Concord Is Suddenly Getting Pulled Offline With Sony Promising Full Refunds

PlayStation hero shooter Concord will be taken offline on September 6, 2024 and all players will receive a full refund, Sony announced today.

Announced on the PlayStation Blog, director Ryan Ellis said “while many qualities of the experience resonated with players, we also recognize that other aspects of the game and our initial launch didn’t land the way we’d intended.”

Concord will therefore be taken offline so Sony and developer Firewalk Studios can “explore options, including those that will better reach our players.”

The game will be removed from sale immediately and anyone who purchased on the PlayStation Store or PlayStation Direct will be refunded to their original payment methods. Those who purchased on Steam and the Epic Games Store will be refunded in the coming days.

Physical refunds are a tad trickier but players can check with individual retailers to obtain a refund. Sony will presumably organise a system with them itself that allows all refunds to be processed fully. “Once refunded, players will no longer have access to the game,” Sony made clear.

Concord arrived August 23, 2024, meaning it has been removed from sale just 11 days after launch and taken offline for all players a mere two weeks after. Even those who bought Concord will no longer be able to play after September 6.

Its launch was nothing short of disastrous, with analysts telling IGN it has likely sold as few as 25,000 units. It debuted to a tragic 697 peak concurrent players on Steam, a number that made the 12,786 players of Suicide Squad: Kill the Justice Leage, which was dubbed a disappointment by Warner Bros. Discovery boss David Zaslav and caused a $200 million hit to revenue, look like a titan.

This comes after eight years of development and presumably tens of millions, if not hundreds of millions, of dollars spent by Sony, a company already shifting gears away from a live service heavy future. Sony president Hiroki Totoki committed to launching just six of 12 live service games in development, and one based on The Last of Us has already been cancelled.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Marvel vs. Capcom Fighting Collection: Arcade Classics Coming to Xbox After All

Marvel vs. Capcom Fighting Collection: Arcade Classics is coming to Xbox after all despite controversially being announced for PlayStation, Nintendo Switch, and PC with no Microsoft console in sight.

The Marvel vs. Capcom X/Twitter account confirmed the game would be coming to Xbox One and will therefore be backwards compatible via the Xbox Series consoles. It was similarly announced for PlayStation 4 and not PlayStation 5.

Xbox fans will have to wait longer, however, as while other platforms are getting the collection — which brings seven fan favorite fighting games together on modern consoles — on September 12, 2024, the Xbox version has the vague release window of 2025.

“We’re excited to announce that after technical discussions with our partners at Microsoft, we can confirm that Marvel vs. Capcom Fighting Collection: Arcade Classics will release on Xbox One,” the post said. “The Xbox One version will be out in 2025, so please stay tuned for more information.”

Xbox fans originally said it not releasing on the platform was a “gut punch” and the phrase “No Xbox” was even trending online. It’s unclear exactly what technical issues were stopping the fighting game collection from coming to Xbox, though it wouldn’t be the only game to skip Microsoft’s platform.

Another neat fighting game package, the Capcom Fighting Collection 2, was also announced in August 2024 for all platforms besides Xbox, but there’s no word on a change here just yet.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Xbox Boss Phil Spencer Passed on Destiny and Guitar Hero: ‘I’ve Made Some of the Worst Game Choice Decisions’

Xbox boss Phil Spencer has admitted he’s perhaps not the best judge of what games will be successful, saying he passed over the chance to publish both Destiny and Guitar Hero in the past.

Eurogamer spotted an interview with Spencer at video game convention PAX West in which he said he initially got the wrong impression of Destiny despite Microsoft having such close connections to its developer Bungle, creator of the flagship Xbox franchise Halo.

“I have to be honest, when Destiny 1 came out, and I might have played some of the preview builds that we were doing on Xbox, it didn’t really click with me,” Spencer said. “I’m not a big PvP player. You can see my player history; it’s not a lot of what I do. And I was a little worried I was going to get thrown into a PvP world, and it turns out that’s not what it was at all.”

Destiny arrived in 2014 from publisher Activision (which ironically is now owned by Microsoft but no longer the publisher of Destiny) and became a huge hit, selling more than six million copies in a month and spawning multiple expansions.

Destiny 2 arrived in 2017 and is still being supported today (though not without complications), now under the PlayStation umbrella after Sony bought Bungie in 2022.

“The thing about Destiny that I start with is just my history with Bungie, and their evolution of working on games,” Spencer continued. “I do love that it’s a local team. I have a lot of friends over there still and yes they’re owned by the other guy now but it’s a game that I’ll always love and a team that I’ll always have a ton of affinity for.”

When asked if it wasn’t at all frustrating that he passed on Bungie, Spencer said it wasn’t even the only time something of this scale had happened.

“I’ve got so many of those,” he said. “I’ve passed on some of the… I’ve made some of the worst game choice decisions.

“An interesting one: When this team came down to Redmond, [former Harmonix CEO] Alex Rigopulos who’s great, love Alex, and he pitches a game where they’re actually going to make plastic guitars and they’re going to plug into consoles and then they’re going to sell tracks,” Spencer continued, explaining how he passed on Guitar Hero.

I’ve made some of the worst game choice decisions.

“I’m like: ‘Really? Do we really think that’s going to work?’ A few people played Guitar Hero. I hear that turned into a pretty good game.

“I’m not a regrets type person, maybe that’s a fault of mine, but I passed on so many games that I could look back and…” he shook his fist. “But no I try to look forward and be positive about the things that we are doing. And so with Destiny I just like to celebrate what the team has done.”

Both Destiny games and the collection of Guitar Hero titles all came to multiple platforms, so Xbox was at least able to revel in their success somewhat, but in a complete turnaround, Spencer is now allowing what could be Xbox exclusives to come to rival platforms.

This began earlier in 2024 when Xbox announced Pentiment and Grounded were coming to Nintendo Switch and PlayStation 5, and the latter later gained former exclusives Hi-Fi Rush and Sea of Thieves. Making clear this practice could also apply to major new releases, Xbox recently announced Indiana Jones and the Great Circle would come to PS5 after its launch on Xbox.

Image Credit: Franziska Krug/Getty Images for game Verband der deutschen Games-Branche

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Souslike Enotria Delayed Indefinitely on Xbox Because Microsoft ‘Decided to Ignore’ Devs

Jyamma Games has indefinitely delayed the release of its Soulslike Enotria: The Last Song on Xbox because Microsoft “decided to ignore” it.

As reported by Windows Central, Jyamma Games announced the delay just two weeks ahead of Enotria’s September 19, 2024 release date, and PlayStation 5 and PC versions will go ahead. The harshest words came in Discord posts following the reveal, with Jyamma CEO Jacky Greco saying “obviously they don’t care about Enotria and they don’t care about you.”

Greco said Jyamma has Xbox Series X and S versions of the game ready to go but hasn’t received support to actually release them on the platforms for two months. IGN has asked Microsoft for comment.

Obviously they don’t care about Enotria and they don’t care about you.

“Despite our best efforts and the hard work of our dedicated team, we’ve encountered challenges that have delayed our release on the Xbox platform,” Jyamma said in the delay announcement.

“We apologize for any disappointment this may cause and sincerely thank you for your understanding and patience. As a self-published indie studio, your support means everything to us, and we are dedicated to bringing Enotria to as many players as possible.”

It didn’t explicitly blame Microsoft until fans started asking questions on the official Discord, at which point Greco didn’t hold back.

“You can ask Xbox why they haven’t answered us for two months,” they said in response to one fan complaint. “Obviously they don’t care about Enotria and they don’t care about you.”

Another asked for context on this, to which Greco replied: “The context is, open a store page and submission. We’ve Xbox Series X and S versions ready but we can’t proceed with submission and release. I spent a lot of money for porting and they decided to ignore us.”

Development on Enotria seems to have otherwise gone relatively smoothly, though a short delay did push it from August 21 to the September 19 release date. This announcement was accompanied by the release of an eight hour demo, however, available to all PS5 and PC players.

“Enotria: The Last Song is a Soulslike set in a beautiful sun-lit world inspired by Italian folklore where the brightest sun casts the darkest shadow,” reads the official synopsis. “Wear unique role-altering masks, face formidable foes, and alter reality with the power of Ardore to unravel the secrets of Enotria.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Best Nintendo Switch Deals Today (September 2024)

Nintendo games can be pricey, but Switch fans can still find fantastic deals. Throughout the year, there are numerous sales on games, Switch consoles, and accessories that are worth exploring. We’ve gathered the top deals currently available below, including a fantastic limited time deal on a Lexar 1TB PLAY microSDXC memory card for $66.49, some Switch games with great discounts at Woot (like Super Mario RPG for just $31.99), and more.

Check out our favorite deals at the moment below, and for more updates on the latest discounts, follow @IGNDeals on Twitter or Threads.

Preorder the Nintendo Switch Lite Hyrule Edition Console

Announced alongside The Legend of Zelda: Echoes of Wisdom during June’s Nintendo Direct, the Nintendo Switch Lite: Hyrule Edition handheld console is officially up for preorder. Best Buy is offering preorders for $209.99 with orders shipping out on September 26. That’s $10 more than a stock Switch Lite, but that’s more than justified by the fact that this edition includes a 12 month Switch Online + Expansion Pack membership.

More Nintendo Switch Game Deals

There are quite a few Nintendo Switch games on sale right now that are worth picking up for your collection. Currently, some of our favorites are at Woot. They’re holding a sale with a variety of games on offer, including some excellent Switch titles like Super Mario RPG for $31.99 (with code MARIO), Super Mario Odyssey for $39.99, and The Legend of Zelda: Breath of the Wild for $39.99. You can see those deals and more at the links above and below.

More Switch Video Game Deals

Best Switch Micro SD Card Deals

The best Switch SD card should be fast, reliable, and as future-proof as possible. That last one is important, especially with the Switch successor on the horizon. Therefore, you’re going to want to opt for the latest in SD card tech, which is a micro SDXC UHS-I U3 A2 V30 memory card. That’s a lot of random letters, so to save you a bit of time we’ve left our top suggestions and deals just above and below for your convenience (like this excellent deal on a Lexar 1TB PLAY microSDXC Memory Card for $66.49). To see even more SD card deals, make sure to check out our roundup of the best SD card deals.

More Switch Micro SD Card Deals

Best Switch Power Bank Deals

Looking for a new power bank? This incredible deal on the Poweradd Pro is absolutely worth checking out. Featuring a spacious 27,000mAh capacity and a hefty 140W charging output, it’s a fantastic pick for your Nintendo Switch. By clipping the 30% off coupon on Amazon’s store page, you can drop its price down to $55.99. Considering the cost of some Anker products with the same specs, this is a price worth taking advantage of while it’s available.

Best Nintendo Switch Accessory Deals

Whether you’re looking for a new controller or a carrying case for your Switch, there are quite a few different accessory deals that are worth checking out. Here, we’ve listed just a few of our favorite discounts at the moment, including a limited time deal on an Orzly carrying case and a deal on a Legend of Zelda PowerA controller.

More Accessory Deals:

When Should You Buy a Nintendo Switch?

The short answer is that you should buy a Nintendo Switch whenever there’s any kind of sale, regardless of the time of year. Amazon will likely offer the same console bundles on any other sale as it will on Black Friday or Amazon Prime Day, so there’s no real reason to wait if you’re in need of a Nintendo Switch.

That being said, there are sometimes some unique bundles and promotions during Black Friday that you won’t find any other time of the year. They usually includes additional games (like the infamous Mario Kart 8 bundle) or Switch accessories for free, but quantities tend to be limited. As always, do your research into the seller before you make a purchase and keep in mind that the Nintendo Switch 2 is coming out next year.

Where to Buy a Nintendo Switch in 2024

With how expensive gaming is getting in 2024, we’re trying to save you as much money as possible on the games and other tech you actually want to buy. We’ve got great deal roundups available for all major platforms such as PlayStation and Xbox, and keep these updated daily with brand-new offers. If you’re trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Save on Mario Switch Games at Walmart for Labor Day 2024

Super Mario is one of the biggest gaming properties ever created, with hundreds of games since the Nintendo Entertainment System. 20 different Mario games have released for Nintendo Switch, with more on the way later this year. As part of Walmart’s Labor Day sale, you can save on some of the biggest Mario titles available on Nintendo Switch.

While Labor Day isn’t considered one of the best times to buy video games, there are still some great deals here that are worth looking at. If you’ve yet to complete your Mario collection on Switch, don’t miss out on these deals, which are set to end today.

Save on Super Mario Bros. Wonder, Super Mario Odyssey, Super Mario RPG, and More This Labor Day

First, you can save $20 off Super Mario RPG, the Nintendo Switch remake of the SNES title. The beloved game returns with a fresh coat of paint and the combat we all love, with even Yoko Shimomura returning to compose a remade soundtrack! Super Mario RPG is incredibly beginner-friendly, so you don’t need to have any RPG experience to dive right in and enjoy this classic.

Another great title on sale is Super Mario Bros. Wonder, which is 20% off this weekend. Wonder introduced loads of wonderful new ideas to 2D Mario, including three new power ups, the Wonder Flower, and much more. While this game released just last year, this is the first new 2D Mario that Switch received, as previously only New Super Mario Bros. U Deluxe was available.

Additionally, you can save on Mario Party Superstars, the latest Mario Party title. Released in 2021, this game acted as a return to form for the Mario Party series, with multiple boards returning from previous entries. If you’re looking to refresh yourself before Super Mario Party Jamboree, now is a great time to pick up Mario Party Superstars.

Below, you can take a look at more Mario Nintendo Switch deals available at Walmart for Labor Day. Even new titles like Luigi’s Mansion 2 HD are available on sale for a limited time!

Looking for more deals? Check out our guide to the very best Labor Day sales of 2024 so far.

Rocksteady Reportedly Lays Off Staff Following Suicide Squad: Kill the Justice League Flop

Rocksteady Studios has reportedly laid off several staff members as a result of the disastrous release of Suicide Squad: Kill the Justice League.

Anonymous employees told Eurogamer that the Rocksteady quality assurance team had been cut from 33 members to 15 with poor sales of Suicide Squad (which cost owner Warner Bros. Discovery a $200 million hit to revenue) cited directly.

Rocksteady management has allegedly acknowledgedthat product quality will take a hit as a result of the lay offs, as remaining QA testers struggle to uphold the same standard as the team once double in size.

The 18 staff members affected reportedly included junior employees and veteran team members who were at the studio more than five years. IGN has asked Warner Bros. Discovery for comment.

Suicide Squad launched in January 2024 as a live service game featuring the likes of Harley Quinn and Deadshot, and issues emerged almost immediately as players who paid extra to play the game sooner were kicked out after an hour as Rocksteady dealt with a bug.

This was the first of several frustrations for fans and Suicide Squad failed to sell well, being dubbed a disappointment by Warner Bros. Discovery boss David Zaslav.

Its critical reception was just as poor, as in our 5/10 review, IGN said: “Suicide Squad: Kill the Justice League is a repetitive and bland looter-shooter that, despite an engaging story, never stays fun for long enough.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

One Year Later, Larian Reflects On Baldur’s Gate 3’s Success, Future Plans, And Canceling DLC: “Ever Since, We’ve Felt Better”

In July of 2023, Baldur’s Gate 3 was hardly a blip on my radar. When it was released one month later, it became one of my favorite games of all time.

Now, the game is celebrating its one-year anniversary. Its seventh major patch, which will add official modding support and new endings to the game, is right around the corner, and developer Larian Studios launched a brand new YouTube channel to provide behind-the-scenes looks at the game and its developers. Between its critical acclaim, numerous awards, and financial success, Baldur’s Gate 3 is worth celebrating, but its meteoric rise to success was just as surprising to the developers at Larian as it was to the rest of the gaming community.

“At every single point, I thought it was going to stop,” game director Swen Vincke says of the game’s success. “I remember arguing with our director of publishing, who said, ‘This is going to sell a lot.’ I said, ‘That’s impossible. The number you’re saying is just not possible.'”

The interview with Vincke is done virtually, but while I’m home in my office, Vincke answers my call from the passenger seat of a moving car. He’s the only one who can hear me, but he informs me of potential background noise from the backseat of the car, which is currently filled with several other developers who worked on the game. I don’t know exactly where they’re headed, but to schedule an interview for the travel time from one place to another makes one thing abundantly clear – Vincke is a busy man, but he’s not ready to share the project taking up all of his time.

“That’s impossible. The number you’re saying is just not possible.”

Despite months of patches and media attention on Baldur’s Gate 3, Larian is already hard at work on its next project, and while we don’t know exactly what it is, we know it isn’t Baldur’s Gate 4. In March, Vincke announced the studio’s plans to end its partnership with Wizards of the Coast, meaning Larian won’t be making DLC or a sequel to their critical success. Several months after this announcement, Vincke says the folks at Larian have no regrets about the decision.

“We actually decided this only at Christmas. We were working on stuff, but […] our hearts weren’t as much in it, probably because we spent so much time already in it. So it was time for us to do new things, and ever since, we’ve felt better. We [got] our developer joy back […] and that’s the prime thing, right? If you don’t have that, you can’t make anything good.”

A Series Revivified

It’s only natural that after spending six years working on the game, Larian isn’t as enthusiastic about Baldur’s Gate 3 as it once was. But back in 2017, that exact enthusiasm was what led Vincke to pursue the project to begin with. The original Baldur’s Gate games are hailed as BioWare classics from the late 90s, and after decades without a new entry, Larian saw itself as a developer fit to continue the legacy. Wizards of the Coast (which owns the Baldur’s Gate IP) agreed to a pitch meeting, but the presentation’s date was, ironically, set for the same day as the release date for Larian’s then-upcoming title, Divinity: Original Sin 2. According to Vincke, the time crunch led to a subpar presentation.

“I’m still ashamed for it,” Vincke laughs when recalling the initial pitch meeting. Whatever it was Vincke showed Wizards of the Coast, it was clearly below their standards.

“That was the best that we could do. [Wizards of the Coast] said, ‘This is not very good.’ We said, ‘We know. Give us more time.’ And then they gave us more time.” Thankfully, the following presentation went much better, and the studio was given the green light. So, after shipping the definitive edition of Divinity: Original Sin 2, Larian focused all its efforts on making Baldur’s Gate 3.

The game entered early access in 2020. Just like with D:OS 2, the early access model allowed Larian to refine the gameplay experience with player feedback, but Vincke is unsure whether Larian will follow the same procedure for future games. “I think it has a tremendous amount of benefits,” he says, “but every game has its own structure – its own language – so I think you need to judge that game by game.”

“That was the best that we could do. [Wizards of the Coast] said, ‘This is not very good.'”

In this case, players had plenty of feedback for Baldur’s Gate 3 and Larian had to “course correct on quite a few things.” In addition to a generally buggy launch (a complaint that would be levied at the game even months after its 1.0 release), fundamental pieces of the story and mechanics were completely reworked. Vincke recalls complaints about the past tense framing of the game’s opening sequence, struggles with implementing the Dungeons & Dragons ruleset, and general comments that it was too similar to their previous game. But the early access model ended up working quite well Vincke says. “At some point, we started figuring out how people wanted to play [Baldur’s Gate 3].” For the following three years, Larian would constantly update and expand the content in their early access release, in addition to developing the latter two acts of the game.

These updates often included adjustments to dialogue and story, which meant actors and voice-over artists frequently returned to the recording studio. Vincke and the rest of the writing team “changed the script continuously,” fine-tuning the plot, making everything flow more naturally, and adding more instances where the game could react to player behavior. Vincke’s audience of developers in the backseat of the car laughs as he tells this story. He adds, “Some of the victims of the rewrites are sitting here. The perpetrators, too.”

Roles With Advantages

Of course, no one is more impacted by script rewrites than the actors themselves, but when I spoke to Devora Wilde, the actress who portrays Lae’zel, she remembers being glad for the extra work. “I felt very lucky in the beginning to, as an actor, have a job for such a long period of time,” she says. “I was like, ‘Oh my god, I’m gonna have a job for two years.'” Due to delays in development, those two years would stretch to four, meaning Wilde spent a considerable amount of time in Lae’zel’s virtual shoes – and a considerable amount of time with a recurring gig.

Baldur’s Gate 3 finally launched on August 3, 2023, but Wilde didn’t feel the full impact the game would have for a few weeks. Between her TikTok posts and a video of the cast reading thirsty tweets, there was a considerable amount of online traction, but she didn’t comprehend the physical size of the fanbase until MCM London Comic Con. Jennifer English, who plays Shadowheart in the game, felt the same way.

“I’d gone to London Comic Con when the game was in early access and I remember being really honored that I had 10 people in my queue,” English says. “I think I’d made my rent that weekend. And I was like, ‘Wow, that’s amazing.'” When she came back the following year, her lines had grown to six-hour wait times and the cast needed a security detail to handle the number of people stopping them on the show floor.

Part of this boom in popularity has to do with the actors themselves and their willingness to promote themselves and the game on social media. Popular games are released all the time, but it’s not common for the actors behind video game characters to be thrust into the spotlight. While it wasn’t Larian’s suggestion that the cast begin engaging with memes on social media, Wilde says that Larian’s encouragement of the situation has a lot to do with their ultimate success.

“Larian [was] just gracious enough and fun-loving enough to be like, ‘You know what? We’re just gonna let them run with it.'” Wilde says. “Many other companies don’t allow actors to do that actually, and I think that [Larian] really embrace[s] the spirit of ‘let the actors just kind of get on with it.'”

“I’d gone to London Comic Con when the game was in early access and I remember being really honored that I had 10 people in my queue.”

In addition to the influx of followers, English says the online community’s response to Shadowheart has made her more fond of the role. Despite initially not liking the character, she says, “The stuff that [players] like in Shadowheart is kind of the stuff I like about myself,” and that fans have latched on to parts of the character that she hadn’t even consciously portrayed. Meanwhile, Wilde was surprised Lae’zel was “so polarizing” at first, with many fans being turned away by her stand-offish attitude, though that attitude eventually softened. She says, “I was getting a lot of delayed responses, even now, where people are like, ‘Oh, you know what? On my third playthrough, I gave her a chance and now I love her.”

Scheduling dilemmas mean my interviews with Wilde and English happen at different times, but I chose to speak with the two of them specifically because of their relationships with each other and the online community. Alongside Aliona Baranova, one of Baldur’s Gate 3’s motion capture directors and English’s girlfriend, the actors have cultivated a following that has become separate from the game altogether. This includes a line of merch, with t-shirts referencing Wilde’s love of ranch dressing and inside jokes suggesting the three of them are “God’s Favorite Throuple.”

The latter shirt references a meme of Shadowheart calling herself “God’s favorite princess,” which English recreated per her girlfriend’s suggestion. In fact, English credits her “chronically online girlfriend” Baranova for her social media successes, as English says it’s “never been something I’ve really partaken in.” Right on queue, Baranova peeks her head into the frame – she had been providing commentary from the other side of the Zoom camera the whole time – to say, “I just wanted to add that your Instagram was private. Do you remember?”

Between her personal life, her professional life, and her self-image, Baldur’s Gate 3 has had a profound impact on English. After Baranova leaves to grab dinner, English reflects on the anniversary and says, “It does not feel like a year. And yet, life has completely changed.”

The Next Campaign

English isn’t alone in that feeling; Baldur’s Gate 3 has had a tremendous effect on everyone at Larian. In the months following its release, it won Game of the Year at the Game Awards, the Golden Joystick Awards, the D.I.C.E. Awards, the GDC Awards, and the BAFTAs, not to mention a slew of other awards for narrative and performance, including the second ever Hugo award bestowed upon a video game. It has a staggering 96 on Metacritic and has been hailed as one of the greatest role-playing games of all time. In the face of this monumental impact, Larian’s goals as a studio remain remarkably humble.

“All this success means there are high expectations of what’s next,” art director Joachim Vleminckx writes over email. “We are playing it cool as always and we are not letting the success blind us to the amount of hard work it took to get here.”

“So it was time for us to do new things, and ever since, we’ve felt better.”

“In practice, not much has changed,” Vleminckx’s fellow art director Alena Dubrovina says in that same email. “We are still hard working bees, ready for new adventures. The quality bar was set high by BG3, so we are wrapping our heads around how to raise it even higher.”

The idea of raising a bar past Baldur’s Gate 3 sounds absurd, but Vincke has nitpicks with the game, even now – he wishes the encounter at the entrance to the grove in act one wasn’t so much of a bottleneck, for example. “We could have continued for years tweaking it,” he says. While their future game is sure to present plenty of unseen challenges, the nitpicks and unforeseen hurdles in the past projects will allow Larian to evolve for future ones.

“BG3 was a game that was at a scale that was new to us, […] so we learned a lot about dealing with scale,” he says. “We learned a lot from what we didn’t have, and we’re trying to have that now so we [do] not make the same mistakes.”

“We’re in the luxurious position now that we can pick our own destiny and our own path, which is really cool,” Vincke says later in our conversation. “So I hope that we can sustain that. [I have] two main goals for the studio: being able to make things that we like to make and making sure that it’s sustainable so we can continue doing so.”

This philosophy is directly opposed to much of what we see in the current gaming landscape. Between acquisitions, layoffs, crunching, and executives chasing infinite, exponential growth, it’s a breath of fresh air to hear about a developer settling for a stable working environment. Baldur’s Gate 3 is one of my favorite games of all time, in large part because of the personal, hardcrafted nature evident in its design. One year after the game’s launch, it’s nice to see that the people responsible for that product are excited about what’s to come and satisfied with the work they’ve done.

Charles Harte (@chuckduck365) is a writer, video editor, and podcaster based in Ohio. He can usually be found playing Dungeons & Dragons or petting his cats.

Avowed Has Big Stealth Archer Potential

From the moment its cinematic announcement trailer revealed that it would be played from a first-person perspective, Avowed has been viewed as Obsidian Entertainment’s answer to Skyrim. It’s a position Obsidian itself has tried to distance itself from, largely because Avowed is a smaller scale RPG made up of interconnected zones rather than a huge, sprawling open world game. Despite this, the Skyrim comparison makes a certain amount of sense; after proving it could do Bethesda games better than Bethesda itself with Fallout: New Vegas, Obsidian created its own Fallout analogue in 2019’s The Outer Worlds. It cut short the agonising wait for Fallout 5 with a similar style of RPG (sure, it wasn’t open world, but it was directed by Fallout’s original creators), and so eyes have naturally turned to Avowed – could this be the game that finally gives us a new Elder Scrolls-like adventure years before Bethesda ships its own Skyrim successor?

At gamescom 2024 I was able to play an hour of Avowed. That’s hardly enough to say if it truly is capable of standing up to such a landmark RPG as Skyrim – I didn’t even get to explore outside of a single cave. However, what I did play suggested it may well equal (or, hopefully, actually better) Skyrim in one important area: the stealth archer build.

It’s a meme among the Skyrim community that everyone will eventually spec into a stealth archer build, no matter their initial intentions for a playthrough. That’s because playing a shadowy sniper in Skyrim is incredibly satisfying. You can decimate entire dungeons largely unseen and the thud of an arrow hitting an enemy’s skull is delightful every single time, particularly when it triggers a slow-motion killcam. I think Obsidian knows all this and has gone to lengths to ensure its own ranger class is equally strong.

The gamescom demo’s example ranger build was, naturally, equipped with a bow. The fundamentals of it will be familiar to anyone who’s played not just Skyrim but any other game with archery – aim, zoom, draw back longer to increase power, and release. But as any stealth archer knows, the first shot is the most important – if it doesn’t hit true, if it doesn’t kill the target, then stealth is broken and chaos ensues. Seemingly recognising this, Avowed displays a small red diamond-shaped target on an enemy’s weak point when you zoom in, a feature likely pilfered from the similarly killing shot-obsessed Sniper Elite games. While I’m perfectly capable of aiming between the eyes without assistance, I actually don’t mind this – it’s like a HUD representation of your character’s archery prowess. They know exactly where to strike.

After slipping into a parallel shadow realm, you’re able to walk right through enemy patrols without disturbing even the air molecules.

Archery is bolstered by two passive skills – power attacks and Steady Aim. Holding the drawn-back bow string engages the power attack, which empowers the notched arrow with a silver flame-like energy (I’m guessing this is because you play as a Godlike, a supernatural race from the Pillars of Eternity RPGs with which Avowed shares a setting with). Steady Aim, meanwhile, slows down time while aiming that power attack. These are, of course, repackaged versions of archery skills we’ve seen in Skyrim and beyond, but I’m glad they’re here because they’re a vital ingredient in the stealth archer’s return.

Where Avowed’s sample archer build begins to deviate from Skyrim’s template is when it comes to sneaking. Naturally, you can crouch to reduce your visibility and crawl into long grass to disappear completely. But Avowed rangers also have access to the Shadowing Beyond skill, an active ability that renders you fully invisible until you make a combat action (provided you can afford its mana-draining cost.) It’s as effective as it sounds; after literally tearing a hole in reality and slipping into some kind of parallel shadow realm, you’re able to walk right through enemy patrols without disturbing even the air molecules. It’s the stealth archer’s dream, enabling you to bypass tricky encounters or reposition to a more advantageous sniper’s perch. It’s an ability that’s hard to come by in Skyrim; in Tamriel, a stealth archer needs to either find the Bow of Shadows and make use of its invisibility perk (which is nowhere near as powerful or flexible as Shadowing Beyond), or train as an illusionary mage in order to cast the invisibility spell.

Maintaining silent stealth isn’t just for ranged encounters, though. I was pleased to see that Avowed has a proper stealth takedown attack; tap the attack trigger while looking at an unaware enemy and your character lunges forward, a spectral dagger-like weapon forming around their fist. The blade reduces the enemy’s body to shimmering ash, leaving no evidence of your kill for enemy guards to stumble across. It’s a very satisfying animation and an ability I’m sure will shape the direction of a stealth archer’s overall approach.

Of course, not every encounter is going to remain silent. For the occasions where things heat up, the ranger’s Tanglefoot spell allows you to summon thorny vines that root enemies to the spot for several seconds. It keeps them at a distance, letting you snipe them before they get into slashing range. I found this skill was also helpful when combined with other ranged options; the demo character’s backup weapon was a pair of flintlock pistols which are naturally louder and more explosive than a bow (plus can be fired twice in succession thanks to being dual-wielded), but they demand that enemies are kept far away thanks to their long reload times. Smart use of Tanglefoot, as well as directing my AI companion, Kai, to use his own abilities really helped here.

Talking of Kai, I was pleased to see that Avowed’s companions don’t seem to get in the way of your stealth tactics – something many of Skyrim’s clumsy companions are unforgivably guilty of. Kai never busted my cover and I think he even disappeared from view along with me when I used Shadowing Beyond. It’s things like this that make Avowed feel like a Skyrim-style game from the 2020s – the movement, the ability to mantle up to vantage points, the environmental hazards, the impact of combat, and the general polish all make Avowed feel like the kind of Elder Scrolls experience I want to have in the modern age.

I understand why Obsidian tries to push the conversation away from Skyrim when talking about Avowed – its zone-based environments likely will make the game structurally very different from The Elder Scrolls series. But there’s much more to Skyrim than its open world, and it’s those other elements that I think Obsidian can offer an excellent, updated analogue to. Hopefully, when we have the chance to explore beyond the demo’s cave and experience the grander scope of Avowed’s setting and story, it’ll also prove itself a well-designed, modern-feeling RPG in the important areas: character, level, and quest design. But for now I’m left feeling reasonably confident that Avowed will, at the very least, tickle the same bits of my brain that Skyrim did when I let loose a well-aimed arrow into a lizard man’s face.

Matt Purslow is IGN’s Senior Features Editor.

Voice Acting Legend Jennifer Hale on Video Game Strikes: ‘AI Is Coming for All of Us’

Voice acting legend Jennifer Hale, who’s appeared in the likes of Metal Gear Solid, Baldur’s Gate, Mass Effect, and more, has commented on the ongoing video game strikes and the threat of artificial intelligence.

Hale told Variety that “AI is coming for us all” and is a key factor behind the current Screen Actors Guild – American Federation of Television and Radio Artists (SAG-AFTRA) strikes, though something that makes things particularly difficult.

“The truth is, AI is just a tool like a hammer,” she said. “If I take my hammer, I could build you a house. I can also take that same hammer and I can smash your skin and destroy who you are.”

Hale continued: “If you use something that originated in our body or our voices, can we please get paid?” Because now you’re using technology to take away our ability to feed our kids.

“What I wish everyone would do was keep asking the actual question, which is: ‘There’s a lot of money being made here. Where is it going?’ And in the current setup, the way our system operates, and this whole idea of shareholder supremacy, it’s flowing to the 1%. If you flow so much money, you can’t even feed the people who made it possible.”

Hale revealed in October 2023 she was paid just $1,200 for her role as Naomi Hunter in the original Metal Gear Solid, a game which eventually grossed $176 million for publisher Konami (and is still making the company money through myriad re-releases).

The disparity between Hale’s alleged payment and the success of Metal Gear Solid is “indicative of what’s happening in modern culture”, she said, adding she hopes the standard for these payments changes.

Many voice actors have expressed how AI adds to this disparity, as companies can now generate voices and other work without having to pay anyone but the companies behind the AI itself, despite them pulling from real people like Hale.

The Witcher 3: Wild Hunt lead Doug Cockle similarly expressed caution and frustration at the growing presence of artificial intelligence within the video game industry, calling it “inevitable” but “dangerous”.

Cissy Jones, a voice actor known for her roles in Disney’s Owl House, Destiny 2: The Witch Queen, Shin Megami Tensei 5, and more, has started a company called Morpheme.ai to let voice actors embrace AI and gain control of their own voices going forward. Though the odds still appear stacked against them.

Voice actors have previously called out AI-generated explicit Skyrim mods, and Assassin’s Creed Syndicate voice actress Victoria Atkin called AI-generated mods the “invisible enemy we’re fighting right now” after discovering her voice was used by cloning software. Paul Eiding, the voice actor behind Colonel Campbell in the Metal Gear Solid series, also condemned its use.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.