The Best PS5 2TB SSD Deals (May 2024)

2023 and 2024 have shown that 2TB PS5 SSD upgrades are actually worth the price. In 2022, prices for 1TB PS5 SSDs averaged around $150, whereas 2TB SSDs hovered closer to $300. Now, we’re seeing 1TB SSDs trickle below the $70 price point and 2TB SSDs can drop to around $100 or sometimes even lower if there’s a good sale. It’s worth noting, though, that you can’t use any old SSD and expect it to perform well on the PS5 console. You’ll want to pick up a PCIe Gen4 x4 M.2 solid-state drive with at least a 5,500MB/s read speed to match the PS5’s internal drive.

TL;DR – The Best 2TB PS5 SSD Deals Right Now

Note that Sony recommends a heatsink attached to your SSD and not all SSDs listed here have pre-installed heatsinks. For the ones that do, we’ll be sure to mention it. For the ones that don’t, all you have to do is purchase your own heatsink (like this one for $9) and install it yourself. For our top recommended picks for 2024, check out our full breakdown for the Best PS5 SSDs.

Perfect PS5 4TB SSD with Heatsink for $239.49 at Amazon

So we’re cheating a little here, but are you looking to completely maximize your PS5 storage capabilities? Then this is the deal for you. For a limited time only, this PS5 4TB SSD is available at Amazon for just $239.49 (see here). It has an MSRP of $699.99 which is rather dramatic, but in reality, this and many other 4TB SSDs have been sitting around $280-$300 recently. The 1TB version is also down to just $71.49 as well, the best price you can find on a PS5 SSD at the time of writing. Again, we’re unlikely to see better deals than this until Prime Day in the summer.

Adata Legend Max 2TB PS5 SSD with Heatsink for $129.99

This is one of the faster SSDs on the market with read speeds of up to 7400MB/s and write speeds of up to 6800MB/s. Alongside 2TB of storage, it also has a very slim preinstalled heatsink that can slot perfectly into your PS5. Right now, you can score it for an excellent price of $129.99.

Fantom Drives VENOM8 2TB SSD with Heatsink for $139.95

Thanks to a $15 coupon that can be clipped on the Amazon store page, this 2TB SSD has dropped even further in price to $139.95 from its usual price of $164.95. Featuring read/write speeds of 7400/6500MB/s, it’s a perfect fit for your PS5 that even comes complete with a heatsink!

Silicon Power 2TB XS70 SSD with Built-in PS5 Heatsink for $149.99

This SSD offers 2TB of storage, excellent read and write speeds (read speeds of up to 7,300MB/s and write speeds up to 6,800MB/s), and a built-in heatsink all at a fantastic price. It’s currently available for $149.99 on Amazon, 17% off its MSRP of $179.99, so well worth picking up for your PS5.

XPG 2TB GAMMIX S70 Blade PCIe Gen4 M.2 2280 SSD for $149.99

This is another 2TB SSD deal that’s well worth taking advantage of. This option from XPG has dropped 29% in price, from $209.99 to $149.99, but you’ll have to grab a heatsink to go with it as well (which you can do here for $9). This SSD has read and write speeds of 7400/6800MB/s as well.

WD_BLACK PS5 4TB SSD for $319 at Amazon

This is another deal for those looking to maximize their PS5’s storage. For a limited time only, this PS5 4TB SSD is available at Amazon for just $319.00 (see here). Normally, it has an MSRP of $699.99, but nowadays, this and many other 4TB SSDs have been sitting around $280-$300 recently. You’ll also have to grab a heatsink to go with it (which you can do here for $9).

2024 Crucial T705 2TB SSD for $294.99

This is the newest model from Crucial and it already has an excellent discount on Amazon. For a limited time, you can get 26% off this SSD, bringing it down to $294.99 from $399.99. It’s well worth the investment as well, as it offers crazy good sequential read/write speeds up to 14,500/12,700MB/s. If you feel the need for speed, this SSD will certainly get you there.

Crucial T500 2TB SSD with Heatsink for $162.99

Amazon is offering a nice deal at the moment on the Crucial T500 2TB SSD, which is discounted down to $162.99. This SSD has a heatsink all ready to go, so you can install it right away in your PS5, and even offers excellent read/write speeds of 7,400/7,000MB/s.

Samsung 980 Pro 2TB M.2 SSD for $169.99

Samsung SSDs need no introduction. They’ve made some of the most popular and reliable PS5 SSDs on the market. The 980 Pro has been out for a long time, way back in January of 2020. A testament to its reliability is the fact that Samsung didn’t feel any need to release any newer flagship model until 2022. In terms of performance, it’s no longer the fastest SSD on the market (the 990 Pro is), but it’s still a very fast drive. It certainly more than meets the minimum 5600MB/s speed requirement to be used as a PS5 storage upgrade, with speeds of up to 7,100MB/s.

Samsung 990 Pro 2TB PCIe Gen4 x4 M.2 SSD for $182.99

The Samsung 990 Pro is an excellent SSD for your PS5. From a purely performance perspective, it’s overkill; the stock SSD in your PS5 will be the limiting factor. You’ll want to pick up a PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5’s internal drive and the 990 Pro is much faster. This one does not come with a heatsink, though, so you’ll need to invest in one.

What if the SSD Doesn’t Include a Heatsink?

Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn’t include one, it’s simple enough to buy one for $9 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.

Budget to Best: PS5 SSDs

There may be other SSD deals out there, but these are the PS5 SSDs we’ve tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, in case you don’t need additional storage for your PS5 console.

How To Install a New PS5 SSD

It’s extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don’t even put it back when you’re done. Sony has a quick and easy YouTube video guide.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

F1 24 to Deliver the Biggest Career Mode Innovation Since 2016

The 2023 Formula One season yielded a grand total of three winning drivers over 22 Grands Prix. Just six rounds into the 2024 season and we’ve already seen three different GP winners, across three different teams to boot. Has this season just threatened to become interesting?

Well, it’s almost certainly too early to be hopeful of that. However, even if we are ultimately destined for yet another season of single car dominance, at least F1 24’s updated career mode will give us all a place where we can watch (and hear) the championship unfold a little differently.

F1 24’s key new hook is the ability to “be one of the 20.” That is, we can now take one of F1’s superstar drivers and play as them in a complete, multi-season career mode experience called Driver Career. Driver Career appears to be drilling down on an experience specific to the drivers themselves. This means the focus is on gaining recognition and improving your driver ratings over multiple seasons, dealing with the driver contract market with secret meetings, and completing a variety of short- and long-term goals. Senior creative director Lee Mather confirms the focus on revamping the career mode has been a “huge fan requested feature.”

“It still sees huge numbers of people playing it, but obviously we were starting to feel each year the build-up of players saying, ‘I love Driver Career, it’s one of my favourite areas of the game, but you’ve not done anything with it. Why haven’t you done anything with it? Why haven’t you moved it on? Why haven’t you changed it?’” says Mather. “So we definitely had that in mind.”

We were starting to feel each year the build-up of players saying, ‘I love Driver Career, it’s one of my favourite areas of the game, but you’ve not done anything with it.

“The tipping point was we wanted to bring in the ability for the player to play as a Formula One driver because that’s now such a prominent thing; those drivers have now become super celebrities. They now want to be those drivers. That was less a thing back in 2010. It was more about the world of Formula One and driving Formula One cars.”

Described as the biggest career mode innovation since 2016, Mather is aware that such a change to the career approach is likely to land with more weight with fans than usual.

“So, as a team, it always feels like we have a lot going on,” explains Mather. “I think it just depends on where the focus comes from the players, really.”

“There are some things that always land with more weight than others, but the scale of the work that goes into it is always just as significant. Something like Braking Point, for example, is a massive body of work. Things like F1 World last year; big body of work. But when it’s on something like career mode, which is an absolute pillar of the game and has been since 2010, I think that lands with a lot more weight.

“They’re the areas of the game that have the most complexity because there are so many intertwined systems, and not only are we trying to obviously replicate the sport, but we’re trying to present it in a way that’s super compelling in a video game as well.”

Not only are we trying to obviously replicate the sport, but we’re trying to present it in a way that’s super compelling in a video game as well.

Driver Career isn’t a replacement for My Team mode, which will still exist within F1 24. You can also create custom drivers to race as yourself in Driver Career, or choose an F2 driver or past icon of the sport. However, Driver Career does very much seem geared around encouraging players to enjoy racing as one of this season’s current F1 superstars – especially considering all the driver-specific audio the team has now included. Yes, they’re not just sound bites tossed into the trailer for a little atmosphere – they’re now in the game itself.

“It’s something that we started a conversation with Formula One on a few years ago, and there was an opportunity for us to do that for quite a while,” confirms Mather. “But we didn’t really feel it fit with what we were doing with the title. It didn’t really gel and make sense.”

“But as soon as we opened up the opportunity to race as the real Formula One drivers [in Career Mode], it just made perfect sense to have that VO.”

The question here, of course, is just how exhaustive is that pool of audio, on the back of a season where one bloke won 19 out of 22 Grands Prix? Does that narrow the selection somewhat? For instance, what happens when a driver from a minnow team jags a virtual GP win in F1 24?

“It is a challenge,” says Mather. “Obviously, the front runners who’ve had wins, or close to wins, will have those moments of pure elation. The exciting ones. But then there are drivers who won’t have been in those positions, and we’ve had to be creative with the lines to ensure that they’d be fitting of the scenario as best as possible.”

“Thankfully there’s a lot that the viewers never see. Formula One obviously have everything and they’ve really taken the time to go through and trawl the archives. The good thing is, obviously, there are multiple years. A lot of the drivers in the sport now have been in for several years. Even the rookies have now been in for a couple of years, so there is a good amount.

“It definitely is challenging for the audio team to pick out ones that are relevant for drivers who you might play as and get a win, who’ve never actually had a win. There was definitely a challenge there, but we found ones.

It definitely is challenging for the audio team to pick out [quotes] that are relevant for drivers who you might play as and get a win, who’ve never actually had a win.

“There’ll be some that players recognise, because they’ll remember them from real life. I think obviously some of the Max ones stand out; they’re fairly recognisable. But Lando’s got some nice ones as well. I think Lando has got a really nice one for Monaco, which is really cool.”

There’s much more to the new career experience, too. Expect rivalries that now come in three different levels of intensity (from ones that last a few races to ones that will define parts of your entire career), and a new two-player driver career mode with all the same features that can be played co-operatively, or on different teams (or both, from season to season). There’s even a spin-off of the new Driver Career called Challenge Career, which will be a curated, episodic version with which players can compete asynchronously for leaderboard placement.

F1 24’s handling is again promising further refinement, with the goal being to make the cars more realistically compliant.

“It’s a drum we’ve been banging for years, really, which is realism doesn’t necessarily mean difficult,” says Mather. “That isn’t generally always the case.”

“There’s a perception from some parts of the community that a sim has to be difficult. And as we’ve said, we’ve got a really in-depth sim at the core of this game. And then how we build out the handling model is through the numbers. We simulate everything authentically, only this year we’ve taken that to the next level.

“We knew where we’d got some big holes in the sim and there were things that were achieving the end result, but we knew we could do it better and add more depth to it. One of the prime examples is the weight transfer that you get now in the cars due to the revised centre of mass, but also the suspension behaviour – the anti-dive and the anti-squat behaviour – gives a better feeling of movement in the car and weight transfer to the player.

Realism doesn’t necessarily mean difficult. That isn’t generally always the case.

“So that’s another thing that adds to that, ‘Well, I now know what my car’s doing.’ So before we would’ve accentuated that maybe with additional camera movement, so you got the feel that the car was doing something. Now you get that through the body of the car.

“The real depth in a racing game is in the handling model, isn’t it? You should able to instantly pick up and play, but give yourself a few weeks and you should be absolutely nailing those lines, playing with the car setups, and feeling the intricacies of it all.”

F1 24 arrives on May 31 for Xbox, PlayStation, and PC – just in time to rewrite the results of this year’s Monaco Grand Prix if you feel it’s necessary.

Luke is a Senior Editor on the IGN reviews team. You can chat to him on Twitter @MrLukeReilly.

Microsoft Signs Deal to Bring Lords of the Fallen and Sniper Ghost Warrior Contracts 2 to Game Pass in 2024

Microsoft has signed Lords of the Fallen and Sniper Ghost Warrior Contracts 2 for release in its subscription service, Game Pass.

Confirmation comes from publisher CI Games, which announced the deal was signed on May 3 in a financial note. Microsoft has yet to announce either game for Game Pass. Terms were not disclosed, nor which parts of Game Pass both games will release into, but it seems safe to assume Xbox and PC Game Pass.

Hexworks’ Lords of the Fallen launched in October last year to positive reviews and sales, although it suffered significant performance problems. IGN’s Lords of the Fallen review returned an 8/10. We said: “Lords of the Fallen is an awesome soulslike with a fantastic dual-realities premise, even when performance shortcomings and wimpy bosses crash the party.” Hexworks recently released update 1.5, its “final milestone” for the PC, PlayStation 5, and Xbox Series X and S soulslike, as publisher CI Games turns its attention to future games in the franchise.

Sniper Ghost Warrior Contracts 2, meanwhile, is a June 2021 tactical shooter stealth video game developed and published by CI Games for PC, PlayStation 4, Xbox One and Xbox Series X and S, with a PS5 version following in August 2021. IGN’s Sniper Ghost Warrior Contracts 2 review returned a 6/10. We said: “Sniper Ghost Warrior Contracts 2 is a competent sniper sim that lacks the edge required to be a real sharpshooter.”

Microsoft is yet to announce the second wave of games coming to Game Pass in May 2024, but we know Little Kitty, Big City (Cloud, Console, and PC) hits the subscription service on May 9, followed by Brothers: A Tale of Two Sons (Cloud, Console, and PC) on May 14. Xbox first-party game Senua’s Saga: Hellblade 2 comes out on May 21.

The Game Pass news comes amid sweeping cuts at Microsoft’s gaming business that have seen a number of Bethesda studios, including Redfall developer Arkane Austin and Hi-Fi Rush developer Tango Gameworks, shut down.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Destiny 2 Players Can Temporarily Access 3 Major Expansions For Free Ahead of The Final Shape

Destiny 2 players can now access three major expansions for free ahead of The Final Shape’s release on June 4, 2024, developer Bungie has announced.

From May 8 to June 3, players who download the free standard edition of Destiny 2 on any platform can also access Shadowkeep, Beyond Light, and The Witch Queen at no additional cost, essentially adding three years of expansions to the game.

This comes alongside Sony releasing Destiny 2’s latest expansion Lightfall at no additional cost to subscribers of the cheapest PlayStation Plus tier, meaning many PS4 and PS5 players can now access the last four years of Destiny 2 content at the push of a button.

Bungie has branded the three expansion bundle the Expansion Open Access Month, and it also includes all seasonal content from Year 6 of Destiny 2. This grants players access to the Season of Defiance, Season of the Deep, Season of the Witch, and Season of the Wish and all unlockables they come with. Players will keep any gear they earn even if they don’t purchase the expansions following the free trial period.

Those looking forward to The Final Shape, which is the final part of the story told through these aforementioned expansions, can now purchase its bundle with the Year 7 Annual Pass at a discounted price on the PlayStation Store, Xbox Store, and Epic Games Store. Steam users will get access to the same discount on May 21.

The Final Shape was due to arrive on February 27, 2024 but suffered a delay because it needed “more time to become exactly what [Bungie] wants it to be”, according to the developer’s official statement.

The studio was hit with lay offs in October 2023, however, due to the underperformance of Destiny 2. This led to a “soul crushing” atmosphere at Bungie as employees said goodbye to around 100 colleagues and feared further job losses, rumored to arrive upon The Final Shape’s release.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

John Wick Pinball Machine Announced, Touts Pinball’s First AI-Augmented Software

The next Stern Pinball machine will be based on the John Wick movie franchise, including music, movie clips, and likenesses of all major characters – most importantly that of Keanu Reeves, who graces the art and presumably many clips of assassinations. This is not Keanu’s first pinball appearance – he’s already been the star of the 1995 machine from Williams, Johnny Mnemonic, and Reeves was a cast member that appeared in Williams’ Bram Stoker’s Dracula, which was also a game in 1993.

John Wick seems to be primarily themed around assassinations appropriately, and that’s where things get weird. Causing trouble for you is an AI-controlled opponent. Here’s how Stern says this all will work:

To raise the stakes, John Wick pinball introduces Stern’s all-new dynamic AI combat system, an innovation that brings the frenetic combat of the legendary films to the game. The Stern team has created a primitive video game AI system to control the enemy lights on the playfield, setting the John Wick pinball games apart from prior pinball machines, where all lights were controlled by player actions, timers, and random number generations. In this new AI combat system, enemy icons are responsive to player behavior and will illuminate dynamically around the playfield to challenge the player. The enemies move tactically with this dynamic software to counter player objectives, creating a unique challenge in each game session. The system also features a new action video player that dynamically reflects player action – as you defeat three enemies, you’ll see video clips of John Wick doing the same in the films!

It sounds like a bit of randomization is involved, and that’s on point with pinball’s unpredictability. It will be interesting to see how it all pans out.

John Wick series mainstay Ian McShane will reprise his character Winston in a way in the game, lending his voice to callouts which you can get a taste of in the first trailer here.

A closer look at the various exclusive features of the Premium and Limited Edition versions can be found in the slideshow below. So far we spot a motorized car toy, a drop target leading into the Red Circle Club Area, a ramp diverter (center), an upkicker, and a weapon case toy that hides a subway shot, among other custom toys and features that the Pro Version will leave out. The Limited Edition comes with all sorts of extra non-playfield goodies.

Notably, all three versions have unique artwork, but the Premium Version’s artwork is described as Neon Noir and really is killer, with a very retro futurism vibe. The lit up neon plastics featured throughout the playfield seem to complement it nicely.

Stern Pinball recently hosted a John Wick pinball preview event that IGN attended. Here’s what IGN’s Host and Producer Benjamin Watts thought of it:

Stern’s John Wick Pinball machine is out now. The MSRP for the Pro Edition is $6,999, with the Premium Edition coming in at $9,699 and the Limited Edition at $12,999. You can buy them here – except for the LE, it’s already sold out! And if you need a series refresher, here’s where you can stream the John Wick movies right now.

Samuel Claiborn is IGN’s managing editor and a fixes/breaks ancient arcade and pinball machines in his garage. TCELES B HSUP to follow him @Samuel_IGN on Twitter.

Arkane Austin Was Working on a Big Redfall Update for May Before Microsoft Ditched the Game and Closed the Studio

The now abandoned Redfall had a roadmap of support that was being actively worked on before Microsoft scrapped all development and closed its developer, IGN can reveal.

Arkane Austin was working on DLC and updates for the game with the expectation they would release until very recently, IGN understands, suggesting Microsoft’s internal announcement today that it was closing the developer as well as Hi-Fi Rush studio Tango Gameworks came as a shock to staff.

IGN was told that the now canceled Hero Pass content, which was set to add two new characters to the vampire co-op shooter, was scheduled for release this Halloween. If it had come out, the Hero Pass would have marked a year-and-a-half of post-launch support for a game that had suffered a disastrous launch and an ever-shrinking playerbase.

Reached by IGN, representatives for Xbox and Bethesda declined to comment.

In an email sent to staff today, May 7, Matt Booty, head of Xbox Game Studios, blamed the cuts on a “reprioritization of titles and resources.” The email, verified by IGN, includes confirmation that Redfall’s servers will remain online.

“Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of.

However, there is now fresh concern that the always-online Redfall could become unplayable if and when Microsoft shuts its servers off. In March last year, ahead of Redfall’s release, Arkane Austin said it was working on a fix that would reverse Redfall’s always-online requirement, an aspect that was met with backlash when first announced.

In an interview with Eurogamer, game director Harvey Smith said: “We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to support it. And so we are looking into — I’m not supposed to promise anything — but we’re looking into and working actively toward fixing that in the future.”

However, the offline mode failed to materialize. IGN understands Redfall’s May update would have added the ability to play offline, which in turn would have helped with keeping the game alive in the future. Unfortunately for players, it will never see the light of day.

Redfall is one of the highest-profile disasters in Xbox history. The game was widely panned by critics and players at launch and reportedly had a deeply troubled development. Redfall’s launch struggles ultimately resulted in executives like Phil Spencer and Matt Booty issuing statements about Xbox’s own role in its weak release. Last year, then-Bethesda Softworks publishing head Pete Hines reassured players that Arkane wouldn’t give up on Redfall, insisting he was confident it would be a good game people wanted to play on Game Pass 10 years from now.

But it took over a month for Arkane to release its first big patch for Redfall despite the launch being criticized for having bland missions, un-engaging combat, poor AI enemies, struggling performance, myriad bugs, the always-online requirement, and more.

It then took five months for the Xbox Series X version to get 60 frames per second support, and Arkane upset fans again the following month when its third patch was headlined by a new sniper rifle instead of highly requested features like the offline mode. And this was the last fans heard.

In our 4/10 review, IGN said: “Redfall is a bafflingly bad time across the board. Plagued with bland missions, boneheaded enemies, and repeated technical problems, Redfall simply wasn’t ready for daylight in this state.”

“Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles.

Microsoft’s cuts, which it has yet to comment on publicly, appear to have taken many Bethesda staff by surprise. Booty’s email to staff is littered with errors, including the names of studios and DLC, and today’s Xbox blog post about the new Fire Vapor Special Edition Controller initially included the tagline: “Feel the Burn Today.” Microsoft later removed it. Some have also criticized Microsoft’s announcement of the closure of Japanese studio Tango Gameworks late in the evening in Japan.

In a series of tweets, Arkane Lyon chief Dinga Bakaba hit out at the cuts, calling them “absolutely terrible.” “To any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you,” Bakaba continued.

Redfall game director Harvey Smith also commented: “I just want to say that I love all the people at Arkane Austin so much. Great times, hard times, we went through so much, together. Of course, today’s news is terrible, for all of us. Your talent will lift you up, and I will do anything I can to help.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Save 49% Off the Beats Studio Pro Noise Cancelling Wireless Headphones

Beats’ flagship headphone has been marked down to the lowest price we’ve seen all year. Right now Amazon has the Beats Studio Pro wireless noise cancelling headphones for only $179.95. That’s 49% off the $350 MSRP. The Studio Pro is the highest end Beats headphone currently available. It sounds as good as other high-end counterparts from Bose and Sony. We deemed it one of the best over-ear headphones of 2024.

Beats Studio Pro Headphones for $179.95

Beats is owned by Apple, and the Studio Pro is marketed towards people like me who want a quality over-ear wireless noise cancelling headphone but also don’t want to spend $500+ on the AirPods Max. The Studio Pro offers great audio quality, better than any other Beats headphone, and very good active noise cancellation. It carries over a lot of Apple’s trademark features like spatial audio with head tracking, one touch pairing, and “Find My” functionality. It also has a Transparency mode so you can listen to the environment around you without removing your headphones.

The Beats Studio Pro charges via the newer USB Type-C standard and it even has a built-in USB dac so you can listen to lossless audio files over USB. That’s a very rare feature for headphones nowadays. Of course you can also choose to listen to your music wirelessly over Bluetooth or via a 3.5mm audio cable. The Beats Studio Pro travels well because it’s pretty small, it boasts up to 40 hours of battery life, and the earcups fold in for easy transport in its case.

If you’re looking for a smaller earbud alternative, check out the Apple AirPods Pro, which is on sale right now.

Shock and Anger as Xbox Shuts Down Arkane Austin, Tango Gameworks, and More

The video game industry has reacted with shock and anger after Microsoft shut down several game studios today, May 7, 2024 including Arkane Austin and Tango Gameworks, the developers of Redfall and Hi-Fi Rush respectively.

Both developers and fans have shared their disappointment at the closures, announced to staff via email on the morning of May 7, 2024. Head of Xbox Game Studios Matt Booy told employees of the studios, which joined Microsoft under Bethesda parent company ZeniMax, the cuts were a result of the “reprioritization of titles and resources.”

“This is absolutely terrible,” wrote Arkane Lyon director Dinga Bakaba on X/Twitter, whose studio survived the closures and will continue working on Marvel’s Blade. “To any executive reading this: friendly reminder that video games are an entertainment and cultural industry, and your business as a corporation is to take care of your artists and entertainers and help them create value for you.”

“Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations or blind spots, don’t make our work environments Darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we’ve seen it before.

“For now, great teams are sunsetting before our eyes, again, and it’s a f**king gut stab. Lyon is safe, but please be tactful and discerning about all this, and respect affected folks’ voice and leave it room to be heard, it’s their story to tell, their feelings to express.”

Several other developers weighed in on the closures too, which also affect mobile game developer Alpha Dog Games. It’s unclear how many staff have lost their jobs across the three studios, but Microsoft, currently valued at more than $3 trillion, declined to expand further when contacted by IGN.

“Arkane Austin and Tango being shut down is the biggest let down from the Microsoft acquisitions.

“Arkane Austin and Tango being shut down is the biggest let down from the Microsoft acquisitions,” wrote Anthony Panecasio, level design team lead on Splinter Cell Remake at Ubisoft Toronto, on LinkedIn. “They were making exciting new IP, even if they were rough around the edges. I played both Redfall and Ghostwire: Tokyo to completion when they launched and still have fond memories of them.”

Sebastien Mitton, co-creative director at Arkane Lyon, called the closures a “very, very bad wake up call” on X/Twitter. “A thought for our brothers and sisters in Texas, Canada, and Japan who are going through a very difficult time. Our hearts go out to all of you in this terrible ordeal.”

Adam Boyes, co-CEO of Iron Galaxy Studios and former PlayStation executive, didn’t comment on the closures directly on X/Twitter but did share a screenshot of a GeekWire article from April 25, 2024 which showed Microsoft posted a 17% increase in revenue and $21.9 billion in profit in its latest financial earnings report.

“To everyone whose been pestering me for years about why we didn’t allow Moon Studios to get acquired by a big publisher, that’s why,” wrote Thomas Mahler, boss of the studio behind Ori and the Blind Forest, on X/Twitter. “I’ve lived through the 90s and saw what happened when smaller studios got acquired by EA.”

Myriad developers also shared job opportunities and offered advice to their industry peers affected by the closures. “I am absolutely shocked at the closing of Arkane Austin, Tango, and Alpha Dog,” said Epic Games principal engine programmer Emanuel Masciarelli on LinkedIn. “If I worked with you and can help you get a job, either here at Epic or at another company that I have connections with, please, please, reach out. I can help with resume reviews, anything.”

Fans of the affected studios have also taken to social media to express their shock and anger over these unexpected closures too. “My heart just broke,” said BethA69 on a Reddit post discussing Arkane Austin’s closure and the cancellation of Redfall’s downloadable content.

“This is honestly pretty painful,” added Shameer2405. “Redfall was one of my most anticipated games last year and even though it disappointed me, I thought it had a lot of potential to be better. It’s a shame that’s not going to happen anymore.”

Those discussing Tango Gameworks and its 2023 hit Hi-Fi Rush shared similar sentiments, with many pointing to an X/Twitter post from Microsoft executive Aaron Greenberg that declared the game “was a breakout hit for [Xbox] and [its] players in all key measurements and expectations.” He said Microsoft “couldn’t be happier with what the team at Tango Gameworks delivered” when it hit two million players after a month and received high praise from critics.

But just over a year later the studio was shut down. “So this is how it ends,” wrote Tango Gameworks creative director and Hi-Fi rush director John Johanas on X/Twitter. “Unfortunately I don’t quite have the words. But at least thank you to everyone who supported us.”

“Tango being shut down after the success of Hi-Fi Rush is bonkers.

“This whole acquisition thing was great for the industry, right?” asked PimentaGui on ResetEra. “Microsoft’s spending spree continues to have long lasting terrible effects on the industry,” said Baoben. “Tango being shut down after the success of Hi-Fi Rush is bonkers,” added Einbroch.

Microsoft acquired ZeniMax in 2021 for $7.5 billion and with it came Bethesda studios such as Arkane, Tango Gameworks, and Alpha Dog Games. Its acquisition streak reached new heights in 2023 with the $69 billion acquisition of Activision Blizzard, which finally went through in October 2023, just six months before it closed these other studios.

Xbox also announced The Elder Scrolls Online developer ZeniMax Online Studios would absorb Roundhouse Studios, but the other Bethesda teams would be unaffected. Starfield and The Elder Scrolls 6 developer Bethesda Game Studios, Indiana Jones and the Great Circle developer Machine Games, Doom developer id Software, and the aforementioned Marvel’s Blade developer Arkane Lyon are all unaffected.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Stardew Valley Review – 2024

Editor’s Note: This review takes a fresh look at Stardew Valley after its 1.6 update on PC, replacing our previous review from 2018. You can read more about our review policies and philosophy here.

Every time I return to Stardew Valley after a new patch drops, I ask myself: why is the pull still so strong? Newer farming games have improved on many of the mechanics its developer, ConcernedApe, introduced way back in 2016, adding interesting twists to the old-school blueprint it repopularized – so in 2024, why is Stardew Valley still my favorite? But that’s just it: Stardew Valley is the model for farming games now. It may not be quite as refined or as streamlined as some of the sims it inspired, but none have managed to capture the raw lightning in a bottle that makes it so enduring, either. That’s partly because Stardew Valley might be a “cozy” pixel art haven, but it’s also tough. Managing your time and juggling dozens of competing priorities is an endless challenge, and it’s in this superbly balanced dance that I find an intense satisfaction that simply cannot be beat. Pair that with a nearly decade-long parade of new quirky details to discover every time I start up a fresh farm, and Stardew Valley becomes truly timeless.

There is no small measure of irony to the fact that the start of Stardew Valley plucks you from a soul-crushing desk job and plops you into a quaint little farming town… where you must then become a tireless, people-pleasing perfectionist. Oh, you thought you were just going to be pleasantly plucking weeds and planting parsnips on your late grandpa’s abandoned farm? No, you aren’t just a farmer after your move to Pelican Town. Like any typical entry-level intern, you are expected to wear many hats. Restoring the Community Center to its former glory may be fulfilling labor, but you’ll also need to level up your skills across the board, from foraging to fishing to mining, and even monster fighting. Don’t forget to smoodge your way into the hearts of the lovable townspeople by showering them with gifts every day. How else are you supposed to find your life partner?

Multitasking efficiently is a deceptively tense balancing act.

I’m a returning fan, so I know what I want to accomplish on each new run, but for those new to this sensation you might find that, at first, Stardew Valley gives you so much freedom and so many options that it can feel kind of aimless. Besides the odd request from your neighbors arriving in the mail, you are given no larger objective – just this broad rags-to-riches goal of fixing up your grandpa’s farm and the town by delivering bundles of goods. It’s only as you start to progress through the seasons that you realize what’s at stake. Sure, you could play at your own leisure and still find plenty of joy in a more relaxed, unoptimized pace. But you’ll soon come to understand that forgetting to gift Jodi that cauliflower she wanted in spring could mean waiting a whole year before you get back to the season where you can grow that crop again, and thus learn to make time for the things that matter most.

This makes Stardew Valley a deceptively tense balancing act of managing your time and multitasking efficiently. There are plenty of things to unlock that will make that easier, be they cooking recipes for meals that increase your stamina so you can accomplish more each day or upgraded tools to help you till the earth and water your crops quicker. But the cost of unlocking those things usually comes in the form of grinding for experience points in the skill you are trying to improve or collecting a certain number of required items. Do you want to unlock the greenhouse before the end of Year 1? Well, then you’d better make sure you grow enough gold-quality melons that summer to complete the Pantry Bundle in the Community Center, otherwise you’ll have to wait until Year 2.

This is why playing Stardew Valley alongside a good game guide can be day and night. Like many “old-school” games, Stardew Valley doesn’t always tell you everything you need to know. Not every quest has hints to follow, and when it comes to finding some seasonal items such as specific fish, you’re going in completely blind. There’s definitely joy to be found in figuring something out for yourself, but I only found myself truly thriving once I realized that there was an endless dirge of strategy guides and community resources to be found online.

You’re always incentivized to explore areas you might not otherwise.

While this might sound like an overly rigid slog, it certainly doesn’t feel like one. Seasons are so fleeting and the time you have to accomplish your goals is so limited that you’re always incentivized to explore areas you might not have otherwise in order to accomplish them quicker. For example, if you want to unlock the minecarts (a handy mode of fast travel), you’ll need to push yourself to explore the mines. Each floor is randomly generated, and breaking open rocks to find materials while cutting down slimes and other monsters quickly evolves into a harrowing dungeon crawl. As you delve deeper, you will encounter dangerous and strange new enemies with different attacks and harder hits, and it’s fun to prepare the right weapons and stat-boosting food to survive. Lose all your health (or run out of energy and fail to make it home in time) and you’ll pass out, costing you cash or even your precious treasure depending on which character randomly finds you and brings you back to the surface, making each trip down into the mines feel fresh and potentially nerve-racking.

If combat isn’t your speed, there are so many other things to do that you could easily put off exploring the mines for a bit in favor of farming, foraging, or even socializing – and don’t even get me started on fishing. (Okay, if you insist!) Stardew Valley’s infamous fishing minigame is both the bane of my existence and my greatest obsession. It’s such a simple activity: cast in your line, snag a fish, and then keep a green bar overlapped with a bouncing fish icon until you’ve successfully reeled it in. And yet, nothing is more devastating than carefully tapping my left mouse button for a whole minute to keep a Pufferfish on the line, only to break concentration for a moment and watch my progress crash into the red. On the other hand, nothing is quite as elating as finally catching an elusive Catfish on a rainy day. Every fish has different behaviors and movement patterns that dictate how they wiggle around on the hook, adding an interesting layer of strategy to recognizing them; some are easier to predict and others will have you on the verge of frustrated tears. It is quite literally my favorite activity.

The joy of Stardew Valley isn’t just in making the most of its jam-packed days, it’s in all the little quirks and secrets you discover along the way. From heartwarming cutscenes with villagers to bizarre one-off quests that could have you delivering maple syrup to a strangely cognizant bear, truly, so much character has been injected into this idyllic town. This is the only game where I can build a pond on my farm only to then get absurd demands from the talking fish within it. What is a fish going to do with three Omni Geodes anyway? Time to go mining in the Skull Cavern, I guess.

Fast days entice you to stick around for “just one more.”

You’re rarely doing the same thing for very long because it takes less than 15 minutes to play through an in-game day, a pace which only further entices me to stick around for “just one more” every session. Because time is so tight, it often feels like you never quite have enough to do everything you might want to – that may sound frustrating initially, but it’s actually so absorbing. It forces you to strategize and plan out your tasks in advance, fueling that obsessive urge to keep playing even more in order to keep from leaving some goal only half finished. In this way, each morning feels like embarking on a new dungeon run. How far will you get today? Will luck be on your side or will it work against you?

Stardew Valley feels endless, which is both thrilling and overwhelming. Yes, technically, there are two ways in which you could see yourself “beating” it. The first is to fully restore the Community Center by gifting the adorable little Junimo spirits specific bundles of local goodies, which you either have to grow or hunt down yourself, and the second is to achieve total “Perfection,” Stardew Valley’s version of 100% completion. Either one will have you planting vegetables, growing fruit trees, and raising animals on your farm, all of which follow suit with Stardew Valley as a whole by being fairly straightforward on the surface, but deviously deep if you want to maximize both the quantity and quality of your produce. It will likely take you more than one in-game year just to complete the Community Center on your first playthrough; with 28 days in each of the four seasons, that means this challenge alone can easily take dozens of hours, and I loved every minute of it.

Hearing about that scale of time commitment could make it seem like an intimidating task, but this is the true appeal of Stardew Valley: It is a collector’s paradise. Just when you think you’re done, you’ll stumble upon another list of tasks to delightfully check off. Complete the Community Center bundles and now the local fisherman, Willy, is asking you to help repair his old boat. Next thing you know, you’re traveling to a totally new island that’s mostly inhabited by voracious parrots. Of course, the only way to explore this entirely separate area and unlock all the cool things introduced there is by feeding the parrots the Golden Walnuts found hidden throughout the island. It gives you another enticing goal to distract you from whatever you may have been doing before, even if just for a few days.

It could easily take over 100 hours to discover everything it has to offer.

This deluge of options is in no small part thanks to all of the excellent free updates Stardew Valley has sporadically received since its initial launch in 2016, tantalizingly pushing that finish line further and further out of reach for its dedicated players. ConcernedApe has added co-op multiplayer, cool new starting farm layouts, tons of additional crops and seasonal events, expanded post-game activities, and innumerable bug fixes – not to mention plenty of silly things like the recent craze sweeping the valley: drinking mayonnaise. I’ve lost count of how many farms I’ve started over the years, including one on the unique new Meadowlands Farm layout that was introduced in the most recent 1.6 update (only on PC as of this writing) and I still haven’t found those darn raccoons it added! It could quite literally take you over 100 hours to discover everything Stardew Valley has to offer… and by the time you do, there may have been another patch.

And did I mention the lore scattered throughout it all? Because, yes, Stardew Valley is steeped in the stuff. At first, the people of Pelican Town might come off as stand-offish and sometimes even cold. But the more you chat with each villager and give gifts to increase your “friendship” level with them, the more you will unveil just how messy these people are. The kind but strangely vain mayor has a secret lover; we’re all pretty sure that Abigail, our resident video-game loving goth girl, has a mysterious origin story to discover. Heck, you don’t even get to meet one of the villagers until you’ve reached Year 2 because he’s been away fighting in a war against some fantastical evil empire. I love getting to feel like the town snoop, prying into the personal details of everybody’s lives without any of the repercussions. If anything, the messiness of these characters makes them feel more grounded and endearing.

As you get to know this community better, you’ll make headway in one of the biggest aspects of Stardew Valley: Romance. There are 12 eligible villagers residing in Pelican Town, all of whom you can get to know by chatting them up once a day and gifting their favorite things. This is one area where Stardew can, admittedly, fall a bit flat relative to the high points of other games with a focus on dating. While it’s great that you can date any of these villagers regardless of gender, it doesn’t quite make up for the lack of both interesting personalities and diversity amongst your choices for romantic partners.

If there’s romance available in a game, I want to feel torn by the decision of who to pursue. But here, my indecision over who to marry initially has less to do with being too smitten and more to do with the fact that all of the options are similarly… unappealing. That being said, I don’t think all of the villagers of Stardew Valley are necessarily supposed to be immediately “likable” in a traditional sense. Just as it often is in real life, it’s only after taking the time to get to know them through special conversations and unlockable events that some of them start to look more attractive and complex as people. But while their larger stories are generally well written, they don’t necessarily make for the most exciting romantic partners to woo right out of the gate.

Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Microsoft has closed a number of Bethesda studios, including Redfall maker Arkane Austin, Hi-Fi Rush and The Evil Within developer Tango Gameworks, and more in devastating cuts at Bethesda, IGN can confirm.

Alpha Dog Studios, maker of mobile game Mighty Doom, will also close. Roundhouse Games will be absorbed by The Elder Scrolls Online developer ZeniMax Online Studios. Microsoft did not say how many staff will lose their jobs, but significant layoffs are inevitable. IGN has asked Bethesda and Microsoft for comment.

On Redfall, the disastrous vampire co-op game will now not receive promised updates as Microsoft has ended all development on the game. Microsoft said Redfall will remain online to play, and it will provide a “make-good” offer for those who bought the Hero DLC.

Arkane Lyon, which is working on Marvel’s Blade, survives the cull, as does Bethesda Game Studios (Fallout, The Elder Scrolls, Starfield), and Machine Games (Indiana Jones and The Great Circle). Doom developer id Software is also unaffected.

“This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us. 

In an email to staff sent by Matt Booty, head of Xbox Game Studios, Microsoft blamed the cuts on a “reprioritization of titles and resources”. The email, verified by IGN, is below:

Today I’m sharing changes we are making to our Bethesda and ZeniMax teams. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

Here are the changes going into effect:

Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated.

Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws.

These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.

Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road. As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises.

– Matt

Microsoft’s announcement of the cuts at Bethesda come over three months after the company announced plans to cut 1,900 staff from its video game workforce, and amid a boom time for Bethesda’s Fallout series following the breakout hit Prime Video TV show. The closure of Tango Gameworks hits just over a year after the launch of Hi-Fi Rush, what many considered to be one of the best Xbox games in recent years. Hi-Fi Rush launched on PS5 as part of Microsoft’s new multi-platform push in March.

Microsoft plans a June showcase event to reveal its upcoming slate of games and potentially Xbox hardware plans.

“Great teams are sunsetting before our eyes again, and it’s a fucking gut stab.

In a series of tweets, Arkane Lyon chief Dinga Bakaba hit out at the cuts, calling them “absolutely terrible.” “To any executive reading this, friendly reminder that video games are an entertainment/cultural industry, and your business as a corporation is to take care of your artists/entertainers and help them create value for you,” Bakaba continued.

“Don’t throw us into gold fever gambits, don’t use us as strawmen for miscalculations/blind spots, don’t make our work environments darwinist jungles. You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

“For now, great teams are sunsetting before our eyes again, and it’s a fucking gut stab. Lyon is safe, but please be tactful and discerning about all this, and respect affected folks’ voice and leave it room to be heard, it’s their story to tell, their feelings to express.

“Inside baseball, but if I read ‘immersive sim curse’ from the community, especially from a fellow dev, I swear to God… Please, let’s talk about the *real* challenges instead of rehashing irrational anxieties of the past.

“Even more inside baseball, but with a very, very wide range, as a wise and sorely missed man said: ‘Please Stop.’ “

Layoffs are sweeping the video game industry, with a number of high-profile studios cutting staff or shutting down. In stark contrast to a year of blockbuster video game hits, one of the biggest ongoing industry trends in 2023 was the prevalence of mass layoffs, and they have continued into 2024. While actual figures are difficult to obtain, estimates suggest the number of workers laid off in games last year approached or exceeded 10,000. A recent GDC survey of developers suggests one-third of all game developers were impacted by layoffs last year, either directly or by witnessing them happen at their company.

Developing…

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.