Bungie Reverses Controversial Destiny 2 Weapons ‘Sunsetting’ Measure

In its weekly This Week in Destiny blog post, Bungie announced today it would be reversing one of its most controversial Destiny 2 decisions: the one that “sunset” older weapons by giving them a power limit.

The news comes just as Bungie prepares for the final chapter in Destiny 2’s Light and Darkness saga, which began way back in 2014.

“As we close out the Light and Darkness saga, we want to rally all Guardians (active, returning, and new) to help fight the Witness, and there is no better way to play Destiny than with your fireteam,” the blog post reads. “As we pursued this goal, it became apparent that Power limits were fundamentally incompatible with Fireteam Power.”

Over three years ago, Bungie announced they’d be making older weapons in Destiny 2 essentially irrelevant by giving them a maximum power that would reduce their effectiveness over time. The move was controversial, as many saw it as invalidating their previous accomplishments (which sometimes included hours of grinding), while others saw it as the only way to combat power creep.

At the time, Bungie actually referenced power creep as the reason for the change, with players simply becoming too powerful over the course of such a long-running game, making it made it difficult to design future content since players were able to steamroll through it.

“We understand that many old Power limited items have been dismantled by this point, and we regret that we have no recovery mechanism for these.

But the move was unpopular enough that Bungie later stopped sunsetting weapons, and haven’t done so again in the years since, instead favoring the strategy of heavily nerfing and tweaking old weapons players still use to try and balance the sandbox in real time.

When Bungie announced sunsetting originally, it made a major point to assure players that old, sunset weapons would never be un-sunset, so players could safely dismantle all of their most powerful legacy weapons without fear. Today’s news is a complete upheaval of those assurances, which Bungie addessed, writing, “We understand that many old Power limited items have been dismantled by this point, and we regret that we have no recovery mechanism for these. Going forward, we intend to reintroduce sources for most or all of these, updated to modern Destiny sandbox standards with added properties such as Origin Traits and buildcrafting perks (as we have started to do with the BRAVE arsenal in Destiny 2: Into the Light).”

The reversal has already been met with mixed reactions. Some in the Destiny community who were paranoid enough to hold onto their weapons are overjoyed to see this arbitrary power barrier removed, while others feel betrayed by yet another reversal of something the community was repeatedly told would never happen.

Bungie has also released a slew of videos showing off Destiny 2: The Final Shape, including footage of the upcoming Dread enemy faction.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Fallout 4 Next-Gen Update Breaks Crucial Mod, but Players Have Found Workarounds

Bethesda unleashed Fallout 4’s next-gen update today and, as feared, it’s broken one of its most important mods.

Many mods have been impacted by the update, including the all-too-useful Fallout 4 Script Extender (F4SE). As explained on its Nexus Mods page, F4SE is a foundational modding resource that extends scripting capabilities without permanent side effects. A wide variety of mods rely on the project to work at all, so without it, modifying Fallout 4 gets a lot more complicated.

“The 2024-04-25 Fallout 4 update (1.10.980 and later) has broken F4SE and the rest of the native code modding scene similarly to Skyrim’s ‘Anniversary Edition’ patch,” F4SE developer ianpatt said in a post. “I am working on an update and cannot currently offer a timeline for its availability, nor whether there will be any critical technical issues that would block an update. Do not email with questions.”

Unveiled more than eight years after the game’s initial launch, Bethesda’s Fallout 4 next-gen update adds performance improvements, Creation Club content, and more. It’s an exciting moment for a franchise that many have recently returned to thanks to the Prime Video series, and players have already found ways to keep the update from ruining their modding fun.

The F4SE comments section on Nexus Mods includes a laundry list of walkthroughs that show users how they can turn off auto-updates and even how to roll back the new update. User Destructionares posted a walkthrough that tells players exactly how they can revert the update if they weren’t able to stop it from going through today.

Additionally, GameRevolution shared a walkthrough for those who haven’t downloaded the update yet, and there’s another helpful post on the Nexus Mods website. Unfortunately, unless you’re willing to stand by with the base Fallout 4 experience while mod updates eventually roll out, the only way to play with mods is by reverting the update or by being lucky enough to have not updated the game at all.

Although players are already finding workarounds, it’s not just your average mods facing the fallout of Bethesda’s next-gen update. The enormously popular Fallout London mod, which adds new story elements, locations, and much more, was originally set to release earlier this week. However, when the Fallout 4 update was announced to arrive today, Team Folon was forced to delay its project. No new release date has been announced, as it’s unclear how long it will take the team to compensate for Bethesda’s changes.

For more on Fallout 4, check out why we think the fourth mainline entry in Bethesda’s post-apocalyptic RPG franchise is worth revisiting. You can also check out exactly what the Folon team thinks about Bethesda’s new update here.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Tomb Raider: Definitive Edition Finally Arrives on PC After a Decade, but Only on Microsoft Store

Crystal Dynamic’s Tomb Raider: Definitive Edition is finally on PC after 10 years of waiting – but there’s a catch.

As spotted by DSOGaming, this all-encompassing version of the franchise reboot, which originally released for PlayStation 4 and Xbox One in 2014, can officially be downloaded on PC, but only through the Microsoft Store. Like most similar releases for other games, Tomb Raider: Definitive Edition packs in all previously released DLC, including Tomb of the Lost Adventurer, single-player outfits, and a collection of multiplayer goodies, as well as a suite of graphical enhancements.

However, places like Steam and the Epic Games Store still only have access to the Game of the Year version of the experience, which includes add-on content without the visual improvements.

“The cinematic action-adventure that forced Lara Croft to grow from an inexperienced young woman into a hardened survivor has been re-built for next-gen consoles, featuring an obsessively detailed Lara and a stunningly lifelike world,” a description for Tomb Raider: Definitive Edition says. “Lara must endure high-octane combat, customize her weapons and gear, and overcome grueling environments to survive her first adventure and uncover the island’s deadly secret.”

It’s unclear why what is widely regarded to be considered to be the best version of the Tomb Raider reboot is only available on Microsoft’s digital storefront on PC. Crystal Dynamics’ original Tomb Raider reboot launched for PC, PlayStation 3, and Xbox 360 at the tail end of the console generation in 2013. The Definitive Edition arrived only one year later but left out PC.

IGN has reached out to Crystal Dynamics for comment.

For more Tomb Raider, be sure to check out the latest update for Tomb Raider I-III Remastered, which removed some pinup pictures of Lara without explanation. You can also read up on our 9.1 review of Tomb Raider’s 2013 refresh, where we said, “A new beginning for Lara Croft that does justice to one of gaming’s most iconic characters.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Star Wars: Battlefront Classic Collection Gets Second Update 6 Weeks After Disastrous Launch

Aspyr has released Update 2 for Star Wars: Battlefront Classic Collection six weeks after its disastrous launch.

Revealed on the Aspyr website, the patch includes improvements to all versions of the game as well as specific changes for the Steam, PlayStation, and Nintendo Switch versions. Aspyr also said it’s work on Update 3 “is beginning” but didn’t say when fans should expect it, though Update 2 has arrived 37 days after Update 1.

The list of changes is vast, with Update 2 including fixes to myriad problems including missing audio and visuals, overlapping textures, misfiring AI, gameplay not starting properly, lightsabers appearing too bright, the respawn counter getting stuck at one, and much more. Aspyr has also claimed to improve stability in public servers and address myriad instances of crashing.

Steam specific changes include a fix to Xbox button prompts appearing for a PlayStation controller, Villains not spawning on Hero Assault servers, and more. PlayStation received a fix to a fog wall appearing at the edge of players’ vision on Kashyyyk, and Switch received a fix for the game force closing when disconnecting a wireless controller. The full patch notes are available below.

Aspyr came under fire over the launch of the highly anticipated Star Wars: Battlefront Classic Collection after it was plagued with server issues, bugs, and more. The $34.99 Classic Collection — which includes the original two Star Wars: Battlefront games — currently has a “mostly negative” rating on Steam with just 20% of reviews being positive.

Star Wars: Battlefront Classic Collection Update 2 Patch Notes

All Platforms

  • [BF1][BF2] Fixed an issue with there being no audio or visual feedback when pressing Refresh in Server list.
  • [BF2] Fixed an issue where the grate textures in the Shield Generator room overlapped the Generator asset on Space Assault maps.
  • [BF2] Fixed an issue where enemy AI fired less frequently and less accurately.
  • [BF2] Fixed an issue where Gameplay would fail to start after the countdown finished in a 64-player game.
  • [BF2] Fixed an issue where the tables and bar tops were extremely bright on the Mos Eisley map.
  • [BF2] Fixed an issue with Lightsabers being too bright and having their colors washed out when in brighter areas.
  • [BF2] Fixed an issue with the intensity of the flickering lights on Utapau being too high.
  • [BF2] Fixed various issues around the camera shaking upon falling off the map or death.
  • [BF2] Fixed a crash that could occur when transitioning maps.
  • [BF2] Fixed an issue with Ki Adi Mundi’s voice lines not playing properly.
  • [BF2] Fixed an issue where lightning flash VFX would display through walls on Kamino.
  • [BF1] Fixed an issue where users could not connect to private servers with the correct passwords.
  • [BF1] Fixed an occasional crash that could occur on launch.
  • Fixed an issue where the respawn countdown timer would be stuck at 1.
  • Fixed an issue where players would be stuck on the “Waiting for players” screen after joining a multiplayer game with active players.
  • Fixed an issue where players could disconnect from the host when transitioning between maps.
  • Fixed an issue with the done button not showing up immediately on game end
  • Fixed an issue where the server list would take a long time to populate.
  • Improved stability in Public Servers.

Steam

  • [BF1][BF2] Fixed an issue that caused Xbox button prompts to appear when playing with a PlayStation controller.
  • [BF1][BF2] Fixed an occasional crash that could occur on the faction selection screen in Split Screen Galactic Conquest Versus mode.
  • [BF2] Fixed an issue where the Skip option could not be selected with the Left Mouse button during Galactic Conquest.
  • [BF2] Fixed an issue where Villains would occasionally not be able to spawn in on Hero Assault servers.

PlayStation

  • [BF1][BF2] Fixed a crash that occurred when refreshing the server list.
  • [BF1][BF2] Fixed an issue with servers not showing up the first time a search is attempted.
  • [BF2] Fixed an issue that caused a large fog wall to appear at the edge of the player’s vision on the Kashyyyk map.
  • [BF1] Fixed an issue with the draw distance being lower for both Kashyyyk maps.
  • Fixed issues with players occasionally not being able to join servers.

Nintendo Switch

  • [BF1][BF2] Fixed an issue where the loading screen would hang for longer than 15 seconds after selecting either game on the launch menu.
  • Fixed an issue where a force close error would occur when disconnecting a wireless controller before loading into a game.
  • Fixed an issue with Controller inputs not being detected when disconnecting a wireless controller and transitioning from Tabletop mode with Joy-Cons connected, to handheld mode.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Fallout 4 PS Plus Owners Currently Cannot Get the Next-Gen Update for Free

Those who have Fallout 4 via PlayStation Plus do not appear to be able to download the next-gen update for free.

Reports indicate that the Fallout 4 next-gen update (check out the patch notes here) is free only to those who own the post-apocalyptic adventure outright, as opposed to via the PS Plus subscription service. It is unclear if this is intentional or a bug. IGN has asked Bethesda for comment.

This does not appear to be the case on Xbox Game Pass, where the native Xbox Series X and S version of Fallout 4 is available to subscribers. Fallout developer Bethesda, via its parent company ZeniMax, is owned by Xbox maker Microsoft.

IGN has verified that PS Plus subscribers will see the PlayStation 4 version of Fallout 4 receive a big update (the last-gen versions of the game are updated today, too, with new content and some bug fixes), there appears to be no way to access the native PS5 version without buying it at the time of this article’s publication.

A Bethesda rep posted on the company’s Discord to address the confusion, saying: “PS5 Upgrade should be available for you if you OWN Fallout 4 on the PSN account. Still looking into this for the PS+ users!”

PS Plus subscribers have expressed disappointment over the situation, and are criticizing Bethesda for not flagging this problem ahead of the much-anticipated launch of the Fallout 4 next-gen update.

The next-gen update includes native applications for the consoles, Performance mode and Quality mode settings, as well as stability improvements and fixes. This means the game will be playable up to 60 frames per second and with an increased resolution.

Elsewhere, Fallout 4 on PlayStation 4 and Xbox One also gets a free update with stability improvements, and login and quest fixes. And finally, a free Fallout 4 update for PC adds widescreen and ultra-widescreen support, as well as fixes to Creation Kit and a variety of quest updates.

Players with PC versions of Fallout 4 on Steam, the Microsoft Store, and GOG will receive stability, mod, and bug fixes. Fallout 4 will also be sold on the Epic Games Store, and will be Steam Deck verified.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Fallout 4 Next-Gen Update Rolling Out Now

The Fallout 4 next-gen update is rolling out now.

The hotly anticipated next-gen update is available for Fallout 4 on PlayStation 5 and Xbox Series X, alongside an update for the PC version of Bethesda’s post-apocalyptic open-world RPG.

On PS5, the new native version of Fallout 4 (1.000.001) weighs in at 56.503 GB, according to early reports.

The next-gen update includes native applications for the consoles, Performance mode and Quality mode settings, as well as stability improvements and fixes. This means the game will be playable up to 60 frames per second and with an increased resolution.

Elsewhere, Fallout 4 on PlayStation 4 and Xbox One also gets a free update with stability improvements, and login and quest fixes. And finally, a free Fallout 4 update for PC adds widescreen and ultra-widescreen support, as well as fixes to Creation Kit and a variety of quest updates.

Players with PC versions of Fallout 4 on Steam, the Microsoft Store, and GOG will receive stability, mod, and bug fixes. Fallout 4 will also be sold on the Epic Games Store, and will be Steam Deck verified.

Fallout 4 next-gen update, PC update, and last-gen update patch notes:

New Creation Club Content Free for Everyone

Enclave Remnants

Some say the past is a scar, cut across the skin of the Commonwealth. Others believe it’s a scab clotted over an unhealed wound. Those who fought the Enclave, and those who serve them subscribe to the latter. And when the scab is broken the flag of this old-world cabal will once more stand at full mast. Unless of course, you stop them first. Features the classic Enclave Colonel uniform and over a dozen workshop items! If you have other Enclave creations installed, some of these troops may use this equipment against you!

(Quest “Echoes of the Past” starts on the road north of Saugus Ironworks.)

Armor and Weapon bundle

  • X-02 Power Armor
  • Hellfire Power Armor
  • Heavy Incinerator
  • Tesla Cannon
  • Enclave Weapon Skins
  • Enclave Armor Skins

Makeshift Weapon Pack

Whether it be grenades or piggy banks, there’s no shortage of objects you can transform into murderous projectiles with this collection of unique weapons. Included are two grenade launchers, a Nail Gun, Baseball Launcher, Saw Blade launcher, and piggy bank based weaponry.

(Quest “When Pigs Fly” starts at a merchant workshop northwest of Greenetech Genetics.)

Halloween Workshop

On the eve of the end, the New England Technocrat Society has thrown a spooky Halloween gala for anyone with the nerve to attend. Drop in on this fa-boo-lous pumpkin-lit soiree replete with witches, cauldrons, and ghouls, and unlock 38 new spine-tingling Halloween props to decorate your settlement! Includes new wearables, such as the iconic De-Capitalist helmet!

(Quest “All Hallow’s Eve” starts by tuning into the Mysterious Signal on your Pip-Boy.)

Changes and New Features

  • Native PS5 and Xbox Series applications. Includes performance and quality mode options.
  • Performance mode: 60 FPS target, 4k resolution, standard settings, relying on dynamic resolution scaling.
  • Quality mode: 30 FPS*, 4k resolution, ultra settings, should not require dynamic resolution scaling.

When connected to a 120Hz display, Quality mode will target 40 FPS.

When connected to a 1440p display, the title will run at 1440p resolution at 60 FPS w/ ultra settings regardless of rendering mode

  • Release on Epic Store.
  • Widescreen and Ultra-widescreen support.
  • Steam Deck Verified
  • Added “Installed Content” menu.

Bug Fixes

  • Resolved issues preventing Japanese and Chinese users from connecting to Bethesda.net (this restores access to Mods).
  • Resolved issue preventing save data from properly loading during the prologue.
  • Resolved issue that could prevent the Vault 111 Door from opening on new games.
  • Resolved issue that could prevent the quest “Go Home” from advancing.
  • Resolved issue that could result in Codsworth being broken on the ground after fast traveling.
  • Resolved issue with mipmaps in DLC.
  • Resolved issue that could result in a softlock when in dialogue with Prestson Garvey.
  • Resolved issue preventing autosaves while fast traveling in Power Armor.
  • Fixed issue where text would occasionally disappear in the Creation Club menu.
  • Resolved issues with text formatting in the credits in Japanese and Chinese.
  • Resolved issue causing the camera to fail when leaving furniture after an extended time.
  • Fixed issue that could misplace quest markers while the VR Workshop Creation was installed alongside Automatron.
  • Resolved issue with player movement in some underwater areas at Thicket Excavations.
  • Resolved issue that could cause corruption within the Settlement system resulting in wrong resource counts and/or destroyed settlements.
  • Resolved issue where the “Level Up” notification would display even if there was not a level up available.
  • Fixed some flickering in Vault 111.
  • Stability improvements.

PC Only

Resolved issue preventing saves being made under Windows Usernames with Cyrillic, Chinese, or Japanese characters.

PlayStation Only

  • Resolved issue that could keep the Pip-Boy light on when reading holotapes.
  • Resolved issue that could prompt users to free up 0kb worth of space when attempting to save even if space was available.
  • Fixed crash that could occur while loading a save that was made immediately before dying.
  • Resolved issue that would prevent Codsworth from checking on Shaun in the intro.

Xbox Only

  • Resolved issue where users would not always be returned to the main menu after signing out of their profile.
  • Resolved crash that could occur if the player had unlocked all perks.
  • Fixed lighting issue that could occur during Airship Down.
  • Encountering a BNET error will now return you to the main menu instead of asking you to log in again.
  • Resolved issue that could result in significant drop in frame rate when a Gas Canister is ignited by a Molotov Cocktail.
  • Addressed some visual artifacts that could occur when dynamic resolution was triggered.

Creation Kit

  • Removed non-functional “Hot Load” button.
  • Removed non-functional “Material Editor” button.
  • Editor IDs longer than 99 characters will no longer crash the editor.
  • Resolved crash that could occur while viewing a quest’s Objectives tab.
  • Resolved hang that could occur while adding a reference to a layer.

Fallout 4 launched in 2015 across PC, PS4, and Xbox One, generating $750 million in revenue. In the near decade since, Fallout 4 has continued to be one of the top-played games on Steam, with a huge number of mods keeping the experience fresh for players. The next-gen update is well-timed, given it arrives following the release of the Fallout TV show’s first season.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

You Probably Don’t Have to Worry About Assassin’s Creed Mirage’s Incredibly Complicated Cut Content

The allegedly cut ending of Assassin’s Creed Mirage, which was set to make the series’ already incredibly complicated meta story even more complex, is probably nothing to worry about according to Ubisoft.

As reported by Eurogamer, a Reddit “Ask Me Anything” from Mirage art director Jean-Luc Sala saw one fan essentially ask if cut content found through a datamine was canon to the larger Assassin’s Creed story.

“All we can say is that what’s not in your playthrough does not exist,” Sala said, suggesting the cut content was cut for a reason and therefore bears no impact on the Assassin’s Creed stories that have actually been released. He followed up with a winking emoji, however, perhaps just to leave fans a little on edge.

The cut content was thought to be a tease for Assassin’s Creed Hexe, the upcoming spooky-looking entry seemingly connected to witchcraft. Mirage, like most games in the franchise, features minor connections to the modern day meta story, but this cut tease pointed to the distant future for the first time.

Players could pick up on a conversation that takes place between two Animus Operators (the Animus being the machine that sends people’s consciousness back in time), in which they refer to the 21st century as “ancient history.”

What makes the cutscene even more complicated, and a little eerie, is that it shows Mirage protagonist Basim’s eagle flying from what appears to be Mirage’s normal map into the desert to a technological tower of some kind, suggesting the game may not be set in 9th century Baghdad as suggested.

But this “does not exist” according to Sala, as it didn’t actually make it into the final game, so fans will just have to wait and see if Assassin’s Creed goes in that direction down the line.

“All we can say is that what’s not in your playthrough does not exist.

There are opportunities for Ubisoft to take the franchise in a different direction, of course, as two upcoming entries — the aforementioned Hexe and a feudal Japan-set Assassin’s Creed Red — are already confirmed to be in development, and will both be sheltered under the Assassin’s Creed Infinity umbrella, a new platform acting as a series hub.

Details are still slim about all three of these projects, but one employee listed the highly anticipated Red as a 2024 game.

Assassin’s Creed Mirage launched October 5, 2023 as a smaller-scale entry that returns players to the series’ roots through slower-paced, stealth-based gameplay, veering away from the role-playing game foundations of the recent trilogy of Origins, Odyssey, and Valhalla.

In our 8/10 review, IGN said: “Assassin’s Creed Mirage’s back-to-basics approach is a successful first step in returning to the stealthy style that launched this series.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Video Game-Starved Titanfall Fans Call Netflix Sci-Fi Film Atlas a ‘Titanfall Movie at Home’

Netflix has released a trailer for its upcoming Jennifer Lopez starring sci-fi film Atlas and fans of the Titanfall video game franchise are noticing a lot of similarities between the two.

The two minute trailer shows off Lopez’s Atlas Shepard fleeing from certain death in a giant mech akin to those seen in Titanfall, or more specifically its sequel, which was the first to feature a campaign. While this concept wasn’t necessarily new at the time of Titanfall 2’s release either, fans have spotted “pretty glaring” callouts to the game.

Reddit user dravacotron pointed these out. A line in the trailer for the Netflix film sees the mech Smith tell pilot Atlas that “my primary protocol is to keep you alive”. Titanfall 2’s scene where the pilot properly meets the mech has the line: “Protocol 3: Protect the pilot.”

Another of the more iconic scenes from Titanfall 2 sees mech BT tell pilot Jack Cooper to trust it before hurling him across an enormous gap, and the Atlas trailer showcases a similar line: “This won’t work if you don’t trust me.”

The film is otherwise about a growing bond between mech and pilot who are both thrust into unexpected territory on a dangerous alien world, which is the general plot of Titanfall 2 as well.

“I’m roughly 70% sure this was a rejected Titanfall script,” said LapsedVerneGagKnee. “It literally looks like a parody. How did they even manage that?,” asked sunboy4224. Agiantgrunt referenced the famous meme: “Mom can we have Titanfall movie. We have Titanfall movie at home.”

It literally looks like a parody. How did they even manage that?

Titanfall fans have been desperate for another entry in the practically dormant franchise ever since Titanfall 2 released in 2016. Popular battle royale Apex Legends is set in the same universe but doesn’t feature nearly as much of the story and lore the second game is remembered so fondly for.

In our 9/10 review, IGN said: “A long-awaited single-player campaign puts Titanfall 2’s feelgood mobility onto a sprawling platforming playground.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

How Did Moldaver Survive for Over 200 Years in Fallout? Fans Have Theories

The Fallout TV show has sparked a number of fan theories. There’s speculation about the Snake Oil Salesman’s mysterious serum, for example. Some believe the Brotherhood of Steel’s airship confirms one of two Fallout 4 endings as canon. And let’s not forget the theory that the Fallout TV show’s biggest bombshell may in fact be a misdirection.

As the speculation about what’s in store for fans with the already confirmed Fallout Season 2, as well as its impact on Fallout canon, a fresh debate has emerged: which of the main characters are synths?

Warning: spoilers for Fallout Season 1 and Fallout 4 follow.

Fans of the Fallout video games have noticed the Fallout TV show fails to include a number of iconic creatures, characters, and factions from the series. That’s understandable, given the showrunners had a lot of world-building to do for newcomers in Season 1 and only so much time to do it in. Adding to this absent mix are the synths from Fallout 4, which takes place nine years earlier than Season 1, in 2287.

Synths are synthetic humanoids built by the Institute, one of Fallout 4’s main factions. Newer models are almost indistinguishable from humans, and, in Fallout 4, replace residents of the Commonwealth as part of espionage tactics. While Fallout 4 is set in what’s left of the city of Boston and the surrounding Massachusetts region following the nuclear war of 2077, it’s conceivable that synths made their way to the west coast of the United States, although it’s a long journey across the wasteland.

If so, we may be seeing synths hidden in plain sight during Fallout Season 1. Indeed, some believe that Moldaver, the mysterious (and apparently deceased) leader of this part of the wasteland’s New California Republic, who has somehow survived the nuclear apocalypse and for 200 years afterward despite displaying no signs of ghoulish behavior, is a synth.

“Mark this post, it will either be revealed that the one that passed of her was just a clone/synth copy not the original or maybe she is a type of ghoul and was slowly healing pretending she had passed,” X / Twitter user @fatedwanderer84 said.

Indeed, Sarita Choudhury, who portrays Lee Moldaver in Fallout, has teased the character’s return in Season 2 despite her apparent death at the end of Season 1. In a recent interview with Nerdist, Choudhury was asked to explain how Moldaver survived. She replied: “I can’t, but I like your predictions, and you can figure stuff out, I think. But again, it’s in line with the fact that she’s a scientist. The fact that she created cold fusion makes me think she can figure out how to live.”

That tease is in-line with the theory that Moldaver is a synth or clone of Miss Williams, the pre-war name of the character depicted in flashback scenes. But some believe other characters could be a synth, too, including Hank, Maximus, and even Lucy.

The idea of synths and / or the Institute being around during the events of the Fallout TV show sparks further lore questions. Fans are already wondering which Fallout 4 ending the show considers to be canon, given it looks like the Brotherhood of Steel airship we see on-screen is the Prydwen from Fallout 4. Does The Institute still exist by the time the Fallout TV show starts? The showrunners and Bethesda development chief Todd Howard have confirmed all previous Fallout games are canon, as is the show, but none of the canon endings from the games are necessarily taken on board. Fallout Season 2 will, of course, answer some of these questions and pose more.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Dragon’s Dogma 2 Has Done So Well Capcom Is Paying Out More Money to Shareholders

Capcom has announced plans to pay out more money to its shareholders after the breakout success of Dragon’s Dogma 2.

Dragon’s Dogma 2 is a big hit for Capcom, selling 2.5 million copies across PC via Steam, PlayStation 5, and Xbox Series X and S in just 11 days. The sprawling action role-playing game went on sale on March 22, and Capcom announced Dragon’s Dogma 2 had passed 2.5 million sold on April 2. Total Dragon’s Dogma franchise sales have now exceeded 10 million units, Capcom added.

To put Dragon’s Dogma 2’s sales into context, it took the first Dragon’s Dogma game a month to sell 1.05 million units after it went on sale at the end of May 2012, a tally Capcom declared a success at the time.

Now, Capcom has revised its full-year earnings forecast and its dividend forecast for the financial year ending March 31, 2024. Sales, profits, and earnings per share all all revised up in single digit percentages versus the previous forecast, Capcom said.

Explaining the revision, Capcom namechecked Street Fighter 6, which has sold three million copies since going on sale in June 2023, and Dragon’s Dogma 2, which the company said “has performed favorably.” Sales for Capcom’s back catalog titles also grew. Here’s the statement:

“In our core Digital Contents business, in addition to Street Fighter 6, the latest title in the Street Fighter series, being met with broad acclaim globally, Dragon’s Dogma 2 was released in the fourth quarter and has performed favorably. Further, sales grew for catalog titles consisting primarily of past titles from major series due to their steady popularity. Altogether, this has led us to expect earnings for this business to exceed our plan.

“As a result, we expect net sales, operating income, ordinary income, and net income attributable to owners of the parent to all outperform our previously announced forecast.”

“Dragon’s Dogma 2 was released in the fourth quarter and has performed favorably.

It’s certainly good times for Capcom, whose games typically enjoy critical acclaim and commercial success. Despite a controversy over microtransactions and a backlash to the game’s performance, particularly on PC, Dragon’s Dogma 2 saw the biggest launch for a single-player Capcom game on Steam, with an impressive 228,585 peak concurrents. Capcom has surveyed Dragon’s Dogma 2 players about their experience with the game, as well as potential DLC. Given Dragon’s Dogma 2’s sales success, it seems more meaningful DLC is an inevitability.

As for the future, Capcom is working on the next big Monster Hunter game, Monster Hunter Wilds, and new Resident Evil games.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.