catholic metaphors, I was having too much fun zipping and slicing through weird polygonal angels to feel weird about it. And surprise, Death of a Wish is one of the rare handful of games on this list that’s out right now! You can play it today on PC and Switch.

Kind Words 2

The original Kind Words: Lo-fi Beats to Write to deserves an award for the game that absolutely deserved a sequel, was absolutely not going to get one under any circumstances given the way the industry is, and then got one anyway. I am thrilled for developer popcannibal. The original game took place in a cozy little room at a cozy little desk, and was entirely centered around writing nice letters to other people and asking for encouragement yourself. That’s it. It was a pure good vibes generator. The sequel, Kind Words 2, dares to ask the question: how else can people be kind to themselves and to one another? Letter sending makes a return, of course, but you can also hold longer conversations with other players, ask for and give recommendations, make wishes, write poems, and even just shout into the void. It’s all anonymous and heavily moderated – the first Kind Words notoriously had very little toxicity seeping through the cracks. I’m so, so happy it’s getting a sequel. We all could use some cheering up, so this will be a welcome relief when it launches later this year.

Horses

I do not understand what I played here, and I do not want to understand. Whatever it was, it’s planned for release this year.

darkwebSTREAMER

I’ve been thinking about darkwebSTREAMER for a while, since I interviewed its creator last year for a feature on indie games using artificial intelligence in unexpected ways. If that puts you off – hear me out. DarkwebSTREAMER is a point-and-click horror game simulating the life of a professional streamer…albeit one living in the creepiest, most messed-up version of the internet imaginable. You stream with haunted objects, surf a web brimming in horrors, and strange creatures prowl outside your room while you sleep. Your ability to attract viewers, keep your energy up, and not get murdered directly affects your ability to make money with which to buy more haunted objects to perform with. As for the AI component, darkwebSTREAMER makes use of one created over several years by the game’s developer, Chantal Ryan, and trained on her own writing, ideas, and prompts. It’s used to generate most of the text in the game: the webpages, the streaming objects, and so much more. As a result, every game of darkwebSTREAMER is different, and yet rooted in Ryan’s own tone, ideas, and creative themes. It’s creepy, it’s often weird and unsettling, and it’s very, very cool. DarkwebSTREAMER doesn’t have a release date yet, but it does have a Steam page for now.

Hermit and Pig

After going on a Mother series kick last year, I was delighted to try out Hermit and Pig, which is clearly inspired by the RPG series visually and comedically. You play as an old man (Hermit) and his pig (Pig) living in a forest, collecting mushrooms, and generally being antisocial. The plot is a little unclear to me this early on, but what drew me in was the battle system. Hermit and Pig fend off various forest creatures through a turn-based system based on a mixture of fighting game combo execution, and common sense. The pair can perform a number of different moves (Kick, Punch, Slap, Stomp, etc) to attack, each of which has a different button combo attached to it. But different attacks are effective against different enemies – for instance, a fly is probably weak to being slapped, but likely doesn’t care if you try to kick it. And you only have a set time limit on your turn during which to decide on a move, remember the combo, and perform it. It’s a very cool, intricate little system that was both challenging yet more forgiving than it sounds. I’d like to play more, thank you. Hermit and Pig doesn’t have a release window yet, sadly, but we know it’s at least coming to PC via Steam.

Isles of Sea and Sky

We love a little sokoban! Isles of Sea and Sky will make any block-pushing-puzzle fanatic happy. It’s set on the titular isles of sea and sky, and stars a darling little fellow who has no idea who he is or how he washed up on shore. In search of answers, you explore a mixture of ancient ruins and natural environments, wandering along whatever paths you choose without a set destination or order. The story is told wordlessly, all through visual cues, and if you’re stuck it’s completely fine to turn around, leave, do something else, and come back later. Isles of Sea and Sky features beautiful spritework reminiscent of the Game Boy Color days, clever puzzles, and a lot of fun environmental surprises and secrets. I didn’t get to play quite as much of this one as I wanted, but I’m eager to push some more blocks around when it releases in June of this year for Switch and PC.

She Dreams Elsewhere

I first wrote about She Dreams Elsewhere four years ago, after playing it and chatting with its developer Davionne Gooden at PAX East 2020. It’s a gorgeous top-down RPG about a young woman named Thalia who’s going through it and ends up dumped in a surrealist dreamscape where her worst anxieties show up to give her hell. She Dreams Elsewhere borrows some of its vibes from games like Undertale and Earthbound, but retains its own visual and emotional style, juxtaposing deep emotional themes with cutting humor.

My heart soared when I saw She Dreams Elsewhere on the Day of the Devs show floor – it’s always great to see how far along a project you’ve been stoked about for years has come. She Dreams Elsewhere gets better every time I demo it. We still don’t have a release date yet, but I’ll be ready for it whenever it comes. She Dreams Elsewhere is planned for release on PC, Xbox, and Switch.

Militsioner

A funny thing about trying to play demos at a big event is that sometimes there are booth attendants who reset the demo between plays, and sometimes there’s no one and you just have to hope it resets itself, or risk breaking the entire kiosk by trying to do it yourself. When I approached Militsioner, I was in the middle of some other person’s abandoned demo. There was a giant (really, GIANT!!) cop watching me explore a dim and depressing little town – I tried complimenting him like a total suck-up and he told me he wasn’t going to fall for that “again.” So I started exploring, but the big cop immediately became furious when I innocently picked up a brick and used it to break into the door right in front of me. He pinched me between his giant thumb and giant forefinger, lifted me to eye level (very high) and demanded an explanation – I apologized, which he accepted, and put me back down.

Then, after walking a few steps and talking to some guy in a sewer, the cop demanded to know if I was trying to escape. No??? What??? Like a bumbling comedian, I kept managing to piss off the mountain-sized policeman until his big, stupid hand chased me down again and he swallowed me whole for my insubordination.

I don’t know what was going on amid all this, but I know I want to play Militsioner again. Ideally from the start of the experience, with a tutorial, but what I saw was pretty fun in its confusion. Militsioner is coming out on PC at a later date.

Sopa

I’m a sucker for games about food, and Sopa is all about…a missing potato. Initially. It’s actually about family, and heritage, and growing up, specifically as a little boy in South America guided by his grandmother. When asked to fetch a potato from the pantry so Abuela can make sopa, Miho gets pranked by a frog mobster and tumbles into a Narnia-like adventure in search of ingredients. What I’ve seen so far of Sopa is sweet, earnest, and appropriately silly – the frog village where Miho tracks down the potato is full of hilarious writing and Looney Tunes-esque critters. But developer Juan Castañeda has hinted to me that the whimsy evolves as the story goes on, and I strongly suspect the ending of Sopa will have me ugly crying when it hits Xbox and PC later this year.

inKONBINI

When I walked into the ID@Xbox showcase at GDC, my eyes were immediately drawn to inKONBINI. It’s a game about running a 90s small-town convenience store. I immediately wanted to stock the shelves.

Dang, this was soothing. I spent waaaaay too much time in the demo taking items from the back room, bringing them out into the store, and placing them gently on the shelves in the right order. I combed all the existing stocked shelves to find items that were shuffled around, misplaced, or facing the wrong way, and adjusted each one individually. I moved one type of instant soup over next to another type of instant soup. I rearranged a display of manga. I restocked a fridge of beer. The gentle sounds of the items moving, the neat rows…after a busy day at a conference, this was heaven.

InKONBINI is all about this slowness, and the reward is satisfied customers who walk in, find what they need, pay, and tell you a little bit of their personal stories. I had no idea until I saw the disordered shelves that this was an experience I wanted out of a video game, yet here we are. InKONBINI launches for PC and Xbox at a later date.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.